<Objects>

<!-- AbyssOfDemons -->


   <Object type="0x0908" id="Malphas Protector">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0909" id="Malphas Missile">
      <Group>Missiles</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x47</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>66</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>760</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x090a" id="Archdemon Malphas">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.7</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x090b" id="Malphas Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1733" id="Archdemon Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1734" id="Archdemon GroundShot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1735" id="Archdemon SafeGround">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x673" id="White Demon of the Abyss">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x66d" id="Imp of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x20</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66e" id="Demon of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x21</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x66f" id="Demon Warrior of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x670" id="Demon Mage of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x23</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x671" id="Brute of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x672" id="Brute Warrior of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e1e" id="AbyssIdolDead">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1d" id="Abyss Idol">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x2c</Index>
      </Texture>
      <MaxHitPoints>25000</MaxHitPoints>
      <XpMult>0.35</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <Defense>30</Defense>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Idol Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>65</Damage>
         <LifetimeMS>400</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e1c" id="AbyssExitGuarder">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1b" id="LavaTrigger">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1a" id="AbyssTreasureLavaBomb">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>


<!-- Allies -->


   <Object type="0x0715" id="Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Friendly/>
      <CanUseTexes/>
      <NoMiniMap/>
   </Object>
   <Object type="0x1400" id="Purple Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x30</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1401" id="White Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x31</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1402" id="Blue Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x32</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1403" id="Orange Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x33</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1404" id="Green Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x34</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1405" id="Yellow Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x35</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1406" id="Red Drake">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1407" id="Lil Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1408" id="Big Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1409" id="Spirit Prism Bomb">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xce</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xcf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>70</ShadowSize>
      <Size>100</Size>
   </Object>
   <Object type="0x140a" id="Sand Castle">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x194</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x195</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x196</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x197</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x198</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x47</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4a</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140b" id="Rock Candy Grenade">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x140d" id="Trick in a Box">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x21</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140e" id="Trick in a Box Normal">
      <DisplayId>Trick in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140f" id="Trick in a Box Oryx">
      <DisplayId>Oryx in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x27</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x1410" id="Fake White Bag">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <Sound id="0">weapon/firework</Sound>
   </Object>
   <Object type="0x6b6" id="Dragon Chain 1">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>85</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b7" id="Dragon Chain 2">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>70</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b8" id="Dragon Chain 3">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>55</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b9" id="Dragon Chain 4">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>40</Size>
      <NoMiniMap/>
   </Object>


<!-- Arena -->


   <Object type="0x1548" id="Arena Tomb Bosses">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e86" id="Spreading Fire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>90</Index>
      </AnimatedTexture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e85" id="Fire Bomb">
      <Enemy/>
      <Class>Character</Class>
      <Animation prob="1.0" period="0">
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x179</Index>
            </Texture>
         </Frame>
         <Frame time="2.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x17b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x17b</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/skull_shrine_hit</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>70</Speed>
         <Damage>130</Damage>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e84" id="Bomb Devil">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e87" id="Bomb Father">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>160</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e88" id="Fire Blight">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>190</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e89" id="Quiet Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x140c" id="Silent Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x0757" id="Arena Spectator">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <Z>1</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0758" id="Arena Spectator Spawner">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x0759" id="Arena Spectator Spawner High">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x09</Index>
      </Texture>
   </Object>
   <Object type="0x075a" id="Arena Spectator High">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <Z>1.9</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>


<!-- BTesting -->






<!-- Belladonna -->


   <Object type="0x738c" id="vlntns Botany Bella">
      <DisplayId>Belladonna</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>Bella</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>116</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>85000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>60</Defense>
      <God/>
      <XPMult>0.3</XPMult>
      <KeepDamageRecord/>
      <Size>200</Size>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <MinDamage>96</MinDamage>
         <MaxDamage>103</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BellaBerry</ObjectId>
         <Speed>25</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>143</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BellaPetal</ObjectId>
         <Speed>35</Speed>
         <MinDamage>82</MinDamage>
         <MaxDamage>114</MaxDamage>
         <Size>90</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BellaLeaf</ObjectId>
         <Speed>45</Speed>
         <MinDamage>91</MinDamage>
         <MaxDamage>155</MaxDamage>
         <Size>95</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739a" id="vlntns Bella Buds">
      <DisplayId>Bella Bud</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XPMult>0</XPMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739b" id="vlntns Governor">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x739c" id="vlntns Planter">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x739d" id="vlntns Red">
      <DisplayId>Immaculate Red Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>25</Speed>
         <MinDamage>103</MinDamage>
         <MaxDamage>124</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x740e" id="vlntns White">
      <DisplayId>Breathtaking White Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4af</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b1</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x740f" id="vlntns Yellow">
      <DisplayId>Gorgeous Yellow Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7410" id="vlntns Loot Balloon Bella">
      <DisplayId>Bella Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- CandyLand -->


   <Object type="0x5e49" id="Candy Gnome">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>44</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>45</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>MidPlains</Terrain>
      <XpMult>2.5</XpMult>
      <SpawnProb>0.04</SpawnProb>
   </Object>
   <Object type="0x5e48" id="MegaRototo">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Size>140</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>180</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>130</Size>
      </Projectile>
   </Object>
   <Object type="0x5e47" id="Spoiled Creampuff">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>200</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
      </Projectile>
   </Object>
   <Object type="0x5e46" id="Desire Troll">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>weapon/sprite_wand</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>14500</MaxHitPoints>
      <Defense>20</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Star</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x5e45" id="Swoll Fairy">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Size>160</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>3400</LifetimeMS>
         <Size>140</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>44000</LifetimeMS>
         <Size>140</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <Boomerang/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e44" id="Gigacorn">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>spell/light_heal</HitSound>
      <DeathSound>spell/major_heal</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e43" id="Candyland Boss Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x5e42" id="Gumball Machine">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e41" id="Cupcake">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e40" id="Unicorn">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>spell/light_heal</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3e" id="Hard Candy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>45</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1300</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Hard Candy Stake</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e39" id="Beefy Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/wizard_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.6</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e38" id="Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>46</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/dwarves_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Flying/>
      <Z>0.25</Z>
      <Projectile id="0">
         <ObjectId>Magic Star</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <ConditionEffect duration="0.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e37" id="Wishing Troll">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e36" id="Spilled Icecream">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Icecream Bullet</ObjectId>
         <Damage>36</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e35" id="Big Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e34" id="Small Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>55</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e33" id="Tiny Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>49</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e32" id="Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>65</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/djinn_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e31" id="Candyland Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x5e2f" id="Butterfly">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d9</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2da</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0</XpMult>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- CaveOfAThousandTreasures -->


   <Object type="0x1e17" id="Treasure Thief">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.7</XpMult>
      <DisplayId>{cave.Treasure_Thief}</DisplayId>
   </Object>
   <Object type="0x1e18" id="Treasure Dropper">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{cave.Treasure_Dropper}</DisplayId>
   </Object>
   <Object type="0x1e40" id="Treasure Pile">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ff</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x200</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x201</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x202</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x203</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Pile}</DisplayId>
   </Object>
   <Object type="0x1e41" id="Treasure Chests">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x69</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Chests}</DisplayId>
   </Object>
   <Object type="0x1e42" id="Treasure Enemy">
      <DisplayId>{cave.Treasure_Enemy}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1e43" id="Log Trap Clockwise">
      <DisplayId>{cave.Log_Trap_Clockwise}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x6a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <StasisImmune/>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>100</LifetimeMS>
         <Size>0</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e1d" id="Treasure Rat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>49</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>H Baby Blast</ObjectId>
         <Size>200</Size>
         <Speed>65</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{cave.Treasure_Rat}</DisplayId>
   </Object>
   <Object type="0x5e1e" id="Treasure Flame Trap 1.2 Sec">
      <DisplayId>{cave.Treasure_Flame_Trap_1.2_Sec}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3b" id="Treasure Flame Trap 1.7 Sec">
      <DisplayId>{cave.Treasure_Flame_Trap_1.7_Sec}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x204</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x205</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x206</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x207</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x208</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e2a" id="Treasure Plunderer">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>50</Damage>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Plunderer}</DisplayId>
   </Object>
   <Object type="0x5e2b" id="Treasure Robber">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x209</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x20d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>43</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Dagger Throw</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Robber}</DisplayId>
   </Object>
   <Object type="0x5e2c" id="Golden Oryx Effigy">
      <Class>Character</Class>
      <Enemy/>
      <God/>
      <Quest/>
      <NoArticle/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>41</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Golden_Oryx_Effigy}</DisplayId>
   </Object>
   <Object type="0x5e3a" id="Treasure Oryx Defender">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <DisplayId>{cave.Treasure_Oryx_Defender}</DisplayId>
   </Object>
   <Object type="0x5e3c" id="Treasure Pot">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x210</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x211</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x212</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <DisplayId>{cave.Treasure_Pot}</DisplayId>
   </Object>
   <Object type="0x5e3d" id="Boulder">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x213</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x214</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x215</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x216</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{cave.Boulder}</DisplayId>
   </Object>
   <Object type="0x5e3f" id="Boulder Spawner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Boulder_Spawner}</DisplayId>
   </Object>
   <Object type="0x5e4a" id="Gold Planet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>200</Size>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>Grey Spiral</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Gold_Planet}</DisplayId>
   </Object>
   <Object type="0x5e4b" id="Realm Portal Opener">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
   </Object>
   <Object type="0x5e4e" id="Treasure Rocks">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x217</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x218</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x219</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21a</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x21b</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Rocks}</DisplayId>
   </Object>


<!-- Containers -->


   <Object type="0x0501" id="Treasure Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0502" id="Gravestone">
      <Class>Container</Class>
      <Container/>
      <ShowName/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x13</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0504" id="Vault Chest">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0505" id="Closed Vault Chest">
      <Class>ClosedVaultChest</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x0744" id="Gift Chest">
      <Class>OneWayContainer</Class>
      <Container/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7f</Index>
      </Texture>
      <Size>120</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0743" id="Gift Chest Closed">
      <Class>ClosedGiftChest</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x7e</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x0503" id="Soulbound Loot Bag">
      <Class>Container</Class>
      <Container/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x76</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0500" id="Loot Bag">
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0506" id="Loot Bag 2">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x9D</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0507" id="Loot Bag 3">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x91</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0508" id="Loot Bag 4">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x9C</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0509" id="Loot Bag 5">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x92</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050B" id="Loot Bag 6">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x93</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050C" id="Loot Bag 7">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050E" id="Loot Bag 8">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x050F" id="Loot Bag 9">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0510" id="Loot Bag Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x95</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>


<!-- Dyes -->


   <Object type="0x1000" id="Alice Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1100" id="Alice Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1001" id="Antique White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAEBD7</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1101" id="Antique White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAEBD7</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1002" id="Aqua Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1102" id="Aqua Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1003" id="Aquamarine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFFD4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1103" id="Aquamarine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFFD4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1004" id="Azure Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1104" id="Azure Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1005" id="Beige Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5DC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1105" id="Beige Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5DC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1006" id="Bisque Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4C4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1106" id="Bisque Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4C4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1007" id="Black Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1107" id="Black Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1008" id="Blanched Almond Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEBCD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1108" id="Blanched Almond Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEBCD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1009" id="Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1109" id="Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100a" id="Blue Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018A2BE2</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110a" id="Blue Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018A2BE2</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100b" id="Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A52A2A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110b" id="Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A52A2A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100c" id="Burly Wood Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DEB887</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110c" id="Burly Wood Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DEB887</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100d" id="Cadet Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x015F9EA0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110d" id="Cadet Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x015F9EA0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100e" id="Chartreuse Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110e" id="Chartreuse Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x100f" id="Chocolate Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2691E</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x110f" id="Chocolate Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2691E</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1010" id="Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF7F50</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1110" id="Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF7F50</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1011" id="Cornflower Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016495ED</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1111" id="Cornflower Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016495ED</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1012" id="Cornsilk Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF8DC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1112" id="Cornsilk Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF8DC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1013" id="Crimson Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DC143C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1113" id="Crimson Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DC143C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1014" id="Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1114" id="Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1015" id="Dark Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100008B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1115" id="Dark Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100008B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1016" id="Dark Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008B8B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1116" id="Dark Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008B8B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1017" id="Dark Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B8860B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1117" id="Dark Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B8860B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1018" id="Dark Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A9A9A9</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1118" id="Dark Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A9A9A9</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1019" id="Dark Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01006400</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1119" id="Dark Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01006400</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101a" id="Dark Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BDB76B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111a" id="Dark Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BDB76B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101b" id="Dark Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B008B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111b" id="Dark Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B008B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101c" id="Dark Olive Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01556B2F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111c" id="Dark Olive Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01556B2F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101d" id="Dark Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF8C00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111d" id="Dark Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF8C00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101e" id="Dark Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019932CC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111e" id="Dark Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019932CC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x101f" id="Dark Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B0000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x111f" id="Dark Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B0000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1020" id="Dark Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E9967A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1120" id="Dark Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E9967A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1021" id="Dark Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018FBC8F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1121" id="Dark Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018FBC8F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1022" id="Dark Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01483D8B</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1122" id="Dark Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01483D8B</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1023" id="Dark Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012F4F4F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1123" id="Dark Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012F4F4F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1024" id="Dark Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100CED1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1124" id="Dark Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100CED1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1025" id="Dark Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019400D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1125" id="Dark Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019400D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1026" id="Deep Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF1493</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1126" id="Deep Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF1493</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1027" id="Deep Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100BFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1127" id="Deep Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100BFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1028" id="Dim Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01696969</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1128" id="Dim Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01696969</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1029" id="Dodger Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x011E90FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1129" id="Dodger Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x011E90FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102a" id="Fire Brick Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B22222</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112a" id="Fire Brick Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B22222</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102b" id="Floral White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112b" id="Floral White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102c" id="Forest Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01228B22</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112c" id="Forest Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01228B22</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102d" id="Fuchsia Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112d" id="Fuchsia Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102e" id="Gainsboro Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DCDCDC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112e" id="Gainsboro Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DCDCDC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x102f" id="Ghost White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F8F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x112f" id="Ghost White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F8F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1030" id="Gold Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFD700</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1130" id="Gold Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFD700</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1031" id="Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DAA520</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1131" id="Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DAA520</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1032" id="Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1132" id="Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1033" id="Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1133" id="Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1034" id="Green Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADFF2F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1134" id="Green Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADFF2F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1035" id="Honey Dew Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1135" id="Honey Dew Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1036" id="Hot Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF69B4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1136" id="Hot Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF69B4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1037" id="Indian Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD5C5C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1137" id="Indian Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD5C5C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1038" id="Indigo Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014B0082</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1138" id="Indigo Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014B0082</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1039" id="Ivory Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFF0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1139" id="Ivory Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFF0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103a" id="Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0E68C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113a" id="Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0E68C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103b" id="Lavender Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E6E6FA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113b" id="Lavender Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E6E6FA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103c" id="Lavender Blush Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF0F5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113c" id="Lavender Blush Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF0F5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103d" id="Lawn Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017CFC00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113d" id="Lawn Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017CFC00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103e" id="Lemon Chiffon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFACD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113e" id="Lemon Chiffon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFACD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x103f" id="Light Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01ADD8E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x113f" id="Light Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01ADD8E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1040" id="Light Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F08080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1140" id="Light Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F08080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1041" id="Light Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01E0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1141" id="Light Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01E0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1042" id="Light Golden Rod Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAFAD2</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1142" id="Light Golden Rod Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Golden_Rod_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAFAD2</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1043" id="Light Grey Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D3D3D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1143" id="Light Grey Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Grey_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D3D3D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1044" id="Light Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0190EE90</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1144" id="Light Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0190EE90</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1045" id="Light Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFB6C1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1145" id="Light Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFB6C1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1046" id="Light Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA07A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1146" id="Light Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA07A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1047" id="Light Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0120B2AA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1147" id="Light Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0120B2AA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1048" id="Light Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1148" id="Light Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0187CEFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1049" id="Light Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01778899</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1149" id="Light Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01778899</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104a" id="Light Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0C4DE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114a" id="Light Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0C4DE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104b" id="Light Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFE0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114b" id="Light Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFE0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104c" id="Lime Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114c" id="Lime Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104d" id="Lime Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0132CD32</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114d" id="Lime Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0132CD32</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104e" id="Linen Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAF0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114e" id="Linen Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAF0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x104f" id="Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF00FF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x114f" id="Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Magenta_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF00FF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1050" id="Maroon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1150" id="Maroon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1051" id="Medium Aqua Marine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0166CDAA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1151" id="Medium Aqua Marine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0166CDAA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1052" id="Medium Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000CD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1152" id="Medium Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000CD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1053" id="Medium Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BA55D3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1153" id="Medium Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BA55D3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1054" id="Medium Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019370D8</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1154" id="Medium Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019370D8</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1055" id="Medium Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x013CB371</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1155" id="Medium Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x013CB371</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1056" id="Medium Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017B68EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1156" id="Medium Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017B68EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1057" id="Medium Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FA9A</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1157" id="Medium Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FA9A</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1058" id="Medium Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0148D1CC</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1158" id="Medium Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0148D1CC</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1059" id="Medium Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C71585</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1159" id="Medium Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C71585</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105a" id="Midnight Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01191970</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115a" id="Midnight Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Midnight_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01191970</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105b" id="Mint Cream Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5FFFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115b" id="Mint Cream Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Mint_Cream_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5FFFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105c" id="Misty Rose Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4E1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115c" id="Misty Rose Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Misty_Rose_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4E1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105d" id="Moccasin Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4B5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115d" id="Moccasin Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Moccasin_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4B5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105e" id="Navajo White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDEAD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115e" id="Navajo White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navajo_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDEAD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x105f" id="Navy Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x115f" id="Navy Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Navy_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1060" id="Old Lace Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FDF5E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1160" id="Old Lace Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FDF5E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1061" id="Olive Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01808000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1161" id="Olive Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01808000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1062" id="Olive Drab Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016B8E23</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1162" id="Olive Drab Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016B8E23</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1063" id="Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFA500</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1163" id="Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFA500</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1064" id="Orange Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF4500</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1164" id="Orange Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orange_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF4500</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1065" id="Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DA70D6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1165" id="Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DA70D6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1066" id="Pale Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EEE8AA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1166" id="Pale Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EEE8AA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1067" id="Pale Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0198FB98</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1167" id="Pale Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0198FB98</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1068" id="Pale Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01AFEEEE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1168" id="Pale Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01AFEEEE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1069" id="Pale Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D87093</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1169" id="Pale Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D87093</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106a" id="Papaya Whip Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex1>0x01FFEFD5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116a" id="Papaya Whip Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x01FFEFD5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106b" id="Peach Puff Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFDAB9</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116b" id="Peach Puff Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFDAB9</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106c" id="Peru Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01CD853F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116c" id="Peru Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01CD853F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106d" id="Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFC0CB</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116d" id="Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFC0CB</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106e" id="Plum Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DDA0DD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116e" id="Plum Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DDA0DD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x106f" id="Powder Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01B0E0E6</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x116f" id="Powder Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01B0E0E6</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1070" id="Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01800080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1170" id="Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01800080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1071" id="Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF0000</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1171" id="Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF0000</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1072" id="Rosy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01BC8F8F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1172" id="Rosy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01BC8F8F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1073" id="Royal Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014169E1</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1173" id="Royal Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014169E1</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1074" id="Saddle Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018B4513</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1174" id="Saddle Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018B4513</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1075" id="Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FA8072</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1175" id="Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      </Mask>
      <Tex2>0x01FA8072</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1076" id="Sandy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F4A460</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1176" id="Sandy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F4A460</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1077" id="Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x012E8B57</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1177" id="Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x012E8B57</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1078" id="Sea Shell Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFF5EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1178" id="Sea Shell Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFF5EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1079" id="Sienna Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A0522D</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1179" id="Sienna Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A0522D</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107a" id="Silver Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01C0C0C0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117a" id="Silver Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01C0C0C0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107b" id="Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0187CEEB</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117b" id="Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0187CEEB</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107c" id="Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x016A5ACD</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117c" id="Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x016A5ACD</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107d" id="Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01708090</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117d" id="Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01708090</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107e" id="Snow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFAFA</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117e" id="Snow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFAFA</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x107f" id="Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FF7F</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x117f" id="Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FF7F</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1080" id="Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x014682B4</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1180" id="Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x014682B4</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1081" id="Tan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2B48C</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1181" id="Tan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D2B48C</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1082" id="Teal Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01008080</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1182" id="Teal Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01008080</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1083" id="Thistle Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D8BFD8</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1183" id="Thistle Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01D8BFD8</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1084" id="Tomato Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF6347</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1184" id="Tomato Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF6347</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1085" id="Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0140E0D0</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1185" id="Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0140E0D0</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1086" id="Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EE82EE</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1186" id="Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EE82EE</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1087" id="Wheat Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5DEB3</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1187" id="Wheat Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5DEB3</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1088" id="White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1188" id="White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1089" id="White Smoke Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5F5</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1189" id="White Smoke Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5F5</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108a" id="Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118a" id="Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108b" id="Yellow Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019ACD32</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118b" id="Yellow Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019ACD32</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x108c" id="St Patrick's Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100cf00</Tex1>
      <SlotType>10</SlotType>
      <Description>{dyes.clothing_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x118c" id="St Patrick's Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100cf00</Tex2>
      <SlotType>10</SlotType>
      <Description>{dyes.accessory_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- Encounters -->


   <Object type="0x736b" id="shtrs Encounter Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x734d" id="shtrs Defense System">
      <DisplayId>Avatar of the Forgotten King</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Quest/>
      <Level>20</Level>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>500000</MaxHitPoints>
      <Size>200</Size>
      <Defense>90</Defense>
      <XpMult>0.3</XpMult>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>88</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>89</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>170</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x734e" id="shtrs shadowmans">
      <DisplayId>Shades of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>102</MinDamage>
         <MaxDamage>156</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>53</MinDamage>
         <MaxDamage>92</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x734f" id="shtrs Pillar 1">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735a" id="shtrs Pillar 2">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735b" id="shtrs Pillar 3">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735c" id="shtrs Pillar 4">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735d" id="shtrs portal maker">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x735e" id="shtrs blobomb maker">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x735f" id="shtrs eyeswarmer">
      <DisplayId>Eye of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>30</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>92</MinDamage>
         <MaxDamage>113</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x736a" id="shtrs encounterportalspawn">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x738a" id="shtrs Encounter Chest">
      <DisplayId>shtrs Encounter Loot Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x738b" id="shtrs encounterchestspawner">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e83" id="Rock Dragon Bat">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc0</Index>
      </Texture>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Z>0.2</Z>
      <Flying/>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e79" id="Body Segment Bomb">
      <Enemy/>
      <DisplayId>Body Segment Bomb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb9</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xaf</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Body Bomb Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e77" id="Dragon Marker BR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e76" id="Dragon Marker BL">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e75" id="Dragon Marker TR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e74" id="Dragon Marker TL">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e73" id="Dragon Head Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x5e72" id="Dragon Head Leader">
      <Enemy/>
      <DisplayId>Rock Dragon</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <Flying/>
      <Z>0.35</Z>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e78" id="Dragon Head">
      <Enemy/>
      <DisplayId>Eye of the Dragon</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>99</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <Flying/>
      <Z>0.34</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xb8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc7</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>120</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bust Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Eye Laser</ObjectId>
         <Damage>140</Damage>
         <Speed>140</Speed>
         <Size>280</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Eye Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <Size>180</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x5e71" id="Body Segment A">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e70" id="Body Segment B">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <Animation prob="1" period="1.2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xaf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xb0</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.35</Z>
      <DontFaceAttacks/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>100</Damage>
         <Speed>0</Speed>
         <Size>180</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e69" id="Body Segment C">
      <Enemy/>
      <Class>Character</Class>
      <Group>Body Segments</Group>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
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      <DeathSound>monster/cubes_death</DeathSound>
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      <MaxHitPoints>15000</MaxHitPoints>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <Level>20</Level>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Defense>40</Defense>
      <Enemy/>
   </Object>
   <Object type="0x0d5a" id="Cube Overseer">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x40</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Orange Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0d5b" id="Cube Defender">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0d5c" id="Cube Blaster">
      <Group>Cube Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Cube/>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0e29" id="Turkey God">
      <DisplayId>Gobble God</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>125</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Hero/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Defense>40</Defense>
      <Enemy/>
   </Object>
   <Object type="0x0e2a" id="Turkey God Overseer">
      <DisplayId>Gobble Overseer</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Orange Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>100</Damage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0e2b" id="Turkey God Defender">
      <DisplayId>Gobble Defender</DisplayId>
      <Group>Turkey God Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>121</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0e2c" id="Turkey God Blaster">
      <DisplayId>Gobble Blaster</DisplayId>
      <Group>Turkey God Minions</Group>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0d5d" id="Pentaract Eye">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>650</MaxHitPoints>
      <Size>80</Size>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <Damage>80</Damage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d5e" id="Pentaract Tower">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="2">Stunned</ConditionEffect>
         <Size>160</Size>
      </Projectile>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar216x16</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x00</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>120</Size>
      <XpMult>0.1</XpMult>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
   </Object>
   <Object type="0x0d5f" id="Pentaract">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <Level>20</Level>
   </Object>
   <Object type="0x0d60" id="Pentaract Tower Corpse">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x38</Index>
      </Texture>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>0</Size>
      <XpMult>0</XpMult>
      <God/>
   </Object>
   <Object type="0x0e01" id="Pentaract Tower Ultra">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x1c</Index>
      </Texture>
      <Animation prob=".6" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1e</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1f</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob=".4" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x1c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
      </Animation>
      <XpMult>1</XpMult>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
      <StasisImmune/>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>130</Size>
   </Object>
   <Object type="0x0d61" id="Hermit God">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <Hero/>
      <Quest/>
      <God/>
      <Encounter/>
      <StasisImmune/>
      <Level>20</Level>
      <PerRealmMax>1</PerRealmMax>
      <KeepDamageRecord/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Portrait>
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>11</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>55000</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>140</Size>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>InkBubbles</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2.6">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>OctoBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast Yellow</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d62" id="Hermit Minion">
      <Class>Character</Class>
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>2200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.01</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Swipe</ObjectId>
         <Damage>60</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d63" id="Whirlpool">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Water Shot</ObjectId>
         <Speed>35</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d64" id="Hermit God Tentacle">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <ShadowSize>100</ShadowSize>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dwarves_death</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Tentacle Wall</ObjectId>
         <Speed>35</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Tentacle Ball</ObjectId>
         <Speed>40</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d65" id="Hermit God Tentacle Spawner">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>50</Defense>
   </Object>
   <Object type="0x0d66" id="Hermit God Drop">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0e54" id="Zombie Horde">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Portrait>
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>50</Index>
         </AnimatedTexture>
      </Portrait>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <God/>
      <Hero/>
      <Quest/>
      <Level>20</Level>
      <PerRealmMax>10</PerRealmMax>
   </Object>
   <Object type="0x0e5c" id="Bonegrind 2">
      <DisplayId>Bonegrind the Undead Butcher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>20</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>60</Defense>
      <StasisImmune/>
      <StunImmune/>
      <XpMult>2</XpMult>
      <Projectile id="0">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>90</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bonegrind Cleaver</ObjectId>
         <Speed>75</Speed>
         <Damage>110</Damage>
         <Size>150</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e57" id="Horde Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>


<!-- EpicForestMaze -->


   <Object type="0x217a" id="Woodland Moth Dust">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a0</Index>
         </Texture>
      </RandomTexture>
      <Rotation>350</Rotation>
   </Object>
   <Object type="0x217b" id="Fire Acorn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e7</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x703e" id="Woodland Paralyze Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xfe</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703f" id="Woodland Silence Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xff</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704a" id="Woodland Weakness Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x100</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704b" id="Wooland Armor Squirrel">
      <DisplayId>Grizzled Armored Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>.2</XpMult>
      <Size>110</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>90</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x704c" id="Woodland Mini Megamoth">
      <DisplayId>Micro Megamoth Sentinel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x704d" id="Woodland Ultimate Squirrel">
      <DisplayId>Mecha Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>6</Defense>
      <XpMult>.3</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Fire Acorn</ObjectId>
         <Damage>175</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>90</Size>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x704e" id="Woodland Goblin Mage">
      <DisplayId>Forest Goblin Necromancer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>3</Defense>
      <XpMult>.4</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>85</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x704f" id="Woodland Goblin">
      <DisplayId>Forest Goblin Bruiser</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>.4</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x706b" id="Larva Puke">
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3fe</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x706c" id="Epic Larva">
      <DisplayId>Megamoth Larva</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706d" id="Epic Mama Megamoth">
      <DisplayId>Mammoth Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>125</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706e" id="Mini Larva">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x707b" id="Murderous Megamoth">
      <DisplayId>Murderous Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>.3</XpMult>
      <Size>170</Size>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>


<!-- EpicPirateCave -->


   <Object type="0x705e" id="Pirate King Healer">
      <Class>Character</Class>
      <Enemy/>
      <MaxHitPoints>100</MaxHitPoints>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x706a" id="Bilgewater Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x707a" id="Bilgewater Darkwater Spawner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0930" id="Jon Bilgewater the Pirate King">
      <Group>JonBilgewater</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>30</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.4</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>250</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705d" id="Parrot Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xed</Index>
      </Texture>
      <Size>80</Size>
      <Z>0.40</Z>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x705b" id="Deadwater Docks Parrot">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x705c" id="Deadwater Docks Macaw">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707c" id="Massive Parrot">
      <Group>Massive Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>200</Size>
      <Z>0.40</Z>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x690" id="Deadwater Docks Lieutenant">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x691" id="Deadwater Docks Commander">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x692" id="Deadwater Docks Captain">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x693" id="Deadwater Docks Admiral">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x694" id="Deadwater Docks Brawler">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <XpMult>0.2</XpMult>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x695" id="Deadwater Docks Sailor">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2100</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Beer Bottle</ObjectId>
         <Damage>90</Damage>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x696" id="Deadwater Docks Veteran">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705f" id="Bottled Evil Water">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f3</Index>
      </Texture>
   </Object>
   <Object type="0x1994" id="Group Eye Wall Nondestruct">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ec</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3ed</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x697" id="The Heroic Observer">
      <Group>GroupWall</Group>
      <Class>Wall</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e1</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x698" id="Group Wall Observer">
      <Class>Character</Class>
      <Enemy/>
      <MaxHitPoints>10000000</MaxHitPoints>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>


<!-- EpicSpiderDen -->


   <Object type="0x708f" id="Blue Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ff</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709a" id="Red Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x400</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709b" id="Silver Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x401</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709c" id="Yellow Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x402</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x701a" id="Crawling Depths Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x701b" id="Crawling Spider Hatchling">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701c" id="Crawling Grey Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Defense>15</Defense>
      <Enemy/>
      <Projectile>
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>70</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701d" id="Crawling Red Spotted Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Star</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701e" id="Crawling Grey Spotted Spider">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x701f" id="Crawling Green Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x702a" id="Son of Arachna">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.6</XpMult>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>200</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>100</Speed>
         <Damage>230</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>40</Speed>
         <Damage>330</Damage>
         <Size>130</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Star</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>100</Damage>
         <Size>170</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707d" id="Silver Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f6</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707e" id="Red Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f7</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707f" id="Blue Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f8</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x708a" id="Yellow Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x702b" id="Epic Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702c" id="Epic Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702d" id="Epic Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702e" id="Epic Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702f" id="Epic Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703a" id="Epic Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703b" id="Epic Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703c" id="Epic Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703d" id="Epic Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Equip -->


