<Objects>

<!-- AbyssOfDemons -->


   <Object type="0x0908" id="Malphas Protector">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Malphas_Protector}</DisplayId>
   </Object>
   <Object type="0x0909" id="Malphas Missile">
      <Group>Missiles</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x47</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>66</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>760</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{abyssOfDemons.Malphas_Missile}</DisplayId>
   </Object>
   <Object type="0x090a" id="Archdemon Malphas">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.7</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <DisplayId>{abyssOfDemons.Archdemon_Malphas}</DisplayId>
   </Object>
   <Object type="0x090b" id="Malphas Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{abyssOfDemons.Malphas_Flamer}</DisplayId>
   </Object>
   <Object type="0x1733" id="Archdemon Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{abyssOfDemons.Archdemon_Summoner}</DisplayId>
   </Object>
   <Object type="0x1734" id="Archdemon GroundShot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{abyssOfDemons.Archdemon_GroundShot}</DisplayId>
   </Object>
   <Object type="0x1735" id="Archdemon SafeGround">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{abyssOfDemons.Archdemon_SafeGround}</DisplayId>
   </Object>
   <Object type="0x673" id="White Demon of the Abyss">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <DisplayId>{abyssOfDemons.White_Demon_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x66d" id="Imp of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x20</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Imp_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x66e" id="Demon of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x21</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <DisplayId>{abyssOfDemons.Demon_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x66f" id="Demon Warrior of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Demon_Warrior_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x670" id="Demon Mage of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x23</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Demon_Mage_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x671" id="Brute of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Brute_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x672" id="Brute Warrior of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{abyssOfDemons.Brute_Warrior_of_the_Abyss}</DisplayId>
   </Object>
   <Object type="0x0e1e" id="AbyssIdolDead">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <DisplayId>{abyssOfDemons.AbyssIdolDead}</DisplayId>
   </Object>
   <Object type="0x0e1d" id="Abyss Idol">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x2c</Index>
      </Texture>
      <MaxHitPoints>25000</MaxHitPoints>
      <XpMult>0.35</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <Defense>30</Defense>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Idol Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>65</Damage>
         <LifetimeMS>400</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{abyssOfDemons.Abyss_Idol}</DisplayId>
   </Object>
   <Object type="0x0e1c" id="AbyssExitGuarder">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <DisplayId>{abyssOfDemons.AbyssExitGuarder}</DisplayId>
   </Object>
   <Object type="0x0e1b" id="LavaTrigger">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <DisplayId>{abyssOfDemons.LavaTrigger}</DisplayId>
   </Object>
   <Object type="0x0e1a" id="AbyssTreasureLavaBomb">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <DisplayId>{abyssOfDemons.AbyssTreasureLavaBomb}</DisplayId>
   </Object>


<!-- Belladonna -->


   <Object type="0x738c" id="vlntns Botany Bella">
      <DisplayId>{belladonna.vlntns_Botany_Bella}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>Bella</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>116</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>85000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>60</Defense>
      <God/>
      <XPMult>0.3</XPMult>
      <KeepDamageRecord/>
      <Size>200</Size>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <MinDamage>96</MinDamage>
         <MaxDamage>103</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BellaBerry</ObjectId>
         <Speed>25</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>143</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BellaPetal</ObjectId>
         <Speed>35</Speed>
         <MinDamage>82</MinDamage>
         <MaxDamage>114</MaxDamage>
         <Size>90</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BellaLeaf</ObjectId>
         <Speed>45</Speed>
         <MinDamage>91</MinDamage>
         <MaxDamage>155</MaxDamage>
         <Size>95</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739a" id="vlntns Bella Buds">
      <DisplayId>{belladonna.vlntns_Bella_Buds}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XPMult>0</XPMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739b" id="vlntns Governor">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{belladonna.vlntns_Governor}</DisplayId>
   </Object>
   <Object type="0x739c" id="vlntns Planter">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{belladonna.vlntns_Planter}</DisplayId>
   </Object>
   <Object type="0x739d" id="vlntns Red">
      <DisplayId>{belladonna.vlntns_Red}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>25</Speed>
         <MinDamage>103</MinDamage>
         <MaxDamage>124</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x740e" id="vlntns White">
      <DisplayId>{belladonna.vlntns_White}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4af</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b1</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x740f" id="vlntns Yellow">
      <DisplayId>{belladonna.vlntns_Yellow}</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7410" id="vlntns Loot Balloon Bella">
      <DisplayId>{belladonna.vlntns_Loot_Balloon_Bella}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- CandyLand -->


   <Object type="0x5e49" id="Candy Gnome">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>44</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>45</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>MidPlains</Terrain>
      <XpMult>2.5</XpMult>
      <SpawnProb>0.04</SpawnProb>
      <DisplayId>{candyLand.Candy_Gnome}</DisplayId>
   </Object>
   <Object type="0x5e48" id="MegaRototo">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Size>140</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>180</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>130</Size>
      </Projectile>
      <DisplayId>{candyLand.MegaRototo}</DisplayId>
   </Object>
   <Object type="0x5e47" id="Spoiled Creampuff">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>200</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>30</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
      </Projectile>
      <DisplayId>{candyLand.Spoiled_Creampuff}</DisplayId>
   </Object>
   <Object type="0x5e46" id="Desire Troll">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>weapon/sprite_wand</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>14500</MaxHitPoints>
      <Defense>20</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Star</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{candyLand.Desire_Troll}</DisplayId>
   </Object>
   <Object type="0x5e45" id="Swoll Fairy">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Size>160</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3400</LifetimeMS>
         <Size>140</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>44000</LifetimeMS>
         <Size>140</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <Boomerang/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{candyLand.Swoll_Fairy}</DisplayId>
   </Object>
   <Object type="0x5e44" id="Gigacorn">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>spell/light_heal</HitSound>
      <DeathSound>spell/major_heal</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Gigacorn}</DisplayId>
   </Object>
   <Object type="0x5e43" id="Candyland Boss Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
      <DisplayId>{candyLand.Candyland_Boss_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e42" id="Gumball Machine">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{candyLand.Gumball_Machine}</DisplayId>
   </Object>
   <Object type="0x5e41" id="Cupcake">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Cupcake}</DisplayId>
   </Object>
   <Object type="0x5e40" id="Unicorn">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>weapon/skull_shrine_hit</HitSound>
      <DeathSound>spell/light_heal</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Unicorn}</DisplayId>
   </Object>
   <Object type="0x5e3e" id="Hard Candy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>45</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1300</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Hard Candy Stake</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Hard_Candy}</DisplayId>
   </Object>
   <Object type="0x5e39" id="Beefy Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/wizard_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.6</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{candyLand.Beefy_Fairy}</DisplayId>
   </Object>
   <Object type="0x5e38" id="Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>46</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/dwarves_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Flying/>
      <Z>0.25</Z>
      <Projectile id="0">
         <ObjectId>Magic Star</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <ConditionEffect duration="0.6">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{candyLand.Fairy}</DisplayId>
   </Object>
   <Object type="0x5e37" id="Wishing Troll">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Wishing_Troll}</DisplayId>
   </Object>
   <Object type="0x5e36" id="Spilled Icecream">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Icecream Bullet</ObjectId>
         <Damage>36</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{candyLand.Spilled_Icecream}</DisplayId>
   </Object>
   <Object type="0x5e35" id="Big Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{candyLand.Big_Creampuff}</DisplayId>
   </Object>
   <Object type="0x5e34" id="Small Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>55</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{candyLand.Small_Creampuff}</DisplayId>
   </Object>
   <Object type="0x5e33" id="Tiny Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>49</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <DisplayId>{candyLand.Tiny_Rototo}</DisplayId>
   </Object>
   <Object type="0x5e32" id="Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>65</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/djinn_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{candyLand.Rototo}</DisplayId>
   </Object>
   <Object type="0x5e31" id="Candyland Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
      <DisplayId>{candyLand.Candyland_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e2f" id="Butterfly">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d9</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2da</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0</XpMult>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
      <DisplayId>{candyLand.Butterfly}</DisplayId>
   </Object>


<!-- CaveOfAThousandTreasures -->


   <Object type="0x1e17" id="Treasure Thief">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.7</XpMult>
      <DisplayId>{cave.Treasure_Thief}</DisplayId>
   </Object>
   <Object type="0x1e18" id="Treasure Dropper">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{cave.Treasure_Dropper}</DisplayId>
   </Object>
   <Object type="0x1e40" id="Treasure Pile">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ff</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x200</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x201</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x202</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x203</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Pile}</DisplayId>
   </Object>
   <Object type="0x1e41" id="Treasure Chests">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x69</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Chests}</DisplayId>
   </Object>
   <Object type="0x1e42" id="Treasure Enemy">
      <DisplayId>{cave.Treasure_Enemy}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1e43" id="Log Trap Clockwise">
      <DisplayId>{cave.Log_Trap_Clockwise}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x6a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <StasisImmune/>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>100</LifetimeMS>
         <Size>0</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e1d" id="Treasure Rat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>49</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>H Baby Blast</ObjectId>
         <Size>200</Size>
         <Speed>65</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{cave.Treasure_Rat}</DisplayId>
   </Object>
   <Object type="0x5e1e" id="Treasure Flame Trap 1.2 Sec">
      <DisplayId>{cave.Treasure_Flame_Trap_1.2_Sec}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3b" id="Treasure Flame Trap 1.7 Sec">
      <DisplayId>{cave.Treasure_Flame_Trap_1.7_Sec}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e2a" id="Treasure Plunderer">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Plunderer}</DisplayId>
   </Object>
   <Object type="0x5e2b" id="Treasure Robber">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x209</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>43</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Dagger Throw</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Robber}</DisplayId>
   </Object>
   <Object type="0x5e2c" id="Golden Oryx Effigy">
      <Class>Character</Class>
      <Enemy/>
      <God/>
      <Quest/>
      <NoArticle/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>41</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Golden_Oryx_Effigy}</DisplayId>
   </Object>
   <Object type="0x5e2d" id="Treasure Map">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A map that reveals the way to hidden treasure.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Treasure Cave Portal">Create</Activate>
      <feedPower>250</feedPower>
      <DisplayId>{cave.Treasure_Map}</DisplayId>
   </Object>
   <Object type="0x5e2e" id="Treasure Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Cave of A Thousand Treasures</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20f</Index>
      </Texture>
      <DisplayId>{cave.Treasure_Cave_Portal}</DisplayId>
   </Object>
   <Object type="0x5e3a" id="Treasure Oryx Defender">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Oryx_Defender}</DisplayId>
   </Object>
   <Object type="0x5e3c" id="Treasure Pot">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x210</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x211</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x212</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{cave.Treasure_Pot}</DisplayId>
   </Object>
   <Object type="0x5e3d" id="Boulder">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x213</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x214</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x215</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x216</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{cave.Boulder}</DisplayId>
   </Object>
   <Object type="0x5e3f" id="Boulder Spawner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Boulder_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e4a" id="Gold Planet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>200</Size>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>Grey Spiral</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Gold_Planet}</DisplayId>
   </Object>
   <Object type="0x5e4b" id="Realm Portal Opener">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
   </Object>
   <Object type="0x5e4e" id="Treasure Rocks">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x217</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x218</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x219</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21b</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Rocks}</DisplayId>
   </Object>


<!-- Dyes -->


   <Object type="0x1000" id="Alice Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1100" id="Alice Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1001" id="Antique White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAEBD7</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1101" id="Antique White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAEBD7</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1002" id="Aqua Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1102" id="Aqua Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1003" id="Aquamarine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFFD4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1103" id="Aquamarine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFFD4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1004" id="Azure Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1104" id="Azure Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1005" id="Beige Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5DC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1105" id="Beige Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5DC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1006" id="Bisque Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4C4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1106" id="Bisque Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4C4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1007" id="Black Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1107" id="Black Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1008" id="Blanched Almond Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEBCD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1108" id="Blanched Almond Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEBCD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1009" id="Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1109" id="Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100a" id="Blue Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018A2BE2</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110a" id="Blue Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018A2BE2</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100b" id="Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A52A2A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110b" id="Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A52A2A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100c" id="Burly Wood Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DEB887</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110c" id="Burly Wood Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DEB887</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100d" id="Cadet Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x015F9EA0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110d" id="Cadet Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x015F9EA0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100e" id="Chartreuse Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110e" id="Chartreuse Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100f" id="Chocolate Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2691E</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110f" id="Chocolate Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2691E</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1010" id="Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF7F50</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1110" id="Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF7F50</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1011" id="Cornflower Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016495ED</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1111" id="Cornflower Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016495ED</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1012" id="Cornsilk Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF8DC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1112" id="Cornsilk Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF8DC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1013" id="Crimson Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DC143C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1113" id="Crimson Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DC143C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1014" id="Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1114" id="Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1015" id="Dark Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100008B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1115" id="Dark Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100008B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1016" id="Dark Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008B8B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1116" id="Dark Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008B8B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1017" id="Dark Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B8860B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1117" id="Dark Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B8860B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1018" id="Dark Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A9A9A9</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1118" id="Dark Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A9A9A9</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1019" id="Dark Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01006400</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1119" id="Dark Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01006400</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101a" id="Dark Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BDB76B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111a" id="Dark Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BDB76B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101b" id="Dark Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B008B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111b" id="Dark Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B008B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101c" id="Dark Olive Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01556B2F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111c" id="Dark Olive Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01556B2F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101d" id="Dark Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF8C00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111d" id="Dark Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF8C00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101e" id="Dark Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019932CC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111e" id="Dark Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019932CC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101f" id="Dark Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B0000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111f" id="Dark Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B0000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1020" id="Dark Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E9967A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1120" id="Dark Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E9967A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1021" id="Dark Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018FBC8F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1121" id="Dark Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018FBC8F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1022" id="Dark Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01483D8B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1122" id="Dark Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01483D8B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1023" id="Dark Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012F4F4F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1123" id="Dark Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012F4F4F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1024" id="Dark Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100CED1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1124" id="Dark Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100CED1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1025" id="Dark Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019400D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1125" id="Dark Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019400D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1026" id="Deep Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF1493</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1126" id="Deep Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF1493</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1027" id="Deep Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100BFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1127" id="Deep Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100BFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1028" id="Dim Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01696969</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1128" id="Dim Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01696969</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1029" id="Dodger Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x011E90FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1129" id="Dodger Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x011E90FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102a" id="Fire Brick Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B22222</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112a" id="Fire Brick Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B22222</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102b" id="Floral White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112b" id="Floral White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102c" id="Forest Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01228B22</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112c" id="Forest Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01228B22</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102d" id="Fuchsia Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112d" id="Fuchsia Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102e" id="Gainsboro Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DCDCDC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112e" id="Gainsboro Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DCDCDC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102f" id="Ghost White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F8F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112f" id="Ghost White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F8F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1030" id="Gold Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFD700</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1130" id="Gold Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFD700</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1031" id="Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DAA520</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1131" id="Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DAA520</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1032" id="Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1132" id="Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1033" id="Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1133" id="Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1034" id="Green Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADFF2F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1134" id="Green Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADFF2F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1035" id="Honey Dew Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1135" id="Honey Dew Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1036" id="Hot Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF69B4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1136" id="Hot Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF69B4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1037" id="Indian Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD5C5C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1137" id="Indian Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD5C5C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1038" id="Indigo Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014B0082</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1138" id="Indigo Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014B0082</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1039" id="Ivory Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1139" id="Ivory Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103a" id="Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0E68C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113a" id="Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0E68C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103b" id="Lavender Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E6E6FA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113b" id="Lavender Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E6E6FA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103c" id="Lavender Blush Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF0F5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113c" id="Lavender Blush Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF0F5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103d" id="Lawn Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017CFC00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113d" id="Lawn Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017CFC00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103e" id="Lemon Chiffon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFACD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113e" id="Lemon Chiffon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFACD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103f" id="Light Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADD8E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113f" id="Light Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADD8E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1040" id="Light Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F08080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1140" id="Light Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F08080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1041" id="Light Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1141" id="Light Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1042" id="Light Golden Rod Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAFAD2</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1142" id="Light Golden Rod Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAFAD2</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1043" id="Light Grey Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D3D3D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1143" id="Light Grey Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D3D3D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1044" id="Light Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0190EE90</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1144" id="Light Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0190EE90</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1045" id="Light Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFB6C1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1145" id="Light Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFB6C1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1046" id="Light Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA07A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1146" id="Light Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA07A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1047" id="Light Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0120B2AA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1147" id="Light Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0120B2AA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1048" id="Light Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1148" id="Light Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x0187CEFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1049" id="Light Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex1>0x01778899</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1149" id="Light Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x01778899</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104a" id="Light Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0C4DE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114a" id="Light Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0C4DE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104b" id="Light Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFE0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114b" id="Light Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFE0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104c" id="Lime Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114c" id="Lime Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104d" id="Lime Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0132CD32</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114d" id="Lime Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0132CD32</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104e" id="Linen Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAF0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114e" id="Linen Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAF0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104f" id="Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114f" id="Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1050" id="Maroon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1150" id="Maroon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1051" id="Medium Aqua Marine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0166CDAA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1151" id="Medium Aqua Marine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0166CDAA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1052" id="Medium Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000CD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1152" id="Medium Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000CD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1053" id="Medium Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BA55D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1153" id="Medium Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BA55D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1054" id="Medium Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019370D8</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1154" id="Medium Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x019370D8</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1055" id="Medium Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x013CB371</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1155" id="Medium Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x013CB371</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1056" id="Medium Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017B68EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1156" id="Medium Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017B68EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1057" id="Medium Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FA9A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1157" id="Medium Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FA9A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1058" id="Medium Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0148D1CC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1158" id="Medium Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0148D1CC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1059" id="Medium Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C71585</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1159" id="Medium Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C71585</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105a" id="Midnight Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01191970</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115a" id="Midnight Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01191970</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105b" id="Mint Cream Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5FFFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115b" id="Mint Cream Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5FFFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105c" id="Misty Rose Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4E1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115c" id="Misty Rose Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4E1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105d" id="Moccasin Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4B5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115d" id="Moccasin Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4B5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105e" id="Navajo White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDEAD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115e" id="Navajo White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDEAD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105f" id="Navy Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115f" id="Navy Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1060" id="Old Lace Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FDF5E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1160" id="Old Lace Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FDF5E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1061" id="Olive Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1161" id="Olive Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1062" id="Olive Drab Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016B8E23</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1162" id="Olive Drab Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016B8E23</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1063" id="Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA500</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1163" id="Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA500</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1064" id="Orange Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF4500</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1164" id="Orange Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF4500</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1065" id="Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DA70D6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1165" id="Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DA70D6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1066" id="Pale Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EEE8AA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1166" id="Pale Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EEE8AA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1067" id="Pale Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0198FB98</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1167" id="Pale Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0198FB98</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1068" id="Pale Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01AFEEEE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1168" id="Pale Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01AFEEEE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1069" id="Pale Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D87093</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1169" id="Pale Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D87093</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106a" id="Papaya Whip Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEFD5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116a" id="Papaya Whip Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEFD5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106b" id="Peach Puff Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDAB9</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116b" id="Peach Puff Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDAB9</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106c" id="Peru Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD853F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116c" id="Peru Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD853F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106d" id="Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFC0CB</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116d" id="Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFC0CB</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106e" id="Plum Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DDA0DD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116e" id="Plum Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DDA0DD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106f" id="Powder Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0E0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116f" id="Powder Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0E0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1070" id="Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1170" id="Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1071" id="Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF0000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1171" id="Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF0000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1072" id="Rosy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BC8F8F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1172" id="Rosy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BC8F8F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1073" id="Royal Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014169E1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1173" id="Royal Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014169E1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1074" id="Saddle Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B4513</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1174" id="Saddle Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B4513</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1075" id="Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FA8072</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1175" id="Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FA8072</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1076" id="Sandy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F4A460</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1176" id="Sandy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F4A460</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1077" id="Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012E8B57</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1177" id="Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012E8B57</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1078" id="Sea Shell Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF5EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1178" id="Sea Shell Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF5EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1079" id="Sienna Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A0522D</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1179" id="Sienna Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A0522D</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107a" id="Silver Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C0C0C0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117a" id="Silver Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C0C0C0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107b" id="Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEEB</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117b" id="Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0187CEEB</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107c" id="Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016A5ACD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117c" id="Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016A5ACD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107d" id="Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01708090</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117d" id="Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01708090</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107e" id="Snow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117e" id="Snow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107f" id="Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF7F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117f" id="Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF7F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1080" id="Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014682B4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1180" id="Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014682B4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1081" id="Tan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2B48C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1181" id="Tan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2B48C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1082" id="Teal Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1182" id="Teal Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1083" id="Thistle Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D8BFD8</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1183" id="Thistle Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D8BFD8</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1084" id="Tomato Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF6347</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1184" id="Tomato Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF6347</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1085" id="Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0140E0D0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1185" id="Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0140E0D0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1086" id="Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EE82EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1186" id="Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EE82EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1087" id="Wheat Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5DEB3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1187" id="Wheat Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5DEB3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1088" id="White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1188" id="White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1089" id="White Smoke Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5F5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1189" id="White Smoke Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5F5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108a" id="Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118a" id="Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108b" id="Yellow Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019ACD32</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118b" id="Yellow Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019ACD32</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108c" id="St Patrick's Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100cf00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118c" id="St Patrick's Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100cf00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- Encounters -->


   <Object type="0x736b" id="shtrs Encounter Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <DisplayId>{encounters.shtrs_Encounter_Spawner}</DisplayId>
   </Object>
   <Object type="0x734d" id="shtrs Defense System">
      <DisplayId>{encounters.shtrs_Defense_System}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Quest/>
      <Level>20</Level>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>500000</MaxHitPoints>
      <Size>200</Size>
      <Defense>90</Defense>
      <XpMult>0.3</XpMult>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>88</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>89</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>170</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x734e" id="shtrs shadowmans">
      <DisplayId>{encounters.shtrs_shadowmans}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>102</MinDamage>
         <MaxDamage>156</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>53</MinDamage>
         <MaxDamage>92</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x734f" id="shtrs Pillar 1">
      <DisplayId>{encounters.shtrs_Pillar_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735a" id="shtrs Pillar 2">
      <DisplayId>{encounters.shtrs_Pillar_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735b" id="shtrs Pillar 3">
      <DisplayId>{encounters.shtrs_Pillar_3}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735c" id="shtrs Pillar 4">
      <DisplayId>{encounters.shtrs_Pillar_4}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735d" id="shtrs portal maker">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{encounters.shtrs_portal_maker}</DisplayId>
   </Object>
   <Object type="0x735e" id="shtrs blobomb maker">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{encounters.shtrs_blobomb_maker}</DisplayId>
   </Object>
   <Object type="0x735f" id="shtrs eyeswarmer">
      <DisplayId>{encounters.shtrs_eyeswarmer}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>30</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>92</MinDamage>
         <MaxDamage>113</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x736a" id="shtrs encounterportalspawn">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{encounters.shtrs_encounterportalspawn}</DisplayId>
   </Object>
   <Object type="0x738a" id="shtrs Encounter Chest">
      <DisplayId>{encounters.shtrs_Encounter_Chest}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x738b" id="shtrs encounterchestspawner">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{encounters.shtrs_encounterchestspawner}</DisplayId>
   </Object>
   <Object type="0x5e83" id="Rock Dragon Bat">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc0</Index>
      </Texture>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Z>0.2</Z>
      <Flying/>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{encounters.Rock_Dragon_Bat}</DisplayId>
   </Object>
   <Object type="0x5e79" id="Body Segment Bomb">
      <Enemy/>
      <DisplayId>{encounters.Body_Segment_Bomb}</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb9</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xaf</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Body Bomb Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e77" id="Dragon Marker BR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{encounters.Dragon_Marker_BR}</DisplayId>
   </Object>
   <Object type="0x5e76" id="Dragon Marker BL">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{encounters.Dragon_Marker_BL}</DisplayId>
   </Object>
   <Object type="0x5e75" id="Dragon Marker TR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{encounters.Dragon_Marker_TR}</DisplayId>
   </Object>
   <Object type="0x5e74" id="Dragon Marker TL">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{encounters.Dragon_Marker_TL}</DisplayId>
   </Object>
   <Object type="0x5e73" id="Dragon Head Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <DisplayId>{encounters.Dragon_Head_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e72" id="Dragon Head Leader">
      <Enemy/>
      <DisplayId>{encounters.Dragon_Head_Leader}</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <Flying/>
      <Z>0.35</Z>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e78" id="Dragon Head">
      <Enemy/>
      <DisplayId>{encounters.Dragon_Head}</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>99</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <Flying/>
      <Z>0.34</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc7</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Eye Laser</ObjectId>
         <Damage>140</Damage>
         <Speed>140</Speed>
         <Size>280</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Eye Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <Size>180</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x5e71" id="Body Segment A">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
      <DisplayId>{encounters.Body_Segment_A}</DisplayId>
   </Object>
   <Object type="0x5e70" id="Body Segment B">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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      <DeathSound>monster/cubes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <Level>20</Level>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Defense>40</Defense>
      <Enemy/>
      <DisplayId>{encounters.Cube_God}</DisplayId>
   </Object>
   <Object type="0x0d5a" id="Cube Overseer">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x40</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Orange Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.1</XpMult>
      <DisplayId>{encounters.Cube_Overseer}</DisplayId>
   </Object>
   <Object type="0x0d5b" id="Cube Defender">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.1</XpMult>
      <DisplayId>{encounters.Cube_Defender}</DisplayId>
   </Object>
   <Object type="0x0d5c" id="Cube Blaster">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.1</XpMult>
      <DisplayId>{encounters.Cube_Blaster}</DisplayId>
   </Object>
   <Object type="0x0d5d" id="Pentaract Eye">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>500</MaxHitPoints>
      <Size>80</Size>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{encounters.Pentaract_Eye}</DisplayId>
   </Object>
   <Object type="0x0d5e" id="Pentaract Tower">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar216x16</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>120</Size>
      <XpMult>0.1</XpMult>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
      <DisplayId>{encounters.Pentaract_Tower}</DisplayId>
   </Object>
   <Object type="0x0d5f" id="Pentaract">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <Level>20</Level>
      <DisplayId>{encounters.Pentaract}</DisplayId>
   </Object>
   <Object type="0x0d60" id="Pentaract Tower Corpse">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>0</Size>
      <XpMult>0</XpMult>
      <God/>
      <DisplayId>{encounters.Pentaract_Tower_Corpse}</DisplayId>
   </Object>
   <Object type="0x0e01" id="Pentaract Tower Ultra">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation prob=".6" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob=".4" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
      </Animation>
      <XpMult>1</XpMult>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <StasisImmune/>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>130</Size>
      <DisplayId>{encounters.Pentaract_Tower_Ultra}</DisplayId>
   </Object>
   <Object type="0x0d61" id="Hermit God">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
      <KeepDamageRecord/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Portrait>
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>11</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>55000</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>140</Size>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>InkBubbles</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2.6">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>OctoBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast Yellow</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{encounters.Hermit_God}</DisplayId>
   </Object>
   <Object type="0x0d62" id="Hermit Minion">
      <Class>Character</Class>
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>2200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.01</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Swipe</ObjectId>
         <Damage>60</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      </Projectile>
      <DisplayId>{encounters.Hermit_Minion}</DisplayId>
   </Object>
   <Object type="0x0d63" id="Whirlpool">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Water Shot</ObjectId>
         <Speed>35</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{encounters.Whirlpool}</DisplayId>
   </Object>
   <Object type="0x0d64" id="Hermit God Tentacle">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <ShadowSize>100</ShadowSize>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dwarves_death</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Tentacle Wall</ObjectId>
         <Speed>35</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Tentacle Ball</ObjectId>
         <Speed>40</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{encounters.Hermit_God_Tentacle}</DisplayId>
   </Object>
   <Object type="0x0d65" id="Hermit God Tentacle Spawner">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>50</Defense>
      <DisplayId>{encounters.Hermit_God_Tentacle_Spawner}</DisplayId>
   </Object>
   <Object type="0x0d66" id="Hermit God Drop">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{encounters.Hermit_God_Drop}</DisplayId>
   </Object>


<!-- EpicForestMaze -->


   <Object type="0x075c" id="Woodland Labyrinth">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Woodland Labyrinth</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e5</Index>
      </Texture>
      <DisplayId>{epicforestMaze.Woodland_Labyrinth}</DisplayId>
   </Object>
   <Object type="0x217a" id="Woodland Moth Dust">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a0</Index>
         </Texture>
      </RandomTexture>
      <Rotation>350</Rotation>
      <DisplayId>{epicforestMaze.Woodland_Moth_Dust}</DisplayId>
   </Object>
   <Object type="0x217b" id="Fire Acorn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e7</Index>
      </Texture>
      <Rotation>180</Rotation>
      <DisplayId>{epicforestMaze.Fire_Acorn}</DisplayId>
   </Object>
   <Object type="0x703e" id="Woodland Paralyze Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xfe</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{epicforestMaze.Woodland_Paralyze_Turret}</DisplayId>
   </Object>
   <Object type="0x703f" id="Woodland Silence Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xff</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{epicforestMaze.Woodland_Silence_Turret}</DisplayId>
   </Object>
   <Object type="0x704a" id="Woodland Weakness Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x100</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{epicforestMaze.Woodland_Weakness_Turret}</DisplayId>
   </Object>
   <Object type="0x704b" id="Wooland Armor Squirrel">
      <DisplayId>{epicforestMaze.Wooland_Armor_Squirrel}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>.2</XpMult>
      <Size>110</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>90</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x704c" id="Woodland Mini Megamoth">
      <DisplayId>{epicforestMaze.Woodland_Mini_Megamoth}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x704d" id="Woodland Ultimate Squirrel">
      <DisplayId>{epicforestMaze.Woodland_Ultimate_Squirrel}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>6</Defense>
      <XpMult>.3</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Fire Acorn</ObjectId>
         <Damage>175</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>90</Size>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x704e" id="Woodland Goblin Mage">
      <DisplayId>{epicforestMaze.Woodland_Goblin_Mage}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>3</Defense>
      <XpMult>.4</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>85</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x704f" id="Woodland Goblin">
      <DisplayId>{epicforestMaze.Woodland_Goblin}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>.4</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x706b" id="Larva Puke">
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3fe</Index>
      </Texture>
      <NoMiniMap/>
      <DisplayId>{epicforestMaze.Larva_Puke}</DisplayId>
   </Object>
   <Object type="0x706c" id="Epic Larva">
      <DisplayId>{epicforestMaze.Epic_Larva}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706d" id="Epic Mama Megamoth">
      <DisplayId>{epicforestMaze.Epic_Mama_Megamoth}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>125</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706e" id="Mini Larva">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{epicforestMaze.Mini_Larva}</DisplayId>
   </Object>
   <Object type="0x707b" id="Murderous Megamoth">
      <DisplayId>{epicforestMaze.Murderous_Megamoth}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>.3</XpMult>
      <Size>170</Size>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>


<!-- EpicPirateCave -->


   <Object type="0x075d" id="Deadwater Docks">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Deadwater Docks</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
      <DisplayId>{epicpirateCave.Deadwater_Docks}</DisplayId>
   </Object>
   <Object type="0x708b" id="Bilgewater's Grotto Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Bilgewater's Grotto</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
      <DisplayId>{epicpirateCave.BilgewaterAPOSs_Grotto_Portal}</DisplayId>
   </Object>
   <Object type="0x705e" id="Pirate King Healer">
      <Class>Character</Class>
      <Enemy/>
      <MaxHitPoints>100</MaxHitPoints>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicpirateCave.Pirate_King_Healer}</DisplayId>
   </Object>
   <Object type="0x706a" id="Bilgewater Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicpirateCave.Bilgewater_Summoner}</DisplayId>
   </Object>
   <Object type="0x707a" id="Bilgewater Darkwater Spawner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicpirateCave.Bilgewater_Darkwater_Spawner}</DisplayId>
   </Object>
   <Object type="0x0930" id="Jon Bilgewater the Pirate King">
      <Group>JonBilgewater</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>30</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.4</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>250</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Jon_Bilgewater_the_Pirate_King}</DisplayId>
   </Object>
   <Object type="0x705d" id="Parrot Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xed</Index>
      </Texture>
      <Size>80</Size>
      <Z>0.40</Z>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicpirateCave.Parrot_Cage}</DisplayId>
   </Object>
   <Object type="0x705b" id="Deadwater Docks Parrot">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Parrot}</DisplayId>
   </Object>
   <Object type="0x705c" id="Deadwater Docks Macaw">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Macaw}</DisplayId>
   </Object>
   <Object type="0x707c" id="Massive Parrot">
      <Group>Massive Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>200</Size>
      <Z>0.40</Z>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Massive_Parrot}</DisplayId>
   </Object>
   <Object type="0x690" id="Deadwater Docks Lieutenant">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Lieutenant}</DisplayId>
   </Object>
   <Object type="0x691" id="Deadwater Docks Commander">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Commander}</DisplayId>
   </Object>
   <Object type="0x692" id="Deadwater Docks Captain">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Captain}</DisplayId>
   </Object>
   <Object type="0x693" id="Deadwater Docks Admiral">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Admiral}</DisplayId>
   </Object>
   <Object type="0x694" id="Deadwater Docks Brawler">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <XpMult>0.2</XpMult>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Brawler}</DisplayId>
   </Object>
   <Object type="0x695" id="Deadwater Docks Sailor">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2100</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Beer Bottle</ObjectId>
         <Damage>90</Damage>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Sailor}</DisplayId>
   </Object>
   <Object type="0x696" id="Deadwater Docks Veteran">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{epicpirateCave.Deadwater_Docks_Veteran}</DisplayId>
   </Object>
   <Object type="0x705f" id="Bottled Evil Water">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f3</Index>
      </Texture>
      <DisplayId>{epicpirateCave.Bottled_Evil_Water}</DisplayId>
   </Object>
   <Object type="0x1994" id="Group Eye Wall Nondestruct">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ec</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3ed</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{epicpirateCave.Group_Eye_Wall_Nondestruct}</DisplayId>
   </Object>
   <Object type="0x697" id="The Heroic Observer">
      <Group>GroupWall</Group>
      <Class>Wall</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e1</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
      <DisplayId>{epicpirateCave.The_Heroic_Observer}</DisplayId>
   </Object>
   <Object type="0x698" id="Group Wall Observer">
      <Class>Character</Class>
      <Enemy/>
      <MaxHitPoints>10000000</MaxHitPoints>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{epicpirateCave.Group_Wall_Observer}</DisplayId>
   </Object>


<!-- EpicSpiderDen -->


   <Object type="0x072e" id="The Crawling Depths">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Crawling Depths</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e8</Index>
      </Texture>
      <DisplayId>{epicspiderDen.The_Crawling_Depths}</DisplayId>
   </Object>
   <Object type="0x708f" id="Blue Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ff</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicspiderDen.Blue_Egg_Summoner}</DisplayId>
   </Object>
   <Object type="0x709a" id="Red Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x400</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicspiderDen.Red_Egg_Summoner}</DisplayId>
   </Object>
   <Object type="0x709b" id="Silver Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x401</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicspiderDen.Silver_Egg_Summoner}</DisplayId>
   </Object>
   <Object type="0x709c" id="Yellow Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x402</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicspiderDen.Yellow_Egg_Summoner}</DisplayId>
   </Object>
   <Object type="0x701a" id="Crawling Depths Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <DisplayId>{epicspiderDen.Crawling_Depths_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x701b" id="Crawling Spider Hatchling">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <DisplayId>{epicspiderDen.Crawling_Spider_Hatchling}</DisplayId>
   </Object>
   <Object type="0x701c" id="Crawling Grey Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Defense>15</Defense>
      <Enemy/>
      <Projectile>
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>70</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
      <DisplayId>{epicspiderDen.Crawling_Grey_Spider}</DisplayId>
   </Object>
   <Object type="0x701d" id="Crawling Red Spotted Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Star</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
      <DisplayId>{epicspiderDen.Crawling_Red_Spotted_Spider}</DisplayId>
   </Object>
   <Object type="0x701e" id="Crawling Grey Spotted Spider">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
      <DisplayId>{epicspiderDen.Crawling_Grey_Spotted_Spider}</DisplayId>
   </Object>
   <Object type="0x701f" id="Crawling Green Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
      <DisplayId>{epicspiderDen.Crawling_Green_Spider}</DisplayId>
   </Object>
   <Object type="0x702a" id="Son of Arachna">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.6</XpMult>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>200</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>100</Speed>
         <Damage>230</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>40</Speed>
         <Damage>330</Damage>
         <Size>130</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Star</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>100</Damage>
         <Size>170</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      </Projectile>
      <DisplayId>{epicspiderDen.Son_of_Arachna}</DisplayId>
   </Object>
   <Object type="0x707d" id="Silver Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f6</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{epicspiderDen.Silver_Son_of_Arachna_Giant_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x707e" id="Red Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f7</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{epicspiderDen.Red_Son_of_Arachna_Giant_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x707f" id="Blue Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f8</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{epicspiderDen.Blue_Son_of_Arachna_Giant_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x708a" id="Yellow Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{epicspiderDen.Yellow_Son_of_Arachna_Giant_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x702b" id="Epic Arachna Web Spoke 1">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_1}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702c" id="Epic Arachna Web Spoke 2">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_2}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702d" id="Epic Arachna Web Spoke 3">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_3}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702e" id="Epic Arachna Web Spoke 4">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_4}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702f" id="Epic Arachna Web Spoke 5">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_5}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703a" id="Epic Arachna Web Spoke 6">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_6}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703b" id="Epic Arachna Web Spoke 7">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_7}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703c" id="Epic Arachna Web Spoke 8">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_8}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703d" id="Epic Arachna Web Spoke 9">
      <DisplayId>{epicspiderDen.Epic_Arachna_Web_Spoke_9}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Equip -->


