<Objects>

<!-- AbyssOfDemons -->


   <Object type="0x0908" id="Malphas Protector">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>7</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0909" id="Malphas Missile">
      <Group>Missiles</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x47</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>66</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>760</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x090a" id="Archdemon Malphas">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>0.7</XpMult>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>75</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>42</Speed>
         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x090b" id="Malphas Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>6</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1733" id="Archdemon Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1734" id="Archdemon GroundShot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1735" id="Archdemon SafeGround">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x673" id="White Demon of the Abyss">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x66d" id="Imp of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x20</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66e" id="Demon of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x21</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x66f" id="Demon Warrior of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x22</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x670" id="Demon Mage of the Abyss">
      <Group>Abyss Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x23</Index>
      </Texture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x671" id="Brute of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x672" id="Brute Warrior of the Abyss">
      <Group>Abyss Brutes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e1e" id="AbyssIdolDead">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1d" id="Abyss Idol">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x2c</Index>
      </Texture>
      <MaxHitPoints>25000</MaxHitPoints>
      <XpMult>0.35</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <Defense>30</Defense>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Idol Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>65</Damage>
         <LifetimeMS>400</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>50</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>160</Size>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Idol Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e1c" id="AbyssExitGuarder">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1b" id="LavaTrigger">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x0e1a" id="AbyssTreasureLavaBomb">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>


<!-- Allies -->


   <Object type="0x0715" id="Decoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Friendly/>
      <CanUseTexes/>
      <NoMiniMap/>
   </Object>
   <Object type="0x367f" id="heartDecoy">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Friendly/>
      <CanUseTexes/>
      <NoMiniMap/>
   </Object>
   <Object type="0x1400" id="Purple Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x30</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1401" id="White Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x31</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1402" id="Blue Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x32</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1403" id="Orange Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x33</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1404" id="Green Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x34</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1405" id="Yellow Drake">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x35</Index>
      </Texture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1406" id="Red Drake">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1407" id="Lil Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1408" id="Big Firecracker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x1409" id="Spirit Prism Bomb">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xce</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xcf</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0xd6</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Sound id="0">weapon/fire_wand</Sound>
      <ShadowSize>70</ShadowSize>
      <Size>100</Size>
   </Object>
   <Object type="0x140a" id="Sand Castle">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x194</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x195</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x196</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x197</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x198</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x47</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x4a</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140b" id="Rock Candy Grenade">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x140d" id="Trick in a Box">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x21</Index>
      </Texture>
      <NoMiniMap/>
      <Sound id="0">weapon/firework</Sound>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140e" id="Trick in a Box Normal">
      <DisplayId>Trick in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x26</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x140f" id="Trick in a Box Oryx">
      <DisplayId>Oryx in a Box</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x27</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x27</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x2b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Friendly/>
      <NoMiniMap/>
      <ShadowSize>65</ShadowSize>
      <MinSize>100</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x1410" id="Fake White Bag">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <Size>80</Size>
      <Sound id="0">weapon/firework</Sound>
   </Object>
   <Object type="0x6b6" id="Dragon Chain 1">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>85</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b7" id="Dragon Chain 2">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>70</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b8" id="Dragon Chain 3">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>55</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6b9" id="Dragon Chain 4">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7a</Index>
      </Texture>
      <Size>40</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x1890" id="Dasher">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1891" id="Dancer">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1892" id="Prancer">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1893" id="Vixen">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1894" id="CupidReindeer">
      <DisplayId>Cupid</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1895" id="Comet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1896" id="Donner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x1897" id="Rudolph">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Flying/>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x6063" id="Silex Chain 1">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>175</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6064" id="Silex Chain 2">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <Size>70</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6065" id="Silex Chain 3">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x27</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x3d</Index>
         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x6067" id="Silex Chain 4">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x15</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>lofiChar216x16</File>
            <Index>0x17</Index>
         </Texture>
      </RandomTexture>
      <Size>50</Size>
      <NoMiniMap/>
   </Object>


<!-- Arena -->


   <Object type="0x1548" id="Arena Tomb Bosses">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x5e86" id="Spreading Fire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>90</Index>
      </AnimatedTexture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e85" id="Fire Bomb">
      <Enemy/>
      <Class>Character</Class>
      <Animation prob="1.0" period="0">
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x177</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x178</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x179</Index>
            </Texture>
         </Frame>
         <Frame time="2.6">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x17b</Index>
            </Texture>
         </Frame>
      </Animation>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x17b</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/skull_shrine_hit</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>70</Speed>
         <Damage>130</Damage>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e84" id="Bomb Devil">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e87" id="Bomb Father">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>160</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e88" id="Fire Blight">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>190</Damage>
         <Speed>90</Speed>
         <Size>80</Size>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x5e89" id="Quiet Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x140c" id="Silent Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.75</XpMult>
      <Projectile id="0">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>90</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>90</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x0757" id="Arena Spectator">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <Z>1</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0758" id="Arena Spectator Spawner">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x0759" id="Arena Spectator Spawner High">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x09</Index>
      </Texture>
   </Object>
   <Object type="0x075a" id="Arena Spectator High">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x09</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0a</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0b</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0c</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0d</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0e</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rHero2</File>
            <Index>0x0f</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <Z>1.9</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>


<!-- BTesting -->


   <Object type="0x702" id="Test Enemy Item">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can spawn certain enemies. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Test Encounter Spawner">Create</Activate>
   </Object>
   <Object type="0x716" id="Test Enemy Spawner">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x934" id="Testing Key Dropper">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <XpMult>0.0</XpMult>
   </Object>


<!-- Belladonna -->


   <Object type="0x738c" id="vlntns Botany Bella">
      <DisplayId>Belladonna</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Group>Bella</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>116</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>85000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Defense>60</Defense>
      <God/>
      <XpMult>1.3</XpMult>
      <KeepDamageRecord/>
      <Size>200</Size>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BellaBerry</ObjectId>
         <Speed>25</Speed>
         <Damage>110</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BellaPetal</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BellaLeaf</ObjectId>
         <Speed>45</Speed>
         <Damage>125</Damage>
         <Size>95</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739a" id="vlntns Bella Buds">
      <DisplayId>Bella Bud</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>0</XpMult>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>BellaShot</ObjectId>
         <Speed>25</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x739b" id="vlntns Governor">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x739c" id="vlntns Planter">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x739d" id="vlntns Red">
      <DisplayId>Immaculate Red Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x49f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4a1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Speed>25</Speed>
         <Damage>115</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x740e" id="vlntns White">
      <DisplayId>Breathtaking White Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4af</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b1</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x740f" id="vlntns Yellow">
      <DisplayId>Gorgeous Yellow Flower</DisplayId>
      <Group>vlntns flowers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x49e</Index>
      </Texture>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x4b4</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x7410" id="vlntns Loot Balloon Bella">
      <DisplayId>Bella Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- CandyLand -->


   <Object type="0x5e49" id="Candy Gnome">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>44</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>45</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>MidPlains</Terrain>
      <XpMult>2.5</XpMult>
      <SpawnProb>0.04</SpawnProb>
   </Object>
   <Object type="0x5e48" id="MegaRototo">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Size>140</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>160</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>180</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Flame Breath</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>130</Size>
      </Projectile>
   </Object>
   <Object type="0x5e47" id="Spoiled Creampuff">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>200</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>160</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
      </Projectile>
   </Object>
   <Object type="0x5e46" id="Desire Troll">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>weapon/sprite_wand</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>14500</MaxHitPoints>
      <Defense>20</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Star</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Pink Slash</ObjectId>
         <Damage>110</Damage>
         <Speed>90</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x5e45" id="Swoll Fairy">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Size>160</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>40</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3400</LifetimeMS>
         <Size>120</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <LifetimeMS>4400</LifetimeMS>
         <Size>150</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.2</Frequency>
         <MultiHit/>
         <Boomerang/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e44" id="Gigacorn">
      <Group>Candy Boss</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>spell/light_heal</HitSound>
      <DeathSound>spell/major_heal</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>16000</MaxHitPoints>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>160</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e43" id="Candyland Boss Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x5e42" id="Gumball Machine">
      <Class>Character</Class>
      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e41" id="Cupcake">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e40" id="Unicorn">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/skull_shrine_hit</HitSound>
      <DeathSound>spell/light_heal</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Unicorn Horn</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Brick</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e3e" id="Hard Candy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>45</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1300</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Hard Candy Stake</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e39" id="Beefy Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/wizard_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Magic Sparkle</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.4</Amplitude>
         <Frequency>0.6</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e38" id="Fairy">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>46</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/dwarves_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <Flying/>
      <Z>0.25</Z>
      <Projectile id="0">
         <ObjectId>Magic Star</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
         <ConditionEffect duration="0.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e37" id="Wishing Troll">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Troll Hair Whip</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Hallucinating</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e36" id="Spilled Icecream">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Icecream Bullet</ObjectId>
         <Damage>36</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x5e35" id="Big Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/blobs_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Shot</ObjectId>
         <Damage>85</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e34" id="Small Creampuff">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Cream Bullet</ObjectId>
         <Damage>55</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cream Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="1.2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e33" id="Tiny Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>49</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/hobbits_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e32" id="Rototo">
      <Group>Candy Creature</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>65</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/djinn_hit</DeathSound>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Rototo Blast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Rototo Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e31" id="Candyland Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x289</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x5e2f" id="Butterfly">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2d9</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2d9</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x2da</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0</XpMult>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- CaveOfAThousandTreasures -->


   <Object type="0x1e17" id="Treasure Thief">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>47</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.7</XpMult>
      <DisplayId>{cave.Treasure_Thief}</DisplayId>
   </Object>
   <Object type="0x1e18" id="Treasure Dropper">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <DisplayId>{cave.Treasure_Dropper}</DisplayId>
   </Object>
   <Object type="0x1e40" id="Treasure Pile">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1ff</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x66</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x200</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x201</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x202</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x203</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Pile}</DisplayId>
   </Object>
   <Object type="0x1e41" id="Treasure Chests">
      <Class>GameObject</Class>
      <Z>-.2</Z>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x69</Index>
         </Texture>
      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Chests}</DisplayId>
   </Object>
   <Object type="0x1e42" id="Treasure Enemy">
      <DisplayId>{cave.Treasure_Enemy}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>48</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1e43" id="Log Trap Clockwise">
      <DisplayId>{cave.Log_Trap_Clockwise}</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x6a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <StasisImmune/>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>100</LifetimeMS>
         <Size>0</Size>
         <MultiHit/>
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   <Object type="0x5e1d" id="Treasure Rat">
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      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>H Baby Blast</ObjectId>
         <Size>200</Size>
         <Speed>65</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{cave.Treasure_Rat}</DisplayId>
   </Object>
   <Object type="0x5e1e" id="Treasure Flame Trap">
      <DisplayId>{cave.Treasure_Flame_Trap}</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <DrawOnGround/>
      <Texture>
         <File>invisible</File>
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      <AltTexture id="1">
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      </AltTexture>
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      </AltTexture>
      <Projectile id="0">
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   </Object>
   <Object type="0x5e3b" id="Treasure Flame Trap Fast">
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      <Enemy/>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <DisplayId>{cave.Treasure_Plunderer}</DisplayId>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <Projectile id="0">
         <ObjectId>Dagger Throw</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
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      <DisplayId>{cave.Treasure_Robber}</DisplayId>
   </Object>
   <Object type="0x5e2c" id="Golden Oryx Effigy">
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      <Enemy/>
      <God/>
      <Quest/>
      <NoArticle/>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
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         <Speed>60</Speed>
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      </Projectile>
      <DisplayId>{cave.Golden_Oryx_Effigy}</DisplayId>
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      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <Projectile id="1">
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         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
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      </Projectile>
      <DisplayId>{cave.Treasure_Oryx_Defender}</DisplayId>
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      <Enemy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
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      <DeathSound>monster/stone_walls_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <XpMult>0.0</XpMult>
      <DisplayId>{cave.Treasure_Pot}</DisplayId>
   </Object>
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      <Class>Character</Class>
      <Enemy/>
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      </Texture>
      <AltTexture id="1">
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      </AltTexture>
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      <DeathSound>monster/flying_brain_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
      <DisplayId>{cave.Boulder}</DisplayId>
   </Object>
   <Object type="0x5e3f" id="Boulder Spawner">
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      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Boulder_Spawner}</DisplayId>
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   <Object type="0x5e4a" id="Gold Planet">
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         <File>chars8x8rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.0</XpMult>
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      <Size>200</Size>
      <StasisImmune/>
      <Projectile id="1">
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         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      <DisplayId>{cave.Gold_Planet}</DisplayId>
   </Object>
   <Object type="0x5e4b" id="Realm Portal Opener">
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      <Texture>
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         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
      <DisplayId>{cave.Realm_Portal_Opener}</DisplayId>
   </Object>
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      <Class>GameObject</Class>
      <Z>-.2</Z>
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         <Texture>
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         <Texture>
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      </RandomTexture>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <NoMiniMap/>
      <Static/>
      <DisplayId>{cave.Treasure_Rocks}</DisplayId>
   </Object>


<!-- Containers -->


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      <Container/>
      <CanPutNormalObjects/>
      <Texture>
         <File>lofiObj</File>
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      <Container/>
      <ShowName/>
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      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Texture>
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      </Texture>
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      <Texture>
         <File>lofiObj2</File>
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      </Texture>
   </Object>
   <Object type="0x0744" id="Gift Chest">
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      <Container/>
      <Texture>
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      </Texture>
      <Size>120</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
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   <Object type="0x0743" id="Gift Chest Closed">
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         <File>lofiObj2</File>
         <Index>0x7e</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x141" id="Arena Reward Chest">
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      <Container/>
      <Texture>
         <File>lofiObj2</File>
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      </Texture>
      <Size>120</Size>
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      <Container/>
      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <Loot/>
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      <Class>Container</Class>
      <Container/>
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      <Loot/>
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      <Loot/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Loot/>
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      <Container/>
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      <Loot/>
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      <Container/>
      <CanPutNormalObjects/>
      <Loot/>
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      <Class>Container</Class>
      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Class>Container</Class>
      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
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      <Class>Container</Class>
      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <Container/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <CanPutSoulboundObjects/>
      <Loot/>
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      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6bf" id="Loot Bag 8 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe7</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x6c0" id="Loot Bag 9 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe8</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>
   <Object type="0x0510" id="Loot Bag 6 Boost">
      <DisplayId>Loot Bag</DisplayId>
      <Class>Container</Class>
      <Container/>
      <CanPutNormalObjects/>
      <CanPutSoulboundObjects/>
      <Loot/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xe9</Index>
      </Texture>
      <Size>80</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
   </Object>


<!-- Dyes -->


   <Object type="0x1000" id="Alice Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0F8FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1100" id="Alice Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Alice_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0F8FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1001" id="Antique White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FAEBD7</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1101" id="Antique White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Antique_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FAEBD7</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1002" id="Aqua Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1102" id="Aqua Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aqua_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1003" id="Aquamarine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFFD4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1103" id="Aquamarine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Aquamarine_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFFD4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1004" id="Azure Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1104" id="Azure Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Azure_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F0FFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1005" id="Beige Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5DC</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1105" id="Beige Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Beige_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5DC</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1006" id="Bisque Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFE4C4</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1106" id="Bisque Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Bisque_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFE4C4</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1007" id="Black Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1107" id="Black Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Black_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1008" id="Blanched Almond Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFEBCD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1108" id="Blanched Almond Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blanched_Almond_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFEBCD</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1009" id="Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x010000FF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1109" id="Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x010000FF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100a" id="Blue Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x018A2BE2</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110a" id="Blue Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Blue_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x018A2BE2</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100b" id="Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01A52A2A</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110b" id="Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01A52A2A</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100c" id="Burly Wood Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01DEB887</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110c" id="Burly Wood Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Burly_Wood_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01DEB887</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100d" id="Cadet Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x015F9EA0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110d" id="Cadet Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cadet_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x015F9EA0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100e" id="Chartreuse Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x017FFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110e" id="Chartreuse Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chartreuse_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x017FFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x100f" id="Chocolate Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01D2691E</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x110f" id="Chocolate Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Chocolate_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1010" id="Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1110" id="Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Coral_Accessory_Dye}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1011" id="Cornflower Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1111" id="Cornflower Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornflower_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1012" id="Cornsilk Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1112" id="Cornsilk Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cornsilk_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1013" id="Crimson Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1113" id="Crimson Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Crimson_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1014" id="Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1114" id="Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1015" id="Dark Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1115" id="Dark Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1016" id="Dark Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1116" id="Dark Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1017" id="Dark Golden Rod Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1117" id="Dark Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1018" id="Dark Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1118" id="Dark Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1019" id="Dark Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1119" id="Dark Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101a" id="Dark Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111a" id="Dark Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101b" id="Dark Magenta Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111b" id="Dark Magenta Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Magenta_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101c" id="Dark Olive Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111c" id="Dark Olive Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Olive_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101d" id="Dark Orange Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111d" id="Dark Orange Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orange_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101e" id="Dark Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111e" id="Dark Orchid Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x101f" id="Dark Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x111f" id="Dark Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1020" id="Dark Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1120" id="Dark Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1021" id="Dark Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1121" id="Dark Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1022" id="Dark Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <Tex1>0x01483D8B</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1122" id="Dark Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1023" id="Dark Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1123" id="Dark Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1024" id="Dark Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1124" id="Dark Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1025" id="Dark Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1125" id="Dark Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dark_Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1026" id="Deep Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1126" id="Deep Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1027" id="Deep Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1127" id="Deep Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Deep_Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1028" id="Dim Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1128" id="Dim Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dim_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1029" id="Dodger Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1129" id="Dodger Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Dodger_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102a" id="Fire Brick Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Tex1>0x01B22222</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112a" id="Fire Brick Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fire_Brick_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102b" id="Floral White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112b" id="Floral White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Floral_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102c" id="Forest Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112c" id="Forest Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Forest_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102d" id="Fuchsia Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112d" id="Fuchsia Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Fuchsia_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102e" id="Gainsboro Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112e" id="Gainsboro Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gainsboro_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x102f" id="Ghost White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x112f" id="Ghost White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ghost_White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1030" id="Gold Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <Tex1>0x01FFD700</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1130" id="Gold Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gold_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
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      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Tex1>0x01DAA520</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1131" id="Golden Rod Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1032" id="Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1132" id="Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Gray_Accessory_Dye}</DisplayId>
      <Item/>
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         <File>lofiObj3</File>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1033" id="Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1133" id="Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1034" id="Green Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1134" id="Green Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Green_Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1035" id="Honey Dew Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1135" id="Honey Dew Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Honey_Dew_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1036" id="Hot Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1136" id="Hot Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Hot_Pink_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1037" id="Indian Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1137" id="Indian Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indian_Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1038" id="Indigo Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1138" id="Indigo Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Indigo_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1039" id="Ivory Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1139" id="Ivory Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Ivory_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103a" id="Khaki Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113a" id="Khaki Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Khaki_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103b" id="Lavender Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113b" id="Lavender Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103c" id="Lavender Blush Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113c" id="Lavender Blush Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lavender_Blush_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103d" id="Lawn Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113d" id="Lawn Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lawn_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103e" id="Lemon Chiffon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <Tex1>0x01FFFACD</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113e" id="Lemon Chiffon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lemon_Chiffon_Accessory_Dye}</DisplayId>
      <Item/>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x103f" id="Light Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x113f" id="Light Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1040" id="Light Coral Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1140" id="Light Coral Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Coral_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <Tex2>0x01F08080</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1041" id="Light Cyan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
         <File>lofiObj3</File>
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      <Tex1>0x01E0FFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1141" id="Light Cyan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Light_Cyan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1043" id="Light Grey Clothing Dye">
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      <Consumable/>
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   <Object type="0x1143" id="Light Grey Accessory Dye">
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      <Consumable/>
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   <Object type="0x1044" id="Light Green Clothing Dye">
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   <Object type="0x1144" id="Light Green Accessory Dye">
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   <Object type="0x1045" id="Light Pink Clothing Dye">
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      <Description>A vial of dye for coloring clothing.</Description>
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   <Object type="0x1046" id="Light Salmon Clothing Dye">
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x1146" id="Light Salmon Accessory Dye">
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      <Description>A vial of dye for coloring accessories.</Description>
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      <Consumable/>
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   <Object type="0x1047" id="Light Sea Green Clothing Dye">
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      <DisplayId>{dyes.Light_Sea_Green_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
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      <Consumable/>
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   <Object type="0x1147" id="Light Sea Green Accessory Dye">
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      <Consumable/>
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   <Object type="0x1048" id="Light Sky Blue Clothing Dye">
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      <DisplayId>{dyes.Light_Sky_Blue_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
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      <Consumable/>
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   <Object type="0x1148" id="Light Sky Blue Accessory Dye">
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   <Object type="0x1049" id="Light Slate Gray Clothing Dye">
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      <DisplayId>{dyes.Light_Slate_Gray_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
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   <Object type="0x1149" id="Light Slate Gray Accessory Dye">
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   <Object type="0x104a" id="Light Steel Blue Clothing Dye">
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      <DisplayId>{dyes.Light_Steel_Blue_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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   <Object type="0x114a" id="Light Steel Blue Accessory Dye">
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      <DisplayId>{dyes.Light_Steel_Blue_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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   <Object type="0x104b" id="Light Yellow Clothing Dye">
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      <DisplayId>{dyes.Light_Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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   <Object type="0x114b" id="Light Yellow Accessory Dye">
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      <DisplayId>{dyes.Light_Yellow_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x104c" id="Lime Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x114c" id="Lime Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x104d" id="Lime Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Lime_Green_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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   <Object type="0x114d" id="Lime Green Accessory Dye">
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      <DisplayId>{dyes.Lime_Green_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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   <Object type="0x104e" id="Linen Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
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   <Object type="0x114e" id="Linen Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Linen_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x104f" id="Magenta Clothing Dye">
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      <DisplayId>{dyes.Magenta_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x114f" id="Magenta Accessory Dye">
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      <DisplayId>{dyes.Magenta_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1050" id="Maroon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1150" id="Maroon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Maroon_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1051" id="Medium Aqua Marine Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1151" id="Medium Aqua Marine Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Aqua_Marine_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1052" id="Medium Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1152" id="Medium Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Blue_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1053" id="Medium Orchid Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Medium_Orchid_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1153" id="Medium Orchid Accessory Dye">
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      <DisplayId>{dyes.Medium_Orchid_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1054" id="Medium Purple Clothing Dye">
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      <DisplayId>{dyes.Medium_Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1154" id="Medium Purple Accessory Dye">
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      <DisplayId>{dyes.Medium_Purple_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1055" id="Medium Sea Green Clothing Dye">
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      <DisplayId>{dyes.Medium_Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   <Object type="0x1155" id="Medium Sea Green Accessory Dye">
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   <Object type="0x1056" id="Medium Slate Blue Clothing Dye">
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      <DisplayId>{dyes.Medium_Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x1156" id="Medium Slate Blue Accessory Dye">
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      <DisplayId>{dyes.Medium_Slate_Blue_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1057" id="Medium Spring Green Clothing Dye">
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      <DisplayId>{dyes.Medium_Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1157" id="Medium Spring Green Accessory Dye">
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      <DisplayId>{dyes.Medium_Spring_Green_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   <Object type="0x1058" id="Medium Turquoise Clothing Dye">
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      <DisplayId>{dyes.Medium_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1158" id="Medium Turquoise Accessory Dye">
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      <DisplayId>{dyes.Medium_Turquoise_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x1059" id="Medium Violet Red Clothing Dye">
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      <DisplayId>{dyes.Medium_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x1159" id="Medium Violet Red Accessory Dye">
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      <DisplayId>{dyes.Medium_Violet_Red_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x105a" id="Midnight Blue Clothing Dye">
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      <DisplayId>{dyes.Midnight_Blue_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x115a" id="Midnight Blue Accessory Dye">
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      <DisplayId>{dyes.Midnight_Blue_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x105b" id="Mint Cream Clothing Dye">
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      <DisplayId>{dyes.Mint_Cream_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x115b" id="Mint Cream Accessory Dye">
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      <DisplayId>{dyes.Mint_Cream_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x105c" id="Misty Rose Clothing Dye">
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      <DisplayId>{dyes.Misty_Rose_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x115c" id="Misty Rose Accessory Dye">
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      <DisplayId>{dyes.Misty_Rose_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x105d" id="Moccasin Clothing Dye">
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      <DisplayId>{dyes.Moccasin_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
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      <Consumable/>
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   <Object type="0x115d" id="Moccasin Accessory Dye">
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      <DisplayId>{dyes.Moccasin_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x105e" id="Navajo White Clothing Dye">
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      <DisplayId>{dyes.Navajo_White_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x115e" id="Navajo White Accessory Dye">
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      <DisplayId>{dyes.Navajo_White_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x105f" id="Navy Clothing Dye">
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      <DisplayId>{dyes.Navy_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x115f" id="Navy Accessory Dye">
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      <DisplayId>{dyes.Navy_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1060" id="Old Lace Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Old_Lace_Clothing_Dye}</DisplayId>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1160" id="Old Lace Accessory Dye">
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      <DisplayId>{dyes.Old_Lace_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1061" id="Olive Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1161" id="Olive Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Accessory_Dye}</DisplayId>
      <Item/>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1062" id="Olive Drab Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Clothing_Dye}</DisplayId>
      <Item/>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1162" id="Olive Drab Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Olive_Drab_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1063" id="Orange Clothing Dye">
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      <DisplayId>{dyes.Orange_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x1163" id="Orange Accessory Dye">
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      <DisplayId>{dyes.Orange_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1064" id="Orange Red Clothing Dye">
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      <DisplayId>{dyes.Orange_Red_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1164" id="Orange Red Accessory Dye">
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      <DisplayId>{dyes.Orange_Red_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1065" id="Orchid Clothing Dye">
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      <DisplayId>{dyes.Orchid_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x1165" id="Orchid Accessory Dye">
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      <DisplayId>{dyes.Orchid_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
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      <DisplayId>{dyes.Pale_Golden_Rod_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1166" id="Pale Golden Rod Accessory Dye">
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      <DisplayId>{dyes.Pale_Golden_Rod_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1067" id="Pale Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Green_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x1167" id="Pale Green Accessory Dye">
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      <DisplayId>{dyes.Pale_Green_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x1068" id="Pale Turquoise Clothing Dye">
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      <DisplayId>{dyes.Pale_Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x1168" id="Pale Turquoise Accessory Dye">
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      <DisplayId>{dyes.Pale_Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1069" id="Pale Violet Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Clothing_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   <Object type="0x1169" id="Pale Violet Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pale_Violet_Red_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x106a" id="Papaya Whip Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Papaya_Whip_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x116a" id="Papaya Whip Accessory Dye">
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      <DisplayId>{dyes.Papaya_Whip_Accessory_Dye}</DisplayId>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x106b" id="Peach Puff Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x116b" id="Peach Puff Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peach_Puff_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x106c" id="Peru Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x116c" id="Peru Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Peru_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x106d" id="Pink Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x116d" id="Pink Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Pink_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x106e" id="Plum Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x116e" id="Plum Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Plum_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   </Object>
   <Object type="0x106f" id="Powder Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x116f" id="Powder Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Powder_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1070" id="Purple Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1170" id="Purple Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Purple_Accessory_Dye}</DisplayId>
      <Item/>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1071" id="Red Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1171" id="Red Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Red_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1072" id="Rosy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1172" id="Rosy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Rosy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1073" id="Royal Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1173" id="Royal Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Royal_Blue_Accessory_Dye}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1074" id="Saddle Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1174" id="Saddle Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Saddle_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1075" id="Salmon Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1175" id="Salmon Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Salmon_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1076" id="Sandy Brown Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1176" id="Sandy Brown Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sandy_Brown_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1077" id="Sea Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1177" id="Sea Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1078" id="Sea Shell Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1178" id="Sea Shell Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sea_Shell_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1079" id="Sienna Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1179" id="Sienna Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sienna_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x107a" id="Silver Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x117a" id="Silver Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Silver_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x107b" id="Sky Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x117b" id="Sky Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Sky_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x107c" id="Slate Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x117c" id="Slate Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x107d" id="Slate Gray Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x117d" id="Slate Gray Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Slate_Gray_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x107e" id="Snow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x117e" id="Snow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Snow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x107f" id="Spring Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x117f" id="Spring Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Spring_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1080" id="Steel Blue Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1180" id="Steel Blue Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Steel_Blue_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1081" id="Tan Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1181" id="Tan Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tan_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1082" id="Teal Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1182" id="Teal Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Teal_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1083" id="Thistle Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1183" id="Thistle Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Thistle_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1084" id="Tomato Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FF6347</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1184" id="Tomato Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Tomato_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FF6347</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1085" id="Turquoise Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0140E0D0</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1185" id="Turquoise Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Turquoise_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0140E0D0</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1086" id="Violet Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01EE82EE</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1186" id="Violet Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Violet_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01EE82EE</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1087" id="Wheat Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5DEB3</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1187" id="Wheat Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Wheat_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5DEB3</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1088" id="White Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFFFF</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1188" id="White Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFFFF</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1089" id="White Smoke Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01F5F5F5</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1189" id="White Smoke Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.White_Smoke_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01F5F5F5</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x108a" id="Yellow Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x01FFFF00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x118a" id="Yellow Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x01FFFF00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x108b" id="Yellow Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x019ACD32</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x118b" id="Yellow Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.Yellow_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x019ACD32</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x108c" id="St Patrick's Green Clothing Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Clothing_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x10</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x18</Index>
      </Mask>
      <Tex1>0x0100cf00</Tex1>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring clothing.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x118c" id="St Patrick's Green Accessory Dye">
      <Class>Dye</Class>
      <DisplayId>{dyes.St_PatrickAPOSs_Green_Accessory_Dye}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1a</Index>
      </Mask>
      <Tex2>0x0100cf00</Tex2>
      <SlotType>10</SlotType>
      <Description>A vial of dye for coloring accessories.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>