   <Object type="0xc85" id="Common Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc86" id="Uncommon Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc87" id="Rare Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc88" id="Legendary Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc89" id="Common Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc8a" id="Uncommon Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc8b" id="Rare Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc8c" id="Legendary Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc8d" id="Common Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x108</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc8e" id="Uncommon Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc8f" id="Rare Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc90" id="Legendary Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc91" id="Common Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc92" id="Uncommon Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc93" id="Rare Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc94" id="Legendary Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc95" id="Common Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc96" id="Uncommon Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc97" id="Rare Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc98" id="Legendary Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc99" id="Common Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc9a" id="Uncommon Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc9b" id="Rare Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc9c" id="Legendary Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc9d" id="Common Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x118</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc9e" id="Uncommon Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x119</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc9f" id="Rare Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca0" id="Legendary Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca1" id="Common Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xca2" id="Uncommon Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xca3" id="Rare Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca4" id="Legendary Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca5" id="Common Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xca6" id="Uncommon Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xca7" id="Rare Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca8" id="Legendary Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca9" id="Common Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcaa" id="Uncommon Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcab" id="Rare Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcac" id="Legendary Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcad" id="Common Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x128</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcae" id="Uncommon Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x129</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcaf" id="Rare Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb0" id="Legendary Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb1" id="Common Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcb2" id="Uncommon Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcb3" id="Rare Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb4" id="Legendary Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb5" id="Common ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcb6" id="Uncommon ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcb7" id="Rare ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x132</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb8" id="Legendary ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb9" id="Common Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x134</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcba" id="Uncommon Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcbb" id="Rare Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x136</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcbc" id="Legendary Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x137</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcbd" id="Common Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common pet egg of an unknown pet family.</Description>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcbe" id="Uncommon Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon pet egg of an unknown pet family.</Description>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcbf" id="Rare Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfe</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare pet egg of an unknown pet family.</Description>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcc0" id="Legendary Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary pet egg of an unknown pet family..</Description>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xa00" id="Short Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>0</Tier>
      <Description>A steel short sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa6c" id="Broad Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>1</Tier>
      <Description>A broad-bladed steel sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa6d" id="Saber">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>2</Tier>
      <Description>A single-edged light sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa01" id="Long Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>3</Tier>
      <Description>A well-made sword with a double edged blade.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa6e" id="Falchion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>4</Tier>
      <Description>A single-edged broad-bladed sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xa3b" id="Fire Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>5</Tier>
      <Description>A fiery blade capable of burning flesh and bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xa3c" id="Glass Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>6</Tier>
      <Description>A sword formed from a single shard of unbreakable glass.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0xa02" id="Golden Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>7</Tier>
      <Description>A sharp sword plated with gold, clearly intended for the use of a great lord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xa82" id="Ravenheart Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>8</Tier>
      <Description>A powerful sword infused with the spirit of dark rituals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xa83" id="Dragonsoul Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>9</Tier>
      <Description>A sword forged in a great volcano and consecrated with dragon magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xa84" id="Archon Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>10</Tier>
      <Description>A sword pulsing with the powerful magic of ancient beings.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa47" id="Skysplitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>11</Tier>
      <Description>An unfathomably powerful sword wielded by titanic air elementals in their great war of revolution.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb0b" id="Sword of Acclaim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>12</Tier>
      <Description>A great sword of recognition, forged by the gods for the champions of humankind.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c8" id="Sword of Splendor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An exalted weapon of the august kings of old, hallowed with the spirit of nations and yearning to grant power anew.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>225</MinDamage>
         <MaxDamage>285</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c9" id="Sword of Majesty">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A gleaming obsidian sword of imperial power, fashioned by enslaved demons for the personal use of a world-conquering leader of mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>235</MinDamage>
         <MaxDamage>290</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa03" id="Crystal Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A lightweight blade that seems to dance in your hands.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Aqua Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc01" id="Demon Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A swift and hungry blade that is never satisfied with just one kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc05" id="Ancient Stone Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A slow but powerful sword that is a relic of a long forgotten age.</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Stone Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa04" id="Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>0</Tier>
      <Description>A wand that casts a simple fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>20</MinDamage>
         <MaxDamage>35</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa6f" id="Force Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>1</Tier>
      <Description>A wand that emits bolts of pure force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>30</MinDamage>
         <MaxDamage>45</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa70" id="Power Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>2</Tier>
      <Description>A wand that fires power bolts.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>50</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa05" id="Missile Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>3</Tier>
      <Description>A wand that casts a strong missile.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>40</MinDamage>
         <MaxDamage>55</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa71" id="Eldritch Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>4</Tier>
      <Description>A wand that shoots dark eldritch energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xa06" id="Hell's Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>5</Tier>
      <Description>A wand that casts a strong fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>60</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xa3d" id="Wand of Dark Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>6</Tier>
      <Description>A wand that casts a bolt of pure magic force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0xae0" id="Wand of Arcane Flame">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>7</Tier>
      <Description>A deadly wand that channels magefire from the nether planes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xa4b" id="Sprite Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>5</MinDamage>
         <MaxDamage>210</MaxDamage>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa07" id="Wand of Death">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x48</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>8</Tier>
      <Description>A fearsome wand that fires bolts of penetrating death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>80</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xa85" id="Wand of Deep Sorcery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>9</Tier>
      <Description>A mysterious wand of otherworldly origin, imbued with the purest of arcane energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xa86" id="Wand of Shadow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>10</Tier>
      <Description>A wand of demonic enigmas, cloaked in darkness and crackling with dark enchantments.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa87" id="Wand of Ancient Warning">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>11</Tier>
      <Description>A centuries-old wand of great power, heralding long-destined destruction.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaf6" id="Wand of Recompense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>12</Tier>
      <Description>A great golden wand of the heavens, created by angels to wreak justice on the slayers of the innocent.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9ca" id="Wand of Evocation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A shining gold wand of force, built by a diabolic archmagus to channel vast corrupting energies into the material plane.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c0" id="Wand of Retribution">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4e</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A golden wand of breathtaking power, created by elemental forces from the realms of ice and flame to unleash revenge on their enemies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Orange Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb3f" id="Crystal Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>120</Speed>
         <LifetimeMS>750</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc04" id="Wand of the Bulwark">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rimmed Mystic Shot</ObjectId>
         <Speed>6</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>11000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa08" id="Wooden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>0</Tier>
      <Description>A shield made of sturdy wood.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa09" id="Iron Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>1</Tier>
      <Description>A shield made of well forged iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>85</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa0a" id="Steel Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>2</Tier>
      <Description>A shield made of high quality steel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xacf" id="Reinforced Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>3</Tier>
      <Description>A steel shield supported by iron ribbing.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>190</MinDamage>
         <MaxDamage>240</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>95</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa0b" id="Golden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>4</Tier>
      <Description>An ornate but strong shield plated with gold.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa0c" id="Mithril Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>5</Tier>
      <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>270</MinDamage>
         <MaxDamage>330</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb22" id="Colossus Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>6</Tier>
      <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa40" id="Snake Skin Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield made of snake skin stretched across a rigid frame.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>175</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0f" id="Shield of Ogmur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa78" id="Wolfskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>1</Tier>
      <Description>Leather armor fashioned from wolf pelts.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa0d" id="Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>2</Tier>
      <Description>Armor made of hardened leather.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
   </Object>
   <Object type="0xa79" id="Basilisk Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>3</Tier>
      <Description>Leather armor made from the skin of a magical lizard.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
   </Object>
   <Object type="0xa7a" id="Minotaur Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>4</Tier>
      <Description>Leather armor made from the tough hide of a minotaur.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xad0" id="Bearskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>5</Tier>
      <Description>Armor made from the thick leather of a dire bear.</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
   </Object>
   <Object type="0xad1" id="Chimera Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>6</Tier>
      <Description>Magically protective leather armor made from chimera hides.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
   </Object>
   <Object type="0xad2" id="Wyvern Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>7</Tier>
      <Description>Tough, durable armor made from wyvern leather.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
   </Object>
   <Object type="0xa0e" id="Studded Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>8</Tier>
      <Description>Leather armor studded with metal rivets that provide extra protection.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>77</feedPower>
   </Object>
   <Object type="0xa3e" id="Snake Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>120</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xad3" id="Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>9</Tier>
      <Description>Leather armor fashioned from the scaly skin of a fire breathing drake.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xa8e" id="Roc Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>10</Tier>
      <Description>Leather armor made from the durable hide of a roc.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
   </Object>
   <Object type="0xa8f" id="Hippogriff Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>11</Tier>
      <Description>Leather armor made from the protective skin of hippogriffs.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa90" id="Griffon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>12</Tier>
      <Description>Superior leather armor made from the magical hide of a griffon.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xaf9" id="Hydra Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>13</Tier>
      <Description>Superlative leather armor fashioned from the skin of a twelve-headed swamp hydra.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c1" id="Wyrmhide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Outstanding leather armor made from the virtually impregnable hide of a great desert wyrm.</Description>
      <ActivateOnEquip stat="21" amount="18">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c3" id="Leviathan Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Magnificent leather armor made from the hide of the great leviathan, slain hundreds of years ago in a savage battle in the vasting deeps.</Description>
      <ActivateOnEquip stat="21" amount="19">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa7b" id="Iron Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>1</Tier>
      <Description>Armor made from interlocking iron links.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa0f" id="Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>2</Tier>
      <Description>Armor made from interlocking links of metal.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
   </Object>
   <Object type="0xa7c" id="Blue Steel Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>3</Tier>
      <Description>Mail made from blued steel.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
   </Object>
   <Object type="0xa7d" id="Silver Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>4</Tier>
      <Description>Well-made chainmail plated with silver.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa10" id="Golden Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>5</Tier>
      <Description>Well-made chainmail plated with gold, clearly intended for the use of a great lord.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
   </Object>
   <Object type="0xa11" id="Plate Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>6</Tier>
      <Description>Armor made from overlapping plates of metal.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
   </Object>
   <Object type="0xadf" id="Mithril Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>7</Tier>
      <Description>Chainmail made with reinforcing mithril ribs.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
   </Object>
   <Object type="0xa12" id="Mithril Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>8</Tier>
      <Description>Armor made from the strongest and most desirable of all metals.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
   </Object>
   <Object type="0xa13" id="Dragonscale Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>9</Tier>
      <Description>Armor made from the scales of a full grown dragon.</Description>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xa91" id="Desolation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>10</Tier>
      <Description>Magical cold plate armor inscribed with tales of destruction and murder.</Description>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
   </Object>
   <Object type="0xa92" id="Vengeance Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>11</Tier>
      <Description>Tremendously strong plate armor shrouded by an aura of demonic revenge.</Description>
      <ActivateOnEquip stat="21" amount="22">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa93" id="Abyssal Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>12</Tier>
      <Description>Mighty felplate armor designed for the most powerful of demon lords.</Description>
      <ActivateOnEquip stat="21" amount="23">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xafc" id="Acropolis Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>13</Tier>
      <Description>Indestructible magical armor made for the elite stoneborn champions of the eastern citadels.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c4" id="Dominion Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Exquisitely decorated adamantine armor smithed by underdeep dwarves for the wardens of the demonclefts.</Description>
      <ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c5" id="Annihilation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Impenetrable forceplate armor worn by the blackguard conquerers of the necromantic uprising.</Description>
      <ActivateOnEquip stat="21" amount="26">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa14" id="Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>0</Tier>
      <Description>A sharp dagger made of steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa15" id="Dirk">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>1</Tier>
      <Description>A short sword blade mounted on a dagger hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa72" id="Blue Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>2</Tier>
      <Description>A dagger made of blued steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa73" id="Dusky Rose Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>3</Tier>
      <Description>A dagger made of rose-tinted steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa74" id="Silver Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>4</Tier>
      <Description>A silver-plated steel dagger.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xa16" id="Golden Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>5</Tier>
      <Description>A well-made dagger plated with gold and inscribed with evil runes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xa17" id="Obsidian Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>6</Tier>
      <Description>A dagger with a blade made of volcanic glass.</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/obsidian_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0x709" id="Poison Fang Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger fashioned from the fang of an enormous spider.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poison_fang_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>150</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa18" id="Mithril Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>7</Tier>
      <Description>An extremely sharp dagger made from the strongest and most desirable of all metals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xa19" id="Fire Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>8</Tier>
      <Description>A dagger with a blade that burns with an unholy magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>160</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xa88" id="Ragetalon Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>9</Tier>
      <Description>A sharp druidic dagger vibrating with primal energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xa89" id="Emeraldshard Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>10</Tier>
      <Description>A deadly dagger of glittering magical emerald.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8a" id="Agateclaw Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>11</Tier>
      <Description>A dagger of rare purple agate, infused with powerful dark magics.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaff" id="Dagger of Foul Malevolence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>12</Tier>
      <Description>A crimson felsteel dagger saturated with evil magic and primordial hatreds.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c6" id="Dagger of Sinister Deeds">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A moonsteel dagger of the underworld, corrupted by loathsome enchantments and profane spells.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c7" id="Dagger of Dire Hatred">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A jagged, wickedly barbed blade of evil, charged with the unreasoning rage of ancestral vendettas.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Black Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0a" id="Dirk of Cronus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This legendary dagger was commissioned by a band of mad rogues to prove the worth of the Dirk.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Rainbow Magic</ObjectId>
         <Speed>180</Speed>
         <MinDamage>105</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>249</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1a" id="Shortbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>0</Tier>
      <Description>A well-made shortbow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa75" id="Reinforced Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>1</Tier>
      <Description>An iron-reinforced bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa1b" id="Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>2</Tier>
      <Description>A bow mounted on a stock that shoots with amazing speed and accuracy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/crossbow</Sound>
      <Projectile>
         <ObjectId>Crossbow Bolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>375</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa76" id="Greywood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>3</Tier>
      <Description>A bow made from the rare greywood tree.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa77" id="Ironwood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>4</Tier>
      <Description>A high-quality bow made of magical ironwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xa1c" id="Fire Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>5</Tier>
      <Description>A bow that shoots arrows that burn with an unholy fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_bow</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xa1d" id="Double Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>6</Tier>
      <Description>A bow that somehow manages to shoot two arrows in different directions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0xa3a" id="Heavy Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>7</Tier>
      <Description>A slow but powerful crossbow with a good grip.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Heavy Crossbow Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xa1e" id="Golden Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>8</Tier>
      <Description>A bow gifted to mortals from the gods themselves. It shoots powerful arrows in three directions at once.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>61</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xa8b" id="Verdant Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>9</Tier>
      <Description>A highly effective bow fashioned of still-living magical springwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xa8c" id="Bow of Fey Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>10</Tier>
      <Description>A powerful bow crafted by dryads and blessed by the spirits of the woodlands.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>48</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8d" id="Bow of Innocent Blood">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>11</Tier>
      <Description>A runed bow steeped in the dark power of ancient injustice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb02" id="Bow of Covert Havens">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>12</Tier>
      <Description>A diamondwire bow used by guardians of the unseen ethereal shrines.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9cc" id="Bow of Mystical Energy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A superlative bow of sunsteel and diamondwire, created by a secretive race of star-dwelling entities.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9cd" id="Bow of Deep Enchantment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A peerless triple bow crafted of nightmatter and diamondwire by the exalted bowyers of the primeval overgods.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Black Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc02" id="Doom Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Black Arrow</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc10" id="Coral Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Coral Arrow</ObjectId>
         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>420</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1f" id="Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases attack power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xa20" id="Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases defense power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xa21" id="Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases speed.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xa34" id="Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases vitality.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xa35" id="Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases wisdom.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xa4c" id="Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases dexterity.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xae9" id="Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xaea" id="Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x1559" id="Potion of Attack (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases attack power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155A" id="Potion of Defense (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases defense power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155B" id="Potion of Speed (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases speed.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155C" id="Potion of Vitality (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases vitality.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155D" id="Potion of Wisdom (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases wisdom.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155E" id="Potion of Dexterity (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases dexterity.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x155F" id="Potion of Life (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x1560" id="Potion of Mana (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x1561" id="Olive Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Olive Gladiator Skin.</Description>
      <Activate skinType="1027">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1562" id="Ivory Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Ivory Gladiator Skin.</Description>
      <Activate skinType="1028">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1563" id="Rosen Blade Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>08</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Rosen Blade Skin.</Description>
      <Activate skinType="1029">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1564" id="Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Djinja Skin.</Description>
      <Activate skinType="1030">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fca" id="Dragon Tamer 16 Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Dragon Tamer Skin.</Description>
      <Activate skinType="32712">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x1580" id="Baby Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Baby Djinja Skin.</Description>
      <Activate skinType="29840">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2580" id="Mini Rosen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>103</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Mini Rosen Skin.</Description>
      <Activate skinType="29841">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2581" id="Mini Geb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>98</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Mini Geb Skin.</Description>
      <Activate skinType="29842">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2582" id="Mini Skuld Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>99</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Mini Skuld Skin.</Description>
      <Activate skinType="29843">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2583" id="Mini Oryx Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>95</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Mini Oryx Skin.</Description>
      <Activate skinType="29847">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2584" id="Mini Swoll Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>97</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Mini Swoll Skin.</Description>
      <Activate skinType="29845">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2585" id="Mini Twilight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>100</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Mini Twilight Skin.</Description>
      <Activate skinType="29844">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2586" id="Mini Phylactery Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>96</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Mini Phylactery Skin.</Description>
      <Activate skinType="29846">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2587" id="Mini Thessal Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>94</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Mini Thessal Skin.</Description>
      <Activate skinType="29848">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2588" id="Slurp Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>107</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slurp Knight Skin.</Description>
      <Activate skinType="2521">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7fff" id="Vampire Lord Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>108</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Vampire Lord Skin.</Description>
      <Activate skinType="32766">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7f8f" id="Headless Rider Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>109</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Headless Rider Skin.</Description>
      <Activate skinType="32654">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>750</feedPower>
   </Object>
   <Object type="0x7f93" id="Pilgrim Father Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>110</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Pilgrim Father Skin.</Description>
      <Activate skinType="32656">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7f94" id="Pilgrim Mother Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>111</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Pilgrim Mother Skin.</Description>
      <Activate skinType="32657">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7f95" id="Wizard Supreme Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>112</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Wizard Supreme Skin.</Description>
      <Activate skinType="32658">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7fa0" id="Rudolph the Berzerk Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>113</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Rudolph the Berzerk Skin.</Description>
      <Activate skinType="32675">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>750</feedPower>
   </Object>
   <Object type="0x7fa1" id="Miss Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>114</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with Miss Santa Skin.</Description>
      <Activate skinType="32676">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7fa2" id="Snow Queen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>115</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with Snow Queen Skin.</Description>
      <Activate skinType="32677">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7fbe" id="Dragon Tamer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>116</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Dragon Tamer Skin.</Description>
      <Activate skinType="32701">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x13a" id="Inuit Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>117</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Inuit Skin.</Description>
      <Activate skinType="312">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x13b" id="Snowcloaked Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue  with the Snowcloaked Rogue Skin.</Description>
      <Activate skinType="313">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0xab0" id="Minor Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xadd" id="Minor Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa22" id="Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa23" id="Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb34" id="Fire Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="230">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb35" id="Cream Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb36" id="Chardonnay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb37" id="Melon Liqueur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb38" id="Cabernet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb39" id="Vintage Port">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb3a" id="Sauvignon Blanc">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb3b" id="Muscat">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb3c" id="Rice Wine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb3d" id="Shiraz">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xb14" id="Elixir of Health 7">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb15" id="Elixir of Health 6">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb16" id="Elixir of Health 5">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb17" id="Elixir of Health 4">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa81" id="Elixir of Health 3">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa48" id="Elixir of Health 2">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa49" id="Elixir of Health 1">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb18" id="Elixir of Magic 7">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb19" id="Elixir of Magic 6">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb1a" id="Elixir of Magic 5">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb1b" id="Elixir of Magic 4">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa4a" id="Elixir of Magic 3">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xaed" id="Elixir of Magic 2">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaee" id="Elixir of Magic 1">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa3f" id="Snake Oil">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A topical potion of healing that upon use is shared with fellow travelers.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate range="10" amount="100">HealNova</Activate>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0x707" id="Healing Ichor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This foul-smelling spider ichor restores health.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xaeb" id="Greater Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xaec" id="Greater Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x77b" id="Tincture of Fear">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds speed and reduces attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="15" duration="45">StatBoostSelf</Activate>
      <Activate stat="20" amount="-15" duration="60">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x77c" id="Tincture of Courage">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds attack to everyone reduces speed for self.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="-10" duration="30">StatBoostSelf</Activate>
      <Activate stat="20" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0c" id="Tincture of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0d" id="Tincture of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum health points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="0" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0e" id="Tincture of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum magic points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0f" id="Tincture of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb10" id="Effusion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the dexterity of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xb11" id="Effusion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum health points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="0" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb12" id="Effusion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum magic points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb13" id="Effusion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the defense of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa41" id="Snake Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from the eye of the Snake Queen.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x708" id="Spider's Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the faceted eye of an enormous spider.</Description>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa4f" id="Ring of Minor Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>0</Tier>
      <Description>A silver ring that buzzes with a faint magical hum.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa24" id="Ring of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A spinel set in a silver ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa25" id="Ring of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An onyx set in a silver ring.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa26" id="Ring of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An emerald set in a silver ring.</Description>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa36" id="Ring of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x83</Index>
      </Texture>
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      <Item/>
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      <Item/>
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      <Item/>
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         <Index>0x87</Index>
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      <Item/>
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   <Object type="0xa2a" id="Ring of Greater Defense">
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      <Item/>
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      <Item/>
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      <Item/>
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         <Index>0x93</Index>
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      <Item/>
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      <Item/>
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      <Item/>
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   <Object type="0xa2d" id="Ring of Greater Magic">
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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   <Object type="0xaba" id="Ring of Superior Vitality">
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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      <feedPower>300</feedPower>
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      <Item/>
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      <feedPower>300</feedPower>
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   <Object type="0xaca" id="Ring of Exalted Vitality">
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         <Index>0xc3</Index>
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      <feedPower>300</feedPower>
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      <Item/>
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      <Item/>
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      <Item/>
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      <Item/>
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         <Index>0x488</Index>
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      <feedPower>325</feedPower>
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      <Item/>
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         <Index>0x489</Index>
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      <feedPower>325</feedPower>
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      <Item/>
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         <Index>0x48a</Index>
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      <feedPower>325</feedPower>
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   <Object type="0xba6" id="Ring of Unbound Vitality">
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      <Item/>
      <Texture>
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         <Index>0x48b</Index>
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      <feedPower>325</feedPower>
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   <Object type="0xba7" id="Ring of Unbound Wisdom">
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      <Item/>
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         <Index>0x48c</Index>
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      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
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   <Object type="0xba8" id="Ring of Unbound Dexterity">
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      <Item/>
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         <Index>0x48d</Index>
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      <feedPower>325</feedPower>
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   <Object type="0xba9" id="Ring of Unbound Health">
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      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48e</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A huge, flawless topaz set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbae" id="Ring of Decades">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x564</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
      <ActivateOnEquip stat="0" amount="190">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0xbaa" id="Ring of Unbound Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>A huge, flawless amethyst set in a stunningly beautiful gold ring.</Description>
      <ActivateOnEquip stat="3" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbab" id="The Forgotten Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x480</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An eerie reminder of what lays in the depths of the Shatters.</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbac" id="The Twilight Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x481</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An odd stone, eminating a dark and mysterious energy.</Description>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbad" id="Bracer of the Guardian">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x482</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Wearing it makes you feel particularly strong.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba0" id="Ring of the Sphinx">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The malachite stone makes you feel at peace with the land.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba1" id="Ring of the Nile">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The azule stone makes you feel ready for any situation.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba2" id="Ring of the Pyramid">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The dolomite stone makes you feel able to stand against anything.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd2" id="Enchanted Ice Shard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The ice this item is made of doesn't seem to melt.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd3" id="Ring of the Northern Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A mysterious light emanates from the stone.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd4" id="Frimarra">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa2e" id="Fire Spray Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>0</Tier>
      <Description>A spell that shoots fire in all directions.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xad4" id="Flame Burst Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>1</Tier>
      <Description>A dangerous spell that summons green fire from the astral plane.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa2f" id="Fire Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>2</Tier>
      <Description>A deadly spell created by goblin sorcerers to subdue their orcish enemies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xad5" id="Scorching Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>3</Tier>
      <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>60</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xad6" id="Destruction Sphere Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>4</Tier>
      <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa30" id="Magic Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>5</Tier>
      <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb24" id="Elemental Detonation Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>6</Tier>
      <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x9ce" id="Penetrating Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa31" id="Healing Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>0</Tier>
      <Description>A holy tome of healing prayers.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate range="3" amount="70" useWisMod="true">HealNova</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xad7" id="Remedy Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>1</Tier>
      <Description>A hallowed tome of blessed healing rituals.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate range="3.5" amount="90" useWisMod="true">HealNova</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa32" id="Spirit Salve Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>2</Tier>
      <Description>An exalted holy tome, filled with prayers and blessed by angels.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4" amount="140" useWisMod="true">HealNova</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xad8" id="Tome of Rejuvenation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>3</Tier>
      <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate effect="Healing" duration="4" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="160" useWisMod="true">HealNova</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa33" id="Tome of Renewing">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>4</Tier>
      <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Healing" duration="4.5" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="180" useWisMod="true">HealNova</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa5b" id="Tome of Divine Favor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>5</Tier>
      <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb25" id="Tome of Holy Guidance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>6</Tier>
      <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa50" id="Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It doesn't seem like drinking this would be a good idea.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa51" id="Magic Mushroom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A strange looking mushroom.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa52" id="Seal of the Initiate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>0</Tier>
      <Description>A holy seal of divine favor.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xad9" id="Seal of the Pilgrim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>1</Tier>
      <Description>A seal of holy providence and mortal virtue.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa53" id="Seal of the Seeker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>2</Tier>
      <Description>A holy seal of godly protection, shimmering with divine might.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate stat="0" amount="10" duration="3" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xada" id="Seal of the Aspirant">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>3</Tier>
      <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate stat="0" amount="25" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa54" id="Seal of the Divine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa4</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>4</Tier>
      <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate stat="0" amount="45" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa55" id="Seal of the Holy Warrior">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>5</Tier>
      <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate stat="0" amount="55" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb26" id="Seal of the Blessed Champion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>6</Tier>
      <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc06" id="Seal of Blasphemous Prayer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="-4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Damaging" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Invulnerable" duration="1.2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa56" id="Cloak of Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>0</Tier>
      <Description>A magical cloak, made for slipping into shadows undetected.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Invisible" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa57" id="Cloak of Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted cloak steeped in magical darkness.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Invisible" duration="3.5">ConditionEffectSelf</Activate>
      <Cooldown>4.5</Cooldown>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa58" id="Cloak of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>2</Tier>
      <Description>A mystical grey cloak once used by blackguard tricksters for flanking maneuvers and sneak attacks.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xadb" id="Cloak of the Night Thief">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>3</Tier>
      <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa59" id="Cloak of the Red Agent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>4</Tier>
      <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Invisible" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xae1" id="Cloak of Endless Twilight">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>5</Tier>
      <Description>A powerful cloak woven from the shadows of twilight.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb27" id="Cloak of Ghostly Concealment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>6</Tier>
      <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa5a" id="Cloak of the Planewalker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>An enchanted cloak crafted by an ancient guild of timeshifter thieves.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa5c" id="Robe of the Neophyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>1</Tier>
      <Description>A long woolen robe favored by students of magic.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa7e" id="Robe of the Apprentice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>2</Tier>
      <Description>A robe woven of rare yellow silk.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
   </Object>
   <Object type="0xa5d" id="Robe of the Acolyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>3</Tier>
      <Description>A well-made robe of enchanted blue silk.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
   </Object>
   <Object type="0xa7f" id="Robe of the Student">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>4</Tier>
      <Description>A magical robe of faintly glowing wizardcloth.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa80" id="Robe of the Conjurer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>5</Tier>
      <Description>A magical robe of grey moonsilk.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
   </Object>
   <Object type="0xa5e" id="Robe of the Adept">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>6</Tier>
      <Description>An enchanted robe of dark moonweave.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
   </Object>
   <Object type="0xa5f" id="Robe of the Invoker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>7</Tier>
      <Description>A powerful robe of delicately embroidered red feythread.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
   </Object>
   <Object type="0xadc" id="Robe of the Illusionist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x17</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>8</Tier>
      <Description>A silversilk robe masterfully sewn with morningdew spider threads.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="35">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
   </Object>
   <Object type="0xa60" id="Robe of the Master">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>9</Tier>
      <Description>A beautiful and versatile robe of the lightest magethread.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xa94" id="Robe of the Shadow Magus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>10</Tier>
      <Description>A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
   </Object>
   <Object type="0xa95" id="Robe of the Moon Wizard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>11</Tier>
      <Description>A robe of rarest moonsilk, enhanced long ago with deep nocturnal enchantments.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa96" id="Robe of the Elder Warlock">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>12</Tier>
      <Description>A brightly colored robe of metallic threads, woven in the ancient elvish style and steeped in fey auras.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xb05" id="Robe of the Grand Sorcerer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>13</Tier>
      <Description>A bloodweft robe adorned with rubies and firegarnets, worn by an ancient sect of masterful wizards.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9cf" id="Robe of the Star Mother">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A robe of gossamer glowthread, used by the sorceress matriarchs of the western kingdoms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d0" id="Robe of the Ancient Intellect">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A phenomenal robe magically woven from fibers of sapphire, topaz and lapis lazuli, created for the archwizard of the seraphic realms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="65">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa61" id="Magic Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>0</Tier>
      <Description>A magical quiver that enchants arrows.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa62" id="Reinforced Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted quiver made of high-quality leather and brass.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>140</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa63" id="Iron Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>2</Tier>
      <Description>A strong quiver of magical iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>220</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xade" id="Elvencraft Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>3</Tier>
      <Description>A powerful enchanting quiver made by forest elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>65</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa64" id="Magesteel Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>4</Tier>
      <Description>A superior enchanting quiver made of high quality magesteel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Purple Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>240</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa65" id="Golden Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>5</Tier>
      <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb28" id="Quiver of Elvish Mastery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>6</Tier>
      <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc07" id="Quiver of Thunder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6f</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>This strange quiver that was created in a forgotten age by a lost tribe of Dark Elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>310</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa66" id="Combat Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>0</Tier>
      <Description>A sturdy helm used by battlefield sergeants to improve morale in nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Berserk" duration="3" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa67" id="Bronze Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>1</Tier>
      <Description>A bronze-plated lieutenant's helm, effective for invigorating the fighting spirit of nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Berserk" duration="4" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa68" id="Black Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>2</Tier>
      <Description>A captain's helm of distinctive black iron, capable of inspiring great courage.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa69" id="Red Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>3</Tier>
      <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Berserk" duration="5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa6a" id="Steel Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>4</Tier>
      <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="5.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa6b" id="Golden Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>5</Tier>
      <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb29" id="Helm of the Great General">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>6</Tier>
      <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc08" id="Helm of the Juggernaut">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>1250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa97" id="Energy Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>0</Tier>
      <Description>A magical wooden staff topped with a white crystal.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>25</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa98" id="Firebrand Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>1</Tier>
      <Description>A staff imbued with potent magical fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xa99" id="Comet Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>2</Tier>
      <Description>A staff charged with the icy powers of the heavens.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>35</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa9a" id="Serpentine Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>3</Tier>
      <Description>A staff powered by the magic of Stheno's minions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Green Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa9b" id="Meteor Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>4</Tier>
      <Description>A staff that harnesses the energy of shooting stars.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Yellow Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xa9c" id="Slayer Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>5</Tier>
      <Description>A powerful staff crafted by demons for waging war on mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Salmon Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xa9d" id="Avenger Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>6</Tier>
      <Description>A slender felwood staff pulsing with auras of vengeance and justice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0xa9e" id="Staff of Destruction">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x77</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>7</Tier>
      <Description>An ancient knurlwood staff crackling with power and exuding thin grey vapors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xa9f" id="Staff of Horror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x78</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>8</Tier>
      <Description>A mysterious runewood staff decorated with horrific figures.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xaa0" id="Staff of Necrotic Arcana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>9</Tier>
      <Description>A golden staff imbued with the powers of death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xaa1" id="Staff of Diabolic Secrets">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>10</Tier>
      <Description>An imposing golden staff of tremendous otherworldly power.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xaa2" id="Staff of Astral Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>11</Tier>
      <Description>A splendid golden staff of astonishing power, bathed in light and brimming with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb08" id="Staff of the Cosmic Whole">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7c</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>12</Tier>
      <Description>A golden staff of transcendent understanding, made from crystals present at the formation of universe.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9d1" id="Staff of the Vital Unity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A golden staff of elysian consciousness, shining with the base power of empyrean truths.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Orange Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x910" id="Staff of the Fundamental Core">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7e</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>An otherworldly staff of omnipresent elation, embodied of cardinal essence and the power of deathless peace.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>0</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc03" id="Staff of Extreme Prejudice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa3" id="Centipede Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>0</Tier>
      <Description>Deadly poison of the swamp centipede.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate radius="2.5" totalDamage="150" duration="5">PoisonGrenade</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xaa4" id="Spider Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>1</Tier>
      <Description>Magically concentrated venom of the carnivorous leaping tree spider.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>45</MpCost>
      <Activate radius="3" totalDamage="250" duration="5.5">PoisonGrenade</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaa5" id="Pit Viper Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>2</Tier>
      <Description>Deadly magical poison taken from the two headed pit snakes of the underworld.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate radius="3.5" totalDamage="400" duration="6">PoisonGrenade</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xaa6" id="Stingray Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>3</Tier>
      <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="4" totalDamage="550" duration="6.5">PoisonGrenade</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xaa7" id="Felwasp Toxin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x84</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>4</Tier>
      <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>95</MpCost>
      <Activate radius="4.5" totalDamage="700" duration="7">PoisonGrenade</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xaa8" id="Nightwing Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>5</Tier>
      <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2a" id="Baneserpent Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>6</Tier>
      <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xaaa" id="Necrotic Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>0</Tier>
      <Description>A human skull corrupted with life-stealing necrotic magic.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="2.5" totalDamage="25">VampireBlast</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xaab" id="Breathtaker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>1</Tier>
      <Description>A dwarven skull desecrated by foul enchantments.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="2.75" totalDamage="45">VampireBlast</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaac" id="Heartstealer Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>2</Tier>
      <Description>An elvish wizard's skull, defiled with life-stealing necrotic spells.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate radius="3" totalDamage="70">VampireBlast</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xaad" id="Soul Siphon Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>3</Tier>
      <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="3.25" totalDamage="100">VampireBlast</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xaae" id="Essence Tap Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>4</Tier>
      <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="3.5" totalDamage="125">VampireBlast</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xaaf" id="Lifedrinker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>5</Tier>
      <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="3.75" totalDamage="150">VampireBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2b" id="Bloodsucker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>6</Tier>
      <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="3.75" totalDamage="150">VampireBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x911" id="Skull of Endless Torment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>This skull glows with the stolen life force of Shaitan.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>135</MpCost>
      <Activate radius="2" totalDamage="200">VampireBlast</Activate>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xab1" id="Hunting Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>0</Tier>
      <Description>A magical hunting trap.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="4" totalDamage="50" condDuration="3.0">Trap</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xab2" id="Wilderlands Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>1</Tier>
      <Description>A magical trap suited for hunting the strong beasts of the untamed country.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="4.5" totalDamage="90" condDuration="3.5">Trap</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xab3" id="Deepforest Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>2</Tier>
      <Description>An enchanted trap for hunting the fierce beasts of the dark forests.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate radius="5" totalDamage="140" condDuration="4.0">Trap</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xab4" id="Savage Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>3</Tier>
      <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="5.5" totalDamage="200" condDuration="4.5">Trap</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xab5" id="Demonhunter Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>4</Tier>
      <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="6" totalDamage="250" condDuration="5">Trap</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xab6" id="Dragonstalker Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>5</Tier>
      <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="6.5" totalDamage="300" condDuration="5.5">Trap</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2c" id="Giantcatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>6</Tier>
      <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>140</MpCost>
      <Activate radius="6.5" totalDamage="300" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xae4" id="Stasis Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x90</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>0</Tier>
      <Description>A crystal orb that holds enemies in an ethereal prison.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa42" id="Suspension Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x91</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>1</Tier>
      <Description>An orb that temporarily shackles enemies to another plane.</Description>
      <Usable/>
      <BagType>1</BagType>
      <Usable/>
      <MpCost>65</MpCost>
      <Activate effect="Curse" duration="4.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="3.5">StasisBlast</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa43" id="Imprisonment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>2</Tier>
      <Description>An orb used by starwizards to bind their demonic opponents.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Curse" duration="5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4">StasisBlast</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa44" id="Neutralization Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>3</Tier>
      <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Curse" duration="5.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4.5">StasisBlast</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xa45" id="Timelock Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>4</Tier>
      <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Curse" duration="6" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5">StasisBlast</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xa46" id="Banishment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>5</Tier>
      <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="6.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5.5">StasisBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2d" id="Planefetter Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>6</Tier>
      <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc0b" id="Orb of Conflict">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate duration="7">StasisBlast</Activate>
      <Activate effect="Speedy" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa9" id="Purple Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Purple Drake to help you in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Purple Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xaef" id="White Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a White Drake to heal your wounds in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="White Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xaf0" id="Blue Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Blue Drake to help you in battle for a short time, paralyzing your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Blue Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xaf1" id="Orange Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches an Orange Drake to help you in battle for a short time, placing your enemies in stasis.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Orange Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xaf2" id="Green Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Green Drake to help you in battle for a short time, casting slow upon your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Green Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xaf3" id="Yellow Drake Egg">
      Bleeding
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Yellow Drake to help you in battle for a short time, causing bleeding to your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Yellow Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xae3" id="Decoy Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>0</Tier>
      <Description>A magical prism that creates a decoy.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate duration="3">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb1c" id="Deception Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>1</Tier>
      <Description>A devious magical prism that creates an illusory ally.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb1d" id="Illusion Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>2</Tier>
      <Description>An infiltrator's prism used by eldritch spies to create diversions behind the battle lines.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate duration="4">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xb1e" id="Hallucination Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>3</Tier>
      <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate duration="4.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xb1f" id="Prism of Figments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>4</Tier>
      <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xb20" id="Prism of Phantoms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>5</Tier>
      <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb23" id="Prism of Apparitions">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>6</Tier>
      <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x912" id="Prism of Dancing Swords">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate duration="5" angleOffset="180">Decoy</Activate>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb21" id="Chicken Leg of Doom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A chicken leg of doom.</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Chicken Leg</ObjectId>
         <Speed>100</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xae5" id="Lightning Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>0</Tier>
      <Description>A scepter that fires a blast of chain lightning.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate totalDamage="50" maxTargets="3">Lightning</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb2e" id="Discharge Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>1</Tier>
      <Description>A steel-and-ruby scepter that blasts electrical arcs.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate totalDamage="80" maxTargets="4">Lightning</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb2f" id="Thunderclap Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>2</Tier>
      <Description>A powerful scepter imbued with the energy of astral storms.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate totalDamage="110" maxTargets="5">Lightning</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xb30" id="Arcblast Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>3</Tier>
      <Description>A glittering golden scepter charged with magical lightning.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate totalDamage="140" maxTargets="6">Lightning</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xb31" id="Cloudflash Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>4</Tier>
      <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate totalDamage="170" maxTargets="7">Lightning</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xb32" id="Scepter of Skybolts">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>5</Tier>
      <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
      <Sound>spell/magic_nova</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate totalDamage="200" maxTargets="8">Lightning</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb33" id="Scepter of Storms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>6</Tier>
      <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate totalDamage="200" maxTargets="8">Lightning</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xb3e" id="Amulet of Resurrection">
      <DisplayId>Amulet of Dispersion</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Soulbound/>
      <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x9d4" id="Admin Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Soulbound/>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>120</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x701" id="Undead Lair Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Undead Lair.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Undead Lair Portal">Create</Activate>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x705" id="Pirate Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Pirate Cave.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Pirate Cave Portal">Create</Activate>
      <feedPower>40</feedPower>
      <Track/>
   </Object>
   <Object type="0x706" id="Spider Den Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Spider Den.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Spider Den Portal">Create</Activate>
      <feedPower>130</feedPower>
      <Track/>
   </Object>
   <Object type="0x70a" id="Abyss of Demons Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Abyss of Demons.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Abyss of Demons Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x70b" id="Snake Pit Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Snake Pit.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Snake Pit Portal">Create</Activate>
      <feedPower>165</feedPower>
      <Track/>
   </Object>
   <Object type="0x710" id="Tomb of the Ancients Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal">Create</Activate>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x769" id="Tomb of the Ancients (Heroic) Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients (Heroic).</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal (Heroic)">Create</Activate>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x71f" id="Sprite World Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Sprite World.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Glowing Portal">Create</Activate>
      <feedPower>135</feedPower>
      <Track/>
   </Object>
   <Object type="0x722" id="Wine Cellar Incantation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An incantation that unlocks the Wine Cellar.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>4</BagType>
      <Activate dungeonName="Wine Cellar" lockedName="Locked Wine Cellar Portal">UnlockPortal</Activate>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0xc11" id="Ocean Trench Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Ocean Trench.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal">Create</Activate>
      <feedPower>225</feedPower>
      <Track/>
   </Object>
   <Object type="0xcef" id="Battle Nexus Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x427</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Enter this destroyed Nexus at your own peril.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Battle Nexus Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0xc12" id="Coral Juice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare drink created by Thessal herself. It cures wounds and replenishes mental strength.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xc13" id="Coral Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the dangerous Fire Coral.</Description>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc14" id="Robe of the Tlatoani">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc15" id="Staff of the Crystal Serpent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>monster/djinn_hit</Sound>
      <Projectile>
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>320</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc16" id="Cracked Crystal Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="4.25" totalDamage="80">VampireBlast</Activate>
      <feedPower>270</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc17" id="Crystal Bone Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>220</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc18" id="Coral Silk Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc19" id="Totem Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Forbidden Jungle.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forbidden Jungle Portal">Create</Activate>
      <feedPower>145</feedPower>
      <Track/>
   </Object>
   <Object type="0x748C" id="Ice Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Cave Portal">Create</Activate>
      <feedPower>145</feedPower>
      <Track/>
   </Object>
   <Object type="0xc1a" id="Pollen Powder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A pouch of ground pollen from the flowers indigenous to the Forbidden Jungle.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate range="10" amount="100">MagicNova</Activate>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0x9d5" id="Thousand Shot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
      <RateOfFire>2</RateOfFire>
      <Soulbound/>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Speed>165</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>460</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1c" id="Coral Venom Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>130</MpCost>
      <Activate radius="4" totalDamage="350" condEffect="Paralyzed" condDuration="3.5">Trap</Activate>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1d" id="St. Abraham's Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Cross Bullet</ObjectId>
         <Speed>130</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>770</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1e" id="Tome of Holy Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc09" id="Tome of Purification">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate range="6" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="6">RemoveNegativeConditions</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1f" id="Chasuble of Holy Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ornate robe worn by servants of the faith.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc20" id="Ring of Divine Faith">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring that symbolizes divine might.</Description>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc21" id="Holy Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Blessed water that heals and purifies the user.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
      <Activate>RemoveNegativeConditionsSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc22" id="Bone Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger made of razor-sharp bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Bone Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>320</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc23" id="Manor Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Manor of the Immortals.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Manor of the Immortals Portal">Create</Activate>
      <feedPower>240</feedPower>
      <Track/>
   </Object>
   <Object type="0xc24" id="Anatis Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that channels the ultimate force of Anatis.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>monster/chicken_death</Sound>
      <Projectile>
         <ObjectId>Anatis</ObjectId>
         <Speed>25</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>550</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc25" id="Ghost Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbf</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Rum with ghostly properties that can help the drinker enter the spirit realm. It has fermented under the sea for ages.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0x913" id="Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Super regal!</Description>
      <ActivateOnEquip stat="26" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="700">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>0</feedPower>
   </Object>
   <Object type="0xc27" id="Captain's Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Captain Davy Jones' ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc28" id="Spectral Cloth Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc8</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A ghostly fabric from the other side.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc29" id="Spirit Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc9</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>245</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2a" id="Ghostly Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xca</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>65</MpCost>
      <Activate objectId="Spirit Prism Bomb">Pet</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <FameBonus>6</FameBonus>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2b" id="Small Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xc2c" id="Large Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters for longer while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Big Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc2d" id="America Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An American hero's ring.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2e" id="Davy's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key that opens the way to Davy Jones' Locker.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Davy Jones' Locker Portal">Create</Activate>