   <Object type="0xc85" id="Common Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_feline_pet_egg.}</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Feline_Egg}</DisplayId>
   </Object>
   <Object type="0xc86" id="Uncommon Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_feline_pet_egg.}</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Feline_Egg}</DisplayId>
   </Object>
   <Object type="0xc87" id="Rare Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_feline_pet_egg.}</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Feline_Egg}</DisplayId>
   </Object>
   <Object type="0xc88" id="Legendary Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_feline_pet_egg.}</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Feline_Egg}</DisplayId>
   </Object>
   <Object type="0xc89" id="Common Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_canine_pet_egg.}</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Canine_Egg}</DisplayId>
   </Object>
   <Object type="0xc8a" id="Uncommon Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_canine_pet_egg.}</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Canine_Egg}</DisplayId>
   </Object>
   <Object type="0xc8b" id="Rare Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_canine_pet_egg.}</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Canine_Egg}</DisplayId>
   </Object>
   <Object type="0xc8c" id="Legendary Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_canine_pet_egg.}</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Canine_Egg}</DisplayId>
   </Object>
   <Object type="0xc8d" id="Common Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x108</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_avian_pet_egg.}</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Avian_Egg}</DisplayId>
   </Object>
   <Object type="0xc8e" id="Uncommon Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_avian_pet_egg.}</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Avian_Egg}</DisplayId>
   </Object>
   <Object type="0xc8f" id="Rare Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_avian_pet_egg.}</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Avian_Egg}</DisplayId>
   </Object>
   <Object type="0xc90" id="Legendary Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_avian_pet_egg.}</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Avian_Egg}</DisplayId>
   </Object>
   <Object type="0xc91" id="Common Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_exotic_pet_egg.}</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Exotic_Egg}</DisplayId>
   </Object>
   <Object type="0xc92" id="Uncommon Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_exotic_pet_egg.}</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Exotic_Egg}</DisplayId>
   </Object>
   <Object type="0xc93" id="Rare Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_exotic_pet_egg.}</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Exotic_Egg}</DisplayId>
   </Object>
   <Object type="0xc94" id="Legendary Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_exotic_pet_egg.}</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Exotic_Egg}</DisplayId>
   </Object>
   <Object type="0xc95" id="Common Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_farm_pet_egg.}</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Farm_Egg}</DisplayId>
   </Object>
   <Object type="0xc96" id="Uncommon Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_farm_pet_egg.}</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Farm_Egg}</DisplayId>
   </Object>
   <Object type="0xc97" id="Rare Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_farm_pet_egg.}</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Farm_Egg}</DisplayId>
   </Object>
   <Object type="0xc98" id="Legendary Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_farm_pet_egg.}</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Farm_Egg}</DisplayId>
   </Object>
   <Object type="0xc99" id="Common Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_woodland_pet_egg.}</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Woodland_Egg}</DisplayId>
   </Object>
   <Object type="0xc9a" id="Uncommon Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_woodland_pet_egg.}</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Woodland_Egg}</DisplayId>
   </Object>
   <Object type="0xc9b" id="Rare Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_woodland_pet_egg.}</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Woodland_Egg}</DisplayId>
   </Object>
   <Object type="0xc9c" id="Legendary Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_woodland_pet_egg.}</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Woodland_Egg}</DisplayId>
   </Object>
   <Object type="0xc9d" id="Common Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x118</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_reptile_pet_egg.}</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Reptile_Egg}</DisplayId>
   </Object>
   <Object type="0xc9e" id="Uncommon Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x119</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_reptile_pet_egg.}</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Reptile_Egg}</DisplayId>
   </Object>
   <Object type="0xc9f" id="Rare Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_reptile_pet_egg.}</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Reptile_Egg}</DisplayId>
   </Object>
   <Object type="0xca0" id="Legendary Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_reptile_pet_egg.}</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Reptile_Egg}</DisplayId>
   </Object>
   <Object type="0xca1" id="Common Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_insect_pet_egg.}</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Insect_Egg}</DisplayId>
   </Object>
   <Object type="0xca2" id="Uncommon Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_insect_pet_egg.}</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Insect_Egg}</DisplayId>
   </Object>
   <Object type="0xca3" id="Rare Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_insect_pet_egg.}</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Insect_Egg}</DisplayId>
   </Object>
   <Object type="0xca4" id="Legendary Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_insect_pet_egg.}</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Insect_Egg}</DisplayId>
   </Object>
   <Object type="0xca5" id="Common Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_penguin_pet_egg.}</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0xca6" id="Uncommon Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_penguin_pet_egg.}</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0xca7" id="Rare Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_penguin_pet_egg.}</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0xca8" id="Legendary Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_penguin_pet_egg.}</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0xca9" id="Common Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_aquatic_pet_egg.}</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Aquatic_Egg}</DisplayId>
   </Object>
   <Object type="0xcaa" id="Uncommon Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_aquatic_pet_egg.}</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Aquatic_Egg}</DisplayId>
   </Object>
   <Object type="0xcab" id="Rare Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_aquatic_pet_egg.}</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Aquatic_Egg}</DisplayId>
   </Object>
   <Object type="0xcac" id="Legendary Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_aquatic_pet_egg.}</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Aquatic_Egg}</DisplayId>
   </Object>
   <Object type="0xcad" id="Common Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x128</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_spooky_pet_egg.}</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Spooky_Egg}</DisplayId>
   </Object>
   <Object type="0xcae" id="Uncommon Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x129</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_spooky_pet_egg.}</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Spooky_Egg}</DisplayId>
   </Object>
   <Object type="0xcaf" id="Rare Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_spooky_pet_egg.}</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Spooky_Egg}</DisplayId>
   </Object>
   <Object type="0xcb0" id="Legendary Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_spooky_pet_egg.}</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Spooky_Egg}</DisplayId>
   </Object>
   <Object type="0xcb1" id="Common Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_humanoid_pet_egg.}</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Humanoid_Egg}</DisplayId>
   </Object>
   <Object type="0xcb2" id="Uncommon Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_humanoid_pet_egg.}</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Humanoid_Egg}</DisplayId>
   </Object>
   <Object type="0xcb3" id="Rare Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_humanoid_pet_egg.}</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Humanoid_Egg}</DisplayId>
   </Object>
   <Object type="0xcb4" id="Legendary Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_humanoid_pet_egg.}</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Humanoid_Egg}</DisplayId>
   </Object>
   <Object type="0xcb5" id="Common ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common__?_?_?_?__pet_egg.}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_????_Egg}</DisplayId>
   </Object>
   <Object type="0xcb6" id="Uncommon ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon__?_?_?_?__pet_egg.}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_????_Egg}</DisplayId>
   </Object>
   <Object type="0xcb7" id="Rare ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x132</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare__?_?_?_?__pet_egg.}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_????_Egg}</DisplayId>
   </Object>
   <Object type="0xcb8" id="Legendary ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary__?_?_?_?__pet_egg.}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_????_Egg}</DisplayId>
   </Object>
   <Object type="0xcb9" id="Common Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x134</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_automaton_pet_egg.}</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Automaton_Egg}</DisplayId>
   </Object>
   <Object type="0xcba" id="Uncommon Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_automaton_pet_egg.}</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Automaton_Egg}</DisplayId>
   </Object>
   <Object type="0xcbb" id="Rare Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x136</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_automaton_pet_egg.}</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Automaton_Egg}</DisplayId>
   </Object>
   <Object type="0xcbc" id="Legendary Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x137</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_automaton_pet_egg.}</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Automaton_Egg}</DisplayId>
   </Object>
   <Object type="0xcbd" id="Common Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_common_pet_egg_of_an_unknown_pet_family.}</Description>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Common_Mystery_Egg}</DisplayId>
   </Object>
   <Object type="0xcbe" id="Uncommon Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_uncommon_pet_egg_of_an_unknown_pet_family.}</Description>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Uncommon_Mystery_Egg}</DisplayId>
   </Object>
   <Object type="0xcbf" id="Rare Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfe</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_rare_pet_egg_of_an_unknown_pet_family.}</Description>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
      <DisplayId>{equip.Rare_Mystery_Egg}</DisplayId>
   </Object>
   <Object type="0xcc0" id="Legendary Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_legendary_pet_egg_of_an_unknown_pet_family..}</Description>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
      <DisplayId>{equip.Legendary_Mystery_Egg}</DisplayId>
   </Object>
   <Object type="0xa00" id="Short Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_steel_short_sword.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Short_Sword}</DisplayId>
   </Object>
   <Object type="0xa6c" id="Broad Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_broad-bladed_steel_sword.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Broad_Sword}</DisplayId>
   </Object>
   <Object type="0xa6d" id="Saber">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_single-edged_light_sword.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Saber}</DisplayId>
   </Object>
   <Object type="0xa01" id="Long Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_well-made_sword_with_a_double_edged_blade.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DisplayId>{equip.Long_Sword}</DisplayId>
   </Object>
   <Object type="0xa6e" id="Falchion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_single-edged_broad-bladed_sword.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Falchion}</DisplayId>
   </Object>
   <Object type="0xa3b" id="Fire Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_fiery_blade_capable_of_burning_flesh_and_bone.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DisplayId>{equip.Fire_Sword}</DisplayId>
   </Object>
   <Object type="0xa3c" id="Glass Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_sword_formed_from_a_single_shard_of_unbreakable_glass.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DisplayId>{equip.Glass_Sword}</DisplayId>
   </Object>
   <Object type="0xa02" id="Golden Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>7</Tier>
      <Description>{equip.A_sharp_sword_plated_with_gold,_clearly_intended_for_the_us}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DisplayId>{equip.Golden_Sword}</DisplayId>
   </Object>
   <Object type="0xa82" id="Ravenheart Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>8</Tier>
      <Description>{equip.A_powerful_sword_infused_with_the_spirit_of_dark_rituals.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DisplayId>{equip.Ravenheart_Sword}</DisplayId>
   </Object>
   <Object type="0xa83" id="Dragonsoul Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>9</Tier>
      <Description>{equip.A_sword_forged_in_a_great_volcano_and_consecrated_with_drag}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Dragonsoul_Sword}</DisplayId>
   </Object>
   <Object type="0xa84" id="Archon Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>10</Tier>
      <Description>{equip.A_sword_pulsing_with_the_powerful_magic_of_ancient_beings.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
      <DisplayId>{equip.Archon_Sword}</DisplayId>
   </Object>
   <Object type="0xa47" id="Skysplitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>11</Tier>
      <Description>{equip.An_unfathomably_powerful_sword_wielded_by_titanic_air_eleme}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Skysplitter_Sword}</DisplayId>
   </Object>
   <Object type="0xb0b" id="Sword of Acclaim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>12</Tier>
      <Description>{equip.A_great_sword_of_recognition,_forged_by_the_gods_for_the_ch}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
      <DisplayId>{equip.Sword_of_Acclaim}</DisplayId>
   </Object>
   <Object type="0x9c8" id="Sword of Splendor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.An_exalted_weapon_of_the_august_kings_of_old,_hallowed_with}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>225</MinDamage>
         <MaxDamage>285</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Sword_of_Splendor}</DisplayId>
   </Object>
   <Object type="0x9c9" id="Sword of Majesty">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.A_gleaming_obsidian_sword_of_imperial_power,_fashioned_by_e}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>235</MinDamage>
         <MaxDamage>290</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Sword_of_Majesty}</DisplayId>
   </Object>
   <Object type="0xa03" id="Crystal Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.A_lightweight_blade_that_seems_to_dance_in_your_hands.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Aqua Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Crystal_Sword}</DisplayId>
   </Object>
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      <Item/>
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         <File>lofiObj2</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.A_swift_and_hungry_blade_that_is_never_satisfied_with_just_}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Demon_Blade}</DisplayId>
   </Object>
   <Object type="0xc05" id="Ancient Stone Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.A_slow_but_powerful_sword_that_is_a_relic_of_a_long_forgott}</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Stone Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Ancient_Stone_Sword}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_wand_that_casts_a_simple_fire_spell.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
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         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>20</MinDamage>
         <MaxDamage>35</MaxDamage>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
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      <Class>Equipment</Class>
      <Item/>
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         <File>lofiObj5</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>1</Tier>
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      <Sound>weapon/missile_wand</Sound>
      <Projectile>
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         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>30</MinDamage>
         <MaxDamage>45</MaxDamage>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
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      <Class>Equipment</Class>
      <Item/>
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         <File>lofiObj5</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_wand_that_fires_power_bolts.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>50</MaxDamage>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Power_Wand}</DisplayId>
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   <Object type="0xa05" id="Missile Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_wand_that_casts_a_strong_missile.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>40</MinDamage>
         <MaxDamage>55</MaxDamage>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
      <DisplayId>{equip.Missile_Wand}</DisplayId>
   </Object>
   <Object type="0xa71" id="Eldritch Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_wand_that_shoots_dark_eldritch_energy.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Eldritch_Wand}</DisplayId>
   </Object>
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      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_wand_that_casts_a_strong_fire_spell.}</Description>
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      <Sound>weapon/hells_fire_wand</Sound>
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         <MinDamage>60</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
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      <Class>Equipment</Class>
      <Item/>
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         <Index>0x46</Index>
      </Texture>
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      <Tier>6</Tier>
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      <Sound>weapon/wand_of_dark_magic</Sound>
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         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
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      <Item/>
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         <File>lofiObj5</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
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      <Sound>weapon/wand_of_dark_magic</Sound>
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         <Speed>150</Speed>
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         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <MultiHit/>
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      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
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      <Item/>
      <Texture>
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         <Index>0x61</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.A_wand_created_from_the_wood_of_Sprite_trees._Seems_to_be_p}</Description>
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      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>5</MinDamage>
         <MaxDamage>210</MaxDamage>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>200</feedPower>
      <Soulbound/>
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      <Item/>
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         <Index>0x48</Index>
      </Texture>
      <SlotType>8</SlotType>
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      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <MaxDamage>120</MaxDamage>
         <MultiHit/>
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      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
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      <Class>Equipment</Class>
      <Item/>
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         <Index>0x49</Index>
      </Texture>
      <SlotType>8</SlotType>
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      <Sound>weapon/wand_of_death</Sound>
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         <MaxDamage>120</MaxDamage>
         <MultiHit/>
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      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
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      <Item/>
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         <Index>0x4a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>10</Tier>
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      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
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      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
      <DisplayId>{equip.Wand_of_Shadow}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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         <File>lofiObj5</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>11</Tier>
      <Description>{equip.A_centuries-old_wand_of_great_power,_heralding_long-destine}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <Speed>150</Speed>
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         <MinDamage>90</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
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      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Wand_of_Ancient_Warning}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>12</Tier>
      <Description>{equip.A_great_golden_wand_of_the_heavens,_created_by_angels_to_wr}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
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      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <DisplayId>{equip.Wand_of_Recompense}</DisplayId>
   </Object>
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      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.A_shining_gold_wand_of_force,_built_by_a_diabolic_archmagus}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Wand_of_Evocation}</DisplayId>
   </Object>
   <Object type="0x9c0" id="Wand of Retribution">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4e</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.A_golden_wand_of_breathtaking_power,_created_by_elemental_f}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Orange Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Wand_of_Retribution}</DisplayId>
   </Object>
   <Object type="0xb3f" id="Crystal Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.A_sound_almost_like_a_wind_chime_emanates_softly_from_this_}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <Speed>120</Speed>
         <LifetimeMS>750</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>95</MaxDamage>
         <ArmorPiercing/>
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      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Crystal_Wand}</DisplayId>
   </Object>
   <Object type="0xc04" id="Wand of the Bulwark">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.This_strange_weapon_was_used_by_ancient_battle_mages_to_det}</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rimmed Mystic Shot</ObjectId>
         <Speed>6</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>11000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Wand_of_the_Bulwark}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_shield_made_of_sturdy_wood.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Wooden_Shield}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_shield_made_of_well_forged_iron.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>85</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Iron_Shield}</DisplayId>
   </Object>
   <Object type="0xa0a" id="Steel Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_shield_made_of_high_quality_steel.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Steel_Shield}</DisplayId>
   </Object>
   <Object type="0xacf" id="Reinforced Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_steel_shield_supported_by_iron_ribbing.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>190</MinDamage>
         <MaxDamage>240</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>95</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Reinforced_Shield}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>4</Tier>
      <Description>{equip.An_ornate_but_strong_shield_plated_with_gold.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Golden_Shield}</DisplayId>
   </Object>
   <Object type="0xa0c" id="Mithril Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_very_strong_shield_made_from_the_strongest_and_most_desir}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>270</MinDamage>
         <MaxDamage>330</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Mithril_Shield}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_superior_shield_forged_in_deep_armories_for_the_construct}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Colossus_Shield}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>{equip.A_shield_made_of_snake_skin_stretched_across_a_rigid_frame.}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>175</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Snake_Skin_Shield}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>{equip.This_massive_shield_was_created_for_the_wealthy_and_powerfu}</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>1000</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Shield_of_Ogmur}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>1</Tier>
      <Description>{equip.Leather_armor_fashioned_from_wolf_pelts.}</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Wolfskin_Armor}</DisplayId>
   </Object>
   <Object type="0xa0d" id="Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>2</Tier>
      <Description>{equip.Armor_made_of_hardened_leather.}</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DisplayId>{equip.Leather_Armor}</DisplayId>
   </Object>
   <Object type="0xa79" id="Basilisk Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>3</Tier>
      <Description>{equip.Leather_armor_made_from_the_skin_of_a_magical_lizard.}</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DisplayId>{equip.Basilisk_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xa7a" id="Minotaur Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>4</Tier>
      <Description>{equip.Leather_armor_made_from_the_tough_hide_of_a_minotaur.}</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Minotaur_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xad0" id="Bearskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>5</Tier>
      <Description>{equip.Armor_made_from_the_thick_leather_of_a_dire_bear.}</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DisplayId>{equip.Bearskin_Armor}</DisplayId>
   </Object>
   <Object type="0xad1" id="Chimera Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>6</Tier>
      <Description>{equip.Magically_protective_leather_armor_made_from_chimera_hides.}</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DisplayId>{equip.Chimera_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xad2" id="Wyvern Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>7</Tier>
      <Description>{equip.Tough,_durable_armor_made_from_wyvern_leather.}</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DisplayId>{equip.Wyvern_Skin_Armor}</DisplayId>
   </Object>
   <Object type="0xa0e" id="Studded Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>8</Tier>
      <Description>{equip.Leather_armor_studded_with_metal_rivets_that_provide_extra_}</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>77</feedPower>
      <DisplayId>{equip.Studded_Leather_Armor}</DisplayId>
   </Object>
   <Object type="0xa3e" id="Snake Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.A_tight_fitting_garment_of_snake_skin_that_is_both_function}</Description>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>120</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Snake_Skin_Armor}</DisplayId>
   </Object>
   <Object type="0xad3" id="Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>9</Tier>
      <Description>{equip.Leather_armor_fashioned_from_the_scaly_skin_of_a_fire_breat}</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DisplayId>{equip.Drake_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xa8e" id="Roc Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>10</Tier>
      <Description>{equip.Leather_armor_made_from_the_durable_hide_of_a_roc.}</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DisplayId>{equip.Roc_Leather_Armor}</DisplayId>
   </Object>
   <Object type="0xa8f" id="Hippogriff Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>11</Tier>
      <Description>{equip.Leather_armor_made_from_the_protective_skin_of_hippogriffs.}</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
      <DisplayId>{equip.Hippogriff_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xa90" id="Griffon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>12</Tier>
      <Description>{equip.Superior_leather_armor_made_from_the_magical_hide_of_a_grif}</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
      <DisplayId>{equip.Griffon_Hide_Armor}</DisplayId>
   </Object>
   <Object type="0xaf9" id="Hydra Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>13</Tier>
      <Description>{equip.Superlative_leather_armor_fashioned_from_the_skin_of_a_twel}</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <DisplayId>{equip.Hydra_Skin_Armor}</DisplayId>
   </Object>
   <Object type="0x9c1" id="Wyrmhide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.Outstanding_leather_armor_made_from_the_virtually_impregnab}</Description>
      <ActivateOnEquip stat="21" amount="18">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Wyrmhide_Armor}</DisplayId>
   </Object>
   <Object type="0x9c3" id="Leviathan Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.Magnificent_leather_armor_made_from_the_hide_of_the_great_l}</Description>
      <ActivateOnEquip stat="21" amount="19">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Leviathan_Armor}</DisplayId>
   </Object>
   <Object type="0xa7b" id="Iron Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>1</Tier>
      <Description>{equip.Armor_made_from_interlocking_iron_links.}</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Iron_Mail}</DisplayId>
   </Object>
   <Object type="0xa0f" id="Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>2</Tier>
      <Description>{equip.Armor_made_from_interlocking_links_of_metal.}</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DisplayId>{equip.Chainmail}</DisplayId>
   </Object>
   <Object type="0xa7c" id="Blue Steel Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>3</Tier>
      <Description>{equip.Mail_made_from_blued_steel.}</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DisplayId>{equip.Blue_Steel_Mail}</DisplayId>
   </Object>
   <Object type="0xa7d" id="Silver Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>4</Tier>
      <Description>{equip.Well-made_chainmail_plated_with_silver.}</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Silver_Chainmail}</DisplayId>
   </Object>
   <Object type="0xa10" id="Golden Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>5</Tier>
      <Description>{equip.Well-made_chainmail_plated_with_gold,_clearly_intended_for_}</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DisplayId>{equip.Golden_Chainmail}</DisplayId>
   </Object>
   <Object type="0xa11" id="Plate Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>6</Tier>
      <Description>{equip.Armor_made_from_overlapping_plates_of_metal.}</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DisplayId>{equip.Plate_Mail}</DisplayId>
   </Object>
   <Object type="0xadf" id="Mithril Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>7</Tier>
      <Description>{equip.Chainmail_made_with_reinforcing_mithril_ribs.}</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DisplayId>{equip.Mithril_Chainmail}</DisplayId>
   </Object>
   <Object type="0xa12" id="Mithril Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>8</Tier>
      <Description>{equip.Armor_made_from_the_strongest_and_most_desirable_of_all_met}</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DisplayId>{equip.Mithril_Armor}</DisplayId>
   </Object>
   <Object type="0xa13" id="Dragonscale Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>9</Tier>
      <Description>{equip.Armor_made_from_the_scales_of_a_full_grown_dragon.}</Description>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DisplayId>{equip.Dragonscale_Armor}</DisplayId>
   </Object>
   <Object type="0xa91" id="Desolation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>10</Tier>
      <Description>{equip.Magical_cold_plate_armor_inscribed_with_tales_of_destructio}</Description>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DisplayId>{equip.Desolation_Armor}</DisplayId>
   </Object>
   <Object type="0xa92" id="Vengeance Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>11</Tier>
      <Description>{equip.Tremendously_strong_plate_armor_shrouded_by_an_aura_of_demo}</Description>
      <ActivateOnEquip stat="21" amount="22">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
      <DisplayId>{equip.Vengeance_Armor}</DisplayId>
   </Object>
   <Object type="0xa93" id="Abyssal Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>12</Tier>
      <Description>{equip.Mighty_felplate_armor_designed_for_the_most_powerful_of_dem}</Description>
      <ActivateOnEquip stat="21" amount="23">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
      <DisplayId>{equip.Abyssal_Armor}</DisplayId>
   </Object>
   <Object type="0xafc" id="Acropolis Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>13</Tier>
      <Description>{equip.Indestructible_magical_armor_made_for_the_elite_stoneborn_c}</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <DisplayId>{equip.Acropolis_Armor}</DisplayId>
   </Object>
   <Object type="0x9c4" id="Dominion Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>{equip.Exquisitely_decorated_adamantine_armor_smithed_by_underdeep}</Description>
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      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Dominion_Armor}</DisplayId>
   </Object>
   <Object type="0x9c5" id="Annihilation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>{equip.Impenetrable_forceplate_armor_worn_by_the_blackguard_conque}</Description>
      <ActivateOnEquip stat="21" amount="26">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Annihilation_Armor}</DisplayId>
   </Object>
   <Object type="0xa14" id="Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_sharp_dagger_made_of_steel.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Steel_Dagger}</DisplayId>
   </Object>
   <Object type="0xa15" id="Dirk">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_short_sword_blade_mounted_on_a_dagger_hilt.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Dirk}</DisplayId>
   </Object>
   <Object type="0xa72" id="Blue Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_dagger_made_of_blued_steel.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Blue_Steel_Dagger}</DisplayId>
   </Object>
   <Object type="0xa73" id="Dusky Rose Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_dagger_made_of_rose-tinted_steel.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>15</feedPower>
      <DisplayId>{equip.Dusky_Rose_Dagger}</DisplayId>
   </Object>
   <Object type="0xa74" id="Silver Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_silver-plated_steel_dagger.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Silver_Dagger}</DisplayId>
   </Object>
   <Object type="0xa16" id="Golden Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_well-made_dagger_plated_with_gold_and_inscribed_with_evil}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>32</feedPower>
      <DisplayId>{equip.Golden_Dagger}</DisplayId>
   </Object>
   <Object type="0xa17" id="Obsidian Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_dagger_with_a_blade_made_of_volcanic_glass.}</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/obsidian_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>47</feedPower>
      <DisplayId>{equip.Obsidian_Dagger}</DisplayId>
   </Object>
   <Object type="0x709" id="Poison Fang Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_dagger_fashioned_from_the_fang_of_an_enormous_spider.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poison_fang_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>150</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Poison_Fang_Dagger}</DisplayId>
   </Object>
   <Object type="0xa18" id="Mithril Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>7</Tier>
      <Description>{equip.An_extremely_sharp_dagger_made_from_the_strongest_and_most_}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>70</feedPower>
      <DisplayId>{equip.Mithril_Dagger}</DisplayId>
   </Object>
   <Object type="0xa19" id="Fire Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>8</Tier>
      <Description>{equip.A_dagger_with_a_blade_that_burns_with_an_unholy_magic.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>160</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>100</feedPower>
      <DisplayId>{equip.Fire_Dagger}</DisplayId>
   </Object>
   <Object type="0xa88" id="Ragetalon Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>9</Tier>
      <Description>{equip.A_sharp_druidic_dagger_vibrating_with_primal_energies.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Ragetalon_Dagger}</DisplayId>
   </Object>
   <Object type="0xa89" id="Emeraldshard Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>10</Tier>
      <Description>{equip.A_deadly_dagger_of_glittering_magical_emerald.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>212</feedPower>
      <DisplayId>{equip.Emeraldshard_Dagger}</DisplayId>
   </Object>
   <Object type="0xa8a" id="Agateclaw Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>11</Tier>
      <Description>{equip.A_dagger_of_rare_purple_agate,_infused_with_powerful_dark_m}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Agateclaw_Dagger}</DisplayId>
   </Object>
   <Object type="0xaff" id="Dagger of Foul Malevolence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>12</Tier>
      <Description>{equip.A_crimson_felsteel_dagger_saturated_with_evil_magic_and_pri}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <DisplayId>{equip.Dagger_of_Foul_Malevolence}</DisplayId>
   </Object>
   <Object type="0x9c6" id="Dagger of Sinister Deeds">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_moonsteel_dagger_of_the_underworld,_corrupted_by_loathsom}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Dagger_of_Sinister_Deeds}</DisplayId>
   </Object>
   <Object type="0x9c7" id="Dagger of Dire Hatred">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_jagged,_wickedly_barbed_blade_of_evil,_charged_with_the_u}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Black Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Dagger_of_Dire_Hatred}</DisplayId>
   </Object>
   <Object type="0xc0a" id="Dirk of Cronus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.This_legendary_dagger_was_commissioned_by_a_band_of_mad_rog}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Rainbow Magic</ObjectId>
         <Speed>180</Speed>
         <MinDamage>105</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>249</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Dirk_of_Cronus}</DisplayId>
   </Object>
   <Object type="0xa1a" id="Shortbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_well-made_shortbow.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Shortbow}</DisplayId>
   </Object>
   <Object type="0xa75" id="Reinforced Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_iron-reinforced_bow.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Reinforced_Bow}</DisplayId>
   </Object>
   <Object type="0xa1b" id="Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_bow_mounted_on_a_stock_that_shoots_with_amazing_speed_and}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/crossbow</Sound>
      <Projectile>
         <ObjectId>Crossbow Bolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>375</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Crossbow}</DisplayId>
   </Object>
   <Object type="0xa76" id="Greywood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_bow_made_from_the_rare_greywood_tree.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>15</feedPower>
      <DisplayId>{equip.Greywood_Bow}</DisplayId>
   </Object>
   <Object type="0xa77" id="Ironwood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_high-quality_bow_made_of_magical_ironwood.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Ironwood_Bow}</DisplayId>
   </Object>
   <Object type="0xa1c" id="Fire Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x55</Index>
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      <feedPower>5</feedPower>
      <DisplayId>{equip.Minor_Health_Potion}</DisplayId>
   </Object>
   <Object type="0xadd" id="Minor Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_small_potion_that_restores_magic_points.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Minor_Magic_Potion}</DisplayId>
   </Object>
   <Object type="0xa22" id="Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_potion_that_instantly_restores_health_points.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Health_Potion}</DisplayId>
   </Object>
   <Object type="0xa23" id="Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_potion_that_instantly_restores_magic_points.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Magic_Potion}</DisplayId>
   </Object>
   <Object type="0xb34" id="Fire Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="230">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Fire_Water}</DisplayId>
   </Object>
   <Object type="0xb35" id="Cream Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Cream_Spirit}</DisplayId>
   </Object>
   <Object type="0xb36" id="Chardonnay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Chardonnay}</DisplayId>
   </Object>
   <Object type="0xb37" id="Melon Liqueur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Melon_Liqueur}</DisplayId>
   </Object>
   <Object type="0xb38" id="Cabernet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Cabernet}</DisplayId>
   </Object>
   <Object type="0xb39" id="Vintage Port">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Vintage_Port}</DisplayId>
   </Object>
   <Object type="0xb3a" id="Sauvignon Blanc">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Sauvignon_Blanc}</DisplayId>
   </Object>
   <Object type="0xb3b" id="Muscat">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Muscat}</DisplayId>
   </Object>
   <Object type="0xb3c" id="Rice Wine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Rice_Wine}</DisplayId>
   </Object>
   <Object type="0xb3d" id="Shiraz">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_potent_draught_from_OryxAPOSs_wine_cellar.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Shiraz}</DisplayId>
   </Object>
   <Object type="0xb14" id="Elixir of Health 7">
      <DisplayId>{equip.Elixir_of_Health_7}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_seven_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb15" id="Elixir of Health 6">
      <DisplayId>{equip.Elixir_of_Health_6}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_six_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb16" id="Elixir of Health 5">
      <DisplayId>{equip.Elixir_of_Health_5}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_five_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb17" id="Elixir of Health 4">
      <DisplayId>{equip.Elixir_of_Health_4}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_four_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa81" id="Elixir of Health 3">
      <DisplayId>{equip.Elixir_of_Health_3}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_three_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa48" id="Elixir of Health 2">
      <DisplayId>{equip.Elixir_of_Health_2}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_two_doses_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa49" id="Elixir of Health 1">
      <DisplayId>{equip.Elixir_of_Health_1}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_of_healing_elixir.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb18" id="Elixir of Magic 7">
      <DisplayId>{equip.Elixir_of_Magic_7}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_seven_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb19" id="Elixir of Magic 6">
      <DisplayId>{equip.Elixir_of_Magic_6}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_six_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb1a" id="Elixir of Magic 5">
      <DisplayId>{equip.Elixir_of_Magic_5}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_five_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb1b" id="Elixir of Magic 4">
      <DisplayId>{equip.Elixir_of_Magic_4}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_four_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa4a" id="Elixir of Magic 3">
      <DisplayId>{equip.Elixir_of_Magic_3}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_three_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xaed" id="Elixir of Magic 2">
      <DisplayId>{equip.Elixir_of_Magic_2}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_holding_two_doses_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaee" id="Elixir of Magic 1">
      <DisplayId>{equip.Elixir_of_Magic_1}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_large_vial_of_magical_essence.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa3f" id="Snake Oil">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_topical_potion_of_healing_that_upon_use_is_shared_with_fe}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate range="10" amount="100">HealNova</Activate>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Snake_Oil}</DisplayId>
   </Object>
   <Object type="0x707" id="Healing Ichor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.This_foul-smelling_spider_ichor_restores_health.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Healing_Ichor}</DisplayId>
   </Object>
   <Object type="0xaeb" id="Greater Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_potion_that_instantly_restores_health_points.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Greater_Health_Potion}</DisplayId>
   </Object>
   <Object type="0xaec" id="Greater Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_potion_that_instantly_restores_magic_points.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Greater_Magic_Potion}</DisplayId>
   </Object>
   <Object type="0x77b" id="Tincture of Fear">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Adds_speed_and_reduces_attack.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="15" duration="45">StatBoostSelf</Activate>
      <Activate stat="20" amount="-15" duration="60">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Tincture_of_Fear}</DisplayId>
   </Object>
   <Object type="0x77c" id="Tincture of Courage">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Adds_attack_to_everyone_reduces_speed_for_self.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="-10" duration="30">StatBoostSelf</Activate>
      <Activate stat="20" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Tincture_of_Courage}</DisplayId>
   </Object>
   <Object type="0xb0c" id="Tincture of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_potion_that_temporarily_boosts_dexterity.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Tincture_of_Dexterity}</DisplayId>
   </Object>
   <Object type="0xb0d" id="Tincture of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc0</Index>
      </Texture>
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      <Description>{equip.A_potion_that_temporarily_boosts_maximum_health_points.}</Description>
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         <Index>0xa5</Index>
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         <Index>0xa6</Index>
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         <Index>0xa7</Index>
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         <Index>0xb0</Index>
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         <Index>0xb1</Index>
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         <Index>0xb2</Index>
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      <Usable/>
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      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Destruction_Sphere_Spell}</DisplayId>
   </Object>
   <Object type="0xa30" id="Magic Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>5</Tier>
      <Description>{equip.An_unimaginably_destructive_spell,_devised_by_the_great_mou}</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Magic_Nova_Spell}</DisplayId>
   </Object>
   <Object type="0xb24" id="Elemental Detonation Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_horrifically_dangerous_spell,_formulated_in_the_elemental}</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Elemental_Detonation_Spell}</DisplayId>
   </Object>
   <Object type="0x9ce" id="Penetrating Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>{equip.This_spellAPOSs_destructive_power_is_so_notorious_that_cast}</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Penetrating_Blast_Spell}</DisplayId>
   </Object>
   <Object type="0xa31" id="Healing Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_holy_tome_of_healing_prayers.}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate range="3" amount="70" useWisMod="true">HealNova</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Healing_Tome}</DisplayId>
   </Object>
   <Object type="0xad7" id="Remedy Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_hallowed_tome_of_blessed_healing_rituals.}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate range="3.5" amount="90" useWisMod="true">HealNova</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Remedy_Tome}</DisplayId>
   </Object>
   <Object type="0xa32" id="Spirit Salve Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>2</Tier>
      <Description>{equip.An_exalted_holy_tome,_filled_with_prayers_and_blessed_by_an}</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4" amount="140" useWisMod="true">HealNova</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Spirit_Salve_Tome}</DisplayId>
   </Object>
   <Object type="0xad8" id="Tome of Rejuvenation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_sacred_tome,_consecrated_by_the_spirits_of_the_upright_an}</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate effect="Healing" duration="4" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="160" useWisMod="true">HealNova</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Tome_of_Rejuvenation}</DisplayId>
   </Object>
   <Object type="0xa33" id="Tome of Renewing">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>4</Tier>
      <Description>{equip.An_angelic_tome,_empowered_by_divine_might_and_justified_by}</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Healing" duration="4.5" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="180" useWisMod="true">HealNova</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Tome_of_Renewing}</DisplayId>
   </Object>
   <Object type="0xa5b" id="Tome of Divine Favor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_sanctified_tome,_blessed_by_the_heavens_and_purified_by_a}</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Tome_of_Divine_Favor}</DisplayId>
   </Object>
   <Object type="0xb25" id="Tome of Holy Guidance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_tome_of_blessing,_gifted_by_the_gods_for_the_benefit_of_a}</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Tome_of_Holy_Guidance}</DisplayId>
   </Object>
   <Object type="0xa50" id="Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.It_doesnAPOSt_seem_like_drinking_this_would_be_a_good_idea.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Pirate_Rum}</DisplayId>
   </Object>
   <Object type="0xa51" id="Magic Mushroom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_strange_looking_mushroom.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Magic_Mushroom}</DisplayId>
   </Object>
   <Object type="0xa52" id="Seal of the Initiate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_holy_seal_of_divine_favor.}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Seal_of_the_Initiate}</DisplayId>
   </Object>
   <Object type="0xad9" id="Seal of the Pilgrim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_seal_of_holy_providence_and_mortal_virtue.}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Seal_of_the_Pilgrim}</DisplayId>
   </Object>
   <Object type="0xa53" id="Seal of the Seeker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_holy_seal_of_godly_protection,_shimmering_with_divine_mig}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate stat="0" amount="10" duration="3" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Seal_of_the_Seeker}</DisplayId>
   </Object>
   <Object type="0xada" id="Seal of the Aspirant">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_seal_of_blessed_preservation,_gleaming_with_the_sacred_wi}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate stat="0" amount="25" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Seal_of_the_Aspirant}</DisplayId>
   </Object>
   <Object type="0xa54" id="Seal of the Divine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa4</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_consecrated_seal_of_the_heavens,_shining_with_divine_bril}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate stat="0" amount="45" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Seal_of_the_Divine}</DisplayId>
   </Object>
   <Object type="0xa55" id="Seal of the Holy Warrior">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_hallowed_seal_of_the_immortal_divine,_sanctified_by_the_p}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate stat="0" amount="55" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Seal_of_the_Holy_Warrior}</DisplayId>
   </Object>
   <Object type="0xb26" id="Seal of the Blessed Champion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_holy_seal_of_heavenly_omnipotence,_given_to_aid_mortal_wa}</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Seal_of_the_Blessed_Champion}</DisplayId>
   </Object>
   <Object type="0xc06" id="Seal of Blasphemous Prayer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>{equip.A_seal_that_is_said_to_briefly_borrow_the_power_of_the_Gods}</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="-4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Damaging" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Invulnerable" duration="1.2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Seal_of_Blasphemous_Prayer}</DisplayId>
   </Object>
   <Object type="0xa56" id="Cloak of Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_magical_cloak,_made_for_slipping_into_shadows_undetected.}</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Invisible" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Cloak_of_Shadows}</DisplayId>
   </Object>
   <Object type="0xa57" id="Cloak of Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_enchanted_cloak_steeped_in_magical_darkness.}</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Invisible" duration="3.5">ConditionEffectSelf</Activate>
      <Cooldown>4.5</Cooldown>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Cloak_of_Darkness}</DisplayId>
   </Object>
   <Object type="0xa58" id="Cloak of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_mystical_grey_cloak_once_used_by_blackguard_tricksters_fo}</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Cloak_of_Speed}</DisplayId>
   </Object>
   <Object type="0xadb" id="Cloak of the Night Thief">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>3</Tier>
      <Description>{equip.An_exceptional_cloak_used_by_sorcerer-thieves_for_night_ope}</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Cloak_of_the_Night_Thief}</DisplayId>
   </Object>
   <Object type="0xa59" id="Cloak of the Red Agent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_powerful_cloak_used_by_master_spies_to_infiltrate_the_mos}</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Invisible" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Cloak_of_the_Red_Agent}</DisplayId>
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      </Texture>
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      <Usable/>
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      <Activate maxDistance="20">Teleport</Activate>
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      <Soulbound/>
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      <Item/>
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      </Texture>
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      </Texture>
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      <Item/>
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      </Texture>
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      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
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      </Texture>
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      <ActivateOnEquip stat="3" amount="15">IncrementStat</ActivateOnEquip>
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      <Item/>
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         <Index>0x14</Index>
      </Texture>
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      <Item/>
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      </Texture>
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      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
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      <Item/>
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      </Texture>
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      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
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      <Item/>
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      </Texture>
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      <Item/>
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      </Texture>
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      <Item/>
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         <File>lofiObj5</File>
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      </Texture>
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      <Item/>
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      </Texture>
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      <Item/>
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      </Texture>
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      <Item/>
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         <File>lofiObj5</File>
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      </Texture>
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      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1d</Index>
      </Texture>
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      <Item/>
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         <File>lofiObj5</File>
         <Index>0x1e</Index>
      </Texture>
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      <Item/>
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         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
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         <MultiHit/>
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      <Activate>Shoot</Activate>
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
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      </Texture>
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      <Usable/>
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      <Activate>Shoot</Activate>
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   </Object>
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x32</Index>
      </Texture>
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         <MaxDamage>220</MaxDamage>
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         <ConditionEffect duration="3">Slowed</ConditionEffect>
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      <Usable/>
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      <Activate>Shoot</Activate>
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      <Item/>
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         <File>lofiObj6</File>
         <Index>0x33</Index>
      </Texture>
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         <MaxDamage>260</MaxDamage>
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         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
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      <Usable/>
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      <Activate>Shoot</Activate>
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      <Item/>
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         <File>lofiObj6</File>
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      </Texture>
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         <MaxDamage>320</MaxDamage>
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      <Usable/>
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      <Activate>Shoot</Activate>
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      <Item/>
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         <File>lofiObj6</File>
         <Index>0x35</Index>
      </Texture>
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         <MaxDamage>350</MaxDamage>
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         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
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      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
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      <Activate>Shoot</Activate>
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
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      <Projectile>
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         <MaxDamage>350</MaxDamage>
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         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
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      </Texture>
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      <Item/>
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      <Item/>
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      </Texture>
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      <Item/>
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      </Texture>
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      <Usable/>
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      <Item/>
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      </Texture>
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      <Usable/>
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      <Item/>
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         <Index>0x65</Index>
      </Texture>
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      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
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      <Item/>
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      </Texture>
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      <Item/>
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         <Index>0x52</Index>
      </Texture>
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      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
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      <Soulbound/>
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      <Item/>
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         <Index>0x70</Index>
      </Texture>
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      <Projectile>
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         <MaxDamage>25</MaxDamage>
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         <Frequency>2</Frequency>
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      <OldSound>magicShoot</OldSound>
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      <Item/>
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         <Index>0x71</Index>
      </Texture>
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      <Projectile>
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         <MaxDamage>30</MaxDamage>
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      <OldSound>magicShoot</OldSound>
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      <Item/>
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         <Index>0x72</Index>
      </Texture>
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      <Sound>weapon/missile_wand</Sound>
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         <MaxDamage>35</MaxDamage>
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      <OldSound>magicShoot</OldSound>
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      <Item/>
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      </Texture>
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      <OldSound>magicShoot</OldSound>
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      <Item/>
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         <Index>0x74</Index>
      </Texture>
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         <MaxDamage>45</MaxDamage>
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      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Meteor_Staff}</DisplayId>
   </Object>
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      <Item/>
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         <Index>0x75</Index>
      </Texture>
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      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
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         <MaxDamage>55</MaxDamage>
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      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
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      <DisplayId>{equip.Slayer_Staff}</DisplayId>
   </Object>
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      <Item/>
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         <Index>0x76</Index>
      </Texture>
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      <Projectile>
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         <Frequency>2</Frequency>
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      <OldSound>magicShoot</OldSound>
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      <DisplayId>{equip.Avenger_Staff}</DisplayId>
   </Object>
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      <Item/>
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         <Index>0x77</Index>
      </Texture>
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      <Sound>weapon/sprite_wand</Sound>
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         <MaxDamage>85</MaxDamage>
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      <OldSound>magicShoot</OldSound>
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      <DisplayId>{equip.Staff_of_Destruction}</DisplayId>
   </Object>
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      <Item/>
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         <Index>0x78</Index>
      </Texture>
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      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <MaxDamage>90</MaxDamage>
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      <OldSound>magicShoot</OldSound>
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      <DisplayId>{equip.Staff_of_Horror}</DisplayId>
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      <Item/>
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         <Index>0x79</Index>
      </Texture>
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      <Projectile>