<!-- Encounters -->


   <Object type="0x736b" id="shtrs Encounter Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <Encounter/>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x734d" id="shtrs Defense System">
      <DisplayId>Avatar of the Forgotten King</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Quest/>
      <Level>20</Level>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>450000</MaxHitPoints>
      <Size>200</Size>
      <Defense>90</Defense>
      <XpMult>5.1283</XpMult>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>88</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>89</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>150</Damage>
         <Speed>30</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>170</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="4">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x734e" id="shtrs shadowmans">
      <DisplayId>Shades of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>130</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>75</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x734f" id="shtrs Pillar 1">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735a" id="shtrs Pillar 2">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735b" id="shtrs Pillar 3">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735c" id="shtrs Pillar 4">
      <DisplayId>Killer Pillar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>50</Speed>
         <ArmorPiercing/>
         <Damage>190</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x735e" id="shtrs blobomb maker">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x735f" id="shtrs eyeswarmer">
      <DisplayId>Eye of the Avatar</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>30</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>110</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x736a" id="shtrs encounterportalspawn">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x738a" id="shtrs Encounter Chest">
      <DisplayId>shtrs Encounter Loot Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x738b" id="shtrs encounterchestspawner">
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e83" id="Rock Dragon Bat">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xc0</Index>
      </Texture>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Z>0.2</Z>
      <Flying/>
      <ShadowSize>80</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0xc1</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>160</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Sonic Bat Boom Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner Rock</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
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         <LifetimeMS>2000</LifetimeMS>
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         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>14</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>140</Size>
      <Defense>35</Defense>
      <Projectile id="0">
         <ObjectId>InkBubbles</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2.6">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>OctoBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast Yellow</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>210</Size>
         <LifetimeMS>3200</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d62" id="Hermit Minion">
      <Class>Character</Class>
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>2200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.01</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Swipe</ObjectId>
         <Damage>60</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d63" id="Whirlpool">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <ShadowSize>0</ShadowSize>
      <Flying/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Water Shot</ObjectId>
         <Speed>35</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d64" id="Hermit God Tentacle">
      <Group>Hermit God Encounter</Group>
      <Enemy/>
      <Class>Character</Class>
      <ShadowSize>100</ShadowSize>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>12</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/dwarves_death</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <MaxHitPoints>7500</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>110</Size>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Tentacle Wall</ObjectId>
         <Speed>35</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Tentacle Ball</ObjectId>
         <Speed>40</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d65" id="Hermit God Tentacle Spawner">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Defense>50</Defense>
   </Object>
   <Object type="0x0d66" id="Hermit God Drop">
      <Group>Hermit God Encounter</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/hobbits_death</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0e54" id="Zombie Horde">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Portrait>
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>50</Index>
         </AnimatedTexture>
      </Portrait>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <God/>
      <Hero/>
      <Quest/>
      <Level>20</Level>
      <PerRealmMax>10</PerRealmMax>
   </Object>
   <Object type="0x0e5c" id="Bonegrind 2">
      <DisplayId>Bonegrind the Undead Butcher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>8</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>20</Size>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>60</Defense>
      <StasisImmune/>
      <StunImmune/>
      <XpMult>2</XpMult>
      <Projectile id="0">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>30</Speed>
         <Damage>60</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Wave</ObjectId>
         <Speed>90</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="6">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Bonegrind Cleaver</ObjectId>
         <Speed>75</Speed>
         <Damage>110</Damage>
         <Size>150</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e57" id="Horde Spawner">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e56" id="Masked Party God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>70</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0x0e55" id="Beach Bum">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>15</Defense>
   </Object>
   <Object type="0x0e4f" id="Water Mine">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Water Mine</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e4e" id="Water Mine Path">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Water Mine</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3d" id="Beach Spectre">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Beach Spectre</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>5</Defense>
      <NoMiniMap/>
      <Flying/>
      <Z>0.2</Z>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>66</Speed>
         <Damage>35</Damage>
         <Size>50</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e3c" id="Beach Spectre Spawner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>100</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e3b" id="Tempest Cloud">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <DisplayId>Tempest Cloud</DisplayId>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x37</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x39</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x3a</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Z>0.8</Z>
      <Projectile id="0">
         <ObjectId>Lightning Bolt</ObjectId>
         <Damage>66</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e39" id="Vengeful Spirit">
      <Class>Character</Class>
      <DisplayId>Vengeful Spirit</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Blast</ObjectId>
         <Speed>85</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e38" id="Ghost Ship Anchor">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ghost Ship Whirlpool</DisplayId>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>2000</Defense>
      <NoMiniMap/>
      <PerRealmMax>1</PerRealmMax>
      <Encounter/>
   </Object>
   <Object type="0x0e37" id="Ghost Ship">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Ghost Ship</DisplayId>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>36</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>37</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <HitSound>monster/stone_walls_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>40</Defense>
      <Flying/>
      <Hero/>
      <Level>20</Level>
      <Quest/>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>Cannonball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Giant Cannonball</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>180</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- EpicForestMaze -->


   <Object type="0x1e3f" id="Epic Larva Summoner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x217a" id="Woodland Moth Dust">
      <Class>Projectile</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x39f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a0</Index>
         </Texture>
      </RandomTexture>
      <Rotation>350</Rotation>
   </Object>
   <Object type="0x217b" id="Fire Acorn">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e7</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x703e" id="Woodland Paralyze Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xfe</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703f" id="Woodland Silence Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xff</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>120</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704a" id="Woodland Weakness Turret">
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x100</Index>
      </Texture>
      <Enemy/>
      <NoMiniMap/>
      <Size>75</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x704b" id="Wooland Armor Squirrel">
      <DisplayId>Grizzled Armored Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Size>110</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>90</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x704c" id="Woodland Mini Megamoth">
      <DisplayId>Micro Megamoth Sentinel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x704d" id="Woodland Ultimate Squirrel">
      <DisplayId>Mecha Squirrel</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>6</Defense>
      <XpMult>1.0</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Fire Acorn</ObjectId>
         <Damage>175</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>90</Size>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x704e" id="Woodland Goblin Mage">
      <DisplayId>Forest Goblin Necromancer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>3</Defense>
      <XpMult>0.5</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>85</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x704f" id="Woodland Goblin">
      <DisplayId>Forest Goblin Bruiser</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.5</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x706b" id="Larva Puke">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0x706c" id="Epic Larva">
      <DisplayId>Megamoth Larva</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706d" id="Epic Mama Megamoth">
      <DisplayId>Mammoth Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>66000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Size>140</Size>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>125</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x706e" id="Mini Larva">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x707b" id="Murderous Megamoth">
      <DisplayId>Murderous Megamoth</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>35000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>.3</XpMult>
      <Size>170</Size>
      <EventChestBoss/>
      <God/>
      <Quest/>
      <Flying/>
      <Z>0.2</Z>
      <Projectile id="0">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>125</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>


<!-- EpicPirateCave -->


   <Object type="0x7109" id="Bilgewater Anchor">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x706a" id="Bilgewater Summoner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x707a" id="Bilgewater Darkwater Spawner">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0930" id="Jon Bilgewater the Pirate King">
      <Group>JonBilgewater</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>64</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>30</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.4</XpMult>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Golden Coin</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>250</Damage>
         <Speed>80</Speed>
         <Size>200</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705d" id="Parrot Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xed</Index>
      </Texture>
      <Size>80</Size>
      <Z>0.40</Z>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x705b" id="Deadwater Docks Parrot">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x705c" id="Deadwater Docks Macaw">
      <Group>Deadwater Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707c" id="Massive Parrot">
      <Group>Massive Parrots</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>200</Size>
      <Z>0.40</Z>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x690" id="Deadwater Docks Lieutenant">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x691" id="Deadwater Docks Commander">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>35</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x692" id="Deadwater Docks Captain">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x693" id="Deadwater Docks Admiral">
      <Group>Deadwater Docks Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>125</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x694" id="Deadwater Docks Brawler">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <XpMult>0.5</XpMult>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x695" id="Deadwater Docks Sailor">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2100</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Beer Bottle</ObjectId>
         <Damage>90</Damage>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x696" id="Deadwater Docks Veteran">
      <Group>Deadwater Docks Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x705f" id="Bottled Evil Water">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f3</Index>
      </Texture>
   </Object>
   <Object type="0x1994" id="Group Eye Wall Nondestruct">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ec</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3ed</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3f0</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ef</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3ee</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x697" id="The Heroic Observer">
      <Group>GroupWall</Group>
      <Class>Wall</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3e1</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.15">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e4</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e3</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x3e2</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x698" id="Group Wall Observer">
      <Class>Character</Class>
      <Enemy/>
      <MaxHitPoints>10000000</MaxHitPoints>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>


<!-- EpicSpiderDen -->


   <Object type="0x189b" id="Epic Spider Summoner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x708f" id="Blue Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ff</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709a" id="Red Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x400</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709b" id="Silver Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x401</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x709c" id="Yellow Egg Summoner">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x402</Index>
      </Texture>
      <NoMiniMap/>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x701a" id="Crawling Depths Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x701b" id="Crawling Spider Hatchling">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701c" id="Crawling Grey Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <XpMult>1.0</XpMult>
      <Defense>15</Defense>
      <Enemy/>
      <Projectile>
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>70</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701d" id="Crawling Red Spotted Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Red Star</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x701e" id="Crawling Grey Spotted Spider">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1.0</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x701f" id="Crawling Green Spider">
      <Class>Character</Class>
      <Group>YellowSpawn</Group>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.3</XpMult>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x702a" id="Son of Arachna">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.6</XpMult>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>200</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>100</Speed>
         <Damage>230</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>40</Speed>
         <Damage>330</Damage>
         <Size>130</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Star</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>100</Damage>
         <Size>170</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x707d" id="Silver Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f6</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707e" id="Red Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f7</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x707f" id="Blue Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f8</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x708a" id="Yellow Son of Arachna Giant Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3f9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x702b" id="Epic Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702c" id="Epic Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702d" id="Epic Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702e" id="Epic Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x702f" id="Epic Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703a" id="Epic Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703b" id="Epic Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703c" id="Epic Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x703d" id="Epic Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Equip -->