      <feedPower>230</feedPower>
      <Track/>
   </Object>
   <Object type="0xc30" id="Scepter of Fulmination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1af</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>This scepter's blast is so powerful it will slow opponents.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>65</MpCost>
      <Activate totalDamage="180" maxTargets="7" condEffect="Slowed" condDuration="3" color="0xff9933">Lightning</Activate>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc31" id="Experimental Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An early prototype ring.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc32" id="Robe of the Mad Scientist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A well-worn robe used for Science!</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc33" id="Conducting Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b2</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>170</Speed>
         <Size>50</Size>
         <MinDamage>55</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>471</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc34" id="Sand Pail 5">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Sand Pail 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xc35" id="Sand Pail 4">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>4</Doses>
      <SuccessorId>Sand Pail 3</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc36" id="Sand Pail 3">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>3</Doses>
      <SuccessorId>Sand Pail 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0xc37" id="Sand Pail 2">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>2</Doses>
      <SuccessorId>Sand Pail 1</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xc38" id="Sand Pail 1">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc39" id="Bahama Sunrise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x173</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A tangy fruit drink that boosts dexterity and life.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc3a" id="Blue Paradise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x174</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing tropical drink that boosts life and mana.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc3b" id="Pink Passion Breeze">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x175</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sweet tropical drink that boosts attack and dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="20" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc3c" id="Lime Jungle Bay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x176</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bold island drink that boosts defense and vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate stat="26" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc3d" id="Beachzone Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x177</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Beachzone.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Beachzone Portal">Create</Activate>
      <feedPower>300</feedPower>
      <Track/>
   </Object>
   <Object type="0xc3e" id="Gold Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x178</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic gold medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc3f" id="Silver Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x179</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic silver medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>6</BagType>
      <feedPower>350</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc40" id="Bronze Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x17a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic bronze medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <FameBonus>1</FameBonus>
      <BagType>6</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2f" id="Lab Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which reveals the way to the Mad Lab.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mad Lab Portal">Create</Activate>
      <feedPower>300</feedPower>
      <Track/>
   </Object>
   <Object type="0xc41" id="Transformation Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A science experiment.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
      <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0xc42" id="XP Booster">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2db</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>-1.0</Timer>
      <XpBoost/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc43" id="XP Booster Test">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fe</Index>
      </Texture>
      <ScaleValue>1</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>300</Timer>
      <XpBoost/>
      <feedPower>1</feedPower>
   </Object>
   <Object type="0xc44" id="Rusty Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>0</Tier>
      <Description>A rusty old katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>25</MinDamage>
         <MaxDamage>70</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xc45" id="Kendo Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>1</Tier>
      <Description>Suitable for practice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Kendo Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>30</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
   </Object>
   <Object type="0xc46" id="Plain Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>2</Tier>
      <Description>A basic katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>80</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc47" id="Thunder Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21f</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>3</Tier>
      <Description>A striking fine-edged weapon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xc48" id="Line Kutter Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x220</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>4</Tier>
      <Description>A katana capable of cutting a razor-thin line.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Line Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
   </Object>
   <Object type="0xc49" id="Night Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x221</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>5</Tier>
      <Description>An ancient katana with a blade of jet black steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Night Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>105</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0xc4a" id="Sky Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x222</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>6</Tier>
      <Description>A beautiful katana, forged and cooled by the mists atop a great mountain.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sky Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>110</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
   </Object>
   <Object type="0xc4b" id="Buster Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x223</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>7</Tier>
      <Description>A mighty weapon wielded by a hero from long ago.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Buster Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xc4c" id="Demon Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x224</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>8</Tier>
      <Description>A cruel blade forged in hell flame and blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Demon Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>150</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xc4d" id="Jewel Eye Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x225</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>9</Tier>
      <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Jewel Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0xc4e" id="Ichimonji">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x226</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>10</Tier>
      <Description>One of the legendary great blades of the master Ichimonji.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Ichimonji Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>110</MinDamage>
         <MaxDamage>165</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xc4f" id="Muramasa">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x227</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>11</Tier>
      <Description>An evil blade that hungers for blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Muramasa Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xc50" id="Masamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x228</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>12</Tier>
      <Description>A magnificent legendary blade which only cuts those who deserve death.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>135</MinDamage>
         <MaxDamage>180</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x914" id="Useless Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3db</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A crappy katana that can barely cut anything.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x915" id="Ray Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22a</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A great katana charged with the power of the sun itself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Beam Slash</ObjectId>
         <Speed>180</Speed>
         <MinDamage>111</MinDamage>
         <MaxDamage>111</MaxDamage>
         <LifetimeMS>340</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc53" id="Basic Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22b</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>0</Tier>
      <Description>A basic ninja-star.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Basic</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>30</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xc54" id="Four-Point Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22c</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>1</Tier>
      <Description>A ninja-star with four razor-sharp points.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Four-Point</ObjectId>
         <Speed>150</Speed>
         <MinDamage>175</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>40</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc55" id="Spiral Shuriken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22d</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>2</Tier>
      <Description>A ninja-star with curved spiraling blades.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Spiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>50</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xc56" id="Silver Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>3</Tier>
      <Description>A beautifully crafted shuriken.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Silver</ObjectId>
         <Speed>150</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>45</feedPower>
   </Object>
   <Object type="0xc57" id="Wind Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22f</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>4</Tier>
      <Description>A sacred shuriken that embodies the power and speed of the wind.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Wind</ObjectId>
         <Speed>170</Speed>
         <MinDamage>550</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>70</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>90</feedPower>
   </Object>
   <Object type="0xc58" id="Ice Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x230</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>5</Tier>
      <Description>A mystical shuriken formed from ever-frozen ice.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Ice</ObjectId>
         <Speed>150</Speed>
         <MinDamage>700</MinDamage>
         <MaxDamage>800</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>85</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xc59" id="Doom Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>6</Tier>
      <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x916" id="Midnight Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x232</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A legendary shuriken that absorbs the light around it.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Midnight</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="4">Paralyzed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>90</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc5b" id="Mad God Ale">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x233</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing malted barley beer that boosts your mind and body.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc5c" id="Oryx Stout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x234</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rich, dark beer that strengthens you from within.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate amount="200">Heal</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc5d" id="Realm-wheat Hefeweizen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x235</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A light-golden wheat beer that reinvigorates your mind.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate amount="200">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x9cb" id="Def Test Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>For Testing Monster Defense.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>6000</feedPower>
   </Object>
   <Object type="0xc5f" id="Candy Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
      <ActivateOnEquip stat="22" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="-100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc60" id="Rock Candy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sugary-sweet natural grenade found in the Candyland Hunting Grounds.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Rock Candy Grenade">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>70</feedPower>
   </Object>
   <Object type="0xc61" id="Candy-Coated Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
      <ActivateOnEquip stat="21" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc62" id="Candy Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to the Candyland Hunting Grounds.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Candyland Portal">Create</Activate>
      <feedPower>240</feedPower>
      <Track/>
   </Object>
   <Object type="0xc63" id="Red Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate stat="26" amount="10" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xc64" id="Purple Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate stat="20" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xc65" id="Blue Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x290</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate stat="21" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xc66" id="Green Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x291</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your speed.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate stat="22" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xc67" id="Yellow Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x292</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <Activate stat="28" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xc68" id="Loot Tier Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2dc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that boosts the tier level of dropped loot. Up to +3 tiers! Lasts 30 minutes.</Description>
      <Sound>use_potion</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Consumable/>
      <Soulbound/>
      <LTBoosted/>
      <Timer>1800</Timer>
      <BagType>2</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xc69" id="Loot Drop Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2dd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that causes enemies to drop more loot! Lasts 30 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <Timer>1800</Timer>
      <BagType>2</BagType>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0xc6a" id="XP Booster 1 hr">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for one hour!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="1 hour"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>3600</Timer>
      <XpBoost/>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xc6b" id="XP Booster 20 min">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2df</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for 20 minutes!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 minutes"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
      <Timer>1200</Timer>
      <XpBoost/>
      <feedPower>75</feedPower>
   </Object>
   <Object type="0x9d3" id="Admin Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A godly weapon belonging to the Cult of Admin.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>monster/djinn_hit</Sound>
      <Projectile>
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <PassesCover/>
      </Projectile>
      <Soulbound/>
      <BagType>6</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>50000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d2" id="Strike Amulet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A magical amulet that enables lightning assaults.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <Soulbound/>
      <MpCost>5</MpCost>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <Activate radius="2.0" totalDamage="25">DazeBlast</Activate>
      <Activate maxDistance="20">Teleport</Activate>
      <BagType>6</BagType>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6d" id="Plague Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x314</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="9" totalDamage="500" duration="15" color="8fa547">PoisonGrenade</Activate>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6c" id="Backpack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x315</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A backpack that will double your inventory space!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <Backpack/>
      <Soulbound/>
      <BagType>2</BagType>
      <OldSound>use_potion</OldSound>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc6e" id="Resurrected Warrior's Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x316</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="150">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6f" id="Cemetery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x317</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Haunted Cemetery Portal">Create</Activate>
      <feedPower>230</feedPower>
      <Track/>
   </Object>
   <Object type="0x134" id="Halloween Cemetery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Halloween Cemetery.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Halloween Cemetery Portal">Create</Activate>
      <feedPower>230</feedPower>
      <Track/>
   </Object>
   <Object type="0xc70" id="Golden Ankh">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x340</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc71" id="Eye of Osiris">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x341</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc72" id="Pharaoh's Mask">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x342</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc73" id="Golden Cockle">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x343</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc74" id="Golden Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x344</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc75" id="Golden Horn Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x345</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc76" id="Golden Nut">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x346</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc77" id="Golden Bolt">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x347</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc78" id="Golden Femur">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x348</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc79" id="Golden Ribcage">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x349</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7a" id="Golden Skull">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34a</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc7b" id="Golden Candelabra">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34b</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc7c" id="Holy Cross">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34c</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7d" id="Pearl Necklace">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf9</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc7e" id="Golden Chalice">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34d</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7f" id="Ruby Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34e</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0xc80" id="Speed Sprout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x39a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare sprout found in the Forest Maze that gives you a speed boost when eaten.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xc81" id="Old Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc82" id="Cheater Light Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d7</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc83" id="Cheater Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d6</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Only cheaters wear this robe.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc84" id="Cheater Heavy Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d8</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc1" id="Draconis Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xcc2" id="Lucky Clover">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A lucky shamrock that will make enemies drop more and better loot! Lasts 20 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <LTBoosted/>
      <Timer>1200</Timer>
      <BagType>2</BagType>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0xcc3" id="Saint Patty's Brew">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3da</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A special green brew for Saint Patrick's Day. Heals and invigorates your fighting spirit.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Boost Attack" description="+20"/>
         <EffectInfo name="Duration" description="25 sec"/>
         <EffectInfo name="Boost Dexterity" description="+20"/>
         <EffectInfo name="Duration" description="25 sec"/>
         <EffectInfo name="Heal" description=""/>
      </ExtraTooltipData>
      <Activate stat="20" amount="20" duration="25">StatBoostSelf</Activate>
      <Activate stat="28" amount="20" duration="25">StatBoostSelf</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xcd4" id="Draconis Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Lair of Draconis.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Draconis Portal">Create</Activate>
      <feedPower>100</feedPower>
      <Track/>
   </Object>
   <Object type="0x7562" id="Leaf Dragon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d0</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7563" id="Water Dragon Silk Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7564" id="Fire Dragon Battle Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d2</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7565" id="Annoying Firecracker Katana">
      <DisplayId>Sullen Blade</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x229</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A weapon imbued with the power of ancient dragons, but depraved by Feargus.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Celestial Slash</ObjectId>
         <Speed>150</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>.5</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>450</feedPower>
      <ArcGap>20</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcc9" id="Soft Drink">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x155</Index>
      </Texture>
      <Description>Food for your pet. To quench your pet's thirst!</Description>
      <BagType>2</BagType>
      <feedPower>100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xccb" id="Fries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x157</Index>
      </Texture>
      <Description>Food for your pet. Fresh cut and steaming hot!</Description>
      <BagType>2</BagType>
      <feedPower>250</feedPower>
      <Potion/>
      <Soulbound/>
   </Object>
   <Object type="0xcc6" id="Great Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x152</Index>
      </Texture>
      <Description>Food for your pet. Contains fresh salsa!</Description>
      <BagType>2</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc5" id="Power Pizza">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x151</Index>
      </Texture>
      <Description>Food for your pet. Cheesy and delicious.</Description>
      <BagType>2</BagType>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc4" id="Chocolate Cream Sandwich Cookie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x150</Index>
      </Texture>
      <Description>Food for your pet. Goes best with milk!</Description>
      <BagType>2</BagType>
      <feedPower>1111</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcca" id="Grapes of Wrath">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x156</Index>
      </Texture>
      <Description>Food for your pet. Super healthy, super delicious, super wrathful!</Description>
      <BagType>2</BagType>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc8" id="Superburger">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x154</Index>
      </Texture>
      <Description>Food for your pet. A hearty classic!</Description>
      <BagType>2</BagType>
      <feedPower>2000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc7" id="Double Cheeseburger Deluxe">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x153</Index>
      </Texture>
      <Description>Food for your pet. The ultimate deluxe cheeseburger!</Description>
      <BagType>2</BagType>
      <feedPower>3000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xccc" id="Ambrosia">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x158</Index>
      </Texture>
      <Description>Food for your pet. The nectar of the gods which holds great power!</Description>
      <BagType>2</BagType>
      <feedPower>5000</feedPower>
      <Potion/>
      <Soulbound/>
   </Object>
   <Object type="0xcd0" id="Cranberries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15e</Index>
      </Texture>
      <Description>Food for your pet. Tart and tangy.</Description>
      <BagType>2</BagType>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcd1" id="Ear of Corn">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15d</Index>
      </Texture>
      <Description>Food for your pet. Buttery and delicious.</Description>
      <BagType>2</BagType>
      <feedPower>350</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcd2" id="Sliced Yam">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15c</Index>
      </Texture>
      <Description>Food for your pet. Nice and sweet.</Description>
      <BagType>2</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcd3" id="Pumpkin Pie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15b</Index>
      </Texture>
      <Description>Food for your pet. Fresh out of Oryx's kitchen.</Description>
      <BagType>2</BagType>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcd6" id="Thanksgiving Turkey">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15f</Index>
      </Texture>
      <Description>Food for your pet. A whole Thanksgiving turkey!</Description>
      <BagType>2</BagType>
      <feedPower>1621</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xccd" id="Forest Maze Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Forest Maze.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forest Maze Portal">Create</Activate>
      <feedPower>115</feedPower>
      <Track/>
   </Object>
   <Object type="0xccf" id="Woodland Labyrinth Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Woodland Labyrinth.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Woodland Labyrinth">Create</Activate>
      <feedPower>270</feedPower>
      <Track/>
   </Object>
   <Object type="0xcce" id="Deadwater Docks Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3eb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Deadwater Docks.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Deadwater Docks">Create</Activate>
      <feedPower>270</feedPower>
      <Track/>
   </Object>
   <Object type="0xcda" id="The Crawling Depths Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Crawling Depths.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Crawling Depths">Create</Activate>
      <feedPower>270</feedPower>
      <Track/>
   </Object>
   <Object type="0xcdd" id="Shatters Key">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Shatters.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Shatters">Create</Activate>
      <feedPower>270</feedPower>
      <Track/>
   </Object>
   <Object type="0xcdb" id="Pirate King's Cutlass">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x403</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
      <RateOfFire>1.2</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Gold Shot</ObjectId>
         <Speed>100</Speed>
         <MinDamage>184</MinDamage>
         <MaxDamage>231</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcdc" id="Doku No Ken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x404</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Stuck in the maw of the Son of Arachna, this Katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
      <RateOfFire>1.20</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile id="0">
         <ObjectId>Poison Katana Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcde" id="Leaf Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x405</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Why don't you try throwing a leaf?</Description>
      <RateOfFire>1.6</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Leaf Arrow</ObjectId>
         <Speed>70</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>800</feedPower>
      <ArcGap>30</ArcGap>
      <Soulbound/>
   </Object>
   <Object type="0xcdf" id="Doctor Swordsworth">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x428</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>This legendary sword is used to summon the beautiful power of bears.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Bearshot</ObjectId>
         <Speed>7</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>75</Size>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcea" id="KoalaPOW">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x429</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Eucalyptus can be incredibly effective at looking awesome.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Eucalyptus</ObjectId>
         <Speed>110</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>6</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xceb" id="Spicy Wand of Spice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>The fabled weapon of the Sauce Boss himself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>hawt sawce</ObjectId>
         <Speed>130</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>770</LifetimeMS>
         <Wavy/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcec" id="Robobow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Toats sweet robobow bro!</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>binary</ObjectId>
         <Speed>50</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xced" id="Sunshine Shiv">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Forged from sunshine, baby smiles, and the sparkle from unicorns.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>happy magic</ObjectId>
         <Speed>30</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcee" id="Arbiter's Wrath">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Battle for the Nexus: Never Forget.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>boss spawn</ObjectId>
         <Speed>30</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xb41" id="Tablet of the King's Avatar">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x490</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Piercing. Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Fire Claw</ObjectId>
         <Speed>160</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>155</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x221c" id="Skull-splitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x458</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An unfathomably powerful sword that absorbs the skulls of enemies and unleashes them with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Halloween SSS</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x224b" id="Potion of Health1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225e" id="Potion of Health2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225b" id="Potion of Health3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x224c" id="Potion of Health4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223c" id="Potion of Health5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223d" id="Potion of Health6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x227c" id="Slime Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>30</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slime Skin. Rarity: Uncommon</Description>
      <Activate skinType="903">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x226e" id="Slime Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Slime Skin. Rarity: Common</Description>
      <Activate skinType="904">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x227d" id="Slime Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Slime Skin. Rarity: Common</Description>
      <Activate skinType="905">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x227b" id="Agent Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Agent Skin. Rarity: Rare</Description>
      <Activate skinType="912">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x226f" id="Brigand Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Brigand Skin. Rarity: Uncommon</Description>
      <Activate skinType="913">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x227a" id="Gentleman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>41</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Gentleman Skin. Rarity: Rare Indeed</Description>
      <Activate skinType="914">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <Track/>
      <Soulbound/>
   </Object>
   <Object type="0x226c" id="Scarlett Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Scarlett Skin.</Description>
      <Activate skinType="900">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x224d" id="Shoveguy Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Shoveguy Skin.</Description>
      <Activate skinType="883">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x258f" id="Slime Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Slime Skin.</Description>
      <Activate skinType="856">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x227e" id="Bashing Bride Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blushing? I'm not blushing. Found during Valentines Day 2014.</Description>
      <Activate skinType="915">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x227f" id="Eligible Bachelor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looking for a Valentine. Found during Valentines Day 2014.</Description>
      <Activate skinType="916">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x229a" id="Nun Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't make me hit you with this ruler!</Description>
      <Activate skinType="884">UnlockSkin</Activate>
      <Consumable/>
      <BagType>4</BagType>
   </Object>
   <Object type="0x229b" id="Witch Doctor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not really sure where the term 'witch' came from.</Description>
      <Activate skinType="898">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x229c" id="Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all sorcerers are male.</Description>
      <Activate skinType="899">UnlockSkin</Activate>
      <Consumable/>
      <BagType>4</BagType>
   </Object>
   <Object type="0x229d" id="Artemis Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Found during Valentines Day 2014. Made by SlugKing.</Description>
      <Activate skinType="901">UnlockSkin</Activate>
      <Consumable/>
      <BagType>4</BagType>
   </Object>
   <Object type="0x228a" id="Diamond Bladed Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A7</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Diamonds are a girls best friend, they also happen to make for great blades&#8230;so shiny!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Glittering Prizes</ObjectId>
         <Size>90</Size>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x228b" id="Staff of Adoration">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A5</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>The unusual shots that this staff fires have been known to bind the hearts of your foes for all eternity, or at least until death do you part.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Handfasting Cord</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x228c" id="Wand of Budding Romance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A6</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harnessing the unusual power of Bella Donna's flowers these shots are beautiful but deadly!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rose Shot</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x228d" id="Heartfind Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A2</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This dagger is said to point in the direction of the one you love. Or intend to stab.\n\nSprite Credits: ngbro</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Heartfinder Slash</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x228e" id="Vinesword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A3</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Strung together with the deadly vines of Belladonna.\n\nSprite Credits: nooblegend</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>BellaBerry</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x228f" id="Cupid's Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A4</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>This probably doesn't have a chance of making monsters fall in love with you. I mean, I don't think so.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Cupid's Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2290" id="Bella's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Belladonna's Garden.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Belladonna's Garden Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x2292" id="Slime Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>32</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This? Don't be afraid of me. My spell just backfired, it will wear off soon.</Description>
      <Activate skinType="872">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2293" id="Deadly Vixen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never judge a book by its cover.</Description>
      <Activate skinType="917">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2294" id="Shaitan's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Shaitan Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x2296" id="Wand of Egg-cellence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harbinger of hard-boiled justice. Sprite by Linkshot, Sues, and Wylem.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Dyed Eggs</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2298" id="Stanley the Spring Bunny Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x6cca" id="Stanley the Spring Bunny Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2299" id="Staff of the Rising Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C6</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that glows with the warmth and color of the rising sun.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Big Fireball</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x229e" id="Thousand Suns Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C8</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A spell that blasts enemies with the fiery force of a thousand suns.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Idol Wave</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x229f" id="Robe of the Summer Solstice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C7</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial robe worn by ritual leaders during the celebration of the Summer Solstice. Its golden threads shine with the light of the sun.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2300" id="Ring of the Burning Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C9</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring forged by the mad god in the flames of the suns surface. Its magic protects its owner from some harm. Original Design by DieGo.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x224f" id="Holy Avenger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSprite Credits: Uomo</Description>
      <Activate skinType="885">UnlockSkin</Activate>
      <Consumable/>
      <BagType>0</BagType>
   </Object>
   <Object type="0x2301" id="Bow of the Morning Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CA</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow of light forged by the angels for use in their eternal struggle against darkness and evil.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Morning Star</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2303" id="Sword of Illumination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CC</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A sword that, when held by one true of heart, will release magic from the flawless ruby in its hilt and ignite in flames.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
         <Size>75</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x232a" id="Dagger of the Amethyst Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CE</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger imbued with Amethyst magic to protect its owner from harm.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Amethyst Shift</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2321" id="Nexus no Miko Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>68</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A priestess who has devoted her life to the care-taking of the Nexus.\n\nSprite Credits: DG_spritemaker</Description>
      <Activate skinType="8977">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2323" id="Drow Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSprite Credits: SteeleAlt</Description>
      <Activate skinType="8979">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2317" id="B.B. Wolf Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's big, he's bad, and he's a wolf.\n\nSprite Credits: Beige</Description>
      <Activate skinType="8967">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2318" id="Lil Red Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A trend-setter when it comes to hoods.\n\nSprite Credits: Beige</Description>
      <Activate skinType="8968">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2324" id="Unstable Anomaly">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CF</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An odd energy source known for the amazing ability to fire hats. Rarity: Uncommon</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Hat Cascade</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <ArcGap>36</ArcGap>
      <NumProjectiles>10</NumProjectiles>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
   </Object>
   <Object type="0x2325" id="Precisely Calibrated Stringstick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D1</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Meow! Meow meow meow! MEOWMEOWMEOW. Rarity: Uncommon</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Cat Cavalcade</ObjectId>
         <Speed>25</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>2</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
   </Object>
   <Object type="0x2326" id="Barely Attuned Magic Thingy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D2</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Made by a pretty lazy wizard. Hope it makes something worthwhile. Rarity: Rare</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Space Junk</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <NumProjectiles>7</NumProjectiles>
      <ArcGap>90</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2327" id="Lethargic Sentience">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Created by a lonely Sorcerer. This sentient eye doesn't make a very good friend. It does, however, make fruit. Rarity: Rare, I guess</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fruitpocalypse</ObjectId>
         <Speed>12.5</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2328" id="Toy Knife">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D3</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This was all the rage a few Winter Solstices ago.  Rarity: Common</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Toy Attack</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2319" id="King Knifeula Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cursed by responsibility and awesome knife skills.\n\nSprite Credits: IrondogdogROTMG</Description>
      <Activate skinType="8969">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x225c" id="Ranger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Ranger Skin.\n\nSprite Credits: Radiek</Description>
      <Activate skinType="888">UnlockSkin</Activate>
      <Consumable/>
      <BagType>0</BagType>
   </Object>
   <Object type="0x2314" id="Platinum Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Knight of the Platinum Order.\n\nSprite Credits: DELer</Description>
      <Activate skinType="8964">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2315" id="Platinum Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warrior of the Platinum Order.\n\nSprite Credits: DELer</Description>
      <Activate skinType="8965">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2316" id="Platinum Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rogue of the Platinum Order.\n\nSprite Credits: DELer</Description>
      <Activate skinType="8966">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2333" id="Witch Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSprite Credits: DieGo</Description>
      <Activate skinType="9012">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x233a" id="The Devil Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233b" id="The Sun Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x04</Index>
      </Texture>
      <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233c" id="Death Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x05</Index>
      </Texture>
      <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233d" id="The Tower Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <Description>The Tower - Card XVI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="4 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233e" id="The Magician Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <Description>The Magician - Card I of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="5 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233f" id="The World Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <Description>The World - Card XXI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="6 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2340" id="The Chariot Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
      <Description>The Chariot - Card VII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="7 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2341" id="The Moon Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <Description>The Moon - Card XVIII of the Major Arcana.\n\nSprite Credits: LabdaABeta</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="8 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xf15" id="The Fool Tarot Card">
      <DisplayID>The Fool - 0 of XXI</DisplayID>
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x15</Index>
      </Texture>
      <Description>The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="0 of 8"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>4</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2349" id="Slime Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Sorcerer with the Slime Skin.</Description>
      <Activate skinType="9013">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x234A" id="Slime Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Trickster with the Slime Skin.</Description>
      <Activate skinType="9014">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x234B" id="Slime Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Slime Skin.</Description>
      <Activate skinType="9026">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x234C" id="Slime Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Slime Skin.</Description>
      <Activate skinType="9027">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x234D" id="Slime Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Slime Skin.</Description>
      <Activate skinType="9028">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2352" id="Theatre Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FF</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Theatre</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Theatre Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x234E" id="Slime Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Slime Skin.</Description>
      <Activate skinType="9029">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x234F" id="Slime Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Slime Skin.</Description>
      <Activate skinType="9030">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2350" id="Slime Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Slime Skin.</Description>
      <Activate skinType="9031">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2351" id="Slime Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Slime Skin.</Description>
      <Activate skinType="9032">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x3000" id="Diamond Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FB</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>225</feedPower>
      <Track/>
   </Object>
   <Object type="0x3001" id="Ruby Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>225</feedPower>
      <Track/>
   </Object>
   <Object type="0x3002" id="Emerald Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FD</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>225</feedPower>
      <Track/>
   </Object>
   <Object type="0x7448" id="Harlequin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <FameBonus>5</FameBonus>
      <BagType>6</BagType>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7449" id="Puppet Master Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stunning costume to wear for your theatre debut.</Description>
      <Activate skinType="29770">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x744c" id="Jester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hee Hee, Ha Ha, Ho Ho! Want to hear a joke?\n\nSprite Credits: ViciousTwo and Thq32df</Description>
      <Activate skinType="29771">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x2337" id="Almandine Armor of Anger" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A piece of heavy plate mail forged in the dungeons of Oryx's castle, it is decorated with dark red Almandine stones.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2338" id="Almandine Ring of Wrath" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Set with stones as red as Oryx's favorite Cabernet Sauvignon.</Description>
      <ActivateOnEquip stat="0" amount="140">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2339" id="Onyx Shield of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A pitch-black shield looted from the depths of Oryx's Castle.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0xbb0101</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2302" id="Sword of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CD</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A detailed sword crafted out of blackened metal and precious bloodstone by Oryx's minions as a tribute to their overlord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Oryx Sword Attack</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xf10" id="Wand of Ancient Terror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x500</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand has been used countless times to raise Lord Ruthven from the dead.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Terror Orb</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
         <ParticleTrail>0x000000</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf11" id="Dagger of the Terrible Talon">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x501</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A claw-shard from Feargus, the Obsidian Dragon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Obsidian Vortex</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf12" id="Bow of Nightmares">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x502</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You can hear the screams of tortured souls as you draw this bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Purple Batshot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
         <ParticleTrail intensity="0.1" lifetimeMS="200">0x97357f</ParticleTrail>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf13" id="Staff of Horrific Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x503</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>It seems to dispense special runes upon use. Perhaps...some things are better left unknown.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Runes of Horror</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <Size>70</Size>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf14" id="Corrupted Cleaver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x504</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>This blade is drenched in the blood of heroes. Are you sure this blade is meant for you?</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Cleaved Eyeball</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0xbe0406</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2368" id="Greater Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases attack power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x2369" id="Greater Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases defense power.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x236A" id="Greater Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases speed.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x236B" id="Greater Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases vitality.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x236C" id="Greater Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases wisdom.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x236D" id="Greater Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>4</Tier>
      <Description>A potion that permanently increases dexterity.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x236E" id="Greater Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x236F" id="Greater Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x2372" id="Ghost Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A spooky ghost that haunts the Nexus.</Description>
      <Activate skinType="29789">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2373" id="Skeleton Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Skeletons are basically the scariest thing ever.</Description>
      <Activate skinType="29790">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2374" id="Infected Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Join my legions of infected, hero.\n\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29791">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x747B" id="Huntsman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29799">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x747C" id="Demon Spawn Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29800">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7488" id="Dark Elf Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29801">UnlockSkin</Activate>
      <Consumable/>
      <BagType>6</BagType>
   </Object>
   <Object type="0x747D" id="Hunchback Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Hawkmin</Description>
      <Activate skinType="29816">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x747E" id="Vampiress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29817">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x747F" id="Frankensteins Monster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29818">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7480" id="Jack the Ripper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29808">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7481" id="Death Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29809">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7482" id="Tiny Avatar Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: DG</Description>
      <Activate skinType="29810">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7483" id="Zombie Nurse Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29811">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7484" id="Ascended Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.</Description>
      <Activate skinType="8976">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7485" id="Mischievous Imp Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29813">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7486" id="Vampire Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29814">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x7487" id="Poltergeist Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSprite Credits: Beige</Description>
      <Activate skinType="29815">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
   </Object>
   <Object type="0x2375" id="Candy Corn">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A piece of Halloween candy that restores health and magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Boost Dexterity" description="+10"/>
         <EffectInfo name="Duration" description="25 sec"/>
      </ExtraTooltipData>
      <Activate stat="28" amount="10" duration="25">StatBoostSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x746c" id="Puppet Master's Encore Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Encore.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Encore Portal">Create</Activate>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x766" id="Staff of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x550</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
      <RateOfFire>0.7</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Pfiffel Esben Shot</ObjectId>
         <Speed>100</Speed>
         <Size>90</Size>
         <MinDamage>60</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>720</LifetimeMS>
         <Amplitude>1.35</Amplitude>
         <Frequency>0.49</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x767" id="Skullish Remains of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x551</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>The skull still seems to contain some of the Dark Spirit's power.</Description>
      <ActivateOnEquip stat="22" amount="-3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>135</MpCost>
      <Activate radius="3" totalDamage="150">VampireBlast</Activate>
      <Activate effect="Slowed" duration="2.5" range="3" color="0x05c2b5" target="enemy" center="mouse" visualEffect="0" useWisMod="false">GenericActivate</Activate>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x235C" id="Shendyt of Geb" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50D</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial garment worn by those who worship the god Geb.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x235D" id="Geb's Ring of Wisdom" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x511</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It is said that the ring attunes it's wearer to the earth and it's life force.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x235E" id="Book of Geb" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x510</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>Within, the priests of the past have catalogued the story and knowledge of Geb.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="3" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate amount="90" range="5" useWisMod="true">HealNova</Activate>
      <Activate range="5" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="5">RemoveNegativeConditions</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x235F" id="Scepter of Geb" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50F</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Despite their normal pacificity, priests of Geb were able to protect themselves from aggressors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Geb Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
         <Amplitude>1.2</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x2360" id="Soulless Robe" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50C</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>...finally, I cornered and killed the beast. When I awoke in a cold sweat...I felt youthful, powerful.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2361" id="Ring of the Covetous Heart" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x516</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>As I lifted the stone from its resting place it became readily apparent there was more to it than met the eye...</Description>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2362" id="Soul of the Bearer" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x515</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>All shall know my power. Not even the Mad God can stop me.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <Activate duration="6">StasisBlast</Activate>
      <Activate effect="Speedy" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Berserk" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>150</MpCost>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2363" id="The Phylactery" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x514</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>I was a fool before, but now everything is so clear. The phylactery speaks to me, knows me, protects me.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Soul Orb</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Size>60</Size>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2364" id="Fairy Plate" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50E</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2365" id="Ring of Pure Wishes" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51B</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Many do not realize how powerful a kind wish is.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2366" id="Seal of the Enchanted Forest" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51A</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <Activate stat="0" amount="60" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Slowed" duration="2" range="4.5" color="0xff0080" target="enemy" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Hallucinating" duration="1" useWisMod="false">ConditionEffectSelf</Activate>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2367" id="Pixie-Enchanted Sword" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x519</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fairy Bullet</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a0" id="Etherite Dagger" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x526</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Made of a strange metal not known to the living.</Description>
      <RateOfFire>1.09</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Spooky Sparkle</ObjectId>
         <Speed>190</Speed>
         <MinDamage>116</MinDamage>
         <MaxDamage>214</MaxDamage>
         <LifetimeMS>210</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a1" id="Mantle of Skuld" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51E</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>He does not kill his victims. He becomes them.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a2" id="Ghastly Drape" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x52E</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>Woven from the skin of a ghast, it cannot be seen...except by the user.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate effect="Speedy" duration="2">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a3" id="Spectral Ring of Horrors" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x536</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Though the whispers can be heard in your head, they're not THAT loud.</Description>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a7" id="Sentient Staff" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x528</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Ancient Magic</ObjectId>
         <Speed>150</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>553</LifetimeMS>
         <Amplitude>1.1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
   </Object>
   <Object type="0x21a8" id="The Robe of Twilight" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x520</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>On simple observation this robe has known many owners. All are dead.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a9" id="Ancient Spell: Pierce" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x530</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Skull Wave</ObjectId>
         <Speed>100</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
   </Object>
   <Object type="0x21aa" id="The Forgotten Ring" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x538</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7fb9" id="Zaarvox's Heart" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fba" id="Amulet of Drakefyre" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Given to the initiates who survive the first challenge.</Description>
      <ActivateOnEquip stat="0" amount="115">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbb" id="Helm of Draconic Dominance" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Activate on Self:" description=""/>
         <EffectInfo name="" description="+250 Max HP for 10 sec"/>
         <EffectInfo name="Cooldown:" description=""/>
         <EffectInfo name="" description="10 seconds"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <Activate stat="0" amount="250" duration="10" visualEffect="8">StatBoostSelf</Activate>
      <Activate effect="Paralyzed" duration="2" range="2.5" color="0xffa500" target="enemy" center="player">GenericActivate</Activate>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Cooldown>10</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbc" id="Indomptable" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bust Shot</ObjectId>
         <Speed>70</Speed>
         <MinDamage>566</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x258a" id="Bow of Eternal Frost">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x491</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You are not a unique snowflake. You're like one of five or something.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>snow flakes</ObjectId>
         <Size>80</Size>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x258c" id="Frostbite">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x492</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>So hot, it's cool. The unique combo of hot and cold elements allows it to generate devastating ice attacks.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>ice bomb</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237c" id="Present Dispensing Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>How else would the minions of Oryx get their gifts?\n\nSprite Credits: paulo and sonutx</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Gift Parade</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237d" id="An Icicle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x558</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Crude, but effective.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Icicle Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237e" id="Staff of Yuletide Carols">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Fa la la la la, la la la la.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Killer Carols</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237f" id="Salju">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x559</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The metal is icy cold to the touch and delivers a biting sting upon cutting.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Salju Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xcf0" id="Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Wizard ready for the holidays. Double-Click to send this skin to your Vault Wardrobe</Description>
      <Activate skinType="850">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcf1" id="Little Helper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Archer ready for the holidays. Double-Click to send this skin to your Vault Wardrobe</Description>
      <Activate skinType="851">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcf8" id="Iceman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Knight ready for the holidays. Double-Click to send this skin to your Vault Wardrobe</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xcf9" id="Pet Form Stone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
      <BagType>4</BagType>
      <feedPower>10</feedPower>
      <Soulbound/>
      <PetFormStone/>
   </Object>
   <Object type="0xcfa" id="Crashy">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ready to dupe?</Description>
      <Activate id="Crash">Create</Activate>
      <Consumable/>
      <BagType>1</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x716b" id="Dank Sewer Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Dank Sewer Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Dank Sewer.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Dank Sewer Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x716c" id="Sewer Cocktail">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Sewer Cocktail</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
      <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x716d" id="Void Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Void Star</ObjectId>
         <Speed>0</Speed>
         <MinDamage>600</MinDamage>
         <MaxDamage>700</MaxDamage>
         <LifetimeMS>4200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="-5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <DisplayId>Void Blade</DisplayId>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7170" id="Murky Toxin">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Murky Toxin</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x571</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>125</MpCost>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Activate radius="2" totalDamage="900" duration="4">PoisonGrenade</Activate>
      <Activate radius="4" totalDamage="300" duration="4">PoisonGrenade</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x23d" id="Toxic Sewers Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Toxic Sewers Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Toxic Sewers.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Toxic Sewers Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x11b" id="The Hive Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>The Hive Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Hive.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Hive Portal">Create</Activate>
      <feedPower>145</feedPower>
      <Track/>
   </Object>
   <Object type="0x11c" id="TH Honey bottle">
      <DisplayId>Bottled Honey</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A yummy treat.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
   </Object>
   <Object type="0x136" id="HoneyScepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x597</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="100" maxTargets="10" color="0xffdf00">Lightning</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Honey Scepter</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x132" id="Orb of Sweet Demise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x598</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Slowed" duration="5" range="2" color="0xffdf00" target="enemy" center="mouse" visualEffect="8" useWisMod="false">GenericActivate</Activate>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Orb of Sweet Demise</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x12f" id="Mountain Temple Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Mountain Temple key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mountain Temple.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mountain Temple Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x0d41" id="Wooden Box">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>What's in the box? Crank the handle and find out!</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Trick in a Box">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x0d42" id="Prism of Dire Instability">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
      <Projectile>
         <ObjectId>Dire Blast</ObjectId>
         <Speed>60</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="3" explode="1" bullet="12">Decoy</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0d43" id="Spiteful Scutum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield from a place beyond the gates of war and peace.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Scutum Wave</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.5</Frequency>
         <Size>120</Size>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <Usable/>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>1.5</Cooldown>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1411" id="Trick White Bag">
      <DisplayId>Totally a White Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Fake White Bag">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x7ffd" id="Giant Vampire Bat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Giant Vampire Bat of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32763">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Giant Vampire Bat Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7f8d" id="Pumpkin Head Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Pumpkin Head of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32651">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Pumpkin Head Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x32a" id="Char Slot Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a character slot!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="char">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
   </Object>
   <Object type="0x32b" id="Vault Chest Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a vault chest!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="vault">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
   </Object>
   <Object type="0x7f9a" id="Christmas Tree Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Christmas Tree of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32668">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Christmas Tree Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7f9b" id="Red Nose Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Nose of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32670">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Red Nosed Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x1412" id="Frozen Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Speed>120</Speed>
         <LifetimeMS>750</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1413" id="Freezing Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Frozen Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Usable/>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0d8a" id="Oryx's Castle Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx's Castle Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Oryx's Castle. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx's Castle Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x7fb7" id="Ice Tomb Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Tomb Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Ice Tomb.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Tomb Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0xbb2" id="Test Pentaract">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Test Pentaract</DisplayId>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns a Pentaract. Do not use in the Nexus!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Pentaract Thrower">Create</Activate>
   </Object>
   <Object type="0xbb3" id="Pentaract Thrower">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0xbb4" id="Test Cube God">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Test Cube God</DisplayId>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns a Cube God. Do not use in the Nexus!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Cube God Thrower">Create</Activate>
   </Object>
   <Object type="0xbb5" id="Cube God Thrower">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0xbb6" id="Test Skull Shrine">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Test Skull Shrine</DisplayId>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns a Skull Shrine. Do not use in the Nexus!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Skull Shrine Thrower">Create</Activate>
   </Object>
   <Object type="0xbb7" id="Skull Shrine Thrower">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x190" id="Apple">
      <DisplayId>Apple of Extreme Maxening</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="2000">IncrementStat</Activate>
      <Activate stat="3" amount="2000">IncrementStat</Activate>
      <Activate stat="20" amount="2000">IncrementStat</Activate>
      <Activate stat="21" amount="2000">IncrementStat</Activate>
      <Activate stat="22" amount="2000">IncrementStat</Activate>
      <Activate stat="26" amount="2000">IncrementStat</Activate>
      <Activate stat="27" amount="2000">IncrementStat</Activate>
      <Activate stat="28" amount="2000">IncrementStat</Activate>
      <Consumable/>
      <Backpack/>
      <Potion/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>100000</feedPower>
   </Object>
   <Object type="0x18f" id="Gift">
      <DisplayId>Gift of Krathan</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Testing Gift Spawner">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x216" id="Lvl20">
      <DisplayId>Level Chicken</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns 6 chicken to get you to level 20.</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Lvl20 Chicken Spawner">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>10000</feedPower>
   </Object>
   <Object type="0x218" id="Fame">
      <DisplayId>Fame Chicken</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns 500 Fame worth of chicken! Also functions as high quality pet food. Yum!\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Fame Chicken Spawner">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>200000</feedPower>
   </Object>
   <Object type="0x6b5" id="Dragon Buddies">
      <DisplayId>Dragon Buddies</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon a trail of buddies that follow you around.</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Dragon Chain 1">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x5e2d" id="Treasure Map">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A map that reveals the way to hidden treasure.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Treasure Cave Portal">Create</Activate>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x16d6" id="Enchanted Ice Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A lightweight blade, imbued with frosty runes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Enchanted Ice Blade Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d7" id="Staff of Iceblast">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A frozen staff, used for creating powerful chilly blasts around the user.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Iceblast Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d8" id="Eternal Snowflake Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A cool wand that creates a flurry of beautiful snowflakes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Eternal Snowflake Shot</ObjectId>
         <Speed>6</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>11000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16d9" id="Arctic Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow, fashioned from solid ice, enchanted not to melt. Its often used by elven hunters which live in the arctic wastes.\n\nSprite Credits: Poshun</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Artic Arrow</ObjectId>
         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>420</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16da" id="Frost Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Protective leather armor fashioned from the frozen, but resilient scales of a frost drake.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16db" id="Frost Elementalist Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An excellent robe, woven from icy threads. Its typically only worn by the most adept ice mages.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16dc" id="Ice Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An ancient artifact, once worn by a corrupt king of the frost realms.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16dd" id="Frost Citadel Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A sturdy suit of armor, reinforced with ice plating. It's worn by the bravest warriors known to challenge the Mad God.\n\nSprite Credits: Poshun</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16de" id="Tome of Frigid Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tome that allows the caster to encase themselves in extremely durable ice. However, despite being nearly impenetrable, it will melt after a while.\n\nSprite Credits: Poshun</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x16eb" id="Chinese Dress Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>119</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Fashionable AND dangerous.\n\nSprite Credits: Beige</Description>
      <Activate skinType="5859">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16ec" id="Penguin Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>120</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looks a lot less cute once its sword is in your eye.\n\nSprite Credits: Beige</Description>
      <Activate skinType="5860">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16ed" id="Frimar Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>121</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Smaller than the real Frimar, but no less dangerous.\n\nSprite Credits: Poshun</Description>
      <Activate skinType="5861">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16ef" id="Frozen King Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>122</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Once sat on a Frozen Throne, but decided to go adventuring.\n\nSprite Credits: Beige</Description>
      <Activate skinType="5862">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16f0" id="Blizzard Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>123</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Some say the world will end in fire, some say in ice.\n\nSprite Credits: Beige</Description>
      <Activate skinType="5863">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16f1" id="Ice King Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>124</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Crown not included to preserve sanity.\n\nSprite Credits: Kingged</Description>
      <Activate skinType="5864">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16f2" id="Icicle Dial Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>125</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>In case of emergency use icicle to stab enemy.\n\nSprite Credits: Poshun</Description>
      <Activate skinType="5865">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x16f3" id="Yuki Onna Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>126</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Do not follow, unless you like frostbite.\n\nSprite Credits: Beige</Description>
      <Activate skinType="5866">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x221" id="Heart Item">
      <DisplayId>Hearticles</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Show your valentine spirit by presenting your big heart!</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Hearticles">Pet</Activate>
      <Consumable/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x171c" id="Warrior - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5878">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x171d" id="Paladin - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5879">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x171e" id="Knight - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5880">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x171f" id="Ninja - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5881">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x1739" id="Archer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5909">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173a" id="Rogue - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5910">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173b" id="Assassin - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5911">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173c" id="Wizard - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5912">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173d" id="Necromancer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5913">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173e" id="Priest - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5914">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x173f" id="Sorcerer - Artist Extraordinaire Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Artists!\n\nSprite Credits: Beige</Description>
      <Activate skinType="5915">UnlockSkin</Activate>
      <Consumable/>
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      <Description>Easily pulls his wool over people's eyes.\n\nSprite Credits: Beige</Description>
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         <Index>148</Index>
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      <SlotType>10</SlotType>
      <Description>Ever thought about all the wizards who got polymorphed into sheep? \n\nSprite Credits: Beige</Description>
      <Activate skinType="10965">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae5" id="Sheep Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>149</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The hunters will now become the hunted! \n\nSprite Credits: Beige</Description>
      <Activate skinType="10966">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae6" id="Sheep Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>150</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Guides the lambs to greener pastures. \n\nSprite Credits: Beige</Description>
      <Activate skinType="10967">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae7" id="Lil' Bo-Peep Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>151</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Bo-Peep has lost her sheep... \n\nSprite Credits: Beige</Description>
      <Activate skinType="10968">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae8" id="The Flamingo Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>152</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's a bird... It's a plane... It's... just another wizard. \n\nSprite Credits: Kingged</Description>
      <Activate skinType="10969">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2aea" id="Dr. Spellbomb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>153</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>MARVEL AT HIS ABILITY! \n\nSprite Credits: Poshun</Description>
      <Activate skinType="10971">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae9" id="Mini Stheno Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>154</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Dye it green to become Stheno's sister! \n\nSprite Credits: Poshun</Description>
      <Activate skinType="10970">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2aeb" id="Iron Maiden Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>155</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A divine leader of war and an exceptional musical artist. \n\nSprite Credits: Poshun</Description>
      <Activate skinType="10974">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2aec" id="Explorer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>156</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sails the seven seas to sell his life pots. For overpay, naturally. \n\nSprite Credits: Poshun</Description>
      <Activate skinType="10972">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <feedPower>5000</feedPower>
   </Object>