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         <MaxDamage>95</MaxDamage>
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      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Staff_of_Necrotic_Arcana}</DisplayId>
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      <Item/>
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         <Index>0x7a</Index>
      </Texture>
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         <MaxDamage>95</MaxDamage>
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         <Frequency>2</Frequency>
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      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
      <DisplayId>{equip.Staff_of_Diabolic_Secrets}</DisplayId>
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      <Item/>
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         <Index>0x7b</Index>
      </Texture>
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      <Tier>11</Tier>
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      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
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         <MaxDamage>100</MaxDamage>
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         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
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      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Staff_of_Astral_Knowledge}</DisplayId>
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      <Item/>
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         <Index>0x7c</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>12</Tier>
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      <Projectile>
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         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
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      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <DisplayId>{equip.Staff_of_the_Cosmic_Whole}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>{equip.A_golden_staff_of_elysian_consciousness,_shining_with_the_b}</Description>
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      <Projectile>
         <ObjectId>Orange Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Staff_of_the_Vital_Unity}</DisplayId>
   </Object>
   <Object type="0x910" id="Staff of the Fundamental Core">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7e</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>{equip.An_otherworldly_staff_of_omnipresent_elation,_embodied_of_c}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Staff_of_the_Fundamental_Core}</DisplayId>
   </Object>
   <Object type="0xc03" id="Staff of Extreme Prejudice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>{equip.Once_the_most_powerful_staff_in_existence;_a_crack_in_its_f}</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Staff_of_Extreme_Prejudice}</DisplayId>
   </Object>
   <Object type="0xaa3" id="Centipede Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>0</Tier>
      <Description>{equip.Deadly_poison_of_the_swamp_centipede.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate radius="2.5" totalDamage="150" duration="5">PoisonGrenade</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Centipede_Poison}</DisplayId>
   </Object>
   <Object type="0xaa4" id="Spider Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>1</Tier>
      <Description>{equip.Magically_concentrated_venom_of_the_carnivorous_leaping_tre}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>45</MpCost>
      <Activate radius="3" totalDamage="250" duration="5.5">PoisonGrenade</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Spider_Venom}</DisplayId>
   </Object>
   <Object type="0xaa5" id="Pit Viper Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>2</Tier>
      <Description>{equip.Deadly_magical_poison_taken_from_the_two_headed_pit_snakes_}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate radius="3.5" totalDamage="400" duration="6">PoisonGrenade</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Pit_Viper_Poison}</DisplayId>
   </Object>
   <Object type="0xaa6" id="Stingray Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>3</Tier>
      <Description>{equip.Lethal_aquatic_poison_extracted_from_the_glands_of_the_magi}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="4" totalDamage="550" duration="6.5">PoisonGrenade</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Stingray_Poison}</DisplayId>
   </Object>
   <Object type="0xaa7" id="Felwasp Toxin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x84</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>4</Tier>
      <Description>{equip.Magically_refined_poison_of_the_rare_and_dangerous_felwasp.}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>95</MpCost>
      <Activate radius="4.5" totalDamage="700" duration="7">PoisonGrenade</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Felwasp_Toxin}</DisplayId>
   </Object>
   <Object type="0xaa8" id="Nightwing Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>5</Tier>
      <Description>{equip.Magically_enhanced_venom_of_the_savage_nightwing_dragon.}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Nightwing_Venom}</DisplayId>
   </Object>
   <Object type="0xb2a" id="Baneserpent Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>6</Tier>
      <Description>{equip.Concentrated,_lethal_venom_of_the_winged_ethereal_baneserpe}</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Baneserpent_Poison}</DisplayId>
   </Object>
   <Object type="0xaaa" id="Necrotic Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_human_skull_corrupted_with_life-stealing_necrotic_magic.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="2.5" totalDamage="25">VampireBlast</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Necrotic_Skull}</DisplayId>
   </Object>
   <Object type="0xaab" id="Breathtaker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_dwarven_skull_desecrated_by_foul_enchantments.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="2.75" totalDamage="45">VampireBlast</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Breathtaker_Skull}</DisplayId>
   </Object>
   <Object type="0xaac" id="Heartstealer Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>2</Tier>
      <Description>{equip.An_elvish_wizardAPOSs_skull,_defiled_with_life-stealing_nec}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate radius="3" totalDamage="70">VampireBlast</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Heartstealer_Skull}</DisplayId>
   </Object>
   <Object type="0xaad" id="Soul Siphon Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_holy_paladinAPOSs_skull,_fouled_by_depraved_incantations_}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="3.25" totalDamage="100">VampireBlast</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Soul_Siphon_Skull}</DisplayId>
   </Object>
   <Object type="0xaae" id="Essence Tap Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_lesser_demonAPOSs_skull,_empowered_and_amplified_by_dark_}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="3.5" totalDamage="125">VampireBlast</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Essence_Tap_Skull}</DisplayId>
   </Object>
   <Object type="0xaaf" id="Lifedrinker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_powerful_demon_skull_permeated_with_unspeakably_horrific_}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="3.75" totalDamage="150">VampireBlast</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Lifedrinker_Skull}</DisplayId>
   </Object>
   <Object type="0xb2b" id="Bloodsucker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>6</Tier>
      <Description>{equip.The_skull_of_a_vampire_lord,_further_desecrated_with_the_de}</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="3.75" totalDamage="150">VampireBlast</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Bloodsucker_Skull}</DisplayId>
   </Object>
   <Object type="0x911" id="Skull of Endless Torment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>{equip.This_skull_glows_with_the_stolen_life_force_of_Shaitan.}</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>135</MpCost>
      <Activate radius="2" totalDamage="200">VampireBlast</Activate>
      <feedPower>250</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Skull_of_Endless_Torment}</DisplayId>
   </Object>
   <Object type="0xab1" id="Hunting Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_magical_hunting_trap.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="4" totalDamage="50" condDuration="3.0">Trap</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Hunting_Trap}</DisplayId>
   </Object>
   <Object type="0xab2" id="Wilderlands Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_magical_trap_suited_for_hunting_the_strong_beasts_of_the_}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="4.5" totalDamage="90" condDuration="3.5">Trap</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Wilderlands_Trap}</DisplayId>
   </Object>
   <Object type="0xab3" id="Deepforest Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>2</Tier>
      <Description>{equip.An_enchanted_trap_for_hunting_the_fierce_beasts_of_the_dark}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate radius="5" totalDamage="140" condDuration="4.0">Trap</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Deepforest_Trap}</DisplayId>
   </Object>
   <Object type="0xab4" id="Savage Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_mighty_trap_strong_enough_for_the_most_vicious_of_magical}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="5.5" totalDamage="200" condDuration="4.5">Trap</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Savage_Trap}</DisplayId>
   </Object>
   <Object type="0xab5" id="Demonhunter Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_potent_trap_powered_by_angelic_spirits,_used_by_demon_hun}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="6" totalDamage="250" condDuration="5">Trap</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Demonhunter_Trap}</DisplayId>
   </Object>
   <Object type="0xab6" id="Dragonstalker Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_powerful_magic_trap_charged_with_astral_energies_and_used}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="6.5" totalDamage="300" condDuration="5.5">Trap</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Dragonstalker_Trap}</DisplayId>
   </Object>
   <Object type="0xb2c" id="Giantcatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_most_effective_magical_trap_used_in_the_titan_wars_to_hob}</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="6.5" totalDamage="300" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Giantcatcher_Trap}</DisplayId>
   </Object>
   <Object type="0xae4" id="Stasis Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x90</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_crystal_orb_that_holds_enemies_in_an_ethereal_prison.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Stasis_Orb}</DisplayId>
   </Object>
   <Object type="0xa42" id="Suspension Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x91</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>1</Tier>
      <Description>{equip.An_orb_that_temporarily_shackles_enemies_to_another_plane.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <Usable/>
      <MpCost>65</MpCost>
      <Activate effect="Curse" duration="4.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="3.5">StasisBlast</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Suspension_Orb}</DisplayId>
   </Object>
   <Object type="0xa43" id="Imprisonment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>2</Tier>
      <Description>{equip.An_orb_used_by_starwizards_to_bind_their_demonic_opponents.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Curse" duration="5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4">StasisBlast</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Imprisonment_Orb}</DisplayId>
   </Object>
   <Object type="0xa44" id="Neutralization Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_glowing_orb_of_pale_emerald,_used_to_constrain_rogue_elem}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Curse" duration="5.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4.5">StasisBlast</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Neutralization_Orb}</DisplayId>
   </Object>
   <Object type="0xa45" id="Timelock Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_powerful_orb_of_flawless_sun_quartz,_created_by_dark_thau}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Curse" duration="6" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5">StasisBlast</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Timelock_Orb}</DisplayId>
   </Object>
   <Object type="0xa46" id="Banishment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>5</Tier>
      <Description>{equip.An_orb_of_pure_diamond,_shining_with_an_eerie_blackness_and}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="6.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5.5">StasisBlast</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Banishment_Orb}</DisplayId>
   </Object>
   <Object type="0xb2d" id="Planefetter Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>6</Tier>
      <Description>{equip.An_orb_of_astral_amethyst,_crystallized_beneath_the_titanic}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Planefetter_Orb}</DisplayId>
   </Object>
   <Object type="0xc0b" id="Orb of Conflict">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>{equip.This_orb_of_ancient_bloodstone_has_a_dark_reputation_of_twi}</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate duration="7">StasisBlast</Activate>
      <Activate effect="Speedy" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Orb_of_Conflict}</DisplayId>
   </Object>
   <Object type="0xaa9" id="Purple Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_a_Purple_Drake_to_help_you_i}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Purple Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Purple_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xaef" id="White Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_a_White_Drake_to_heal_your_w}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="White Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
      <DisplayId>{equip.White_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xaf0" id="Blue Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_a_Blue_Drake_to_help_you_in_}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Blue Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Blue_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xaf1" id="Orange Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_an_Orange_Drake_to_help_you_}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Orange Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Orange_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xaf2" id="Green Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_a_Green_Drake_to_help_you_in}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Green Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Green_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xaf3" id="Yellow Drake Egg">
      Bleeding
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_egg_that_when_used,_hatches_a_Yellow_Drake_to_help_you_i}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Yellow Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Yellow_Drake_Egg}</DisplayId>
   </Object>
   <Object type="0xae3" id="Decoy Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_magical_prism_that_creates_a_decoy.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate duration="3">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Decoy_Prism}</DisplayId>
   </Object>
   <Object type="0xb1c" id="Deception Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_devious_magical_prism_that_creates_an_illusory_ally.}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Deception_Prism}</DisplayId>
   </Object>
   <Object type="0xb1d" id="Illusion Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>2</Tier>
      <Description>{equip.An_infiltratorAPOSs_prism_used_by_eldritch_spies_to_create_}</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate duration="4">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Illusion_Prism}</DisplayId>
   </Object>
   <Object type="0xb1e" id="Hallucination Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_mind-affecting_prism_that_creates_powerful_psychic_illusi}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate duration="4.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Hallucination_Prism}</DisplayId>
   </Object>
   <Object type="0xb1f" id="Prism of Figments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_glittering_magical_prism_that_fabricates_potent_images_in}</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Prism_of_Figments}</DisplayId>
   </Object>
   <Object type="0xb20" id="Prism of Phantoms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_prism_of_the_underworld_that_harnesses_dark_energy_to_imp}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Prism_of_Phantoms}</DisplayId>
   </Object>
   <Object type="0xb23" id="Prism of Apparitions">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_deep_blue_prism_of_sun_cut_topaz,_used_by_doppelganger_sp}</Description>
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      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Prism_of_Apparitions}</DisplayId>
   </Object>
   <Object type="0x912" id="Prism of Dancing Swords">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>{equip.This_prism_has_a_deep_flaw_that_causes_it_to_scatter_light_}</Description>
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      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate duration="5" angleOffset="180">Decoy</Activate>
      <feedPower>400</feedPower>
      <Soulbound/>
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   <Object type="0xb21" id="Chicken Leg of Doom">
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      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_chicken_leg_of_doom.}</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Chicken Leg</ObjectId>
         <Speed>100</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Chicken_Leg_of_Doom}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>0</Tier>
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      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate totalDamage="50" maxTargets="3">Lightning</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Lightning_Scepter}</DisplayId>
   </Object>
   <Object type="0xb2e" id="Discharge Scepter">
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>1</Tier>
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      <Sound>spell/fire_spray</Sound>
      <Usable/>
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      <Activate totalDamage="80" maxTargets="4">Lightning</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Discharge_Scepter}</DisplayId>
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   <Object type="0xb2f" id="Thunderclap Scepter">
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_powerful_scepter_imbued_with_the_energy_of_astral_storms.}</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
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      <MpCost>70</MpCost>
      <Activate totalDamage="110" maxTargets="5">Lightning</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Thunderclap_Scepter}</DisplayId>
   </Object>
   <Object type="0xb30" id="Arcblast Scepter">
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>3</Tier>
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      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate totalDamage="140" maxTargets="6">Lightning</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Arcblast_Scepter}</DisplayId>
   </Object>
   <Object type="0xb31" id="Cloudflash Scepter">
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      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>4</Tier>
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      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate totalDamage="170" maxTargets="7">Lightning</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Cloudflash_Scepter}</DisplayId>
   </Object>
   <Object type="0xb32" id="Scepter of Skybolts">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_commanding_scepter_of_authority,_wielded_by_cloud_titan_n}</Description>
      <Sound>spell/magic_nova</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate totalDamage="200" maxTargets="8">Lightning</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Scepter_of_Skybolts}</DisplayId>
   </Object>
   <Object type="0xb33" id="Scepter of Storms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>6</Tier>
      <Description>{equip.An_ancient_druidic_scepter_created_by_the_nature_gods_thems}</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate totalDamage="200" maxTargets="8">Lightning</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Scepter_of_Storms}</DisplayId>
   </Object>
   <Object type="0xb3e" id="Amulet of Resurrection">
      <DisplayId>{equip.Amulet_of_Resurrection}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf8</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Soulbound/>
      <Description>{equip.An_amulet_that_provides_helpful_benefits_at_the_cost_of_rai}</Description>
      <Resurrects/>
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      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x9d4" id="Admin Sword">
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      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.The_sacred_blade_of_the_Cult_of_Admin._Not_to_be_trifled_wi}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Soulbound/>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>120</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Admin_Sword}</DisplayId>
   </Object>
   <Object type="0x701" id="Undead Lair Key">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_an_Undead_Lair.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Undead Lair Portal">Create</Activate>
      <feedPower>200</feedPower>
      <DisplayId>{equip.Undead_Lair_Key}</DisplayId>
   </Object>
   <Object type="0x705" id="Pirate Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_a_Pirate_Cave.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Pirate Cave Portal">Create</Activate>
      <feedPower>40</feedPower>
      <DisplayId>{equip.Pirate_Cave_Key}</DisplayId>
   </Object>
   <Object type="0x706" id="Spider Den Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_a_Spider_Den.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Spider Den Portal">Create</Activate>
      <feedPower>130</feedPower>
      <DisplayId>{equip.Spider_Den_Key}</DisplayId>
   </Object>
   <Object type="0x70a" id="Abyss of Demons Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_an_Abyss_of_Demons.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Abyss of Demons Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
      <DisplayId>{equip.Abyss_of_Demons_Key}</DisplayId>
   </Object>
   <Object type="0x70b" id="Snake Pit Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_a_Snake_Pit.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Snake Pit Portal">Create</Activate>
      <feedPower>165</feedPower>
      <DisplayId>{equip.Snake_Pit_Key}</DisplayId>
   </Object>
   <Object type="0x710" id="Tomb of the Ancients Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_the_Tomb_of_the_Ancients.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal">Create</Activate>
      <feedPower>350</feedPower>
      <DisplayId>{equip.Tomb_of_the_Ancients_Key}</DisplayId>
   </Object>
   <Object type="0x71f" id="Sprite World Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_a_Sprite_World.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Glowing Portal">Create</Activate>
      <feedPower>135</feedPower>
      <DisplayId>{equip.Sprite_World_Key}</DisplayId>
   </Object>
   <Object type="0x722" id="Wine Cellar Incantation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.An_incantation_that_unlocks_the_Wine_Cellar.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>4</BagType>
      <Activate dungeonName="Wine Cellar" lockedName="Locked Wine Cellar Portal">UnlockPortal</Activate>
      <feedPower>500</feedPower>
      <DisplayId>{equip.Wine_Cellar_Incantation}</DisplayId>
   </Object>
   <Object type="0xc11" id="Ocean Trench Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_an_Ocean_Trench.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal">Create</Activate>
      <feedPower>225</feedPower>
      <Track/>
      <DisplayId>{equip.Ocean_Trench_Key}</DisplayId>
   </Object>
   <Object type="0xcef" id="Battle Nexus Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x427</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Enter_this_destroyed_Nexus_at_your_own_peril.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Battle Nexus Portal">Create</Activate>
      <DisplayId>{equip.Battle_Nexus_Key}</DisplayId>
   </Object>
   <Object type="0xc12" id="Coral Juice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_rare_drink_created_by_Thessal_herself._It_cures_wounds_an}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
      <DisplayId>{equip.Coral_Juice}</DisplayId>
   </Object>
   <Object type="0xc13" id="Coral Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.A_ring_crafted_from_the_dangerous_Fire_Coral.}</Description>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Coral_Ring}</DisplayId>
   </Object>
   <Object type="0xc14" id="Robe of the Tlatoani">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>{equip.An_ancient_ceremonial_robe_once_worn_by_the_Tlatoani.}</Description>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>250</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Robe_of_the_Tlatoani}</DisplayId>
   </Object>
   <Object type="0xc15" id="Staff of the Crystal Serpent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>{equip.An_ancient_staff_used_both_for_sacrifice_and_communion_with}</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>monster/djinn_hit</Sound>
      <Projectile>
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>320</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Staff_of_the_Crystal_Serpent}</DisplayId>
   </Object>
   <Object type="0xc16" id="Cracked Crystal Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>{equip.A_relic_uncovered_from_the_depths_of_the_jungle._It_exudes_}</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="4.25" totalDamage="80">VampireBlast</Activate>
      <feedPower>270</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Cracked_Crystal_Skull}</DisplayId>
   </Object>
   <Object type="0xc17" id="Crystal Bone Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.A_ring_made_from_a_splinter_of_crystallized_sacrificial_bon}</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>220</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Crystal_Bone_Ring}</DisplayId>
   </Object>
   <Object type="0xc18" id="Coral Silk Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.Mermaid-made_armor_woven_from_unbreakable_coral_threads.}</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Coral_Silk_Armor}</DisplayId>
   </Object>
   <Object type="0xc19" id="Totem Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_a_passage_to_the_Forbidden_Jungle.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forbidden Jungle Portal">Create</Activate>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Totem_Key}</DisplayId>
   </Object>
   <Object type="0x748C" id="Ice Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.ItAPOSs_cold_in_here.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Cave Portal">Create</Activate>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Ice_Cave_Key}</DisplayId>
   </Object>
   <Object type="0xc1a" id="Pollen Powder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_pouch_of_ground_pollen_from_the_flowers_indigenous_to_the}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate range="10" amount="100">MagicNova</Activate>
      <feedPower>40</feedPower>
      <DisplayId>{equip.Pollen_Powder}</DisplayId>
   </Object>
   <Object type="0x9d5" id="Thousand Shot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>{equip.A_deadly_mechanical_bow_and_a_marvel_of_technology.}</Description>
      <RateOfFire>2.5</RateOfFire>
      <Soulbound/>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Thousand_Shot}</DisplayId>
   </Object>
   <Object type="0xc1c" id="Coral Venom Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>{equip.A_trap_imbued_with_deadly_venom_from_the_coral_of_the_Ocean}</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>130</MpCost>
      <Activate radius="4" totalDamage="350" condEffect="Paralyzed" condDuration="3.5">Trap</Activate>
      <feedPower>500</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Coral_Venom_Trap}</DisplayId>
   </Object>
   <Object type="0xc1d" id="St. Abraham's Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.A_wand_made_from_a_brilliant_white_cross_designed_to_ward_o}</Description>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Cross Bullet</ObjectId>
         <Speed>130</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>770</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>700</feedPower>
      <Soulbound/>
      <DisplayId>{equip.St._AbrahamAPOSs_Wand}</DisplayId>
   </Object>
   <Object type="0xc1e" id="Tome of Holy Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>{equip.A_tome_dedicated_to_the_works_of_a_forgotten_god._It_is_wri}</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Tome_of_Holy_Protection}</DisplayId>
   </Object>
   <Object type="0xc09" id="Tome of Purification">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>{equip.An_ancient_tome_cloaked_in_white_leather,_created_to_aid_in}</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate range="6" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="6">RemoveNegativeConditions</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Tome_of_Purification}</DisplayId>
   </Object>
   <Object type="0xc1f" id="Chasuble of Holy Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>{equip.An_ornate_robe_worn_by_servants_of_the_faith.}</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Chasuble_of_Holy_Light}</DisplayId>
   </Object>
   <Object type="0xc20" id="Ring of Divine Faith">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.A_ring_that_symbolizes_divine_might.}</Description>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Ring_of_Divine_Faith}</DisplayId>
   </Object>
   <Object type="0xc21" id="Holy Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Blessed_water_that_heals_and_purifies_the_user.}</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
      <Activate>RemoveNegativeConditionsSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Holy_Water}</DisplayId>
   </Object>
   <Object type="0xc22" id="Bone Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_dagger_made_of_razor-sharp_bone.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Bone Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>320</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Bone_Dagger}</DisplayId>
   </Object>
   <Object type="0xc23" id="Manor Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_a_passage_to_the_Manor_of_the_Immortals.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Manor of the Immortals Portal">Create</Activate>
      <feedPower>240</feedPower>
      <Track/>
      <DisplayId>{equip.Manor_Key}</DisplayId>
   </Object>
   <Object type="0xc24" id="Anatis Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>{equip.A_staff_that_channels_the_ultimate_force_of_Anatis.}</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>monster/chicken_death</Sound>
      <Projectile>
         <ObjectId>Anatis</ObjectId>
         <Speed>25</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>550</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Anatis_Staff}</DisplayId>
   </Object>
   <Object type="0xc25" id="Ghost Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbf</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Rum_with_ghostly_properties_that_can_help_the_drinker_enter}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
      <DisplayId>{equip.Ghost_Pirate_Rum}</DisplayId>
   </Object>
   <Object type="0x913" id="Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.Super_regalBANG}</Description>
      <ActivateOnEquip stat="26" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="700">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>0</feedPower>
      <DisplayId>{equip.Crown}</DisplayId>
   </Object>
   <Object type="0xc27" id="Captain's Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.Captain_Davy_JonesAPOS_ring.}</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>400</feedPower>
      <Soulbound/>
      <DisplayId>{equip.CaptainAPOSs_Ring}</DisplayId>
   </Object>
   <Object type="0xc28" id="Spectral Cloth Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc8</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>{equip.A_ghostly_fabric_from_the_other_side.}</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
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      <Item/>
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      </Texture>
      <SlotType>2</SlotType>
      <Description>{equip.A_dagger_that_was_condemned_to_Davy_JonesAPOS_Locker.}</Description>
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      <Sound>weapon/dirk</Sound>
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         <MaxDamage>245</MaxDamage>
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         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
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      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Spirit_Dagger}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xca</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>{equip.A_cursed_piece_of_Davy_JonesAPOS_treasure._Using_it_leaves_}</Description>
      <Usable/>
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      <MpCost>65</MpCost>
      <Activate objectId="Spirit Prism Bomb">Pet</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <FameBonus>6</FameBonus>
      <feedPower>1200</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Ghostly_Prism}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Damages_monsters_while_celebrating_Independence_Day._Happy_}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <DisplayId>{equip.Small_Firecracker}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Damages_monsters_for_longer_while_celebrating_Independence_}</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
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      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <DisplayId>{equip.Large_Firecracker}</DisplayId>
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      <Item/>
      <Texture>
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         <Index>0xcd</Index>
      </Texture>
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      <Description>{equip.An_American_heroAPOSs_ring.}</Description>
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      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
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      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
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      <FameBonus>3</FameBonus>
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      <Soulbound/>
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      <Item/>
      <Texture>
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         <Index>0x109</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_that_opens_the_way_to_Davy_JonesAPOS_Locker.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
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      <DisplayId>{equip.DavyAPOSs_Key}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1af</Index>
      </Texture>
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      <Description>{equip.This_scepterAPOSs_blast_is_so_powerful_it_will_slow_opponen}</Description>
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      <Usable/>
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      <Soulbound/>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.An_early_prototype_ring.}</Description>
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      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
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      <FameBonus>4</FameBonus>
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      <Soulbound/>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>{equip.A_well-worn_robe_used_for_ScienceBANG}</Description>
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      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
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      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
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      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b2</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>{equip.This_wand_is_powerful_at_conducting_magical_energy_into_a_d}</Description>
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      <Sound>weapon/wand_of_death</Sound>
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         <ObjectId>Directed Explosion</ObjectId>
         <Speed>170</Speed>
         <Size>50</Size>
         <MinDamage>55</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>471</LifetimeMS>
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      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
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      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Use_this_to_make_an_awesome_sand_castleBANG_(Heals_nearby_i}</Description>
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      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Sand Pail 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
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      <Consumable/>
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      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
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      <Description>{equip.Use_this_to_make_an_awesome_sand_castleBANG_(Heals_nearby_i}</Description>
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      <Consumable/>
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      <SuccessorId>Sand Pail 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
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      <Description>{equip.Use_this_to_make_an_awesome_sand_castleBANG_(Heals_nearby_i}</Description>
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      <Consumable/>
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      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <Class>Equipment</Class>
      <Item/>
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         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
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      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
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      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x173</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_tangy_fruit_drink_that_boosts_dexterity_and_life.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
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      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
      <DisplayId>{equip.Bahama_Sunrise}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x174</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_refreshing_tropical_drink_that_boosts_life_and_mana.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
      <DisplayId>{equip.Blue_Paradise}</DisplayId>
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   <Object type="0xc3b" id="Pink Passion Breeze">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x175</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_sweet_tropical_drink_that_boosts_attack_and_dexterity.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="20" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
      <DisplayId>{equip.Pink_Passion_Breeze}</DisplayId>
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   <Object type="0xc3c" id="Lime Jungle Bay">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x176</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_bold_island_drink_that_boosts_defense_and_vitality.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate stat="26" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
      <DisplayId>{equip.Lime_Jungle_Bay}</DisplayId>
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   <Object type="0xc3d" id="Beachzone Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x177</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_a_portal_to_the_Beachzone.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Beachzone Portal">Create</Activate>
      <feedPower>300</feedPower>
      <DisplayId>{equip.Beachzone_Key}</DisplayId>
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   <Object type="0xc3e" id="Gold Medal">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x178</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.An_Olympic_gold_medal_in_synchronised_swimming.}</Description>
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      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Gold_Medal}</DisplayId>
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   <Object type="0xc3f" id="Silver Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x179</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.An_Olympic_silver_medal_in_synchronised_swimming.}</Description>
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      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>6</BagType>
      <feedPower>350</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Silver_Medal}</DisplayId>
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   <Object type="0xc40" id="Bronze Medal">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x17a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>{equip.An_Olympic_bronze_medal_in_synchronised_swimming.}</Description>
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      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <FameBonus>1</FameBonus>
      <BagType>6</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Bronze_Medal}</DisplayId>
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   <Object type="0xc2f" id="Lab Key">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_reveals_the_way_to_the_Mad_Lab.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mad Lab Portal">Create</Activate>
      <feedPower>300</feedPower>
      <Track/>
      <DisplayId>{equip.Lab_Key}</DisplayId>
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   <Object type="0xc41" id="Transformation Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_science_experiment.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
      <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
      <feedPower>40</feedPower>
      <DisplayId>{equip.Transformation_Potion}</DisplayId>
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   <Object type="0xc42" id="XP Booster">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2db</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.Get_2x_all_XP_gainedBANG_Lasts_until_level_20_or_death.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>-1.0</Timer>
      <XpBoost/>
      <feedPower>200</feedPower>
      <DisplayId>{equip.XP_Booster}</DisplayId>
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   <Object type="0xc43" id="XP Booster Test">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fe</Index>
      </Texture>
      <ScaleValue>1</ScaleValue>
      <SlotType>10</SlotType>
      <Description>{equip.Get_2x_all_XP_gainedBANG_Lasts_until_level_20_or_death.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>300</Timer>
      <XpBoost/>
      <feedPower>1</feedPower>
      <DisplayId>{equip.XP_Booster_Test}</DisplayId>
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_rusty_old_katana.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
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      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Rusty_Katana}</DisplayId>
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   <Object type="0xc45" id="Kendo Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>1</Tier>
      <Description>{equip.Suitable_for_practice.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Kendo Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DisplayId>{equip.Kendo_Stick}</DisplayId>
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   <Object type="0xc46" id="Plain Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_basic_katana.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Plain_Katana}</DisplayId>
   </Object>
   <Object type="0xc47" id="Thunder Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21f</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_striking_fine-edged_weapon.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DisplayId>{equip.Thunder_Katana}</DisplayId>
   </Object>
   <Object type="0xc48" id="Line Kutter Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x220</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_katana_capable_of_cutting_a_razor-thin_line.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Line Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>73</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DisplayId>{equip.Line_Kutter_Katana}</DisplayId>
   </Object>
   <Object type="0xc49" id="Night Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x221</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>5</Tier>
      <Description>{equip.An_ancient_katana_with_a_blade_of_jet_black_steel.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Night Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DisplayId>{equip.Night_Edge}</DisplayId>
   </Object>
   <Object type="0xc4a" id="Sky Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x222</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>6</Tier>
      <Description>{equip.A_beautiful_katana,_forged_and_cooled_by_the_mists_atop_a_g}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sky Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DisplayId>{equip.Sky_Edge}</DisplayId>
   </Object>
   <Object type="0xc4b" id="Buster Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x223</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>7</Tier>
      <Description>{equip.A_mighty_weapon_wielded_by_a_hero_from_long_ago.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Buster Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DisplayId>{equip.Buster_Katana}</DisplayId>
   </Object>
   <Object type="0xc4c" id="Demon Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x224</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>8</Tier>
      <Description>{equip.A_cruel_blade_forged_in_hell_flame_and_blood.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Demon Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>134</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DisplayId>{equip.Demon_Edge}</DisplayId>
   </Object>
   <Object type="0xc4d" id="Jewel Eye Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x225</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>9</Tier>
      <Description>{equip.A_mighty_katana_with_a_crystal_eye_embedded_in_the_hilt.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Jewel Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DisplayId>{equip.Jewel_Eye_Katana}</DisplayId>
   </Object>
   <Object type="0xc4e" id="Ichimonji">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x226</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>10</Tier>
      <Description>{equip.One_of_the_legendary_great_blades_of_the_master_Ichimonji.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Ichimonji Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>112</MinDamage>
         <MaxDamage>152</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
      <DisplayId>{equip.Ichimonji}</DisplayId>
   </Object>
   <Object type="0xc4f" id="Muramasa">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x227</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>11</Tier>
      <Description>{equip.An_evil_blade_that_hungers_for_blood.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Muramasa Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>110</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Muramasa}</DisplayId>
   </Object>
   <Object type="0xc50" id="Masamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x228</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>12</Tier>
      <Description>{equip.A_magnificent_legendary_blade_which_only_cuts_those_who_des}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>140</MinDamage>
         <MaxDamage>160</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
      <DisplayId>{equip.Masamune}</DisplayId>
   </Object>
   <Object type="0x914" id="Useless Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3db</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>{equip.A_crappy_katana_that_can_barely_cut_anything.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>300</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Useless_Katana}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22a</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>{equip.A_great_katana_charged_with_the_power_of_the_sun_itself.}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Beam Slash</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>340</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Ray_Katana}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22b</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>0</Tier>
      <Description>{equip.A_basic_ninja-star.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Basic</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>30</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>5</feedPower>
      <DisplayId>{equip.Basic_Star}</DisplayId>
   </Object>
   <Object type="0xc54" id="Four-Point Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22c</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>1</Tier>
      <Description>{equip.A_ninja-star_with_four_razor-sharp_points.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Four-Point</ObjectId>
         <Speed>150</Speed>
         <MinDamage>175</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>40</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Four-Point_Star}</DisplayId>
   </Object>
   <Object type="0xc55" id="Spiral Shuriken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22d</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>2</Tier>
      <Description>{equip.A_ninja-star_with_curved_spiraling_blades.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Spiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>50</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>20</feedPower>
      <DisplayId>{equip.Spiral_Shuriken}</DisplayId>
   </Object>
   <Object type="0xc56" id="Silver Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>3</Tier>
      <Description>{equip.A_beautifully_crafted_shuriken.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Silver</ObjectId>
         <Speed>150</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>45</feedPower>
      <DisplayId>{equip.Silver_Star}</DisplayId>
   </Object>
   <Object type="0xc57" id="Wind Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22f</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>4</Tier>
      <Description>{equip.A_sacred_shuriken_that_embodies_the_power_and_speed_of_the_}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Wind</ObjectId>
         <Speed>170</Speed>
         <MinDamage>550</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>70</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>90</feedPower>
      <DisplayId>{equip.Wind_Circle}</DisplayId>
   </Object>
   <Object type="0xc58" id="Ice Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x230</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>5</Tier>
      <Description>{equip.A_mystical_shuriken_formed_from_ever-frozen_ice.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Ice</ObjectId>
         <Speed>150</Speed>
         <MinDamage>700</MinDamage>
         <MaxDamage>800</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>85</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>185</feedPower>
      <DisplayId>{equip.Ice_Star}</DisplayId>
   </Object>
   <Object type="0xc59" id="Doom Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>6</Tier>
      <Description>{equip.An_ancient_weapon_that_spells_destruction_for_all_who_oppos}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
      <DisplayId>{equip.Doom_Circle}</DisplayId>
   </Object>
   <Object type="0x916" id="Midnight Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x232</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>{equip.A_legendary_shuriken_that_absorbs_the_light_around_it.}</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="{equip.While_Key_Held}" description=""/>
         <EffectInfo name="" description="{equip.Speedy_on_self}"/>
         <EffectInfo name="" description="{equip.Drain_10_MP/sec}"/>
         <EffectInfo name="{equip.When_Key_Released}" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Midnight</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="4">Paralyzed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>90</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Midnight_Star}</DisplayId>
   </Object>
   <Object type="0xc5b" id="Mad God Ale">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x233</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_refreshing_malted_barley_beer_that_boosts_your_mind_and_b}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DisplayId>{equip.Mad_God_Ale}</DisplayId>
   </Object>
   <Object type="0xc5c" id="Oryx Stout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x234</Index>
      </Texture>
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      <Description>{equip.A_rich,_dark_beer_that_strengthens_you_from_within.}</Description>
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      <Description>{equip.A_light-golden_wheat_beer_that_reinvigorates_your_mind.}</Description>
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      <Consumable/>
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      <Description>{equip.For_Testing_Monster_Defense.}</Description>
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      <Description>{equip.A_high-fructose_ring_that_will_give_you_pep,_but_hurt_your_}</Description>
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      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="-100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="-10">IncrementStat</ActivateOnEquip>
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      <Description>{equip.A_sugary-sweet_natural_grenade_found_in_the_Candyland_Hunti}</Description>
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      <Consumable/>
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         <Index>0x28c</Index>
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      <SlotType>7</SlotType>
      <Description>{equip.Reinforced_with_magical_hard_candy_from_the_candy_forest._S}</Description>
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      <FameBonus>4</FameBonus>
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      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_the_way_to_the_Candyland_Hunting_Grounds.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Candyland Portal">Create</Activate>
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      <Track/>
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      <SlotType>10</SlotType>
      <Description>{equip.Gum_that_temporarily_boosts_your_vitality.}</Description>
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      <Consumable/>
      <Potion/>
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      <Activate stat="26" amount="10" duration="20">StatBoostSelf</Activate>
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      <Item/>
      <Texture>
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      <Description>{equip.Gum_that_temporarily_boosts_your_attack.}</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
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      <Activate stat="20" amount="6" duration="20">StatBoostSelf</Activate>
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      <Description>{equip.Gum_that_temporarily_boosts_your_speed.}</Description>
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      <Description>{equip.Gum_that_temporarily_boosts_your_dexterity.}</Description>
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      <Potion/>
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      <Description>{equip.A_potion_that_boosts_the_tier_level_of_dropped_loot._Up_to_}</Description>
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      <Soulbound/>
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      <SlotType>10</SlotType>
      <Description>{equip.A_potion_that_causes_enemies_to_drop_more_lootBANG_Lasts_30}</Description>
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      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
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      <Description>{equip.Get_2x_all_XP_gained_for_one_hourBANG}</Description>
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      <Soulbound/>
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      <Description>{equip.Get_2x_all_XP_gained_for_20_minutesBANG}</Description>
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      <Description>{equip.A_godly_weapon_belonging_to_the_Cult_of_Admin.}</Description>
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      <Description>{equip.A_magical_amulet_that_enables_lightning_assaults.}</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
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      <Usable/>
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      <FameBonus>4</FameBonus>
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      <Activate radius="9" totalDamage="500" duration="15" color="8fa547">PoisonGrenade</Activate>
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      <Description>{equip.A_backpack_that_will_double_your_inventory_spaceBANG}</Description>
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      <Consumable/>
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      <Soulbound/>
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      <Description>{equip.A_worn_and_battered_suit_of_armor_embedded_with_a_mystic_ge}</Description>
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      <ActivateOnEquip stat="3" amount="150">IncrementStat</ActivateOnEquip>
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      <Soulbound/>
      <DisplayId>{equip.Resurrected_WarriorAPOSs_Armor}</DisplayId>
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      <Description>{equip.A_key_which_opens_a_portal_to_the_Haunted_Cemetery.}</Description>
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      <Description>{equip.A_treasure_from_the_Tomb_of_the_Ancients.}</Description>
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         <EffectInfo name="{equip.Treasure}" description="{equip.1_of_3}"/>
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      <Texture>
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         <Index>0x341</Index>
      </Texture>
      <Description>{equip.A_treasure_from_the_Tomb_of_the_Ancients.}</Description>
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         <EffectInfo name="{equip.Treasure}" description="{equip.2_of_3}"/>
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      <Sound>spell/fire_nova</Sound>
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      <Treasure/>
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      <DisplayId>{equip.Eye_of_Osiris}</DisplayId>
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      <Description>{equip.A_treasure_from_the_Tomb_of_the_Ancients.}</Description>
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      <Description>{equip.A_treasure_from_the_Ocean_Trench.}</Description>
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      <Description>{equip.A_treasure_from_the_Ocean_Trench.}</Description>
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   <Object type="0xc75" id="Golden Horn Conch">
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      <Description>{equip.A_treasure_from_the_Abyss_of_Demons.}</Description>
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      <Description>{equip.A_treasure_from_the_Abyss_of_Demons.}</Description>
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         <EffectInfo name="{equip.Treasure}" description="{equip.3_of_3}"/>
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   <Object type="0xc7b" id="Golden Candelabra">
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         <Index>0x34b</Index>
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      <Activate amount="100">Magic</Activate>
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      <Description>{equip.Food_for_your_pet._Contains_fresh_salsaBANG}</Description>
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      <Description>{equip.Food_for_your_pet._Goes_best_with_milkBANG}</Description>
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         <Index>0x156</Index>
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      <Description>{equip.Food_for_your_pet._Super_healthy,_super_delicious,_super_wr}</Description>
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      <Description>{equip.Food_for_your_pet._The_ultimate_deluxe_cheeseburgerBANG}</Description>
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      <Soulbound/>
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         <Index>0x158</Index>
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      <Description>{equip.Food_for_your_pet._The_nectar_of_the_gods_which_holds_great}</Description>
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      <Description>{equip.Food_for_your_pet._Tart_and_tangy.}</Description>
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      <Texture>
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         <Index>0x15d</Index>
      </Texture>
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      </Texture>
      <Description>{equip.Food_for_your_pet._Nice_and_sweet.}</Description>
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      <Texture>
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         <Index>0x15b</Index>
      </Texture>
      <Description>{equip.Food_for_your_pet._Fresh_out_of_OryxAPOSs_kitchen.}</Description>
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      <Soulbound/>
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   <Object type="0xcd6" id="Thanksgiving Turkey">
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      <Texture>
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         <Index>0x15f</Index>
      </Texture>
      <Description>{equip.Food_for_your_pet._A_whole_Thanksgiving_turkeyBANG}</Description>
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      <feedPower>1621</feedPower>
      <Soulbound/>
      <DisplayId>{equip.Thanksgiving_Turkey}</DisplayId>
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         <Index>0x3de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_the_Forest_Maze.}</Description>
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      <Consumable/>
      <Soulbound/>
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      <feedPower>115</feedPower>
      <DisplayId>{equip.Forest_Maze_Key}</DisplayId>
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   <Object type="0xccf" id="Woodland Labyrinth Key">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e6</Index>
      </Texture>
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      <Description>{equip.A_key_which_opens_an_entrance_to_the_Woodland_Labyrinth.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Woodland Labyrinth">Create</Activate>
      <feedPower>270</feedPower>
      <DisplayId>{equip.Woodland_Labyrinth_Key}</DisplayId>
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      <Item/>
      <Texture>
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         <Index>0x3eb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_Deadwater_Docks.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Deadwater Docks">Create</Activate>
      <feedPower>270</feedPower>
      <DisplayId>{equip.Deadwater_Docks_Key}</DisplayId>
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   <Object type="0xcda" id="The Crawling Depths Key">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_The_Crawling_Depths.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Crawling Depths">Create</Activate>
      <feedPower>270</feedPower>
      <DisplayId>{equip.The_Crawling_Depths_Key}</DisplayId>
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   <Object type="0xcdd" id="Shatters Key">
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      <Item/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>{equip.A_key_which_opens_an_entrance_to_The_Shatters.}</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Shatters">Create</Activate>
      <feedPower>270</feedPower>
      <Track/>
      <DisplayId>{equip.Shatters_Key}</DisplayId>
   </Object>
   <Object type="0xcdb" id="Pirate King's Cutlass">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x403</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>{equip.Used_only_by_the_pirates_who_would_make_themselves_kings,_t}</Description>
      <RateOfFire>1.2</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
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      <Description>{equip.The_unusual_shots_that_this_staff_fires_have_been_known_to_}</Description>
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      <Description>{equip.Made_by_a_pretty_lazy_wizard._Hope_it_makes_something_worth}</Description>
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      <Description>{equip.Created_by_a_lonely_Sorcerer._This_sentient_eye_doesnAPOSt_}</Description>
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      <Description>{equip.This_was_all_the_rage_a_few_Winter_Solstices_ago.__Rarity:_}</Description>
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      </Texture>
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      <Item/>
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      <Item/>
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      <Consumable/>
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      </AnimatedTexture>
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      <Consumable/>
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      </Texture>
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      <Description>{equip.A_piece_of_Halloween_candy_that_restores_health_and_magic_p}</Description>
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      <Activate amount="100">Magic</Activate>
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         <EffectInfo name="{equip.Boost_Dexterity}" description="{equip.+10}"/>
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      <Consumable/>
      <Potion/>
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      <Description>{equip.A_key_which_opens_an_entrance_to_the_Puppet_MasterAPOSs_Enc}</Description>
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      <Consumable/>
      <Soulbound/>
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      <Description>{equip.Fa_la_la_la_la,_la_la_la_la.}</Description>
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      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Killer Carols</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Staff_of_Yuletide_Carols}</DisplayId>
   </Object>
   <Object type="0x237f" id="Salju">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x559</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>11</Tier>
      <Description>{equip.The_metal_is_icy_cold_to_the_touch_and_delivers_a_biting_st}</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Salju Slash</ObjectId>
         <Speed>120</Speed>
         <MinDamage>110</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
      <DisplayId>{equip.Salju}</DisplayId>
   </Object>
   <Object type="0xcf0" id="Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>{equip.A_new_look_to_get_any_Wizard_ready_for_the_holidays._Double}</Description>
      <Activate skinType="850">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Santa_Skin}</DisplayId>
   </Object>
   <Object type="0xcf1" id="Little Helper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>{equip.A_new_look_to_get_any_Archer_ready_for_the_holidays._Double}</Description>
      <Activate skinType="851">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Little_Helper_Skin}</DisplayId>
   </Object>
   <Object type="0xcf8" id="Iceman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>{equip.A_new_look_to_get_any_Knight_ready_for_the_holidays._Double}</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
      <DisplayId>{equip.Iceman_Skin}</DisplayId>
   </Object>
   <Object type="0xcf9" id="Pet Form Stone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Description>{equip.Lets_you_choose_and_change_the_physical_form_of_your_pet.\n}</Description>
      <BagType>4</BagType>
      <feedPower>10</feedPower>
      <Soulbound/>
      <PetFormStone/>
      <DisplayId>{equip.Pet_Form_Stone}</DisplayId>
   </Object>