   <Object type="0xc85" id="Common Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc86" id="Uncommon Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc87" id="Rare Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc88" id="Legendary Feline Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary feline pet egg.</Description>
      <PetFamily>Feline</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc89" id="Common Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc8a" id="Uncommon Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc8b" id="Rare Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc8c" id="Legendary Canine Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary canine pet egg.</Description>
      <PetFamily>Canine</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc8d" id="Common Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x108</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc8e" id="Uncommon Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc8f" id="Rare Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc90" id="Legendary Avian Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary avian pet egg.</Description>
      <PetFamily>Avian</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc91" id="Common Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc92" id="Uncommon Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc93" id="Rare Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc94" id="Legendary Exotic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary exotic pet egg.</Description>
      <PetFamily>Exotic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc95" id="Common Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc96" id="Uncommon Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc97" id="Rare Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc98" id="Legendary Farm Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary farm pet egg.</Description>
      <PetFamily>Farm</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc99" id="Common Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc9a" id="Uncommon Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc9b" id="Rare Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc9c" id="Legendary Woodland Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary woodland pet egg.</Description>
      <PetFamily>Woodland</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xc9d" id="Common Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x118</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc9e" id="Uncommon Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x119</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xc9f" id="Rare Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca0" id="Legendary Reptile Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary reptile pet egg.</Description>
      <PetFamily>Reptile</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca1" id="Common Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xca2" id="Uncommon Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xca3" id="Rare Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca4" id="Legendary Insect Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary insect pet egg.</Description>
      <PetFamily>Insect</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca5" id="Common Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xca6" id="Uncommon Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xca7" id="Rare Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xca8" id="Legendary Penguin Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary penguin pet egg.</Description>
      <PetFamily>Penguin</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xca9" id="Common Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcaa" id="Uncommon Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcab" id="Rare Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcac" id="Legendary Aquatic Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary aquatic pet egg.</Description>
      <PetFamily>Aquatic</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcad" id="Common Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x128</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcae" id="Uncommon Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x129</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcaf" id="Rare Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb0" id="Legendary Spooky Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary spooky pet egg.</Description>
      <PetFamily>Spooky</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb1" id="Common Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcb2" id="Uncommon Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcb3" id="Rare Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12e</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb4" id="Legendary Humanoid Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary humanoid pet egg.</Description>
      <PetFamily>Humanoid</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb5" id="Common ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcb6" id="Uncommon ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcb7" id="Rare ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x132</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcb8" id="Legendary ???? Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x133</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary  ? ? ? ?  pet egg.</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcb9" id="Common Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x134</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcba" id="Uncommon Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x135</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcbb" id="Rare Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x136</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcbc" id="Legendary Automaton Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x137</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary automaton pet egg.</Description>
      <PetFamily>Automaton</PetFamily>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xcbd" id="Common Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>0</Tier>
      <Description>A common pet egg of an unknown pet family.</Description>
      <Rarity>Common</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xcbe" id="Uncommon Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>1</Tier>
      <Description>An uncommon pet egg of an unknown pet family.</Description>
      <Rarity>Uncommon</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <BagType>3</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcbf" id="Rare Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfe</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>2</Tier>
      <Description>A rare pet egg of an unknown pet family.</Description>
      <Rarity>Rare</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xcc0" id="Legendary Mystery Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Tier>3</Tier>
      <Description>A legendary pet egg of an unknown pet family.</Description>
      <Rarity>Legendary</Rarity>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0xa00" id="Short Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>0</Tier>
      <Description>A steel short sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6c" id="Broad Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>1</Tier>
      <Description>A broad-bladed steel sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6d" id="Saber">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>2</Tier>
      <Description>A single-edged light sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa01" id="Long Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>3</Tier>
      <Description>A well-made sword with a double edged blade.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6e" id="Falchion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>4</Tier>
      <Description>A single-edged broad-bladed sword.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3b" id="Fire Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>5</Tier>
      <Description>A fiery blade capable of burning flesh and bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3c" id="Glass Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>6</Tier>
      <Description>A sword formed from a single shard of unbreakable glass.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa02" id="Golden Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>7</Tier>
      <Description>A sharp sword plated with gold, clearly intended for the use of a great lord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa82" id="Ravenheart Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>8</Tier>
      <Description>A powerful sword infused with the spirit of dark rituals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa83" id="Dragonsoul Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>9</Tier>
      <Description>A sword forged in a great volcano and consecrated with dragon magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa84" id="Archon Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>10</Tier>
      <Description>A sword pulsing with the powerful magic of ancient beings.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa47" id="Skysplitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>11</Tier>
      <Description>An unfathomably powerful sword wielded by titanic air elementals in their great war of revolution.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb0b" id="Sword of Acclaim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>12</Tier>
      <Description>A great sword of recognition, forged by the gods for the champions of humankind.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c8" id="Sword of Splendor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>13</Tier>
      <Description>An exalted weapon of the august kings of old, hallowed with the spirit of nations and yearning to grant power anew.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Splendor Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>225</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c9" id="Sword of Majesty">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Tier>14</Tier>
      <Description>A gleaming obsidian sword of imperial power, fashioned by enslaved demons for the personal use of a world-conquering leader of mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Majesty Bolt</ObjectId>
         <Speed>100</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>285</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa03" id="Crystal Sword">
      <DisplayId>Crystal Sword</DisplayId>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x68</Index>
      </Texture>
      <Description>A lightweight blade that seems to dance in your hands.</Description>
      <Projectile>
         <ObjectId>Aqua Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Class>Equipment</Class>
      <Item/>
      <SlotType>1</SlotType>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc01" id="Demon Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A swift and hungry blade that is never satisfied with just one kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc05" id="Ancient Stone Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A slow but powerful sword that is a relic of a long forgotten age.</Description>
      <RateOfFire>0.6</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Stone Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>340</MinDamage>
         <MaxDamage>390</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa04" id="Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>0</Tier>
      <Description>A wand that casts a simple fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>25</MinDamage>
         <MaxDamage>40</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6f" id="Force Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>1</Tier>
      <Description>A wand that emits bolts of pure force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>50</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa70" id="Power Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>2</Tier>
      <Description>A wand that fires power bolts.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>40</MinDamage>
         <MaxDamage>55</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa05" id="Missile Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>3</Tier>
      <Description>A wand that casts a strong missile.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>45</MinDamage>
         <MaxDamage>60</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa71" id="Eldritch Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>4</Tier>
      <Description>A wand that shoots dark eldritch energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>70</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa06" id="Hell's Fire Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>5</Tier>
      <Description>A wand that casts a strong fire spell.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>60</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3d" id="Wand of Dark Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>6</Tier>
      <Description>A wand that casts a bolt of pure magic force.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>100</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae0" id="Wand of Arcane Flame">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>7</Tier>
      <Description>A deadly wand that channels magefire from the nether planes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>115</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa4b" id="Sprite Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand created from the wood of Sprite trees. Seems to be poorly calibrated, though.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>220</MaxDamage>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa07" id="Wand of Death">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x48</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>8</Tier>
      <Description>A fearsome wand that fires bolts of penetrating death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>80</MinDamage>
         <MaxDamage>125</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa85" id="Wand of Deep Sorcery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>9</Tier>
      <Description>A mysterious wand of otherworldly origin, imbued with the purest of arcane energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa86" id="Wand of Shadow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>10</Tier>
      <Description>A wand of demonic enigmas, cloaked in darkness and crackling with dark enchantments.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa87" id="Wand of Ancient Warning">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>11</Tier>
      <Description>A centuries-old wand of great power, heralding long-destined destruction.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaf6" id="Wand of Recompense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>12</Tier>
      <Description>A great golden wand of the heavens, created by angels to wreak justice on the slayers of the innocent.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9ca" id="Wand of Evocation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>13</Tier>
      <Description>A shining gold wand of force, built by a diabolic archmagus to channel vast corrupting energies into the material plane.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Evocation Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c0" id="Wand of Retribution">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4e</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Tier>14</Tier>
      <Description>A golden wand of breathtaking power, created by elemental forces from the realms of ice and flame to unleash revenge on their enemies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Retribution Magic</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>145</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb3f" id="Crystal Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A sound almost like a wind chime emanates softly from this wand.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>110</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc04" id="Wand of the Bulwark">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This strange weapon was used by ancient battle mages to deter invaders. The secret to its construction has long been lost.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rimmed Mystic Shot</ObjectId>
         <Speed>3</Speed>
         <MinDamage>350</MinDamage>
         <MaxDamage>450</MaxDamage>
         <LifetimeMS>10000</LifetimeMS>
         <Parametric/>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa08" id="Wooden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>0</Tier>
      <Description>A shield made of sturdy wood.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>80</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>1</NumProjectiles>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa09" id="Iron Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>1</Tier>
      <Description>A shield made of well forged iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>85</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0a" id="Steel Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>2</Tier>
      <Description>A shield made of high quality steel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xacf" id="Reinforced Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>3</Tier>
      <Description>A steel shield supported by iron ribbing.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>190</MinDamage>
         <MaxDamage>240</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>95</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0b" id="Golden Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>4</Tier>
      <Description>An ornate but strong shield plated with gold.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>230</MinDamage>
         <MaxDamage>280</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0c" id="Mithril Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>5</Tier>
      <Description>A very strong shield made from the strongest and most desirable of all metals.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>270</MinDamage>
         <MaxDamage>330</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb22" id="Colossus Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Tier>6</Tier>
      <Description>A superior shield forged in deep armories for the construct armies of the underworld.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa40" id="Snake Skin Shield">
      <DisplayId>Snakeskin Shield</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield made of snake skin stretched across a rigid frame.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>250</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>4</NumProjectiles>
      <feedPower>175</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0f" id="Shield of Ogmur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>This massive shield was created for the wealthy and powerful Ogre kings as a sign of their unrivaled strength.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa78" id="Wolfskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>1</Tier>
      <Description>Leather armor fashioned from wolf pelts.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0d" id="Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>2</Tier>
      <Description>Armor made of hardened leather.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa79" id="Basilisk Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>3</Tier>
      <Description>Leather armor made from the skin of a magical lizard.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7a" id="Minotaur Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>4</Tier>
      <Description>Leather armor made from the tough hide of a minotaur.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad0" id="Bearskin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>5</Tier>
      <Description>Armor made from the thick leather of a dire bear.</Description>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad1" id="Chimera Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>6</Tier>
      <Description>Magically protective leather armor made from chimera hides.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad2" id="Wyvern Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>7</Tier>
      <Description>Tough, durable armor made from wyvern leather.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0e" id="Studded Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>8</Tier>
      <Description>Leather armor studded with metal rivets that provide extra protection.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3e" id="Snake Skin Armor">
      <DisplayId>Snakeskin Armor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A tight fitting garment of snake skin that is both functional and stylish.</Description>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>120</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xad3" id="Drake Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>9</Tier>
      <Description>Leather armor fashioned from the scaly skin of a fire breathing drake.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8e" id="Roc Leather Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>10</Tier>
      <Description>Leather armor made from the durable hide of a roc.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8f" id="Hippogriff Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>11</Tier>
      <Description>Leather armor made from the protective skin of hippogriffs.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa90" id="Griffon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>12</Tier>
      <Description>Superior leather armor made from the magical hide of a griffon.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xaf9" id="Hydra Skin Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Hydra Skin Armor</DisplayId>
      <Description>Superlative leather armor fashioned from the skin of a twelve-headed swamp hydra.</Description>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>13</Tier>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c1" id="Wyrmhide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>14</Tier>
      <Description>Outstanding leather armor made from the virtually impregnable hide of a great desert wyrm.</Description>
      <ActivateOnEquip stat="21" amount="18">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c3" id="Leviathan Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0e</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Tier>15</Tier>
      <Description>Magnificent leather armor made from the hide of the great leviathan, slain hundreds of years ago in a savage battle in the vast deeps.</Description>
      <ActivateOnEquip stat="21" amount="19">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa7b" id="Iron Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>1</Tier>
      <Description>Armor made from interlocking iron links.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa0f" id="Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>2</Tier>
      <Description>Armor made from interlocking links of metal.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7c" id="Blue Steel Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>3</Tier>
      <Description>Mail made from blued steel.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7d" id="Silver Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>4</Tier>
      <Description>Well-made chainmail plated with silver.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa10" id="Golden Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>5</Tier>
      <Description>Well-made chainmail plated with gold, clearly intended for the use of a great lord.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa11" id="Plate Mail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>6</Tier>
      <Description>Armor made from overlapping plates of metal.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadf" id="Mithril Chainmail">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>7</Tier>
      <Description>Chainmail made with reinforcing mithril ribs.</Description>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa12" id="Mithril Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x27</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>8</Tier>
      <Description>Armor made from the strongest and most desirable of all metals.</Description>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa13" id="Dragonscale Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>9</Tier>
      <Description>Armor made from the scales of a full grown dragon.</Description>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa91" id="Desolation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>10</Tier>
      <Description>Magical cold plate armor inscribed with tales of destruction and murder.</Description>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa92" id="Vengeance Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>11</Tier>
      <Description>Tremendously strong plate armor shrouded by an aura of demonic revenge.</Description>
      <ActivateOnEquip stat="21" amount="22">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa93" id="Abyssal Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>12</Tier>
      <Description>Mighty felplate armor designed for the most powerful of demon lords.</Description>
      <ActivateOnEquip stat="21" amount="23">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xafc" id="Acropolis Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>13</Tier>
      <Description>Indestructible magical armor made for the elite stoneborn champions of the eastern citadels.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9c4" id="Dominion Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>14</Tier>
      <Description>Exquisitely decorated adamantine armor smithed by underdeep dwarves for the wardens of the demonclefts.</Description>
      <ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c5" id="Annihilation Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Tier>15</Tier>
      <Description>Impenetrable forceplate armor worn by the blackguard conquerors of the necromantic uprising.</Description>
      <ActivateOnEquip stat="21" amount="26">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa14" id="Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>0</Tier>
      <Description>A sharp dagger made of steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa15" id="Dirk">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>1</Tier>
      <Description>A short sword blade mounted on a dagger hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa72" id="Blue Steel Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>2</Tier>
      <Description>A dagger made of blued steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa73" id="Dusky Rose Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>3</Tier>
      <Description>A dagger made of rose-tinted steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa74" id="Silver Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>4</Tier>
      <Description>A silver-plated steel dagger.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa16" id="Golden Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>5</Tier>
      <Description>A well-made dagger plated with gold and inscribed with evil runes.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa17" id="Obsidian Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>6</Tier>
      <Description>A dagger with a blade made of volcanic glass.</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/obsidian_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x709" id="Poison Fang Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger fashioned from the fang of an enormous spider.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poison_fang_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>150</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa18" id="Mithril Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>7</Tier>
      <Description>An extremely sharp dagger made from the strongest and most desirable of all metals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>140</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa19" id="Fire Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>8</Tier>
      <Description>A dagger with a blade that burns with an unholy magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>140</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>160</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa88" id="Ragetalon Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>9</Tier>
      <Description>A sharp druidic dagger vibrating with primal energies.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa89" id="Emeraldshard Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>10</Tier>
      <Description>A deadly dagger of glittering magical emerald.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8a" id="Agateclaw Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>11</Tier>
      <Description>A dagger of rare purple agate, infused with powerful dark magics.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xaff" id="Dagger of Foul Malevolence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>12</Tier>
      <Description>A crimson felsteel dagger saturated with evil magic and primordial hatreds.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9c6" id="Dagger of Sinister Deeds">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>13</Tier>
      <Description>A moonsteel dagger of the underworld, corrupted by loathsome enchantments and profane spells.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Orange Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c7" id="Dagger of Dire Hatred">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Tier>14</Tier>
      <Description>A jagged, wickedly barbed blade of evil, charged with the unreasoning rage of ancestral vendettas.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Black Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc0a" id="Dirk of Cronus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This legendary dagger was commissioned by a band of mad rogues to prove the worth of the Dirk.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Rainbow Magic</ObjectId>
         <Speed>180</Speed>
         <MinDamage>105</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>249</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1a" id="Shortbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>0</Tier>
      <Description>A well-made shortbow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa75" id="Reinforced Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>1</Tier>
      <Description>An iron-reinforced bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1b" id="Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>2</Tier>
      <Description>A bow mounted on a stock that shoots with amazing speed and accuracy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/crossbow</Sound>
      <Projectile>
         <ObjectId>Crossbow Bolt</ObjectId>
         <Speed>200</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>60</MaxDamage>
         <LifetimeMS>375</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa76" id="Greywood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>3</Tier>
      <Description>A bow made from the rare greywood tree.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa77" id="Ironwood Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>4</Tier>
      <Description>A high-quality bow made of magical ironwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/poor_quality_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1c" id="Fire Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>5</Tier>
      <Description>A bow that shoots arrows that burn with an unholy fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_bow</Sound>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1d" id="Double Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>6</Tier>
      <Description>A bow that somehow manages to shoot two arrows in different directions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa3a" id="Heavy Crossbow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>7</Tier>
      <Description>A slow but powerful crossbow with a good grip.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Heavy Crossbow Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>arrowShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa1e" id="Golden Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>8</Tier>
      <Description>A bow gifted to mortals from the gods themselves. It shoots powerful arrows in three directions at once.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>61</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8b" id="Verdant Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>9</Tier>
      <Description>A highly effective bow fashioned of still-living magical springwood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa8c" id="Bow of Fey Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>10</Tier>
      <Description>A powerful bow crafted by dryads and blessed by the spirits of the woodlands.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Purple Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>48</MinDamage>
         <MaxDamage>65</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xa8d" id="Bow of Innocent Blood">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x5b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>11</Tier>
      <Description>A runed bow steeped in the dark power of ancient injustice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb02" id="Bow of Covert Havens">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>12</Tier>
      <Description>A diamondwire bow used by guardians of the unseen ethereal shrines.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9cc" id="Bow of Mystical Energy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>13</Tier>
      <Description>A superlative bow of sunsteel and diamondwire, created by a secretive race of star-dwelling entities.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Mystical Energy Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9cd" id="Bow of Deep Enchantment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Tier>14</Tier>
      <Description>A peerless triple bow crafted of nightmatter and diamondwire by the exalted bowyers of the primeval overgods.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Deep Enchantment Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc02" id="Doom Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Black Arrow</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc10" id="Coral Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow fashioned from living coral found in only the deepest ocean trenches.  It is the favored weapon of those that inhabit the realms beneath the waves.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/double_bow</Sound>
      <Projectile>
         <ObjectId>Coral Arrow</ObjectId>
         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
         <LifetimeMS>420</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa1f" id="Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x102</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases attack power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa20" id="Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x103</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases defense power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa21" id="Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x104</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases speed by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa34" id="Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x106</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases vitality by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa35" id="Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x107</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases wisdom by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xa4c" id="Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x105</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>2</Tier>
      <Description>A potion that permanently increases dexterity by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xae9" id="Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Tier>4</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x100</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0xaea" id="Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Tier>4</Tier>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x101</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0x1559" id="Potion of Attack (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x112</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases attack power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155A" id="Potion of Defense (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x113</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases defense power by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155B" id="Potion of Speed (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x114</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases speed by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155C" id="Potion of Vitality (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x116</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases vitality by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155D" id="Potion of Wisdom (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x117</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases wisdom by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155E" id="Potion of Dexterity (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x115</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases dexterity by 1.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="1">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0x155F" id="Potion of Life (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x110</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0x1560" id="Potion of Mana (SB)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x111</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 5.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="5">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <Soulbound/>
      <BagType>5</BagType>
      <feedPower>250</feedPower>
      <Track/>
   </Object>
   <Object type="0x1561" id="Olive Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Olive Gladiator Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="1027">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1562" id="Ivory Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Ivory Gladiator Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="1028">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1563" id="Rosen Blade Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>08</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Rosen Blade Skin.\n\nSkin Class: Ninja\nSprite Credits: Univoid</Description>
      <Activate skinType="1029">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1564" id="Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Djinja Skin.\n\nSkin Class: Ninja</Description>
      <Activate skinType="1030">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1580" id="Baby Djinja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Baby Djinja Skin.\n\nSkin Class: Ninja</Description>
      <Activate skinType="29840">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2580" id="Mini Rosen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>103</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This rose might look peaceful, but her blade will strike you faster than you blink!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="29841">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2581" id="Mini Geb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>98</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Mini Geb Skin.\n\nSkin Class: Priest</Description>
      <Activate skinType="29842">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2582" id="Mini Skuld Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>99</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Mini Skuld Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="29843">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2583" id="Mini Oryx Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>95</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Mini Oryx Skin.\n\nSkin Class: Knight</Description>
      <Activate skinType="29847">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2584" id="Mini Swoll Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>97</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Mini Swoll Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="29845">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2585" id="Mini Twilight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>100</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Mini Twilight Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="29844">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2586" id="Mini Phylactery Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>96</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Mini Phylactery Skin.\n\nSkin Class: Mystic</Description>
      <Activate skinType="29846">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2587" id="Mini Thessal Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>94</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Mini Thessal Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="29848">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2588" id="Slurp Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>107</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slurp Knight Skin.\n\nSkin Class: Knight</Description>
      <Activate skinType="2521">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fff" id="Vampire Lord Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>108</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Vampire Lord Skin.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="32766">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7f8f" id="Headless Rider Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>109</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Headless Rider Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32654">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7f93" id="Pilgrim Father Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>110</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Pilgrim Father Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32656">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x7f94" id="Pilgrim Mother Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>111</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Pilgrim Mother Skin.\n\nSkin Class: Mystic</Description>