<!-- ForbiddenJungle -->


   <Object type="0x0dc3" id="Mixcoatl the Masked God">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>27</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.85</XpMult>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Mask Powerwave</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Mask Powershot</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fireball 2</ObjectId>
         <MinDamage>45</MinDamage>
         <MaxDamage>65</MaxDamage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc4" id="Boss Totem">
      <Enemy/>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <OccupySquare/>
      <Projectile id="0">
         <ObjectId>Totem Fire Wall</ObjectId>
         <Damage>50</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dc5" id="Jungle Spear">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x06</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
   </Object>
   <Object type="0x0dc6" id="Jungle Brazier">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x07</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x0dc7" id="Jungle Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x0dc8" id="Jungle Invisible Solid">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0dc9" id="Jungle Grass Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0dca" id="Jungle Flowers Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <OccupySquare/>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0x0dcb" id="Jungle Plant Unbreakable">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dcc" id="Totem Spirit">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Flying/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.2</XpMult>
      <Z>0.26</Z>
      <Projectile id="0">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>25</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dcd" id="Jungle Totem">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Totem Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dce" id="Basilisk Baby">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
   </Object>
   <Object type="0x0dcf" id="Basilisk">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>370</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>38</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>25</MinDamage>
         <MaxDamage>35</MaxDamage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Basilisk Beam</ObjectId>
         <MinDamage>30</MinDamage>
         <MaxDamage>45</MaxDamage>
         <Speed>55</Speed>
         <Size>180</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dd0" id="Mask Shaman">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Shaman Star</ObjectId>
         <Damage>10</Damage>
         <Speed>45</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Hallucinating</ConditionEffect>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0dd1" id="Mask Warrior">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mask Blast</ObjectId>
         <Damage>10</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd2" id="Mask Hunter">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Hunter Spear</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd3" id="Jungle Fire">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x0a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x10</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <ShadowColor>0xFA9632</ShadowColor>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>80</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Speed>0</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fireball 2</ObjectId>
         <MinDamage>20</MinDamage>
         <MaxDamage>30</MaxDamage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd4" id="Jungle Ground Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dd5" id="Jungle Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd6" id="Jungle Flower Bright">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6f</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd7" id="Jungle Plant">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x70</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x71</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x72</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd8" id="Jungle Plant Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <MaxHitPoints>500</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dd9" id="Jungle Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x73</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x74</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x75</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dda" id="Jungle Tree Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>


<!-- ForestMaze -->


   <Object type="0x5e62" id="Mama Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>140</Size>
      <Flying/>
      <Z>0.2</Z>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>25</Damage>
         <Speed>5</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e61" id="Mini Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e60" id="Armored Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5e63" id="Ultimate Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>1.2</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Acorn</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4d" id="Forest Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>35</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>1.15</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>70</Speed>
         <Damage>8</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4c" id="Forest Goblin">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e5f" id="Forrest Shady Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x129</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5e" id="Forrest Shady Corner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5d" id="Forrest Shady Corner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5c" id="Forrest Shady Corner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x139</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5b" id="Forrest Shady Corner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x138</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5a" id="Forrest Shady OCorner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x137</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e59" id="Forrest Shady OCorner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x136</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e58" id="Forrest Shady OCorner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x135</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e57" id="Forrest Shady OCorner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x134</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e56" id="Forrest Shady Edge UP">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x133</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e55" id="Forrest Shady Edge DN">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x132</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e54" id="Forrest Shady Edge LF">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x131</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e53" id="Forrest Shady Edge RT">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x130</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e52" id="Forrest Shady Floor DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x126</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e51" id="Forrest Shady Floor DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x127</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e50" id="Forrest Shady Floor UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x128</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e4f" id="Forrest Shady Floor UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x12a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>


<!-- GhostShip -->


   <Object type="0x0e56" id="Masked Party God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x42</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3f</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>70</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0x0e55" id="Beach Bum">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>15</Defense>
   </Object>
   <Object type="0x0e4f" id="Water Mine">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e4e" id="Water Mine Path">
      <Enemy/>
      <DisplayId>Water Mine</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3d" id="Beach Spectre">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>5</Defense>
      <NoMiniMap/>
      <Flying/>
      <Z>0.2</Z>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>66</Speed>
         <Damage>35</Damage>
         <Size>50</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3c" id="Beach Spectre Spawner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>100</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e3b" id="Tempest Cloud">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x36</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x38</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Z>0.8</Z>
      <Projectile id="0">
         <ObjectId>Lightning Bolt</ObjectId>
         <Damage>66</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e39" id="Vengeful Spirit">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Blast</ObjectId>
         <Speed>85</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e38" id="Ghost Ship Anchor">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ghost Ship Whirlpool</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>2000</Defense>
      <NoMiniMap/>
      <PerRealmMax>1</PerRealmMax>
      <Encounter/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>50</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>0</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e37" id="Ghost Ship">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>42000</MaxHitPoints>
      <Defense>40</Defense>
      <Flying/>
      <Hero/>
      <Level>20</Level>
      <Quest/>
      <God/>
      <StasisImmune/>
      <KeepDamageRecord/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>36</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>37</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Cannonball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Giant Cannonball</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>180</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e32" id="Davy Jones">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>27</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <StasisImmune/>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <XpMult>1.75</XpMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>Ghost Boss Slash</ObjectId>
         <Speed>65</Speed>
         <Damage>130</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Boss Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>140</Damage>
         <Size>110</Size>
         <LifetimeMS>3600</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e2d" id="Captain Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0e50" id="Ghost Pirate Sr">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <AltTexture id="1">
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      <Size>0</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>15</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
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         <LifetimeMS>1700</LifetimeMS>
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      </Projectile>
   </Object>
   <Object type="0x0e36" id="Ghost Lanturn On">
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      <Texture>
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      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
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      </Projectile>
      <XpMult>0.0</XpMult>
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      <Defense>5000</Defense>
   </Object>
   <Object type="0x0e35" id="Ghost Lanturn Off">
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      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xad</Index>
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      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>spell/fire_nova</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
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   <Object type="0x0e41" id="Yellow Key">
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      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e40" id="Red Key">
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      <Texture>
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      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
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   <Object type="0x0e3f" id="Green Key">
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      <Texture>
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      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
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   <Object type="0x0e3e" id="Purple Key">
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      <Texture>
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      <NoMiniMap/>
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      <NoMiniMap/>
   </Object>
   <Object type="0x0e34" id="Purple Opener">
      <Class>Character</Class>
      <Texture>
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      <Size>0</Size>
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      <NoMiniMap/>
   </Object>
   <Object type="0x0e4a" id="VDoor">
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      <Enemy/>
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      </Texture>
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      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e49" id="HDoor">
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      <Enemy/>
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      <StasisImmune/>
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      </Texture>
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      <Size>0</Size>
   </Object>
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      <DeathSound>monster/beholder_death</DeathSound>
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      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <Size>50</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e48" id="Lost Soul">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Animation prob="1.0" period="0.0">
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               <Texture>
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      <Defense>30</Defense>
      <Z>0.33</Z>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>35</Speed>
         <Size>50</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e45" id="Ghost of Roger">
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      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
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      </AnimatedTexture>
      <XpMult>1.0</XpMult>
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      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>50</Defense>
      <Z>0.15</Z>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Roger Blast</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Skull Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e47" id="Maggot Sack">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0</XpMult>
      <Size>0</Size>
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   </Object>
   <Object type="0x0e46" id="Maggot">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>40</Size>
      <ShadowSize>85</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>30</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e44" id="School of Ghostfish">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <XpMult>1.0</XpMult>
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      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>3</Defense>
      <Z>0.1</Z>
      <HitSound>monster/cubes_death</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Fish Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1300</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e43" id="Zombie Pirate Sr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
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      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
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      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>17</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>66</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0e42" id="Zombie Pirate Jr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      5171081
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>11</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>33</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e31" id="Lil' Ghost Pirate">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
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         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
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      <Defense>0</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Swipe</ObjectId>
         <Speed>66</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x0e2f" id="GhostShip Rat">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Ghost Ship Rat</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
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      <Size>100</Size>
      <MaxHitPoints>650</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Rat Tail</ObjectId>
         <Speed>45</Speed>
         <Damage>45</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1">Stunned</ConditionEffect>
      </Projectile>
   </Object>


<!-- HauntedCemetery -->


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      <AnimatedTexture>
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      </AnimatedTexture>
      <NoMiniMap/>
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      <Size>0</Size>
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   <Object type="0x600f" id="Arena Up Spawner">
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      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <NoMiniMap/>
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      <Size>0</Size>
   </Object>
   <Object type="0x600e" id="Arena Rt Spawner">
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      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600d" id="Arena Lf Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600b" id="BattleMaster">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
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      <AnimatedTexture>
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      </AnimatedTexture>
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      <Size>0</Size>
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   <Object type="0x6009" id="Skuld Apparition">
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      <Enemy/>
      <Texture>
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      <AltTexture id="1">
         <AnimatedTexture>
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         </AnimatedTexture>
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         <AnimatedTexture>
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         </AnimatedTexture>
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      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <StasisImmune/>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
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      <AnimatedTexture>
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         <Index>66</Index>
      </AnimatedTexture>
      <NoMiniMap/>
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      <Size>0</Size>
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      <Class>Character</Class>
      <AnimatedTexture>
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      <Z>0.4</Z>
      <Flying/>
      <DontFaceAttacks/>
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      <XpMult>0.45</XpMult>
      <Defense>8</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6006" id="Ghost of Skuld">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      </AnimatedTexture>
      <AltTexture id="1">
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      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>70</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f04" id="Arena Risen Mage">
      <DisplayId>Risen Mage</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>71</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x5f05" id="Arena Risen Archer">
      <DisplayId>Risen Archer</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>72</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f06" id="Arena Risen Brawler">
      <DisplayId>Risen Brawler</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>73</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Grey Ball</ObjectId>
         <Damage>110</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f07" id="Arena Ghost Bride">
      <DisplayId>Ghost Bride</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>81</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.2</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Ghost Bride Attack 1</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Big Blast</ObjectId>
         <Damage>95</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f09" id="Arena Hay Stack">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30e</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x5f10" id="Arena Statue Right">
      <DisplayId>Glory</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>92</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x98</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>125</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Damage>75</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1a" id="Arena Dead Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x90</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x91</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x92</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x93</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x5f1b" id="Arena Statue">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x94</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x95</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x5f12" id="Arena Ghost 2">
      <DisplayId>Haunting Spectre</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>74</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x30f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x310</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>125</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>5</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Ghost Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1e" id="Troll 1">
      <DisplayId>Forest Troll</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>110</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Troll 1 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1f" id="Troll 3">
      <DisplayId>Troll Matriarch</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>84</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Troll 3 Attack 1</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>175</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Nature Wave</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>125</Size>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f20" id="Troll 2">
      <DisplayId>Troll Pathfinder</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Troll 2 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>130</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f27" id="Arena Skeleton">
      <DisplayId>Reanimated Remains</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Skeleton Attack</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f28" id="Arena Possessed Girl">
      <DisplayId>Possessed Child</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.1</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2b" id="Arena Grave Caretaker">
      <DisplayId>Grave Caretaker</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>18000</MaxHitPoints>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Angry Ghost</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f2c" id="Arena Spider">
      <DisplayId>Grave Spider</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>76</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Spider Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2d" id="Arena Pumpkin King">
      <DisplayId>Pumpkin King</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Wave</ObjectId>
         <Damage>55</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2e" id="Arena Vampire">
      <DisplayId>Vengeful Vampire</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>77</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Vampire Attack</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.8</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2f" id="Arena Blue Flame">
      <DisplayId>Forgotten Soul</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>78</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.4</Z>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f30" id="Arena Small Ghost Bride">
      <DisplayId>Ghost Bride</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>81</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.25</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f31" id="Arena Mushroom">
      <DisplayId>Deadly Mushroom</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x311</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x312</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x313</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f32" id="Arena Horseman Anchor">
      <DisplayId>Headless Horseman</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x5f33" id="Arena Statue Left">
      <DisplayId>Fate</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x97</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>30</Defense>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>145</Size>
      </Projectile>
   </Object>


<!-- Heroes -->


   <Object type="0x668" id="Red Demon">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>19</Level>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Mystic Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>9</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <PassesCover/>
         <Parametric/>
      </Projectile>
   </Object>
   <Object type="0x669" id="Imp">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x11</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Flying/>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66a" id="Demon">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
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         <LifetimeMS>3000</LifetimeMS>
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      </Projectile>
      <Projectile id="9">
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      <Enemy/>
      <Class>Character</Class>
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      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>11</Defense>
      <XpMult>0.15</XpMult>
      <Projectile id="0">
         <ObjectId>Leaf Bolt</ObjectId>
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         <Speed>65</Speed>
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         <Size>70</Size>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dHero1</File>
         <Index>1</Index>
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      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
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      <MaxHitPoints>200</MaxHitPoints>
      <Defense>3</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Leaf Bolt</ObjectId>
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         <Size>40</Size>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>3600</MaxHitPoints>
      <Defense>7</Defense>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
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         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0924" id="Actual Greater Nature Sprite">
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      <Group>Greater Nature Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
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      <MaxHitPoints>3600</MaxHitPoints>
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      <Flying/>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>55</Damage>
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         <Size>70</Size>
         <PassesCover/>
      </Projectile>
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      <Enemy/>
      <Class>Character</Class>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <Hero/>
      <Quest/>
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         <MultiHit/>
      </Projectile>
      <Projectile id="1">
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      <Enemy/>
      <Class>Character</Class>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <Hero/>
      <Quest/>
      <Level>9</Level>
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         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
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         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091d" id="Phylactery Bearer">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>3</Index>
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      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
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      <MaxHitPoints>6000</MaxHitPoints>
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      <XpMult>0.3</XpMult>
      <Projectile id="0">
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         <Speed>60</Speed>
         <Size>50</Size>
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      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
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   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
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      <Defense>18</Defense>
      <XpMult>0.3</XpMult>
      <Projectile id="0">
         <ObjectId>Eldritch Zap</ObjectId>
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         <Speed>70</Speed>
         <Size>90</Size>
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      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
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      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x660" id="Mummy King">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x08</Index>
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      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
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      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
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         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x661" id="Mummy Pharaoh">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
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      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
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         <ObjectId>Green Magic</ObjectId>
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         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
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      <NoMiniMap/>
      <Class>Character</Class>
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      <Level>18</Level>
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         <Texture>
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      <DeathSound>monster/undead_dwarves_hit</DeathSound>
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      <DontFaceAttacks/>
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         <ObjectId>Specter Spinner</ObjectId>
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         <Speed>55</Speed>
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         <ConditionEffect duration="1">Confused</ConditionEffect>
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      <Projectile id="1">
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   </Object>
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      <Enemy/>
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      <Projectile id="0">
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         <Speed>60</Speed>
         <Size>100</Size>
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         <MultiHit/>
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      </Projectile>
   </Object>
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      <Enemy/>
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      <Quest/>
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      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Projectile id="1">
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         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
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      <Enemy/>
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      <XpMult>0.1</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
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      <Projectile id="0">
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         <Speed>55</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc1" id="Great Snake Egg">
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      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
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      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Texture>
         <File>lofiEnvironment3</File>
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>0x00</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>900</MaxHitPoints>
      <Defense>11</Defense>
      <Quest/>
      <Level>7</Level>
      <XpMult>3.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
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      <DeathSound>monster/skeletons_death</DeathSound>
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      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
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         <LifetimeMS>400</LifetimeMS>
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   <Object type="0x65b" id="Skeleton Swordsman">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <XpMult>0.1</XpMult>
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         <ObjectId>Blade</ObjectId>
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   <Object type="0x65c" id="Skeleton Veteran">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <Defense>4</Defense>
      <XpMult>0.1</XpMult>
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         <ObjectId>Blade</ObjectId>
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         <Speed>120</Speed>
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   </Object>
   <Object type="0x65d" id="Skeleton Mage">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x04</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>20</Damage>
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      </Projectile>
   </Object>
   <Object type="0x65e" id="Skeleton King">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x05</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>15</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>