<!-- ForbiddenJungle -->


   <Object type="0x0dc0" id="Great Temple Snake">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>20</Damage>
         <Speed>55</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Great_Temple_Snake}</DisplayId>
   </Object>
   <Object type="0x0dc1" id="Great Snake Egg">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x8a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x2f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x37</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>{forbiddenJungle.Great_Snake_Egg}</DisplayId>
   </Object>
   <Object type="0x0dc2" id="Great Coil Snake">
      <Class>Character</Class>
      <Enemy/>
      <Group>Heros</Group>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>15</Defense>
      <Quest/>
      <Level>8</Level>
      <XpMult>3.0</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>16000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Great_Coil_Snake}</DisplayId>
   </Object>
   <Object type="0x0dc3" id="Mixcoatl the Masked God">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>27</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.85</XpMult>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Mask Powerwave</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Mask Powershot</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fireball 2</ObjectId>
         <MinDamage>45</MinDamage>
         <MaxDamage>65</MaxDamage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Mixcoatl_the_Masked_God}</DisplayId>
   </Object>
   <Object type="0x0dc4" id="Boss Totem">
      <Enemy/>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Projectile id="0">
         <ObjectId>Totem Fire Wall</ObjectId>
         <Damage>50</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <DisplayId>{forbiddenJungle.Boss_Totem}</DisplayId>
   </Object>
   <Object type="0x0dc5" id="Jungle Spear">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x06</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <DisplayId>{forbiddenJungle.Jungle_Spear}</DisplayId>
   </Object>
   <Object type="0x0dc6" id="Jungle Brazier">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x07</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
      <DisplayId>{forbiddenJungle.Jungle_Brazier}</DisplayId>
   </Object>
   <Object type="0x0dc7" id="Jungle Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <DisplayId>{forbiddenJungle.Jungle_Summoner}</DisplayId>
   </Object>
   <Object type="0x0dc8" id="Jungle Invisible Solid">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{forbiddenJungle.Jungle_Invisible_Solid}</DisplayId>
   </Object>
   <Object type="0x0dc9" id="Jungle Grass Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <DisplayId>{forbiddenJungle.Jungle_Grass_Solid}</DisplayId>
   </Object>
   <Object type="0x0dca" id="Jungle Flowers Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <OccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{forbiddenJungle.Jungle_Flowers_Solid}</DisplayId>
   </Object>
   <Object type="0x0dcb" id="Jungle Plant Unbreakable">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <DisplayId>{forbiddenJungle.Jungle_Plant_Unbreakable}</DisplayId>
   </Object>
   <Object type="0x0dcc" id="Totem Spirit">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Flying/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.2</XpMult>
      <Z>0.26</Z>
      <Projectile id="0">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>25</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Totem_Spirit}</DisplayId>
   </Object>
   <Object type="0x0dcd" id="Jungle Totem">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Totem Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Jungle_Totem}</DisplayId>
   </Object>
   <Object type="0x0dce" id="Basilisk Baby">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
      <DisplayId>{forbiddenJungle.Basilisk_Baby}</DisplayId>
   </Object>
   <Object type="0x0dcf" id="Basilisk">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>370</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>38</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>25</MinDamage>
         <MaxDamage>35</MaxDamage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>30</MinDamage>
         <MaxDamage>45</MaxDamage>
         <Speed>55</Speed>
         <Size>180</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <DisplayId>{forbiddenJungle.Basilisk}</DisplayId>
   </Object>
   <Object type="0x0dd0" id="Mask Shaman">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Shaman Star</ObjectId>
         <Damage>10</Damage>
         <Speed>45</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Hallucinating</ConditionEffect>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <DisplayId>{forbiddenJungle.Mask_Shaman}</DisplayId>
   </Object>
   <Object type="0x0dd1" id="Mask Warrior">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mask Blast</ObjectId>
         <Damage>10</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Mask_Warrior}</DisplayId>
   </Object>
   <Object type="0x0dd2" id="Mask Hunter">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Hunter Spear</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Mask_Hunter}</DisplayId>
   </Object>
   <Object type="0x0dd3" id="Jungle Fire">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
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      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
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         </Frame>
         <Frame time="0.2">
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         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x10</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <ShadowColor>0xFA9632</ShadowColor>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>80</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Speed>0</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fireball 2</ObjectId>
         <MinDamage>20</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{forbiddenJungle.Jungle_Fire}</DisplayId>
   </Object>
   <Object type="0x0dd4" id="Jungle Ground Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forbiddenJungle.Jungle_Ground_Flowers}</DisplayId>
   </Object>
   <Object type="0x0dd5" id="Jungle Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <DisplayId>{forbiddenJungle.Jungle_Grass}</DisplayId>
   </Object>
   <Object type="0x0dd6" id="Jungle Flower Bright">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6f</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <DisplayId>{forbiddenJungle.Jungle_Flower_Bright}</DisplayId>
   </Object>
   <Object type="0x0dd7" id="Jungle Plant">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x70</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x71</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x72</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <DisplayId>{forbiddenJungle.Jungle_Plant}</DisplayId>
   </Object>
   <Object type="0x0dd8" id="Jungle Plant Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <MaxHitPoints>500</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <DisplayId>{forbiddenJungle.Jungle_Plant_Solid}</DisplayId>
   </Object>
   <Object type="0x0dd9" id="Jungle Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x73</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x74</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x75</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <DisplayId>{forbiddenJungle.Jungle_Rock}</DisplayId>
   </Object>
   <Object type="0x0dda" id="Jungle Tree Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <DisplayId>{forbiddenJungle.Jungle_Tree_Big}</DisplayId>
   </Object>


<!-- ForestMaze -->


   <Object type="0x5e62" id="Mama Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>140</Size>
      <Flying/>
      <Z>0.2</Z>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>25</Damage>
         <Speed>5</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{forestMaze.Mama_Megamoth}</DisplayId>
   </Object>
   <Object type="0x5e61" id="Mini Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{forestMaze.Mini_Megamoth}</DisplayId>
   </Object>
   <Object type="0x5e60" id="Armored Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{forestMaze.Armored_Squirrel}</DisplayId>
   </Object>
   <Object type="0x5e63" id="Ultimate Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>1.2</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Acorn</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{forestMaze.Ultimate_Squirrel}</DisplayId>
   </Object>
   <Object type="0x5e4d" id="Forest Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>35</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>1.15</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>70</Speed>
         <Damage>8</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{forestMaze.Forest_Goblin_Mage}</DisplayId>
   </Object>
   <Object type="0x5e4c" id="Forest Goblin">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <DisplayId>{forestMaze.Forest_Goblin}</DisplayId>
   </Object>
   <Object type="0x5f34" id="Forest Maze Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Forest Maze</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3dd</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{forestMaze.Forest_Maze_Portal}</DisplayId>
   </Object>
   <Object type="0x5e5f" id="Forrest Shady Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x129</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Floor}</DisplayId>
   </Object>
   <Object type="0x5e5e" id="Forrest Shady Corner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Corner_DL}</DisplayId>
   </Object>
   <Object type="0x5e5d" id="Forrest Shady Corner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Corner_DR}</DisplayId>
   </Object>
   <Object type="0x5e5c" id="Forrest Shady Corner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x139</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Corner_UL}</DisplayId>
   </Object>
   <Object type="0x5e5b" id="Forrest Shady Corner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x138</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Corner_UR}</DisplayId>
   </Object>
   <Object type="0x5e5a" id="Forrest Shady OCorner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x137</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_OCorner_DL}</DisplayId>
   </Object>
   <Object type="0x5e59" id="Forrest Shady OCorner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x136</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_OCorner_DR}</DisplayId>
   </Object>
   <Object type="0x5e58" id="Forrest Shady OCorner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x135</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_OCorner_UL}</DisplayId>
   </Object>
   <Object type="0x5e57" id="Forrest Shady OCorner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x134</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_OCorner_UR}</DisplayId>
   </Object>
   <Object type="0x5e56" id="Forrest Shady Edge UP">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x133</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Edge_UP}</DisplayId>
   </Object>
   <Object type="0x5e55" id="Forrest Shady Edge DN">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x132</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Edge_DN}</DisplayId>
   </Object>
   <Object type="0x5e54" id="Forrest Shady Edge LF">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x131</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Edge_LF}</DisplayId>
   </Object>
   <Object type="0x5e53" id="Forrest Shady Edge RT">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x130</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Edge_RT}</DisplayId>
   </Object>
   <Object type="0x5e52" id="Forrest Shady Floor DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x126</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Floor_DR}</DisplayId>
   </Object>
   <Object type="0x5e51" id="Forrest Shady Floor DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x127</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Floor_DL}</DisplayId>
   </Object>
   <Object type="0x5e50" id="Forrest Shady Floor UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x128</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Floor_UR}</DisplayId>
   </Object>
   <Object type="0x5e4f" id="Forrest Shady Floor UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x12a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{forestMaze.Forrest_Shady_Floor_UL}</DisplayId>
   </Object>


<!-- GhostShip -->


   <Object type="0x0e56" id="Masked Party God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x42</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3f</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>70</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>10</Defense>
      <DisplayId>{ghostShip.Masked_Party_God}</DisplayId>
   </Object>
   <Object type="0x0e55" id="Beach Bum">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>15</Defense>
      <DisplayId>{ghostShip.Beach_Bum}</DisplayId>
   </Object>
   <Object type="0x0e4f" id="Water Mine">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Water_Mine}</DisplayId>
   </Object>
   <Object type="0x0e4e" id="Water Mine Path">
      <Enemy/>
      <DisplayId>{ghostShip.Water_Mine_Path}</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3d" id="Beach Spectre">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>5</Defense>
      <NoMiniMap/>
      <Flying/>
      <Z>0.2</Z>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>66</Speed>
         <Damage>35</Damage>
         <Size>50</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Beach_Spectre}</DisplayId>
   </Object>
   <Object type="0x0e3c" id="Beach Spectre Spawner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>100</Defense>
      <NoMiniMap/>
      <DisplayId>{ghostShip.Beach_Spectre_Spawner}</DisplayId>
   </Object>
   <Object type="0x0e3b" id="Tempest Cloud">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x36</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x38</Index>
         </Texture>
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         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Z>0.8</Z>
      <Projectile id="0">
         <ObjectId>Lightning Bolt</ObjectId>
         <Damage>66</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Tempest_Cloud}</DisplayId>
   </Object>
   <Object type="0x0e39" id="Vengeful Spirit">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Blast</ObjectId>
         <Speed>85</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Vengeful_Spirit}</DisplayId>
   </Object>
   <Object type="0x0e38" id="Ghost Ship Anchor">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{ghostShip.Ghost_Ship_Anchor}</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>2000</Defense>
      <NoMiniMap/>
      <PerRealmMax>1</PerRealmMax>
      <Encounter/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>50</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>0</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e37" id="Ghost Ship">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>42000</MaxHitPoints>
      <Defense>40</Defense>
      <Flying/>
      <Hero/>
      <Level>20</Level>
      <Quest/>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>36</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>37</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Cannonball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Giant Cannonball</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>180</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{ghostShip.Ghost_Ship}</DisplayId>
   </Object>
   <Object type="0x0e32" id="Davy Jones">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
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         </AnimatedTexture>
      </AltTexture>
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         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
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            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <StasisImmune/>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <XpMult>1.75</XpMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>Ghost Boss Slash</ObjectId>
         <Speed>65</Speed>
         <Damage>130</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Boss Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>140</Damage>
         <Size>110</Size>
         <LifetimeMS>3600</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <DisplayId>{ghostShip.Davy_Jones}</DisplayId>
   </Object>
   <Object type="0x0e2d" id="Captain Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{ghostShip.Captain_Summoner}</DisplayId>
   </Object>
   <Object type="0x0e50" id="Ghost Pirate Sr">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
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      </AltTexture>
      <NoMiniMap/>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>15</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{ghostShip.Ghost_Pirate_Sr}</DisplayId>
   </Object>
   <Object type="0x0e36" id="Ghost Lanturn On">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xac</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Lanturn Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>85</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <ShadowColor>0xfec937a</ShadowColor>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>5000</Defense>
      <DisplayId>{ghostShip.Ghost_Lanturn_On}</DisplayId>
   </Object>
   <Object type="0x0e35" id="Ghost Lanturn Off">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xad</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>spell/fire_nova</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <Defense>2</Defense>
      <DisplayId>{ghostShip.Ghost_Lanturn_Off}</DisplayId>
   </Object>
   <Object type="0x0e41" id="Yellow Key">
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      <Texture>
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         <Index>0xae</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
      <DisplayId>{ghostShip.Yellow_Key}</DisplayId>
   </Object>
   <Object type="0x0e40" id="Red Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
      <DisplayId>{ghostShip.Red_Key}</DisplayId>
   </Object>
   <Object type="0x0e3f" id="Green Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
      <DisplayId>{ghostShip.Green_Key}</DisplayId>
   </Object>
   <Object type="0x0e3e" id="Purple Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb7</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
      <DisplayId>{ghostShip.Purple_Key}</DisplayId>
   </Object>
   <Object type="0x0e2e" id="Yellow Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xae</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <DisplayId>{ghostShip.Yellow_Opener}</DisplayId>
   </Object>
   <Object type="0x0e30" id="Red Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <DisplayId>{ghostShip.Red_Opener}</DisplayId>
   </Object>
   <Object type="0x0e33" id="Green Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb8</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <DisplayId>{ghostShip.Green_Opener}</DisplayId>
   </Object>
   <Object type="0x0e34" id="Purple Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb9</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <DisplayId>{ghostShip.Purple_Opener}</DisplayId>
   </Object>
   <Object type="0x0e4a" id="VDoor">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xba</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <DisplayId>{ghostShip.VDoor}</DisplayId>
   </Object>
   <Object type="0x0e49" id="HDoor">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbb</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <DisplayId>{ghostShip.HDoor}</DisplayId>
   </Object>
   <Object type="0x0e3a" id="Violent Spirit">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <Size>50</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Violent_Spirit}</DisplayId>
   </Object>
   <Object type="0x0e48" id="Lost Soul">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbc</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbc</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbd</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbe</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <XpMult>0</XpMult>
      <Size>90</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Z>0.33</Z>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>35</Speed>
         <Size>50</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{ghostShip.Lost_Soul}</DisplayId>
   </Object>
   <Object type="0x0e45" id="Ghost of Roger">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>120</Size>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>50</Defense>
      <Z>0.15</Z>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Roger Blast</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Skull Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{ghostShip.Ghost_of_Roger}</DisplayId>
   </Object>
   <Object type="0x0e47" id="Maggot Sack">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <DisplayId>{ghostShip.Maggot_Sack}</DisplayId>
   </Object>
   <Object type="0x0e46" id="Maggot">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>40</Size>
      <ShadowSize>85</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>30</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <DisplayId>{ghostShip.Maggot}</DisplayId>
   </Object>
   <Object type="0x0e44" id="School of Ghostfish">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>3</Defense>
      <Z>0.1</Z>
      <HitSound>monster/cubes_death</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Fish Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1300</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{ghostShip.School_of_Ghostfish}</DisplayId>
   </Object>
   <Object type="0x0e43" id="Zombie Pirate Sr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>17</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>66</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{ghostShip.Zombie_Pirate_Sr}</DisplayId>
   </Object>
   <Object type="0x0e42" id="Zombie Pirate Jr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      5171081
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>11</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>33</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{ghostShip.Zombie_Pirate_Jr}</DisplayId>
   </Object>
   <Object type="0x0e31" id="Lil' Ghost Pirate">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>33</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <NoMiniMap/>
      <XpMult>0.005</XpMult>
      <Size>0</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Swipe</ObjectId>
         <Speed>66</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <DisplayId>{ghostShip.LilAPOS_Ghost_Pirate}</DisplayId>
   </Object>
   <Object type="0x0e2f" id="GhostShip Rat">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>{ghostShip.GhostShip_Rat}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <XpMult>1.0</XpMult>
      <Size>100</Size>
      <MaxHitPoints>650</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Rat Tail</ObjectId>
         <Speed>45</Speed>
         <Damage>45</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1">Stunned</ConditionEffect>
      </Projectile>
   </Object>


<!-- HauntedCemetery -->


   <Object type="0x6010" id="Arena Dn Spawner">
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      <ShadowSize>0</ShadowSize>
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      <DisplayId>{hauntedCemetery.Area_5_Controller}</DisplayId>
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      <NoMiniMap/>
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      <Size>0</Size>
   </Object>
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      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Haunted Cemetery</DungeonName>
      <Texture>
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      <DisplayId>{hauntedCemetery.Area1_Portal}</DisplayId>
   </Object>
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      <Class>Portal</Class>
      <Size>120</Size>
      <IntergamePortal/>
      <DungeonName>Haunted Cemetery Gates</DungeonName>
      <Texture>
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      <DisplayId>{hauntedCemetery.Haunted_Cemetery_Gates_Portal}</DisplayId>
   </Object>
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      <Class>Portal</Class>
      <Size>130</Size>
      <IntergamePortal/>
      <DungeonName>Haunted Cemetery Graves</DungeonName>
      <Texture>
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      <DisplayId>{hauntedCemetery.Haunted_Cemetery_Graves_Portal}</DisplayId>
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      <Class>Portal</Class>
      <Size>140</Size>
      <IntergamePortal/>
      <DungeonName>Haunted Cemetery Final Battle</DungeonName>
      <Texture>
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      <DisplayId>{hauntedCemetery.Haunted_Cemetery_Final_Rest_Portal}</DisplayId>
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      <DisplayId>{hauntedCemetery.Arena_Headless_Horseman}</DisplayId>
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      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>80</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.045</SpawnProb>
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      <Projectile id="0">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Damage>85</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Orange Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>170</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Horseman Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f01" id="Arena Ghost 1">
      <DisplayId>{hauntedCemetery.Arena_Ghost_1}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
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      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>10</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
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         <LifetimeMS>2000</LifetimeMS>
         <Size>150</Size>
         <Amplitude>0.05</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f02" id="Arena Risen Mummy">
      <DisplayId>{hauntedCemetery.Arena_Risen_Mummy}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mummy Blast</ObjectId>
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         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
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      <DisplayId>{hauntedCemetery.Arena_Risen_Warrior}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Bolt</ObjectId>
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         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f04" id="Arena Risen Mage">
      <DisplayId>{hauntedCemetery.Arena_Risen_Mage}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
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      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
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      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
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         <Size>120</Size>
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      <Group>Hallowrena</Group>
      <Enemy/>
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      <DeathSound>monster/orcs_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
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      <Projectile id="0">
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      <Projectile id="1">
         <ObjectId>Thousand Shot Arrow</ObjectId>
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         <Size>100</Size>
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      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
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      <Projectile id="0">
         <ObjectId>Yellow Grey Ball</ObjectId>
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         <Size>100</Size>
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      <DeathSound>monster/medusa_death</DeathSound>
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      <ShadowSize>70</ShadowSize>
      <Z>.2</Z>
      <Flying/>
      <StasisImmune/>
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         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
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      <Projectile id="1">
         <ObjectId>Ghost Big Blast</ObjectId>
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         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
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      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
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      <Static/>
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      <OccupySquare/>
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   <Object type="0x5f10" id="Arena Statue Right">
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      </AnimatedTexture>
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      <DeathSound>monster/ogres_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
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      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Assassin Slash</ObjectId>
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         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Damage>75</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
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      <DeathSound>monster/tress_death</DeathSound>
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      <OccupySquare/>
      <EnemyOccupySquare/>
      <DisplayId>{hauntedCemetery.Arena_Dead_Tree}</DisplayId>
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      <DeathSound>monster/rocks_death</DeathSound>
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      <OccupySquare/>
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      <DeathSound>monster/ghosts_god_death</DeathSound>
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      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>5</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
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         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1e" id="Troll 1">
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      <Enemy/>
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         <Index>83</Index>
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      <DeathSound>monster/demons_death</DeathSound>
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      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>50</Defense>
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         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
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   <Object type="0x5f1f" id="Troll 3">
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      <Group>Hallowrena</Group>
      <Enemy/>
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         <File>chars16x16rEncounters</File>
         <Index>84</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Troll 3 Attack 1</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>175</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Nature Wave</ObjectId>
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         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>125</Size>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f20" id="Troll 2">
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      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
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         <File>chars16x16rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Troll 2 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>130</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f27" id="Arena Skeleton">
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      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Skeleton Attack</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f28" id="Arena Possessed Girl">
      <DisplayId>{hauntedCemetery.Arena_Possessed_Girl}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.1</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2b" id="Arena Grave Caretaker">
      <DisplayId>{hauntedCemetery.Arena_Grave_Caretaker}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>18000</MaxHitPoints>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Angry Ghost</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f2c" id="Arena Spider">
      <DisplayId>{hauntedCemetery.Arena_Spider}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>76</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Spider Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2d" id="Arena Pumpkin King">
      <DisplayId>{hauntedCemetery.Arena_Pumpkin_King}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Wave</ObjectId>
         <Damage>55</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2e" id="Arena Vampire">
      <DisplayId>{hauntedCemetery.Arena_Vampire}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>77</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Vampire Attack</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.8</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2f" id="Arena Blue Flame">
      <DisplayId>{hauntedCemetery.Arena_Blue_Flame}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>78</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.4</Z>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f30" id="Arena Small Ghost Bride">
      <DisplayId>{hauntedCemetery.Arena_Small_Ghost_Bride}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>81</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.25</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f31" id="Arena Mushroom">
      <DisplayId>{hauntedCemetery.Arena_Mushroom}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x311</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x312</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x313</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f32" id="Arena Horseman Anchor">
      <DisplayId>{hauntedCemetery.Arena_Horseman_Anchor}</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f33" id="Arena Statue Left">
      <DisplayId>{hauntedCemetery.Arena_Statue_Left}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x97</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>30</Defense>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>145</Size>
      </Projectile>
   </Object>


<!-- High -->


   <Object type="0x646" id="Minotaur">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x48</Index>
      </Texture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighSand</Terrain>
      <God/>
      <SpawnProb>0.7</SpawnProb>
      <XpMult>1.7</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>52</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <DisplayId>{high.Minotaur}</DisplayId>
   </Object>
   <Object type="0x647" id="Flayer">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>8</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Flayer}</DisplayId>
   </Object>
   <Object type="0x648" id="Flayer Veteran">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>0</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Flayer_Veteran}</DisplayId>
   </Object>
   <Object type="0x649" id="Flayer God">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <XpMult>2.0</XpMult>
      <Defense>12</Defense>
      <Terrain>HighSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
      </Projectile>
      <DisplayId>{high.Flayer_God}</DisplayId>
   </Object>
   <Object type="0x0903" id="Flamer King">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>105</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.6</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>7</Defense>
      <XpMult>0.4</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Terrain>HighSand</Terrain>
      <DisplayId>{high.Flamer_King}</DisplayId>
   </Object>
   <Object type="0x0904" id="Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>12</Defense>
      <XpMult>0.05</XpMult>
      <Terrain>HighSand</Terrain>
      <DisplayId>{high.Flamer}</DisplayId>
   </Object>
   <Object type="0x63a" id="Undead Dwarf Warrior">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Undead_Dwarf_Warrior}</DisplayId>
   </Object>
   <Object type="0x63b" id="Undead Dwarf Axebearer">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Undead_Dwarf_Axebearer}</DisplayId>
   </Object>
   <Object type="0x63c" id="Undead Dwarf Mage">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>210</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>0</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>29</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{high.Undead_Dwarf_Mage}</DisplayId>
   </Object>
   <Object type="0x63e" id="Undead Dwarf King">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>55</Damage>
         <Speed>100</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Undead_Dwarf_King}</DisplayId>
   </Object>
   <Object type="0x63f" id="Soulless Dwarf">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>11</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Soulless_Dwarf}</DisplayId>
   </Object>
   <Object type="0x640" id="Undead Dwarf God">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>11</Defense>
      <XpMult>4.0</XpMult>
      <Terrain>HighPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{high.Undead_Dwarf_God}</DisplayId>
   </Object>
   <Object type="0x0900" id="Shield Orc Key">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{high.Shield_Orc_Key}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Terrain>HighPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
   </Object>
   <Object type="0x0901" id="Shield Orc Flooder">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{high.Shield_Orc_Flooder}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>HighPlains</Terrain>
   </Object>
   <Object type="0x0902" id="Shield Orc Shield">
      <Group>Shield Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{high.Shield_Orc_Shield}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>30</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>HighPlains</Terrain>
   </Object>
   <Object type="0x0957" id="Urgle">
      <Group>Traptossers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Terrain>HighPlains</Terrain>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>1600</MaxHitPoints>
      <Size>100</Size>
      <Defense>9</Defense>
      <XpMult>0.5</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>48</Damage>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{high.Urgle}</DisplayId>
   </Object>
   <Object type="0x0958" id="Left Horizontal Trap">
      <DisplayId>{high.Left_Horizontal_Trap}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0959" id="Top Vertical Trap">
      <DisplayId>{high.Top_Vertical_Trap}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0960" id="45-225 Diagonal Trap">
      <DisplayId>{high.45-225_Diagonal_Trap}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0961" id="135-315 Diagonal Trap">
      <DisplayId>{high.135-315_Diagonal_Trap}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="1">
         <ObjectId>Web Thread</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Web Thread 2</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Web Thread 3</ObjectId>
         <Damage>20</Damage>
         <Size>210</Size>
         <Speed>70</Speed>
         <LifetimeMS>370</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x642" id="Ogre Mage">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>38</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Ogre_Mage}</DisplayId>
   </Object>
   <Object type="0x643" id="Ogre Warrior">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>270</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>48</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Ogre_Warrior}</DisplayId>
   </Object>
   <Object type="0x644" id="Ogre Wizard">
      <Group>Ogres</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>42</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{high.Ogre_Wizard}</DisplayId>
   </Object>
   <Object type="0x645" id="Ogre King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Ogre_King}</DisplayId>
   </Object>
   <Object type="0x64a" id="Night Elf Archer">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>36</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Night_Elf_Archer}</DisplayId>
   </Object>
   <Object type="0x64b" id="Night Elf Warrior">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>2</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Night_Elf_Warrior}</DisplayId>
   </Object>
   <Object type="0x64c" id="Night Elf Mage">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>0</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{high.Night_Elf_Mage}</DisplayId>
   </Object>
   <Object type="0x64d" id="Night Elf Veteran">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x10</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>4</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Damage>52</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{high.Night_Elf_Veteran}</DisplayId>
   </Object>
   <Object type="0x64f" id="Night Elf King">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>180</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>5</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Night_Elf_King}</DisplayId>
   </Object>
   <Object type="0x650" id="Lizard God">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <XpMult>4.0</XpMult>
      <Defense>12</Defense>
      <Terrain>HighForest</Terrain>
      <God/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Lizard_God}</DisplayId>
   </Object>
   <Object type="0x0206" id="Dragon Egg">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>75</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <DisplayId>{high.Dragon_Egg}</DisplayId>
   </Object>
   <Object type="0x0207" id="White Dragon Whelp">
      <Class>Character</Class>
      <Size>65</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe4</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>240</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>30</Damage>
         <Size>80</Size>
         <LifetimeMS>2300</LifetimeMS>
      </Projectile>
      <DisplayId>{high.White_Dragon_Whelp}</DisplayId>
   </Object>
   <Object type="0x0208" id="Juvenile White Dragon">
      <Class>Character</Class>
      <Size>90</Size>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>43</Damage>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Juvenile_White_Dragon}</DisplayId>
   </Object>
   <Object type="0x0209" id="Adult White Dragon">
      <Class>Character</Class>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Terrain>HighForest</Terrain>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Adult_White_Dragon}</DisplayId>
   </Object>
   <Object type="0x5e25" id="Beer God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>53</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <Terrain>HighForest</Terrain>
      <Level>15</Level>
      <XpMult>1.4</XpMult>
      <SpawnProb>0.05</SpawnProb>
      <Projectile id="0">
         <ObjectId>Beer Barrel</ObjectId>
         <Damage>75</Damage>
         <Speed>65</Speed>
         <Size>130</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beer Shockwave</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{high.Beer_God}</DisplayId>
   </Object>


<!-- IceCave -->


   <Object type="0x762" id="ic CreepyTime">
      <DisplayId>{icecave.ic_CreepyTime}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>35</Speed>
         <ArmorPiercing/>
         <MinDamage>20</MinDamage>
         <MaxDamage>32</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x765" id="ic Whirlwind">
      <DisplayId>{icecave.ic_Whirlwind}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>25</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x748e" id="ic boss spawner live">
      <DisplayId>{icecave.ic_boss_spawner_live}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x764" id="ic boss manager">
      <DisplayId>{icecave.ic_boss_manager}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x761" id="ic boss purifier generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>200</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>10000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>20</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
      <DisplayId>{icecave.ic_boss_purifier_generator}</DisplayId>
   </Object>
   <Object type="0x760" id="ic boss purifier">
      <DisplayId>{icecave.ic_boss_purifier}</DisplayId>
      <Class>Character</Class>
      <Model>Monument 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x32</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Enemy/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>125</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x763" id="ic shielded king">
      <DisplayId>{icecave.ic_shielded_king}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x75F" id="ic Esben the Unwilling">
      <DisplayId>{icecave.ic_Esben_the_Unwilling}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>121</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>116</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Speed>60</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="7">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>55</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <ConditionEffect duration="3.5">Dazed</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e5b" id="Snow Bat Mama">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4240</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1</XpMult>
      <Z>0.14</Z>
      <Flying/>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="0.5">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2.75">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner</ObjectId>
         <Damage>80</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.75">Unstable</ConditionEffect>
      </Projectile>
      <DisplayId>{icecave.Snow_Bat_Mama}</DisplayId>
   </Object>
   <Object type="0x0e5a" id="Snow Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>119</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>77</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
      <DisplayId>{icecave.Snow_Bat}</DisplayId>
   </Object>
   <Object type="0x0e59" id="Mini Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <XpMult>0</XpMult>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2890</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{icecave.Mini_Yeti}</DisplayId>
   </Object>
   <Object type="0x0e58" id="Big Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>0</Defense>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xED454D</BloodColor>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{icecave.Big_Yeti}</DisplayId>
   </Object>
   <Object type="0x768" id="ic Loot Balloon">
      <DisplayId>{icecave.ic_Loot_Balloon}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- KTesting -->