      <Activate skinType="32657">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x7f95" id="Wizard Supreme Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>112</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Wizard Supreme Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="32658">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fa0" id="Rudolph the Berzerk Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>113</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Rudolph the Berzerk Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="32675">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fa1" id="Miss Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>114</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with Miss Santa Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="32676">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fa2" id="Snow Queen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>115</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with Snow Queen Skin.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="32677">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7fbe" id="Dragon Tamer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>116</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with Dragon Tamer Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="32701">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x13a" id="Inuit Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>117</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Inuit Skin.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="312">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x13b" id="Snowcloaked Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Snowcloaked Rogue Skin.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="313">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0xab0" id="Minor Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadd" id="Minor Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A small potion that restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="50">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa22" id="Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa23" id="Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>1</Tier>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb34" id="Fire Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="230">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb35" id="Cream Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb36" id="Chardonnay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb37" id="Melon Liqueur">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb38" id="Cabernet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb39" id="Vintage Port">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3a" id="Sauvignon Blanc">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3b" id="Muscat">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3c" id="Rice Wine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb3d" id="Shiraz">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Tier>3</Tier>
      <Description>A potent draught from Oryx's wine cellar.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb14" id="Elixir of Health 7">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb15" id="Elixir of Health 6">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb16" id="Elixir of Health 5">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb17" id="Elixir of Health 4">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa81" id="Elixir of Health 3">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xa48" id="Elixir of Health 2">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Health 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xa49" id="Elixir of Health 1">
      <DisplayId>Elixir of Health</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xe8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of healing elixir.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xb18" id="Elixir of Magic 7">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding seven doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>7</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 6</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>35</feedPower>
   </Object>
   <Object type="0xb19" id="Elixir of Magic 6">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding six doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>6</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 5</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xb1a" id="Elixir of Magic 5">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding five doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>5</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 4</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0xb1b" id="Elixir of Magic 4">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding four doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>4</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 3</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa4a" id="Elixir of Magic 3">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding three doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>3</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 2</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xaed" id="Elixir of Magic 2">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial holding two doses of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Doses>2</Doses>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <SuccessorId>Elixir of Magic 1</SuccessorId>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xaee" id="Elixir of Magic 1">
      <DisplayId>Elixir of Magic</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A large vial of magical essence.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="125">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xa3f" id="Snake Oil">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A topical potion of healing that upon use is shared with fellow travelers.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate range="10" amount="100">HealNova</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x707" id="Healing Ichor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This foul-smelling spider ichor restores health.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="150">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaeb" id="Greater Health Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Heal</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xaec" id="Greater Magic Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="200">Magic</Activate>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x77b" id="Tincture of Fear">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds speed and reduces attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="15" duration="45">StatBoostSelf</Activate>
      <Activate stat="20" amount="-15" duration="60">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x77c" id="Tincture of Courage">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Adds attack to everyone reduces speed for self.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="22" amount="-10" duration="30">StatBoostSelf</Activate>
      <Activate stat="20" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xb0c" id="Tincture of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="28" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0d" id="Tincture of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum health points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="0" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0e" id="Tincture of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts maximum magic points.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="3" amount="75" duration="30">StatBoostSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb0f" id="Tincture of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="21" amount="15" duration="30">StatBoostSelf</Activate>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb10" id="Effusion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the dexterity of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="28" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xb11" id="Effusion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum health points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="0" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb12" id="Effusion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the maximum magic points of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="3" amount="150" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>15</feedPower>
   </Object>
   <Object type="0xb13" id="Effusion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xd5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that temporarily boosts the defense of all nearby allies.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <Potion/>
      <BagType>5</BagType>
      <Activate stat="21" amount="30" duration="30" range="6">StatBoostAura</Activate>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xa41" id="Snake Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from the eye of the Snake Queen.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x708" id="Spider's Eye Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the faceted eye of an enormous spider.</Description>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa4f" id="Ring of Minor Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>0</Tier>
      <Description>A silver ring that buzzes with a faint magical hum.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa24" id="Ring of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>A spinel set in a silver ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa25" id="Ring of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An onyx set in a silver ring.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa26" id="Ring of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>1</Tier>
      <Description>An emerald set in a silver ring.</Description>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
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      <Item/>
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         <Index>0x83</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x84</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x85</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x86</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x87</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0x90</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x91</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x92</Index>
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      <feedPower>37</feedPower>
      <DropTradable/>
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      <Item/>
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         <Index>0x93</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0x94</Index>
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      <Item/>
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         <Index>0x95</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0x96</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0x97</Index>
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      <feedPower>37</feedPower>
      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xa0</Index>
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      <Item/>
      <Texture>
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         <Index>0xa1</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xa2</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xa3</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xa4</Index>
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      <Item/>
      <Texture>
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         <Index>0xa5</Index>
      </Texture>
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      <DropTradable/>
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      <Item/>
      <Texture>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xa7</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0xb0</Index>
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      <DropTradable/>
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      <Item/>
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         <Index>0xb1</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb2</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb3</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb4</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb5</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb6</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xb7</Index>
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      <DropTradable/>
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      <Item/>
      <Texture>
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         <Index>0xc0</Index>
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   <Object type="0xac8" id="Ring of Exalted Defense">
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      <Item/>
      <Texture>
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         <Index>0xc1</Index>
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      <feedPower>300</feedPower>
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      <Item/>
      <Texture>
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         <Index>0xc2</Index>
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      <feedPower>300</feedPower>
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   <Object type="0xaca" id="Ring of Exalted Vitality">
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      <Item/>
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         <Index>0xc3</Index>
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      <feedPower>300</feedPower>
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      <Item/>
      <Texture>
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         <Index>0xc4</Index>
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      <Item/>
      <Texture>
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         <Index>0xc5</Index>
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   <Object type="0xacd" id="Ring of Exalted Health">
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      <Item/>
      <Texture>
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         <Index>0xc6</Index>
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      <Item/>
      <Texture>
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         <Index>0xc7</Index>
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      <Item/>
      <Texture>
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         <Index>0x488</Index>
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   <Object type="0xba4" id="Ring of Unbound Defense">
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      <Item/>
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         <Index>0x489</Index>
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      <feedPower>325</feedPower>
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      <Item/>
      <Texture>
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         <Index>0x48a</Index>
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      <feedPower>325</feedPower>
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   <Object type="0xba6" id="Ring of Unbound Vitality">
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      <Item/>
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         <Index>0x48b</Index>
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      <feedPower>325</feedPower>
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      <Item/>
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         <Index>0x48c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect sapphire embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="27" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba8" id="Ring of Unbound Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect citrine embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="28" amount="9">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xba9" id="Ring of Unbound Health">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48e</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect topaz embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbae" id="Ring of Decades">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x564</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Cut from a fallen star, a deep purple emanating an unearthly glow, hinting at the power fused within.</Description>
      <ActivateOnEquip stat="0" amount="190">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0xbaa" id="Ring of Unbound Magic">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x48f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Tier>6</Tier>
      <Description>An immaculately perfect amethyst embedded in an exquisite gold ring.</Description>
      <ActivateOnEquip stat="3" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0xbab" id="The Forgotten Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x480</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An eerie reminder of what lays in the depths of the Shatters.</Description>
      <ActivateOnEquip stat="28" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbac" id="The Twilight Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x481</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An odd stone, emanating a dark and mysterious energy.</Description>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="110">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xbad" id="Bracer of the Guardian">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x482</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Wearing it makes you feel particularly strong.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba0" id="Ring of the Sphinx">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The malachite stone makes you feel at peace with the land.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba1" id="Ring of the Nile">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The azure stone makes you feel ready for any situation.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xba2" id="Ring of the Pyramid">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The dolomite stone makes you feel able to stand against anything.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd2" id="Enchanted Ice Shard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The ice this item is made of doesn't seem to melt.</Description>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd3" id="Ring of the Northern Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A mysterious light emanates from the stone.</Description>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fd4" id="Frimarra">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It's said that this necklace was created to protect the mortal lover of an old God.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="100">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa2e" id="Fire Spray Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x40</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>0</Tier>
      <Description>A spell that shoots fire in all directions.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad4" id="Flame Burst Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x41</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>1</Tier>
      <Description>A dangerous spell that summons green fire from the astral plane.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa2f" id="Fire Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x42</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>2</Tier>
      <Description>A deadly spell created by goblin sorcerers to subdue their orcish enemies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Blue Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad5" id="Scorching Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x43</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>3</Tier>
      <Description>A formidable fire spell used by dwarven magi in their war against the trolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Pink Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>60</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad6" id="Destruction Sphere Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x44</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>4</Tier>
      <Description>An immensely powerful spell created by the wizard lords of the underworld to harness dark energies.</Description>
      <Sound>spell/fire_nova</Sound>
      <Projectile>
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa30" id="Magic Nova Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x45</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>5</Tier>
      <Description>An unimaginably destructive spell, devised by the great mountain thaumaturgists to battle against demonic giants.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb24" id="Elemental Detonation Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Tier>6</Tier>
      <Description>A horrifically dangerous spell, formulated in the elemental planes during the great astral wars.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x9ce" id="Penetrating Blast Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x57</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>This spell's destructive power is so notorious that casting it was banned for many generations.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Purple Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa31" id="Healing Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>0</Tier>
      <Description>A holy tome of healing prayers.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate range="3" amount="70" useWisMod="true">HealNova</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad7" id="Remedy Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>1</Tier>
      <Description>A hallowed tome of blessed healing rituals.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate range="3.5" amount="90" useWisMod="true">HealNova</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa32" id="Spirit Salve Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>2</Tier>
      <Description>An exalted holy tome, filled with prayers and blessed by angels.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4" amount="140" useWisMod="true">HealNova</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad8" id="Tome of Rejuvenation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>3</Tier>
      <Description>A sacred tome, consecrated by the spirits of the upright and the supplications of the pure.</Description>
      <Sound>spell/heal_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate effect="Healing" duration="4" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="160" useWisMod="true">HealNova</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa33" id="Tome of Renewing">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>4</Tier>
      <Description>An angelic tome, empowered by divine might and justified by the souls of the righteous.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Healing" duration="4.5" range="4.5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="4.5" amount="180" useWisMod="true">HealNova</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5b" id="Tome of Divine Favor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>5</Tier>
      <Description>A sanctified tome, blessed by the heavens and purified by ancient rites, trembling with unseen divine power.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb25" id="Tome of Holy Guidance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Tier>6</Tier>
      <Description>A tome of blessing, gifted by the gods for the benefit of all good mortals.</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa50" id="Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It doesn't seem like drinking this would be a good idea.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="30">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa51" id="Magic Mushroom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A strange looking mushroom.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Hallucinating" duration="30">ConditionEffectSelf</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa52" id="Seal of the Initiate">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa0</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>0</Tier>
      <Description>A holy seal of divine favor.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="2.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xad9" id="Seal of the Pilgrim">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa1</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>1</Tier>
      <Description>A seal of holy providence and mortal virtue.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa53" id="Seal of the Seeker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa2</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>2</Tier>
      <Description>A holy seal of godly protection, shimmering with divine might.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate stat="0" amount="10" duration="3" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xada" id="Seal of the Aspirant">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa3</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>3</Tier>
      <Description>A seal of blessed preservation, gleaming with the sacred will of the righteous.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate stat="0" amount="25" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa54" id="Seal of the Divine">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa4</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>4</Tier>
      <Description>A consecrated seal of the heavens, shining with divine brilliance and godly power.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate stat="0" amount="45" duration="3.5" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="3.5" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa55" id="Seal of the Holy Warrior">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa5</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>5</Tier>
      <Description>A hallowed seal of the immortal divine, sanctified by the pious and used since ancient times to inspire great numbers of crusading warriors.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate stat="0" amount="55" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb26" id="Seal of the Blessed Champion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Tier>6</Tier>
      <Description>A holy seal of heavenly omnipotence, given to aid mortal warriors in their fight against chaos and darkness.</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc06" id="Seal of Blasphemous Prayer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6e</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A seal that is said to briefly borrow the power of the Gods themselves.  Some Paladins shun its dark power, others embrace it.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="-4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Damaging" duration="5" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Invulnerable" duration="1.2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa56" id="Cloak of Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>0</Tier>
      <Description>A magical cloak, made for slipping into shadows undetected.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Invisible" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa57" id="Cloak of Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted cloak steeped in magical darkness.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Invisible" duration="3.5">ConditionEffectSelf</Activate>
      <Cooldown>4.5</Cooldown>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa58" id="Cloak of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>2</Tier>
      <Description>A mystical gray cloak once used by blackguard tricksters for flanking maneuvers and sneak attacks.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadb" id="Cloak of the Night Thief">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>3</Tier>
      <Description>An exceptional cloak used by sorcerer-thieves for night operations in dockyards and storehouses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa59" id="Cloak of the Red Agent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x24</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>4</Tier>
      <Description>A powerful cloak used by master spies to infiltrate the most tightly guarded fortresses.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Invisible" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae1" id="Cloak of Endless Twilight">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x25</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>5</Tier>
      <Description>A powerful cloak woven from the shadows of twilight.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb27" id="Cloak of Ghostly Concealment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Tier>6</Tier>
      <Description>An eldritch cloak of the afterworld which grants invisibility by enveloping its user in death itself.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xa5a" id="Cloak of the Planewalker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>An enchanted cloak crafted by an ancient guild of timeshifter thieves.</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa5c" id="Robe of the Neophyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>1</Tier>
      <Description>A long woolen robe favored by students of magic.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7e" id="Robe of the Apprentice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>2</Tier>
      <Description>A robe woven of rare yellow silk.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>9</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5d" id="Robe of the Acolyte">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>3</Tier>
      <Description>A well-made robe of enchanted blue silk.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>14</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa7f" id="Robe of the Student">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>4</Tier>
      <Description>A magical robe of faintly glowing wizardcloth.</Description>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa80" id="Robe of the Conjurer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>5</Tier>
      <Description>A magical robe of gray moonsilk.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>27</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5e" id="Robe of the Adept">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>6</Tier>
      <Description>An enchanted robe of dark moonweave.</Description>
      <ActivateOnEquip stat="21" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <BagType>1</BagType>
      <feedPower>39</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa5f" id="Robe of the Invoker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>7</Tier>
      <Description>A powerful robe of delicately embroidered red feythread.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <feedPower>55</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xadc" id="Robe of the Illusionist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x17</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>8</Tier>
      <Description>A silversilk robe masterfully sewn with morningdew spider threads.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="35">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>77</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa60" id="Robe of the Master">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>9</Tier>
      <Description>A beautiful and versatile robe of the lightest magethread.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="9">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <feedPower>110</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa94" id="Robe of the Shadow Magus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>10</Tier>
      <Description>A highly decorated robe of purple wizardcloth, imbued with powers of sorcery and darkness.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>155</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa95" id="Robe of the Moon Wizard">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>11</Tier>
      <Description>A robe of rarest moonsilk, enhanced long ago with deep nocturnal enchantments.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="11">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>218</feedPower>
   </Object>
   <Object type="0xa96" id="Robe of the Elder Warlock">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>12</Tier>
      <Description>A brightly colored robe of metallic threads, woven in the ancient elvish style and steeped in fey auras.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>308</feedPower>
   </Object>
   <Object type="0xb05" id="Robe of the Grand Sorcerer">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>13</Tier>
      <Description>A bloodweft robe adorned with rubies and firegarnets, worn by an ancient sect of masterful wizards.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x9cf" id="Robe of the Star Mother">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>14</Tier>
      <Description>A robe of gossamer glowthread, used by the sorceress matriarchs of the western kingdoms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d0" id="Robe of the Ancient Intellect">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Tier>15</Tier>
      <Description>A phenomenal robe magically woven from fibers of sapphire, topaz and lapis lazuli, created for the archwizard of the seraphic realms.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="65">IncrementStat</ActivateOnEquip>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa61" id="Magic Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x30</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>0</Tier>
      <Description>A magical quiver that enchants arrows.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>140</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa62" id="Reinforced Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x31</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>1</Tier>
      <Description>An enchanted quiver made of high-quality leather and brass.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Red Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>140</MinDamage>
         <MaxDamage>180</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa63" id="Iron Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>2</Tier>
      <Description>A strong quiver of magical iron.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Green Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>220</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xade" id="Elvencraft Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>3</Tier>
      <Description>A powerful enchanting quiver made by forest elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Indigo Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>65</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa64" id="Magesteel Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>4</Tier>
      <Description>A superior enchanting quiver made of high quality magesteel.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Purple Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>240</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa65" id="Golden Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>5</Tier>
      <Description>A quiver that shines with gold and pulses with the power of elvish archer spirits.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Gold Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb28" id="Quiver of Elvish Mastery">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Tier>6</Tier>
      <Description>A forestcloth quiver of highest quality, exhibiting exceptional magic powers and used by the foremost masters of Elven archery.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Blue Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc07" id="Quiver of Thunder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6f</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>This strange quiver that was created in a forgotten age by a lost tribe of Dark Elves.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>White Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>310</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa66" id="Combat Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>0</Tier>
      <Description>A sturdy helm used by battlefield sergeants to improve morale in nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate effect="Berserk" duration="3" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="3">ConditionEffectSelf</Activate>
      <Cooldown>4</Cooldown>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa67" id="Bronze Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>1</Tier>
      <Description>A bronze-plated lieutenant's helm, effective for invigorating the fighting spirit of nearby allies.</Description>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Berserk" duration="4" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa68" id="Black Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>2</Tier>
      <Description>A captain's helm of distinctive black iron, capable of inspiring great courage.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa69" id="Red Iron Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>3</Tier>
      <Description>A major's helm of ornate red iron, made to arouse fearlessness among the troops.</Description>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Berserk" duration="5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6a" id="Steel Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>4</Tier>
      <Description>A well-made commander's helm of steel with silver filigree, able to inspire gallantry in large numbers of troops.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="5.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa6b" id="Golden Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>5</Tier>
      <Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb29" id="Helm of the Great General">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Tier>6</Tier>
      <Description>A steel and platinum helm of ancient design, worn by earthrazer generals during the great orcish war.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc08" id="Helm of the Juggernaut">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This helm was forged of metal that fell from the sky.  It is strangely light and emits a faint hum.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>1250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xa97" id="Energy Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x70</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>0</Tier>
      <Description>A magical wooden staff topped with a white crystal.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>25</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa98" id="Firebrand Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x71</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>1</Tier>
      <Description>A staff imbued with potent magical fire.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa99" id="Comet Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>2</Tier>
      <Description>A staff charged with the icy powers of the heavens.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>35</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9a" id="Serpentine Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>3</Tier>
      <Description>A staff powered by the magic of Stheno's minions.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Green Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9b" id="Meteor Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>4</Tier>
      <Description>A staff that harnesses the energy of shooting stars.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Yellow Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>25</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9c" id="Slayer Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>5</Tier>
      <Description>A powerful staff crafted by demons for waging war on mortals.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/hells_fire_wand</Sound>
      <Projectile>
         <ObjectId>Salmon Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>55</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9d" id="Avenger Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>6</Tier>
      <Description>A slender felwood staff pulsing with auras of vengeance and justice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>1</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9e" id="Staff of Destruction">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x77</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>7</Tier>
      <Description>An ancient knurlwood staff crackling with power and exuding thin gray vapors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa9f" id="Staff of Horror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x78</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>8</Tier>
      <Description>A mysterious runewood staff decorated with horrific figures.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa0" id="Staff of Necrotic Arcana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>9</Tier>
      <Description>A golden staff imbued with the powers of death magic.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Grey Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa1" id="Staff of Diabolic Secrets">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>10</Tier>
      <Description>An imposing golden staff of tremendous otherworldly power.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Violet Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xaa2" id="Staff of Astral Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>11</Tier>
      <Description>A splendid golden staff of astonishing power, bathed in light and brimming with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xb08" id="Staff of the Cosmic Whole">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7c</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>12</Tier>
      <Description>A golden staff of transcendent understanding, made from crystals present at the formation of the universe.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x9d1" id="Staff of the Vital Unity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>13</Tier>
      <Description>A golden staff of elysian consciousness, shining with the base power of empyrean truths.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Orange Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x910" id="Staff of the Fundamental Core">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7e</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Tier>14</Tier>
      <Description>An otherworldly staff of omnipresent elation, embodied of cardinal essence and the power of deathless peace.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Blue Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>950</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc03" id="Staff of Extreme Prejudice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Fire Missile</ObjectId>
         <Speed>110</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>10</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa3" id="Centipede Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x80</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>0</Tier>
      <Description>Deadly poison of the swamp centipede.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>30</MpCost>
      <Activate radius="2.5" totalDamage="150" duration="5">PoisonGrenade</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa4" id="Spider Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x81</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>1</Tier>
      <Description>Magically concentrated venom of the carnivorous leaping tree spider.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>45</MpCost>
      <Activate radius="3" totalDamage="250" duration="5.5">PoisonGrenade</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa5" id="Pit Viper Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x82</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>2</Tier>
      <Description>Deadly magical poison taken from the two headed pit snakes of the underworld.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate radius="3.5" totalDamage="400" duration="6">PoisonGrenade</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa6" id="Stingray Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>3</Tier>
      <Description>Lethal aquatic poison extracted from the glands of the magical demon ray.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="4" totalDamage="550" duration="6.5">PoisonGrenade</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa7" id="Felwasp Toxin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x84</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>4</Tier>
      <Description>Magically refined poison of the rare and dangerous felwasp.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>95</MpCost>
      <Activate radius="4.5" totalDamage="700" duration="7">PoisonGrenade</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaa8" id="Nightwing Venom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x85</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>5</Tier>