<!-- High -->


   <Object type="0x646" id="Minotaur">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x48</Index>
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      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighSand</Terrain>
      <God/>
      <SpawnProb>0.7</SpawnProb>
      <XpMult>1.7</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>52</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x647" id="Flayer">
      <Group>Flayers</Group>
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         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x64d" id="Night Elf Veteran">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x10</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>4</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Damage>52</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x64f" id="Night Elf King">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>180</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>5</Defense>
      <Terrain>HighForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x650" id="Lizard God">
      <Group>Night Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <XpMult>4.0</XpMult>
      <Defense>12</Defense>
      <Terrain>HighForest</Terrain>
      <God/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0206" id="Dragon Egg">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>75</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
   </Object>
   <Object type="0x0207" id="White Dragon Whelp">
      <Class>Character</Class>
      <Size>65</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe4</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>240</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>30</Damage>
         <Size>80</Size>
         <LifetimeMS>2300</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0208" id="Juvenile White Dragon">
      <Class>Character</Class>
      <Size>90</Size>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>HighForest</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>43</Damage>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0209" id="Adult White Dragon">
      <Class>Character</Class>
      <Size>120</Size>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Terrain>HighForest</Terrain>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e25" id="Beer God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>53</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <Terrain>HighForest</Terrain>
      <Level>15</Level>
      <XpMult>1.4</XpMult>
      <SpawnProb>0.05</SpawnProb>
      <Projectile id="0">
         <ObjectId>Beer Barrel</ObjectId>
         <Damage>75</Damage>
         <Speed>65</Speed>
         <Size>130</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beer Shockwave</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>


<!-- IceCave -->


   <Object type="0x762" id="ic CreepyTime">
      <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>35</Speed>
         <ArmorPiercing/>
         <MinDamage>20</MinDamage>
         <MaxDamage>32</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x765" id="ic Whirlwind">
      <DisplayId>Icy Whirlwind</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>25</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x748e" id="ic boss spawner live">
      <DisplayId>A Strange Presence</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x764" id="ic boss manager">
      <DisplayId>A Voice From Beyond</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x761" id="ic boss purifier generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>200</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>10000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>20</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x760" id="ic boss purifier">
      <DisplayId>Cursed Grave</DisplayId>
      <Class>Character</Class>
      <Model>Monument 3</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x32</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Enemy/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>125</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x763" id="ic shielded king">
      <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x75F" id="ic Esben the Unwilling">
      <DisplayId>Esben the Unwilling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>121</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>116</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Speed>60</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="7">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>55</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <ConditionEffect duration="3.5">Dazed</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e5b" id="Snow Bat Mama">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4240</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1</XpMult>
      <Z>0.14</Z>
      <Flying/>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="0.5">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2.75">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner</ObjectId>
         <Damage>80</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.75">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e5a" id="Snow Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>119</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>77</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e59" id="Mini Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <XpMult>0</XpMult>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2890</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e58" id="Big Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>0</Defense>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xED454D</BloodColor>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x768" id="ic Loot Balloon">
      <DisplayId>Test Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- IceTomb -->


   <Object type="0x7fd0" id="Ice Golem">
      <Group>Ice Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x7fd1" id="Ice Tomb Chest">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <Size>160</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7f51" id="Ice Tomb Event Chest Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7fcb" id="Ice Tomb Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>5.13</XpMult>
   </Object>
   <Object type="0x7fab" id="Ice Artifact 1">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fac" id="Ice Artifact 2">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fad" id="Ice Artifact 3">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fae" id="Aqua Artifact 1">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7faf" id="Aqua Artifact 2">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb0" id="Aqua Artifact 3">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb1" id="Shard Artifact 1">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb2" id="Shard Artifact 2">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb3" id="Shard Artifact 3">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fa6" id="Ice Tomb Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7fa7" id="Activator">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x30</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
      <DisplayId>Mysterious Ice Shard</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x31</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x32</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x7fa8" id="Ice Tomb Support Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x180</Index>
      </Texture>
   </Object>
   <Object type="0x7fa9" id="Ice Tomb Attacker Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x181</Index>
      </Texture>
   </Object>
   <Object type="0x7faa" id="Ice Tomb Defender Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x182</Index>
      </Texture>
   </Object>
   <Object type="0x7fb4" id="Ice Tomb Support">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Frozen Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Jester Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>150</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb5" id="Ice Tomb Attacker">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>90000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Icey Magic Attack</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7fb6" id="Ice Tomb Defender">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Water Storm</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb8" id="Ice Tomb Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ice Tomb</DisplayId>
      <DungeonName>Ice Tomb</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
   </Object>


<!-- KTesting -->


   <Object type="0x222" id="Hearticles">
      <Class>GameObject</Class>
      <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="3" rise="1.8" life="4.5" amount="60">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0752" id="Stat Baloon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>54</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>4000</MaxHitPoints>
      <Z>0.3</Z>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x0d0e" id="Head">
      <DisplayId>Willem's Head</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>58</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>59</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>60</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>400000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>100</XpMult>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Speed>25</Speed>
         <Damage>200</Damage>
         <Size>80</Size>
         <LifetimeMS>10000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Spinner</ObjectId>
         <Speed>60</Speed>
         <Damage>0</Damage>
         <Size>80</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="60">Slowed</ConditionEffect>
      </Projectile>
   </Object>


<!-- LairOfDraconis -->


   <Object type="0x7500" id="NM Altar of Draconis">
      <DisplayId>Altar of Draconis</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xda</Index>
      </Texture>
      <Size>120</Size>
      <Z>1.2</Z>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdd</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xd9</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x7509" id="NM Blue Dragon Soul">
      <DisplayId>Azure Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c1</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c2</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750A" id="NM Red Dragon Soul">
      <DisplayId>Crimson Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c3</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c4</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c5</Index>
            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x750B" id="NM Green Dragon Soul">
      <DisplayId>Veridian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3a8</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c6</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3c7</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
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            </Texture>
         </Frame>
      </Animation>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
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      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750C" id="NM Black Dragon Soul">
      <DisplayId>Obsidian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
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         </Frame>
         <Frame time="0.2">
            <Texture>
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         </Frame>
         <Frame time="0.2">
            <Texture>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
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         </Frame>
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      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x7501" id="NM Blue Dragon God">
      <DisplayId>Nikao the Azure Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>45</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>46</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>95</Damage>
         <Size>140</Size>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Water Storm</ObjectId>
         <Speed>40</Speed>
         <Damage>80</Damage>
         <Size>125</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>80</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7538" id="lod Blue Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7499" id="NM Blue Dragon God Hardmode">
      <DisplayId>Nikao the Defiler</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>45</Index>
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      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>46</Index>
         </AnimatedTexture>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>75</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>125</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>90</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>125</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Water Storm</ObjectId>
         <Speed>40</Speed>
         <Damage>80</Damage>
         <Size>125</Size>
         <Boomerang/>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7539" id="lod Blue HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
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      <StasisImmune/>
   </Object>
   <Object type="0x7540" id="NM Blue Dragon Spawner">
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      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <OccupySquare/>
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         <File>invisible</File>
         <Index>0</Index>
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   <Object type="0x7536" id="NM Blue Minion Spawner">
      <DisplayId>Blue Egg</DisplayId>
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      <Size>140</Size>
      <Z>-0.30</Z>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3aa</Index>
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      <StasisImmune/>
   </Object>
   <Object type="0x7531" id="NM Blue Dragon Minion">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>750</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>55</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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   </Object>
   <Object type="0x7502" id="NM Red Dragon God">
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      <Group>Red Dragon God Group</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
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         <AnimatedTexture>
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            <Index>48</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>5.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>150</Damage>
         <Size>400</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Red Firewave</ObjectId>
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         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="2">
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         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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      <Projectile id="3">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
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         <Damage>75</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
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      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
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         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
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         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
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      <Projectile id="7">
         <ObjectId>Red Fire</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="8">
         <ObjectId>Red Fire</ObjectId>
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         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="9">
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         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Red Fire</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754f" id="lod Red Loot Balloon">
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      <Enemy/>
      <Texture>
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      </Texture>
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      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7543" id="NM Red Dragon God Hardmode">
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      <Group>Red Dragon God Group</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
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      <AltTexture id="1">
         <AnimatedTexture>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Big Fireball</ObjectId>
         <Speed>60</Speed>
         <Damage>250</Damage>
         <Size>400</Size>
         <LifetimeMS>2500</LifetimeMS>
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      <Projectile id="1">
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         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="2">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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      <Projectile id="3">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7552" id="lod Red HM Loot Balloon">
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      <Enemy/>
      <Texture>
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         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7544" id="NM Red Dragon Spawner">
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      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <OccupySquare/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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   <Object type="0x7549" id="NM Red Minion Spawner">
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      <Class>GameObject</Class>
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      <Z>-0.20</Z>
      <Texture>
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         <Index>0x3ab</Index>
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      <StasisImmune/>
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      <Size>140</Size>
      <Z>-0.20</Z>
      <Texture>
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         <Index>0x3ab</Index>
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      <StasisImmune/>
   </Object>
   <Object type="0x7534" id="NM Red Dragon Minion">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <XpMult>.001</XpMult>
      <Defense>20</Defense>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7547" id="NM Red Dragon Lava Bomb">
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      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x7548" id="NM Red Dragon Lava Trigger">
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      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x7503" id="NM Green Dragon God">
      <DisplayId>Limoz the Veridian Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>5.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x755e" id="lod Green Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7541" id="NM Green Dragon God Hardmode">
      <DisplayId>Limoz the Plague Bearer</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7553" id="lod Green HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
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   <Object type="0x7542" id="NM Green Dragon Spawner">
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      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <OccupySquare/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ac</Index>
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      <Size>200</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7546" id="NM Green Dragon Shield Counter">
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
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   <Object type="0x7530" id="NM Green Dragon Minion">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>101</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7504" id="NM Black Dragon God">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>52</Index>
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      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>240</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>7.5</XpMult>
      <Quest/>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
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         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
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      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
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         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
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         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
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         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="9">
         <ObjectId>Black Missile</ObjectId>
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         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Black Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
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   </Object>
   <Object type="0x7560" id="lod Black Loot Balloon">
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      <Enemy/>
      <Texture>
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         <Index>0x466</Index>
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      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x751a" id="NM Black Dragon God Hardmode">
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      <Enemy/>
      <Class>Character</Class>
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         <File>chars16x16dEncounters2</File>
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      <AltTexture id="1">
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            <Index>0</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>7.5</XpMult>
      <Quest/>
      <God/>
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      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
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         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
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         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
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         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
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         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
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         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
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         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
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         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
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         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="9">
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         <Damage>50</Damage>
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         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
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         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7561" id="lod Black HM Loot Balloon">
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      <Defense>35</Defense>
      <Size>160</Size>
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      <Size>0</Size>
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         <File>invisible</File>
         <Index>0</Index>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>180</Damage>
         <Size>140</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
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         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ad</Index>
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      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
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         </AnimatedTexture>
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      <Size>150</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>1250000</MaxHitPoints>
      <NoMiniMap/>
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   </Object>
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      <Enemy/>
      <Class>Character</Class>
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      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
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      <Size>0</Size>
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   </Object>
   <Object type="0x7507" id="NM Green Dragon Dead">
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      <Enemy/>
      <Class>Character</Class>
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      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x7508" id="NM Black Dragon Dead">
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
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      <Size>0</Size>
      <NoMiniMap/>
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      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x751b" id="NM Black Dragon Hardmode Dead">
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
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      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
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      <Enemy/>
      <Texture>
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         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
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      <Enemy/>
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         <File>invisible</File>
         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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      <Enemy/>
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         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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      <Enemy/>
      <Texture>
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         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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      <Enemy/>
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         <File>invisible</File>
         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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         <File>invisible</File>
         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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   </Object>
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         <Index>0</Index>
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      <Size>0</Size>
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   </Object>
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         <Index>0</Index>
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      <Size>0</Size>
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   </Object>
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         <Index>0</Index>
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      <NoMiniMap/>
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   </Object>
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         <Index>0</Index>
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      <Size>0</Size>
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   </Object>
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      <Class>Character</Class>
      <Group>Wyvern</Group>
      <Enemy/>
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         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>125000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>7.5</XpMult>
      <Level>20</Level>
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      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
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         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
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         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742e" id="lod Mirror Wyvern1">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x742f" id="lod Mirror Wyvern2">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7432" id="lod Mirror Wyvern3">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7434" id="lod Mirror Wyvern4">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754c" id="lod Red Soul Flame">
      <DisplayId>Red Soul of Pyrr</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15C</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15D</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15E</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15C</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754b" id="lod Blue Soul Flame">
      <DisplayId>Blue Soul of Nikao</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15F</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x160</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x161</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15F</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7427" id="lod Green Soul Flame">
      <DisplayId>Green Soul of Limoz</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x165</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <ArmorBreakImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x166</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x167</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x165</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x742d" id="lod Black Soul Flame">
      <DisplayId>Black Soul of Feargus</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x162</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x163</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x164</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x162</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754d" id="lod White Dragon Orb">
      <DisplayId>White Dragon Orb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Planet Orb</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xcd5" id="Ivory Wyvern Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Ivory Wyvern.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ivory Wyvern Portal">Create</Activate>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x7411" id="lod Ivory Loot">
      <DisplayId>The Dragon's Treasure Cache</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- LairOfShaitan -->


   <Object type="0x741b" id="md1 Head of Shaitan">
      <DisplayId>Shaitan the Advisor</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>92</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>1.3</XpMult>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x170</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>150</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Weakness Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x741c" id="md1 Right Hand of Shaitan">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x158</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x159</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742c" id="md1 Right Smashing Hand">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x168</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Silence Bullet</ObjectId>
         <Speed>35</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x741d" id="md1 Left Hand of Shaitan">
      <DisplayId>Left Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>91</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15A</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15B</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>125</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742b" id="md1 Left Smashing Hand">
      <DisplayId>Left Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x169</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Silence Bullet</ObjectId>
         <Speed>35</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.0">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x741e" id="md1 Right Hand spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x741f" id="md1 Left Hand spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7420" id="md1 Governor">
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      <Enemy/>
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         <File>invisible</File>
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      <NoMiniMap/>
      <Size>0</Size>
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      <StasisImmune/>
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   <Object type="0x7425" id="md1 Mid Burst">
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      <Enemy/>
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      <Enemy/>
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      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
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      <Enemy/>
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         <File>invisible</File>
         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
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      <StasisImmune/>
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      <Enemy/>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <Enemy/>
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      <HitSound>monster/skeletons_hit</HitSound>
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      <XpMult>0.0</XpMult>
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      <Enemy/>
      <AnimatedTexture>
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         <ArmorPiercing/>
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      <Enemy/>
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         <MaxDamage>70</MaxDamage>
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      <Enemy/>
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      <XpMult>0.0</XpMult>
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<!-- Low -->


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      <Projectile id="1">
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   </Object>
   <Object type="0x612" id="Goblin Rogue">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x613" id="Goblin Warrior">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>12</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x614" id="Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>4</Level>
      <XpMult>1.4</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>14</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>130</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c8" id="Easily Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0</XpMult>
      <SpawnProb>0.7</SpawnProb>
   </Object>
   <Object type="0x6c9" id="Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>12</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6d1" id="Forest Nymph">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0.5</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>14</Damage>
         <Speed>55</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>


<!-- MTesting -->


   <Object type="0x750d" id="ft orb">
      <DisplayId>Fortune Teller Orb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x140</Index>
      </Texture>
      <Size>40</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x140</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x141</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x750e" id="ft big orb">
      <DisplayId>Fortune Teller Crystal Ball</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x80</Index>
      </Texture>
      <Size>60</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>


<!-- MadLab -->


   <Object type="0x0975" id="Mad Scientist Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x0976" id="Dr Terrible">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <God/>
      <Quest/>
      <NoArticle/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.7</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0892" id="Monster Cage">
      <Class>GameObject</Class>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Z>-0.40</Z>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x57</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x57</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x58</Index>
         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>
   <Object type="0x0997" id="Mad Gas Controller">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x0993" id="Red Gas Spawner UL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0994" id="Red Gas Spawner UR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0995" id="Red Gas Spawner LL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0996" id="Red Gas Spawner LR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <OccupySquare/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0978" id="Green Potion">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a8</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Gas</ObjectId>
         <Damage>200</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x12aa" id="Turret Attack">
      <Enemy/>
      <Model>Tower</Model>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <StasisImmune/>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Science Fire Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0979" id="Mini Bot">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1e25" id="Dr Terrible Mini Bot">
      <Enemy/>
      <DisplayId>Mini Bot</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0980" id="Rampage Cyborg">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e24" id="Dr Terrible Rampage Cyborg">
      <Enemy/>
      <DisplayId>Rampage Cyborg</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0981" id="Escaped Experiment">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e23" id="Dr Terrible Escaped Experiment">
      <Enemy/>
      <DisplayId>Escaped Experiment</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0982" id="Enforcer Bot 3000">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>20</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0983" id="Crusher Abomination">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <Size>175</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0990" id="West Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
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         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0991" id="East Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1aa</Index>
      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0992" id="Mad Lab Open Wall">
      <DisplayId>Horrific Creation</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x1e19" id="Horrific Creation Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x5e1c" id="Horrific Creation">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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      </AltTexture>
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         </AnimatedTexture>
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         </AnimatedTexture>
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         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
            <Index>0x08</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.8</XpMult>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>H Creation Wave</ObjectId>
         <Speed>75</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>160</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Ball</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>20000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Invisible</ObjectId>
         <Size>0</Size>
         <Speed>100</Speed>
         <Damage>0</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>H Creation Energy</ObjectId>
         <Size>280</Size>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>H Creation Shockwave</ObjectId>
         <Size>180</Size>
         <Speed>50</Speed>
         <Damage>85</Damage>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>H Creation Blast</ObjectId>
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         <Speed>85</Speed>
         <Damage>200</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x099a" id="F.E.R.A.L.">
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      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
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         <Index>46</Index>
      </AnimatedTexture>
      <AltTexture id="1">
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         </Texture>
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      <AltTexture id="2">
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            <File>chars16x16rEncounters</File>
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      </AltTexture>
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         </Texture>
      </AltTexture>
      <AltTexture id="4">
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            <File>lofiObjBig</File>
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      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x5c</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>1</Z>
      <Projectile id="1">
         <ObjectId>Goo Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Psychic Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0891" id="FERAL Controller">
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         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x1e20" id="FERAL Death">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1e15" id="Hexxer">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <StasisImmune/>
      <Effect color="0x00c631" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e16" id="DeHexxer">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Effect color="0x0079eb" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e22" id="Dr Terrible Bubble">
      <Class>GameObject</Class>
      <Enemy/>
      <Size>125</Size>
      <HitSound>monster/djinn_hit</HitSound>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x54</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>


<!-- ManorOfTheImmortals -->


   <Object type="0x1720" id="Lord Ruthven">
      <Enemy/>
      <Class>Character</Class>
      <Group>Vampires</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
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      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.9</XpMult>
      <LeachHealth/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1721" id="Vampire Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1722" id="Coffin Creature">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="3">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Coffin Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1723" id="Bat Swarm 1">
      <DisplayId>Bat Swarm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1724" id="Vampire Bat Swarmer 1">
      <DisplayId>Vampire Bat Swarmer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
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      <Defense>25</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1725" id="Bat Swarm 2">
      <DisplayId>Bat Swarm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1726" id="Vampire Bat Swarmer 2">
      <DisplayId>Vampire Bat Swarmer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1727" id="Vampire Bat Swarmer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1728" id="Nosferatu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_death</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>0.75</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bone Swipe</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1729" id="Armor Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>ArmorGuard Attack</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172a" id="RockBomb">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>130</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172b" id="Hellhound">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x172c" id="Lesser Bald Vampire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172d" id="Helmet Head">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4e</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5b</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5c</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172e" id="Mixcoatl Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x172f" id="Thessal Summoner">
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      <Texture>
         <File>invisible</File>
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      <NoMiniMap/>
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      <Size>0</Size>
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   <Object type="0x1730" id="Septavius Summoner">
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         <File>invisible</File>
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      <Size>0</Size>
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         <File>invisible</File>
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      <NoMiniMap/>
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      <Size>0</Size>
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      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
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      <Size>0</Size>
   </Object>
   <Object type="0x1736" id="Vampire Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1737" id="Coffin">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
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      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Defense>25</Defense>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x1738" id="Lil Feratu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>28</Index>
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      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
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      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
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         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>


<!-- Mid -->


   <Object type="0x620" id="Tawny Warg">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
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      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
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      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>11</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
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      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x03</Index>
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      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
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      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
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         <Speed>60</Speed>
         <Size>65</Size>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x00</Index>
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      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>135</Size>
      <MaxHitPoints>320</MaxHitPoints>
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      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
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         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
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      <Projectile id="1">
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         <Damage>20</Damage>
         <Speed>65</Speed>
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      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
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      <HitSound>monster/golems_hit</HitSound>
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         <Damage>35</Damage>
         <Speed>45</Speed>
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      <Projectile id="1">
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   </Object>
   <Object type="0x633" id="Darkness Golem">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0f</Index>
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      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
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      <MaxHitPoints>220</MaxHitPoints>
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      <Terrain>MidSand</Terrain>
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      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
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         <Speed>120</Speed>
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      <Projectile id="1">
         <ObjectId>Black Arrow</ObjectId>
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         <Speed>70</Speed>
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      <Enemy/>
      <Class>Character</Class>
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      <HitSound>monster/cubes_hit</HitSound>
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      <Enemy/>
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      <DeathSound>monster/cubes_death</DeathSound>
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      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
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         <File>chars8x8dEncounters</File>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
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      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
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         <Speed>65</Speed>
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   </Object>
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      <Enemy/>
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         <File>chars8x8dEncounters</File>
         <Index>7</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>7</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <HitSound>monster/scorpions_hit</HitSound>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>5</Index>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
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      <MaxHitPoints>140</MaxHitPoints>
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      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
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         <Speed>55</Speed>
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      <Projectile id="1">
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         <Speed>60</Speed>
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         <ConditionEffect duration="1.5">Blind</ConditionEffect>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
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      <HitSound>monster/lizard_god_hit</HitSound>
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      <Enemy/>
      <Class>Character</Class>
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         <Index>0x00</Index>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
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      <Enemy/>
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      <HitSound>monster/sprites_hit</HitSound>
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      <Enemy/>
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      <Class>Character</Class>
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      <HitSound>monster/orcs_hit</HitSound>
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      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
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      <SpawnProb>1.0</SpawnProb>
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         <Damage>27</Damage>
         <Speed>70</Speed>
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      </Projectile>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
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      <SpawnProb>1.0</SpawnProb>
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         <ObjectId>Dark Gray Spinner</ObjectId>
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         <Speed>55</Speed>
         <Size>75</Size>
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         <ConditionEffect duration="3">Weak</ConditionEffect>
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   <Object type="0x631" id="Paper Golem">
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      <Enemy/>
      <Class>Character</Class>
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         <Size>90</Size>
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         <Boomerang/>
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   <Object type="0x0205" id="Pink Blob">
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      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb9</Index>
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      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
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      <Terrain>MidPlains</Terrain>
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         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
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   <Object type="0x020d" id="Gray Blob">
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      <Enemy/>
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<!-- MiniDungeonHub -->


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      <DisplayId>Key of Darkness</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d1lofiObjBig</File>
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      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <MinDamage>60</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
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   </Object>
   <Object type="0x2009" id="md dwGenerator">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
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   <Object type="0x746D" id="md dwspawner">
      <Class>Character</Class>
      <Texture>
         <File>d1lofiObjBig</File>
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      </Texture>
      <NoMiniMap/>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2008" id="md Janus the Doorwarden">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Z>0.4</Z>
      <Flying/>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>260000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
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         <Texture>
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         <Texture>
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         <Texture>
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         <Texture>
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         <Texture>
            <File>d1lofiObjBig</File>
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         <Texture>
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         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
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         <MaxDamage>50</MaxDamage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>3500</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x746F" id="md placer1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
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      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
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      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
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      <NoMiniMap/>
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      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
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   <Object type="0x2003" id="md placer2">
      <Class>Character</Class>
      <Texture>
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      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
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      <XpMult>0.0</XpMult>
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      <Class>Character</Class>
      <Texture>
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      <NoMiniMap/>
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      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2005" id="Craig, Intern of the Mad God">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
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   <Object type="0x2006" id="md placer5">
      <Class>Character</Class>
      <Texture>
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      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2007" id="md Loot Balloon Doorwarden">
      <DisplayId>Janus Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>2</XpMult>
   </Object>


<!-- Mountains -->


   <Object type="0x651" id="White Demon">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>2</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>4</Max>
      </Spawn>
      <PerRealmMax>2000</PerRealmMax>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x652" id="Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x653" id="Sprite Child">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x9b</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <Flying/>
   </Object>
   <Object type="0x654" id="Medusa">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x655" id="Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x656" id="Beholder">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x657" id="Flying Brain">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x658" id="Slime God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x659" id="Ghost God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0905" id="Rock Bot">
      <Group>Rocks</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Rock Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>2.0</XpMult>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.3</SpawnProb>
      <God/>
   </Object>
   <Object type="0x0906" id="Paper Bot">
      <Group>Papers</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Wood Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x0907" id="Steel Bot">
      <Group>Steels</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Steel Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x26</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x091a" id="Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0935" id="Mysterious Crystal">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.025</SpawnProb>
      <XpMult>0</XpMult>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>90</Damage>
         <Speed>10</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0941" id="Crystal Prisoner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>27000</MaxHitPoints>
      <Defense>25</Defense>
      <God/>
      <StasisImmune/>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Purple Star</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>90</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Star</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="8">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>47</Speed>
         <Damage>140</Damage>
         <Size>130</Size>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0942" id="Crystal Prisoner Clone">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>12</Defense>
      <Level>1</Level>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>85</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0943" id="Crystal Prisoner Steed">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>11</Defense>
      <Level>1</Level>
      <XpMult>0.25</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>67</Speed>
         <Damage>70</Damage>
         <Size>90</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6d8" id="Leviathan">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.55</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>70</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>90</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6e8" id="Lucky Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>68</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6f8" id="Lucky Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>69</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- NPCs -->


   <Object type="0x01ff" id="Sheep">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e29" id="Halloween Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x074c" id="Nexus Turkey">
      <DisplayId>Turkey</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x074d" id="Winter Bunny">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x222a" id="Pumpkin1">
      <DisplayId>Creepy Talking Jack-O-Lantern</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <OccupySquare/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x0e78" id="Nexus Crier">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>84</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>


<!-- NexusDestroyed -->


   <Object type="0x718a" id="destnex Observer 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718b" id="destnex Observer 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718c" id="destnex Observer 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718d" id="destnex Observer 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718e" id="Oryx the Mad God Deux">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>60</Defense>
      <Group>Group4</Group>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.0</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x718f" id="Murderous Megamoth Deux">
      <DisplayId>Murderous Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Group>Group1</Group>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Size>170</Size>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x722d" id="Mini Larva Deux">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x719a" id="Lord Ruthven Deux">
      <Enemy/>
      <Class>Character</Class>
      <Group>Group1</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <LeachHealth/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x719b" id="NM Green Dragon God Deux">
      <DisplayId>Limoz the Veridian Dragon</DisplayId>
      <Group>Group3</Group>
      <Enemy/>
      <Quest/>
      <God/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>95</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect effect="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Orb</ObjectId>
         <Speed>55</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Green Missile</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Green Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Green Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Green Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x719c" id="Archdemon Malphas Deux">
      <Group>Group2</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>45000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x723b" id="Malphas Protector Deux">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x723a" id="Malphas Flamer Deux">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x719d" id="Stheno the Snake Queen Deux">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>30</Defense>
      <Group>Group2</Group>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>0.0</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x723e" id="Stheno Pet Deux">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x723f" id="Stheno Swarm Deux">
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      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x719e" id="Golden Oryx Effigy Deux">
      <Class>Character</Class>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <Group>Group3</Group>
      <God/>
      <Quest/>
      <NoArticle/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>41</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>42</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
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      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
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      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
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      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>44</Index>
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      <Enemy/>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>200</Size>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>Grey Spiral</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      f
   </Object>
   <Object type="0x719f" id="destnex Paladin Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12b</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720a" id="destnex Warrior Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12c</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720b" id="destnex Priest Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720c" id="destnex Knight Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720d" id="destnex Necromancer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720e" id="destnex Assassin Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x130</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720f" id="destnex Sorcerer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x131</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721a" id="destnex Trickster Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x132</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721b" id="destnex Wizard Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x133</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721c" id="destnex Rogue Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x134</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
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   <Object type="0x721d" id="destnex Mystic Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x135</Index>
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      <Static/>
      <OccupySquare/>
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   <Object type="0x721e" id="destnex Huntress Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x136</Index>
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      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x721f" id="destnex Archer Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x137</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
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   <Object type="0x722a" id="destnex Ninja Grave">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x138</Index>
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      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x722b" id="NM Green Dragon Shield Deux">
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ac</Index>
      </Texture>
      <Size>200</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x722c" id="NM Green Dragon Shield Counter Deux">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>


<!-- Objects -->


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      <IntergamePortal/>
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      <NoMiniMap/>
      <Size>0</Size>
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      <Texture>
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         <Index>0xff</Index>
      </Texture>
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      <Z>-0.2</Z>
      <NoMiniMap/>
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      <Class>Portal</Class>
      <Size>80</Size>
      <IntergamePortal/>
      <NexusPortal/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3f</Index>
      </Texture>
   </Object>
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      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Random Realm</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
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      <IntergamePortal/>
      <DungeonName>Vault</DungeonName>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
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      <Class>ArenaPortal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe9</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
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      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6c</Index>
      </Texture>
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      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
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         <Index>0x6d</Index>
      </Texture>
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      <ShowName/>
      <Texture>
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         <Index>0x6e</Index>
      </Texture>
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      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
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         <Index>0x6f</Index>
      </Texture>
   </Object>
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      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
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         <Index>0x13</Index>
      </Texture>
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      <ShowName/>
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      <ShowName/>
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      <ShowName/>
      <Texture>
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      <ShowName/>
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         <Index>0x3d</Index>
      </Texture>
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      <Model>Tower</Model>
      <Effect color="0x4165D5">Fountain</Effect>
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         <Index>0x96</Index>
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      <Model>Tower</Model>
      <Texture>
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      <ShadowSize>0</ShadowSize>
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      <Model>Tower</Model>
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      <Model>Tower</Model>
      <Effect color="0x91121c">Fountain</Effect>
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         <Index>0x162</Index>
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      <ShadowSize>0</ShadowSize>
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      <Effect color="0xFFFFFF" rate="4" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="5" rangeY="5">CustomParticles</Effect>
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      <Texture>
         <File>lofiChar8x8</File>
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      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
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      <IntergamePortal/>
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      <Texture>
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   <Object type="0x0736" id="Guild Hall Upgrade 1">
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      <Class>GuildMerchant</Class>
      <Price>10000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 2</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
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      <Class>GuildMerchant</Class>
      <Price>100000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 3</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
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      <Price>250000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 4</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
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         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
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      <OccupySquare/>
      <Static/>
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      </Texture>
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      <Model>Cube</Model>
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      <Class>GameObject</Class>
      <Model>Big Cube</Model>
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      <Model>Ico</Model>
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      <Model>Octa</Model>
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      <Model>Pyramid</Model>
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      <Model>Tetra</Model>
   </Object>
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      <Class>GameObject</Class>
      <Model>Dodec</Model>
   </Object>
   <Object type="0x0750" id="Cloth Bazaar Portal">
      <Class>Portal</Class>
      <DungeonName>Cloth Bazaar</DungeonName>
      <IntergamePortal/>
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         <File>lofiObj3</File>
         <Index>0x33f</Index>
      </Texture>
   </Object>
   <Object type="0x0751" id="Cloth Bazaar Portal Maker">
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         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0753" id="Pet Yard Portal">
      <Class>Portal</Class>
      <DungeonName>Pet Yard</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0d</Index>
      </Texture>
      <DisplayId>{objects.Pet_Yard_Portal}</DisplayId>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0754" id="Pet Upgrader">
      <Class>PetUpgrader</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfb</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0511" id="Mystery Box">
      <Class>MysteryBoxGround</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x222b" id="Mystery Box Ground Object">
      <Class>MysteryBoxGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x222c" id="mb shopkeep1">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
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      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x222d" id="mb shopkeep2">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
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      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x22f0" id="Fortune Ground Object">
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      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x22f1" id="ft shopkeep">
      <DisplayId>The Alchemist</DisplayId>
      <Class>FortuneTeller</Class>
      <ShadowSize>50</ShadowSize>
      <Size>100</Size>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
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      <Class>GameObject</Class>
      <ShowName/>
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      <Texture>
         <File>lofiCharBig</File>
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      </Texture>
   </Object>
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      <ShowName/>
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      <Texture>
         <File>lofiCharBig</File>
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      </Texture>
   </Object>
   <Object type="0x175A" id="Daily Login Rewards">
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      <DisplayId>Login Seer</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4Fa</Index>
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      <StasisImmune/>
   </Object>
   <Object type="0x175B" id="Daily Login Rewards Inv Object">
      <Class>DailyLoginRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
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         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>
   <Object type="0x175C" id="Daily Login Portal">
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      <DungeonName>Daily Login Room</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
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         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
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            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1754" id="Quest Rewards">
      <Class>QuestRewards</Class>
      <DisplayId>The Tinkerer</DisplayId>
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      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
   </Object>
   <Object type="0x1755" id="Quest Rewards Inv Object">
      <Class>QuestRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
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      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
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         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>
   <Object type="0x1756" id="Daily Quest Portal">
      <DisplayId>Daily Quest Room</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Daily Quest Room</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x744D" id="Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>180000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>5.13</XpMult>
   </Object>
   <Object type="0x744F" id="Event Chest Portal">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7412" id="Nexus Anchor">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiInterfaceBig</File>
         <Index>6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x7413" id="Nexus Chinese Dragon">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.8</Z>
      <Flying/>
   </Object>
   <Object type="0x7414" id="Nexus Paper Lantern">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.2" period="35" periodJitter="10">
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="1.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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         </Frame>
      </Animation>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>80</Size>
      <ShadowSize>180</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x7415" id="Nexus Paper Lantern Small">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
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         <Frame time="0.2">
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               <File>d3LofiObjEmbed16</File>
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         </Frame>
         <Frame time="0.2">
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         <Frame time="0.3">
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               <File>d3LofiObjEmbed16</File>
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            </Texture>
         </Frame>
         <Frame time="1.2">
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         </Frame>
         <Frame time="0.3">
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         </Frame>
      </Animation>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.4</Z>
      <Flying/>
   </Object>