   <Object type="0x7461" id="Puppet Master v2">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>125000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x7464" id="Melee Puppet">
      <DisplayId>Huntress Puppet Statue</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x748a" id="Puppet Clone">
      <DisplayId>Puppet Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x7465" id="Huntress Trap">
      <DisplayId>Huntress Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Dark Purple Magic</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x746e" id="Range Puppet">
      <DisplayId>Trickster Puppet Statue</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x7474" id="Status Puppet 1">
      <DisplayId>Puppet Master Statue A</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>100</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7489" id="Status Puppet 2">
      <DisplayId>Puppet Master Statue B</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>45</Speed>
         <Damage>110</Damage>
         <LifetimeMS>4445</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>


<!-- LairOfDraconis -->


   <Object type="0x7500" id="NM Altar of Draconis">
      <DisplayId>{lairOfDraconis.NM_Altar_of_Draconis}</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xda</Index>
      </Texture>
      <Size>120</Size>
      <Z>1.2</Z>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x7509" id="NM Blue Dragon Soul">
      <DisplayId>{lairOfDraconis.NM_Blue_Dragon_Soul}</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c2</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750A" id="NM Red Dragon Soul">
      <DisplayId>{lairOfDraconis.NM_Red_Dragon_Soul}</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c5</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x750B" id="NM Green Dragon Soul">
      <DisplayId>{lairOfDraconis.NM_Green_Dragon_Soul}</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c8</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750C" id="NM Black Dragon Soul">
      <DisplayId>{lairOfDraconis.NM_Black_Dragon_Soul}</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ca</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3cb</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x7501" id="NM Blue Dragon God">
      <DisplayId>{lairOfDraconis.NM_Blue_Dragon_God}</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>45</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
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         <Damage>80</Damage>
         <Size>125</Size>
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         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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   </Object>
   <Object type="0x7538" id="lod Blue Loot Balloon">
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      <Size>160</Size>
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      <Size>140</Size>
      <Z>-0.30</Z>
      <Texture>
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         <Index>0x3aa</Index>
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   <Object type="0x7531" id="NM Blue Dragon Minion">
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         <File>chars8x8dEncounters</File>
         <Index>20</Index>
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      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
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         <Damage>45</Damage>
         <Size>100</Size>
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      <Projectile id="1">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>750</LifetimeMS>
         <Size>100</Size>
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      <Projectile id="2">
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         <Damage>55</Damage>
         <Size>75</Size>
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      <Projectile id="3">
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         <Damage>30</Damage>
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         <LifetimeMS>1200</LifetimeMS>
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      <MaxHitPoints>100000</MaxHitPoints>
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      <Projectile id="6">
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         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
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   <Object type="0x754f" id="lod Red Loot Balloon">
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      <Projectile id="3">
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   <Object type="0x7552" id="lod Red HM Loot Balloon">
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      <Defense>35</Defense>
      <Size>160</Size>
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      <OccupySquare/>
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         <Index>0</Index>
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      <Z>-0.20</Z>
      <Texture>
         <File>lofiObj3</File>
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      <Defense>20</Defense>
      <Z>.4</Z>
      <Flying/>
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         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
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         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
      </Projectile>
   </Object>
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         <Index>0</Index>
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      <Enemy/>
      <Class>Character</Class>
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         <File>chars16x16dEncounters2</File>
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      <AltTexture id="1">
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      <Projectile id="1">
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      <Projectile id="2">
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         <Size>100</Size>
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      </Projectile>
      <Projectile id="3">
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      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
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         <LifetimeMS>2500</LifetimeMS>
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      <Projectile id="5">
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      <Projectile id="6">
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         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
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   <Object type="0x755e" id="lod Green Loot Balloon">
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      <Enemy/>
      <Class>Character</Class>
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      <DeathSound>monster/skeletons_death</DeathSound>
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      <Projectile id="1">
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         <ConditionEffect duration="5">Sick</ConditionEffect>
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      <Projectile id="2">
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         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7553" id="lod Green HM Loot Balloon">
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      <Enemy/>
      <Texture>
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         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
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      <OccupySquare/>
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         <Index>0x3ac</Index>
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      <Size>200</Size>
      <MaxHitPoints>10000</MaxHitPoints>
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      <XpMult>.001</XpMult>
      <Projectile id="0">
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         <Damage>45</Damage>
         <Size>100</Size>
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      <Projectile id="1">
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         <Speed>40</Speed>
         <Size>90</Size>
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      </Projectile>
   </Object>
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         <File>chars8x8rEncounters</File>
         <Index>101</Index>
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      <Projectile id="0">
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         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
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      <Projectile id="1">
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         <Speed>40</Speed>
         <Size>90</Size>
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      </Projectile>
      <Projectile id="2">
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         <Damage>30</Damage>
         <Size>100</Size>
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      <Projectile id="3">
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         <Damage>30</Damage>
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      <Projectile id="4">
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      <HitSound>monster/skeletons_hit</HitSound>
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      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>7.5</XpMult>
      <Quest/>
      <God/>
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         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
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         <Speed>90</Speed>
         <Damage>45</Damage>
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         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
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      <Projectile id="2">
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         <Damage>100</Damage>
         <Size>140</Size>
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      </Projectile>
      <Projectile id="3">
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         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
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         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
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         <Speed>40</Speed>
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      </Projectile>
      <Projectile id="8">
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         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="9">
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         <Speed>55</Speed>
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         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="10">
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         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7560" id="lod Black Loot Balloon">
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      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
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      <Quest/>
      <God/>
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      <Projectile id="1">
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      <Projectile id="2">
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      <Projectile id="4">
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      <Projectile id="5">
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      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
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         <Size>110</Size>
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      <Projectile id="7">
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      <Projectile id="8">
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      <Projectile id="10">
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      <Size>160</Size>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <Projectile id="0">
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      <Projectile id="1">
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         <Damage>100</Damage>
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      <Projectile id="0">
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         <Damage>100</Damage>
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      </Projectile>
   </Object>
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         <Index>0x3a6</Index>
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         <Index>0x3a7</Index>
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   </Object>
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      <IntergamePortal/>
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      </Texture>
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            </Texture>
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         <Frame time="0.20">
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               <Index>0x176</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>{lairOfDraconis.Lair_of_Draconis_Portal}</DisplayId>
   </Object>
   <Object type="0x754a" id="lod Ivory Wyvern">
      <DisplayId>{lairOfDraconis.lod_Ivory_Wyvern}</DisplayId>
      <Class>Character</Class>
      <Group>Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>125000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>7.5</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742e" id="lod Mirror Wyvern1">
      <DisplayId>{lairOfDraconis.lod_Mirror_Wyvern1}</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x742f" id="lod Mirror Wyvern2">
      <DisplayId>{lairOfDraconis.lod_Mirror_Wyvern2}</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7432" id="lod Mirror Wyvern3">
      <DisplayId>{lairOfDraconis.lod_Mirror_Wyvern3}</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7434" id="lod Mirror Wyvern4">
      <DisplayId>{lairOfDraconis.lod_Mirror_Wyvern4}</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754c" id="lod Red Soul Flame">
      <DisplayId>{lairOfDraconis.lod_Red_Soul_Flame}</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15C</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754b" id="lod Blue Soul Flame">
      <DisplayId>{lairOfDraconis.lod_Blue_Soul_Flame}</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15F</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x160</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15F</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7427" id="lod Green Soul Flame">
      <DisplayId>{lairOfDraconis.lod_Green_Soul_Flame}</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x165</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <ArmorBreakImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x166</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x167</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x165</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x742d" id="lod Black Soul Flame">
      <DisplayId>{lairOfDraconis.lod_Black_Soul_Flame}</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x162</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x163</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x162</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754d" id="lod White Dragon Orb">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Planet Orb</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{lairOfDraconis.lod_White_Dragon_Orb}</DisplayId>
   </Object>
   <Object type="0x754e" id="Ivory Wyvern Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Ivory Wyvern</DungeonName>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x139</Index>
      </Texture>
      <Size>60</Size>
      <DisplayId>{lairOfDraconis.Ivory_Wyvern_Portal}</DisplayId>
   </Object>
   <Object type="0xcd5" id="Ivory Wyvern Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Ivory Wyvern.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ivory Wyvern Portal">Create</Activate>
      <feedPower>100</feedPower>
      <DisplayId>{lairOfDraconis.Ivory_Wyvern_Key}</DisplayId>
   </Object>
   <Object type="0x7411" id="lod Ivory Loot">
      <DisplayId>{lairOfDraconis.lod_Ivory_Loot}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- LairOfShaitan -->


   <Object type="0x741b" id="md1 Head of Shaitan">
      <DisplayId>{lairOfShaitan.md1_Head_of_Shaitan}</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>92</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>1.3</XpMult>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x170</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>150</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Weakness Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x741c" id="md1 Right Hand of Shaitan">
      <DisplayId>{lairOfShaitan.md1_Right_Hand_of_Shaitan}</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x158</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x159</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742c" id="md1 Right Smashing Hand">
      <DisplayId>{lairOfShaitan.md1_Right_Smashing_Hand}</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x168</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Silence Bullet</ObjectId>
         <Speed>35</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x741d" id="md1 Left Hand of Shaitan">
      <DisplayId>{lairOfShaitan.md1_Left_Hand_of_Shaitan}</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>91</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
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         <MaxDamage>125</MaxDamage>
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      </Projectile>
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         <ArmorPiercing/>
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         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
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   </Object>
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      <NoMiniMap/>
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      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DisplayId>{lairOfShaitan.md1_Right_Hand_spawner}</DisplayId>
   </Object>
   <Object type="0x741f" id="md1 Left Hand spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
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      </Texture>
      <NoMiniMap/>
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      <StasisImmune/>
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   </Object>
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      <Enemy/>
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      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
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   </Object>
   <Object type="0x7429" id="md1 LeftHandSmash">
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      <Enemy/>
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      <NoMiniMap/>
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      <StasisImmune/>
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      <NoMiniMap/>
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      <StasisImmune/>
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   </Object>
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      </Texture>
      <NoMiniMap/>
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      <XpMult>0.0</XpMult>
      <StasisImmune/>
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   </Object>
   <Object type="0x7425" id="md1 Mid Burst">
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      <Enemy/>
      <Texture>
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      <NoMiniMap/>
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      <StasisImmune/>
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      <Enemy/>
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      <NoMiniMap/>
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      <StasisImmune/>
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   </Object>
   <Object type="0x7430" id="md1 Lava Makers">
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      <Enemy/>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
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      <StasisImmune/>
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      <Class>Character</Class>
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         <ArmorPiercing/>
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   </Object>
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         <ArmorPiercing/>
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   </Object>


<!-- Low -->


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      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
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      </AltTexture>
      <Level>4</Level>
      <SpawnProb>0.45</SpawnProb>
      <Terrain>LowPlains</Terrain>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>340</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red BigBullet</ObjectId>
         <Speed>70</Speed>
         <Damage>15</Damage>
         <Size>120</Size>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Gold Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <Size>150</Size>
         <MultiHit/>
         <PassesCover/>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>5</Defense>
      <XpMult>1.65</XpMult>
      <DisplayId>{low.Sumo_Master}</DisplayId>
   </Object>
   <Object type="0x7F01" id="Lil Sumo">
      <Group>Sumo</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>55</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>10</Damage>
         <Size>50</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>4</Defense>
      <XpMult>2.0</XpMult>
      <DisplayId>{low.Lil_Sumo}</DisplayId>
   </Object>
   <Object type="0x605" id="Elf Archer">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>9</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Elf_Archer}</DisplayId>
   </Object>
   <Object type="0x606" id="Elf Swordsman">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>26</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>13</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Elf_Swordsman}</DisplayId>
   </Object>
   <Object type="0x607" id="Elf Mage">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Elf_Mage}</DisplayId>
   </Object>
   <Object type="0x609" id="Elf Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Quest/>
      <Level>3</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>5</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <DisplayId>{low.Elf_Wizard}</DisplayId>
   </Object>
   <Object type="0x612" id="Goblin Rogue">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Goblin_Rogue}</DisplayId>
   </Object>
   <Object type="0x613" id="Goblin Warrior">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>12</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Goblin_Warrior}</DisplayId>
   </Object>
   <Object type="0x614" id="Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>4</Level>
      <XpMult>1.4</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>14</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>130</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Goblin_Mage}</DisplayId>
   </Object>
   <Object type="0x6c8" id="Easily Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0</XpMult>
      <SpawnProb>0.7</SpawnProb>
      <DisplayId>{low.Easily_Enraged_Bunny}</DisplayId>
   </Object>
   <Object type="0x6c9" id="Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>12</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{low.Enraged_Bunny}</DisplayId>
   </Object>
   <Object type="0x6d1" id="Forest Nymph">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0.5</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>14</Damage>
         <Speed>55</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <DisplayId>{low.Forest_Nymph}</DisplayId>
   </Object>


<!-- MTesting -->


   <Object type="0x750d" id="ft orb">
      <DisplayId>Fortune Teller Orb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x140</Index>
      </Texture>
      <Size>40</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x140</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x141</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x750e" id="ft big orb">
      <DisplayId>Fortune Teller Crystal Ball</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x80</Index>
      </Texture>
      <Size>60</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>


<!-- MadLab -->


   <Object type="0x0975" id="Mad Scientist Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{madLab.Mad_Scientist_Summoner}</DisplayId>
   </Object>
   <Object type="0x0976" id="Dr Terrible">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <God/>
      <Quest/>
      <NoArticle/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.7</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Dr_Terrible}</DisplayId>
   </Object>
   <Object type="0x0892" id="Monster Cage">
      <Class>GameObject</Class>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Z>-0.40</Z>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x57</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x57</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x58</Index>
         </Texture>
      </AltTexture>
      <StasisImmune/>
      <DisplayId>{madLab.Monster_Cage}</DisplayId>
   </Object>
   <Object type="0x0997" id="Mad Gas Controller">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{madLab.Mad_Gas_Controller}</DisplayId>
   </Object>
   <Object type="0x0993" id="Red Gas Spawner UL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Red_Gas_Spawner_UL}</DisplayId>
   </Object>
   <Object type="0x0994" id="Red Gas Spawner UR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Red_Gas_Spawner_UR}</DisplayId>
   </Object>
   <Object type="0x0995" id="Red Gas Spawner LL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Red_Gas_Spawner_LL}</DisplayId>
   </Object>
   <Object type="0x0996" id="Red Gas Spawner LR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Red_Gas_Spawner_LR}</DisplayId>
   </Object>
   <Object type="0x0978" id="Green Potion">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a8</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Gas</ObjectId>
         <Damage>200</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Green_Potion}</DisplayId>
   </Object>
   <Object type="0x12aa" id="Turret Attack">
      <Enemy/>
      <Model>Tower</Model>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <StasisImmune/>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Science Fire Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Turret_Attack}</DisplayId>
   </Object>
   <Object type="0x0979" id="Mini Bot">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{madLab.Mini_Bot}</DisplayId>
   </Object>
   <Object type="0x1e25" id="Dr Terrible Mini Bot">
      <Enemy/>
      <DisplayId>{madLab.Dr_Terrible_Mini_Bot}</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0980" id="Rampage Cyborg">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
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         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Rampage_Cyborg}</DisplayId>
   </Object>
   <Object type="0x1e24" id="Dr Terrible Rampage Cyborg">
      <Enemy/>
      <DisplayId>{madLab.Dr_Terrible_Rampage_Cyborg}</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
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      <Projectile id="0">
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         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0981" id="Escaped Experiment">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Escaped_Experiment}</DisplayId>
   </Object>
   <Object type="0x1e23" id="Dr Terrible Escaped Experiment">
      <Enemy/>
      <DisplayId>{madLab.Dr_Terrible_Escaped_Experiment}</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
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         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0982" id="Enforcer Bot 3000">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>20</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Enforcer_Bot_3000}</DisplayId>
   </Object>
   <Object type="0x0983" id="Crusher Abomination">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <Size>175</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Crusher_Abomination}</DisplayId>
   </Object>
   <Object type="0x0990" id="West Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1aa</Index>
      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{madLab.West_Automated_Defense_Turret}</DisplayId>
   </Object>
   <Object type="0x0991" id="East Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{madLab.East_Automated_Defense_Turret}</DisplayId>
   </Object>
   <Object type="0x0992" id="Mad Lab Open Wall">
      <DisplayId>{madLab.Mad_Lab_Open_Wall}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
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      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x1e19" id="Horrific Creation Summoner">
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      <NoMiniMap/>
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      <StasisImmune/>
      <DisplayId>{madLab.Horrific_Creation_Summoner}</DisplayId>
   </Object>
   <Object type="0x5e1c" id="Horrific Creation">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <God/>
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      </AnimatedTexture>
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            <File>chars16x16rEncounters</File>
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      </AltTexture>
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      </AltTexture>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
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      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
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      <XpMult>0.8</XpMult>
      <StasisImmune/>
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         <ObjectId>H Creation Wave</ObjectId>
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         <Size>160</Size>
      </Projectile>
      <Projectile id="2">
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         <Damage>100</Damage>
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         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
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         <Damage>0</Damage>
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         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>H Creation Energy</ObjectId>
         <Size>280</Size>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>H Creation Shockwave</ObjectId>
         <Size>180</Size>
         <Speed>50</Speed>
         <Damage>85</Damage>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>H Creation Blast</ObjectId>
         <Size>280</Size>
         <Speed>85</Speed>
         <Damage>200</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{madLab.Horrific_Creation}</DisplayId>
   </Object>
   <Object type="0x099a" id="F.E.R.A.L.">
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      <Class>Character</Class>
      <Group>Mad Lab</Group>
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      </AnimatedTexture>
      <AltTexture id="1">
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         </AnimatedTexture>
      </AltTexture>
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      </AltTexture>
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      </AltTexture>
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         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <Defense>30</Defense>
      <Flying/>
      <Z>1</Z>
      <Projectile id="1">
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         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Psychic Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{madLab.F.E.R.A.L.}</DisplayId>
   </Object>
   <Object type="0x0890" id="Mad Lab Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Mad Lab</DungeonName>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
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               <File>lofiObj3</File>
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         </Frame>
         <Frame time="0.25">
            <Texture>
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            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
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            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
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            </Texture>
         </Frame>
      </Animation>
      <DisplayId>{madLab.Mad_Lab_Portal}</DisplayId>
   </Object>
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      </Texture>
      <NoMiniMap/>
      <DisplayId>{madLab.FERAL_Controller}</DisplayId>
   </Object>
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      <Class>Character</Class>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <DisplayId>{madLab.FERAL_Death}</DisplayId>
   </Object>
   <Object type="0x1e15" id="Hexxer">
      <Class>Character</Class>
      <Texture>
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      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <StasisImmune/>
      <Effect color="0x00c631" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
      <DisplayId>{madLab.Hexxer}</DisplayId>
   </Object>
   <Object type="0x1e16" id="DeHexxer">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
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      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
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      <DisplayId>{madLab.DeHexxer}</DisplayId>
   </Object>
   <Object type="0x1e22" id="Dr Terrible Bubble">
      <Class>GameObject</Class>
      <Enemy/>
      <Size>125</Size>
      <HitSound>monster/djinn_hit</HitSound>
      <Texture>
         <File>lofiObjBig</File>
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      </Texture>
      <AltTexture id="1">
         <Texture>
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         </Texture>
      </AltTexture>
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         <Texture>
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         </Texture>
      </AltTexture>
      <StasisImmune/>
      <DisplayId>{madLab.Dr_Terrible_Bubble}</DisplayId>
   </Object>


<!-- ManorOfTheImmortals -->


   <Object type="0x1720" id="Lord Ruthven">
      <Enemy/>
      <Class>Character</Class>
      <Group>Vampires</Group>
      <AnimatedTexture>
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      </AnimatedTexture>
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         <Texture>
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         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.9</XpMult>
      <LeachHealth/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Lord_Ruthven}</DisplayId>
   </Object>
   <Object type="0x1721" id="Vampire Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Vampire_Bat}</DisplayId>
   </Object>
   <Object type="0x1722" id="Coffin Creature">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
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            </Texture>
         </Frame>
         <Frame time="0.2">
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            </Texture>
         </Frame>
         <Frame time="3">
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Coffin Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Coffin_Creature}</DisplayId>
   </Object>
   <Object type="0x1723" id="Bat Swarm 1">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1724" id="Vampire Bat Swarmer 1">
      <DisplayId>{manorOfTheImmortals.Vampire_Bat_Swarmer_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
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      <Defense>25</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1725" id="Bat Swarm 2">
      <DisplayId>{manorOfTheImmortals.Bat_Swarm_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1726" id="Vampire Bat Swarmer 2">
      <DisplayId>{manorOfTheImmortals.Vampire_Bat_Swarmer_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1727" id="Vampire Bat Swarmer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Vampire_Bat_Swarmer}</DisplayId>
   </Object>
   <Object type="0x1728" id="Nosferatu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_death</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>0.75</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bone Swipe</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Nosferatu}</DisplayId>
   </Object>
   <Object type="0x1729" id="Armor Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>ArmorGuard Attack</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Armor_Guard}</DisplayId>
   </Object>
   <Object type="0x172a" id="RockBomb">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>130</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.RockBomb}</DisplayId>
   </Object>
   <Object type="0x172b" id="Hellhound">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Hellhound}</DisplayId>
   </Object>
   <Object type="0x172c" id="Lesser Bald Vampire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Lesser_Bald_Vampire}</DisplayId>
   </Object>
   <Object type="0x172d" id="Helmet Head">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4e</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Helmet_Head}</DisplayId>
   </Object>
   <Object type="0x172e" id="Mixcoatl Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Mixcoatl_Summoner}</DisplayId>
   </Object>
   <Object type="0x172f" id="Thessal Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Thessal_Summoner}</DisplayId>
   </Object>
   <Object type="0x1730" id="Septavius Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Septavius_Summoner}</DisplayId>
   </Object>
   <Object type="0x1731" id="Stheno Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Stheno_Summoner}</DisplayId>
   </Object>
   <Object type="0x1732" id="Arachna Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Arachna_Summoner}</DisplayId>
   </Object>
   <Object type="0x1736" id="Vampire Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{manorOfTheImmortals.Vampire_Summoner}</DisplayId>
   </Object>
   <Object type="0x1737" id="Coffin">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>25</Defense>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <DisplayId>{manorOfTheImmortals.Coffin}</DisplayId>
   </Object>
   <Object type="0x1738" id="Lil Feratu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>480</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <DisplayId>{manorOfTheImmortals.Lil_Feratu}</DisplayId>
   </Object>


<!-- Mid -->


   <Object type="0x620" id="Tawny Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>11</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Tawny_Warg}</DisplayId>
   </Object>
   <Object type="0x622" id="Demon Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>13</Damage>
         <Speed>60</Speed>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Demon_Warg}</DisplayId>
   </Object>
   <Object type="0x623" id="Desert Werewolf">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>135</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Desert_Werewolf}</DisplayId>
   </Object>
   <Object type="0x632" id="Fire Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>35</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <DisplayId>{mid.Fire_Golem}</DisplayId>
   </Object>
   <Object type="0x633" id="Darkness Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>22</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>34</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{mid.Darkness_Golem}</DisplayId>
   </Object>
   <Object type="0x6d2" id="Red Satellite">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Red_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d3" id="Green Satellite">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Green_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d4" id="Blue Satellite">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Blue_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d5" id="Gray Satellite 1">
      <DisplayId>{mid.Gray_Satellite_1}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d6" id="Gray Satellite 2">
      <DisplayId>{mid.Gray_Satellite_2}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d7" id="Gray Satellite 3">
      <DisplayId>{mid.Gray_Satellite_3}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x6c5" id="Sand Phantom">
      <Group>SandPhantoms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>230</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.8</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>18</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Sand_Phantom}</DisplayId>
   </Object>
   <Object type="0x7F22" id="Sand Phantom Wisp">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>2</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Sand_Phantom_Wisp}</DisplayId>
   </Object>
   <Object type="0x6c6" id="Nomadic Shaman">
      <Group>Nomads</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>5</Index>
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      <DeathSound>monster/sprites_death</DeathSound>
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      <MaxHitPoints>140</MaxHitPoints>
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      <Projectile id="0">
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         <Damage>20</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
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         <Damage>30</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Blind</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Nomadic_Shaman}</DisplayId>
   </Object>
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      <Group>Large Lizards</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>6</Level>
      <XpMult>1.8</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>28</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
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         <Damage>15</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>530</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Great_Lizard}</DisplayId>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
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         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
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      <DisplayId>{mid.Fire_Sprite}</DisplayId>
   </Object>
   <Object type="0x625" id="Ice Sprite">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
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      <Projectile id="0">
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         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Ice_Sprite}</DisplayId>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
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      <Projectile id="0">
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         <Damage>18</Damage>
         <Speed>50</Speed>
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         <Size>120</Size>
      </Projectile>
      <DisplayId>{mid.Magic_Sprite}</DisplayId>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>90</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
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         <Damage>19</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Orc_Warrior}</DisplayId>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x06</Index>
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      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
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      <DisplayId>{mid.Orc_Mage}</DisplayId>
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   <Object type="0x62b" id="Orc Queen">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x07</Index>
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      <DeathSound>monster/orcs_death</DeathSound>
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      <Enemy/>
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         <Index>0x08</Index>
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      <DeathSound>monster/orcs_death</DeathSound>
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      <DisplayId>{mid.Orc_King}</DisplayId>
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      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0b</Index>
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      <DeathSound>monster/golems_death</DeathSound>
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         <Damage>18</Damage>
         <Speed>55</Speed>
         <Size>75</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Earth_Golem}</DisplayId>
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      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0d</Index>
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      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
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      <Projectile id="0">
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         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
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      <DisplayId>{mid.Paper_Golem}</DisplayId>
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      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb9</Index>
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      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
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         <Mean>5</Mean>
         <StdDev>2</StdDev>
         <Min>3</Min>
         <Max>10</Max>
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      <Flying/>
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         <ObjectId>Green Magic</ObjectId>
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      <DisplayId>{mid.Pink_Blob}</DisplayId>
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      <Enemy/>
      <Texture>
         <File>lofiChar8x8</File>
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      <DeathSound>monster/blobs_death</DeathSound>
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         <Min>5</Min>
         <Max>12</Max>
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      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb2</Index>
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      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
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      <Size>150</Size>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
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         <Min>3</Min>
         <Max>10</Max>
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      <Projectile>
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         <Speed>70</Speed>
         <Damage>10</Damage>
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      <Enemy/>
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   <Object type="0x020f" id="Little Green Slime">
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         <File>lofiChar8x8</File>
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      <DeathSound>monster/slimes_death</DeathSound>
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      <Projectile>
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      <Enemy/>
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      <Enemy/>
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         <Index>7</Index>
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      <DeathSound>monster/spiders_death</DeathSound>
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      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>8</Level>
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      <DeathSound>monster/spiders_death</DeathSound>
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      <Flying/>
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         <File>chars16x16rEncounters</File>
         <Index>3</Index>
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      <DeathSound>monster/mummies_death</DeathSound>
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      <Terrain>MidPlains</Terrain>
      <Quest/>
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         <Size>80</Size>
         <LifetimeMS>3200</LifetimeMS>
         <Parametric/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
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      <DisplayId>{mid.Shambling_Sludge}</DisplayId>
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         <File>chars16x16rEncounters</File>
         <Index>3</Index>
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      <DeathSound>monster/mummies_death</DeathSound>
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      <Projectile id="0">
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      <DisplayId>{mid.Sludget}</DisplayId>
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         <File>chars8x8rMid2</File>
         <Index>10</Index>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <Defense>4</Defense>
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      <Quest/>
      <Level>5</Level>
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      <Flying/>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
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         <Speed>65</Speed>
         <Size>60</Size>
         <LifetimeMS>1100</LifetimeMS>
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      <DisplayId>{mid.Swarm}</DisplayId>
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      <Class>Character</Class>
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         <File>chars8x8rLow1</File>
         <Index>0x13</Index>
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      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
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      <Defense>2</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
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         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
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      <DisplayId>{mid.Dwarf_Axebearer}</DisplayId>
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         <File>chars8x8rLow1</File>
         <Index>0x14</Index>
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      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
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      <Defense>0</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>12</Damage>
         <Speed>35</Speed>
         <Size>80</Size>
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         <Amplitude>1.0</Amplitude>
         <Frequency>3.0</Frequency>
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      <DisplayId>{mid.Dwarf_Mage}</DisplayId>
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         <File>chars8x8rLow1</File>
         <Index>0x15</Index>
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      <DeathSound>monster/dwarves_death</DeathSound>
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      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
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      <DisplayId>{mid.Dwarf_Veteran}</DisplayId>
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         <File>chars8x8rLow1</File>
         <Index>0x16</Index>
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      <DeathSound>monster/dwarves_death</DeathSound>
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         <LifetimeMS>900</LifetimeMS>
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      <DisplayId>{mid.Dwarf_King}</DisplayId>
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      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x09</Index>
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      <HitSound>monster/golems_hit</HitSound>
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      <Projectile id="0">
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         <Size>120</Size>
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      <DisplayId>{mid.Metal_Golem}</DisplayId>
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   <Object type="0x62e" id="Clockwork Golem">
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         <File>chars8x8rMid</File>
         <Index>0x0a</Index>
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      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
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      <Projectile id="0">
         <ObjectId>Blue Mystic Shot</ObjectId>
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         <Speed>10</Speed>
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         <Size>110</Size>
         <PassesCover/>
         <Parametric/>
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      <DisplayId>{mid.Clockwork_Golem}</DisplayId>
   </Object>
   <Object type="0x635" id="Weretiger">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>17</Damage>
         <Speed>65</Speed>
         <Size>82</Size>
         <LifetimeMS>2200</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <DisplayId>{mid.Weretiger}</DisplayId>
   </Object>
   <Object type="0x636" id="Wereleopard">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>19</Damage>
         <Speed>80</Speed>
         <Size>82</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Wereleopard}</DisplayId>
   </Object>
   <Object type="0x639" id="Werepanther">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>70</Speed>
         <Size>82</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Werepanther}</DisplayId>
   </Object>
   <Object type="0x637" id="Werelion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>1</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Grey Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>55</Speed>
         <Size>110</Size>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Missile</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>130</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Werelion}</DisplayId>
   </Object>
   <Object type="0x0945" id="Horned Drake">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>1270</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>8</Level>
      <XpMult>1.8</XpMult>
      <Flying/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <Size>110</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Horned_Drake}</DisplayId>
   </Object>
   <Object type="0x0946" id="Drake Baby">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Drake_Baby}</DisplayId>
   </Object>
   <Object type="0x0202" id="Red Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>2</StdDev>
         <Min>1</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Red_Spider}</DisplayId>
   </Object>
   <Object type="0x0204" id="Black Bat">
      <Group>Bats</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcf</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Enemy/>
      <Size>50</Size>
      <Z>0.3</Z>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>3</StdDev>
         <Min>2</Min>
         <Max>20</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Black_Bat}</DisplayId>
   </Object>


<!-- MiniDungeonHub -->


   <Object type="0x746A" id="md LightKey">
      <DisplayId>{miniDungeonHub.md_LightKey}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x746B" id="md DarkKey">
      <DisplayId>{miniDungeonHub.md_DarkKey}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0x13</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2009" id="md dwGenerator">
      <DisplayId>{miniDungeonHub.md_dwGenerator}</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x746D" id="md dwspawner">
      <Class>Character</Class>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
      <NoMiniMap/>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_dwspawner}</DisplayId>
   </Object>
   <Object type="0x2008" id="md Janus the Doorwarden">
      <DisplayId>{miniDungeonHub.md_Janus_the_Doorwarden}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Z>0.4</Z>
      <Flying/>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>260000</MaxHitPoints>
      <Defense>20</Defense>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="10">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="11">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="12">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xA</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="13">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xB</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="14">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xC</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="15">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xD</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="16">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="17">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="18">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x10</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="19">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>3500</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x746F" id="md placer1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_placer1}</DisplayId>
   </Object>
   <Object type="0x2002" id="md placer3">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_placer3}</DisplayId>
   </Object>
   <Object type="0x2003" id="md placer2">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_placer2}</DisplayId>
   </Object>
   <Object type="0x2004" id="md placer4">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_placer4}</DisplayId>
   </Object>
   <Object type="0x2005" id="Craig, Intern of the Mad God">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <DisplayId>{miniDungeonHub.Craig,_Intern_of_the_Mad_God}</DisplayId>
   </Object>
   <Object type="0x2006" id="md placer5">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_placer5}</DisplayId>
   </Object>
   <Object type="0x2007" id="md Loot Balloon Doorwarden">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>150000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <DisplayId>{miniDungeonHub.md_Loot_Balloon_Doorwarden}</DisplayId>
   </Object>


<!-- Monsters -->


   <Object type="0x65a" id="Skeleton">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{monsters.Skeleton}</DisplayId>
   </Object>
   <Object type="0x65b" id="Skeleton Swordsman">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>55</MaxHitPoints>
      <Defense>2</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>15</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{monsters.Skeleton_Swordsman}</DisplayId>
   </Object>
   <Object type="0x65c" id="Skeleton Veteran">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{monsters.Skeleton_Veteran}</DisplayId>
   </Object>
   <Object type="0x65d" id="Skeleton Mage">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
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      <DeathSound>monster/mummies_death</DeathSound>
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      <DeathSound>monster/mummies_death</DeathSound>
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      <DeathSound>monster/mummies_death</DeathSound>
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      <Hero/>
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      <God/>
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      <Hero/>
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         <Frame time="0.2">
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         <MultiHit/>
         <ConditionEffect duration="4">Sick</ConditionEffect>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <Projectile id="0">
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <Projectile id="0">
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      <Projectile id="0">
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      <Flying/>
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      <NoMiniMap/>
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      <Size>0</Size>
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         <Index>0xce</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xcf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>70</ShadowSize>
      <Size>100</Size>
      <DisplayId>{monsters.Spirit_Prism_Bomb}</DisplayId>
   </Object>
   <Object type="0x140a" id="Sand Castle">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x194</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x195</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x196</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x197</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x198</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x47</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4a</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
      <DisplayId>{monsters.Sand_Castle}</DisplayId>
   </Object>
   <Object type="0x140b" id="Rock Candy Grenade">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <DisplayId>{monsters.Rock_Candy_Grenade}</DisplayId>
   </Object>


<!-- Mountains -->


   <Object type="0x651" id="White Demon">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>2</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>4</Max>
      </Spawn>
      <PerRealmMax>2000</PerRealmMax>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <DisplayId>{mountains.White_Demon}</DisplayId>
   </Object>
   <Object type="0x652" id="Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
      <DisplayId>{mountains.Sprite_God}</DisplayId>
   </Object>
   <Object type="0x653" id="Sprite Child">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x9b</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <Flying/>
      <DisplayId>{mountains.Sprite_Child}</DisplayId>
   </Object>
   <Object type="0x654" id="Medusa">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mountains.Medusa}</DisplayId>
   </Object>
   <Object type="0x655" id="Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{mountains.Ent_God}</DisplayId>
   </Object>
   <Object type="0x656" id="Beholder">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <DisplayId>{mountains.Beholder}</DisplayId>
   </Object>
   <Object type="0x657" id="Flying Brain">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <DisplayId>{mountains.Flying_Brain}</DisplayId>
   </Object>
   <Object type="0x658" id="Slime God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{mountains.Slime_God}</DisplayId>
   </Object>
   <Object type="0x659" id="Ghost God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{mountains.Ghost_God}</DisplayId>
   </Object>
   <Object type="0x0905" id="Rock Bot">
      <Group>Rocks</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{mountains.Rock_Bot}</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>2.0</XpMult>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.3</SpawnProb>
      <God/>
   </Object>
   <Object type="0x0906" id="Paper Bot">
      <Group>Papers</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{mountains.Paper_Bot}</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x0907" id="Steel Bot">
      <Group>Steels</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{mountains.Steel_Bot}</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x26</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x091a" id="Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{mountains.Djinn}</DisplayId>
   </Object>
   <Object type="0x0935" id="Mysterious Crystal">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.025</SpawnProb>
      <XpMult>0</XpMult>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>90</Damage>
         <Speed>10</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
      </Projectile>
      <DisplayId>{mountains.Mysterious_Crystal}</DisplayId>
   </Object>
   <Object type="0x6d8" id="Leviathan">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.55</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>70</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>90</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <DisplayId>{mountains.Leviathan}</DisplayId>
   </Object>
   <Object type="0x6e8" id="Lucky Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>68</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{mountains.Lucky_Ent_God}</DisplayId>
   </Object>
   <Object type="0x6f8" id="Lucky Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>69</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{mountains.Lucky_Djinn}</DisplayId>
   </Object>


<!-- NexusDestroyed -->


   <Object type="0x718a" id="destnex Observer 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{nexusDestroyed.destnex_Observer_1}</DisplayId>
   </Object>
   <Object type="0x718b" id="destnex Observer 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{nexusDestroyed.destnex_Observer_2}</DisplayId>
   </Object>
   <Object type="0x718c" id="destnex Observer 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{nexusDestroyed.destnex_Observer_3}</DisplayId>
   </Object>
   <Object type="0x718d" id="destnex Observer 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{nexusDestroyed.destnex_Observer_4}</DisplayId>
   </Object>
   <Object type="0x718e" id="Oryx the Mad God Deux">
      <DisplayId>{nexusDestroyed.Oryx_the_Mad_God_Deux}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>60</Defense>
      <Group>Group4</Group>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.0</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
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         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>