      <Description>Magically enhanced venom of the savage nightwing dragon.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2a" id="Baneserpent Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Tier>6</Tier>
      <Description>Concentrated, lethal venom of the winged ethereal baneserpent.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xaaa" id="Necrotic Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>0</Tier>
      <Description>A human skull corrupted with life-stealing necrotic magic.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="2.5" totalDamage="35" heal="25" wisDamageBase="10">VampireBlast</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaab" id="Breathtaker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>1</Tier>
      <Description>A dwarven skull desecrated by foul enchantments.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>55</MpCost>
      <ActivateOnEquip stat="0" amount="5">IncrementStat</ActivateOnEquip>
      <Activate radius="2.75" totalDamage="55" heal="45" ignoreDef="5" wisDamageBase="15">VampireBlast</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaac" id="Heartstealer Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>2</Tier>
      <Description>An elvish wizard's skull, defiled with life-stealing necrotic spells.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <Activate radius="3" totalDamage="80" heal="65" ignoreDef="10" wisDamageBase="20">VampireBlast</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaad" id="Soul Siphon Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>3</Tier>
      <Description>A holy paladin's skull, fouled by depraved incantations of necromancy.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>85</MpCost>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <Activate radius="3.25" totalDamage="110" heal="90" ignoreDef="15" wisDamageBase="25">VampireBlast</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaae" id="Essence Tap Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x04</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>4</Tier>
      <Description>A lesser demon's skull, empowered and amplified by dark enchantments of the underworld.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>100</MpCost>
      <ActivateOnEquip stat="0" amount="45">IncrementStat</ActivateOnEquip>
      <Activate radius="3.5" totalDamage="140" heal="100" ignoreDef="25" wisDamageBase="30">VampireBlast</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaaf" id="Lifedrinker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>5</Tier>
      <Description>A powerful demon skull permeated with unspeakably horrific sorceries.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="170" heal="110" ignoreDef="35" wisDamageBase="35">VampireBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2b" id="Bloodsucker Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Tier>6</Tier>
      <Description>The skull of a vampire lord, further desecrated with the depraved magics of soul thievery.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="180" heal="110" ignoreDef="40" wisDamageBase="40">VampireBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x911" id="Skull of Endless Torment">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x59</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>This skull glows with the stolen life force of Shaitan.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>110</MpCost>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Activate radius="1.75" totalDamage="280" heal="90" ignoreDef="60" color="0xff7d27" wisDamageBase="50">VampireBlast</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xab1" id="Hunting Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>0</Tier>
      <Description>A magical hunting trap.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate radius="4" totalDamage="60" condDuration="3.0">Trap</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab2" id="Wilderlands Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x11</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>1</Tier>
      <Description>A magical trap suited for hunting the strong beasts of the untamed country.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate radius="4.5" totalDamage="95" condDuration="3.5">Trap</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab3" id="Deepforest Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>2</Tier>
      <Description>An enchanted trap for hunting the fierce beasts of the dark forests.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate radius="5" totalDamage="140" condDuration="4.0">Trap</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab4" id="Savage Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x13</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>3</Tier>
      <Description>A mighty trap strong enough for the most vicious of magical beasts.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate radius="5.5" totalDamage="200" condDuration="4.5">Trap</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab5" id="Demonhunter Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x14</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>4</Tier>
      <Description>A potent trap powered by angelic spirits, used by demon hunters in the nether realms.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="6" totalDamage="260" condDuration="5">Trap</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xab6" id="Dragonstalker Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x15</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>5</Tier>
      <Description>A powerful magic trap charged with astral energies and used by the legendary dragon slayers of ancient times.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="320" condDuration="5.5">Trap</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2c" id="Giantcatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Tier>6</Tier>
      <Description>A most effective magical trap used in the titan wars to hobble even the largest of enemy combatants.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="350" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xae4" id="Stasis Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x90</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>0</Tier>
      <Description>A crystal orb that holds enemies in an ethereal prison.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa42" id="Suspension Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x91</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>1</Tier>
      <Description>An orb that temporarily shackles enemies to another plane.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate effect="Curse" duration="4.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="3.5">StasisBlast</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa43" id="Imprisonment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x92</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>2</Tier>
      <Description>An orb used by starwizards to bind their demonic opponents.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate effect="Curse" duration="5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4">StasisBlast</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa44" id="Neutralization Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x93</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>3</Tier>
      <Description>A glowing orb of pale emerald, used to constrain rogue elementals to the astral mists.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate effect="Curse" duration="5.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="4.5">StasisBlast</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa45" id="Timelock Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>4</Tier>
      <Description>A powerful orb of flawless sun quartz, created by dark thaumaturgists of the nether kingdoms.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Curse" duration="6" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5">StasisBlast</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xa46" id="Banishment Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x95</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>5</Tier>
      <Description>An orb of pure diamond, shining with an eerie blackness and thirsting to consume the life essence of mortals.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>80</MpCost>
      <Activate effect="Berserk" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="6.5" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="5.5">StasisBlast</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb2d" id="Planefetter Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Tier>6</Tier>
      <Description>An orb of astral amethyst, crystallized beneath the titanic mountains of the earth plane and used to secure dangerous creatures in distant realms.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xc0b" id="Orb of Conflict">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>This orb of ancient bloodstone has a dark reputation of twisting those who wield it.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>100</MpCost>
      <Activate duration="7">StasisBlast</Activate>
      <Activate effect="Speedy" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>5</Cooldown>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xaa9" id="Purple Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Purple Drake to help you in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Purple Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaef" id="White Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a White Drake to heal your wounds in battle for a short time.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="White Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf0" id="Blue Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Blue Drake to help you in battle for a short time, paralyzing your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Blue Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf1" id="Orange Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches an Orange Drake to help you in battle for a short time, placing your enemies in stasis.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Orange Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf2" id="Green Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Green Drake to help you in battle for a short time, casting slow upon your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Green Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xaf3" id="Yellow Drake Egg">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An egg that when used, hatches a Yellow Drake to help you in battle for a short time, causing bleeding to your enemies.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Yellow Drake">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xae3" id="Decoy Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>0</Tier>
      <Description>A magical prism that creates a decoy.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate duration="3">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1c" id="Deception Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>1</Tier>
      <Description>A devious magical prism that creates an illusory ally.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>65</MpCost>
      <Activate duration="3.5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1d" id="Illusion Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>2</Tier>
      <Description>An infiltrator's prism used by eldritch spies to create diversions behind the battle lines.</Description>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>70</MpCost>
      <Activate duration="4">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1e" id="Hallucination Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>3</Tier>
      <Description>A mind-affecting prism that creates powerful psychic illusions.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>75</MpCost>
      <Activate duration="4.5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb1f" id="Prism of Figments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>4</Tier>
      <Description>A glittering magical prism that fabricates potent images in the minds of the weak-willed.</Description>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb20" id="Prism of Phantoms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>5</Tier>
      <Description>A prism of the underworld that harnesses dark energy to implant noncorporeal psionic beings into the minds of onlookers.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb23" id="Prism of Apparitions">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Tier>6</Tier>
      <Description>A deep blue prism of sun cut topaz, used by doppelganger spies to aid in their vile missions of assassination and murder.</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x912" id="Prism of Dancing Swords">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x58</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>This prism has a deep flaw that causes it to scatter light in two directions.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate duration="5">Decoy</Activate>
      <Activate duration="5" angleOffset="180">Decoy</Activate>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb21" id="Chicken Leg of Doom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A chicken leg of doom.</Description>
      <RateOfFire>0.9</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Chicken Leg</ObjectId>
         <Speed>100</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xae5" id="Lightning Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>0</Tier>
      <Description>A scepter that fires a blast of chain lightning.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>40</MpCost>
      <Activate totalDamage="80" decrDamage="8" wisDamageBase="15" maxTargets="3">Lightning</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb2e" id="Discharge Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>1</Tier>
      <Description>A steel-and-ruby scepter that blasts electrical arcs.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>50</MpCost>
      <Activate totalDamage="120" decrDamage="12" wisDamageBase="25" maxTargets="4">Lightning</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb2f" id="Thunderclap Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>2</Tier>
      <Description>A powerful scepter imbued with the energy of astral storms.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>60</MpCost>
      <Activate totalDamage="160" decrDamage="20" wisDamageBase="40" maxTargets="4">Lightning</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb30" id="Arcblast Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>3</Tier>
      <Description>A glittering golden scepter charged with magical lightning.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>70</MpCost>
      <Activate totalDamage="200" decrDamage="25" wisDamageBase="50" maxTargets="5">Lightning</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb31" id="Cloudflash Scepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>4</Tier>
      <Description>A golden scepter of power, created by storm giants during their long war against the undertrolls.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>80</MpCost>
      <Activate totalDamage="240" decrDamage="30" wisDamageBase="60" maxTargets="4">Lightning</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xb32" id="Scepter of Skybolts">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>5</Tier>
      <Description>A commanding scepter of authority, wielded by cloud titan nobles from the elemental plane of air.</Description>
      <Sound>spell/magic_nova</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="280" decrDamage="35" wisDamageBase="70" maxTargets="5">Lightning</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xb33" id="Scepter of Storms">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Tier>6</Tier>
      <Description>An ancient druidic scepter created by the nature gods themselves, embodying all the fury of the megacosm.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5">Lightning</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xb3e" id="Amulet of Resurrection">
      <DisplayId>Amulet of Dispersion</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x46</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Soulbound/>
      <Description>A historical amulet that has been passed down for generations. Although once cursed in the past, it still holds a hint of its ancient power.</Description>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x701" id="Undead Lair Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Undead Lair.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Undead Lair Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x705" id="Pirate Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Pirate Cave.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Pirate Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x706" id="Spider Den Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Spider Den.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Spider Den Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x70a" id="Abyss of Demons Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Abyss of Demons.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Abyss of Demons Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x70b" id="Snake Pit Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Snake Pit.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Snake Pit Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x710" id="Tomb of the Ancients Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x769" id="Tomb of the Ancients (Heroic) Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Tomb of the Ancients (Heroic).\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Tomb of the Ancients Portal (Heroic)">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x71f" id="Sprite World Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to a Sprite World.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Glowing Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x722" id="Wine Cellar Incantation">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xbb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An incantation that unlocks the Wine Cellar. \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>8</BagType>
      <Activate dungeonName="Wine Cellar" lockedName="Locked Wine Cellar Portal">UnlockPortal</Activate>
      <feedPower>500</feedPower>
      <Track/>
   </Object>
   <Object type="0xc11" id="Ocean Trench Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x05</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to an Ocean Trench.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ocean Trench Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xcef" id="Battle Nexus Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x427</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Enter this destroyed Nexus at your own peril.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Battle Nexus Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc12" id="Coral Juice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare drink created by Thessal herself. It cures wounds and replenishes mental strength.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>80</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc13" id="Coral Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring crafted from the dangerous Fire Coral.</Description>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="75">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc14" id="Robe of the Tlatoani">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ancient ceremonial robe once worn by the Tlatoani.</Description>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="45">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc15" id="Staff of the Crystal Serpent">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>An ancient staff used both for sacrifice and communion with the gods.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>monster/djinn_hit</Sound>
      <Projectile>
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>320</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc16" id="Cracked Crystal Skull">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>A relic uncovered from the depths of the jungle. It exudes a deep darkness.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <Activate radius="4.25" totalDamage="90" heal="50" ignoreDef="20" wisDamageBase="25">VampireBlast</Activate>
      <feedPower>270</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc17" id="Crystal Bone Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring made from a splinter of crystallized sacrificial bone.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>220</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc18" id="Coral Silk Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0d</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Mermaid-made armor woven from unbreakable coral threads.</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc19" id="Totem Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x18</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Forbidden Jungle.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forbidden Jungle Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x748C" id="Ice Cave Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc1a" id="Pollen Powder">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x19</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A pouch of ground pollen from the flowers indigenous to the Forbidden Jungle.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate range="10" amount="100">MagicNova</Activate>
      <feedPower>40</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x9d5" id="Thousand Shot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1a</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A deadly repeater crossbow and a marvel of craftsmanship. This mechanical weapon is efficient, but carries additional weight.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Thousand Shot Arrow</ObjectId>
         <Speed>165</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>460</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="30">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1c" id="Coral Venom Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A trap imbued with deadly venom from the coral of the Ocean Trench.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>100</MpCost>
      <Activate radius="4" totalDamage="350" condEffect="Paralyzed" condDuration="3.5">Trap</Activate>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xb40" id="Trap of the Vile Spirit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xef</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A long lost artifact recovered by Davy Jones, believed to have been cursed by the gods of the seven seas themselves.</Description>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate radius="3" totalDamage="650" condEffect="Nothing" throwTime="0.75" sensitivity="0.65" duration="10" color="0x5c6bb8">Trap</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1d" id="St. Abraham's Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>A wand made from a brilliant white cross designed to ward off evil.</Description>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_wand</Sound>
      <Projectile>
         <ObjectId>Cross Bullet</ObjectId>
         <Speed>150</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>667</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1e" id="Tome of Holy Protection">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A tome dedicated to the works of a forgotten god. It is written in a strange script that glows with a pure white light.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate effect="Armored" duration="4" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc09" id="Tome of Purification">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1d</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>An ancient tome cloaked in white leather, created to aid in the struggle against the ultimate evil.</Description>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate amount="200" range="6" useWisMod="true">HealNova</Activate>
      <Activate range="6" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="6">RemoveNegativeConditions</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc1f" id="Chasuble of Holy Light">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>An ornate robe worn by servants of the faith.</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc20" id="Ring of Divine Faith">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring that symbolizes divine might.</Description>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc21" id="Holy Water">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x23</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Blessed water that heals and purifies the user.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectSelf</Activate>
      <Activate>RemoveNegativeConditionsSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>50</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc22" id="Bone Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x28</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger made of razor-sharp bone.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Bone Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>320</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc23" id="Manor Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Manor of the Immortals.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Manor of the Immortals Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc24" id="Anatis Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that channels the ultimate force of Anatis.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>monster/chicken_death</Sound>
      <Projectile>
         <ObjectId>Anatis</ObjectId>
         <Speed>25</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>3000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>1</Frequency>
         <Size>80</Size>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <FameBonus>2</FameBonus>
      <feedPower>550</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc25" id="Ghost Pirate Rum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbf</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Rum with ghostly properties that can help the drinker enter the spirit realm. It has fermented under the sea for ages.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="6">ConditionEffectSelf</Activate>
      <Activate effect="Invisible" duration="4">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x913" id="Crown">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc6</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Super regal!</Description>
      <ActivateOnEquip stat="26" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="700">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>0</feedPower>
   </Object>
   <Object type="0xc27" id="Captain's Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Captain Davy Jones' ring.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc28" id="Spectral Cloth Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc8</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A ghostly fabric from the other side.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc29" id="Spirit Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xc9</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger that was condemned to Davy Jones' Locker.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/dirk</Sound>
      <Projectile>
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>45</MinDamage>
         <MaxDamage>245</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <FameBonus>4</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2a" id="Ghostly Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xca</Index>
      </Texture>
      <SlotType>22</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summons a Spirit Prism Bomb"/>
         <EffectInfo name="Damage" description="40 - 90"/>
         <EffectInfo name="Ticks" description="6 per second"/>
         <EffectInfo name="Duration" description="1 second"/>
      </ExtraTooltipData>
      <Description>A cursed piece of Davy Jones' treasure. Using it leaves behind a deadly spirit bomb.</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>65</MpCost>
      <Activate objectId="Spirit Prism Bomb">Pet</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <FameBonus>6</FameBonus>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2b" id="Small Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>30</feedPower>
   </Object>
   <Object type="0xc2c" id="Large Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters for longer while celebrating Independence Day. Happy 4th of July!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Big Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0xc2d" id="America Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An American hero's ring.</Description>
      <ActivateOnEquip stat="21" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2e" id="Davy's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x109</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key that opens the way to Davy Jones' Locker.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Davy Jones' Locker Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc30" id="Scepter of Fulmination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1af</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>This scepter's blast is so powerful it will slow opponents.</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>70</MpCost>
      <Activate totalDamage="150" decrDamage="30" wisDamageBase="60" maxTargets="5" wisPerTarget="6" condEffect="Slowed" condDuration="3" color="0xff9933">Lightning</Activate>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc31" id="Experimental Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b0</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An early prototype ring.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc32" id="Robe of the Mad Scientist">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A well-worn robe used for Science!</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc33" id="Conducting Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b2</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand is powerful at conducting magical energy into a devastating blast.</Description>
      <RateOfFire>1.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>170</Speed>
         <Size>50</Size>
         <MinDamage>60</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>471</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc34" id="Sand Pail 5">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Sand Pail 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0xc35" id="Sand Pail 4">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>4</Doses>
      <SuccessorId>Sand Pail 3</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0xc36" id="Sand Pail 3">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>3</Doses>
      <SuccessorId>Sand Pail 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0xc37" id="Sand Pail 2">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>2</Doses>
      <SuccessorId>Sand Pail 1</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0xc38" id="Sand Pail 1">
      <DisplayId>Sand Pail</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome sand castle! (Heals nearby injured players.)</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Sand Castle">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0xc39" id="Bahama Sunrise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x173</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A tangy fruit drink that boosts dexterity and life.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3a" id="Blue Paradise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x174</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing tropical drink that boosts life and mana.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="3" amount="50" duration="20">StatBoostSelf</Activate>
      <Activate stat="0" amount="50" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3b" id="Pink Passion Breeze">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x175</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sweet tropical drink that boosts attack and dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="20" amount="10" duration="20">StatBoostSelf</Activate>
      <Activate stat="28" amount="10" duration="20">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3c" id="Lime Jungle Bay">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x176</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bold island drink that boosts defense and vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate effect="Drunk" duration="15">ConditionEffectSelf</Activate>
      <Activate stat="21" amount="10" duration="30">StatBoostSelf</Activate>
      <Activate stat="26" amount="10" duration="30">StatBoostSelf</Activate>
      <feedPower>60</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc3d" id="Beachzone Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x177</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Beachzone.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Beachzone Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc3e" id="Gold Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x178</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic gold medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <FameBonus>3</FameBonus>
      <BagType>6</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc3f" id="Silver Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x179</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic silver medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <FameBonus>2</FameBonus>
      <BagType>6</BagType>
      <feedPower>350</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc40" id="Bronze Medal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x17a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An Olympic bronze medal in synchronised swimming.</Description>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <FameBonus>1</FameBonus>
      <BagType>6</BagType>
      <feedPower>200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc2f" id="Lab Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which reveals the way to the Mad Lab.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mad Lab Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc41" id="Transformation Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A science experiment.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Invisible">ClearConditionEffectSelf</Activate>
      <Activate effect="Hexed" duration="30">ConditionEffectSelf</Activate>
      <feedPower>40</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc42" id="XP Booster">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2db</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>-1.0</Timer>
      <XpBoost/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc43" id="XP Booster Test">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1fe</Index>
      </Texture>
      <ScaleValue>1</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained! Lasts until level 20 or death.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>300</Timer>
      <XpBoost/>
      <feedPower>1</feedPower>
   </Object>
   <Object type="0xc44" id="Rusty Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>0</Tier>
      <Description>A rusty old katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>25</MinDamage>
         <MaxDamage>70</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc45" id="Kendo Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>1</Tier>
      <Description>Suitable for practice.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Kendo Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>30</MinDamage>
         <MaxDamage>75</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>7</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc46" id="Plain Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>2</Tier>
      <Description>A basic katana.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>35</MinDamage>
         <MaxDamage>80</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc47" id="Thunder Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21f</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>3</Tier>
      <Description>A striking fine-edged weapon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Katana Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>45</MinDamage>
         <MaxDamage>85</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>15</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc48" id="Line Kutter Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x220</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>4</Tier>
      <Description>A katana capable of cutting a razor-thin line.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Line Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>90</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>22</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc49" id="Night Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x221</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>5</Tier>
      <Description>An ancient katana with a blade of jet black steel.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Night Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>55</MinDamage>
         <MaxDamage>105</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>32</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4a" id="Sky Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x222</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>6</Tier>
      <Description>A beautiful katana, forged and cooled by the mists atop a great mountain.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sky Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>75</MinDamage>
         <MaxDamage>110</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>47</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4b" id="Buster Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x223</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>7</Tier>
      <Description>A mighty weapon wielded by a hero from long ago.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Buster Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>120</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4c" id="Demon Edge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x224</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>8</Tier>
      <Description>A cruel blade forged in hell flame and blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Demon Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>90</MinDamage>
         <MaxDamage>150</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4d" id="Jewel Eye Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x225</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>9</Tier>
      <Description>A mighty katana with a crystal eye embedded in the hilt.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Jewel Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc4e" id="Ichimonji">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x226</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>10</Tier>
      <Description>One of the legendary great blades of the master Ichimonji.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Ichimonji Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>110</MinDamage>
         <MaxDamage>165</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>212</feedPower>
   </Object>
   <Object type="0xc4f" id="Muramasa">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x227</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>11</Tier>
      <Description>An evil blade that hungers for blood.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Muramasa Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xc50" id="Masamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8c</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>12</Tier>
      <Description>A magnificent legendary blade which only cuts those who deserve death.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>135</MinDamage>
         <MaxDamage>180</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x024a" id="Sadamune">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>13</Tier>
      <Description>A formidable blade that was meticulously crafted over the course of several centuries by the most renowned masters in history.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Sadamune Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>145</MinDamage>
         <MaxDamage>185</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x024b" id="Kusanagi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Tier>14</Tier>
      <Description>An awe-inspiring sword gifted to only the most worthy mortals from the heavens themselves.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Kusanagi Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>150</MinDamage>
         <MaxDamage>190</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>950</feedPower>
   </Object>
   <Object type="0x914" id="Useless Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3db</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A crappy katana that can barely cut anything.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Masamune Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x915" id="Ray Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22a</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A great katana charged with the power of the sun itself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Beam Slash</ObjectId>
         <Speed>180</Speed>
         <MinDamage>111</MinDamage>
         <MaxDamage>111</MaxDamage>
         <LifetimeMS>340</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc53" id="Basic Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22b</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>0</Tier>
      <Description>A basic ninja-star.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Basic</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>200</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>30</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc54" id="Four-Point Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22c</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>1</Tier>
      <Description>A ninja-star with four razor-sharp points.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Four-Point</ObjectId>
         <Speed>150</Speed>
         <MinDamage>175</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>40</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc55" id="Spiral Shuriken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22d</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>2</Tier>
      <Description>A ninja-star with curved spiraling blades.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Spiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>400</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>1</BagType>
      <MpCost>0</MpCost>
      <MpEndCost>50</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>20</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc56" id="Silver Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>3</Tier>
      <Description>A beautifully crafted shuriken.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Silver</ObjectId>
         <Speed>150</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>60</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>45</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc57" id="Wind Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x22f</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>4</Tier>
      <Description>A sacred shuriken that embodies the power and speed of the wind.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Wind</ObjectId>
         <Speed>170</Speed>
         <MinDamage>550</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>2</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>70</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>90</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc58" id="Ice Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x230</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>5</Tier>