<!-- OceanTrench -->


   <Object type="0x1700" id="Fishman Warrior">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>FishWarrior Spear</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <Size>130</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Coral Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>52</Defense>
   </Object>
   <Object type="0x1701" id="Deep Sea Beast Spawner">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>50</Defense>
   </Object>
   <Object type="0x1702" id="Coral Bomb Big">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>55</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1703" id="Coral Bomb Small">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>45</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
      <DisplayId>Thessal the Mermaid Goddess</DisplayId>
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>18</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>19</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <God/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <XpMult>0.0</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1705" id="Coral Gift">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>5</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
   </Object>
   <Object type="0x1706" id="Thessal the Mermaid Goddess">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>69000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <God/>
      <StasisImmune/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <XpMult>0.22</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2.4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1554" id="Thessal Dropper">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x1707" id="Deep Sea Beast">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>12</Damage>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>42</Speed>
         <Damage>21</Damage>
         <Size>88</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>37</Damage>
         <Size>154</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>70</Speed>
         <Damage>64</Damage>
         <Size>270</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1708" id="Fishman">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Fishman Spear</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.8">Confused</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x1709" id="Sea Horse">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Flying/>
      <Z>0.26</Z>
      <ShadowSize>80</ShadowSize>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Bubble</ObjectId>
         <Speed>35</Speed>
         <Damage>40</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x170a" id="Sea Mare">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sea Horse Spinner</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>60</Defense>
   </Object>
   <Object type="0x170b" id="Ink Bubble">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ink Blot</ObjectId>
         <Speed>10</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Blind</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x170c" id="Giant Squid">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Sucker</ObjectId>
         <Speed>0</Speed>
         <Damage>85</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170d" id="Sea Slurp Home">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170e" id="Grey Sea Slurp">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Spit</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.05</XpMult>
   </Object>
   <Object type="0x170f" id="OceanRock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x74</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1710" id="Seaweed">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x75</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x76</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1711" id="Coral">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7a</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1712" id="Ocean Wall2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1713" id="Ocean Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0731" id="Ocean Vent">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Effect>Vent</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x26</Index>
      </Texture>
   </Object>


<!-- OryxCastle -->


   <Object type="0x0d70" id="Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0d71" id="Suit of Armor">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x18</Index>
      </Texture>
      <ShadowSize>80</ShadowSize>
      <ShadowColor>0xa0cde9</ShadowColor>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>80</Size>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d72" id="Suit of Armor Sm">
      <DisplayId>Suit of Armor</DisplayId>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d73" id="CastleArch Wall Flame">
      <DisplayId>Castle Arch Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x5f</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x63</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x64</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d74" id="CastleArch Wall">
      <DisplayId>Castle Arch Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x65</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d75" id="Castle Wall Blank">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x66</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d76" id="Castle Brick Wall2">
      <DisplayId>Brick Castle Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x67</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d77" id="Castle Brick Wall3">
      <DisplayId>Brick Castle Wall</DisplayId>
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x68</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x62</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0d78" id="Oryx Stone Guardian Right">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>15</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>16</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>17</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Purple</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x0d79" id="Oryx Stone Guardian Left">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>19</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>20</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>21</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>22</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>23</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <MaxHitPoints>60000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Red</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x0d7a" id="Oryx Guardian TaskMaster">
      <Group>Oryx Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7b" id="Oryx's Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x0d7c" id="Oryx Guardian Sword">
      <DisplayId>Stone Guardian Sword</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/traps_hit</DeathSound>
      <MaxHitPoints>20000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7d" id="Oryx Armor Spawner">
      <Group>Oryx Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7e" id="Oryx Suit of Armor">
      <DisplayId>Haunted Armor</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d7f" id="Oryx Insect Commander">
      <DisplayId>Commander of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>3500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>30</Defense>
   </Object>
   <Object type="0x0d80" id="Oryx Insect Minion">
      <DisplayId>Insect Minion</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>15</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snakes_hit</DeathSound>
      <MaxHitPoints>500</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>10</Defense>
      <XpMult>0.2</XpMult>
   </Object>
   <Object type="0x0d81" id="Oryx Eye Warrior">
      <DisplayId>Warrior of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/trees_hit</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Eye Warrior Swipe</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>70</Speed>
         <Damage>45</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x0d82" id="Oryx Brute">
      <DisplayId>Brute of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Brute Rush</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <Size>200</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Brute Line</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>30</Defense>
      <XpMult>1.6</XpMult>
   </Object>
   <Object type="0x0d83" id="Oryx Knight">
      <DisplayId>Knight of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dragons_hit</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Oryx Knight Swipe Spin</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>100</Damage>
         <Size>160</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Knight Blast Sm</ObjectId>
         <Speed>35</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Oryx Knight Line</ObjectId>
         <Speed>55</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x0d84" id="Oryx Pet">
      <DisplayId>Pet of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <MaxHitPoints>750</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Pet Bubble</ObjectId>
         <Speed>0.02</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>0.2</XpMult>
   </Object>
   <Object type="0x0d85" id="Oryx's Living Floor Fire Down">
      <DisplayId>Oryx's Living Floor</DisplayId>
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x4d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x4e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x4f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d86" id="Quiet Bomb">
      <Group>Oryx's Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>0</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skull_shrine_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d87" id="Oryx's Living Floor">
      <Group>Oryx's Minions</Group>
      <Class>GameObject</Class>
      <Enemy/>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>2600</MaxHitPoints>
      <DrawOnGround/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x4d</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x4e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x4f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Mute Spell</ObjectId>
         <Speed>50</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d88" id="Oryx Suit of Armor Snowy">
      <DisplayId>Snowy Haunted Armor</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d8b" id="Grey Pillar Snowy">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>


<!-- OryxChamber -->


   <Object type="0x1740" id="Oryx the Mad God 1">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <NoArticle/>
      <Size>100</Size>
      <MaxHitPoints>85000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.35</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>160</Damage>
         <Size>120</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Flame</ObjectId>
         <Speed>100</Speed>
         <Damage>280</Damage>
         <Size>250</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>90</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="9">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>White Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>290</Damage>
         <Size>130</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>White Ball</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>35</Speed>
         <Size>90</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1741" id="Assassin of Oryx">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>24</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Assassin Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1742" id="White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1743" id="White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1744" id="Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Ball</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Eye</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1745" id="Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Moon Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1746" id="Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Planet Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1747" id="Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x1748" id="Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1749" id="Minion of Oryx">
      <Group>Minions of Oryx</Group>
      <Class>Character</Class>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>12</Defense>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>38</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.3</XpMult>
   </Object>
   <Object type="0x174a" id="Guardian Element 1">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174b" id="Guardian Element 2">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174c" id="Guardian Element 3">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174d" id="Guardian Element 4">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174e" id="Outer Guardian Element">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- OryxChickenChamber -->


   <Object type="0x0e19" id="TestChicken Small">
      <DisplayId>Oryx Chicken Minion</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e18" id="Test Egg">
      <DisplayId>Egg</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x27</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x28</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x29</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2b</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>650000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0e17" id="TestChicken 2">
      <DisplayId>Giant Oryx Chicken</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>55</Defense>
      <XpMult>0.35</XpMult>
      <Size>40</Size>
      <ShadowSize>80</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Magic Star Super</ObjectId>
         <Damage>300</Damage>
         <Speed>20</Speed>
         <Size>200</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Magic Star</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Feather</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- OryxWineCellar -->


   <Object type="0x0932" id="Oryx the Mad God 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x19</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>60</Defense>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>1</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0944" id="Henchman of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de0" id="Abomination of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>140</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de1" id="Monstrosity of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0de2" id="Monstrosity Scarab">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0xa0</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de3" id="Aberrant of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0de4" id="Aberrant Blaster">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x97</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de5" id="Wine Barrel">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x78</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0de6" id="WineSpill Puddle">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7b</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de7" id="WineSpill DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de8" id="WineSpill DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de9" id="WineSpill UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dea" id="WineSpill UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0deb" id="WineSpill L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x80</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dec" id="WineSpill R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x81</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0ded" id="WineSpill U">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x82</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dee" id="WineSpill D">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x83</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0def" id="WineSpill C">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x84</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0df0" id="Purple Goo">
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x89</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Sick</ConditionEffect>
         <ConditionEffect duration="3.4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0df1" id="Bile of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>80</Defense>
      <XpMult>0.08</XpMult>
   </Object>
   <Object type="0x0df2" id="Vintner of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Wine Bomb</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
   </Object>


<!-- Permapets -->


   <Object type="0x1500" id="Black Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1501" id="Grey Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1502" id="Orange Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Orange Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1503" id="Tan Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tan Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1504" id="Yellow Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Yellow Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1505" id="Brown Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1506" id="Grey Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1507" id="Golden Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Golden Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1508" id="White Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>White Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1509" id="Blue Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150a" id="Grey Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Wolf</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150b" id="Brown Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150c" id="Green Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150d" id="Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150e" id="Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150f" id="Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sheepdog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1510" id="Panda Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Panda Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1511" id="Purple Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1512" id="Black Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Black Wolf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1513" id="Grey Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1514" id="Purple Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1515" id="White Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>White Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1516" id="Green Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1517" id="Golden Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Golden Sheepdog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1518" id="Blue Parrot Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Parrot</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1519" id="Chick Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Chick</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151a" id="Pig Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Pig</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151b" id="Sea Slurp Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sea Slurp</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151c" id="Squirrel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Squirrel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151d" id="Bat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151e" id="Lil' Ghost Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Lil' Ghost</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151f" id="Valentine Generator">
      <DisplayId>Valentine</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Give this to someone you care about!</Description>
      <BagType>2</BagType>
      <Activate objectId="Valentine" cooldown="1" hideEffect="false">PermaPet</Activate>
      <InvUse/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x161f" id="Valentine">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Z>0.15</Z>
      <Flying/>
      <Size>40</Size>
      <ShadowSize>70</ShadowSize>
   </Object>
   --&gt;
   <Object type="0x1520" id="Leprechaun Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Leprechaun Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1521" id="Lil' Oryx Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Lil' Oryx Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1522" id="Toucan Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Toucan Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1523" id="Skunk Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Skunk Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1524" id="Mallard Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Mallard Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1525" id="Duck Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Duck</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1526" id="Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1527" id="Turtle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Turtle</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1528" id="Jelly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Jelly Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1529" id="Bee Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Bee Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152a" id="Raven Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Raven Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152b" id="Grape Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grape Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152c" id="Grass Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grass Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152d" id="Elf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Elf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152e" id="Crab Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Crab</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152f" id="Hamster Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Hamster</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1530" id="Dino Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dino</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1531" id="Elephant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Elephant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1532" id="Demon Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Demon Frog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1533" id="Gargoyle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Gargoyle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1534" id="Gummy Bear Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Gummy Bear Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1535" id="Dragonfly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dragonfly</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1536" id="Lil' Cyclops Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Lil' Cyclops Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1537" id="Snowy Owl Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Snowy Owl Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1538" id="Turkey Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Turkey Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1539" id="Baby Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Baby</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153a" id="Baby Dragon Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Reptile</PetFamily>
      <PetSkin>Baby Dragon Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153b" id="Karate Penguin Red Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Red Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153c" id="Karate Penguin Blue Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Blue Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153d" id="Karate Penguin Yellow Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Yellow Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153e" id="Karate Penguin Purple Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Purple Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153f" id="Beach Ball Generator">
      <DisplayId>Beach Ball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x193</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Play with this ball on the beach! (Requires a buddy!)</Description>
      <BagType>2</BagType>
      <InvUse/>
      <Activate objectId="Beach Ball" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x163f" id="Beach Ball">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1540" id="Robobuddy Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Automaton</PetFamily>
      <PetSkin>Robobuddy Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1541" id="Snowman Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Snowman Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1542" id="Black Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1543" id="Blue Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1544" id="Green Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1545" id="Red Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Red Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1546" id="Purple Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1547" id="Beer Slurp Generator">
      <DisplayId>Beer Slurp</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x244</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This special sea slurp is trained to seek out the elusive Beer God.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="" description="Helps locate Beer Gods in the Realm"/>
      </ExtraTooltipData>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <VaultItem/>
      <Soulbound/>
      <Activate objectId="Beer Slurp" cooldown="10">PermaPet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1647" id="Beer Slurp">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>51</Index>
         </AnimatedTexture>
      </AltTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x1549" id="Peppermint Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Peppermint Snail Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154a" id="Relief Oriole Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Oriole</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154b" id="Relief Goldfinch Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Goldfinch</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154c" id="Relief Bluebird Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bluebird</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154d" id="Relief Cardinal Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Cardinal</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154e" id="Werewolf Cub Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Werewolf Cub Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154f" id="Tomb Snake Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tomb Snake</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1550" id="Ninja Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Ninja Cat Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1551" id="Praying Mantis Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Praying Mantis Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1552" id="Dreidel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dreidel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1553" id="Reindeer Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Reindeer Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1555" id="Koala Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Koala</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1556" id="USA Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>USA Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1557" id="Spirit Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Spirit</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1558" id="Sprite Star Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sprite Star</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x16f4" id="Valentine Heart Generator">
      <DisplayId>Valentine Launcher</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Send a heart to your closest buddy!</Description>
      <BagType>2</BagType>
      <InvUse/>
      <Activate objectId="Valentine Heart" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x16f5" id="Valentine Heart">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>


<!-- Pets -->


   <Object id="Black Cat" type="0x7f05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Cat Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Cat" type="0x7f06">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Orange Cat" type="0x7f07">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Orange Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Tan Cat" type="0x7f08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tan Cat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Yellow Cat" type="0x7f09">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Yellow Cat Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="White Cat" type="0x7f0a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>White Cat Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Brown Pup" type="0x7f0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Pup Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Pup" type="0x7f0c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Pup Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Golden Pup" type="0x7f0d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Golden Pup Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Wolf" type="0x7f0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Wolf Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Brown Fox" type="0x7f0f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Fox Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sheepdog" type="0x7f10">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sheepdog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Fox" type="0x7f11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Fox Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Parrot" type="0x7f12">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Parrot Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Oriole" type="0x7f13">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Oriole Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Goldfinch" type="0x7f14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Goldfinch Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Bluebird" type="0x7f15">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bluebird Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Cardinal" type="0x7f16">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Cardinal Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Elephant" type="0x7f17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Elephant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Koala" type="0x7f18">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Koala Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Monkey" type="0x7f19">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Monkey Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Chick" type="0x7f1a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chick Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Pig" type="0x7f1b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Pig Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Duck" type="0x7f1c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Duck Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Squirrel" type="0x7f89">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Squirrel Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Hamster" type="0x7f1d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Hamster Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Raccoon" type="0x7f1e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Raccoon Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dino" type="0x7f1f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dino Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Tomb Snake" type="0x7f20">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tomb Snake Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Chameleon" type="0x7f21">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chameleon Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dragonfly" type="0x7f8a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dragonfly Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Black Ant" type="0x7f23">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Ant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Ant" type="0x7f24">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Ant Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Ant" type="0x7f25">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Red Ant" type="0x7f26">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Red Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Ant" type="0x7f27">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Penguin" type="0x7f28">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Penguin" type="0x7f29">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grape Penguin" type="0x7f2a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grape Penguin Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grass Penguin" type="0x7f2b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grass Penguin Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Snail" type="0x7f2c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Frog" type="0x7f2d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Frog Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Snail" type="0x7f2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Frog" type="0x7f2f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Frog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sea Slurp" type="0x7f30">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sea Slurp Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Turtle" type="0x7f31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Turtle Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Crab" type="0x7f32">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Crab Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Bat" type="0x7f34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Lil' Ghost" type="0x7f35">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Lil' Ghost Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Z>0.15</Z>
      <Flying/>
      <Size>60</Size>
   </Object>
   <Object id="Spirit" type="0x7f36">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Spirit Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <ShadowSize>35</ShadowSize>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Baby" type="0x7f37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Baby Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dreidel" type="0x7f39">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dreidel Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sprite Star" type="0x7f3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sprite Star Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Blue Thing" type="0x7f3b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Thing Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Robobuddy" type="0x7f3c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Robobuddy Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Helmbot" type="0x7f3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Helmbot Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Lion" type="0x7f3e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="White Lion" type="0x7f3f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Ninja Cat" type="0x7f40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Ninja Cat Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Golden Sheepdog" type="0x7f41">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Golden Sheepdog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Black Wolf" type="0x7f42">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Black Wolf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gold Bulldog" type="0x7f43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gold Bulldog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Eagle" type="0x7f44">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Raven" type="0x7f45">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Raven Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="USA Eagle" type="0x7f46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>USA Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Pigeon" type="0x7f47">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pigeon Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Panda" type="0x7f48">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Panda Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Toucan" type="0x7f49">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Toucan Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Orangutan" type="0x7f4a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Orangutan Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Mallard" type="0x7f4b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mallard Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Turkey" type="0x7f4c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Turkey Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Skunk" type="0x7f4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skunk Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Snowy Owl" type="0x7f4e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowy Owl Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Reindeer" type="0x7f4f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Reindeer Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Baby Dragon" type="0x7f50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Dragon Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Bee" type="0x7f52">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bee Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Praying Mantis" type="0x7f53">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Praying Mantis Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Red" type="0x7f54">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Red Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Blue" type="0x7f55">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Blue Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Yellow" type="0x7f56">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Yellow Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Purple" type="0x7f57">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Purple Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Demon Frog" type="0x7f58">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Demon Frog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Peppermint Snail" type="0x7f59">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Peppermint Snail Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gargoyle" type="0x7f5a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gargoyle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Lil' Cyclops" type="0x7f5b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Cyclops Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Werewolf Cub" type="0x7f5c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Werewolf Cub Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Monster Eye" type="0x7f5d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Monster Eye Skin</DefaultSkin>
      <Z>0.26</Z>
      <Flying/>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Skull" type="0x7f5e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Leprechaun" type="0x7f5f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Leprechaun Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Elf" type="0x7f60">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Elf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Mermaid" type="0x7f61">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mermaid Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jelly" type="0x7f62">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jelly Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gummy Bear" type="0x7f63">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gummy Bear Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Snowman" type="0x7f64">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowman Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jalapeno" type="0x7f65">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jalapeno Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Redbot" type="0x7f66">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Redbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Funkatron" type="0x7f67">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Funkatron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tiger" type="0x7f68">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tiger Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Pink Lion" type="0x7f69">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pink Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Midnight Wolf" type="0x7f6a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Midnight Wolf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Golden Hyena" type="0x7f6b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Hyena Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Phoenix" type="0x7f6c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phoenix Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Griffin" type="0x7f6d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Griffin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="War Elephant" type="0x7f6e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>War Elephant Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="King Gorilla" type="0x7f6f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King Gorilla Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Enraged Yack" type="0x7f70">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Enraged Yack Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Night Mare" type="0x7f71">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Night Mare Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Silver Doe" type="0x7f72">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Silver Doe Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Solar Owl" type="0x7f73">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Solar Owl Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tandem Cobra" type="0x7f74">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tandem Cobra Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Poison Drake" type="0x7f75">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Poison Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Beetleman" type="0x7f76">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Beetleman Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Ultrawasp" type="0x7f77">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Ultrawasp Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.2</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>65</ShadowSize>
   </Object>
   <Object id="Battle Penguin" type="0x7f78">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tank Penguin" type="0x7f79">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tank Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object id="Golden Crab" type="0x7f7a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Crab Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Great Shark" type="0x7f7b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Shark Skin</DefaultSkin>
      <ShadowSize>70</ShadowSize>
      <Size>80</Size>
      <Z>0.1</Z>
   </Object>
   <Object id="Blue Landfish" type="0x7f7c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Landfish Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Glowing Skull" type="0x7f7d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Glowing Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Monkey Head" type="0x7f7e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Monkey Head Skin</DefaultSkin>
      <Z>0.3</Z>
      <Flying/>
      <Size>80</Size>
   </Object>
   <Object id="Reaper" type="0x7f7f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Reaper Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jaco" type="0x6109">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Jaco Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Giant Vampire Bat" type="0x7ffb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Vampire Bat Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object type="0x7f8b" id="Pumpkin Head">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pumpkin Head Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>60</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object id="Battle God" type="0x7f80">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle God Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Centaur" type="0x7f81">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Centaur Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Forest Fairy" type="0x7f82">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Forest Fairy Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Marid" type="0x6100">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Marid Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Lil' Oryx" type="0x7f83">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lil' Oryx Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object id="Shroom" type="0x7f84">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Shroom Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Great Jelly" type="0x7f85">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
   </Object>
   <Object id="Sir Bagston" type="0x6103">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Goldy" type="0x6106">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Goldy Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Spiderbot" type="0x7f86">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Spiderbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Cylindron" type="0x7f87">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cylindron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gutsbot" type="0x7f88">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Gutsbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x8000" id="Black Cat Skin">
      <PetSkin/>
      <DisplayId>Black Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8001" id="Grey Cat Skin">
      <PetSkin/>
      <DisplayId>Grey Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8002" id="Orange Cat Skin">
      <PetSkin/>
      <DisplayId>Orange Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8003" id="Tan Cat Skin">
      <PetSkin/>
      <DisplayId>Tan Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8004" id="Yellow Cat Skin">
      <PetSkin/>
      <DisplayId>Yellow Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>92</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8005" id="White Cat Skin">
      <PetSkin/>
      <DisplayId>White Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>91</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8006" id="Brown Pup Skin">
      <PetSkin/>
      <DisplayId>Brown Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8007" id="Grey Pup Skin">
      <PetSkin/>
      <DisplayId>Grey Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8008" id="Golden Pup Skin">
      <PetSkin/>
      <DisplayId>Golden Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>94</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8009" id="Grey Wolf Skin">
      <PetSkin/>
      <DisplayId>Grey Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800a" id="Brown Fox Skin">
      <PetSkin/>
      <DisplayId>Brown Fox</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800b" id="Sheepdog Skin">
      <PetSkin/>
      <DisplayId>Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800c" id="Grey Fox Skin">
      <PetSkin/>
      <DisplayId>Grey Fox</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>95</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800d" id="Blue Parrot Skin">
      <PetSkin/>
      <DisplayId>Blue Parrot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800e" id="Oriole Skin">
      <PetSkin/>
      <DisplayId>Oriole</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>59</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800f" id="Goldfinch Skin">
      <PetSkin/>
      <DisplayId>Goldfinch</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>60</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8010" id="Bluebird Skin">
      <PetSkin/>
      <DisplayId>Bluebird</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>61</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8011" id="Cardinal Skin">
      <PetSkin/>
      <DisplayId>Cardinal</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8012" id="Elephant Skin">
      <PetSkin/>
      <DisplayId>Elephant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8013" id="Koala Skin">
      <PetSkin/>
      <DisplayId>Koala</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>70</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8014" id="Monkey Skin">
      <PetSkin/>
      <DisplayId>Monkey</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>74</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8015" id="Chick Skin">
      <PetSkin/>
      <DisplayId>Chick</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8016" id="Pig Skin">
      <PetSkin/>
      <DisplayId>Pig</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8017" id="Duck Skin">
      <PetSkin/>
      <DisplayId>Duck</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8018" id="Squirrel Skin">
      <PetSkin/>
      <DisplayId>Squirrel</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8019" id="Hamster Skin">
      <PetSkin/>
      <DisplayId>Hamster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801a" id="Raccoon Skin">
      <PetSkin/>
      <DisplayId>Raccoon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>75</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801b" id="Dino Skin">
      <PetSkin/>
      <DisplayId>Dino</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801c" id="Tomb Snake Skin">
      <PetSkin/>
      <DisplayId>Tomb Snake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>64</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801d" id="Chameleon Skin">
      <PetSkin/>
      <DisplayId>Chameleon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>76</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801e" id="Dragonfly Skin">
      <PetSkin/>
      <DisplayId>Dragonfly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801f" id="Black Ant Skin">
      <PetSkin/>
      <DisplayId>Black Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>53</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8020" id="Blue Ant Skin">
      <PetSkin/>
      <DisplayId>Blue Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8021" id="Green Ant Skin">
      <PetSkin/>
      <DisplayId>Green Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8022" id="Red Ant Skin">
      <PetSkin/>
      <DisplayId>Red Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8023" id="Purple Ant Skin">
      <PetSkin/>
      <DisplayId>Purple Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8024" id="Penguin Skin">
      <PetSkin/>
      <DisplayId>Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8025" id="Green Penguin Skin">
      <PetSkin/>
      <DisplayId>Green Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>96</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8026" id="Grape Penguin Skin">
      <PetSkin/>
      <DisplayId>Grape Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8027" id="Grass Penguin Skin">
      <PetSkin/>
      <DisplayId>Grass Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8028" id="Blue Snail Skin">
      <PetSkin/>
      <DisplayId>Blue Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8029" id="Green Frog Skin">
      <PetSkin/>
      <DisplayId>Green Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x802a" id="Purple Snail Skin">
      <PetSkin/>
      <DisplayId>Purple Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>97</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802b" id="Purple Frog Skin">
      <PetSkin/>
      <DisplayId>Purple Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>98</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802c" id="Sea Slurp Skin">
      <PetSkin/>
      <DisplayId>Sea Slurp</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802d" id="Turtle Skin">
      <PetSkin/>
      <DisplayId>Turtle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802e" id="Crab Skin">
      <PetSkin/>
      <DisplayId>Crab</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>32</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8030" id="Bat Skin">
      <PetSkin/>
      <DisplayId>Bat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>103</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8031" id="Lil' Ghost Skin">
      <PetSkin/>
      <DisplayId>Lil' Ghost</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8032" id="Spirit Skin">
      <PetSkin/>
      <DisplayId>Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8033" id="Baby Skin">
      <PetSkin/>
      <DisplayId>Baby</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>45</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8035" id="Dreidel Skin">
      <PetSkin/>
      <DisplayId>Dreidel</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>67</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8036" id="Sprite Star Skin">
      <PetSkin/>
      <DisplayId>Sprite Star</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8037" id="Blue Thing Skin">
      <PetSkin/>
      <DisplayId>Blue Thing</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>77</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8038" id="Robobuddy Skin">
      <PetSkin/>
      <DisplayId>Robobuddy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8039" id="Helmbot Skin">
      <PetSkin/>
      <DisplayId>Helmbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>78</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803a" id="Lion Skin">
      <PetSkin/>
      <DisplayId>Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803b" id="White Lion Skin">
      <PetSkin/>
      <DisplayId>White Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803c" id="Ninja Cat Skin">
      <PetSkin/>
      <DisplayId>Ninja Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>65</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803d" id="Golden Sheepdog Skin">
      <PetSkin/>
      <DisplayId>G. Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>99</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803e" id="Black Wolf Skin">
      <PetSkin/>
      <DisplayId>Black Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>100</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803f" id="Gold Bulldog Skin">
      <PetSkin/>
      <DisplayId>Gold Bulldog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8040" id="Eagle Skin">
      <PetSkin/>
      <DisplayId>Eagle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8041" id="Raven Skin">
      <PetSkin/>
      <DisplayId>Raven</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8042" id="USA Eagle Skin">
      <PetSkin/>
      <DisplayId>USA Eagle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8043" id="Pigeon Skin">
      <PetSkin/>
      <DisplayId>Pigeon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>80</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8044" id="Panda Skin">
      <PetSkin/>
      <DisplayId>Panda</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8045" id="Toucan Skin">
      <PetSkin/>
      <DisplayId>Toucan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8046" id="Orangutan Skin">
      <PetSkin/>
      <DisplayId>Orangutan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>81</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8047" id="Mallard Skin">
      <PetSkin/>
      <DisplayId>Mallard</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8048" id="Turkey Skin">
      <PetSkin/>
      <DisplayId>Turkey</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8049" id="Skunk Skin">
      <PetSkin/>
      <DisplayId>Skunk</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804a" id="Snowy Owl Skin">
      <PetSkin/>
      <DisplayId>Snowy Owl</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804b" id="Reindeer Skin">
      <PetSkin/>
      <DisplayId>Reindeer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>68</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804c" id="Baby Dragon Skin">
      <PetSkin/>
      <DisplayId>Baby Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x804e" id="Bee Skin">
      <PetSkin/>
      <DisplayId>Bee</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804f" id="Praying Mantis Skin">
      <PetSkin/>
      <DisplayId>Mantis</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>66</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8050" id="Karate Red Skin">
      <PetSkin/>
      <DisplayId>Karate R.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8051" id="Karate Blue Skin">
      <PetSkin/>
      <DisplayId>Karate B.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8052" id="Karate Yellow Skin">
      <PetSkin/>
      <DisplayId>Karate Y.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8053" id="Karate Purple Skin">
      <PetSkin/>
      <DisplayId>Karate P.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8054" id="Demon Frog Skin">
      <PetSkin/>
      <DisplayId>Demon Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8055" id="Peppermint Snail Skin">
      <PetSkin/>
      <DisplayId>Candy Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8056" id="Gargoyle Skin">
      <PetSkin/>
      <DisplayId>Gargoyle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8057" id="Lil' Cyclops Skin">
      <PetSkin/>
      <DisplayId>Lil' Cyclops</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8058" id="Werewolf Cub Skin">
      <PetSkin/>
      <DisplayId>Werewolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8059" id="Monster Eye Skin">
      <PetSkin/>
      <DisplayId>Monster Eye</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>82</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805a" id="Skull Skin">
      <PetSkin/>
      <DisplayId>Skull</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>83</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805b" id="Leprechaun Skin">
      <PetSkin/>
      <DisplayId>Leprechaun</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805c" id="Elf Skin">
      <PetSkin/>
      <DisplayId>Elf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805d" id="Mermaid Skin">
      <PetSkin/>
      <DisplayId>Mermaid</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>84</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805e" id="Jelly Skin">
      <PetSkin/>
      <DisplayId>Jelly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805f" id="Gummy Bear Skin">
      <PetSkin/>
      <DisplayId>Gummy Bear</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8060" id="Snowman Skin">
      <PetSkin/>
      <DisplayId>Snowman</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8061" id="Jalapeno Skin">
      <PetSkin/>
      <DisplayId>Jalapeno</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>85</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8062" id="Redbot Skin">
      <PetSkin/>
      <DisplayId>Redbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8063" id="Funkatron Skin">
      <PetSkin/>
      <DisplayId>Funkatron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>87</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8064" id="Tiger Skin">
      <PetSkin/>
      <DisplayId>Great Tiger</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8065" id="Pink Lion Skin">
      <PetSkin/>
      <DisplayId>Pink Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8066" id="Midnight Wolf Skin">
      <PetSkin/>
      <DisplayId>Shadow Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8067" id="Golden Hyena Skin">
      <PetSkin/>
      <DisplayId>Golden Hyena</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8068" id="Phoenix Skin">
      <PetSkin/>
      <DisplayId>Phoenix</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8069" id="Griffin Skin">
      <PetSkin/>
      <DisplayId>Griffin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806a" id="War Elephant Skin">
      <PetSkin/>
      <DisplayId>War Elephant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806b" id="King Gorilla Skin">
      <PetSkin/>
      <DisplayId>King Gorilla</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806c" id="Enraged Yack Skin">
      <PetSkin/>
      <DisplayId>Enraged Yack</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806d" id="Night Mare Skin">
      <PetSkin/>
      <DisplayId>Night Mare</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>09</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806e" id="Silver Doe Skin">
      <PetSkin/>
      <DisplayId>Silver Doe</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>10</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806f" id="Solar Owl Skin">
      <PetSkin/>
      <DisplayId>Solar Owl</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>11</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8070" id="Tandem Cobra Skin">
      <PetSkin/>
      <DisplayId>Tandem Cobra</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8071" id="Poison Drake Skin">
      <PetSkin/>
      <DisplayId>Poison Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8072" id="Beetleman Skin">
      <PetSkin/>
      <DisplayId>Beetleman</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8073" id="Ultrawasp Skin">
      <PetSkin/>
      <DisplayId>Ultrawasp</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>15</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8074" id="Battle Penguin Skin">
      <PetSkin/>
      <DisplayId>Battle P.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8075" id="Tank Penguin Skin">
      <PetSkin/>
      <DisplayId>Tank Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8076" id="Golden Crab Skin">
      <PetSkin/>
      <DisplayId>Golden Crab</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8077" id="Great Shark Skin">
      <PetSkin/>
      <DisplayId>Great Shark</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8078" id="Blue Landfish Skin">
      <PetSkin/>
      <DisplayId>Blue Landfish</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8079" id="Glowing Skull Skin">
      <PetSkin/>
      <DisplayId>Glowing Skull</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807a" id="Monkey Head Skin">
      <PetSkin/>
      <DisplayId>Monkey Head</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>22</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807b" id="Reaper Skin">
      <PetSkin/>
      <DisplayId>Reaper</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807c" id="Battle God Skin">
      <PetSkin/>
      <DisplayId>Battle God</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807d" id="Centaur Skin">
      <PetSkin/>
      <DisplayId>Centaur</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807e" id="Forest Fairy Skin">
      <PetSkin/>
      <DisplayId>Forest Fairy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8084" id="Lil' Oryx Skin">
      <PetSkin/>
      <DisplayId>Lil' Oryx</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807f" id="Shroom Skin">
      <PetSkin/>
      <DisplayId>Shroom</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>27</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8080" id="Great Jelly Skin">
      <PetSkin/>
      <DisplayId>Great Jelly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8081" id="Spiderbot Skin">
      <PetSkin/>
      <DisplayId>Spiderbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8082" id="Cylindron Skin">
      <PetSkin/>
      <DisplayId>Cylindron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8083" id="Gutsbot Skin">
      <PetSkin/>
      <DisplayId>Gutsbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x89a2" id="Marid Skin">
      <PetSkin/>
      <DisplayId>Marid</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xcfb" id="Marid Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Marid of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24832">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Marid Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x6104" id="Bagston Skin">
      <PetSkin/>
      <DisplayId>Sir Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>107</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6105" id="Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Sir Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24835">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Bagston Pet Skin</DisplayId>
   </Object>
   <Object type="0x6107" id="Goldy Skin">
      <PetSkin/>
      <DisplayId>Goldy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>108</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6108" id="Goldy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Goldy of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24838">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Goldy Pet Skin</DisplayId>
   </Object>
   <Object type="0x610a" id="Jaco Skin">
      <PetSkin/>
      <DisplayId>Jaco</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x610b" id="Jaco Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Jaco of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24841">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Jaco Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x7ffc" id="Giant Vampire Bat Skin">
      <PetSkin/>
      <DisplayId>Giant Vampire Bat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>34</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f8c" id="Pumpkin Head Skin">
      <PetSkin/>
      <DisplayId>Pumpkin Head</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>109</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9c" id="Christmas Tree">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Christmas Tree Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9d" id="Christmas Tree Skin">
      <PetSkin/>
      <DisplayId>Christmas Tree</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>110</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9e" id="Red Nose">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Nose Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9f" id="Red Nose Skin">
      <PetSkin/>
      <DisplayId>Red Nosed</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>111</Index>
      </AnimatedTexture>
   </Object>
   <Object id="Red Bagston" type="0x7fbf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc0" id="Red Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>116</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc1" id="Red Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32703">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Red Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Helper Bagston" type="0x7fc2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc3" id="Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>115</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc4" id="Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Helper Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32706">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Helper Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Red Helper Bagston" type="0x7fc5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc6" id="Red Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>113</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc7" id="Red Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Helper Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32709">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Red Helper Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Muddy Tidechaser" type="0x7fc9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Muddy Tidechaser Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fcd" id="Muddy Tidechaser Skin">
      <PetSkin/>
      <DisplayId>Muddy Tidechaser</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>117</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fcf" id="Muddy Tidechaser Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Muddy Tidechaser of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32713">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Muddy Tidechaser Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x8090" id="Disabled Pet Skin">
      <PetSkin/>
      <DisplayId>Disabled Pet</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object id="CloseRangeAttack" type="0x8300">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>7</MinDamage>
         <MaxDamage>200</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="MidRangeAttack" type="0x8301">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>5</MinDamage>
         <MaxDamage>150</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>650</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="FarRangeAttack" type="0x8302">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>3</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="Heal" type="0x164">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetHeal"/>
      <Parameters>
         <MaxHeal min="10" max="90" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="MagicHeal" type="0x170">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetMagicHeal"/>
      <Parameters>
         <MaxHeal min="1" max="45" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="AttackClose" type="0x17f">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="CloseRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="4.5"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackMid" type="0x180">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="MidRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="6.75"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackFar" type="0x181">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="FarRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="9"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="ElectricZap" type="0x182">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetZap"/>
      <Parameters>
         <Color value="0xffffff"/>
         <Damage min="5" max="300" curve="exp_incr"/>
         <DamageRange min="5" max="50" curve="linear"/>
         <Delay min="1" max="0" curve="dim_returns"/>
         <ThreatRange min="0.35" max="2" curve="linear"/>
         <Effect>
            <Type value="Paralyzed"/>
            <Probability min="0" max=".2" curve="linear"/>
            <Duration min=".4" max="4" curve="dim_returns"/>
         </Effect>
      </Parameters>
   </Object>
   <Object id="PetSavage" type="0x183">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetSavage"/>
      <Parameters>
         <Tiles min="2.5" max="8" curve="dim_returns"/>
         <Frequency min="8" max=".8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="PetDecoy" type="0x184">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetDecoy"/>
      <Parameters>
         <Radius min="3" max="12" curve="dim_returns"/>
         <Duration min="3" max="8" curve="exp_incr"/>
         <Cooldown min="10" max="3" curve="exp_decr"/>
      </Parameters>
   </Object>
   <Object id="PetRisingFury" type="0x185">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetRisingFury"/>
      <Parameters>
         <MaxChargeTime min="5" max="2" curve="linear"/>
         <MaxDamage min="100" max="1500" curve="exp_incr"/>
         <Cooldown min="3.6" max="0.2" curve="exp_decr"/>
         <Radius min="3" max="8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="Attack Close" type="0x192">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any close-range enemies and deals heavy damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Mid" type="0x194">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any mid-range enemies and deals medium damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Far" type="0x195">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any nearby far-range enemies and deals light damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Electric" type="0x196">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>AOE Attack</Group>
      <Description>Zaps any enemy foolish enough to touch your pet. This attack has a chance of paralyzing your foes.\n\nLevel this ability up to increase its power, range, chance of paralyzing, and duration of paralyze effect.</Description>
   </Object>
   <Object id="Heal" type="0x197">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Heal</Group>
      <Description>Heals you periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Magic Heal" type="0x198">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Magic Heal</Group>
      <Description>Restores your Magic Points periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Savage" type="0x199">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Savage</Group>
      <Description>Your pet will run towards nearby enemies.\n\nLevel this ability up to increase its frequency and range.</Description>
   </Object>
   <Object id="Decoy" type="0x19a">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Decoy</Group>
      <Description>Distracts enemies for a short while.\n\nLevel this ability up to increase its range, duration and shorten its cooldown time.</Description>
   </Object>
   <Object id="Rising Fury" type="0x19b">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>RisingFury</Group>
      <Description>Standing still will charge this attack. Begin moving to release a blast of fury that hurts nearby enemies.\n\nLevel this ability up to increase its damage and range + decrease its charge time and cooldown.</Description>
   </Object>
   <Object type="0x1997" id="Turtle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Turtle of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32561">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Turtle Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x1998" id="Peppermint Snail Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Peppermint Snail of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32601">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Peppermint Snail Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x1999" id="Golden Crab Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Golden Crab of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32634">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Golden Crab Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x199a" id="Robobuddy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Robobuddy of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32572">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Robobuddy Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x199b" id="Redbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Redbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32614">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Redbot Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199c" id="Gutsbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gutsbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32648">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Gutsbot Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x199d" id="Cardinal Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Cardinal of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32534">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Cardinal Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x199e" id="USA Eagle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into USA Eagle of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32582">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>USA Eagle Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x199f" id="Griffin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Griffin of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32621">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Griffin Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19a0" id="Sheepdog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Sheepdog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32528">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Sheepdog Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19a1" id="Gold Bulldog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gold Bulldog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32579">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Gold Bulldog Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a2" id="Golden Hyena Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Golden Hyena of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32619">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Golden Hyena Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19a3" id="Elephant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Elephant of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32535">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Elephant Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19a4" id="Panda Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Panda of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32584">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Panda Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a5" id="King Gorilla Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into King Gorilla of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32623">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>King Gorilla Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19a6" id="Duck Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Duck of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32540">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Duck Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19a7" id="Mallard Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Mallard of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32587">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Mallard Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19a8" id="Enraged Yack Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Enraged Yack of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32624">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Enraged Yack Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19a9" id="Tan Cat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tan Cat of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32520">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Tan Cat Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19aa" id="White Lion Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into White Lion of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32575">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>White Lion Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ab" id="Tiger Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tiger of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32616">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Tiger Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19ac" id="Leprechaun Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Leprechaun of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32607">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Leprechaun Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ad" id="Red Ant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Ant of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32550">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Red Ant Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19ae" id="Bee Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Bee of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32594">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Bee Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19af" id="Beetleman Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Beetleman of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32630">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Beetleman Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19b0" id="Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32552">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Penguin Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19b1" id="Karate Purple Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Karate Purple of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32599">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Karate Purple Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b2" id="Tank Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tank Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32633">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Tank Penguin Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19b3" id="Dino Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Dino of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32543">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Dino Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object id="Frilled Lizard" type="0x19b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Frilled Lizard Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19b5" id="Frilled Lizard Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Frilled Lizard</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19b6" id="Frilled Lizard Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Frilled Lizard of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6580">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Frilled Lizard Pet Stone</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19b7" id="Poison Drake Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Poison Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32629">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Poison Drake Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x19b8" id="Spirit Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Spirit of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32566">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Spirit Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19b9" id="Werewolf Cub Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Werewolf Cub of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32604">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Werewolf Cub Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19ba" id="Hamster Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Hamster of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32541">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Hamster Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19bb" id="Snowy Owl Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Snowy Owl of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32590">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Snowy Owl Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x19bc" id="Sprite Star Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Sprite Star of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32570">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Sprite Star Pet Skin</DisplayId>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x19bd" id="Gummy Bear Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gummy Bear of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32611">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Gummy Bear Pet Skin</DisplayId>
      <feedPower>500</feedPower>
   </Object>
   <Object id="Fire Rooster" type="0x19be">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Fire Rooster Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19bf" id="Fire Rooster Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Fire Rooster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c0" id="Fire Rooster Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Celebrate the 2017 Lunar New Year of the Rooster! Thanks to: Beige</Description>
      <Activate skinId="6590">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Fire Rooster Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Rooster of Good Fortune" type="0x19c1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Rooster of Good Fortune Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c2" id="Rooster of Good Fortune Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Rooster of Good Fortune</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c3" id="Rooster of Good Fortune Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lucky you! You've been blessed by luck for the entire year of 2017! Thanks to: Beige</Description>
      <Activate skinId="6593">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Rooster of Good Fortune Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Chinese Dragon" type="0x19c4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19c5" id="Mini Chinese Dragon Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Red Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c6" id="Mini Chinese Dragon Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous! Thanks to: Beige</Description>
      <Activate skinId="6596">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Mini Chinese Dragon Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Gingerbread Man" type="0x19c7">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gingerbread Man Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c8" id="Gingerbread Man Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Gingerbread Man</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c9" id="Gingerbread Man Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't eat me! Don't eat me! Thanks to: Nmin</Description>
      <Activate skinId="6599">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Gingerbread Man Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Polaris" type="0x19ca">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Polaris Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19cb" id="Mini Polaris Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Mini Polaris</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cc" id="Mini Polaris Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Polaris didn't want to become a boss like Papa Polaris. Thanks to: Poshun</Description>
      <Activate skinId="6602">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Mini Polaris Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Paper Lantern" type="0x19cd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Mini Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19ce" id="Mini Paper Lantern Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Mini Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cf" id="Mini Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Small Lantern of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6605">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Mini Paper Lantern Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Paper Lantern" type="0x19d0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d1" id="Paper Lantern Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d2" id="Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Light it up and get ready for the festivities! Thanks to: Beige</Description>
      <Activate skinId="6608">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Paper Lantern Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Chinese Dragon" type="0x19d3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d4" id="Chinese Dragon Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Chinese Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d5" id="Chinese Dragon Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous! Thanks to: Beige</Description>
      <Activate skinId="6611">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Chinese Dragon Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Desert Cobra" type="0x19d6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Desert Cobra Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19d7" id="Desert Cobra Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Desert Cobra</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d8" id="Desert Cobra Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Desert Cobra of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6614">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Desert Cobra Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="White Bounsheep" type="0x2aa0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa1" id="White Bounsheep Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>White Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa2" id="White Bounsheep Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing! Made by Beige</Description>
      <Activate skinId="10912">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>White Bounsheep Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Grey Bounsheep" type="0x2aa3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Grey Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa4" id="Grey Bounsheep Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Grey Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa5" id="Grey Bounsheep Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing! Made by Beige</Description>
      <Activate skinId="10915">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Grey Bounsheep Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Brown Bounsheep" type="0x2aa6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Brown Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa7" id="Brown Bounsheep Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Brown Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa8" id="Brown Bounsheep Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing! Made by Beige</Description>
      <Activate skinId="10918">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Brown Bounsheep Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Bes' Artifact" type="0x2aa9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bes' Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aaa" id="Bes' Artifact Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Bes' Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aab" id="Bes' Artifact Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Awe at its wondrous defense! Made by Poshun</Description>
      <Activate skinId="10921">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Bes' Artifact Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Geb's Artifact" type="0x2aac">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Geb's Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aad" id="Geb's Artifact Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Geb's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aae" id="Geb's Artifact Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall destroy your foes from their soul to their flesh! Made by Poshun</Description>
      <Activate skinId="10924">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Geb's Artifact Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Nut's Artifact" type="0x2aaf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Nut's Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2ab0" id="Nut's Artifact Skin">
      <PetSkin/>
      <PetSkin/>
      <DisplayId>Nut's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2ab1" id="Nut's Artifact Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall make your foes' lethargic lives end much more swiftly! Made by Poshun</Description>
      <Activate skinId="10927">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>4</BagType>
      <DisplayId>Nut's Artifact Pet Stone</DisplayId>
      <feedPower>5000</feedPower>
   </Object>