<!-- Objects -->


   <Object type="0x023b" id="Test Chicken">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Sound id="0">monster/chicken_hit</Sound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{objects.Test_Chicken}</DisplayId>
   </Object>
   <Object type="0x023c" id="Test Chicken Minions">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{objects.Test_Chicken_Minions}</DisplayId>
   </Object>
   <Object type="0x21b" id="Spider Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>1</MaxHitPoints>
      <DisplayId>{objects.Spider_Egg_Sac}</DisplayId>
   </Object>
   <Object type="0x021c" id="Green Den Spider Hatchling">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xca</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{objects.Green_Den_Spider_Hatchling}</DisplayId>
   </Object>
   <Object type="0x021d" id="Black Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{objects.Black_Den_Spider}</DisplayId>
   </Object>
   <Object type="0x021e" id="Red Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x11</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>35</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
      <DisplayId>{objects.Red_Spotted_Den_Spider}</DisplayId>
   </Object>
   <Object type="0x021f" id="Black Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <ProjectileId>Purple Fire</ProjectileId>
      <ProjectileDamage>40</ProjectileDamage>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
      <DisplayId>{objects.Black_Spotted_Den_Spider}</DisplayId>
   </Object>
   <Object type="0x0220" id="Brown Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x13</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
      <DisplayId>{objects.Brown_Den_Spider}</DisplayId>
   </Object>
   <Object type="0x01ff" id="Sheep">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <DisplayId>{objects.Sheep}</DisplayId>
   </Object>
   <Object type="0x0501" id="Treasure Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <DisplayId>{objects.Treasure_Chest}</DisplayId>
   </Object>
   <Object type="0x0502" id="Gravestone">
      <Class>Container</Class>
      <Container/>
      <ShowName/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x13</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <DisplayId>{objects.Gravestone}</DisplayId>
   </Object>
   <Object type="0x0504" id="Vault Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <DisplayId>{objects.Vault_Chest}</DisplayId>
   </Object>
   <Object type="0x0505" id="Closed Vault Chest">
      <Class>ClosedVaultChest</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
      <DisplayId>{objects.Closed_Vault_Chest}</DisplayId>
   </Object>
   <Object type="0x0503" id="Soulbound Loot Bag">
      <Class>Container</Class>
      <Container/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x76</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <DisplayId>{objects.Soulbound_Loot_Bag}</DisplayId>
   </Object>
   <Object type="0x0500" id="Loot Bag">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <DisplayId>{objects.Loot_Bag}</DisplayId>
   </Object>
   <Object type="0x0506" id="Loot Bag 2">
      <DisplayId>{objects.Loot_Bag_2}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x9D</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0507" id="Loot Bag 3">
      <DisplayId>{objects.Loot_Bag_3}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x91</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0508" id="Loot Bag 4">
      <DisplayId>{objects.Loot_Bag_4}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x9C</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0509" id="Loot Bag 5">
      <DisplayId>{objects.Loot_Bag_5}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x92</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050B" id="Loot Bag 6">
      <DisplayId>{objects.Loot_Bag_6}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x93</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050C" id="Loot Bag 7">
      <DisplayId>{objects.Loot_Bag_7}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050E" id="Loot Bag 8">
      <DisplayId>{objects.Loot_Bag_8}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050F" id="Loot Bag 9">
      <DisplayId>{objects.Loot_Bag_9}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0510" id="Loot Bag Boost">
      <DisplayId>{objects.Loot_Bag_Boost}</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x95</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0511" id="Mystery Box">
      <Class>MysteryBoxGround</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
      <DisplayId>{objects.Mystery_Box}</DisplayId>
   </Object>
   <Object type="0x0700" id="Dungeon Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <DisplayId>{objects.Dungeon_Portal}</DisplayId>
   </Object>
   <Object type="0x0703" id="Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
      <DisplayId>{objects.Portal_of_Cowardice}</DisplayId>
   </Object>
   <Object type="0x0704" id="Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <DisplayId>{objects.Realm_Portal}</DisplayId>
   </Object>
   <Object type="0x070c" id="Glowing Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Sprite World</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <DisplayId>{objects.Glowing_Portal}</DisplayId>
   </Object>
   <Object type="0x070d" id="Glowing Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <SpawnPoint/>
      <DisplayId>{objects.Glowing_Portal_of_Cowardice}</DisplayId>
   </Object>
   <Object type="0x070e" id="Glowing Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <DisplayId>{objects.Glowing_Realm_Portal}</DisplayId>
   </Object>
   <Object type="0x070f" id="Invisible Placeholder">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <DisplayId>{objects.Invisible_Placeholder}</DisplayId>
   </Object>
   <Object type="0x0711" id="Trap">
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xff</Index>
      </Texture>
      <Size>0</Size>
      <Z>-0.2</Z>
      <NoMiniMap/>
      <DisplayId>{objects.Trap}</DisplayId>
   </Object>
   <Object type="0x0712" id="Nexus Portal">
      <Class>Portal</Class>
      <Size>80</Size>
      <IntergamePortal/>
      <NexusPortal/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3f</Index>
      </Texture>
      <DisplayId>{objects.Nexus_Portal}</DisplayId>
   </Object>
   <Object type="0x0715" id="Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Friendly/>
      <CanUseTexes/>
      <NoMiniMap/>
      <DisplayId>{objects.Decoy}</DisplayId>
   </Object>
   <Object type="0x0717" id="Pirate Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Pirate Cave</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <DisplayId>{objects.Pirate_Cave_Portal}</DisplayId>
   </Object>
   <Object type="0x0718" id="Snake Pit Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Snake Pit</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8c</Index>
      </Texture>
      <Animation prob="0.6" period="1.6">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>{objects.Snake_Pit_Portal}</DisplayId>
   </Object>
   <Object type="0x0719" id="Spider Den Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Spider Den</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8f</Index>
      </Texture>
      <DisplayId>{objects.Spider_Den_Portal}</DisplayId>
   </Object>
   <Object type="0x071a" id="Undead Lair Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Undead Lair</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x97</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x98</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x99</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9a</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9b</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9c</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <DisplayId>{objects.Undead_Lair_Portal}</DisplayId>
   </Object>
   <Object type="0x071b" id="Abyss of Demons Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Abyss of Demons</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9d</Index>
      </Texture>
      <DisplayId>{objects.Abyss_of_Demons_Portal}</DisplayId>
   </Object>
   <Object type="0x071c" id="Random Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Random Realm</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <DisplayId>{objects.Random_Realm_Portal}</DisplayId>
   </Object>
   <Object type="0x071d" id="Portal to Nexus">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Nexus</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <DisplayId>{objects.Portal_to_Nexus}</DisplayId>
   </Object>
   <Object type="0x071e" id="Kitchen Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Kitchen</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>120</Size>
      <DisplayId>{objects.Kitchen_Portal}</DisplayId>
   </Object>
   <Object type="0x0720" id="Vault Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Vault</DungeonName>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{objects.Vault_Portal}</DisplayId>
   </Object>
   <Object type="0x0721" id="Locked Wine Cellar Portal">
      <Class>Portal</Class>
      <LockedPortal/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xba</Index>
      </Texture>
      <DisplayId>{objects.Locked_Wine_Cellar_Portal}</DisplayId>
   </Object>
   <Object type="0x075e" id="Battle Nexus Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Battle for the Nexus</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x410</Index>
      </Texture>
      <DisplayId>{objects.Battle_Nexus_Portal}</DisplayId>
   </Object>
   <Object type="0x0723" id="Gravestone 1">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6c</Index>
      </Texture>
      <DisplayId>{objects.Gravestone_1}</DisplayId>
   </Object>
   <Object type="0x0724" id="Gravestone 2">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6d</Index>
      </Texture>
      <DisplayId>{objects.Gravestone_2}</DisplayId>
   </Object>
   <Object type="0x0725" id="Gravestone 3">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6e</Index>
      </Texture>
      <DisplayId>{objects.Gravestone_3}</DisplayId>
   </Object>
   <Object type="0x0726" id="Gravestone 4">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6f</Index>
      </Texture>
      <DisplayId>{objects.Gravestone_4}</DisplayId>
   </Object>
   <Object type="0x0727" id="Gravestone 5">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x13</Index>
      </Texture>
      <DisplayId>{objects.Gravestone_5}</DisplayId>
   </Object>
   <Object type="0x0728" id="Gravestone 6">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x14</Index>
      </Texture>
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      <IntergamePortal/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe9</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{objects.Arena_Portal}</DisplayId>
   </Object>
   <Object type="0x222a" id="Pumpkin1">
      <DisplayId>{objects.Pumpkin1}</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <OccupySquare/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x222b" id="Mystery Box Ground Object">
      <Class>MysteryBoxGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
      <StasisImmune/>
      <DisplayId>{objects.Mystery_Box_Ground_Object}</DisplayId>
   </Object>
   <Object type="0x222c" id="mb shopkeep1">
      <DisplayId>{objects.mb_shopkeep1}</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x153</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x222d" id="mb shopkeep2">
      <DisplayId>{objects.mb_shopkeep2}</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x154</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x2230" id="lod Golden Statue">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C4</Index>
      </Texture>
      <Size>140</Size>
      <DisplayId>{objects.lod_Golden_Statue}</DisplayId>
   </Object>
   <Object type="0x2231" id="lod Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C5</Index>
      </Texture>
      <DisplayId>{objects.lod_Golden_Loot}</DisplayId>
   </Object>
   <Object type="0x2232" id="lod Large Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x172</Index>
      </Texture>
      <DisplayId>{objects.lod_Large_Golden_Loot}</DisplayId>
   </Object>
   <Object type="0x2234" id="lod Abnormal Treasure Pile">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x173</Index>
      </Texture>
      <DisplayId>{objects.lod_Abnormal_Treasure_Pile}</DisplayId>
   </Object>
   <Object type="0x22f0" id="Fortune Ground Object">
      <Class>FortuneGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
      <StasisImmune/>
      <DisplayId>{objects.Fortune_Ground_Object}</DisplayId>
   </Object>
   <Object type="0x22f1" id="ft shopkeep">
      <DisplayId>{objects.ft_shopkeep}</DisplayId>
      <Class>FortuneTeller</Class>
      <ShadowSize>50</ShadowSize>
      <Size>100</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f5</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x1757" id="ft Vases with rug">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x170</Index>
      </Texture>
      <DisplayId>{objects.ft_Vases_with_rug}</DisplayId>
   </Object>
   <Object type="0x1758" id="ft Vases">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x171</Index>
      </Texture>
      <DisplayId>{objects.ft_Vases}</DisplayId>
   </Object>
   <Object type="0x1754" id="Quest Rewards">
      <Class>QuestRewards</Class>
      <DisplayId>{objects.Quest_Rewards}</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4F6</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x1755" id="Quest Rewards Inv Object">
      <Class>QuestRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <StasisImmune/>
      <DisplayId>{objects.Quest_Rewards_Inv_Object}</DisplayId>
   </Object>
   <Object type="0x1756" id="Daily Quest Portal">
      <Class>Portal</Class>
      <DungeonName>Daily Quest Room</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>{objects.Daily_Quest_Portal}</DisplayId>
   </Object>
   <Object type="0x2353" id="Puppet Theatre Portal">
      <DisplayId>{objects.Puppet_Theatre_Portal}</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Theatre</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FE</Index>
      </Texture>
   </Object>
   <Object type="0x7443" id="Puppet Theatre Boss Spawn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{objects.Puppet_Theatre_Boss_Spawn}</DisplayId>
   </Object>
   <Object type="0x7466" id="Puppet Encore Portal">
      <DisplayId>{objects.Puppet_Encore_Portal}</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Encore</DungeonName>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x748b" id="Ice Cave Portal">
      <DisplayId>{objects.Ice_Cave_Portal}</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Ice Cave</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x748d" id="Inner Sanctum Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Inner Sanctum</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
      <DisplayId>{objects.Inner_Sanctum_Portal}</DisplayId>
   </Object>
   <Object type="0x744D" id="Event Chest">
      <DisplayId>{objects.Event_Chest}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- OceanTrench -->


   <Object type="0x1700" id="Fishman Warrior">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>FishWarrior Spear</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <Size>130</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Coral Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>52</Defense>
      <DisplayId>{oceanTrench.Fishman_Warrior}</DisplayId>
   </Object>
   <Object type="0x1701" id="Deep Sea Beast Spawner">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>50</Defense>
      <DisplayId>{oceanTrench.Deep_Sea_Beast_Spawner}</DisplayId>
   </Object>
   <Object type="0x1702" id="Coral Bomb Big">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>55</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{oceanTrench.Coral_Bomb_Big}</DisplayId>
   </Object>
   <Object type="0x1703" id="Coral Bomb Small">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>45</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{oceanTrench.Coral_Bomb_Small}</DisplayId>
   </Object>
   <Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
      <DisplayId>{oceanTrench.Thessal_the_Mermaid_Goddess_Wounded}</DisplayId>
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>18</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>19</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <God/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <XpMult>0.0</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1705" id="Coral Gift">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>5</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <DisplayId>{oceanTrench.Coral_Gift}</DisplayId>
   </Object>
   <Object type="0x1706" id="Thessal the Mermaid Goddess">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>69000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <God/>
      <StasisImmune/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <XpMult>0.22</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{oceanTrench.Thessal_the_Mermaid_Goddess}</DisplayId>
   </Object>
   <Object type="0x1554" id="Thessal Dropper">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>{oceanTrench.Thessal_Dropper}</DisplayId>
   </Object>
   <Object type="0x1707" id="Deep Sea Beast">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>12</Damage>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>42</Speed>
         <Damage>21</Damage>
         <Size>88</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>37</Damage>
         <Size>154</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>70</Speed>
         <Damage>64</Damage>
         <Size>270</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{oceanTrench.Deep_Sea_Beast}</DisplayId>
   </Object>
   <Object type="0x1708" id="Fishman">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Fishman Spear</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.8">Confused</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>40</Defense>
      <DisplayId>{oceanTrench.Fishman}</DisplayId>
   </Object>
   <Object type="0x1709" id="Sea Horse">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Flying/>
      <Z>0.26</Z>
      <ShadowSize>80</ShadowSize>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Bubble</ObjectId>
         <Speed>35</Speed>
         <Damage>40</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>20</Defense>
      <DisplayId>{oceanTrench.Sea_Horse}</DisplayId>
   </Object>
   <Object type="0x170a" id="Sea Mare">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sea Horse Spinner</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>60</Defense>
      <DisplayId>{oceanTrench.Sea_Mare}</DisplayId>
   </Object>
   <Object type="0x170b" id="Ink Bubble">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ink Blot</ObjectId>
         <Speed>10</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Blind</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <XpMult>0</XpMult>
      <DisplayId>{oceanTrench.Ink_Bubble}</DisplayId>
   </Object>
   <Object type="0x170c" id="Giant Squid">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Sucker</ObjectId>
         <Speed>0</Speed>
         <Damage>85</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <DisplayId>{oceanTrench.Giant_Squid}</DisplayId>
   </Object>
   <Object type="0x170d" id="Sea Slurp Home">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <DisplayId>{oceanTrench.Sea_Slurp_Home}</DisplayId>
   </Object>
   <Object type="0x170e" id="Grey Sea Slurp">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Spit</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.05</XpMult>
      <DisplayId>{oceanTrench.Grey_Sea_Slurp}</DisplayId>
   </Object>
   <Object type="0x170f" id="OceanRock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x74</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
      <DisplayId>{oceanTrench.OceanRock}</DisplayId>
   </Object>
   <Object type="0x1710" id="Seaweed">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x75</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x76</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
      <DisplayId>{oceanTrench.Seaweed}</DisplayId>
   </Object>
   <Object type="0x1711" id="Coral">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7a</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
      <DisplayId>{oceanTrench.Coral}</DisplayId>
   </Object>
   <Object type="0x1712" id="Ocean Wall2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{oceanTrench.Ocean_Wall2}</DisplayId>
   </Object>
   <Object type="0x1713" id="Ocean Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{oceanTrench.Ocean_Wall}</DisplayId>
   </Object>


<!-- OryxCastle -->


   <Object type="0x0d70" id="Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
      <DisplayId>{oryxCastle.Destructible_Castle_Wall}</DisplayId>
   </Object>
   <Object type="0x0d71" id="Suit of Armor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>80</Size>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxCastle.Suit_of_Armor}</DisplayId>
   </Object>
   <Object type="0x0d72" id="Suit of Armor Sm">
      <DisplayId>{oryxCastle.Suit_of_Armor_Sm}</DisplayId>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d73" id="CastleArch Wall Flame">
      <DisplayId>{oryxCastle.CastleArch_Wall_Flame}</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5f</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x63</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x64</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d74" id="CastleArch Wall">
      <DisplayId>{oryxCastle.CastleArch_Wall}</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x65</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d75" id="Castle Wall Blank">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x66</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{oryxCastle.Castle_Wall_Blank}</DisplayId>
   </Object>
   <Object type="0x0d76" id="Castle Brick Wall2">
      <DisplayId>{oryxCastle.Castle_Brick_Wall2}</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x67</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d77" id="Castle Brick Wall3">
      <DisplayId>{oryxCastle.Castle_Brick_Wall3}</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x68</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d78" id="Oryx Stone Guardian Right">
      <DisplayId>{oryxCastle.Oryx_Stone_Guardian_Right}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>21</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>22</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>23</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>0</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>1</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Purple</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x0d79" id="Oryx Stone Guardian Left">
      <DisplayId>{oryxCastle.Oryx_Stone_Guardian_Left}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>3</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>4</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>5</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>6</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>1</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Red</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x0d7a" id="Oryx Guardian TaskMaster">
      <Group>Oryx Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxCastle.Oryx_Guardian_TaskMaster}</DisplayId>
   </Object>
   <Object type="0x0d7b" id="Oryx's Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <DisplayId>{oryxCastle.OryxAPOSs_Chamber_Portal}</DisplayId>
   </Object>
   <Object type="0x0d7c" id="Oryx Guardian Sword">
      <DisplayId>{oryxCastle.Oryx_Guardian_Sword}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/traps_hit</DeathSound>
      <MaxHitPoints>20000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7d" id="Oryx Armor Spawner">
      <Group>Oryx Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxCastle.Oryx_Armor_Spawner}</DisplayId>
   </Object>
   <Object type="0x0d7e" id="Oryx Suit of Armor">
      <DisplayId>{oryxCastle.Oryx_Suit_of_Armor}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7f" id="Oryx Insect Commander">
      <DisplayId>{oryxCastle.Oryx_Insect_Commander}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>3500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>30</Defense>
   </Object>
   <Object type="0x0d80" id="Oryx Insect Minion">
      <DisplayId>{oryxCastle.Oryx_Insect_Minion}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>15</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snakes_hit</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>10</Defense>
      <XpMult>0.2</XpMult>
   </Object>
   <Object type="0x0d81" id="Oryx Eye Warrior">
      <DisplayId>{oryxCastle.Oryx_Eye_Warrior}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/trees_hit</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Eye Warrior Swipe</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x0d82" id="Oryx Brute">
      <DisplayId>{oryxCastle.Oryx_Brute}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Brute Rush</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <Size>200</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Brute Line</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>30</Defense>
      <XpMult>1.6</XpMult>
   </Object>
   <Object type="0x0d83" id="Oryx Knight">
      <DisplayId>{oryxCastle.Oryx_Knight}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dragons_hit</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe Spin</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>100</Damage>
         <Size>160</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Oryx Knight Line</ObjectId>
         <Speed>55</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x0d84" id="Oryx Pet">
      <DisplayId>{oryxCastle.Oryx_Pet}</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <MaxHitPoints>750</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Pet Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>0.2</XpMult>
   </Object>
   <Object type="0x0d85" id="Oryx's Living Floor Fire Down">
      <DisplayId>{oryxCastle.OryxAPOSs_Living_Floor_Fire_Down}</DisplayId>
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x1d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d86" id="Quiet Bomb">
      <Group>Oryx's Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>0</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skull_shrine_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{oryxCastle.Quiet_Bomb}</DisplayId>
   </Object>
   <Object type="0x0d87" id="Oryx's Living Floor">
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x1d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x1f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{oryxCastle.OryxAPOSs_Living_Floor}</DisplayId>
   </Object>


<!-- OryxChamber -->


   <Object type="0x1740" id="Oryx the Mad God 1">
      <DisplayId>{oryxChamber.Oryx_the_Mad_God_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <NoArticle/>
      <Size>100</Size>
      <MaxHitPoints>85000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.35</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>160</Damage>
         <Size>120</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Flame</ObjectId>
         <Speed>100</Speed>
         <Damage>280</Damage>
         <Size>250</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>90</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="9">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>White Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>290</Damage>
         <Size>130</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>White Ball</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>35</Speed>
         <Size>90</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1741" id="Assassin of Oryx">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>24</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Assassin Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{oryxChamber.Assassin_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x1742" id="White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{oryxChamber.White_Moon}</DisplayId>
   </Object>
   <Object type="0x1743" id="White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{oryxChamber.White_Planet}</DisplayId>
   </Object>
   <Object type="0x1744" id="Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Ball</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Eye</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxChamber.Chase_Element}</DisplayId>
   </Object>
   <Object type="0x1745" id="Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Moon Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
      <DisplayId>{oryxChamber.Black_Moon}</DisplayId>
   </Object>
   <Object type="0x1746" id="Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Planet Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{oryxChamber.Black_Planet}</DisplayId>
   </Object>
   <Object type="0x1747" id="Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <DisplayId>{oryxChamber.Anti-Spectator}</DisplayId>
   </Object>
   <Object type="0x1748" id="Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxChamber.Ring_Element}</DisplayId>
   </Object>
   <Object type="0x1749" id="Minion of Oryx">
      <Group>Minions of Oryx</Group>
      <Class>Character</Class>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>12</Defense>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>38</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.3</XpMult>
      <DisplayId>{oryxChamber.Minion_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x174a" id="Guardian Element 1">
      <DisplayId>{oryxChamber.Guardian_Element_1}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174b" id="Guardian Element 2">
      <DisplayId>{oryxChamber.Guardian_Element_2}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174c" id="Guardian Element 3">
      <DisplayId>{oryxChamber.Guardian_Element_3}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174d" id="Guardian Element 4">
      <DisplayId>{oryxChamber.Guardian_Element_4}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174e" id="Outer Guardian Element">
      <DisplayId>{oryxChamber.Outer_Guardian_Element}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- OryxWineCellar -->


   <Object type="0x0de0" id="Abomination of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>140</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{oryxWineCellar.Abomination_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x0de1" id="Monstrosity of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <DisplayId>{oryxWineCellar.Monstrosity_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x0de2" id="Monstrosity Scarab">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0xa0</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <DisplayId>{oryxWineCellar.Monstrosity_Scarab}</DisplayId>
   </Object>
   <Object type="0x0de3" id="Aberrant of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <DisplayId>{oryxWineCellar.Aberrant_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x0de4" id="Aberrant Blaster">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x97</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{oryxWineCellar.Aberrant_Blaster}</DisplayId>
   </Object>
   <Object type="0x0de5" id="Wine Barrel">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x78</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <DisplayId>{oryxWineCellar.Wine_Barrel}</DisplayId>
   </Object>
   <Object type="0x0de6" id="WineSpill Puddle">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7b</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_Puddle}</DisplayId>
   </Object>
   <Object type="0x0de7" id="WineSpill DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_DL}</DisplayId>
   </Object>
   <Object type="0x0de8" id="WineSpill DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_DR}</DisplayId>
   </Object>
   <Object type="0x0de9" id="WineSpill UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_UR}</DisplayId>
   </Object>
   <Object type="0x0dea" id="WineSpill UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_UL}</DisplayId>
   </Object>
   <Object type="0x0deb" id="WineSpill L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x80</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_L}</DisplayId>
   </Object>
   <Object type="0x0dec" id="WineSpill R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x81</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_R}</DisplayId>
   </Object>
   <Object type="0x0ded" id="WineSpill U">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x82</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_U}</DisplayId>
   </Object>
   <Object type="0x0dee" id="WineSpill D">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x83</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_D}</DisplayId>
   </Object>
   <Object type="0x0def" id="WineSpill C">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x84</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <DisplayId>{oryxWineCellar.WineSpill_C}</DisplayId>
   </Object>
   <Object type="0x0df0" id="Purple Goo">
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x89</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Sick</ConditionEffect>
         <ConditionEffect duration="3.4">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{oryxWineCellar.Purple_Goo}</DisplayId>
   </Object>
   <Object type="0x0df1" id="Bile of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>80</Defense>
      <XpMult>0.08</XpMult>
      <DisplayId>{oryxWineCellar.Bile_of_Oryx}</DisplayId>
   </Object>
   <Object type="0x0df2" id="Vintner of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Wine Bomb</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
      <DisplayId>{oryxWineCellar.Vintner_of_Oryx}</DisplayId>
   </Object>


<!-- Permapets -->


   <Object type="0x1500" id="Black Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Black Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Black_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1501" id="Grey Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grey Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grey_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1502" id="Orange Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Orange Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Orange_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1503" id="Tan Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Tan Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Tan_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1504" id="Yellow Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Yellow Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Yellow_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1505" id="Brown Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Brown Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Brown_Pup_Egg}</DisplayId>
   </Object>
   <Object type="0x1506" id="Grey Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grey Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grey_Pup_Egg}</DisplayId>
   </Object>
   <Object type="0x1507" id="Golden Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Golden Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Golden_Pup_Egg}</DisplayId>
   </Object>
   <Object type="0x1508" id="White Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>White Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.White_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1509" id="Blue Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Blue Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Blue_Snail_Egg}</DisplayId>
   </Object>
   <Object type="0x150a" id="Grey Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grey Wolf</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grey_Wolf_Egg}</DisplayId>
   </Object>
   <Object type="0x150b" id="Brown Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Brown Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Brown_Fox_Egg}</DisplayId>
   </Object>
   <Object type="0x150c" id="Green Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Green Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Green_Frog_Egg}</DisplayId>
   </Object>
   <Object type="0x150d" id="Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Lion_Egg}</DisplayId>
   </Object>
   <Object type="0x150e" id="Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0x150f" id="Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Sheepdog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Sheepdog_Egg}</DisplayId>
   </Object>
   <Object type="0x1510" id="Panda Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Panda Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Panda_Egg}</DisplayId>
   </Object>
   <Object type="0x1511" id="Purple Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Purple Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Purple_Snail_Egg}</DisplayId>
   </Object>
   <Object type="0x1512" id="Black Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Black Wolf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Black_Wolf_Egg}</DisplayId>
   </Object>
   <Object type="0x1513" id="Grey Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grey Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grey_Fox_Egg}</DisplayId>
   </Object>
   <Object type="0x1514" id="Purple Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Purple Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Purple_Frog_Egg}</DisplayId>
   </Object>
   <Object type="0x1515" id="White Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>White Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.White_Lion_Egg}</DisplayId>
   </Object>
   <Object type="0x1516" id="Green Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Green Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Green_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0x1517" id="Golden Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Golden Sheepdog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Golden_Sheepdog_Egg}</DisplayId>
   </Object>
   <Object type="0x1518" id="Blue Parrot Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Blue Parrot</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Blue_Parrot_Egg}</DisplayId>
   </Object>
   <Object type="0x1519" id="Chick Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Chick</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Chick_Egg}</DisplayId>
   </Object>
   <Object type="0x151a" id="Pig Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Pig</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Pig_Egg}</DisplayId>
   </Object>
   <Object type="0x151b" id="Sea Slurp Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Sea Slurp</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Sea_Slurp_Egg}</DisplayId>
   </Object>
   <Object type="0x151c" id="Squirrel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Squirrel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Squirrel_Egg}</DisplayId>
   </Object>
   <Object type="0x151d" id="Bat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Bat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Bat_Egg}</DisplayId>
   </Object>
   <Object type="0x151e" id="Lil' Ghost Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Lil' Ghost</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.LilAPOS_Ghost_Egg}</DisplayId>
   </Object>
   <Object type="0x151f" id="Valentine Generator">
      <DisplayId>{permapets.Valentine_Generator}</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>{permapets.Give_this_to_someone_you_care_aboutBANG}</Description>
      <BagType>2</BagType>
      <Activate objectId="Valentine" cooldown="1" hideEffect="false">PermaPet</Activate>
      <InvUse/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x161f" id="Valentine">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Z>0.15</Z>
      <Flying/>
      <Size>40</Size>
      <ShadowSize>70</ShadowSize>
      <DisplayId>{permapets.Valentine}</DisplayId>
   </Object>
   --&gt;
   <Object type="0x1520" id="Leprechaun Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Leprechaun Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Leprechaun_Egg}</DisplayId>
   </Object>
   <Object type="0x1521" id="Lil' Oryx Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Lil' Oryx Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.LilAPOS_Oryx_Egg}</DisplayId>
   </Object>
   <Object type="0x1522" id="Toucan Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Toucan Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Toucan_Egg}</DisplayId>
   </Object>
   <Object type="0x1523" id="Skunk Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Skunk Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Skunk_Egg}</DisplayId>
   </Object>
   <Object type="0x1524" id="Mallard Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Mallard Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Mallard_Egg}</DisplayId>
   </Object>
   <Object type="0x1525" id="Duck Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Duck</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Duck_Egg}</DisplayId>
   </Object>
   <Object type="0x1526" id="Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Eagle_Egg}</DisplayId>
   </Object>
   <Object type="0x1527" id="Turtle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Turtle</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Turtle_Egg}</DisplayId>
   </Object>
   <Object type="0x1528" id="Jelly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Jelly Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Jelly_Egg}</DisplayId>
   </Object>
   <Object type="0x1529" id="Bee Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Bee Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Bee_Egg}</DisplayId>
   </Object>
   <Object type="0x152a" id="Raven Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Raven Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Raven_Egg}</DisplayId>
   </Object>
   <Object type="0x152b" id="Grape Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grape Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grape_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0x152c" id="Grass Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Grass Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Grass_Penguin_Egg}</DisplayId>
   </Object>
   <Object type="0x152d" id="Elf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Aquatic</PetFamily>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Gummy Bear Skin</PetSkin>
      <Activate>CreatePet</Activate>
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      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Class>Equipment</Class>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Soulbound/>
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      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
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      <Description>{permapets.Play_with_this_ball_on_the_beachBANG_(Requires_a_buddyB}</Description>
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      <InvUse/>
      <Activate objectId="Beach Ball" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Class>Equipment</Class>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Snowman Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <DisplayId>{permapets.Snowman_Egg}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <DisplayId>{permapets.Red_Ant_Egg}</DisplayId>
   </Object>
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      <Class>Equipment</Class>
      <Item/>
      <Texture>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
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      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <DisplayId>{permapets.Purple_Ant_Egg}</DisplayId>
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      <Item/>
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         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>{permapets.This_special_sea_slurp_is_trained_to_seek_out_the_elusi}</Description>
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         <EffectInfo name="" description="{permapets.Helps_locate_Beer_Gods_in_the_Realm}"/>
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      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <VaultItem/>
      <Soulbound/>
      <Activate objectId="Beer Slurp" cooldown="10">PermaPet</Activate>
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   <Object type="0x1647" id="Beer Slurp">
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      <Class>Equipment</Class>
      <Item/>
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      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Peppermint Snail Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Oriole</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Relief_Oriole_Egg}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Goldfinch</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Bluebird</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Relief_Bluebird_Egg}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Cardinal</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Relief_Cardinal_Egg}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Werewolf Cub Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Werewolf_Cub_Egg}</DisplayId>
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      <Class>Equipment</Class>
      <Item/>
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      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Tomb Snake</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Tomb_Snake_Egg}</DisplayId>
   </Object>
   <Object type="0x1550" id="Ninja Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Ninja Cat Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Ninja_Cat_Egg}</DisplayId>
   </Object>
   <Object type="0x1551" id="Praying Mantis Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Praying Mantis Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Praying_Mantis_Egg}</DisplayId>
   </Object>
   <Object type="0x1552" id="Dreidel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Dreidel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Dreidel_Egg}</DisplayId>
   </Object>
   <Object type="0x1553" id="Reindeer Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Reindeer Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Reindeer_Egg}</DisplayId>
   </Object>
   <Object type="0x1555" id="Koala Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Koala</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Koala_Egg}</DisplayId>
   </Object>
   <Object type="0x1556" id="USA Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>USA Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.USA_Eagle_Egg}</DisplayId>
   </Object>
   <Object type="0x1557" id="Spirit Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Spirit</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Spirit_Egg}</DisplayId>
   </Object>
   <Object type="0x1558" id="Sprite Star Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>{permapets.A_pet_egg._Use_it_in_the_Pet_Yard_located_in_your_Vault}</Description>
      <PetId>Sprite Star</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <DisplayId>{permapets.Sprite_Star_Egg}</DisplayId>
   </Object>