      <Description>A mystical shuriken formed from ever-frozen ice.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Ice</ObjectId>
         <Speed>150</Speed>
         <MinDamage>700</MinDamage>
         <MaxDamage>800</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>85</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>185</feedPower>
   </Object>
   <Object type="0xc59" id="Doom Circle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Tier>6</Tier>
      <Description>An ancient weapon that spells destruction for all who oppose its master.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x916" id="Midnight Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x232</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A legendary shuriken that absorbs the light around it.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Ninja Star Midnight</ObjectId>
         <Speed>150</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="4">Paralyzed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ConditionEffect duration="4">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>90</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>850</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc5b" id="Mad God Ale">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x233</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A refreshing malted barley beer that boosts your mind and body.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc5c" id="Oryx Stout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x234</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rich, dark beer that strengthens you from within.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Heal</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc5d" id="Realm-wheat Hefeweizen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x235</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A light-golden wheat beer that reinvigorates your mind.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Magic</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x9cb" id="Def Test Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>For Testing Monster Defense.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Blade</ObjectId>
         <Speed>100</Speed>
         <MinDamage>100</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <BagType>1</BagType>
      <OldSound>bladeSwing</OldSound>
      <feedPower>6000</feedPower>
   </Object>
   <Object type="0xc5f" id="Candy Ring">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28a</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A high-fructose ring that will give you pep, but hurt your concentration.</Description>
      <ActivateOnEquip stat="22" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="-100">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <feedPower>400</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc60" id="Rock Candy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A sugary-sweet natural grenade found in the Candyland Hunting Grounds.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Rock Candy Grenade">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>70</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc61" id="Candy-Coated Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28c</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Reinforced with magical hard candy from the candy forest. Sticky but strong.</Description>
      <ActivateOnEquip stat="21" amount="30">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc62" id="Candy Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to the Candyland Hunting Grounds.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Candyland Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc63" id="Red Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your vitality.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="26" amount="10" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc64" id="Purple Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x28f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your attack.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="20" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc65" id="Blue Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x290</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your defense.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="21" amount="6" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc66" id="Green Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x291</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your speed.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="22" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc67" id="Yellow Gumball">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x292</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Gum that temporarily boosts your dexterity.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate stat="28" amount="8" duration="20">StatBoostSelf</Activate>
      <feedPower>25</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc68" id="Loot Tier Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x130</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that boosts the tier level of dropped loot. Up to +3 tiers! Lasts 30 minutes.</Description>
      <Sound>use_potion</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Consumable/>
      <Soulbound/>
      <LTBoosted/>
      <Timer>1800</Timer>
      <BagType>8</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xc69" id="Loot Drop Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x131</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that causes enemies to drop more loot! Lasts 30 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="30 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <Timer>1800</Timer>
      <BagType>8</BagType>
      <feedPower>150</feedPower>
      <Track/>
   </Object>
   <Object type="0xc6a" id="XP Booster 1 hr">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for one hour!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="1 hour"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>3600</Timer>
      <XpBoost/>
      <feedPower>110</feedPower>
   </Object>
   <Object type="0xc6b" id="XP Booster 20 min">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2df</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Get 2x all XP gained for 20 minutes!</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 minutes"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Timer>1200</Timer>
      <XpBoost/>
      <feedPower>75</feedPower>
   </Object>
   <Object type="0x9d2" id="Strike Amulet">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf0</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A magical amulet that enables lightning assaults.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <MpCost>5</MpCost>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <Activate radius="2.0" totalDamage="25">DazeBlast</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <BagType>6</BagType>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6d" id="Plague Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x314</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A foul poison harvested from the corpses of plague victims. It infects many targets, but kills slowly.</Description>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate radius="9" totalDamage="500" duration="15" color="8fa547">PoisonGrenade</Activate>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6c" id="Backpack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x315</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A backpack that will double your inventory space!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <Backpack/>
      <Soulbound/>
      <BagType>2</BagType>
      <OldSound>use_potion</OldSound>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0xc6e" id="Resurrected Warrior's Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x316</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A worn and battered suit of armor embedded with a mystic gem that flows with magical strength.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="150">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc6f" id="Cemetery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x317</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Haunted Cemetery.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Haunted Cemetery Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x134" id="Halloween Cemetery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Halloween Cemetery.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Halloween Cemetery Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xc70" id="Golden Ankh">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x340</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc71" id="Eye of Osiris">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x341</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc72" id="Pharaoh's Mask">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x342</Index>
      </Texture>
      <Description>A treasure from the Tomb of the Ancients.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0xc73" id="Golden Cockle">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x343</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc74" id="Golden Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x344</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc75" id="Golden Horn Conch">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x345</Index>
      </Texture>
      <Description>A treasure from the Ocean Trench.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc76" id="Golden Nut">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x346</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc77" id="Golden Bolt">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x347</Index>
      </Texture>
      <Description>A treasure from the Mad Lab.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0xc78" id="Golden Femur">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x348</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc79" id="Golden Ribcage">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x349</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7a" id="Golden Skull">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34a</Index>
      </Texture>
      <Description>A treasure from the Abyss of Demons.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0xc7b" id="Golden Candelabra">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34b</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xc7c" id="Holy Cross">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34c</Index>
      </Texture>
      <Description>A treasure from the Manor of the Immortals.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 2"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7d" id="Pearl Necklace">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf9</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc7e" id="Golden Chalice">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34d</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xc7f" id="Ruby Gemstone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x34e</Index>
      </Texture>
      <Description>A treasure from Davy Jones' Locker.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 3"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0xc80" id="Speed Sprout">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x39a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rare sprout found in the Forest Maze that gives you a speed boost when eaten.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate effect="Speedy" duration="5">ConditionEffectSelf</Activate>
      <feedPower>35</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0xc81" id="Old Firecracker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Damages monsters.</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Activate objectId="Lil Firecracker">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0xc82" id="Cheater Light Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d7</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc83" id="Cheater Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d6</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>Only cheaters wear this robe.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xc84" id="Cheater Heavy Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d8</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Only cheaters wear this armor.</Description>
      <ActivateOnEquip stat="0" amount="-100">IncrementStat</ActivateOnEquip>
      <BagType>0</BagType>
      <feedPower>300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcc1" id="Draconis Potion">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0xcc2" id="Lucky Clover">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A lucky shamrock that will make enemies drop more and better loot! Lasts 20 minutes.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Duration" description="20 min"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <LDBoosted/>
      <LTBoosted/>
      <Timer>1200</Timer>
      <BagType>8</BagType>
      <feedPower>100</feedPower>
      <Track/>
   </Object>
   <Object type="0xcc3" id="Saint Patty's Brew">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3da</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A special green brew for Saint Patrick's Day. Heals and invigorates your fighting spirit.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Heal" description=""/>
      </ExtraTooltipData>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <Activate stat="20" amount="20" duration="25">StatBoostSelf</Activate>
      <Activate stat="28" amount="20" duration="25">StatBoostSelf</Activate>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xcd4" id="Draconis Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Lair of Draconis.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Draconis Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x7562" id="Leaf Dragon Hide Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d0</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Light armor crafted from the hard-as-steel leafy scales of a Leaf Dragon.</Description>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7563" id="Water Dragon Silk Robe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d1</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A magic robe woven from enchanted threads of water harvested from a great Water Dragon's body.</Description>
      <ActivateOnEquip stat="20" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7564" id="Fire Dragon Battle Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3d2</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Battle armor made from Fire Dragon scales, one of the strongest substances this world has ever seen.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7565" id="Annoying Firecracker Katana">
      <DisplayId>Sullen Blade</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x229</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>A weapon imbued with the power of ancient dragons, but depraved by Feargus.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Celestial Slash</ObjectId>
         <Speed>150</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>120</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>.5</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>450</feedPower>
      <ArcGap>20</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcc9" id="Soft Drink">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x155</Index>
      </Texture>
      <Description>To quench your pet's thirst!</Description>
      <BagType>8</BagType>
      <feedPower>150</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xccb" id="Fries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x157</Index>
      </Texture>
      <Description>Fresh cut and steaming hot!</Description>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc6" id="Great Taco">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x152</Index>
      </Texture>
      <Description>Contains fresh salsa!</Description>
      <BagType>8</BagType>
      <feedPower>550</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc5" id="Power Pizza">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x151</Index>
      </Texture>
      <Description>Cheesy and delicious.</Description>
      <BagType>8</BagType>
      <feedPower>800</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc4" id="Chocolate Cream Sandwich Cookie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x150</Index>
      </Texture>
      <Description>Goes best with milk!</Description>
      <BagType>8</BagType>
      <feedPower>1300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcca" id="Grapes of Wrath">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x156</Index>
      </Texture>
      <Description>Super healthy, super delicious, super wrathful!</Description>
      <BagType>8</BagType>
      <feedPower>1700</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc8" id="Superburger">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x154</Index>
      </Texture>
      <Description>A hearty classic!</Description>
      <BagType>8</BagType>
      <feedPower>2300</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcc7" id="Double Cheeseburger Deluxe">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x153</Index>
      </Texture>
      <Description>The ultimate deluxe cheeseburger!</Description>
      <BagType>8</BagType>
      <feedPower>3500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xccc" id="Ambrosia">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x158</Index>
      </Texture>
      <Description>The nectar of the gods which holds great power!</Description>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x6074" id="Energy Potato">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14e</Index>
      </Texture>
      <Description>Rich in nutrient, can also be used to power electrical devices. Like servers...</Description>
      <BagType>8</BagType>
      <feedPower>10000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd0" id="Cranberries">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15e</Index>
      </Texture>
      <Description>Tart and tangy.</Description>
      <BagType>8</BagType>
      <feedPower>250</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd1" id="Ear of Corn">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15d</Index>
      </Texture>
      <Description>Buttery and delicious.</Description>
      <BagType>8</BagType>
      <feedPower>350</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd2" id="Sliced Yam">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15c</Index>
      </Texture>
      <Description>Nice and sweet.</Description>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd3" id="Pumpkin Pie">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15b</Index>
      </Texture>
      <Description>Fresh out of Oryx's kitchen.</Description>
      <BagType>8</BagType>
      <feedPower>650</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xcd6" id="Thanksgiving Turkey">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15f</Index>
      </Texture>
      <Description>A whole Thanksgiving turkey!</Description>
      <BagType>8</BagType>
      <feedPower>1621</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xccd" id="Forest Maze Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3de</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Forest Maze.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Forest Maze Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xccf" id="Woodland Labyrinth Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Woodland Labyrinth.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Woodland Labyrinth">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xcce" id="Deadwater Docks Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3eb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Deadwater Docks.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Deadwater Docks">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xcda" id="The Crawling Depths Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Crawling Depths.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Crawling Depths">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xcdd" id="Shatters Key">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Shatters.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Shatters">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xcdb" id="Pirate King's Cutlass">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x403</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Used only by the pirates who would make themselves kings, this cutlass is said to be cursed as each Pirate King seems to be killed rather unexpectedly.</Description>
      <RateOfFire>1.3</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Gold Shot</ObjectId>
         <Speed>150</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>230</MaxDamage>
         <LifetimeMS>220</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="21" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcdc" id="Doku No Ken">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x404</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Stuck in the maw of the Son of Arachna, this Katana is coated in the creature's poisonous venom. In the hands of the right person, this is a truly deadly weapon.</Description>
      <RateOfFire>1.20</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile id="0">
         <ObjectId>Poison Katana Slash</ObjectId>
         <Speed>130</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>150</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xcde" id="Leaf Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x405</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.</Description>
      <RateOfFire>1.4</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Leaf Arrow</ObjectId>
         <Speed>120</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>60</Size>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>800</feedPower>
      <ArcGap>0</ArcGap>
      <Soulbound/>
   </Object>
   <Object type="0xcdf" id="Doctor Swordsworth">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x428</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>This legendary sword is used to summon the beautiful power of bears.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <Projectile>
         <ObjectId>Bearshot</ObjectId>
         <Speed>7</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>75</Size>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcea" id="KoalaPOW">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x429</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Eucalyptus can be incredibly effective at looking awesome.</Description>
      <RateOfFire>0.4</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Eucalyptus</ObjectId>
         <Speed>110</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>364</LifetimeMS>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>6</NumProjectiles>
      <ArcGap>36</ArcGap>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xceb" id="Spicy Wand of Spice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>The fabled weapon of the Sauce Boss himself.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>hawt sawce</ObjectId>
         <Speed>130</Speed>
         <MinDamage>30</MinDamage>
         <MaxDamage>50</MaxDamage>
         <LifetimeMS>770</LifetimeMS>
         <Wavy/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>magicShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcec" id="Robobow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Toats sweet robobow bro!</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>binary</ObjectId>
         <Speed>50</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xced" id="Sunshine Shiv">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42c</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Forged from sunshine, baby smiles, and the sparkle from unicorns.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>happy magic</ObjectId>
         <Speed>30</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>daggerSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xcee" id="Arbiter's Wrath">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Battle for the Nexus: Never Forget.</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>boss spawn</ObjectId>
         <Speed>30</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>1600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
   </Object>
   <Object type="0xb41" id="Tablet of the King's Avatar">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x490</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Piercing. Thought to have been lost to the ages, the wisdom imparted in this tablet will summon a power unrivaled by any modern spell.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Fire Claw</ObjectId>
         <Speed>120</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>125</MaxDamage>
         <LifetimeMS>950</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>120</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x221c" id="Skull-splitter Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x458</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An unfathomably powerful sword that absorbs the skulls of enemies and unleashes them with magical energy.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Halloween SSS</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x224b" id="Potion of Health1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225e" id="Potion of Health2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x225b" id="Potion of Health3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x224c" id="Potion of Health4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223c" id="Potion of Health5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x223d" id="Potion of Health6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that instantly restores health points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Consumable/>
      <Potion/>
      <BagType>0</BagType>
      <feedPower>5</feedPower>
   </Object>
   <Object type="0x227c" id="Slime Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>30</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Knight with the Slime Skin.\n\nSkin Class: Knight</Description>
      <Activate skinType="903">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x226e" id="Slime Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Slime Skin.\n\nSkin Class: Archer</Description>
      <Activate skinType="904">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x227d" id="Slime Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Priest with the Slime Skin.\n\nSkin Class: Priest</Description>
      <Activate skinType="905">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x227b" id="Agent Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
      <Activate skinType="912">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x226f" id="Brigand Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="913">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x227a" id="Gentleman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>41</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Wizard with the Gentleman Skin.\n\nSkin Class: Wizard</Description>
      <Activate skinType="914">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x226c" id="Scarlett Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="900">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x224d" id="Shoveguy Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="883">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x258f" id="Slime Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Ninja with the Slime Skin.\n\nSkin Class: Ninja</Description>
      <Activate skinType="856">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x227e" id="Bashing Bride Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
      <Activate skinType="915">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x227f" id="Eligible Bachelor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
      <Activate skinType="916">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x229a" id="Nun Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
      <Activate skinType="884">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x229b" id="Witch Doctor Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="898">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x229c" id="Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="899">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x229d" id="Artemis Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Goddess of the Hunt, Wilderness and many other things.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
      <Activate skinType="901">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x228a" id="Diamond Bladed Katana">
      <DisplayId>Diamond-Bladed Katana</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A7</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>Diamonds are a girl's best friend, they also happen to make for great blades... so shiny!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Glittering Prizes</ObjectId>
         <Size>90</Size>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>100</MinDamage>
         <MaxDamage>160</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228b" id="Staff of Adoration">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A5</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>The unusual shots that this staff fires have been known to bind the hearts of your foes for all eternity, or at least until death do you part.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Handfasting Cord</ObjectId>
         <Speed>180</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228c" id="Wand of Budding Romance">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A6</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harnessing the unusual power of Belladonna's flowers, these shots are beautiful but deadly!</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Rose Shot</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>85</MinDamage>
         <MaxDamage>130</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228d" id="Heartfind Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A2</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This dagger is said to point in the direction of the one you love. Or intend to stab.\n\nSprite Credits: ngbro</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Heartfinder Slash</ObjectId>
         <Speed>140</Speed>
         <MinDamage>85</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228e" id="Vinesword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A3</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Strung together with the deadly vines of Belladonna.\n\nSprite Credits: nooblegend</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>BellaBerry</ObjectId>
         <Speed>100</Speed>
         <MinDamage>195</MinDamage>
         <MaxDamage>255</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x228f" id="Cupid's Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4A4</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>This probably doesn't have a chance of making monsters fall in love with you. I mean, I don't think so.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Cupid's Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>67</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>145</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2290" id="Bella's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4B9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Belladonna's Garden.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Belladonna's Garden Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x2292" id="Slime Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>32</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This? Don't be afraid of me. My spell just backfired, it will wear off soon.\n\nSkin Class: Wizard</Description>
      <Activate skinType="872">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2293" id="Deadly Vixen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
      <Activate skinType="917">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2294" id="Shaitan's Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lair of Shaitan Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x2296" id="Wand of Egg-cellence">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Harbinger of hard-boiled justice.\n\nSprite Credits: Linkshot, Sues, and Wylem.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Dyed Eggs</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2298" id="Stanley the Spring Bunny Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x6cca" id="Stanley the Spring Bunny Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This bunny is hopping mad that players have been looting all the eggs he hid.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8855">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2299" id="Staff of the Rising Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C6</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A staff that glows with the warmth and color of the rising sun.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Big Fireball</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x229e" id="Thousand Suns Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C8</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A spell that blasts enemies with the fiery force of a thousand suns.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Idol Wave</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x229f" id="Robe of the Summer Solstice">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C7</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial robe worn by ritual leaders during the celebration of the Summer Solstice. Its golden threads shine with the light of the sun.</Description>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="55">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2300" id="Ring of the Burning Sun">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C9</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring forged by the mad god in the flames of the suns surface. Its magic protects its owner from some harm. Original Design by DieGo.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x224f" id="Holy Avenger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
      <Activate skinType="885">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2301" id="Bow of the Morning Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CA</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A bow of light forged by the angels for use in their eternal struggle against darkness and evil.</Description>
      <RateOfFire>0.33</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Morning Star</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>500</MaxDamage>
         <LifetimeMS>503</LifetimeMS>
         <MultiHit/>
         <ParticleTrail>0xf7941d</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2303" id="Sword of Illumination">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CC</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A sword that, when held by one true of heart, will release magic from the flawless ruby in its hilt and ignite in flames.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/glass_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>130</Speed>
         <MinDamage>150</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>260</LifetimeMS>
         <Size>75</Size>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>40</ArcGap>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x232a" id="Dagger of the Amethyst Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CE</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A dagger imbued with Amethyst magic to protect its owner from harm.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Amethyst Shift</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2321" id="Nexus no Miko Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>68</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A priestess who has devoted her life to the caretaking of the Nexus.\n\nSkin Class: Huntress\nSprite Credits: DG_spritemaker</Description>
      <Activate skinType="8977">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x2323" id="Drow Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
      <Activate skinType="8979">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x2317" id="B.B. Wolf Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="8967">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x2318" id="Lil Red Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="8968">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2324" id="Unstable Anomaly">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CF</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>An odd energy source known for the amazing ability to fire hats. Rarity: Uncommon</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Hat Cascade</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>0.15</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <ArcGap>36</ArcGap>
      <NumProjectiles>10</NumProjectiles>
      <BagType>2</BagType>
      <FameBonus>1</FameBonus>
      <OldSound>bladeSwing</OldSound>
   </Object>
   <Object type="0x2325" id="Precisely Calibrated Stringstick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D1</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Meow! Meow meow meow! MEOWMEOWMEOW. Rarity: Uncommon</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/heavy_crossbow</Sound>
      <Projectile>
         <ObjectId>Cat Cavalcade</ObjectId>
         <Speed>25</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>15</MaxDamage>
         <Amplitude>2</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>15</ArcGap>
      <OldSound>arrowShoot</OldSound>
   </Object>
   <Object type="0x2326" id="Barely Attuned Magic Thingy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D2</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Made by a pretty lazy wizard. Hope it makes something worthwhile. Rarity: Rare</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Space Junk</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>10</MinDamage>
         <MaxDamage>20</MaxDamage>
         <Amplitude>0.5</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <NumProjectiles>7</NumProjectiles>
      <ArcGap>90</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2327" id="Lethargic Sentience">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D0</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Created by a lonely Sorcerer. This sentient eye doesn't make a very good friend. It does, however, make fruit. Rarity: Rare, I guess</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Fruitpocalypse</ObjectId>
         <Speed>12.5</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <Parametric/>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <BagType>2</BagType>
      <OldSound>magicShoot</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2328" id="Toy Knife">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4D3</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>This was all the rage a few Winter Solstices ago.  Rarity: Common</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Toy Attack</ObjectId>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MinDamage>50</MinDamage>
         <MaxDamage>50</MaxDamage>
      </Projectile>
      <BagType>2</BagType>
      <OldSound>daggerSwing</OldSound>
      <feedPower>145</feedPower>
   </Object>
   <Object type="0x2319" id="King Knifeula Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
      <Activate skinType="8969">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x225c" id="Ranger Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
      <Activate skinType="888">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2314" id="Platinum Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
      <Activate skinType="8964">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x2315" id="Platinum Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
      <Activate skinType="8965">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x2316" id="Platinum Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
      <Activate skinType="8966">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x2333" id="Witch Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
      <Activate skinType="9012">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x233a" id="The Devil Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="1 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233b" id="The Sun Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x04</Index>
      </Texture>
      <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="2 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233c" id="Death Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x05</Index>
      </Texture>
      <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="3 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233d" id="The Tower Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <Description>The Tower - Card XVI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="4 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233e" id="The Magician Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <Description>The Magician - Card I of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="5 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x233f" id="The World Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <Description>The World - Card XXI of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="6 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2340" id="The Chariot Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
      <Description>The Chariot - Card VII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="7 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2341" id="The Moon Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0a</Index>
      </Texture>
      <Description>The Moon - Card XVIII of the Major Arcana.\n\nSprite Credits: LabdaABeta</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="8 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0xf15" id="The Fool Tarot Card">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x15</Index>
      </Texture>
      <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Treasure" description="0 of 8"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x2349" id="Slime Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Sorcerer with the Slime Skin.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="9013">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x234A" id="Slime Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Trickster with the Slime Skin.\n\nSkin Class: Trickster</Description>
      <Activate skinType="9014">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x234B" id="Slime Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Mystic with the Slime Skin.\n\nSkin Class: Mystic</Description>
      <Activate skinType="9026">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x234C" id="Slime Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Slime Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="9027">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x234D" id="Slime Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Necromancer with the Slime Skin.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="9028">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2352" id="Theatre Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FF</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Theatre.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Theatre Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x234E" id="Slime Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Slime Skin.\n\nSkin Class: Assassin</Description>
      <Activate skinType="9029">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x234F" id="Slime Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Slime Skin.\n\nSkin Class: Paladin</Description>