<!-- PirateCave -->


   <Object type="0x0927" id="Dreadstump the Pirate King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>3</Defense>
      <Quest/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.8</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>17</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>25</Damage>
         <Speed>130</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x683" id="Pirate Lieutenant">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>65</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>8</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x684" id="Pirate Commander">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x05</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>10</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x685" id="Pirate Captain">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x06</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>85</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>12</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x686" id="Pirate Admiral">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>95</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>14</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x687" id="Cave Pirate Brawler">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x02</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x688" id="Cave Pirate Sailor">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x03</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x689" id="Cave Pirate Veteran">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x04</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x68a" id="Cave Pirate Moll">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x08</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68b" id="Cave Pirate Parrot">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68c" id="Cave Pirate Macaw">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0a</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68d" id="Cave Pirate Monkey">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0b</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68e" id="Cave Pirate Hunchback">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0c</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68f" id="Cave Pirate Cabin Boy">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0d</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>


<!-- Players -->


   <Object type="0x0300" id="Rogue">
      <Class>Player</Class>
      <Description>The rogue relies on his speed to deal damage at medium range while avoiding attacks.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xa56, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x0307" id="Archer">
      <Class>Player</Class>
      <Description>The archer has a long-range attack and can acquire very powerful weapons.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 15, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xa61, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x030e" id="Wizard">
      <Class>Player</Class>
      <Description>The wizard deals damage from a long distance and blasts enemies with powerful spells.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 11, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xa2e, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockCost>0</UnlockCost>
   </Object>
   <Object type="0x0310" id="Priest">
      <Class>Player</Class>
      <Description>The priest attacks at long range and can heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 4, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xa31, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="55">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>50</UnlockCost>
   </Object>
   <Object type="0x031d" id="Warrior">
      <Class>Player</Class>
      <Description>The warrior wears strong armor and uses his magic helmet to inspire his allies in battle.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 16, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a66, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0300">Rogue</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x031e" id="Knight">
      <Class>Player</Class>
      <Description>The knight fights at close range, wears very heavy armor, and uses his shield to stun enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 5, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a08, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">15</Attack>
      <Defense max="40">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x031f" id="Paladin">
      <Class>Player</Class>
      <Description>The paladin can deal damage at close range, wear armor and heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0xa52, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="30">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="45">10</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0320" id="Assassin">
      <Class>Player</Class>
      <Description>The assassin fights from medium range and uses poison to damage his enemies over time.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 18, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xaa3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="60">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="60">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0321" id="Necromancer">
      <Class>Player</Class>
      <Description>The necromancer drains life from his enemies to heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 19, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xaaa, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="60">15</Dexterity>
      <HpRegen max="30">10</HpRegen>
      <MpRegen max="75">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0322" id="Huntress">
      <Class>Player</Class>
      <Description>The huntress uses arrows and traps to defeat her enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 20, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xab1, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0323" id="Mystic">
      <Class>Player</Class>
      <Description>The mystic fights with a staff and uses her crystal orb to bind enemies to a distant plane. </Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 21, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xae4, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="60">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="55">10</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0322">Huntress</UnlockLevel>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0324" id="Trickster">
      <Class>Player</Class>
      <Description>The trickster fights with a dagger while using her magical prism to distract enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 22, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xae3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="65">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">12</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockLevel level="20" type="0x031f">Paladin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0325" id="Sorcerer">
      <Class>Player</Class>
      <Description>The sorcerer uses his scepter to fire blasts of chain lightning at his enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 23, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xae5, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="60">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="60">12</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="60">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0326" id="Ninja">
      <Class>Player</Class>
      <Description>The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="70">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">10</Speed>
      <Dexterity max="70">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="70">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>


<!-- PlayersZombies -->


   <Object type="0x5e6a" id="Zombie Archer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Coral Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6b" id="Zombie Warrior">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>51</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6c" id="Zombie Wizard">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e6d" id="Zombie Rogue">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>53</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6e" id="Zombie Priest">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6f" id="Zombie Knight">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Stone Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7a" id="Zombie Paladin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7b" id="Zombie Necromancer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7c" id="Zombie Huntress">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7d" id="Zombie Mystic">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7e" id="Zombie Trickster">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7f" id="Zombie Sorcerer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8a" id="Zombie Assassin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8b" id="Zombie Ninja">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Jewel Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>


<!-- Portals -->


   <Object type="0x0703" id="Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0704" id="Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x070c" id="Glowing Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Sprite World</DisplayId>
      <DungeonName>Sprite World</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x070d" id="Glowing Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x070e" id="Glowing Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0717" id="Pirate Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Pirate Cave</DisplayId>
      <DungeonName>Pirate Cave</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x5f34" id="Forest Maze Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forest Maze</DisplayId>
      <DungeonName>Forest Maze</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3dd</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0718" id="Snake Pit Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Snake Pit</DisplayId>
      <DungeonName>Snake Pit</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8c</Index>
      </Texture>
      <Animation prob="0.6" period="1.6">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0719" id="Spider Den Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Spider Den</DisplayId>
      <DungeonName>Spider Den</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8f</Index>
      </Texture>
   </Object>
   <Object type="0x071a" id="Undead Lair Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Undead Lair</DisplayId>
      <DungeonName>Undead Lair</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x97</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x98</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x99</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9a</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9b</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9c</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x071b" id="Abyss of Demons Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Abyss of Demons</DisplayId>
      <DungeonName>Abyss of Demons</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9d</Index>
      </Texture>
   </Object>
   <Object type="0x0890" id="Mad Lab Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad Lab</DisplayId>
      <DungeonName>Mad Lab</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ab</Index>
      </Texture>
      <Animation prob="1" period="1">
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ac</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0d89" id="Oryx's Castle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Oryx's Frozen Castle</DisplayId>
      <DungeonName>Oryx's Castle</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x0721" id="Locked Wine Cellar Portal">
      <Class>Portal</Class>
      <LockedPortal/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xba</Index>
      </Texture>
   </Object>
   <Object type="0x075e" id="Battle Nexus Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Battle for the Nexus</DisplayId>
      <DungeonName>Battle for the Nexus</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x410</Index>
      </Texture>
   </Object>
   <Object type="0x072d" id="Dreamscape Labyrinth Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Dreamscape Labyrinth</DisplayId>
      <DungeonName>Dreamscape Labyrinth</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x072c" id="Tomb of the Ancients Portal">
      <DisplayId>Tomb of the Ancients</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x076a" id="Tomb of the Ancients Portal (Heroic)">
      <DisplayId>Tomb of the Ancients (Heroic)</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients (Heroic)</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x2291" id="Belladonna's Garden Portal">
      <DisplayId>Belladonna's Garden</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Belladonna's Garden</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BA</Index>
      </Texture>
   </Object>
   <Object type="0x2295" id="Lair of Shaitan Portal">
      <DisplayId>Shaitan's Portal</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Lair of Shaitan</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BB</Index>
      </Texture>
   </Object>
   <Object type="0x2001" id="Court of Oryx Portal">
      <DisplayId>Court of Oryx</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Court of Oryx</DungeonName>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
   </Object>
   <Object type="0x0730" id="Ocean Trench Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ocean Trench</DisplayId>
      <DungeonName>Ocean Trench</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9f</Index>
      </Texture>
   </Object>
   <Object type="0x0733" id="Forbidden Jungle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forbidden Jungle</DisplayId>
      <DungeonName>Forbidden Jungle</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa8</Index>
      </Texture>
   </Object>
   <Object type="0x0739" id="Manor of the Immortals Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Manor of the Immortals</DisplayId>
      <DungeonName>Manor of the Immortals</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0x0741" id="Davy Jones' Locker Portal">
      <Class>Portal</Class>
      <DisplayId>Davy Jones' Locker</DisplayId>
      <IntergamePortal/>
      <DungeonName>Davy Jones' Locker</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x151</Index>
      </Texture>
      <Animation prob="1" period="2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x151</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x157</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x158</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x159</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x15a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0742" id="Beachzone Portal">
      <DisplayId>Beachzone</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Beachzone</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x192</Index>
      </Texture>
   </Object>
   <Object type="0x5e2e" id="Treasure Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Cave of A Thousand Treasures</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20f</Index>
      </Texture>
   </Object>
   <Object type="0x074a" id="Candyland Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Candyland Hunting Grounds</DisplayId>
      <DungeonName>Candyland Hunting Grounds</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a5</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x074b" id="Haunted Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Haunted Cemetery</DisplayId>
      <DungeonName>Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x135" id="Halloween Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Halloween Haunted Cemetery</DisplayId>
      <DungeonName>Halloween Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2353" id="Puppet Theatre Portal">
      <DisplayId>Puppet Master's Theatre</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Theatre</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FE</Index>
      </Texture>
   </Object>
   <Object type="0x0727e" id="The Shatters">
      <DisplayId>The Shatters</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Shatters</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44e</Index>
      </Texture>
   </Object>
   <Object type="0x7466" id="Puppet Encore Portal">
      <DisplayId>Puppet Master's Encore</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Encore</DungeonName>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x748b" id="Ice Cave Portal">
      <DisplayId>Ice Cave</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Ice Cave</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x748d" id="Inner Sanctum Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Inner Sanctum</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x753E" id="Lair of Draconis Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Lair of Draconis</DisplayId>
      <DungeonName>Lair of Draconis</DungeonName>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x139</Index>
      </Texture>
      <Size>60</Size>
      <Animation prob="1" period="1">
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x174</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x175</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x176</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
         <Frame time="0.20">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x754e" id="Ivory Wyvern Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Ivory Wyvern</DungeonName>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x139</Index>
      </Texture>
      <Size>60</Size>
   </Object>
   <Object type="0x075c" id="Woodland Labyrinth">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Woodland Labyrinth</DisplayId>
      <DungeonName>Woodland Labyrinth</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e5</Index>
      </Texture>
   </Object>
   <Object type="0x075d" id="Deadwater Docks">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Deadwater Docks</DisplayId>
      <DungeonName>Deadwater Docks</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x708b" id="Bilgewater's Grotto Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Bilgewater's Grotto</DisplayId>
      <DungeonName>Bilgewater's Grotto</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x072e" id="The Crawling Depths">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Crawling Depths</DisplayId>
      <DungeonName>The Crawling Depths</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e8</Index>
      </Texture>
   </Object>
   <Object type="0x23e" id="Toxic Sewers Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Toxic Sewers</DisplayId>
      <DungeonName>Toxic Sewers</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x11d" id="The Hive Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Hive</DisplayId>
      <DungeonName>The Hive</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58a</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x137" id="Mountain Temple Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mountain Temple</DisplayId>
      <DungeonName>Mountain Temple</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58a</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- Projectiles -->


   <Object type="0x0001" id="Heavy Crossbow Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x70</Index>
      </Texture>
   </Object>
   <Object type="0x0002" id="Red Fire">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xd6</Index>
      </Texture>
   </Object>
   <Object type="0x0003" id="Green Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xde</Index>
      </Texture>
   </Object>
   <Object type="0x0004" id="Blue Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xe6</Index>
      </Texture>
   </Object>
   <Object type="0x0005" id="Purple Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xee</Index>
      </Texture>
   </Object>
   <Object type="0x0006" id="Blade">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xf6</Index>
      </Texture>
   </Object>
   <Object type="0x0007" id="Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xfe</Index>
      </Texture>
   </Object>
   <Object type="0x0008" id="Stick">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xfe</Index>
      </Texture>
   </Object>
   <Object type="0x0009" id="Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x71</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000a" id="Red Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x72</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000b" id="Blue Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x73</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000c" id="Gold Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x74</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000d" id="Crossbow Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x5c</Index>
      </Texture>
   </Object>
   <Object type="0x000e" id="White Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x8a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x000f" id="Fire Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x9a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0010" id="Green Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xaa</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0011" id="Blue Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xba</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0012" id="Pink Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xca</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0013" id="Darkness Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x71</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0014" id="Green Blob">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10</Index>
      </Texture>
   </Object>
   <Object type="0x0015" id="Red Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x60</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0016" id="Blue Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x63</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0017" id="Grey Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x66</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0018" id="Purple Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x70</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0019" id="Green Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x73</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x001a" id="Yellow Star">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x76</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x001b" id="Silver Shield">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0x001c" id="Cyan Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa0</Index>
      </Texture>
   </Object>
   <Object type="0x001d" id="Yellow Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa1</Index>
      </Texture>
   </Object>
   <Object type="0x001e" id="Orange Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa2</Index>
      </Texture>
   </Object>
   <Object type="0x001f" id="Dark Blue Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa3</Index>
      </Texture>
   </Object>
   <Object type="0x0020" id="Fire Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xd5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0021" id="Blue Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xe5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0022" id="Green Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xdd</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0023" id="Purple Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xed</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0024" id="Salmon Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0025" id="Violet Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0026" id="Aqua Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x8c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0027" id="Black Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0028" id="Yellow Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0029" id="Grey Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x9c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002a" id="Purple Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x64</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002b" id="Grey Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x65</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002c" id="Spring Green Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x66</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002d" id="Indigo Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x67</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x002e" id="Grey Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x83</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x002f" id="Fire Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x93</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0030" id="Green Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xa3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0031" id="Blue Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xb3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0032" id="Purple Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xc3</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0033" id="Black Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xcf</Index>
      </Texture>
   </Object>
   <Object type="0x0034" id="Brown Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa4</Index>
      </Texture>
   </Object>
   <Object type="0x0035" id="Black Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xa5</Index>
      </Texture>
   </Object>
   <Object type="0x0036" id="Purple Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x72</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0037" id="Black Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x73</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0038" id="Orange Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x74</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0039" id="Purple Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xc2</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003a" id="Blue Shuriken">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0xb2</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003b" id="White Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0x003c" id="White Flame">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x41</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x003d" id="Leaf Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x42</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x003e" id="Bark Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x43</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x003f" id="Eldritch Zap">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x44</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0040" id="Sparkling Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x45</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0041" id="Web Thread">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x46</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0042" id="Aqua Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x51</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0043" id="Gray Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x80</Index>
      </Texture>
      <Rotation>150</Rotation>
   </Object>
   <Object type="0x0044" id="Fire Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x81</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0x0045" id="Green Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x82</Index>
      </Texture>
      <Rotation>200</Rotation>
   </Object>
   <Object type="0x0046" id="Dark Gray Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x83</Index>
      </Texture>
      <Rotation>150</Rotation>
   </Object>
   <Object type="0x0047" id="Blue Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x84</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0048" id="Purple Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x85</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0049" id="Fire Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x86</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004a" id="Rimmed Mystic Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x87</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004b" id="Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x88</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x004c" id="Brown Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x89</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004d" id="Violet Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8a</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004e" id="Fire Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8b</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x004f" id="Steel Claw">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8c</Index>
      </Texture>
      <Rotation>300</Rotation>
   </Object>
   <Object type="0x0050" id="Web Thread 2">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8d</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0051" id="Web Thread 3">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8e</Index>
      </Texture>
      <Rotation>0</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0052" id="Ice Spinner">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x8f</Index>
      </Texture>
      <Rotation>275</Rotation>
   </Object>
   <Object type="0x0053" id="Hellfire">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x14</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0054" id="Zedshot">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc0</Index>
      </Texture>
      <Rotation>50</Rotation>
   </Object>
   <Object type="0x0055" id="Fireball">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0d</Index>
      </Texture>
      <Rotation>200</Rotation>
   </Object>
   <Object type="0x0057" id="Fire Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0058" id="Ice Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x0059" id="Thunderbolt">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xc3</Index>
      </Texture>
   </Object>
   <Object type="0x005a" id="Red Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x00</Index>
      </Texture>
   </Object>
   <Object type="0x005b" id="Red BigBullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x01</Index>
      </Texture>
   </Object>
   <Object type="0x005c" id="Gold Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x005d" id="White Beam">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x03</Index>
      </Texture>
   </Object>
   <Object type="0x005e" id="Ice Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x005f" id="Vortex">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjsBig</File>
         <Index>0x00</Index>
      </Texture>
      <Rotation>-60</Rotation>
   </Object>
   <Object type="0x0060" id="Pink Swipe">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x05</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0061" id="Pink Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x06</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0062" id="Blue Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x07</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x0063" id="Ice Triangle">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x08</Index>
      </Texture>
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   <Object type="0x11e" id="TH Stinger Large">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58D</Index>
      </Texture>
   </Object>
   <Object type="0x11f" id="TH Stinger Small">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58C</Index>
      </Texture>
   </Object>
   <Object type="0xa233" id="TH Honey Daze">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x596</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa234" id="Pumpkin Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x7b</Index>
      </Texture>
      <AngleCorrection>3</AngleCorrection>
   </Object>
   <Object type="0xa235" id="Bonegrind Cleaver">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x7c</Index>
      </Texture>
      <Rotation>100</Rotation>
   </Object>
   <Object type="0xa236" id="Frozen Wand Icicle">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x48</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xa237" id="Frozen Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x4a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x7fcc" id="Dragon Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16df" id="Enchanted Ice Blade Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x20</Index>
      </Texture>
      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16e0" id="Iceblast Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x21</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16e1" id="Eternal Snowflake Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x22</Index>
      </Texture>
      <Rotation>0</Rotation>
   </Object>
   <Object type="0x16e2" id="Artic Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x23</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x16ee" id="Valentine Heart Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x1c</Index>
      </Texture>
   </Object>
   <Object type="0xb8ce" id="4-Leaf Clover">
      <Class>Projectile</Class>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0xb8cf" id="Patty Rainbow Bolt">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x28</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x29</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2a</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2b</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x2c</Index>
         </Texture>
      </RandomTexture>
      <AngleCorrection>1</AngleCorrection>
   </Object>


<!-- PuppetMaster -->


   <Object type="0x7443" id="Puppet Theatre Boss Spawn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x7433" id="The Puppet Master">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>80</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743e" id="Puppet Wizard 2">
      <DisplayId>Wizard Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4ED</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743f" id="Puppet Knight 2">
      <DisplayId>Knight Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7437" id="Puppet Priest">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7440" id="Puppet Priest 2">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7438" id="False Puppet Master">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <DazedImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <MinDamage>1</MinDamage>
         <MaxDamage>1</MaxDamage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="3.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>100</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7444" id="Oryx Puppet">
      <DisplayId>Oryx Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Boss</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.3</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>85</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7445" id="Minion Puppet">
      <DisplayId>Minion Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Treasure Minion</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1.3</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7446" id="Mini Guardian Element">
      <DisplayId>Mini Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Size>65</Size>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>55</Speed>
         <LifetimeMS>920</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7435" id="Puppet Wizard">
      <DisplayId>Wizard Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>105</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>30</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4ED</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4EF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4F0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7436" id="Puppet Knight">
      <DisplayId>Knight Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>103</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Fire Shield</ObjectId>
         <Speed>30</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7442" id="Assassin Puppet">
      <DisplayId>Assassin Puppet</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Level>20</Level>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Speed>75</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7439" id="Healer Puppet">
      <DisplayId>Priest Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Healers</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>104</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Speed>50</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x743a" id="Archer Puppet">
      <DisplayId>Archer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>115</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>50</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>95</Speed>
         <Damage>125</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x743b" id="Rogue Puppet">
      <DisplayId>Rogue Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>110</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>50</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x744e" id="Warrior Puppet">
      <DisplayId>Warrior Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>109</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bolt</ObjectId>
         <Speed>45</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7450" id="Paladin Puppet">
      <DisplayId>Paladin Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Support</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>114</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>70</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7451" id="Necromancer Puppet">
      <DisplayId>Necromancer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>111</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x7452" id="Mystic Puppet">
      <DisplayId>Mystic Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>.5</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>85</Size>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7453" id="Sorcerer Puppet">
      <DisplayId>Sorcerer Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>108</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7457" id="Puppet Bomb">
      <DisplayId>Puppet Bomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7455" id="Puppet Bomb 2">
      <DisplayId>Puppet Bomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0c</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>40</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7456" id="Sorc Bomb Thrower">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x7458" id="Trickster Puppet">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7454" id="Trickster Decoys">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <MinDamage>0</MinDamage>
         <MaxDamage>0</MaxDamage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7459" id="Ninja Puppet">
      <DisplayId>Ninja Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Ninja Star Silver</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7441" id="Puppet Loot Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7447" id="Puppet Treasure Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>


<!-- PuppetMasterEncore -->


   <Object type="0x7461" id="Puppet Master v2">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x01</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x03</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>8.39</XpMult>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a1" id="HomingFire">
      <DisplayId>Cursed Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Rainbow Baller</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>130</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a3" id="Encore Huntress Statue">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7464" id="Encore Huntress">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7465" id="Huntress Trap">
      <DisplayId>Encore Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x74a4" id="Encore Trickster Statue">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x746e" id="Encore Trickster">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x748a" id="Puppet Clone">
      <DisplayId>Puppet Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>13500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x74a5" id="Confuse Puppet Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7474" id="Confuse Puppet">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a6" id="Bleed Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7489" id="Bleed Puppet">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- STesting -->


   <Object type="0x50a" id="atst Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x161</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x161</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x741a" id="atst Low Range Obj">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fef" id="Pumpkin Master">
      <DisplayId>The Pumpkin Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>8.39</XpMult>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff0" id="PumpkinHomingFire">
      <DisplayId>Cursed Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Rainbow Baller</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>130</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff1" id="Pumpkin Huntress Statue">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff2" id="Pumpkin Huntress">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7ff3" id="Pumpkin Huntress Trap">
      <DisplayId>Encore Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7ff4" id="Pumpkin Trickster Statue">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff5" id="Pumpkin Trickster">
      <DisplayId>Trickster Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff6" id="Pumpkin Puppet Clone">
      <DisplayId>Pumpkin Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>13500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff7" id="Confuse Pumpkin Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff8" id="Pumpkin Confuse Puppet">
      <DisplayId>Pumpkin of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff9" id="Bleed Pumpkin Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ffa" id="Bleed Pumpkin Puppet">
      <DisplayId>Pumpkin of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Shatters -->