<!-- Pets -->


   <Object id="Black Cat" type="0x7f05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Cat Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Black_Cat}</DisplayId>
   </Object>
   <Object id="Grey Cat" type="0x7f06">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grey_Cat}</DisplayId>
   </Object>
   <Object id="Orange Cat" type="0x7f07">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Orange Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Orange_Cat}</DisplayId>
   </Object>
   <Object id="Tan Cat" type="0x7f08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tan Cat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Tan_Cat}</DisplayId>
   </Object>
   <Object id="Yellow Cat" type="0x7f09">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Yellow Cat Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Yellow_Cat}</DisplayId>
   </Object>
   <Object id="White Cat" type="0x7f0a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>White Cat Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.White_Cat}</DisplayId>
   </Object>
   <Object id="Brown Pup" type="0x7f0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Pup Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Brown_Pup}</DisplayId>
   </Object>
   <Object id="Grey Pup" type="0x7f0c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Pup Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grey_Pup}</DisplayId>
   </Object>
   <Object id="Golden Pup" type="0x7f0d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Golden Pup Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Golden_Pup}</DisplayId>
   </Object>
   <Object id="Grey Wolf" type="0x7f0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Wolf Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grey_Wolf}</DisplayId>
   </Object>
   <Object id="Brown Fox" type="0x7f0f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Fox Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Brown_Fox}</DisplayId>
   </Object>
   <Object id="Sheepdog" type="0x7f10">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sheepdog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Sheepdog}</DisplayId>
   </Object>
   <Object id="Grey Fox" type="0x7f11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Fox Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grey_Fox}</DisplayId>
   </Object>
   <Object id="Blue Parrot" type="0x7f12">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Parrot Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Blue_Parrot}</DisplayId>
   </Object>
   <Object id="Oriole" type="0x7f13">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Oriole Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Oriole}</DisplayId>
   </Object>
   <Object id="Goldfinch" type="0x7f14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Goldfinch Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Goldfinch}</DisplayId>
   </Object>
   <Object id="Bluebird" type="0x7f15">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bluebird Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Bluebird}</DisplayId>
   </Object>
   <Object id="Cardinal" type="0x7f16">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Cardinal Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Cardinal}</DisplayId>
   </Object>
   <Object id="Elephant" type="0x7f17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Elephant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Elephant}</DisplayId>
   </Object>
   <Object id="Koala" type="0x7f18">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Koala Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Koala}</DisplayId>
   </Object>
   <Object id="Monkey" type="0x7f19">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Monkey Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Monkey}</DisplayId>
   </Object>
   <Object id="Chick" type="0x7f1a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chick Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Chick}</DisplayId>
   </Object>
   <Object id="Pig" type="0x7f1b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Pig Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Pig}</DisplayId>
   </Object>
   <Object id="Duck" type="0x7f1c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Duck Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Duck}</DisplayId>
   </Object>
   <Object id="Squirrel" type="0x7f89">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Squirrel Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Squirrel}</DisplayId>
   </Object>
   <Object id="Hamster" type="0x7f1d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Hamster Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Hamster}</DisplayId>
   </Object>
   <Object id="Raccoon" type="0x7f1e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Raccoon Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Raccoon}</DisplayId>
   </Object>
   <Object id="Dino" type="0x7f1f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dino Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Dino}</DisplayId>
   </Object>
   <Object id="Tomb Snake" type="0x7f20">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tomb Snake Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Tomb_Snake}</DisplayId>
   </Object>
   <Object id="Chameleon" type="0x7f21">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chameleon Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Chameleon}</DisplayId>
   </Object>
   <Object id="Dragonfly" type="0x7f8a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dragonfly Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Dragonfly}</DisplayId>
   </Object>
   <Object id="Black Ant" type="0x7f23">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Ant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Black_Ant}</DisplayId>
   </Object>
   <Object id="Blue Ant" type="0x7f24">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Ant Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Blue_Ant}</DisplayId>
   </Object>
   <Object id="Green Ant" type="0x7f25">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Green_Ant}</DisplayId>
   </Object>
   <Object id="Red Ant" type="0x7f26">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Red Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Red_Ant}</DisplayId>
   </Object>
   <Object id="Purple Ant" type="0x7f27">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Purple_Ant}</DisplayId>
   </Object>
   <Object id="Penguin" type="0x7f28">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Penguin}</DisplayId>
   </Object>
   <Object id="Green Penguin" type="0x7f29">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Green_Penguin}</DisplayId>
   </Object>
   <Object id="Grape Penguin" type="0x7f2a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grape Penguin Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grape_Penguin}</DisplayId>
   </Object>
   <Object id="Grass Penguin" type="0x7f2b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grass Penguin Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Grass_Penguin}</DisplayId>
   </Object>
   <Object id="Blue Snail" type="0x7f2c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Blue_Snail}</DisplayId>
   </Object>
   <Object id="Green Frog" type="0x7f2d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Frog Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Green_Frog}</DisplayId>
   </Object>
   <Object id="Purple Snail" type="0x7f2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Purple_Snail}</DisplayId>
   </Object>
   <Object id="Purple Frog" type="0x7f2f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Frog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Purple_Frog}</DisplayId>
   </Object>
   <Object id="Sea Slurp" type="0x7f30">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sea Slurp Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Sea_Slurp}</DisplayId>
   </Object>
   <Object id="Turtle" type="0x7f31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Turtle Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Turtle}</DisplayId>
   </Object>
   <Object id="Crab" type="0x7f32">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Crab Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Crab}</DisplayId>
   </Object>
   <Object id="Bat" type="0x7f34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Bat}</DisplayId>
   </Object>
   <Object id="Lil' Ghost" type="0x7f35">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Lil' Ghost Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Z>0.15</Z>
      <Flying/>
      <Size>60</Size>
      <DisplayId>{pets.LilAPOS_Ghost}</DisplayId>
   </Object>
   <Object id="Spirit" type="0x7f36">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Spirit Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <ShadowSize>35</ShadowSize>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Spirit}</DisplayId>
   </Object>
   <Object id="Baby" type="0x7f37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Baby Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Baby}</DisplayId>
   </Object>
   <Object id="Dreidel" type="0x7f39">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dreidel Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Dreidel}</DisplayId>
   </Object>
   <Object id="Sprite Star" type="0x7f3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sprite Star Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
      <DisplayId>{pets.Sprite_Star}</DisplayId>
   </Object>
   <Object id="Blue Thing" type="0x7f3b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Thing Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Blue_Thing}</DisplayId>
   </Object>
   <Object id="Robobuddy" type="0x7f3c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Robobuddy Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Robobuddy}</DisplayId>
   </Object>
   <Object id="Helmbot" type="0x7f3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Helmbot Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
      <DisplayId>{pets.Helmbot}</DisplayId>
   </Object>
   <Object id="Lion" type="0x7f3e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lion Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Lion}</DisplayId>
   </Object>
   <Object id="White Lion" type="0x7f3f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Lion Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.White_Lion}</DisplayId>
   </Object>
   <Object id="Ninja Cat" type="0x7f40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Ninja Cat Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Ninja_Cat}</DisplayId>
   </Object>
   <Object id="Golden Sheepdog" type="0x7f41">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Golden Sheepdog Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Golden_Sheepdog}</DisplayId>
   </Object>
   <Object id="Black Wolf" type="0x7f42">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Black Wolf Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Black_Wolf}</DisplayId>
   </Object>
   <Object id="Gold Bulldog" type="0x7f43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gold Bulldog Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Gold_Bulldog}</DisplayId>
   </Object>
   <Object id="Eagle" type="0x7f44">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Eagle}</DisplayId>
   </Object>
   <Object id="Raven" type="0x7f45">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Raven Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Raven}</DisplayId>
   </Object>
   <Object id="USA Eagle" type="0x7f46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>USA Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.USA_Eagle}</DisplayId>
   </Object>
   <Object id="Pigeon" type="0x7f47">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pigeon Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Pigeon}</DisplayId>
   </Object>
   <Object id="Panda" type="0x7f48">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Panda Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Panda}</DisplayId>
   </Object>
   <Object id="Toucan" type="0x7f49">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Toucan Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Toucan}</DisplayId>
   </Object>
   <Object id="Orangutan" type="0x7f4a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Orangutan Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Orangutan}</DisplayId>
   </Object>
   <Object id="Mallard" type="0x7f4b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mallard Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Mallard}</DisplayId>
   </Object>
   <Object id="Turkey" type="0x7f4c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Turkey Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Turkey}</DisplayId>
   </Object>
   <Object id="Skunk" type="0x7f4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skunk Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Skunk}</DisplayId>
   </Object>
   <Object id="Snowy Owl" type="0x7f4e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowy Owl Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Snowy_Owl}</DisplayId>
   </Object>
   <Object id="Reindeer" type="0x7f4f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Reindeer Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Reindeer}</DisplayId>
   </Object>
   <Object id="Baby Dragon" type="0x7f50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Baby_Dragon}</DisplayId>
   </Object>
   <Object id="Bee" type="0x7f52">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bee Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Bee}</DisplayId>
   </Object>
   <Object id="Praying Mantis" type="0x7f53">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Praying Mantis Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Praying_Mantis}</DisplayId>
   </Object>
   <Object id="Karate Red" type="0x7f54">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Red Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Karate_Red}</DisplayId>
   </Object>
   <Object id="Karate Blue" type="0x7f55">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Blue Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Karate_Blue}</DisplayId>
   </Object>
   <Object id="Karate Yellow" type="0x7f56">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Yellow Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Karate_Yellow}</DisplayId>
   </Object>
   <Object id="Karate Purple" type="0x7f57">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Purple Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Karate_Purple}</DisplayId>
   </Object>
   <Object id="Demon Frog" type="0x7f58">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Demon Frog Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Demon_Frog}</DisplayId>
   </Object>
   <Object id="Peppermint Snail" type="0x7f59">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Peppermint Snail Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Peppermint_Snail}</DisplayId>
   </Object>
   <Object id="Gargoyle" type="0x7f5a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gargoyle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Gargoyle}</DisplayId>
   </Object>
   <Object id="Lil' Cyclops" type="0x7f5b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Cyclops Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.LilAPOS_Cyclops}</DisplayId>
   </Object>
   <Object id="Werewolf Cub" type="0x7f5c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Werewolf Cub Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Werewolf_Cub}</DisplayId>
   </Object>
   <Object id="Monster Eye" type="0x7f5d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Monster Eye Skin</DefaultSkin>
      <Z>0.26</Z>
      <Flying/>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
      <DisplayId>{pets.Monster_Eye}</DisplayId>
   </Object>
   <Object id="Skull" type="0x7f5e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Skull}</DisplayId>
   </Object>
   <Object id="Leprechaun" type="0x7f5f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Leprechaun Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Leprechaun}</DisplayId>
   </Object>
   <Object id="Elf" type="0x7f60">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Elf Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Elf}</DisplayId>
   </Object>
   <Object id="Mermaid" type="0x7f61">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mermaid Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Mermaid}</DisplayId>
   </Object>
   <Object id="Jelly" type="0x7f62">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Jelly}</DisplayId>
   </Object>
   <Object id="Gummy Bear" type="0x7f63">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gummy Bear Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Gummy_Bear}</DisplayId>
   </Object>
   <Object id="Snowman" type="0x7f64">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowman Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Snowman}</DisplayId>
   </Object>
   <Object id="Jalapeno" type="0x7f65">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jalapeno Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Jalapeno}</DisplayId>
   </Object>
   <Object id="Redbot" type="0x7f66">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Redbot Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Redbot}</DisplayId>
   </Object>
   <Object id="Funkatron" type="0x7f67">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Funkatron Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Funkatron}</DisplayId>
   </Object>
   <Object id="Tiger" type="0x7f68">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tiger Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Tiger}</DisplayId>
   </Object>
   <Object id="Pink Lion" type="0x7f69">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pink Lion Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Pink_Lion}</DisplayId>
   </Object>
   <Object id="Midnight Wolf" type="0x7f6a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Midnight Wolf Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Midnight_Wolf}</DisplayId>
   </Object>
   <Object id="Golden Hyena" type="0x7f6b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Hyena Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Golden_Hyena}</DisplayId>
   </Object>
   <Object id="Phoenix" type="0x7f6c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phoenix Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Phoenix}</DisplayId>
   </Object>
   <Object id="Griffin" type="0x7f6d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Griffin Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Griffin}</DisplayId>
   </Object>
   <Object id="War Elephant" type="0x7f6e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>War Elephant Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.War_Elephant}</DisplayId>
   </Object>
   <Object id="King Gorilla" type="0x7f6f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King Gorilla Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.King_Gorilla}</DisplayId>
   </Object>
   <Object id="Enraged Yack" type="0x7f70">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Enraged Yack Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Enraged_Yack}</DisplayId>
   </Object>
   <Object id="Night Mare" type="0x7f71">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Night Mare Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Night_Mare}</DisplayId>
   </Object>
   <Object id="Silver Doe" type="0x7f72">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Silver Doe Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Silver_Doe}</DisplayId>
   </Object>
   <Object id="Solar Owl" type="0x7f73">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Solar Owl Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Solar_Owl}</DisplayId>
   </Object>
   <Object id="Tandem Cobra" type="0x7f74">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tandem Cobra Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Tandem_Cobra}</DisplayId>
   </Object>
   <Object id="Poison Drake" type="0x7f75">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Poison Drake Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Poison_Drake}</DisplayId>
   </Object>
   <Object id="Beetleman" type="0x7f76">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Beetleman Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Beetleman}</DisplayId>
   </Object>
   <Object id="Ultrawasp" type="0x7f77">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Ultrawasp Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.2</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>65</ShadowSize>
      <DisplayId>{pets.Ultrawasp}</DisplayId>
   </Object>
   <Object id="Battle Penguin" type="0x7f78">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Battle_Penguin}</DisplayId>
   </Object>
   <Object id="Tank Penguin" type="0x7f79">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tank Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <DisplayId>{pets.Tank_Penguin}</DisplayId>
   </Object>
   <Object id="Golden Crab" type="0x7f7a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Crab Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Golden_Crab}</DisplayId>
   </Object>
   <Object id="Great Shark" type="0x7f7b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Shark Skin</DefaultSkin>
      <ShadowSize>70</ShadowSize>
      <Size>80</Size>
      <Z>0.1</Z>
      <DisplayId>{pets.Great_Shark}</DisplayId>
   </Object>
   <Object id="Blue Landfish" type="0x7f7c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Landfish Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Blue_Landfish}</DisplayId>
   </Object>
   <Object id="Glowing Skull" type="0x7f7d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Glowing Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
      <DisplayId>{pets.Glowing_Skull}</DisplayId>
   </Object>
   <Object id="Monkey Head" type="0x7f7e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Monkey Head Skin</DefaultSkin>
      <Z>0.3</Z>
      <Flying/>
      <Size>80</Size>
      <DisplayId>{pets.Monkey_Head}</DisplayId>
   </Object>
   <Object id="Reaper" type="0x7f7f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Reaper Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Reaper}</DisplayId>
   </Object>
   <Object id="Battle God" type="0x7f80">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle God Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Battle_God}</DisplayId>
   </Object>
   <Object id="Centaur" type="0x7f81">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Centaur Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Centaur}</DisplayId>
   </Object>
   <Object id="Forest Fairy" type="0x7f82">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Forest Fairy Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
      <DisplayId>{pets.Forest_Fairy}</DisplayId>
   </Object>
   <Object id="Lil' Oryx" type="0x7f83">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lil' Oryx Skin</DefaultSkin>
      <Size>60</Size>
      <DisplayId>{pets.LilAPOS_Oryx}</DisplayId>
   </Object>
   <Object id="Shroom" type="0x7f84">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Shroom Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Shroom}</DisplayId>
   </Object>
   <Object id="Great Jelly" type="0x7f85">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <DisplayId>{pets.Great_Jelly}</DisplayId>
   </Object>
   <Object id="Spiderbot" type="0x7f86">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Spiderbot Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Spiderbot}</DisplayId>
   </Object>
   <Object id="Cylindron" type="0x7f87">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cylindron Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Cylindron}</DisplayId>
   </Object>
   <Object id="Gutsbot" type="0x7f88">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Gutsbot Skin</DefaultSkin>
      <Size>80</Size>
      <DisplayId>{pets.Gutsbot}</DisplayId>
   </Object>
   <Object type="0x8000" id="Black Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Black_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8001" id="Grey Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Grey_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8002" id="Orange Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Orange_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8003" id="Tan Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Tan_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8004" id="Yellow Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Yellow_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>92</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8005" id="White Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.White_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>91</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8006" id="Brown Pup Skin">
      <PetSkin/>
      <DisplayId>{pets.Brown_Pup_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8007" id="Grey Pup Skin">
      <PetSkin/>
      <DisplayId>{pets.Grey_Pup_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8008" id="Golden Pup Skin">
      <PetSkin/>
      <DisplayId>{pets.Golden_Pup_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>94</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8009" id="Grey Wolf Skin">
      <PetSkin/>
      <DisplayId>{pets.Grey_Wolf_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800a" id="Brown Fox Skin">
      <PetSkin/>
      <DisplayId>{pets.Brown_Fox_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800b" id="Sheepdog Skin">
      <PetSkin/>
      <DisplayId>{pets.Sheepdog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800c" id="Grey Fox Skin">
      <PetSkin/>
      <DisplayId>{pets.Grey_Fox_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>95</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800d" id="Blue Parrot Skin">
      <PetSkin/>
      <DisplayId>{pets.Blue_Parrot_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800e" id="Oriole Skin">
      <PetSkin/>
      <DisplayId>{pets.Oriole_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>59</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800f" id="Goldfinch Skin">
      <PetSkin/>
      <DisplayId>{pets.Goldfinch_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>60</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8010" id="Bluebird Skin">
      <PetSkin/>
      <DisplayId>{pets.Bluebird_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>61</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8011" id="Cardinal Skin">
      <PetSkin/>
      <DisplayId>{pets.Cardinal_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8012" id="Elephant Skin">
      <PetSkin/>
      <DisplayId>{pets.Elephant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8013" id="Koala Skin">
      <PetSkin/>
      <DisplayId>{pets.Koala_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>70</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8014" id="Monkey Skin">
      <PetSkin/>
      <DisplayId>{pets.Monkey_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>74</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8015" id="Chick Skin">
      <PetSkin/>
      <DisplayId>{pets.Chick_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8016" id="Pig Skin">
      <PetSkin/>
      <DisplayId>{pets.Pig_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8017" id="Duck Skin">
      <PetSkin/>
      <DisplayId>{pets.Duck_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8018" id="Squirrel Skin">
      <PetSkin/>
      <DisplayId>{pets.Squirrel_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8019" id="Hamster Skin">
      <PetSkin/>
      <DisplayId>{pets.Hamster_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801a" id="Raccoon Skin">
      <PetSkin/>
      <DisplayId>{pets.Raccoon_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>75</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801b" id="Dino Skin">
      <PetSkin/>
      <DisplayId>{pets.Dino_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801c" id="Tomb Snake Skin">
      <PetSkin/>
      <DisplayId>{pets.Tomb_Snake_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>64</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801d" id="Chameleon Skin">
      <PetSkin/>
      <DisplayId>{pets.Chameleon_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>76</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801e" id="Dragonfly Skin">
      <PetSkin/>
      <DisplayId>{pets.Dragonfly_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801f" id="Black Ant Skin">
      <PetSkin/>
      <DisplayId>{pets.Black_Ant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>53</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8020" id="Blue Ant Skin">
      <PetSkin/>
      <DisplayId>{pets.Blue_Ant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8021" id="Green Ant Skin">
      <PetSkin/>
      <DisplayId>{pets.Green_Ant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8022" id="Red Ant Skin">
      <PetSkin/>
      <DisplayId>{pets.Red_Ant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8023" id="Purple Ant Skin">
      <PetSkin/>
      <DisplayId>{pets.Purple_Ant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8024" id="Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8025" id="Green Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Green_Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>96</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8026" id="Grape Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Grape_Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8027" id="Grass Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Grass_Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8028" id="Blue Snail Skin">
      <PetSkin/>
      <DisplayId>{pets.Blue_Snail_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8029" id="Green Frog Skin">
      <PetSkin/>
      <DisplayId>{pets.Green_Frog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x802a" id="Purple Snail Skin">
      <PetSkin/>
      <DisplayId>{pets.Purple_Snail_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>97</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802b" id="Purple Frog Skin">
      <PetSkin/>
      <DisplayId>{pets.Purple_Frog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>98</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802c" id="Sea Slurp Skin">
      <PetSkin/>
      <DisplayId>{pets.Sea_Slurp_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802d" id="Turtle Skin">
      <PetSkin/>
      <DisplayId>{pets.Turtle_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802e" id="Crab Skin">
      <PetSkin/>
      <DisplayId>{pets.Crab_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>32</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8030" id="Bat Skin">
      <PetSkin/>
      <DisplayId>{pets.Bat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>103</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8031" id="Lil' Ghost Skin">
      <PetSkin/>
      <DisplayId>{pets.LilAPOS_Ghost_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8032" id="Spirit Skin">
      <PetSkin/>
      <DisplayId>{pets.Spirit_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8033" id="Baby Skin">
      <PetSkin/>
      <DisplayId>{pets.Baby_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>45</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8035" id="Dreidel Skin">
      <PetSkin/>
      <DisplayId>{pets.Dreidel_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>67</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8036" id="Sprite Star Skin">
      <PetSkin/>
      <DisplayId>{pets.Sprite_Star_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8037" id="Blue Thing Skin">
      <PetSkin/>
      <DisplayId>{pets.Blue_Thing_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>77</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8038" id="Robobuddy Skin">
      <PetSkin/>
      <DisplayId>{pets.Robobuddy_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8039" id="Helmbot Skin">
      <PetSkin/>
      <DisplayId>{pets.Helmbot_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>78</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803a" id="Lion Skin">
      <PetSkin/>
      <DisplayId>{pets.Lion_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803b" id="White Lion Skin">
      <PetSkin/>
      <DisplayId>{pets.White_Lion_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803c" id="Ninja Cat Skin">
      <PetSkin/>
      <DisplayId>{pets.Ninja_Cat_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>65</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803d" id="Golden Sheepdog Skin">
      <PetSkin/>
      <DisplayId>{pets.Golden_Sheepdog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>99</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803e" id="Black Wolf Skin">
      <PetSkin/>
      <DisplayId>{pets.Black_Wolf_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>100</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803f" id="Gold Bulldog Skin">
      <PetSkin/>
      <DisplayId>{pets.Gold_Bulldog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8040" id="Eagle Skin">
      <PetSkin/>
      <DisplayId>{pets.Eagle_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8041" id="Raven Skin">
      <PetSkin/>
      <DisplayId>{pets.Raven_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8042" id="USA Eagle Skin">
      <PetSkin/>
      <DisplayId>{pets.USA_Eagle_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8043" id="Pigeon Skin">
      <PetSkin/>
      <DisplayId>{pets.Pigeon_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>80</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8044" id="Panda Skin">
      <PetSkin/>
      <DisplayId>{pets.Panda_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8045" id="Toucan Skin">
      <PetSkin/>
      <DisplayId>{pets.Toucan_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8046" id="Orangutan Skin">
      <PetSkin/>
      <DisplayId>{pets.Orangutan_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>81</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8047" id="Mallard Skin">
      <PetSkin/>
      <DisplayId>{pets.Mallard_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8048" id="Turkey Skin">
      <PetSkin/>
      <DisplayId>{pets.Turkey_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8049" id="Skunk Skin">
      <PetSkin/>
      <DisplayId>{pets.Skunk_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804a" id="Snowy Owl Skin">
      <PetSkin/>
      <DisplayId>{pets.Snowy_Owl_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804b" id="Reindeer Skin">
      <PetSkin/>
      <DisplayId>{pets.Reindeer_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>68</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804c" id="Baby Dragon Skin">
      <PetSkin/>
      <DisplayId>{pets.Baby_Dragon_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x804e" id="Bee Skin">
      <PetSkin/>
      <DisplayId>{pets.Bee_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804f" id="Praying Mantis Skin">
      <PetSkin/>
      <DisplayId>{pets.Praying_Mantis_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>66</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8050" id="Karate Red Skin">
      <PetSkin/>
      <DisplayId>{pets.Karate_Red_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8051" id="Karate Blue Skin">
      <PetSkin/>
      <DisplayId>{pets.Karate_Blue_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8052" id="Karate Yellow Skin">
      <PetSkin/>
      <DisplayId>{pets.Karate_Yellow_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8053" id="Karate Purple Skin">
      <PetSkin/>
      <DisplayId>{pets.Karate_Purple_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8054" id="Demon Frog Skin">
      <PetSkin/>
      <DisplayId>{pets.Demon_Frog_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8055" id="Peppermint Snail Skin">
      <PetSkin/>
      <DisplayId>{pets.Peppermint_Snail_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8056" id="Gargoyle Skin">
      <PetSkin/>
      <DisplayId>{pets.Gargoyle_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8057" id="Lil' Cyclops Skin">
      <PetSkin/>
      <DisplayId>{pets.LilAPOS_Cyclops_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8058" id="Werewolf Cub Skin">
      <PetSkin/>
      <DisplayId>{pets.Werewolf_Cub_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8059" id="Monster Eye Skin">
      <PetSkin/>
      <DisplayId>{pets.Monster_Eye_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>82</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805a" id="Skull Skin">
      <PetSkin/>
      <DisplayId>{pets.Skull_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>83</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805b" id="Leprechaun Skin">
      <PetSkin/>
      <DisplayId>{pets.Leprechaun_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805c" id="Elf Skin">
      <PetSkin/>
      <DisplayId>{pets.Elf_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805d" id="Mermaid Skin">
      <PetSkin/>
      <DisplayId>{pets.Mermaid_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>84</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805e" id="Jelly Skin">
      <PetSkin/>
      <DisplayId>{pets.Jelly_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805f" id="Gummy Bear Skin">
      <PetSkin/>
      <DisplayId>{pets.Gummy_Bear_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8060" id="Snowman Skin">
      <PetSkin/>
      <DisplayId>{pets.Snowman_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8061" id="Jalapeno Skin">
      <PetSkin/>
      <DisplayId>{pets.Jalapeno_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>85</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8062" id="Redbot Skin">
      <PetSkin/>
      <DisplayId>{pets.Redbot_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8063" id="Funkatron Skin">
      <PetSkin/>
      <DisplayId>{pets.Funkatron_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>87</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8064" id="Tiger Skin">
      <PetSkin/>
      <DisplayId>{pets.Tiger_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8065" id="Pink Lion Skin">
      <PetSkin/>
      <DisplayId>{pets.Pink_Lion_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8066" id="Midnight Wolf Skin">
      <PetSkin/>
      <DisplayId>{pets.Midnight_Wolf_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8067" id="Golden Hyena Skin">
      <PetSkin/>
      <DisplayId>{pets.Golden_Hyena_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8068" id="Phoenix Skin">
      <PetSkin/>
      <DisplayId>{pets.Phoenix_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8069" id="Griffin Skin">
      <PetSkin/>
      <DisplayId>{pets.Griffin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806a" id="War Elephant Skin">
      <PetSkin/>
      <DisplayId>{pets.War_Elephant_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806b" id="King Gorilla Skin">
      <PetSkin/>
      <DisplayId>{pets.King_Gorilla_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806c" id="Enraged Yack Skin">
      <PetSkin/>
      <DisplayId>{pets.Enraged_Yack_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806d" id="Night Mare Skin">
      <PetSkin/>
      <DisplayId>{pets.Night_Mare_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>09</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806e" id="Silver Doe Skin">
      <PetSkin/>
      <DisplayId>{pets.Silver_Doe_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>10</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806f" id="Solar Owl Skin">
      <PetSkin/>
      <DisplayId>{pets.Solar_Owl_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>11</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8070" id="Tandem Cobra Skin">
      <PetSkin/>
      <DisplayId>{pets.Tandem_Cobra_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8071" id="Poison Drake Skin">
      <PetSkin/>
      <DisplayId>{pets.Poison_Drake_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8072" id="Beetleman Skin">
      <PetSkin/>
      <DisplayId>{pets.Beetleman_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8073" id="Ultrawasp Skin">
      <PetSkin/>
      <DisplayId>{pets.Ultrawasp_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>15</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8074" id="Battle Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Battle_Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8075" id="Tank Penguin Skin">
      <PetSkin/>
      <DisplayId>{pets.Tank_Penguin_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8076" id="Golden Crab Skin">
      <PetSkin/>
      <DisplayId>{pets.Golden_Crab_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8077" id="Great Shark Skin">
      <PetSkin/>
      <DisplayId>{pets.Great_Shark_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8078" id="Blue Landfish Skin">
      <PetSkin/>
      <DisplayId>{pets.Blue_Landfish_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8079" id="Glowing Skull Skin">
      <PetSkin/>
      <DisplayId>{pets.Glowing_Skull_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807a" id="Monkey Head Skin">
      <PetSkin/>
      <DisplayId>{pets.Monkey_Head_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>22</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807b" id="Reaper Skin">
      <PetSkin/>
      <DisplayId>{pets.Reaper_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807c" id="Battle God Skin">
      <PetSkin/>
      <DisplayId>{pets.Battle_God_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807d" id="Centaur Skin">
      <PetSkin/>
      <DisplayId>{pets.Centaur_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807e" id="Forest Fairy Skin">
      <PetSkin/>
      <DisplayId>{pets.Forest_Fairy_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8084" id="Lil' Oryx Skin">
      <PetSkin/>
      <DisplayId>{pets.LilAPOS_Oryx_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807f" id="Shroom Skin">
      <PetSkin/>
      <DisplayId>{pets.Shroom_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>27</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8080" id="Great Jelly Skin">
      <PetSkin/>
      <DisplayId>{pets.Great_Jelly_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8081" id="Spiderbot Skin">
      <PetSkin/>
      <DisplayId>{pets.Spiderbot_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8082" id="Cylindron Skin">
      <PetSkin/>
      <DisplayId>{pets.Cylindron_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8083" id="Gutsbot Skin">
      <PetSkin/>
      <DisplayId>{pets.Gutsbot_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8090" id="Disabled Pet Skin">
      <PetSkin/>
      <DisplayId>{pets.Disabled_Pet_Skin}</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object id="CloseRangeAttack" type="0x8300">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>7</MinDamage>
         <MaxDamage>200</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{pets.CloseRangeAttack}</DisplayId>
   </Object>
   <Object id="MidRangeAttack" type="0x8301">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>5</MinDamage>
         <MaxDamage>150</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>650</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{pets.MidRangeAttack}</DisplayId>
   </Object>
   <Object id="FarRangeAttack" type="0x8302">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>3</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <DisplayId>{pets.FarRangeAttack}</DisplayId>
   </Object>
   <Object id="Heal" type="0x164">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetHeal"/>
      <Parameters>
         <MaxHeal min="10" max="90" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
      <DisplayId>{pets.Heal}</DisplayId>
   </Object>
   <Object id="MagicHeal" type="0x170">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetMagicHeal"/>
      <Parameters>
         <MaxHeal min="1" max="45" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
      <DisplayId>{pets.MagicHeal}</DisplayId>
   </Object>
   <Object id="AttackClose" type="0x17f">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="CloseRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="4.5"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
      <DisplayId>{pets.AttackClose}</DisplayId>
   </Object>
   <Object id="AttackMid" type="0x180">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="MidRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="6.75"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
      <DisplayId>{pets.AttackMid}</DisplayId>
   </Object>
   <Object id="AttackFar" type="0x181">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="FarRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="9"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
      <DisplayId>{pets.AttackFar}</DisplayId>
   </Object>
   <Object id="ElectricZap" type="0x182">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetZap"/>
      <Parameters>
         <Color value="0xffffff"/>
         <Damage min="5" max="300" curve="exp_incr"/>
         <DamageRange min="5" max="50" curve="linear"/>
         <Delay min="1" max="0" curve="dim_returns"/>
         <ThreatRange min="0.35" max="2" curve="linear"/>
         <Effect>
            <Type value="Paralyzed"/>
            <Probability min="0" max=".2" curve="linear"/>
            <Duration min=".4" max="4" curve="dim_returns"/>
         </Effect>
      </Parameters>
      <DisplayId>{pets.ElectricZap}</DisplayId>
   </Object>
   <Object id="PetSavage" type="0x183">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetSavage"/>
      <Parameters>
         <Tiles min="2.5" max="8" curve="dim_returns"/>
         <Frequency min="8" max=".8" curve="exp_incr"/>
      </Parameters>
      <DisplayId>{pets.PetSavage}</DisplayId>
   </Object>
   <Object id="PetDecoy" type="0x184">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetDecoy"/>
      <Parameters>
         <Radius min="3" max="12" curve="dim_returns"/>
         <Duration min="3" max="8" curve="exp_incr"/>
         <Cooldown min="10" max="3" curve="exp_decr"/>
      </Parameters>
      <DisplayId>{pets.PetDecoy}</DisplayId>
   </Object>
   <Object id="PetRisingFury" type="0x185">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetRisingFury"/>
      <Parameters>
         <MaxChargeTime min="5" max="2" curve="linear"/>
         <MaxDamage min="100" max="1500" curve="exp_incr"/>
         <Cooldown min="3.6" max="0.2" curve="exp_decr"/>
         <Radius min="3" max="8" curve="exp_incr"/>
      </Parameters>
      <DisplayId>{pets.PetRisingFury}</DisplayId>
   </Object>
   <Object id="Attack Close" type="0x192">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>{pets.Shoots_at_any_close-range_enemies_and_deals_heavy_damage.\n\}</Description>
      <DisplayId>{pets.Attack_Close}</DisplayId>
   </Object>
   <Object id="Attack Mid" type="0x194">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>{pets.Shoots_at_any_mid-range_enemies_and_deals_medium_damage.\n\n}</Description>
      <DisplayId>{pets.Attack_Mid}</DisplayId>
   </Object>
   <Object id="Attack Far" type="0x195">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>{pets.Shoots_at_any_nearby_far-range_enemies_and_deals_light_damag}</Description>
      <DisplayId>{pets.Attack_Far}</DisplayId>
   </Object>
   <Object id="Electric" type="0x196">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>AOE Attack</Group>
      <Description>{pets.Zaps_any_enemy_foolish_enough_to_touch_your_pet._This_attack}</Description>
      <DisplayId>{pets.Electric}</DisplayId>
   </Object>
   <Object id="Heal" type="0x197">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Heal</Group>
      <Description>{pets.Heals_you_periodically.\n\nLevel_this_ability_up_to_increase}</Description>
      <DisplayId>{pets.Heal}</DisplayId>
   </Object>
   <Object id="Magic Heal" type="0x198">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Magic Heal</Group>
      <Description>{pets.Restores_your_Magic_Points_periodically.\n\nLevel_this_abili}</Description>
      <DisplayId>{pets.Magic_Heal}</DisplayId>
   </Object>
   <Object id="Savage" type="0x199">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Savage</Group>
      <Description>{pets.Your_pet_will_run_towards_nearby_enemies.\n\nLevel_this_abil}</Description>
      <DisplayId>{pets.Savage}</DisplayId>
   </Object>
   <Object id="Decoy" type="0x19a">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Decoy</Group>
      <Description>{pets.Distracts_enemies_for_a_short_while.\n\nLevel_this_ability_u}</Description>
      <DisplayId>{pets.Decoy}</DisplayId>
   </Object>
   <Object id="Rising Fury" type="0x19b">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>RisingFury</Group>
      <Description>{pets.Standing_still_will_charge_this_attack._Begin_moving_to_rele}</Description>
      <DisplayId>{pets.Rising_Fury}</DisplayId>
   </Object>


<!-- PirateCave -->


   <Object type="0x0927" id="Dreadstump the Pirate King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>3</Defense>
      <Quest/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.8</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>17</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>25</Damage>
         <Speed>130</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Dreadstump_the_Pirate_King}</DisplayId>
   </Object>
   <Object type="0x683" id="Pirate Lieutenant">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>65</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>8</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Pirate_Lieutenant}</DisplayId>
   </Object>
   <Object type="0x684" id="Pirate Commander">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x05</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>10</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Pirate_Commander}</DisplayId>
   </Object>
   <Object type="0x685" id="Pirate Captain">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x06</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>85</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>12</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Pirate_Captain}</DisplayId>
   </Object>
   <Object type="0x686" id="Pirate Admiral">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>95</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>14</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Pirate_Admiral}</DisplayId>
   </Object>
   <Object type="0x687" id="Cave Pirate Brawler">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x02</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Cave_Pirate_Brawler}</DisplayId>
   </Object>
   <Object type="0x688" id="Cave Pirate Sailor">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x03</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Cave_Pirate_Sailor}</DisplayId>
   </Object>
   <Object type="0x689" id="Cave Pirate Veteran">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x04</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{pirateCave.Cave_Pirate_Veteran}</DisplayId>
   </Object>
   <Object type="0x68a" id="Cave Pirate Moll">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x08</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Moll}</DisplayId>
   </Object>
   <Object type="0x68b" id="Cave Pirate Parrot">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Parrot}</DisplayId>
   </Object>
   <Object type="0x68c" id="Cave Pirate Macaw">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0a</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Macaw}</DisplayId>
   </Object>
   <Object type="0x68d" id="Cave Pirate Monkey">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0b</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Monkey}</DisplayId>
   </Object>
   <Object type="0x68e" id="Cave Pirate Hunchback">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0c</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Hunchback}</DisplayId>
   </Object>
   <Object type="0x68f" id="Cave Pirate Cabin Boy">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0d</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <DisplayId>{pirateCave.Cave_Pirate_Cabin_Boy}</DisplayId>
   </Object>


<!-- Players -->


   <Object type="0x0300" id="Rogue">
      <Class>Player</Class>
      <Description>{players.The_rogue_relies_on_his_speed_to_deal_damage_at_medium_ra}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xa56, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>199</UnlockCost>
      <DisplayId>{players.Rogue}</DisplayId>
   </Object>
   <Object type="0x0307" id="Archer">
      <Class>Player</Class>
      <Description>{players.The_archer_has_a_long-range_attack_and_can_acquire_very_p}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 15, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xa61, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>199</UnlockCost>
      <DisplayId>{players.Archer}</DisplayId>
   </Object>
   <Object type="0x030e" id="Wizard">
      <Class>Player</Class>
      <Description>{players.The_wizard_deals_damage_from_a_long_distance_and_blasts_e}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 11, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xa2e, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockCost>0</UnlockCost>
      <DisplayId>{players.Wizard}</DisplayId>
   </Object>
   <Object type="0x0310" id="Priest">
      <Class>Player</Class>
      <Description>{players.The_priest_attacks_at_long_range_and_can_heal_himself_and}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 4, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xa31, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="55">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>50</UnlockCost>
      <DisplayId>{players.Priest}</DisplayId>
   </Object>
   <Object type="0x031d" id="Warrior">
      <Class>Player</Class>
      <Description>{players.The_warrior_wears_strong_armor_and_uses_his_magic_helmet_}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 16, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a66, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0300">Rogue</UnlockLevel>
      <UnlockCost>199</UnlockCost>
      <DisplayId>{players.Warrior}</DisplayId>
   </Object>
   <Object type="0x031e" id="Knight">
      <Class>Player</Class>
      <Description>{players.The_knight_fights_at_close_range,_wears_very_heavy_armor,}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 5, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a08, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">15</Attack>
      <Defense max="40">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>499</UnlockCost>
      <DisplayId>{players.Knight}</DisplayId>
   </Object>
   <Object type="0x031f" id="Paladin">
      <Class>Player</Class>
      <Description>{players.The_paladin_can_deal_damage_at_close_range,_wear_armor_an}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0xa52, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="30">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="45">10</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
      <DisplayId>{players.Paladin}</DisplayId>
   </Object>
   <Object type="0x0320" id="Assassin">
      <Class>Player</Class>
      <Description>{players.The_assassin_fights_from_medium_range_and_uses_poison_to_}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 18, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xaa3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="60">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="60">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>499</UnlockCost>
      <DisplayId>{players.Assassin}</DisplayId>
   </Object>
   <Object type="0x0321" id="Necromancer">
      <Class>Player</Class>
      <Description>{players.The_necromancer_drains_life_from_his_enemies_to_heal_hims}</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 19, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xaaa, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
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   </Object>
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         <Texture>
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         <Texture>
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         <Texture>
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      <Texture>
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      <Texture>
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   </Object>
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      <Texture>
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         <Index>0x4EC</Index>
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      <AngleCorrection>3</AngleCorrection>
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   <Object type="0xcf3" id="Terror Orb">
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      <Texture>
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   </Object>
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      <Texture>
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      <Texture>
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   </Object>
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         <Texture>
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         </Texture>
         <Texture>
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   <Object type="0xcf7" id="Cleaved Eyeball">
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      <Texture>
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      <AngleCorrection>0</AngleCorrection>
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   <Object type="0x2357" id="Great Geb Shot">
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      <Texture>
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   <Object type="0x2358" id="Soul Orb">
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      <Texture>
         <File>lofiObj3</File>
         <Index>0x517</Index>
      </Texture>
      <AngleCorrection>2</AngleCorrection>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x2359" id="Soul Vortex">
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      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x235A" id="Fairy Bullet">
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      <Texture>
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   <Object type="0x235B" id="Fairy Bolt">
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      <Texture>
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      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2376" id="Dark Purple Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
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      </Texture>
   </Object>
   <Object type="0x2377" id="Pfiffel Esben Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x552</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2378" id="Icicle Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
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   <Object type="0x2379" id="Salju Slash">
      <Class>Projectile</Class>
      <Texture>
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      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x237a" id="Killer Carols">
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         </Texture>
         <Texture>
            <File>lofiObj3</File>
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         </Texture>
      </RandomTexture>
      <Rotation>185</Rotation>
   </Object>
   <Object type="0x237b" id="Gift Parade">
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      <RandomTexture>
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         </Texture>
         <Texture>
            <File>lofiObj3</File>
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         </Texture>
         <Texture>
            <File>lofiObj3</File>
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      </RandomTexture>
      <Rotation>185</Rotation>
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   <Object type="0x21a4" id="Spooky Sparkle">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x53E</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
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   <Object type="0x21a5" id="Spooky Sparkle 9000">
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      <Texture>
         <File>lofiObj3</File>
         <Index>0x53F</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa22b" id="Ancient Magic">
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      <Texture>
         <File>lofiObj3</File>
         <Index>0x542</Index>
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      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa22c" id="Morer Ancienter Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x543</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>


<!-- PuppetMaster -->


   <Object type="0x7433" id="The Puppet Master">
      <DisplayId>{puppetMaster.The_Puppet_Master}</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
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         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>80</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743e" id="Puppet Wizard 2">
      <DisplayId>{puppetMaster.Puppet_Wizard_2}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
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            <File>lofiObj3</File>
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      </AltTexture>
      <AltTexture id="3">
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      </AltTexture>
      <AltTexture id="4">
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      </AltTexture>
   </Object>
   <Object type="0x743f" id="Puppet Knight 2">
      <DisplayId>{puppetMaster.Puppet_Knight_2}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7437" id="Puppet Priest">
      <DisplayId>{puppetMaster.Puppet_Priest}</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
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      <AltTexture id="3">
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      <AltTexture id="4">
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      </AltTexture>
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   <Object type="0x7440" id="Puppet Priest 2">
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      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
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         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
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      </AltTexture>
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      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <DazedImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
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         <Speed>60</Speed>
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         <MaxDamage>1</MaxDamage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="3.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>100</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7444" id="Oryx Puppet">
      <DisplayId>{puppetMaster.Oryx_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Boss</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.3</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
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         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>85</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7445" id="Minion Puppet">
      <DisplayId>{puppetMaster.Minion_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Minion</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1.3</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7446" id="Mini Guardian Element">
      <DisplayId>{puppetMaster.Mini_Guardian_Element}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Size>65</Size>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>55</Speed>
         <LifetimeMS>920</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7435" id="Puppet Wizard">
      <DisplayId>{puppetMaster.Puppet_Wizard}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
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            <File>lofiObj3</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
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            <File>lofiObj3</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
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         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7436" id="Puppet Knight">
      <DisplayId>{puppetMaster.Puppet_Knight}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7442" id="Assassin Puppet">
      <DisplayId>{puppetMaster.Assassin_Puppet}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Speed>75</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7439" id="Healer Puppet">
      <DisplayId>{puppetMaster.Healer_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Speed>50</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x743a" id="Archer Puppet">
      <DisplayId>{puppetMaster.Archer_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>115</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>50</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>95</Speed>
         <Damage>125</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x743b" id="Rogue Puppet">
      <DisplayId>{puppetMaster.Rogue_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>110</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>50</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x744e" id="Warrior Puppet">
      <DisplayId>{puppetMaster.Warrior_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>109</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7450" id="Paladin Puppet">
      <DisplayId>{puppetMaster.Paladin_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>Support</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>114</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>70</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7451" id="Necromancer Puppet">
      <DisplayId>{puppetMaster.Necromancer_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>111</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x7452" id="Mystic Puppet">
      <DisplayId>{puppetMaster.Mystic_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>85</Size>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7453" id="Sorcerer Puppet">
      <DisplayId>{puppetMaster.Sorcerer_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>108</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7457" id="Puppet Bomb">
      <DisplayId>{puppetMaster.Puppet_Bomb}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7455" id="Puppet Bomb 2">
      <DisplayId>{puppetMaster.Puppet_Bomb_2}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7456" id="Sorc Bomb Thrower">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <DisplayId>{puppetMaster.Sorc_Bomb_Thrower}</DisplayId>
   </Object>
   <Object type="0x7458" id="Trickster Puppet">
      <DisplayId>{puppetMaster.Trickster_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7454" id="Trickster Decoys">
      <DisplayId>{puppetMaster.Trickster_Decoys}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <MinDamage>0</MinDamage>
         <MaxDamage>0</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7459" id="Ninja Puppet">
      <DisplayId>{puppetMaster.Ninja_Puppet}</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Ninja Star Silver</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7441" id="Puppet Loot Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{puppetMaster.Puppet_Loot_Chest}</DisplayId>
   </Object>
   <Object type="0x7447" id="Puppet Treasure Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{puppetMaster.Puppet_Treasure_Chest}</DisplayId>
   </Object>


<!-- STesting -->


   <Object type="0x50a" id="atst Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x161</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x161</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x741a" id="atst Low Range Obj">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>