      <Activate skinType="9030">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2350" id="Slime Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Slime Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="9031">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2351" id="Slime Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Slime Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="9032">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x3000" id="Diamond Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FB</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x3001" id="Ruby Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FC</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x3002" id="Emerald Mystery Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FD</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a random dungeon.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate>MysteryPortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x7448" id="Harlequin Armor">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>A festive piece of armor, complete with bells. Try not to get too crazy.</Description>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <FameBonus>5</FameBonus>
      <BagType>6</BagType>
      <feedPower>600</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7449" id="Puppet Master Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stunning costume to wear for your theatre debut.\n\nSkin Class: Assassin</Description>
      <Activate skinType="29770">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x744c" id="Jester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hee Hee, Ha Ha, Ho Ho! Want to hear a joke?\n\nSkin Class: Trickster\nSprite Credits: ViciousTwo and Thq32df</Description>
      <Activate skinType="29771">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x2337" id="Almandine Armor of Anger" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>A piece of heavy plate mail forged in the dungeons of Oryx's castle, it is decorated with dark red Almandine stones.</Description>
      <ActivateOnEquip stat="21" amount="24">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2338" id="Almandine Ring of Wrath" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Set with stones as red as Oryx's favorite Cabernet Sauvignon.</Description>
      <ActivateOnEquip stat="0" amount="140">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x2339" id="Onyx Shield of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A pitch-black shield looted from the depths of Oryx's Castle.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Silver Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0xbb0101</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2302" id="Sword of the Mad God" setType="0x0001" setName="Oryx Awesome Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4CD</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A detailed sword crafted out of blackened metal and precious bloodstone by Oryx's minions as a tribute to their overlord.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Oryx Sword Attack</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0xf10" id="Wand of Ancient Terror">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x500</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand has been used countless times to raise Lord Ruthven from the dead.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Terror Orb</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
         <ParticleTrail>0x000000</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf11" id="Dagger of the Terrible Talon">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x501</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A claw-shard from Feargus, the Obsidian Dragon.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Obsidian Vortex</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf12" id="Bow of Nightmares">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x502</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You can hear the screams of tortured souls as you draw this bow.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Purple Batshot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
         <ParticleTrail intensity="0.1" lifetimeMS="200">0x97357f</ParticleTrail>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf13" id="Staff of Horrific Knowledge">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x503</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>It seems to dispense special runes upon use. Perhaps...some things are better left unknown.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Runes of Horror</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <Size>70</Size>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xf14" id="Corrupted Cleaver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x504</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>This blade is drenched in the blood of heroes. Are you sure this blade is meant for you?</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Cleaved Eyeball</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0xbe0406</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x2368" id="Greater Potion of Attack">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x122</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases attack power by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x2369" id="Greater Potion of Defense">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x123</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases defense power by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236A" id="Greater Potion of Speed">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x124</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases speed by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236B" id="Greater Potion of Vitality">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x126</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases vitality by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236C" id="Greater Potion of Wisdom">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x127</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases wisdom by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236D" id="Greater Potion of Dexterity">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x125</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases dexterity by 2.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="2">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>200</feedPower>
      <Track/>
   </Object>
   <Object type="0x236E" id="Greater Potion of Life">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x120</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases health by 10.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x236F" id="Greater Potion of Mana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x121</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A potion that permanently increases magic by 10.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>5</BagType>
      <feedPower>350</feedPower>
      <Track/>
   </Object>
   <Object type="0x2372" id="Ghost Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A spooky ghost that haunts the Nexus.\n\nSkin Class: Huntress</Description>
      <Activate skinType="29789">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2373" id="Skeleton Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Skeletons are basically the scariest thing ever.\n\nSkin Class: Warrior</Description>
      <Activate skinType="29790">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2374" id="Infected Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Join my legions of infected, hero.\n\nSkin Class: Assassin\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29791">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x747B" id="Huntsman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29799">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x747C" id="Demon Spawn Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Paladin\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29800">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x7488" id="Dark Elf Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="29801">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x747D" id="Hunchback Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
      <Activate skinType="29816">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x747E" id="Vampiress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
      <Activate skinType="29817">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x747F" id="Frankensteins Monster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="29818">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x7480" id="Jack the Ripper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="29808">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x7481" id="Death Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Ninja\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29809">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7482" id="Tiny Avatar Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Necromancer\nSprite Credits: DG</Description>
      <Activate skinType="29810">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x7483" id="Zombie Nurse Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Priest\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29811">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x7484" id="Ascended Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8976">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x7485" id="Mischievous Imp Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="29813">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x7486" id="Vampire Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Assassin\nSprite Credits: Thqdfthqdf</Description>
      <Activate skinType="29814">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x7487" id="Poltergeist Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="29815">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x2375" id="Candy Corn">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x16</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A piece of Halloween candy that restores health and magic points.</Description>
      <Sound>use_potion</Sound>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate stat="28" amount="10" duration="25">StatBoostSelf</Activate>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <feedPower>5</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x746c" id="Puppet Master's Encore Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Puppet Master's Encore.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Puppet Encore Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x766" id="Staff of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x550</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Perhaps all that remains of Esben, whoever he was.\n\nSprite Credits: Pfiffel</Description>
      <RateOfFire>0.7</RateOfFire>
      <Sound>weapon/sprite_wand</Sound>
      <Projectile>
         <ObjectId>Pfiffel Esben Shot</ObjectId>
         <Speed>100</Speed>
         <Size>90</Size>
         <MinDamage>60</MinDamage>
         <MaxDamage>95</MaxDamage>
         <LifetimeMS>720</LifetimeMS>
         <Amplitude>1.35</Amplitude>
         <Frequency>0.49</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x767" id="Skullish Remains of Esben">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x551</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>The skull still seems to contain some of the Void Entity's power.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <Activate radius="3" totalDamage="160" heal="90" ignoreDef="30" color="0xb3dcff" wisDamageBase="32" condEffect="Slowed" condDuration="2.5">VampireBlast</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x235C" id="Shendyt of Geb" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50D</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>A ceremonial garment worn by those who worship the god Geb.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x235D" id="Geb's Ring of Wisdom" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x511</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>It is said that the ring attunes its wearer to the earth and its life force.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x235E" id="Book of Geb" setType="0x0002" setName="Priest of Geb Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x510</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>Within, the priests of the past have catalogued the story and knowledge of Geb.</Description>
      <Sound>spell/light_heal</Sound>
      <ActivateOnEquip stat="26" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>120</MpCost>
      <Activate effect="Healing" duration="3" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate amount="90" range="5" useWisMod="true">HealNova</Activate>
      <Activate range="5" effect="Speedy" checkExistingEffect="Hexed">ClearConditionEffectAura</Activate>
      <Activate range="5">RemoveNegativeConditions</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x235F" id="Scepter of Geb" setType="0x0002" setName="Priest of Geb Set">
      <DisplayId>Wand of Geb</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50F</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Despite their normal pacificity, priests of Geb were able to protect themselves from aggressors.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/missile_wand</Sound>
      <Projectile>
         <ObjectId>Geb Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>70</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>80</Size>
         <Amplitude>1.2</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x2360" id="Soulless Robe" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50C</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>...finally, I cornered and killed the beast. When I awoke in a cold sweat...I felt youthful, powerful.</Description>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="15">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
   </Object>
   <Object type="0x2361" id="Ring of the Covetous Heart" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x516</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>As I lifted the stone from its resting place it became readily apparent there was more to it than met the eye...</Description>
      <ActivateOnEquip stat="0" amount="15">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="8">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2362" id="Soul of the Bearer" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x515</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>All shall know my power. Not even the Mad God can stop me.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="3" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="1">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="1">IncrementStat</ActivateOnEquip>
      <Activate duration="6">StasisBlast</Activate>
      <Activate effect="Speedy" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Berserk" duration="3" useWisMod="true">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>150</MpCost>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2363" id="The Phylactery" setType="0x0004" setName="Phylactery Mystic Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x514</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>I was a fool before, but now everything is so clear. The phylactery speaks to me, knows me, protects me.</Description>
      <RateOfFire>0.8</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Soul Orb</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Size>60</Size>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2364" id="Fairy Plate" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x50E</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>This colorful platemail is enchanted with special protections, a gift from the kind fairies that dwell in the Realm.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="20">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2365" id="Ring of Pure Wishes" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51B</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Many do not realize how powerful a kind wish is.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="1">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2366" id="Seal of the Enchanted Forest" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51A</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>Protect the helpless, embolden the heroic, slow the progress of evil. - Inscription, in Fae.</Description>
      <Sound>spell/fire_spray</Sound>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <Activate stat="0" amount="60" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Slowed" duration="2" range="4.5" color="0xff0080" target="enemy" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Hallucinating" duration="1" useWisMod="false">ConditionEffectSelf</Activate>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2367" id="Pixie-Enchanted Sword" setType="0x0003" setName="Swoll Paladin Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x519</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Pixies are often a more aggressive fae. It makes great sense that they would provide heroes with swords as fine as this.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fairy Bullet</ObjectId>
         <Speed>140</Speed>
         <MinDamage>75</MinDamage>
         <MaxDamage>90</MaxDamage>
         <LifetimeMS>325</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a0" id="Etherite Dagger" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x526</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Made of a strange metal not known to the living.</Description>
      <RateOfFire>1.09</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Spooky Sparkle</ObjectId>
         <Speed>190</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>215</MaxDamage>
         <LifetimeMS>210</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a1" id="Mantle of Skuld" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x51E</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>He does not kill his victims. He becomes them.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a2" id="Ghastly Drape" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x52E</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>Woven from the skin of a ghast, it cannot be seen...except by the user.</Description>
      <Sound>spell/fire_nova</Sound>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Activate effect="Speedy" duration="2">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a3" id="Spectral Ring of Horrors" setType="0x0005" setName="Skuld 2 The ReGhostening Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x536</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Though the whispers can be heard in your head, they're not THAT loud.</Description>
      <ActivateOnEquip stat="0" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a7" id="Sentient Staff" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x528</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>While it may be alive, it can't speak. But, it CAN kill.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Ancient Magic</ObjectId>
         <Speed>150</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>110</MaxDamage>
         <LifetimeMS>553</LifetimeMS>
         <Amplitude>1.1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="10">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
   </Object>
   <Object type="0x21a8" id="The Robe of Twilight" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x520</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>On simple observation this robe has known many owners. All are dead.</Description>
      <ActivateOnEquip stat="0" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x21a9" id="Ancient Spell: Pierce" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x530</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>Magical blasts can be blocked by armor, but true fear will pierce their hides and strike their heart.</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>Skull Wave</ObjectId>
         <Speed>100</Speed>
         <MinDamage>53</MinDamage>
         <MaxDamage>115</MaxDamage>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
   </Object>
   <Object type="0x21aa" id="The Forgotten Ring" setType="0x0006" setName="Twilight Archmage Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x538</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unsettling glow looms beneath the ancient gem's surface. Soon enough its power will be unleashed again.</Description>
      <ActivateOnEquip stat="0" amount="20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7fb9" id="Zaarvox's Heart" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>7</SlotType>
      <Description>Made from the Heart of Zaarvox by Ulricht the first Dragon Tamer.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fba" id="Amulet of Drakefyre" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x03</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Given to the initiates who survive the first challenge.</Description>
      <ActivateOnEquip stat="0" amount="115">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbb" id="Helm of Draconic Dominance" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x01</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>The last piece of the Taming ritual requires a man to be bound to a Dragon. Wizards were able to link a man to a Dragon's spirit using magic and pain. Using its powers comes with a great cost.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Effect on Self:" description=""/>
      </ExtraTooltipData>
      <Activate stat="0" amount="250" duration="10" visualEffect="8">StatBoostSelf</Activate>
      <Activate effect="Paralyzed" duration="2" range="2.5" color="0xffa500" target="enemy" center="player">GenericActivate</Activate>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Cooldown>10</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7fbc" id="Indomptable" setType="0x7fcb" setName="Dragon Tamer Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>All initiates who start the path of becoming a Dragon Tamer are given a special weapon. If an initiate completes the Path alive, this weapon is given a name by the Elders.</Description>
      <RateOfFire>0.25</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>Fire Bust Shot</ObjectId>
         <Speed>70</Speed>
         <MinDamage>566</MinDamage>
         <MaxDamage>650</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="-10">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9dc" id="NecroST0" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Edictum Praetoris</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf8</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>My staff led me to a strange arena, which seemed to have a dark aura about it.</Description>
      <RateOfFire>0.75</RateOfFire>
      <Sound>weapon/wand_of_dark_magic</Sound>
      <Projectile>
         <ObjectId>SpiritSpiral</ObjectId>
         <Speed>150</Speed>
         <MinDamage>40</MinDamage>
         <MaxDamage>105</MaxDamage>
         <LifetimeMS>570</LifetimeMS>
         <Frequency>1</Frequency>
         <Amplitude>0.3</Amplitude>
         <Size>70</Size>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>3</ArcGap>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
      <OldSound>magicShoot</OldSound>
   </Object>
   <Object type="0x9dd" id="NecroST1" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Memento Mori</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf9</Index>
      </Texture>
      <Usable/>
      <SlotType>19</SlotType>
      <Description>I found a great spectre floating above me. He reached out and granted me his cranium.</Description>
      <MpCost>120</MpCost>
      <Activate radius="3.5" totalDamage="400" ignoreDef="400" healRange="0" color="1a4a6b">VampireBlast</Activate>
      <Activate effect="Damaging" duration="3" color="-1">ConditionEffectSelf</Activate>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ExtraTooltipData>
         <EffectInfo name="" description="Does not heal."/>
      </ExtraTooltipData>
      <FameBonus>6</FameBonus>
      <feedPower>900</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x9de" id="NecroST2" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Toga Picta</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfa</Index>
      </Texture>
      <SlotType>14</SlotType>
      <Description>His gift was gracious, but I would not dabble in spirits. He challenged me to a duel.</Description>
      <ActivateOnEquip stat="20" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="13">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="35">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>600</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x9df" id="NecroST3" setType="0x000e" setName="Hollow King Necromancer Set">
      <DisplayId>Interregnum</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfb</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Our fight was glorious, but in the end, I fell in battle and joined him in undeath.</Description>
      <ActivateOnEquip stat="0" amount="75">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>650</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x258a" id="Bow of Eternal Frost">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x491</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>You are not a unique snowflake. You're like one of five or something.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>snow flakes</ObjectId>
         <Size>80</Size>
         <Speed>160</Speed>
         <MinDamage>49</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ArcGap>8</ArcGap>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x258c" id="Frostbite">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x492</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>So hot, it's cool. The unique combo of hot and cold elements allows it to generate devastating ice attacks.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>ice bomb</ObjectId>
         <Speed>100</Speed>
         <MinDamage>210</MinDamage>
         <MaxDamage>270</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>2</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237c" id="Present Dispensing Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55a</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>How else would the minions of Oryx get their gifts?\n\nSprite Credits: paulo and sonutx</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Gift Parade</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>135</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237d" id="An Icicle">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x558</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Crude, but effective.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>Icicle Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237e" id="Staff of Yuletide Carols">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x55b</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Fa la la la la, la la la la.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Killer Carols</ObjectId>
         <Speed>180</Speed>
         <MinDamage>55</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0x237f" id="Salju">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x559</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The metal is icy cold to the touch and delivers a biting sting upon cutting.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Salju Slash</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>120</MinDamage>
         <MaxDamage>175</MaxDamage>
         <MultiHit/>
         <ParticleTrail intensity="0.3" lifetimeMS="200">0x1ba38f</ParticleTrail>
      </Projectile>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>310</feedPower>
   </Object>
   <Object type="0xcf0" id="Santa Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Wizard ready for the holidays.\n\nSkin Class: Wizard</Description>
      <Activate skinType="850">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcf1" id="Little Helper Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Archer ready for the holidays.\n\nSkin Class: Archer</Description>
      <Activate skinType="851">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0xcf8" id="Iceman Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0xcf9" id="Pet Form Stone">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Description>Lets you choose and change the physical form of your pet.\nYou must be in the pet yard to use it.</Description>
      <BagType>8</BagType>
      <Soulbound/>
      <PetFormStone/>
   </Object>
   <Object type="0xcfa" id="Crashy">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ready to dupe?</Description>
      <Activate id="Crash">Create</Activate>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x716b" id="Dank Sewer Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Dank Sewer Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Dank Sewer.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Dank Sewer Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x716c" id="Sewer Cocktail">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Sewer Cocktail</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>Its irregular shape makes it hard to get a grip on this burning poison.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>120</MpCost>
      <Activate radius="6" totalDamage="1352" duration="8">PoisonGrenade</Activate>
      <Activate effect="Dazed" duration="5">ConditionEffectSelf</Activate>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x716d" id="Void Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56e</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>An astronomically heavy katana. It is forged from dark matter.</Description>
      <RateOfFire>0.3</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>Void Star</ObjectId>
         <Speed>0</Speed>
         <MinDamage>600</MinDamage>
         <MaxDamage>700</MaxDamage>
         <LifetimeMS>4200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="28" amount="-5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <DisplayId>Void Blade</DisplayId>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7170" id="Murky Toxin">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Murky Toxin</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x571</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>A deadly substance concocted with ingredients found in the sewers.</Description>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>125</MpCost>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Activate radius="2" totalDamage="900" duration="4">PoisonGrenade</Activate>
      <Activate radius="4" totalDamage="300" duration="4">PoisonGrenade</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x23d" id="Toxic Sewers Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Toxic Sewers Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Toxic Sewers.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Toxic Sewers Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x11b" id="The Hive Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>The Hive Key</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Hive.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Hive Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x11c" id="TH Honey bottle">
      <DisplayId>Bottled Honey</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A yummy treat.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Activate effect="Healing" duration="10">ConditionEffectSelf</Activate>
      <BagType>2</BagType>
      <DropTradable/>
   </Object>
   <Object type="0x136" id="HoneyScepter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x597</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>Stolen from the Queen Bee herself, this scepter possesses the power to destroy evil.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>70</MpCost>
      <Activate arcDegrees="45" totalDamage="100" wisDamageBase="40" maxTargets="6" color="0xffdf00">Lightning</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Honey Scepter</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x132" id="Orb of Sweet Demise">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x598</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>2</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Slowed" duration="5" range="2" color="0xffdf00" target="enemy" center="mouse" visualEffect="8" useWisMod="false">GenericActivate</Activate>
      <Activate duration="3">StasisBlast</Activate>
      <feedPower>450</feedPower>
      <DisplayId>Orb of Sweet Demise</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x0d41" id="Wooden Box">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>What's in the box? Crank the handle and find out!</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Trick in a Box">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>100</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x0d42" id="Prism of Dire Instability">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2c</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.</Description>
      <Projectile>
         <ObjectId>Dire Blast</ObjectId>
         <Speed>60</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>320</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate duration="3" explode="1" bullet="12">Decoy</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0d43" id="Spiteful Scutum">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>A shield from a place beyond the gates of war and peace.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Scutum Wave</ObjectId>
         <Speed>140</Speed>
         <MinDamage>400</MinDamage>
         <MaxDamage>600</MaxDamage>
         <LifetimeMS>250</LifetimeMS>
         <Amplitude>0.2</Amplitude>
         <Frequency>0.5</Frequency>
         <Size>120</Size>
         <ConditionEffect duration="4">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="250">0xb40e0e</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <Usable/>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>1.5</Cooldown>
      <NumProjectiles>2</NumProjectiles>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1411" id="Trick White Bag">
      <DisplayId>Totally a White Bag</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj4</File>
         <Index>0x94</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Because what kind of monster would trick their fellows with a fake one?</Description>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Fake White Bag">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x7ffd" id="Giant Vampire Bat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Giant Vampire Bat of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32763">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Giant Vampire Bat Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7f8d" id="Pumpkin Head Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Pumpkin Head of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32651">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Pumpkin Head Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x32a" id="Char Slot Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a character slot! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="char">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x32b" id="Vault Chest Unlocker">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Unlocks a vault chest! Once activated, do not change maps before the confirmation message appears or the item might disappear!</Description>
      <Sound>use_potion</Sound>
      <Activate slot="vault">Unlock</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x7f9a" id="Christmas Tree Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x06</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Christmas Tree of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32668">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Christmas Tree Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7f9b" id="Red Nose Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Nose of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32670">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Red Nosed Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1412" id="Frozen Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>From the realms of frost, this wand's ice magic penetrates even the strongest armor.</Description>
      <RateOfFire>1.1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>70</MinDamage>
         <MaxDamage>110</MaxDamage>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1413" id="Freezing Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>Corrupted by creatures of the frost realms, its arrows will slacken assailants promptly.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Frozen Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <PassesCover/>
         <MultiHit/>
         <ParticleTrail lifetimeMS="150">0x33ccff</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
      <Usable/>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>90</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>700</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0d8a" id="Oryx's Castle Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx's Castle Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Oryx's Castle. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx's Castle Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x21a" id="Wine Cellar Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Wine Cellar Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Wine Cellar. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Wine Cellar Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x377" id="Oryx Chamber Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx Chamber Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Oryx's Chamber. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx Chamber Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xbb4" id="Court of Oryx Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Court of Oryx Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Court of Oryx. Say hi to Craig for me. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Court of Oryx Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xbb6" id="Oryx Chicken Chamber Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx Chicken Chamber Key</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Oryx Chicken Chamber. For testing purposes.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Oryx Chicken Chamber Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x7fb7" id="Ice Tomb Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Tomb Key</DisplayId>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Ice Tomb.\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ice Tomb Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x190" id="Apple">
      <DisplayId>Apple of Extreme Maxening</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x0f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes any class to 8/8 and adds a Backpack.</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="2000">IncrementStat</Activate>
      <Activate stat="3" amount="2000">IncrementStat</Activate>
      <Activate stat="20" amount="2000">IncrementStat</Activate>
      <Activate stat="21" amount="2000">IncrementStat</Activate>
      <Activate stat="22" amount="2000">IncrementStat</Activate>
      <Activate stat="26" amount="2000">IncrementStat</Activate>
      <Activate stat="27" amount="2000">IncrementStat</Activate>
      <Activate stat="28" amount="2000">IncrementStat</Activate>
      <Consumable/>
      <Backpack/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>100000</feedPower>
   </Object>
   <Object type="0x18f" id="Gift">
      <DisplayId>Gift of Krathan</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use it and simply hit the class you need equipment for! Recommended to be used in your vault.\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Testing Gift Spawner">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x641" id="Keys">
      <DisplayId>Skeleton Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Opens everything! For testing purposes.</Description>
      <Sound>use_potion</Sound>
      <Activate id="Key Spawner">Create</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x933" id="TKeys">
      <DisplayId>Testing Gift</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns an object that drops keys and items. For testing purposes.</Description>
      <Sound>use_potion</Sound>
      <Activate id="Testing Key Dropper">Create</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>50000</feedPower>
   </Object>
   <Object type="0x216" id="Lvl20">
      <DisplayId>Level Chicken</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns 6 chicken to get you to level 20.</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Lvl20 Chicken Spawner">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>10000</feedPower>
   </Object>
   <Object type="0x218" id="Fame">
      <DisplayId>Fame Chicken</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Spawns 500 Fame worth of chicken! Also functions as high quality pet food. Yum!\n\nConsume responsibly!</Description>
      <Sound>use_potion</Sound>
      <Activate objectId="Fame Chicken Spawner">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>200000</feedPower>
   </Object>
   <Object type="0x6b5" id="Dragon Buddies">
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         <Index>0xe2</Index>
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         <MaxDamage>210</MaxDamage>
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         <Index>0x1a</Index>
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         <MinDamage>80</MinDamage>
         <MaxDamage>95</MaxDamage>
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         <Amplitude>0.15</Amplitude>
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         <Index>0x1b</Index>
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         <MaxDamage>450</MaxDamage>
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         <PassesCover/>
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         <Index>0x1c</Index>
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         <Speed>185</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>80</MaxDamage>
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         <Index>0x1d</Index>
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      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
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         <Index>0x1e</Index>
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         <Index>0x1f</Index>
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      <Sound>spell/major_heal</Sound>
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      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6000">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x177f" id="Assassin - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6001">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1780" id="Ninja - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6002">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1781" id="Paladin - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6003">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1782" id="Knight - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6004">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1783" id="Trickster - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6005">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1784" id="Huntress - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6006">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1785" id="Archer - Dungeon Mastermind Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Our biggest thanks to our Community Dungeon Creators!\n\nSprite Credits: Beige</Description>
      <Activate skinType="6007">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x178b" id="Juliet Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>132</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oh white bag, white bag! Wherefore art thou white bag?\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="6022">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x178c" id="Heartseeker Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>133</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She's coming for your heart!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="6023">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x178d" id="Romeo Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>134</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Is good loot a tender thing? It is too rare, too scarce, too extraordinary, and it pricks like a Poison Fang Dagger.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="6024">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x178e" id="Mardi Gras Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>135</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Let's get this clown fiesta started!\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="6025">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x178f" id="Carnivalmancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>136</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Totally not a Necromancer.\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