   <Object type="0x717a" id="shtrs Wooden Gate">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x453</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717b" id="shtrs Shattered Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x454</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x455</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x456</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x457</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717e" id="shtrs Abandoned Switch 1">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724a" id="shtrs Abandoned Switch 2">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724b" id="shtrs Abandoned Switch 3">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724c" id="shtrs Abandoned Switch 4">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724d" id="shtrs Abandoned Switch 5">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724e" id="shtrs Abandoned Switch 6">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x727c" id="shtrs Abandoned Switch 7">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x727d" id="shtrs Abandoned Switch 8">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x736e" id="shtrs Abandoned Switch 10">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x736f" id="shtrs Abandoned Switch 9">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x717d" id="shtrs Unborken Column">
      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x140</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x726b" id="shtrs Bridge Titanum">
      <DisplayId>Titanum</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Destruction Star</ObjectId>
         <Speed>180</Speed>
         <Damage>125</Damage>
         <LifetimeMS>800</LifetimeMS>
         <Size>400</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Speed>180</Speed>
         <Damage>75</Damage>
         <LifetimeMS>556</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x736c" id="shtrs Mage Closer 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x736d" id="shtrs Mage Bridge Check">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x717c" id="shtrs Final Fight Check">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x722e" id="shtrs KillWall 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x722f" id="shtrs KillWall 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x731d" id="shtrs KillWall 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x725a" id="shtrs KillWall 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
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      <Projectile id="1">
         <ObjectId>Ball Of Hurt</ObjectId>
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      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>81</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x19</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
   </Object>
   <Object type="0x731e" id="shtrs Green Crystal">
      <DisplayId>Green Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x731f" id="shtrs Yellow Crystal">
      <DisplayId>Yellow Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x732a" id="shtrs Red Crystal">
      <DisplayId>Red Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x732b" id="shtrs Blue Crystal">
      <DisplayId>Blue Crystal</DisplayId>
      <Class>Character</Class>
      <Group>Crystals</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x732c" id="shtrs Crystal Check">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x732d" id="shtrs Add Lava">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x732e" id="shtrs Final Mediator Lava">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x732f" id="shtrs Laser1">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733a" id="shtrs Laser2">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733b" id="shtrs Laser3">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733c" id="shtrs Laser4">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733d" id="shtrs Laser5">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733e" id="shtrs Laser6">
      <DisplayId>The Forgotten King</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>200</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x733f" id="shtrs Lava Souls">
      <DisplayId>Helpless Souls</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x734a" id="shtrs Soul Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x737d" id="shtrs Bridge Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x737e" id="shtrs Mage Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x737f" id="shtrs King Balloon Spawner">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x731a" id="shtrs Loot Balloon Bridge">
      <DisplayId>Sentinel Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x737b" id="shtrs Loot Balloon Mage">
      <DisplayId>Mage Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x737c" id="shtrs Loot Balloon King">
      <DisplayId>King Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7380" id="shtrs Pause Watcher">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>


<!-- Shore -->


   <Object type="0x600" id="Pirate">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x601" id="Piratess">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x602" id="Snake">
      <Group>Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x603" id="Poison Scorpion">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>7</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x604" id="Scorpion Queen">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>1</Level>
      <XpMult>2</XpMult>
      <SpawnProb>0.75</SpawnProb>
   </Object>
   <Object type="0x0953" id="Bandit Leader">
      <Group>Bandits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>2</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0954" id="Bandit Enemy">
      <Group>Bandits</Group>
      <DisplayId>Bandit</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>8</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60e" id="Red Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Salmon Missile</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60f" id="Purple Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>12</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x610" id="Green Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbe</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- Skins -->


   <Object type="0x0342" id="Bandit">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0343" id="Robin Hood">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>1</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0344" id="Merlin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0345" id="Traditional">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>3</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0346" id="Juggernaut">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0347" id="Knight of the Round">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0348" id="Decorated Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>6</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0349" id="Stealth">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>7</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034a" id="Death Mage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>8</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034b" id="Amazonian">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>9</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034c" id="Seer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>10</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034d" id="Loki">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>11</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
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      <UnlockSpecial>Winter 2013 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Valentines 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Unlocked 2014.</UnlockSpecial>
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      <UnlockSpecial>Spring 2014 Special Release.</UnlockSpecial>
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      <UnlockSpecial>Month of the Mad God 2014 Release.</UnlockSpecial>
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      <UnlockSpecial>Month of the Mad God 2014 Release.</UnlockSpecial>
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      <UnlockSpecial>First Release: August 2014.</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: WunderWafe</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: WunderWafe</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Beige</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Hawkmin</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Thqdfthqdf</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: DG</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014.</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Beige</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Thqdfthqdf</UnlockSpecial>
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      <UnlockSpecial>Unlocked during Halloween 2014. Sprite Credits: Beige</UnlockSpecial>
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         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab5" id="Rogue - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab6" id="Assassin - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab7" id="Trickster - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab8" id="Ninja - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ab9" id="Wizard - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2aba" id="Necromancer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abc" id="Mystic - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abd" id="Archer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abe" id="Huntress - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2abf" id="Priest - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ac0" id="Sorcerer - Future Seeker Tester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2acf" id="Wind Flower Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>142</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad0" id="Leprechaun Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>143</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad1" id="Mini Nut">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>144</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad2" id="Miss Shamrock">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>145</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad3" id="Sheep Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>146</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad4" id="Sheep Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>147</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad5" id="Sheep Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>148</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad6" id="Sheep Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>149</Index>
      </AnimatedTexture>
      <PlayerClassType>0x307</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad7" id="Sheep Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>150</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad8" id="Lil' Bo-Peep">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>151</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ad9" id="The Flamingo">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>152</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2adb" id="Dr. Spellbomb">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>153</Index>
      </AnimatedTexture>
      <PlayerClassType>0x30e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ada" id="Mini Stheno">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>154</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2ade" id="Iron Maiden">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>155</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2adc" id="Explorer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>156</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>


<!-- SnakePit -->


   <Object type="0x0e28" id="Snakepit Guard Spawner">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <StasisImmune/>
   </Object>
   <Object type="0x0e27" id="Snakepit Button">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <DrawOnGround/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x08</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x09</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0e26" id="Snakepit Guard">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_death</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <XpMult>1.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Snake Spit</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>55</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Snake Ball Spinner</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e25" id="Snakepit Dart Thrower">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0a</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Snakepit Dart</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0917" id="Stheno the Snake Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>19</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>2</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0918" id="Stheno Pet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0919" id="Stheno Swarm">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0223" id="Pit Snake">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0224" id="Pit Viper">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>20</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0225" id="Fire Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xed</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0226" id="Brown Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xee</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0227" id="Yellow Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xef</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0228" id="Greater Pit Snake">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0229" id="Greater Pit Viper">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x58</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpiderDen -->


   <Object type="0x0936" id="Arachna the Spider Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2700</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>0.8</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>75</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0937" id="Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0938" id="Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0939" id="Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093a" id="Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093b" id="Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093c" id="Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093d" id="Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093e" id="Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093f" id="Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x21b" id="Spider Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>1</MaxHitPoints>
   </Object>
   <Object type="0x021c" id="Green Den Spider Hatchling">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xca</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021d" id="Black Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021e" id="Red Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x11</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>35</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021f" id="Black Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <ProjectileId>Purple Fire</ProjectileId>
      <ProjectileDamage>40</ProjectileDamage>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0220" id="Brown Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x13</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpriteWorld -->


   <Object type="0x0d00" id="Native Fire Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d01" id="Native Ice Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d02" id="Native Magic Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d03" id="Native Nature Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d04" id="Native Darkness Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d05" id="Native Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x0d06" id="Limon the Sprite God">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x36</Index>
      </Texture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>100</Size>
      <Defense>16</Defense>
      <Flying/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Enemy/>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <Size>110</Size>
         <LifetimeMS>2300</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object id="Limon GroundShot" type="0x0bb0">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object id="Limon SafeGround" type="0x0bb1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0d07" id="Limon Element 1">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d08" id="Limon Element 2">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d09" id="Limon Element 3">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d0a" id="Limon Element 4">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>


<!-- StaticObjects -->


   <Object type="0x0100" id="Tree A">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0101" id="Tree B">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4a</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0102" id="Tree Leafless">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0103" id="Tree Dead">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0104" id="Tree Jungle">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0105" id="Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4e</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0106" id="Shrub">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4f</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0107" id="Rock Grey">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x59</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0108" id="Rock Brown">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5a</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0109" id="Small Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6c</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010a" id="Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x50</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010b" id="Black Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x51</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010c" id="Jungle Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x52</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0110" id="Large Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x0111" id="White Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0112" id="Pink Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0113" id="Large Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0114" id="Small Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0120" id="Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0121" id="Grey Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x02</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
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      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x157</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1989" id="Arena Wall Stands">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x151</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x158</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x198a" id="Arena Stone High Wall">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x190</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x191</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x198b" id="Arena Stone High Stands">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x190</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x192</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1991" id="Arena Stone Mid Stands">
      <Class>GameObject</Class>
      <Model>Candy Col Broken</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe7</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x1992" id="Arena Guard">
      <Class>ArenaGuard</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3df</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x1993" id="0ADouble">
      <Class>DoubleWall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1995" id="Spider Web Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3fc</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3fd</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x1996" id="shtrs Dirt Wall Destructible">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x01</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x2370" id="Curtains Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x199</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19b</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2371" id="Curtains Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x19a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x19c</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x22a0" id="Puppet Parts">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x2f</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x35</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x36</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x37</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x39</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3a</Index>
         </Texture>
      </RandomTexture>
      <MinSize>80</MinSize>
      <MaxSize>90</MaxSize>
      <SizeStep>2</SizeStep>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x22a1" id="Puppet Tools">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3b</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3c</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0056" id="DS Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x565</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x010d" id="DS Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x569</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x010e" id="DS Floor Grate NS">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x010f" id="DS Floor Grate EW">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x0115" id="DS Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x577</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0116" id="DS Wall Gate Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x578</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0117" id="DS Wall Gate Middle">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x579</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0118" id="DS Wall Gate Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0119" id="DS Floor Grate Cross">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x011a" id="DS Dirt Pile">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x572</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x573</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
         </Texture>
      </RandomTexture>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x123" id="TH Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x588</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x589</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2230" id="lod Golden Statue">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C4</Index>
      </Texture>
      <Size>140</Size>
   </Object>
   <Object type="0x2231" id="lod Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C5</Index>
      </Texture>
   </Object>
   <Object type="0x2232" id="lod Large Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0x2234" id="lod Abnormal Treasure Pile">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x173</Index>
      </Texture>
   </Object>
   <Object type="0x0732" id="Spider Web">
      <Class>SpiderWeb</Class>
      <Model>Web</Model>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa7</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- TTesting -->


   <Object type="0x099b" id="Jeebs">
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>7632526</Id>
         <Right/>
      </RemoteTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>


<!-- TestingObjects -->


   <Object type="0x023b" id="Test Chicken">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Sound id="0">monster/chicken_hit</Sound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x023c" id="Test Chicken Minions">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0940" id="XP Gift">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0962" id="XP Gift A">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0963" id="XP Gift B">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>800</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0964" id="XP Gift C">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>50</XpMult>
   </Object>
   <Object type="0x0965" id="XP Gift D">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>90</XpMult>
   </Object>
   <Object type="0x0966" id="XP Gift E">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>120</XpMult>
   </Object>
   <Object type="0x0967" id="XP Gift F">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>200</XpMult>
   </Object>
   <Object type="0x0968" id="XP Gift G">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>300</XpMult>
   </Object>
   <Object type="0x0969" id="XP Gift H">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>10000</XpMult>
   </Object>
   <Object type="0x217" id="Lvl20 Chicken Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x219" id="Fame Chicken Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1fb" id="Testing Gift Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Enemy/>
      <MaxHitPoints>10000</MaxHitPoints>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="10" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x203" id="Testing Gift Ring">
      <Group>Testing Gifts</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
   </Object>
   <Object type="0x20a" id="Testing Gift Robe">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1c</Index>
      </Texture>
   </Object>
   <Object type="0x20b" id="Testing Gift Leather">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0c</Index>
      </Texture>
   </Object>
   <Object type="0x20c" id="Testing Gift Armor">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2c</Index>
      </Texture>
   </Object>
   <Object type="0x210" id="Testing Gift Staff">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x238" id="Testing Gift Staff Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15b" id="Testing Gift Staff Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x211" id="Testing Gift Bow">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5c</Index>
      </Texture>
   </Object>
   <Object type="0x239" id="Testing Gift Bow Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
   </Object>
   <Object type="0x15c" id="Testing Gift Bow Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
   </Object>
   <Object type="0x212" id="Testing Gift Dagger">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6c</Index>
      </Texture>
   </Object>
   <Object type="0x23a" id="Testing Gift Dagger Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15d" id="Testing Gift Dagger Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x213" id="Testing Gift Sword">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3c</Index>
      </Texture>
   </Object>
   <Object type="0x23f" id="Testing Gift Sword Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15e" id="Testing Gift Sword Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x214" id="Testing Gift Wand">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0x240" id="Testing Gift Wand Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15f" id="Testing Gift Wand Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x215" id="Testing Gift Katana">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x228</Index>
      </Texture>
   </Object>
   <Object type="0x241" id="Testing Gift Katana Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x164" id="Testing Gift Katana Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
   </Object>
   <Object type="0x22a" id="Testing Gift Rogue">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22b" id="Testing Gift Archer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22c" id="Testing Gift Wizard">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22d" id="Testing Gift Priest">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22e" id="Testing Gift Warrior">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22f" id="Testing Gift Knight">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x230" id="Testing Gift Paladin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x231" id="Testing Gift Assassin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x232" id="Testing Gift Necromancer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x233" id="Testing Gift Huntress">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x234" id="Testing Gift Mystic">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x235" id="Testing Gift Trickster">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x236" id="Testing Gift Sorcerer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x237" id="Testing Gift Ninja">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x699" id="Testing Gift Cloak">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
   </Object>
   <Object type="0x69a" id="Testing Gift Quiver">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x69b" id="Testing Gift Spell">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
   </Object>
   <Object type="0x69c" id="Testing Gift Tome">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
   </Object>
   <Object type="0x69d" id="Testing Gift Helm">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
   </Object>
   <Object type="0x69e" id="Testing Gift Shield">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
   </Object>
   <Object type="0x69f" id="Testing Gift Seal">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
   </Object>
   <Object type="0x6a0" id="Testing Gift Poison">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
   </Object>
   <Object type="0x6a1" id="Testing Gift Skull">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x6a2" id="Testing Gift Trap">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x6a3" id="Testing Gift Orb">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x6a4" id="Testing Gift Prism">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
   </Object>
   <Object type="0x6a5" id="Testing Gift Scepter">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
   </Object>
   <Object type="0x6a6" id="Testing Gift Shuriken">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
   </Object>
   <Object type="0x154" id="Testing Gift ST Oryx">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x155" id="Testing Gift ST Geb">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x156" id="Testing Gift ST Phylactery">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x157" id="Testing Gift ST Swoll">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x158" id="Testing Gift ST Skuld">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x159" id="Testing Gift ST Twilight">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x15a" id="Testing Gift ST Dragon">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
   </Object>


<!-- Textiles -->


   <Object type="0x1200" id="Large Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1300" id="Small Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1201" id="Large Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1301" id="Small Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1202" id="Large Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1302" id="Small Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1203" id="Large Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1303" id="Small Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1204" id="Large Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1304" id="Small Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1205" id="Large Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1305" id="Small Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1206" id="Large Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000000</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1306" id="Small Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000000</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1207" id="Large Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000001</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1307" id="Small Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000001</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1208" id="Large Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000002</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1308" id="Small Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000002</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1209" id="Large Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000003</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1309" id="Small Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000003</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120a" id="Large Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000004</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130a" id="Small Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000004</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120b" id="Large Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000005</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130b" id="Small Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000005</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120c" id="Large Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000006</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130c" id="Small Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000006</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120d" id="Large Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000007</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130d" id="Small Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000007</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120e" id="Large Skull Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Skull_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000008</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130e" id="Small Skull Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Skull_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000008</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x120f" id="Large Red Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000009</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x130f" id="Small Red Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000009</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1310" id="Small Jester Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1211" id="Large Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crossbox_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1311" id="Small Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Crossbox_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1212" id="Large White Diamond Cloth">
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      <DisplayId>{textiles.Large_White_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1312" id="Small White Diamond Cloth">
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      <DisplayId>{textiles.Small_White_Diamond_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
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   <Object type="0x1213" id="Large Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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   <Object type="0x1313" id="Small Grey Scaly Cloth">
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      <DisplayId>{textiles.Small_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
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      <DisplayId>{textiles.Large_Red_Spotted_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1314" id="Small Red Spotted Cloth">
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      <DisplayId>{textiles.Small_Red_Spotted_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <Sound>use_potion</Sound>
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   </Object>
   <Object type="0x1215" id="Large Smiley Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Smiley_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x1315" id="Small Smiley Cloth">
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      <DisplayId>{textiles.Small_Smiley_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <DisplayId>{textiles.Large_Bold_Diamond_Cloth}</DisplayId>
      <Item/>
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      <DisplayId>{textiles.Small_Bold_Diamond_Cloth}</DisplayId>
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      <DisplayId>{textiles.Large_Blue_Lace_Cloth}</DisplayId>
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      <Description>{textiles.large_description}</Description>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1221" id="Large Bee Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bee_Stripe_Cloth}</DisplayId>
      <Item/>
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      </Texture>
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      <Tex1>0x5000004</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1321" id="Small Bee Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bee_Stripe_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1222" id="Large Western Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Western_Stripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1322" id="Small Western Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Western_Stripe_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1223" id="Large Blue Point Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Point_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1323" id="Small Blue Point Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Point_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1224" id="Large Robber Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Robber_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1324" id="Small Robber Cloth">
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      <DisplayId>{textiles.Small_Robber_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1225" id="Large Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1325" id="Small Chainmail Cloth">
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      <DisplayId>{textiles.Small_Chainmail_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x1226" id="Large Dark Blue Stripe Cloth">
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      <DisplayId>{textiles.Large_Dark_Blue_Stripe_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
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      <DisplayId>{textiles.Small_Dark_Blue_Stripe_Cloth}</DisplayId>
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      <DisplayId>{textiles.Large_Vine_Cloth}</DisplayId>
      <Item/>
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      <DisplayId>{textiles.Small_Vine_Cloth}</DisplayId>
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      <DisplayId>{textiles.Large_Party_Cloth}</DisplayId>
      <Item/>
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      <DisplayId>{textiles.Large_Viva_Cloth}</DisplayId>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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      <DisplayId>{textiles.Large_Dark_Eyes_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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      <Item/>
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      <Sound>use_potion</Sound>
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      <DisplayId>{textiles.Large_Wind_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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      <Item/>
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      <Description>{textiles.small_description}</Description>
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      <Sound>use_potion</Sound>
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      <DisplayId>{textiles.Large_Shamrock_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
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      <Item/>
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      <DisplayId>{textiles.Large_USA_Flag_Cloth}</DisplayId>
      <Item/>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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   </Object>
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      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_USA_Star_Cloth}</DisplayId>
      <Item/>
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      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
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      <Item/>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1244" id="Large USA Star Cloth">
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      <Item/>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
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      <Item/>
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   <Object type="0x1245" id="Large Purple Stripes Cloth">
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      <DisplayId>{textiles.Large_Purple_Stripes_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
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   <Object type="0x1345" id="Small Purple Stripes Cloth">
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      <Item/>
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      <Item/>
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      <Item/>
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         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000036</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1254" id="Large Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000037</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1354" id="Small Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000037</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1255" id="Large Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000007</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1355" id="Small Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000007</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1256" id="Large Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000008</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1356" id="Small Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000008</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1257" id="Large Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000009</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1357" id="Small Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000009</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1258" id="Large Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000a</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1358" id="Small Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000a</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1259" id="Large Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x500000b</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x1359" id="Small Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x500000b</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125a" id="Large Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000038</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135a" id="Small Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000038</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125b" id="Large Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000039</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135b" id="Small Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000039</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125c" id="Large Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x900000e</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135c" id="Small Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x900000e</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x125d" id="Large Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003a</Tex1>
      <SlotType>10</SlotType>
      <Description>{textiles.large_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>
   <Object type="0x135d" id="Small Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003a</Tex2>
      <SlotType>10</SlotType>
      <Description>{textiles.small_description}</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>2</BagType>
   </Object>


<!-- TheHive -->


   <Object type="0x124" id="TH honey Heal">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x125" id="TH Mini Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.5</XpMult>
   </Object>
   <Object type="0x126" id="TH Small Bees">
      <DisplayId>Small Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>138</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x127" id="TH Fat Bees">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x128" id="TH Red Fat Bees">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x129" id="TH Queen Bee">
      <DisplayId>Queen Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>4300</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <Flying/>
      <Z>0.24</Z>
      <Quest/>
      <Projectile id="0">
         <ObjectId>TH Stinger Large</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>TH Honey Daze</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <AngleCorrection>1</AngleCorrection>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x12a" id="TH Maggot Egg1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x590</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x12b" id="TH Maggot Egg2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58F</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12c" id="TH Maggot Egg3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x591</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12d" id="TH Maggots">
      <DisplayId>Larve</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>140</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>30</Speed>
         <Size>40</Size>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x12e" id="TH Queen Bee Summoner">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x133" id="TH Chunk1">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x592</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0b" id="TH Chunk2">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x593</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0c" id="TH Chunk3">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x594</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0d" id="TH Chunk4">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x595</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d44" id="TH Fat Bees 2">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d45" id="TH Red Fat Bees 2">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>


<!-- TombOfTheAncients -->


   <Object type="0x0d40" id="Tomb Portal of Cowardice">
      <DisplayId>Portal of Cowardice</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0d10" id="Red Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d11" id="Red Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d12" id="Yellow Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="1">Blind</ConditionEffect>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d13" id="Yellow Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d14" id="Blue Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>40</Speed>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d15" id="Blue Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d16" id="Jackal Warrior">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d17" id="Jackal Veteran">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d18" id="Jackal Assassin">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Wavy/>
      </Projectile>
   </Object>
   <Object type="0x0d19" id="Jackal Lord">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.0</XpMult>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d1a" id="Bloated Mummy">
      <Group>Tomb Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.4</XpMult>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1b" id="Scarab">
      <Group>Scarabs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1c" id="Sphinx Artifact 1">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1d" id="Sphinx Artifact 2">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1e" id="Sphinx Artifact 3">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1f" id="Nile Artifact 1">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d20" id="Nile Artifact 2">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d21" id="Nile Artifact 3">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d22" id="Pyramid Artifact 1">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d23" id="Pyramid Artifact 2">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d24" id="Pyramid Artifact 3">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d25" id="Tomb Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d3d" id="Tomb Support Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3a</Index>
      </Texture>
   </Object>
   <Object type="0x0d3e" id="Tomb Attacker Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3b</Index>
      </Texture>
   </Object>
   <Object type="0x0d3f" id="Tomb Defender Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3c</Index>
      </Texture>
   </Object>
   <Object type="0x0d26" id="Tomb Support">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d27" id="Tomb Attacker">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>90000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Fireball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d28" id="Tomb Defender">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x0d29" id="Active Sarcophagus">
      <Group>Support Beam</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sarcophagus</DisplayId>
      <Quest/>
      <Level>20</Level>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <Size>140</Size>
      <Defense>100</Defense>
      <StasisImmune/>
      <XpMult>1.4</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d2a" id="Beam Priest">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshiping Priest</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2b" id="Beam Priestess">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshiping Priestess</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2c" id="Inactive Sarcophagus">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Treasure Sarcophagus</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0f</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Size>180</Size>
      <Defense>100</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2d" id="Canopic Jar 1">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2e" id="Canopic Jar 2">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2f" id="Canopic Jar 3">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d30" id="Canopic Jar 4">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb3</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d31" id="Tomb Fire Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d32" id="Tomb Thunder Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x42</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x43</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>40</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d33" id="Tomb Frost Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x44</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x45</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d34" id="Center Tomb Fire Turret">
      <DisplayId>Tomb Fire Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x46</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x47</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>80</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d35" id="Center Tomb Thunder Turret">
      <DisplayId>Tomb Thunder Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x48</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x49</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d36" id="Center Tomb Frost Turret">
      <DisplayId>Tomb Frost Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x4a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4b</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x0d37" id="Tomb Bomb Trap Switch">
      <DisplayId>Switch</DisplayId>
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x90</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x91</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <StasisImmune/>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d38" id="Tomb Bomb Trap">
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x92</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d39" id="Deactivated Tomb Bomb Trap">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x93</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0f" id="Deactivated Tomb Bomb Trap Switch">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x91</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d3a" id="Eagle Sentry">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Defense>35</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Stick</ObjectId>
         <Damage>70</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stick</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Brown Claw</ObjectId>
         <Damage>70</Damage>
         <Speed>100</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3b" id="Jackal Priest">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Size>120</Size>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3c" id="Lion Archer">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>3200</MaxHitPoints>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>


<!-- ToxicSewers -->


   <Object type="0x714c" id="DS Bat">
      <DisplayId>Sewer Bat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714d" id="DS Rat">
      <DisplayId>Sewer Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Gray Spinner</ObjectId>
         <Damage>95</Damage>
         <Speed>70</Speed>
         <Size>75</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714e" id="DS Natural Slime God">
      <DisplayId>Natural Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <God/>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714f" id="DS Goblin Peon">
      <DisplayId>Goblin Peon</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>125</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>75</Speed>
         <LifetimeMS>470</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7150" id="DS Goblin Warlock">
      <DisplayId>Goblin Warlock</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>1.5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>15</Damage>
         <Speed>80</Speed>
         <LifetimeMS>850</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7163" id="DS Goblin Sorcerer">
      <DisplayId>Goblin Sorcerer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>141</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7151" id="DS Goblin Brute">
      <DisplayId>Goblin Brute</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1750</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>120</Speed>
         <LifetimeMS>250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7152" id="DS Goblin Knight">
      <DisplayId>Goblin Knight</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2450</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>110</Speed>
         <LifetimeMS>370</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7168" id="DS Alligator">
      <DisplayId>Sewer Alligator</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Z Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>80</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7153" id="DS Brown Slime">
      <DisplayId>Sewer Brown Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x7154" id="DS Yellow Slime">
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>130</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7155" id="DS Gulpord the Slime God">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <NoArticle/>
      <Level>1</Level>
      <XpMult>2.5642</XpMult>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7156" id="DS Boss Minion">
      <DisplayId>Gulpord Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>131</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x17f" id="DS Gulpord the Slime God M">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>25</Defense>
      <StasisImmune/>
      <NoArticle/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7165" id="DS Gulpord the Slime God S">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>55</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>25</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7157" id="DS Sick">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x7158" id="DS Master Rat">
      <DisplayId>Master Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>142</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <Level>20</Level>
      <XpMult>0.0</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Wereblast</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="5">Darkness</ConditionEffect>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7159" id="DS Orange Turtle">
      <DisplayId>Orange Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>135</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715b" id="DS Red Turtle">
      <DisplayId>Red Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>133</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715c" id="DS Purple Turtle">
      <DisplayId>Purple Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>134</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715e" id="DS Blue Turtle">
      <DisplayId>Blue Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>136</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715f" id="DS Golden Rat">
      <DisplayId>Golden Rat</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>132</Index>
      </AnimatedTexture>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1.0</XpMult>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
   </Object>
   <Object type="0x7160" id="DS Gulpord Summoner">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x7169" id="DS Sewer Dummy">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7167" id="DS Brown Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Brown Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x580</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7166" id="DS Yellow Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x581</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x582</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x583</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x584</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x585</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7164" id="DS Fly">
      <Enemy/>
      <DisplayId>Sewer Fly</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x575</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x575</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x576</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0</XpMult>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- TutorialMonsters -->


   <Object type="0x6af" id="Evil Chicken">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b0" id="Evil Chicken Minion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b1" id="Evil Chicken God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
   </Object>
   <Object type="0x6b2" id="Evil Hen">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b3" id="Kitchen Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>2</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6b4" id="Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0926" id="Bonegrind the Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Size>100</Size>
         <Speed>75</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>


<!-- TutorialObjects -->


   <Object type="0x0802" id="South Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0803" id="North Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0804" id="East Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0805" id="West Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0806" id="Tutorial Loot Bag">
      <Class>Container</Class>
      <Container/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>75</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0x0a4f, -1, -1, -1, -1, -1, -1, -1</Equipment>
   </Object>
   <Object type="0x0808" id="Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x0809" id="UpLeft Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080a" id="UpRight Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x16</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080b" id="Grey Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x17</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x071d" id="Portal to Nexus">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Nexus</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x071e" id="Kitchen Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Kitchen</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x0745" id="Nexus Explanation Obj">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0746" id="Nexus Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Nexus Explanation</DisplayId>
      <DungeonName>Nexus Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0747" id="Vault Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Vault Explanation</DisplayId>
      <DungeonName>Vault Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
   </Object>
   <Object type="0x0748" id="Guild Explanation Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Explanation</DisplayId>
      <DungeonName>Guild Explanation</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- UndeadLair -->


   <Object type="0x0d90" id="Septavius the Ghost God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>75</Damage>
         <Size>25</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Brown Magic</ObjectId>
         <Speed>90</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>45</MaxDamage>
         <Size>40</Size>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
         <Boomerang/>
         <Amplitude>2</Amplitude>
         <Frequency>2.5</Frequency>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d91" id="Lair Skeleton">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x60</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d92" id="Lair Skeleton Swordsman">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d93" id="Lair Skeleton Veteran">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x62</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>450</MaxHitPoints>
      <Defense>4</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d94" id="Lair Skeleton Mage">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x63</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d95" id="Lair Skeleton King">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d96" id="Lair Mummy">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d97" id="Lair Mummy King">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d98" id="Lair Mummy Pharaoh">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d99" id="Lair Construct Giant">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9a" id="Lair Construct Titan">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9b" id="Lair Big Black Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9c" id="Lair Medium Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9d" id="Lair Little Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9e" id="Lair Big Brown Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9f" id="Lair Little Brown Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da0" id="Lair Brown Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xce</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da1" id="Lair Ghost Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x79</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da2" id="Lair Burst Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da3" id="Lair Blast Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da4" id="Lair Reaper">
      <Group>Lair Reapers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da5" id="Lair Vampire">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da6" id="Lair Vampire King">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Grey Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da7" id="Lair Grey Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x76</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da8" id="Lair Blue Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x77</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da9" id="Lair White Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x78</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daa" id="Lair Ghost Archer">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0dab" id="Lair Ghost Warrior">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dac" id="Lair Ghost Mage">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dad" id="Lair Ghost Rogue">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dae" id="Lair Ghost Paladin">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daf" id="Lair Ghost Knight">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db0" id="Ghost Warrior of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db1" id="Ghost Mage of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db2" id="Ghost Rogue of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>


<!-- WillemTesting -->


   <Object type="0x5e30" id="Retro Fairy">
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>9188006</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9063644</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9155528</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Flying/>
      <Size>140</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.35</Z>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>25</Defense>
   </Object>
   <Object type="0x5e28" id="Def Test">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>100</Defense>
      <Flying/>
      <Z>0.3</Z>
   </Object>
   <Object type="0x5e27" id="Crystal Guardian">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <AltTexture id="1">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8965905</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="2">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8990256</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="3">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8986239</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>9000147</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e1a" id="Pirate Buddy">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x06</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x04</Index>
         </Texture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>4</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e19" id="SampleGenerator">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect>CustomParticles</Effect>
   </Object>
   <Object type="0x5e20" id="MadLabGreenBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x00FF00" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance=".5" size="3" rise="2" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x5e21" id="MadLabBlueBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x0000FF" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance="1" size="3" rise="3" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x0e16" id="LavaBomb">
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4798003</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798003</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4805001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798004</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4806001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4807001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>160</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>100</Size>
   </Object>
   <Object type="0x0e15" id="TemporaryLavaLonger">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e14" id="FireMakerUp">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e13" id="FireMakerDn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e12" id="FireMakerLf">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e11" id="FireMakerRt">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e10" id="TestFire">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4759176</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774177</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774178</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4776161</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804019</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4758169</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e09" id="Guild Pet">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0e0a" id="TemporaryLava">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e0b" id="Sparkle">
      <Class>GameObject</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4630001</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0">
            <RandomTexture>
               <RemoteTexture>
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      <Z>0.2</Z>
      <Flying/>
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      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>15</Speed>
         <Damage>4</Damage>
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<!-- stPatricksObject -->


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      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Rainbow Road</DungeonName>
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      <Item/>
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         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Treasures await at the end of the rainbow.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
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         <Index>0x09</Index>
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      <SlotType>3</SlotType>
      <Description>Good thing this bow is lucky because it sure doesn't hit very hard! Thanks to: Beige</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>4-Leaf Clover</ObjectId>
         <Speed>90</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>3.59</Amplitude>
         <Frequency>0.42</Frequency>
         <Size>100</Size>
         <MultiHit/>
         <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
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      <NumProjectiles>8</NumProjectiles>
      <ArcGap>45</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <DisplayId>Clover Bow</DisplayId>
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      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x0a</Index>
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      <SlotType>1</SlotType>
      <Description>Colourful and fashionable, but not very good for hunting monsters. Thanks to: Beige</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Patty Rainbow Bolt</ObjectId>
         <Speed>80</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>438</LifetimeMS>
         <Frequency>1</Frequency>
         <Size>100</Size>
         <Wavy/>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <DisplayId>Sword of the Rainbow's End</DisplayId>
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   <Object type="0x164c" id="St. Patricks Event">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>0</Index>
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      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Terrain>MidForest</Terrain>
      <SpawnProb>0.10</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <Size>20</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>2.5</XpMult>
      <Quest/>
      <Level>20</Level>
      <ParalyzeImmune/>
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   <Object type="0x164d" id="St. Patricks Event Chest">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.8</XpMult>
      <StasisImmune/>
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      <ShadowSize>80</ShadowSize>
      <Static/>
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      <Static/>
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      <Enemy/>
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      <StasisImmune/>
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      <Enemy/>
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      <XpMult>0.0</XpMult>
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