<!-- Shatters -->


   <Object type="0x0727e" id="The Shatters">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Shatters</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44e</Index>
      </Texture>
      <DisplayId>{shatters.The_Shatters}</DisplayId>
   </Object>
   <Object type="0x717a" id="shtrs Wooden Gate">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x453</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{shatters.shtrs_Wooden_Gate}</DisplayId>
   </Object>
   <Object type="0x717b" id="shtrs Shattered Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x454</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x455</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x456</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x457</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <DisplayId>{shatters.shtrs_Shattered_Walls}</DisplayId>
   </Object>
   <Object type="0x717e" id="shtrs Abandoned Switch 1">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_1}</DisplayId>
   </Object>
   <Object type="0x724a" id="shtrs Abandoned Switch 2">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_2}</DisplayId>
   </Object>
   <Object type="0x724b" id="shtrs Abandoned Switch 3">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_3}</DisplayId>
   </Object>
   <Object type="0x724c" id="shtrs Abandoned Switch 4">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_4}</DisplayId>
   </Object>
   <Object type="0x724d" id="shtrs Abandoned Switch 5">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_5}</DisplayId>
   </Object>
   <Object type="0x724e" id="shtrs Abandoned Switch 6">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_6}</DisplayId>
   </Object>
   <Object type="0x727c" id="shtrs Abandoned Switch 7">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_7}</DisplayId>
   </Object>
   <Object type="0x727d" id="shtrs Abandoned Switch 8">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_8}</DisplayId>
   </Object>
   <Object type="0x736e" id="shtrs Abandoned Switch 10">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{shatters.shtrs_Abandoned_Switch_10}</DisplayId>
   </Object>
   <Object type="0x736f" id="shtrs Abandoned Switch 9">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
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      <HitSound>monster/pirates_hit</HitSound>
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         <MaxDamage>130</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x729e" id="shtrs Blizzard">
      <DisplayId>{shatters.shtrs_Blizzard}</DisplayId>
      <Class>Character</Class>
      <Group>Archmage Phoenixes</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>65000</MaxHitPoints>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>100</Defense>
      <XpMult>1.25</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>45</Speed>
         <Damage>150</Damage>
         <LifetimeMS>4445</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x729f" id="shtrs BirdSpawn 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_BirdSpawn_1}</DisplayId>
   </Object>
   <Object type="0x730a" id="shtrs BirdSpawn 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_BirdSpawn_2}</DisplayId>
   </Object>
   <Object type="0x730b" id="shtrs Bird Check">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Bird_Check}</DisplayId>
   </Object>
   <Object type="0x730d" id="shtrs Ice Shield 2">
      <DisplayId>{shatters.shtrs_Ice_Shield_2}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Size>150</Size>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>3200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x730e" id="shtrs Ice Portal 2">
      <DisplayId>{shatters.shtrs_Ice_Portal_2}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x149</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x730f" id="shtrs Fire Portal 2">
      <DisplayId>{shatters.shtrs_Fire_Portal_2}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x14a</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x731c" id="shtrs The Cursed Crown">
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>0.0</XpMult>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>83</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>84</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>85</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>86</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>87</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>81</Index>
         </AnimatedTexture>
      </AltTexture>
      <DisplayId>{shatters.shtrs_The_Cursed_Crown}</DisplayId>
   </Object>
   <Object type="0x731e" id="shtrs Green Crystal">
      <DisplayId>{shatters.shtrs_Green_Crystal}</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x731f" id="shtrs Yellow Crystal">
      <DisplayId>{shatters.shtrs_Yellow_Crystal}</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x732a" id="shtrs Red Crystal">
      <DisplayId>{shatters.shtrs_Red_Crystal}</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x732b" id="shtrs Blue Crystal">
      <DisplayId>{shatters.shtrs_Blue_Crystal}</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x732c" id="shtrs Crystal Check">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Crystal_Check}</DisplayId>
   </Object>
   <Object type="0x732d" id="shtrs Add Lava">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Add_Lava}</DisplayId>
   </Object>
   <Object type="0x732e" id="shtrs Final Mediator Lava">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Final_Mediator_Lava}</DisplayId>
   </Object>
   <Object type="0x732f" id="shtrs Laser1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser1}</DisplayId>
   </Object>
   <Object type="0x733a" id="shtrs Laser2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser2}</DisplayId>
   </Object>
   <Object type="0x733b" id="shtrs Laser3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser3}</DisplayId>
   </Object>
   <Object type="0x733c" id="shtrs Laser4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser4}</DisplayId>
   </Object>
   <Object type="0x733d" id="shtrs Laser5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser5}</DisplayId>
   </Object>
   <Object type="0x733e" id="shtrs Laser6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <DisplayId>{shatters.shtrs_Laser6}</DisplayId>
   </Object>
   <Object type="0x733f" id="shtrs Lava Souls">
      <DisplayId>{shatters.shtrs_Lava_Souls}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x734a" id="shtrs Soul Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <ParalyzeImmune/>
      <DisplayId>{shatters.shtrs_Soul_Spawner}</DisplayId>
   </Object>
   <Object type="0x737d" id="shtrs Bridge Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Bridge_Balloon_Spawner}</DisplayId>
   </Object>
   <Object type="0x737e" id="shtrs Mage Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Mage_Balloon_Spawner}</DisplayId>
   </Object>
   <Object type="0x737f" id="shtrs King Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_King_Balloon_Spawner}</DisplayId>
   </Object>
   <Object type="0x731a" id="shtrs Loot Balloon Bridge">
      <DisplayId>{shatters.shtrs_Loot_Balloon_Bridge}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x737b" id="shtrs Loot Balloon Mage">
      <DisplayId>{shatters.shtrs_Loot_Balloon_Mage}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x737c" id="shtrs Loot Balloon King">
      <DisplayId>{shatters.shtrs_Loot_Balloon_King}</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7380" id="shtrs Pause Watcher">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shatters.shtrs_Pause_Watcher}</DisplayId>
   </Object>


<!-- Shore -->


   <Object type="0x600" id="Pirate">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Pirate}</DisplayId>
   </Object>
   <Object type="0x601" id="Piratess">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Piratess}</DisplayId>
   </Object>
   <Object type="0x602" id="Snake">
      <Group>Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Snake}</DisplayId>
   </Object>
   <Object type="0x603" id="Poison Scorpion">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>7</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Poison_Scorpion}</DisplayId>
   </Object>
   <Object type="0x604" id="Scorpion Queen">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>1</Level>
      <XpMult>2</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <DisplayId>{shore.Scorpion_Queen}</DisplayId>
   </Object>
   <Object type="0x0953" id="Bandit Leader">
      <Group>Bandits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>2</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Bandit_Leader}</DisplayId>
   </Object>
   <Object type="0x0954" id="Bandit Enemy">
      <Group>Bandits</Group>
      <DisplayId>{shore.Bandit_Enemy}</DisplayId>
      <Enemy/>
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         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>8</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60e" id="Red Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Salmon Missile</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Red_Gelatinous_Cube}</DisplayId>
   </Object>
   <Object type="0x60f" id="Purple Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>12</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
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      <DisplayId>{shore.Purple_Gelatinous_Cube}</DisplayId>
   </Object>
   <Object type="0x610" id="Green Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbe</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{shore.Green_Gelatinous_Cube}</DisplayId>
   </Object>


<!-- Skins -->


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      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
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      <DisplayId>{skins.Bandit}</DisplayId>
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      <Class>Skin</Class>
      <AnimatedTexture>
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         <Index>1</Index>
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      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
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      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
      <DisplayId>{skins.Merlin}</DisplayId>
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      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>3</Index>
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      <UnlockLevel>10</UnlockLevel>
      <DisplayId>{skins.Traditional}</DisplayId>
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      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
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      <DisplayId>{skins.Juggernaut}</DisplayId>
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      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
      <DisplayId>{skins.Knight_of_the_Round}</DisplayId>
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      <AnimatedTexture>
         <File>playerskins</File>
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      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
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      <DisplayId>{skins.Decorated_Paladin}</DisplayId>
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      <Class>Skin</Class>
      <AnimatedTexture>
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      <PlayerClassType>0x0320</PlayerClassType>
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      <DisplayId>{skins.Stealth}</DisplayId>
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      <AnimatedTexture>
         <File>playerskins</File>
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      <AnimatedTexture>
         <File>playerskins</File>
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      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
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      <AnimatedTexture>
         <File>playerskins</File>
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      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
      <DisplayId>{skins.Slime_Archer}</DisplayId>
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   <Object type="0x0389" id="Slime Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
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      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
      <DisplayId>{skins.Slime_Priest}</DisplayId>
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      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
      <DisplayId>{skins.Agent}</DisplayId>
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      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
      <DisplayId>{skins.Brigand}</DisplayId>
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      <AnimatedTexture>
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      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Granted by crafting the Steam Holiday Sale 2013 badge.</UnlockSpecial>
      <DisplayId>{skins.Gentleman}</DisplayId>
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      <AnimatedTexture>
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      <UnlockSpecial>Winter 2013 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Scarlett}</DisplayId>
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      <AnimatedTexture>
         <File>playerskins</File>
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      <UnlockSpecial>Winter 2013 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Shoveguy}</DisplayId>
   </Object>
   <Object type="0x0386" id="Iceman">
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      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
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      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Winter 2013 Gift.</UnlockSpecial>
      <DisplayId>{skins.Iceman}</DisplayId>
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      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
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      <UnlockSpecial>Winter 2013 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Slime_Ninja}</DisplayId>
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   <Object type="0x0393" id="Bashing Bride">
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      <AnimatedTexture>
         <File>playerskins</File>
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      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Bashing_Bride}</DisplayId>
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   <Object type="0x0394" id="Eligible Bachelor">
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      <AnimatedTexture>
         <File>playerskins</File>
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      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Eligible_Bachelor}</DisplayId>
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   <Object type="0x0374" id="Nun">
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      <AnimatedTexture>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
      <DisplayId>{skins.Witch_Doctor}</DisplayId>
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      <UnlockSpecial>Month of the Mad God 2014 Release</UnlockSpecial>
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      <UnlockSpecial>Project Realmway 2 Winner, June 2014</UnlockSpecial>
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   <Object type="0x2335" id="Slime Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Sorcerer}</DisplayId>
   </Object>
   <Object type="0x2336" id="Slime Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Trickster}</DisplayId>
   </Object>
   <Object type="0x2342" id="Slime Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Mystic}</DisplayId>
   </Object>
   <Object type="0x2343" id="Slime Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Huntress}</DisplayId>
   </Object>
   <Object type="0x2344" id="Slime Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Necromancer}</DisplayId>
   </Object>
   <Object type="0x2345" id="Slime Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Assassin}</DisplayId>
   </Object>
   <Object type="0x2346" id="Slime Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Paladin}</DisplayId>
   </Object>
   <Object type="0x2347" id="Slime Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Rogue}</DisplayId>
   </Object>
   <Object type="0x2348" id="Slime Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
      <DisplayId>{skins.Slime_Warrior}</DisplayId>
   </Object>
   <Object type="0x744a" id="Puppet Master">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Looted by those who defeat the Puppet Master in his theatre.</UnlockSpecial>
      <DisplayId>{skins.Puppet_Master}</DisplayId>
   </Object>
   <Object type="0x744b" id="Jester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Looted by those who defeat the Puppet Master in his Theatre. Thanks to: Thq32df and ViciousTwo </UnlockSpecial>
      <DisplayId>{skins.Jester}</DisplayId>
   </Object>
   <Object type="0x745D" id="Ghost Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014</UnlockSpecial>
      <DisplayId>{skins.Ghost_Huntress}</DisplayId>
   </Object>
   <Object type="0x745E" id="Skeleton Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014</UnlockSpecial>
      <DisplayId>{skins.Skeleton_Warrior}</DisplayId>
   </Object>
   <Object type="0x745F" id="Infected Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014</UnlockSpecial>
      <DisplayId>{skins.Infected_Assassin}</DisplayId>
   </Object>
   <Object type="0x7467" id="Huntsman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: WunderWafe</UnlockSpecial>
      <DisplayId>{skins.Huntsman}</DisplayId>
   </Object>
   <Object type="0x7468" id="Demon Spawn">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: WunderWafe</UnlockSpecial>
      <DisplayId>{skins.Demon_Spawn}</DisplayId>
   </Object>
   <Object type="0x7469" id="Dark Elf Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.Dark_Elf_Huntress}</DisplayId>
   </Object>
   <Object type="0x7478" id="Hunchback">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Hawkmin</UnlockSpecial>
      <DisplayId>{skins.Hunchback}</DisplayId>
   </Object>
   <Object type="0x7479" id="Vampiress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.Vampiress}</DisplayId>
   </Object>
   <Object type="0x747A" id="Frankenstein's Monster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.FrankensteinAPOSs_Monster}</DisplayId>
   </Object>
   <Object type="0x7470" id="Jack the Ripper">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.Jack_the_Ripper}</DisplayId>
   </Object>
   <Object type="0x7471" id="Death">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Thqdfthqdf</UnlockSpecial>
      <DisplayId>{skins.Death}</DisplayId>
   </Object>
   <Object type="0x7472" id="Tiny Avatar">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: DG</UnlockSpecial>
      <DisplayId>{skins.Tiny_Avatar}</DisplayId>
   </Object>
   <Object type="0x7473" id="Zombie Nurse">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Thqdfthqdf</UnlockSpecial>
      <DisplayId>{skins.Zombie_Nurse}</DisplayId>
   </Object>
   <Object type="0x2310" id="Ascended Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014.</UnlockSpecial>
      <DisplayId>{skins.Ascended_Sorcerer}</DisplayId>
   </Object>
   <Object type="0x7475" id="Mischievous Imp">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.Mischievous_Imp}</DisplayId>
   </Object>
   <Object type="0x7476" id="Vampire Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Thqdfthqdf</UnlockSpecial>
      <DisplayId>{skins.Vampire_Hunter}</DisplayId>
   </Object>
   <Object type="0x7477" id="Poltergeist">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Unlocked during Halloween 2014. Thanks to: Beige</UnlockSpecial>
      <DisplayId>{skins.Poltergeist}</DisplayId>
   </Object>
   <Object type="0x0401" id="Oryx Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Oryx_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x745A" id="Geb Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Geb_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x745B" id="Phylactery Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Phylactery_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x745C" id="Swoll Paladin Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Swoll_Paladin_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x21a6" id="Skuld Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Skuld_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x0402" id="Twilight Archmage Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
      <DisplayId>{skins.Twilight_Archmage_Set_Skin}</DisplayId>
   </Object>
   <Object type="0x0403" id="Olive Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <ActivateOnEquipAll skinType="0x0403" size="70" color="0xF5F5DC">ChangeSkin</ActivateOnEquipAll>
      <NoSkinSelect/>
      <DisplayId>{skins.Olive_Gladiator}</DisplayId>
   </Object>
   <Object type="0x0404" id="Ivory Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
      <DisplayId>{skins.Ivory_Gladiator}</DisplayId>
   </Object>


<!-- SnakePit -->


   <Object type="0x0e28" id="Snakepit Guard Spawner">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <StasisImmune/>
      <DisplayId>{snakePit.Snakepit_Guard_Spawner}</DisplayId>
   </Object>
   <Object type="0x0e27" id="Snakepit Button">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <DrawOnGround/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x08</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x09</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{snakePit.Snakepit_Button}</DisplayId>
   </Object>
   <Object type="0x0e26" id="Snakepit Guard">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_death</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <XpMult>1.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Snake Spit</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>55</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Snake Ball Spinner</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
      <DisplayId>{snakePit.Snakepit_Guard}</DisplayId>
   </Object>
   <Object type="0x0e25" id="Snakepit Dart Thrower">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0a</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Snakepit Dart</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <DisplayId>{snakePit.Snakepit_Dart_Thrower}</DisplayId>
   </Object>
   <Object type="0x0917" id="Stheno the Snake Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>19</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{snakePit.Stheno_the_Snake_Queen}</DisplayId>
   </Object>
   <Object type="0x0918" id="Stheno Pet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{snakePit.Stheno_Pet}</DisplayId>
   </Object>
   <Object type="0x0919" id="Stheno Swarm">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{snakePit.Stheno_Swarm}</DisplayId>
   </Object>
   <Object type="0x0223" id="Pit Snake">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Pit_Snake}</DisplayId>
   </Object>
   <Object type="0x0224" id="Pit Viper">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>20</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Pit_Viper}</DisplayId>
   </Object>
   <Object type="0x0225" id="Fire Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xed</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Fire_Python}</DisplayId>
   </Object>
   <Object type="0x0226" id="Brown Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xee</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Brown_Python}</DisplayId>
   </Object>
   <Object type="0x0227" id="Yellow Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xef</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Yellow_Python}</DisplayId>
   </Object>
   <Object type="0x0228" id="Greater Pit Snake">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Greater_Pit_Snake}</DisplayId>
   </Object>
   <Object type="0x0229" id="Greater Pit Viper">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x58</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{snakePit.Greater_Pit_Viper}</DisplayId>
   </Object>


<!-- SpriteWorld -->


   <Object type="0x0d00" id="Native Fire Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Fire_Sprite}</DisplayId>
   </Object>
   <Object type="0x0d01" id="Native Ice Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Ice_Sprite}</DisplayId>
   </Object>
   <Object type="0x0d02" id="Native Magic Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Magic_Sprite}</DisplayId>
   </Object>
   <Object type="0x0d03" id="Native Nature Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Nature_Sprite}</DisplayId>
   </Object>
   <Object type="0x0d04" id="Native Darkness Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Darkness_Sprite}</DisplayId>
   </Object>
   <Object type="0x0d05" id="Native Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
      <DisplayId>{spriteWorld.Native_Sprite_God}</DisplayId>
   </Object>
   <Object type="0x0d06" id="Limon the Sprite God">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x36</Index>
      </Texture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>100</Size>
      <Defense>16</Defense>
      <Flying/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Enemy/>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <Size>110</Size>
         <LifetimeMS>2300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{spriteWorld.Limon_the_Sprite_God}</DisplayId>
   </Object>
   <Object id="Limon GroundShot" type="0x0bb0">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{spriteWorld.Limon_GroundShot}</DisplayId>
   </Object>
   <Object id="Limon SafeGround" type="0x0bb1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <DisplayId>{spriteWorld.Limon_SafeGround}</DisplayId>
   </Object>
   <Object type="0x0d07" id="Limon Element 1">
      <DisplayId>{spriteWorld.Limon_Element_1}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d08" id="Limon Element 2">
      <DisplayId>{spriteWorld.Limon_Element_2}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d09" id="Limon Element 3">
      <DisplayId>{spriteWorld.Limon_Element_3}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d0a" id="Limon Element 4">
      <DisplayId>{spriteWorld.Limon_Element_4}</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>


<!-- StaticObjects -->


   <Object type="0x0100" id="Tree A">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0101" id="Tree B">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4a</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0102" id="Tree Leafless">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0103" id="Tree Dead">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0104" id="Tree Jungle">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0105" id="Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4e</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0106" id="Shrub">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4f</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0107" id="Rock Grey">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x59</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0108" id="Rock Brown">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5a</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0109" id="Small Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6c</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010a" id="Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x50</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010b" id="Black Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x51</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010c" id="Jungle Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x52</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0110" id="Large Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x0111" id="White Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0112" id="Pink Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0113" id="Large Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0114" id="Small Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0120" id="Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0121" id="Grey Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x02</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0122" id="Destructible Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x03</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x06</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0130" id="Wooden Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0131" id="Wooden Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb2</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0140" id="Dirt Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x01</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0150" id="Red Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x30</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0151" id="Red Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x32</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x31</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
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      <BlocksSight/>
   </Object>
   <Object type="0x2370" id="Curtains Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x199</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2371" id="Curtains Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x19a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19c</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>


<!-- TTesting -->


   <Object type="0x099b" id="Jeebs">
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>7632526</Id>
         <Right/>
      </RemoteTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>


<!-- TempObjects -->


   <Object type="0x0e19" id="TestChicken Small">
      <DisplayId>Oryx Chicken Minion</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e18" id="Test Egg">
      <DisplayId>Egg</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x27</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x28</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x29</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2b</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>650000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0e17" id="TestChicken 2">
      <DisplayId>Giant Oryx Chicken</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>55</Defense>
      <XpMult>0.35</XpMult>
      <Size>40</Size>
      <ShadowSize>80</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Magic Star Super</ObjectId>
         <Damage>300</Damage>
         <Speed>20</Speed>
         <Size>200</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Magic Star</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Feather</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e78" id="Nexus Crier">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>84</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>


<!-- TestingObjects -->


   <Object type="0x0932" id="Oryx the Mad God 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>60</Defense>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>1</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0944" id="Henchman of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0928" id="Ghost King">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>95</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>15</Level>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0929" id="Ghost Master">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>2</Defense>
      <XpMult>0.01</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092d" id="Actual Ghost King">
      <DisplayId>Ghost King</DisplayId>
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>95</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>15</Level>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092a" id="Small Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x092b" id="Medium Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>7</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x092c" id="Large Ghost">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>180</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091b" id="Lich">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>9</Level>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091c" id="Actual Lich">
      <DisplayId>Lich</DisplayId>
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>9</Level>
      <XpMult>1.5</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091d" id="Phylactery Bearer">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>0.3</XpMult>
      <Projectile id="0">
         <ObjectId>Sparkling Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>50</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x091e" id="Haunted Spirit">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.3</XpMult>
      <Projectile id="0">
         <ObjectId>Eldritch Zap</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x091f" id="Ent Ancient">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>11</Level>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0920" id="Actual Ent Ancient">
      <DisplayId>Ent Ancient</DisplayId>
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>15</Defense>
      <Hero/>
      <Quest/>
      <Level>11</Level>
      <XpMult>3.2</XpMult>
      <Projectile id="0">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>40</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>70</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>45</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Bark Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Bark Bolt</ObjectId>
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      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e87" id="Bomb Father">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>160</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e88" id="Fire Blight">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>190</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e89" id="Quiet Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x140c" id="Silent Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>


<!-- Textiles -->


   <Object type="0x1200" id="Large Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1300" id="Small Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1201" id="Large Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1301" id="Small Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1202" id="Large Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1302" id="Small Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1203" id="Large Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1303" id="Small Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1204" id="Large Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1304" id="Small Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1205" id="Large Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1305" id="Small Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1206" id="Large Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1306" id="Small Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1207" id="Large Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1307" id="Small Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1208" id="Large Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000002</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1308" id="Small Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000002</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1209" id="Large Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000003</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1309" id="Small Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000003</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120a" id="Large Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000004</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130a" id="Small Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000004</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120b" id="Large Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000005</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130b" id="Small Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000005</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120c" id="Large Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000006</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130c" id="Small Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000006</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120d" id="Large Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000007</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130d" id="Small Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x120e" id="Large Skull Cloth">
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      <DisplayId>{textiles.Large_Skull_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x130e" id="Small Skull Cloth">
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      <DisplayId>{textiles.Small_Skull_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x120f" id="Large Red Diamond Cloth">
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      <DisplayId>{textiles.Large_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x130f" id="Small Red Diamond Cloth">
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      <DisplayId>{textiles.Small_Red_Diamond_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1210" id="Large Jester Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1310" id="Small Jester Cloth">
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      <DisplayId>{textiles.Small_Jester_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1211" id="Large Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crossbox_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1311" id="Small Crossbox Cloth">
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      <DisplayId>{textiles.Small_Crossbox_Cloth}</DisplayId>
      <Item/>
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      <Consumable/>
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   </Object>
   <Object type="0x1212" id="Large White Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_White_Diamond_Cloth}</DisplayId>
      <Item/>
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   <Object type="0x1312" id="Small White Diamond Cloth">
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      <DisplayId>{textiles.Small_White_Diamond_Cloth}</DisplayId>
      <Item/>
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   <Object type="0x1213" id="Large Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
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   <Object type="0x1313" id="Small Grey Scaly Cloth">
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      <DisplayId>{textiles.Small_Grey_Scaly_Cloth}</DisplayId>
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   <Object type="0x1214" id="Large Red Spotted Cloth">
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      <DisplayId>{textiles.Large_Red_Spotted_Cloth}</DisplayId>
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      <Description>{textiles.large_description}</Description>
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      <DisplayId>{textiles.Large_Smiley_Cloth}</DisplayId>
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      <DisplayId>{textiles.Large_Bold_Diamond_Cloth}</DisplayId>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
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      <Sound>use_potion</Sound>
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      <Sound>use_potion</Sound>
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      <Sound>use_potion</Sound>
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      <Item/>
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         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000034</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1252" id="Large Hibiscus Beach Wrap Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000035</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1352" id="Small Hibiscus Beach Wrap Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000035</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1253" id="Large Blue Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000036</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1353" id="Small Blue Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000036</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1254" id="Large Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000037</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1354" id="Small Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000037</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1255" id="Large Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000007</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1355" id="Small Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000007</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1256" id="Large Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000008</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1356" id="Small Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000008</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1257" id="Large Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000009</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1357" id="Small Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000009</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1258" id="Large Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000a</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1358" id="Small Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000a</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1259" id="Large Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000b</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1359" id="Small Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000b</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125a" id="Large Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000038</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135a" id="Small Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000038</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125b" id="Large Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000039</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135b" id="Small Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000039</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125c" id="Large Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000e</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135c" id="Small Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000e</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125d" id="Large Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003a</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135d" id="Small Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003a</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- TombOfTheAncients -->


   <Object type="0x0d40" id="Tomb Portal of Cowardice">
      <DisplayId>{tombOfTheAncients.Tomb_Portal_of_Cowardice}</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0d10" id="Red Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Red_Swarm_Minions}</DisplayId>
   </Object>
   <Object type="0x0d11" id="Red Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Red_Swarm_Masters}</DisplayId>
   </Object>
   <Object type="0x0d12" id="Yellow Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="1">Blind</ConditionEffect>
         <Size>140</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Yellow_Swarm_Minions}</DisplayId>
   </Object>
   <Object type="0x0d13" id="Yellow Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Yellow_Swarm_Masters}</DisplayId>
   </Object>
   <Object type="0x0d14" id="Blue Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>40</Speed>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Blue_Swarm_Minions}</DisplayId>
   </Object>
   <Object type="0x0d15" id="Blue Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Blue_Swarm_Masters}</DisplayId>
   </Object>
   <Object type="0x0d16" id="Jackal Warrior">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Jackal_Warrior}</DisplayId>
   </Object>
   <Object type="0x0d17" id="Jackal Veteran">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Jackal_Veteran}</DisplayId>
   </Object>
   <Object type="0x0d18" id="Jackal Assassin">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Wavy/>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Jackal_Assassin}</DisplayId>
   </Object>
   <Object type="0x0d19" id="Jackal Lord">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.0</XpMult>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Jackal_Lord}</DisplayId>
   </Object>
   <Object type="0x0d1a" id="Bloated Mummy">
      <Group>Tomb Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.4</XpMult>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Bloated_Mummy}</DisplayId>
   </Object>
   <Object type="0x0d1b" id="Scarab">
      <Group>Scarabs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Scarab}</DisplayId>
   </Object>
   <Object type="0x0d1c" id="Sphinx Artifact 1">
      <DisplayId>{tombOfTheAncients.Sphinx_Artifact_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1d" id="Sphinx Artifact 2">
      <DisplayId>{tombOfTheAncients.Sphinx_Artifact_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1e" id="Sphinx Artifact 3">
      <DisplayId>{tombOfTheAncients.Sphinx_Artifact_3}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1f" id="Nile Artifact 1">
      <DisplayId>{tombOfTheAncients.Nile_Artifact_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d20" id="Nile Artifact 2">
      <DisplayId>{tombOfTheAncients.Nile_Artifact_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d21" id="Nile Artifact 3">
      <DisplayId>{tombOfTheAncients.Nile_Artifact_3}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d22" id="Pyramid Artifact 1">
      <DisplayId>{tombOfTheAncients.Pyramid_Artifact_1}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d23" id="Pyramid Artifact 2">
      <DisplayId>{tombOfTheAncients.Pyramid_Artifact_2}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d24" id="Pyramid Artifact 3">
      <DisplayId>{tombOfTheAncients.Pyramid_Artifact_3}</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d25" id="Tomb Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
      <DisplayId>{tombOfTheAncients.Tomb_Boss_Anchor}</DisplayId>
   </Object>
   <Object type="0x0d3d" id="Tomb Support Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Support_Statue}</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3a</Index>
      </Texture>
   </Object>
   <Object type="0x0d3e" id="Tomb Attacker Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Attacker_Statue}</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3b</Index>
      </Texture>
   </Object>
   <Object type="0x0d3f" id="Tomb Defender Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Defender_Statue}</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3c</Index>
      </Texture>
   </Object>
   <Object type="0x0d26" id="Tomb Support">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Support}</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d27" id="Tomb Attacker">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Attacker}</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>90000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Fireball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d28" id="Tomb Defender">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Tomb_Defender}</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x0d29" id="Active Sarcophagus">
      <Group>Support Beam</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Active_Sarcophagus}</DisplayId>
      <Quest/>
      <Level>20</Level>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <Size>140</Size>
      <Defense>100</Defense>
      <StasisImmune/>
      <XpMult>1.4</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d2a" id="Beam Priest">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Beam_Priest}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2b" id="Beam Priestess">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Beam_Priestess}</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2c" id="Inactive Sarcophagus">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Inactive_Sarcophagus}</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0f</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Size>180</Size>
      <Defense>100</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2d" id="Canopic Jar 1">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Canopic_Jar_1}</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2e" id="Canopic Jar 2">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Canopic_Jar_2}</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2f" id="Canopic Jar 3">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Canopic_Jar_3}</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d30" id="Canopic Jar 4">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>{tombOfTheAncients.Canopic_Jar_4}</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb3</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d31" id="Tomb Fire Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Tomb_Fire_Turret}</DisplayId>
   </Object>
   <Object type="0x0d32" id="Tomb Thunder Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x42</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x43</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>40</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Tomb_Thunder_Turret}</DisplayId>
   </Object>
   <Object type="0x0d33" id="Tomb Frost Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x44</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x45</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Tomb_Frost_Turret}</DisplayId>
   </Object>
   <Object type="0x0d34" id="Center Tomb Fire Turret">
      <DisplayId>{tombOfTheAncients.Center_Tomb_Fire_Turret}</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x46</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x47</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>80</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d35" id="Center Tomb Thunder Turret">
      <DisplayId>{tombOfTheAncients.Center_Tomb_Thunder_Turret}</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x48</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x49</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d36" id="Center Tomb Frost Turret">
      <DisplayId>{tombOfTheAncients.Center_Tomb_Frost_Turret}</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x4a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4b</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x0d37" id="Tomb Bomb Trap Switch">
      <DisplayId>{tombOfTheAncients.Tomb_Bomb_Trap_Switch}</DisplayId>
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x90</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x91</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <StasisImmune/>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d38" id="Tomb Bomb Trap">
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x92</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
      <DisplayId>{tombOfTheAncients.Tomb_Bomb_Trap}</DisplayId>
   </Object>
   <Object type="0x0d39" id="Deactivated Tomb Bomb Trap">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x93</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
      <DisplayId>{tombOfTheAncients.Deactivated_Tomb_Bomb_Trap}</DisplayId>
   </Object>
   <Object type="0x0d3a" id="Eagle Sentry">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Defense>35</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Stick</ObjectId>
         <Damage>70</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stick</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Brown Claw</ObjectId>
         <Damage>70</Damage>
         <Speed>100</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Eagle_Sentry}</DisplayId>
   </Object>
   <Object type="0x0d3b" id="Jackal Priest">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Size>120</Size>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Jackal_Priest}</DisplayId>
   </Object>
   <Object type="0x0d3c" id="Lion Archer">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>3200</MaxHitPoints>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
      </Projectile>
      <DisplayId>{tombOfTheAncients.Lion_Archer}</DisplayId>
   </Object>


<!-- TutorialObjects -->


   <Object type="0x0802" id="South Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{tutorial_objects.South_Tutorial_Gun}</DisplayId>
   </Object>
   <Object type="0x0803" id="North Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{tutorial_objects.North_Tutorial_Gun}</DisplayId>
   </Object>
   <Object type="0x0804" id="East Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{tutorial_objects.East_Tutorial_Gun}</DisplayId>
   </Object>
   <Object type="0x0805" id="West Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{tutorial_objects.West_Tutorial_Gun}</DisplayId>
   </Object>
   <Object type="0x0806" id="Tutorial Loot Bag">
      <Class>Container</Class>
      <Container/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>75</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0x0a4f, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <DisplayId>{tutorial_objects.Tutorial_Loot_Bag}</DisplayId>
   </Object>
   <Object type="0x0808" id="Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14</Index>
      </Texture>
      <DrawOnGround/>
      <DisplayId>{tutorial_objects.Up_Arrow}</DisplayId>
   </Object>
   <Object type="0x0809" id="UpLeft Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15</Index>
      </Texture>
      <DrawOnGround/>
      <DisplayId>{tutorial_objects.UpLeft_Arrow}</DisplayId>
   </Object>
   <Object type="0x080a" id="UpRight Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x16</Index>
      </Texture>
      <DrawOnGround/>
      <DisplayId>{tutorial_objects.UpRight_Arrow}</DisplayId>
   </Object>
   <Object type="0x080b" id="Grey Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x17</Index>
      </Texture>
      <DrawOnGround/>
      <DisplayId>{tutorial_objects.Grey_Up_Arrow}</DisplayId>
   </Object>


<!-- UndeadLair -->


   <Object type="0x0d90" id="Septavius the Ghost God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>75</Damage>
         <Size>25</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Brown Magic</ObjectId>
         <Speed>90</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>45</MaxDamage>
         <Size>40</Size>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
         <Boomerang/>
         <Amplitude>2</Amplitude>
         <Frequency>2.5</Frequency>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <DisplayId>{undeadLair.Septavius_the_Ghost_God}</DisplayId>
   </Object>
   <Object type="0x0d91" id="Lair Skeleton">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x60</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Skeleton}</DisplayId>
   </Object>
   <Object type="0x0d92" id="Lair Skeleton Swordsman">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Skeleton_Swordsman}</DisplayId>
   </Object>
   <Object type="0x0d93" id="Lair Skeleton Veteran">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x62</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>450</MaxHitPoints>
      <Defense>4</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Skeleton_Veteran}</DisplayId>
   </Object>
   <Object type="0x0d94" id="Lair Skeleton Mage">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x63</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Skeleton_Mage}</DisplayId>
   </Object>
   <Object type="0x0d95" id="Lair Skeleton King">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Skeleton_King}</DisplayId>
   </Object>
   <Object type="0x0d96" id="Lair Mummy">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Mummy}</DisplayId>
   </Object>
   <Object type="0x0d97" id="Lair Mummy King">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Mummy_King}</DisplayId>
   </Object>
   <Object type="0x0d98" id="Lair Mummy Pharaoh">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Mummy_Pharaoh}</DisplayId>
   </Object>
   <Object type="0x0d99" id="Lair Construct Giant">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Construct_Giant}</DisplayId>
   </Object>
   <Object type="0x0d9a" id="Lair Construct Titan">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Construct_Titan}</DisplayId>
   </Object>
   <Object type="0x0d9b" id="Lair Big Black Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Big_Black_Slime}</DisplayId>
   </Object>
   <Object type="0x0d9c" id="Lair Medium Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Medium_Black_Slime}</DisplayId>
   </Object>
   <Object type="0x0d9d" id="Lair Little Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Little_Black_Slime}</DisplayId>
   </Object>
   <Object type="0x0d9e" id="Lair Big Brown Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Big_Brown_Slime}</DisplayId>
   </Object>
   <Object type="0x0d9f" id="Lair Little Brown Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Little_Brown_Slime}</DisplayId>
   </Object>
   <Object type="0x0da0" id="Lair Brown Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xce</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Brown_Bat}</DisplayId>
   </Object>
   <Object type="0x0da1" id="Lair Ghost Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x79</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Bat}</DisplayId>
   </Object>
   <Object type="0x0da2" id="Lair Burst Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Burst_Trap}</DisplayId>
   </Object>
   <Object type="0x0da3" id="Lair Blast Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Blast_Trap}</DisplayId>
   </Object>
   <Object type="0x0da4" id="Lair Reaper">
      <Group>Lair Reapers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Reaper}</DisplayId>
   </Object>
   <Object type="0x0da5" id="Lair Vampire">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Vampire}</DisplayId>
   </Object>
   <Object type="0x0da6" id="Lair Vampire King">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Grey Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Vampire_King}</DisplayId>
   </Object>
   <Object type="0x0da7" id="Lair Grey Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x76</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Grey_Spectre}</DisplayId>
   </Object>
   <Object type="0x0da8" id="Lair Blue Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x77</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Blue_Spectre}</DisplayId>
   </Object>
   <Object type="0x0da9" id="Lair White Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x78</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_White_Spectre}</DisplayId>
   </Object>
   <Object type="0x0daa" id="Lair Ghost Archer">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Archer}</DisplayId>
   </Object>
   <Object type="0x0dab" id="Lair Ghost Warrior">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Warrior}</DisplayId>
   </Object>
   <Object type="0x0dac" id="Lair Ghost Mage">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Mage}</DisplayId>
   </Object>
   <Object type="0x0dad" id="Lair Ghost Rogue">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Rogue}</DisplayId>
   </Object>
   <Object type="0x0dae" id="Lair Ghost Paladin">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Paladin}</DisplayId>
   </Object>
   <Object type="0x0daf" id="Lair Ghost Knight">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Lair_Ghost_Knight}</DisplayId>
   </Object>
   <Object type="0x0db0" id="Ghost Warrior of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Ghost_Warrior_of_Septavius}</DisplayId>
   </Object>
   <Object type="0x0db1" id="Ghost Mage of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Ghost_Mage_of_Septavius}</DisplayId>
   </Object>
   <Object type="0x0db2" id="Ghost Rogue of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <DisplayId>{undeadLair.Ghost_Rogue_of_Septavius}</DisplayId>
   </Object>


<!-- WillemTesting -->


   <Object type="0x5e30" id="Retro Fairy">
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>9188006</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9063644</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9155528</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Flying/>
      <Size>140</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.35</Z>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>25</Defense>
   </Object>
   <Object type="0x5e28" id="Def Test">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>100</Defense>
      <Flying/>
      <Z>0.3</Z>
   </Object>
   <Object type="0x5e27" id="Crystal Guardian">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <AltTexture id="1">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8965905</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="2">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8990256</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="3">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8986239</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>9000147</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e1a" id="Pirate Buddy">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x06</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x04</Index>
         </Texture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>4</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e19" id="SampleGenerator">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect>CustomParticles</Effect>
   </Object>
   <Object type="0x5e20" id="MadLabGreenBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x00FF00" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance=".5" size="3" rise="2" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x5e21" id="MadLabBlueBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x0000FF" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance="1" size="3" rise="3" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x0e16" id="LavaBomb">
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4798003</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798003</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4805001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798004</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4806001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4807001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>160</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>100</Size>
   </Object>
   <Object type="0x0e15" id="TemporaryLavaLonger">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e14" id="FireMakerUp">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e13" id="FireMakerDn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e12" id="FireMakerLf">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e11" id="FireMakerRt">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e10" id="TestFire">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4759176</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774177</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774178</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4776161</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804019</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4758169</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e09" id="Guild Pet">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0e0a" id="TemporaryLava">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e0f" id="Eyeball">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4627022</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627020</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4631015</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4623020</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627022</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4633011</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4623022</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Animation prob="0" period="0">
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4631017</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4629015</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
      </Animation>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>15</Speed>
         <Damage>4</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <Wavy/>
      </Projectile>
   </Object>

</Objects>