      <Activate skinType="6026">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x13c" id="Mystery Dye (Clothing)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Clothing Dye when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13d0" id="Mystery Dye (Accessory)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Accessory Dye when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13d1" id="Mystery Cloth (Large)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Large Cloth when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13d2" id="Mystery Cloth (Small)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Small Cloth when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13d3" id="Mystery Skin (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a9</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Mini Rosen Skin\n*Agent Skin\n*Nun Skin\n*Deadly Vixen Skin\n*Sorceress Skin\n*Lil Red Skin\n*Tiny Avatar Skin\n*Holy Avenger Skin\n*Artemis Skin\n*Brigand Skin\n*Shoveguy Skin\n*Iceman Skin\n*Ranger Skin\n*Witch Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d4" id="Mystery Skin (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5aa</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin listed below when used!\n\n*Silver Ninja Skin\n*Dark Elf Assassin Skin\n*Ice King Priest Skin\n*Drow Trickster Skin\n*Ascended Sorcerer Skin\n*Yuki Onna Mystic Skin\n*Voodoo Magus Necromancer Skin\n*Decorated Paladin Skin\n*Dark Elf Huntress Skin\n*Platinum Rogue Skin\n*Platinum Warrior Skin\n*Platinum Knight Skin\n*Huntsman Skin\n*The Flamingo Wizard Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d5" id="Mystery Skin (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ab</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin from the list below when used!\n\n*Baby Djinja Skin\n*Arms Merchant Assassin Skin\n*Sheep Priest Skin\n*Mad Hatter Trickster Skin\n*Nameless Sorcerer Skin\n*Icicle Dial Mystic Skin\n*Lady Violetta Necromancer Skin\n*Iron Maiden Skin\n*Nerd Paladin Skin\n*Woodland Huntress Skin\n*Snowcloaked Rogue Skin\n*Sheep Rogue Skin\n*Sheep Warrior Skin\n*Lodestar Warrior Skin\n*Frimar Knight Skin\n*Shield Maiden Skin\n*Sheep Archer Skin\n*Inuit Skin\n*Wizard Supreme Skin\n*Sheep Wizard Skin</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d6" id="Mystery Pet Stone (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ac</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d7" id="Mystery Pet Stone (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ad</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d8" id="Mystery Pet Stone (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ae</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Pet Stone when used! The Pet Stone rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13d9" id="Yellow Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13da" id="Pink Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13db" id="Blue Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13dc" id="Red Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13dd" id="Purple Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13de" id="Orange Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13df" id="Green Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e0" id="Cyan Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e1" id="Black Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e2" id="White Goodie Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open the Goodie Bag for a reward!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e3" id="Mystery Key (Bronze)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e4" id="Mystery Key (Silver)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e5" id="Mystery Key (Gold)">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5bd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Key when used! The Key rarity will depend on the quality of the Mystery Item (Gold, Silver, Bronze)</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x13e6" id="Mystery Stat Pot">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5be</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Stat Pot when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>5</BagType>
      <Track/>
   </Object>
   <Object type="0x2ac1" id="Warrior - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10930">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac2" id="Knight - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10931">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac3" id="Paladin - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10932">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac4" id="Rogue - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10933">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac5" id="Assassin - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10934">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac6" id="Trickster - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10935">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac7" id="Ninja - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10936">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac8" id="Wizard - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10937">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ac9" id="Necromancer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10938">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2aca" id="Mystic - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10940">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2acb" id="Archer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10941">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2acc" id="Huntress - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10942">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2acd" id="Priest - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10943">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2ace" id="Sorcerer - Future Seeker Tester Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Testers assemble! Seek the bugs of tomorrow!\n\nSprite Credits: Beige</Description>
      <Activate skinType="10944">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2adf" id="Wind Flower Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>142</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Make sure to Equip a Wind Circle for style points!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="10959">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x2ae0" id="Leprechaun Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>143</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say she will lead you to a pot of gold if you catch her!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="10960">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2aed" id="Mini Nut Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>144</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The goddess of the sky. Make sure not to vandalize her property.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
      <Activate skinType="10961">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae1" id="Miss Shamrock Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>145</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The most ladylike of all leprechauns, or so she says. Don't tell the Mystic!\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
      <Activate skinType="10962">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae2" id="Sheep Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>146</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>200 POUNDS OF FLUFFY TESTOSTERONE!\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="10963">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae3" id="Sheep Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>147</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Easily pulls his wool over people's eyes.\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="10964">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae4" id="Sheep Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>148</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ever thought about all the wizards who got polymorphed into sheep?\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="10965">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae5" id="Sheep Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>149</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The hunters will now become the hunted!\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="10966">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae6" id="Sheep Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>150</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Guides the lambs to greener pastures.\n\nSkin Class: Priest\nSprite Credits: Beige</Description>
      <Activate skinType="10967">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae7" id="Lil' Bo-Peep Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>151</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Bo-Peep has lost her sheep...\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="10968">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x2ae8" id="The Flamingo Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>152</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It's a bird... It's a plane... It's... just another wizard.\n\nSkin Class: Wizard\nSprite Credits: Kingged</Description>
      <Activate skinType="10969">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x2aea" id="Dr. Spellbomb Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>153</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>MARVEL AT HIS ABILITY!\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="10971">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2ae9" id="Mini Stheno Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>154</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Dye it green to become Stheno's sister!\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="10970">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2aeb" id="Iron Maiden Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>155</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A divine leader of war and an exceptional musical artist.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
      <Activate skinType="10974">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2aec" id="Explorer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>156</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sails the seven seas to sell his life pots. For overpay, naturally.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="10972">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2abb" id="Beefcake Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Beefcake Rogue Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="10973">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6a9" id="Apocalypse Feather">
      <DisplayId>Apocalypse Feather</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xce</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A relic from an age when evil chickens had taken over the realm. Their tyranny ended eventually at the hands of an exceptional wielder of the dirk.</Description>
      <RateOfFire>2</RateOfFire>
      <Sound>weapon/blunt_sword</Sound>
      <OldSound>weapon/blunt_sword</OldSound>
      <Projectile>
         <ObjectId>Apo Feather</ObjectId>
         <Speed>75</Speed>
         <MinDamage>15</MinDamage>
         <MaxDamage>45</MaxDamage>
         <LifetimeMS>675</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>0.75</Frequency>
         <Size>100</Size>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4aaa" id="Shoveguy Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Warrior with the Shoveguy Skin.\n\nSkin Class: Warrior</Description>
      <Activate skinType="883">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4aab" id="B.B. Wolf Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's big, he's bad, and he's a wolf.\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="8967">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4aac" id="Agent Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Assassin with the Agent Skin.\n\nSkin Class: Assassin</Description>
      <Activate skinType="912">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4aad" id="Brigand Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Rogue with the Brigand Skin.\n\nSkin Class: Rogue</Description>
      <Activate skinType="913">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4aae" id="Sorceress Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all sorcerers are male.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="899">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4aaf" id="Iceman Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A new look to get any Knight ready for the holidays.\n\nSkin Class: Knight</Description>
      <Activate skinType="902">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4ab0" id="Scarlett Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Huntress with the Scarlett Skin.\n\nSkin Class: Huntress</Description>
      <Activate skinType="900">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ab1" id="Lil Red Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A trend-setter when it comes to hoods.\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="8968">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ab2" id="Platinum Warrior Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warrior of the Platinum Order.\n\nSkin Class: Warrior\nSprite Credits: DELer</Description>
      <Activate skinType="8965">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4ab3" id="Ranger Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Archer with the Ranger Skin.\n\nSkin Class: Archer\nSprite Credits: Radiek</Description>
      <Activate skinType="888">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ab4" id="Huntsman Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Archer\nSprite Credits: WunderWafe</Description>
      <Activate skinType="29799">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4ab5" id="Holy Avenger Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Customize your Paladin with the Holy Avenger Skin.\n\nSkin Class: Paladin\nSprite Credits: Uomo</Description>
      <Activate skinType="885">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ab6" id="Hunchback Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Warrior\nSprite Credits: Hawkmin</Description>
      <Activate skinType="29816">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ab7" id="Witch Doctor Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm not really sure where the term 'witch' came from.\n\nSkin Class: Necromancer</Description>
      <Activate skinType="898">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4ab8" id="Nun Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't make me hit you with this ruler!\n\nSkin Class: Priest</Description>
      <Activate skinType="884">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4ab9" id="Witch Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A stylish witch, community choice winner: Project Realmway 2.\n\nSkin Class: Wizard\nSprite Credits: DieGo</Description>
      <Activate skinType="9012">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4aba" id="Artemis Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Found during Valentines Day 2014.\n\nSkin Class: Huntress\nSprite Credits: SlugKing.</Description>
      <Activate skinType="901">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x4abb" id="Bashing Bride Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Blushing? I'm not blushing.\n\nSkin Class: Paladin</Description>
      <Activate skinType="915">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4abc" id="Eligible Bachelor Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looking for a Valentine.\n\nSkin Class: Rogue</Description>
      <Activate skinType="916">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4abd" id="Dark Elf Huntress Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="29801">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4abe" id="Drow Trickster Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One of the Dark Elves that have recently began showing up in the Realm.\n\nSkin Class: Trickster\nSprite Credits: SteeleAlt</Description>
      <Activate skinType="8979">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4abf" id="Ascended Sorcerer Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Unlocked during Halloween 2014.\n\nSkin Class: Sorcerer</Description>
      <Activate skinType="8976">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4ac0" id="King Knifeula Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cursed by responsibility and awesome knife skills.\n\nSkin Class: Trickster\nSprite Credits: IrondogdogROTMG</Description>
      <Activate skinType="8969">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ac1" id="Platinum Knight Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Knight of the Platinum Order.\n\nSkin Class: Knight\nSprite Credits: DELer</Description>
      <Activate skinType="8964">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4ac2" id="Platinum Rogue Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rogue of the Platinum Order.\n\nSkin Class: Rogue\nSprite Credits: DELer</Description>
      <Activate skinType="8966">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4ac3" id="Deadly Vixen Skin (SB)">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never judge a book by its cover.\n\nSkin Class: Trickster</Description>
      <Activate skinType="917">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x4ad8" id="Mystic Emeritus Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>157</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A strikingly realistic statue of a famous mystic who disappeared after a catastrophic spell failure.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="19152">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ad9" id="Silver Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>158</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The last ninja from the Five Wolf Samurai group.\n\nSkin Class: Ninja\nSprite Credits: Kingged</Description>
      <Activate skinType="19153">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4ada" id="Woodland Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>159</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A protector of the Realm's forests and a master of archery. She's sometimes seen having tea with forest fairies and taking walks with her silver doe.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="19154">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4adb" id="Bunny Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>160</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A talented dancer and one of the few people that knows how to calm down an enraged bunny.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19155">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4adc" id="Shrine Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>161</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An elegant shrine priestess, always quick to help others. Unfortunately, she rarely receives donations.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="19156">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4add" id="Red Outlaw Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>162</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This rouge rogue skin will make your character look rad in red.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="19157">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ade" id="Shadow Mage Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>163</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He's known for dropping the sickest heals. All the witches love him!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19158">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4adf" id="Shield Maiden Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>164</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not all princesses need a prince to rescue them!\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="19159">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x12f" id="Mountain Temple Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Mountain Temple Key</DisplayId>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mountain Temple. \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Mountain Temple Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x6fe5" id="Daichi Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Daichi key</DisplayId>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Mountain Temple.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Daichi Portal">CreatePortal</Activate>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x183b" id="Wand of the Fallen">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x9d</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Made from a cherry tree branch. This wand was gifted by Xil to Daichi for bringing him into this world.</Description>
      <RateOfFire>0.85</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>Elemental missiles</ObjectId>
         <Speed>120</Speed>
         <MinDamage>140</MinDamage>
         <MaxDamage>190</MaxDamage>
         <LifetimeMS>550</LifetimeMS>
         <Size>100</Size>
         <ParticleTrail intensity="0.1" lifetimeMS="100">0xFABFE2</ParticleTrail>
      </Projectile>
      <BagType>6</BagType>
      <NumProjectiles>1</NumProjectiles>
      <FameBonus>5</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>650</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x183d" id="Kageboshi">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x9e</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>Imbued with energy from another place, the blade will pierce through any foe.</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>Staruu Missile</ObjectId>
         <Speed>140</Speed>
         <MinDamage>360</MinDamage>
         <MaxDamage>440</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
         <MultiHit/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>80</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1649" id="Rainbow Road Key">
      <DisplayId>St. Patricks Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Treasures await at the end of the rainbow.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Rainbow Road">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x899" id="Dagger of the Hasteful Rabbit">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>An incredible dagger forged from the teeth of a murderous rabbit, it has the incredible power to summon angry rabbits.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/fire_dagger</Sound>
      <Projectile>
         <ObjectId>BB Bunny Bullet 1</ObjectId>
         <Speed>140</Speed>
         <MinDamage>90</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
         <Frequency>1</Frequency>
         <Size>100</Size>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <BagType>4</BagType>
      <FameBonus>3</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>310</feedPower>
      <Soulbound/>
      <DisplayId>Dagger of the Hasteful Rabbit</DisplayId>
   </Object>
   <Object type="0x8a8" id="Helm of the Swift Bunny">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>Made from the remains of a violent bunny, whoever wears this helm is given the magical ability to hop as fast as a bunny!</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Speedy" duration="12">ConditionEffectSelf</Activate>
      <Cooldown>13</Cooldown>
      <feedPower>700</feedPower>
      <DisplayId>Helm of the Swift Bunny</DisplayId>
      <Soulbound/>
   </Object>
   <Object type="0x8a9" id="Vitamine Buster">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A bizzare spell fabricated by a powerful bunny magician, they don't only do trick shows inside those magic hats!</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>BB Carrot Shot</ObjectId>
         <Speed>60</Speed>
         <MinDamage>0</MinDamage>
         <MaxDamage>210</MaxDamage>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>BulletNova</Activate>
      <DisplayId>Vitamine Buster</DisplayId>
      <Soulbound/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x164a" id="Clover Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Good thing this bow is lucky because it sure doesn't hit very hard!\n\nSprite Credits: Beige</Description>
      <RateOfFire>0.5</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <OldSound>weapon/golden_bow</OldSound>
      <Projectile>
         <ObjectId>4-Leaf Clover</ObjectId>
         <Speed>90</Speed>
         <MinDamage>10</MinDamage>
         <MaxDamage>30</MaxDamage>
         <LifetimeMS>500</LifetimeMS>
         <Amplitude>3.59</Amplitude>
         <Frequency>0.42</Frequency>
         <Size>100</Size>
         <MultiHit/>
         <ParticleTrail lifetimeMS="350">0xff00</ParticleTrail>
      </Projectile>
      <NumProjectiles>8</NumProjectiles>
      <ArcGap>45</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <DisplayId>Clover Bow</DisplayId>
      <FameBonus>3</FameBonus>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x164b" id="Sword of the Rainbow's End">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Colorful and fashionable, but not very good for hunting monsters.\n\nSprite Credits: Beige</Description>
      <RateOfFire>1.5</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <OldSound>spell/light_heal</OldSound>
      <Projectile>
         <ObjectId>Patty Rainbow Bolt</ObjectId>
         <Speed>80</Speed>
         <MinDamage>20</MinDamage>
         <MaxDamage>40</MaxDamage>
         <LifetimeMS>438</LifetimeMS>
         <Frequency>1</Frequency>
         <Size>100</Size>
         <Wavy/>
      </Projectile>
      <NumProjectiles>1</NumProjectiles>
      <ArcGap>10</ArcGap>
      <BagType>6</BagType>
      <Soulbound/>
      <feedPower>400</feedPower>
      <FameBonus>3</FameBonus>
      <DisplayId>Sword of the Rainbow's End</DisplayId>
   </Object>
   <Object type="0x4bb0" id="Markswoman Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>165</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She'll shoot through your heart!\n\nSkin Class: Huntress\nSprite Credits: DG</Description>
      <Activate skinType="19370">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bb1" id="Elf Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>166</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Get out of my forest!\n\nSkin Class: Archer\nSprite Credits: Thq32df
        </Description>
      <Activate skinType="19371">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bb2" id="Ordinary Magician Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>167</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A normal human with no innate abilities. However, she is very capable of reciting the most powerful spells known in the realm.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="19372">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x4bb3" id="Heroic Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>168</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>My boy, this peace is what all true knights strive for!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
      <Activate skinType="19373">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x4bb4" id="Ancient Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>169</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Coming from an age-old sect of powerful mages, this sorcerer is a master at wielding the scepter.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="19374">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bb5" id="Dark Elf Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>170</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I'm an elf assassin. My skills are high and my blades are sharp.\n\nSkin Class: Assassin\nSprite Credits: BLOODQWEN</Description>
      <Activate skinType="19375">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bba" id="Cunning Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>171</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A power crystal will show me the right way. Forward to victory!\n\nSkin Class: Sorcerer\nSprite Credits: BLOODQWEN</Description>
      <Activate skinType="19385">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bc3" id="Beach Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>172</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Perhaps you should slow down on the Bahama Sunrises and those Blue Paradises. You're starting to see multiples of her!\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19387">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bc4" id="Hula Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>173</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Surely, this exotic dancer's beauty will stun you!.. Or stasis. Same thing really.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="19388">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bc5" id="Redcoat Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>174</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Came here to kick ass and drink tea, and he's all out of tea.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
      <Activate skinType="19389">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4bc6" id="Patriot Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>175</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Give me liberty or give me death!\n\nSkin Class: Paladin\nSprite Credits: Kingged</Description>
      <Activate skinType="19390">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4bc7" id="Swimsuit Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>176</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Summer is here! Grab a towel and off to the beach we go!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="19391">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bc8" id="Swimsuit Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>177</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't stare unless you want to be turned into a pincushion!\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="19392">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bc9" id="Swimsuit Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>178</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Careful, she will stab your heart in all kind of ways!\n\nSkin Class: Trickster\nSprite Credits: Beige</Description>
      <Activate skinType="19393">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bca" id="Slashing Beauty Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>179</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One night with her, an eternity in Heaven.\n\nSkin Class: Ninja\nSprite Credits: Beige</Description>
      <Activate skinType="19394">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x4bcd" id="Sunflower Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>180</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She slays enemies with flowers instead of arrows!\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
      <Activate skinType="19403">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x4bce" id="Thief Queen Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>181</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Wanted, dead or alive. Reward: the Lost Lands throne, a huge pile of gold and the best bottle of wine from the Mad God himself.\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="19404">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x109c" id="The Epic Hive Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>The Nest Key</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution. \n\nKeys can only be used once you have 10 or more stars! \n\nDungeon credits:\n Lead: Mrunibro \n Art: Beige, Poshun, Dappertron,\n BLOODQWEN \n Special thanks: Krathan, Kiddforce, \n Atrapper</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="The Epic Hive Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x109d" id="EH Royal Jelly">
      <DisplayId>Royal Jelly</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This viscous concoction was robbed from the Killer Bees, and its venomous properties have been cleansed. Its remaining strength seems to come from an unknown ingredient.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Activate stat="0" amount="75" range="5" duration="10">StatBoostAura</Activate>
      <Activate effect="Healing" duration="10" range="5">ConditionEffectAura</Activate>
      <feedPower>37</feedPower>
      <BagType>2</BagType>
      <DropTradable/>
   </Object>
   <Object type="0x109f" id="EH Queen's Stinger Dagger">
      <DisplayId>Queen's Stinger Dagger</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
      <SlotType>2</SlotType>
      <RateOfFire>1</RateOfFire>
      <Description>The blade of this dagger was once the enormous Killer Bee Queen's stinger. It remains exceptionally sharp, and could easily cut through even the heaviest of armor in a single strike.</Description>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>EH Dagger Shot</ObjectId>
         <Speed>140</Speed>
         <MinDamage>65</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>357.142857</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x08b1" id="EH Hivemaster Helm">
      <DisplayId>Hivemaster Helm</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>A nefarious helm combining pheromones and Killer Honey to captivate Killer Bees into servitude.</Description>
      <Sound>spell/fire_spray</Sound>
      <Usable/>
      <FameBonus>6</FameBonus>
      <BagType>6</BagType>
      <MpCost>80</MpCost>
      <ActivateOnEquip stat="21" amount="6">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="6">IncrementStat</ActivateOnEquip>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summon bees that aid you in combat"/>
         <EffectInfo name="Chance to Curse" description="50%"/>
         <EffectInfo name="Curse" description="4 seconds up to 3 targets"/>
      </ExtraTooltipData>
      <Activate objectId="EH Ability Bee 1">Pet</Activate>
      <Activate objectId="EH Ability Bee 2">Pet</Activate>
      <Activate objectId="EH Ability Bee 3">Pet</Activate>
      <Cooldown>7.5</Cooldown>
      <Soulbound/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x10ed" id="EH Yellow Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4b</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a yellow Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x992803</ParticleTrail>
      </Projectile>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Soulbound/>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10f3" id="EH Red Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4c</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a red Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Red Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x910a16</ParticleTrail>
      </Projectile>
      <Soulbound/>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10f2" id="EH Blue Quiver">
      <DisplayId>Beehemoth Quiver</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4d</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A quiver crafted from the remains of a blue Beehemoth, filled with razor-sharp arrows fashioned from Killer Bee stingers.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="3">IncrementStat</ActivateOnEquip>
      <Usable/>
      <Projectile>
         <ObjectId>EH Blue Arrow Shot</ObjectId>
         <Speed>160</Speed>
         <MinDamage>180</MinDamage>
         <MaxDamage>260</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail>0x001133</ParticleTrail>
      </Projectile>
      <Soulbound/>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <Activate>Shoot</Activate>
      <NumProjectiles>3</NumProjectiles>
      <Sound>spell/fire_spray</Sound>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x10d4" id="EH Yellow Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a yellow Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x10d5" id="EH Red Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x4a</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a red Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x10d6" id="EH Blue Bee Armor">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Beehemoth Armor</DisplayId>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x49</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Chitin armor fashioned from the exoskeleton of a blue Beehemoth. Ultra-light and extremely flexible, yet surprisingly tough.</Description>
      <ActivateOnEquip stat="21" amount="17">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>4</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>750</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x08f7" id="EH Nectar Crossfire" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Nectar Crossfire</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>A flexible ironwax bow created by the Felwasp Guards to defend their larvae from assailants.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>BeeArrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>35</MinDamage>
         <MaxDamage>70</MaxDamage>
         <LifetimeMS>468</LifetimeMS>
         <Frequency>0.5</Frequency>
         <Amplitude>0.5</Amplitude>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>7</ArcGap>
      <FameBonus>4</FameBonus>
      <feedPower>800</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
      <OldSound>arrowShoot</OldSound>
   </Object>
   <Object type="0x08f8" id="EH Honeytomb Snare" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Honeytomb Snare</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <Usable/>
      <SlotType>20</SlotType>
      <Description>A strange trap that subdues would-be pilferers with a torrent of sticky honey.</Description>
      <MpCost>65</MpCost>
      <Activate radius="7" totalDamage="50" condEffect="Slowed" condDuration="3" color="FFC300" sensitivity=".2" duration="3" throwTime="1.00">Trap</Activate>
      <FameBonus>4</FameBonus>
      <feedPower>700</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x08f9" id="EH Apiary Armor" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Apiary Armor</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Lightweight, yet protective armor taken from the shed exoskeleton of a warrior bee.</Description>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="-5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x08fa" id="EH Honey Circlet" setType="0x000f" setName="Swarming Huntress Set">
      <DisplayId>Honey Circlet</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The solid honey on this ring renews its wearer with incredible energy.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <FameBonus>4</FameBonus>
      <feedPower>500</feedPower>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x13d" id="Accessory Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Accessory Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5ba</Index>
      </Texture>
      <Tex2>0xffffffff</Tex2>
      <SlotType>10</SlotType>
      <Description>Remove Accessory Dye</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x13e" id="Clothing Dye Remover">
      <Class>Dye</Class>
      <DisplayId>Clothing Dye Remover</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5b9</Index>
      </Texture>
      <Tex1>0xffffffff</Tex1>
      <SlotType>10</SlotType>
      <Description>Remove Clothing Dye</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x4bd0" id="Mini Queen Bee Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>182</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Become a Mini Queen Bee! Wait a second, wouldn't that make you a Princess Bee instead?\n\nSkin Class: Huntress\nSprite Credits: Dappertron</Description>
      <Activate skinType="19407">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bea" id="Bard Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>183</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her tunes will ward away evil and reinvigorate your soul!\n\nSkin Class: Priest\nSprite Credits: GingerAloe</Description>
      <Activate skinType="19409">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4beb" id="Princess Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>184</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Who said that women can't fight?\n\nSkin Class: Warrior\nSprite Credits: Ruandrs</Description>
      <Activate skinType="19410">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bec" id="Light Cavalry Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>185</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A warrior and his loyal stead, charging fearlessly to their grave.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <Activate skinType="19411">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bed" id="Clockwork Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>186</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spin the turn key, and she'll be off on her merry way.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
      <Activate skinType="19412">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bee" id="Twilight Acolyte Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>187</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Shrouded in the shadows of twilight, these dual wielding rogues strike with deadly speed.\n\nSkin Class: Rogue\nSprite Credits: GingerAloe</Description>
      <Activate skinType="19413">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bef" id="Ethereal Princess Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>188</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your cold ghastly hands are grasping out seeking salvation, or maybe you've just been at the keyboard too long.\n\nSkin Class: Archer\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19414">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf0" id="Antique Diver Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>189</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Explore the vast depths of the ocean a little less comfortably.\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
      <Activate skinType="19415">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf1" id="Guerilla Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>190</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Real heroes don't die, they just reroll.\n\nSkin Class: Archer\nSprite Credits: PostMorten</Description>
      <Activate skinType="19416">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf2" id="Ordinary Box Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>191</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't think of it as just an Ordinary Box. Treat it with care.\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
      <Activate skinType="19417">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf3" id="Lifeguard Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>192</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A lifeguard is like a priest. You may never need one, but when you do... it can be a lifesaver.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="19418">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf4" id="Stone Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>193</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Rogue\nSprite Credits: PoloKai</Description>
      <Activate skinType="19419">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf5" id="Stone Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>194</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19420">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf6" id="Stone Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>195</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Wizard\nSprite Credits: PoloKai</Description>
      <Activate skinType="19421">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf7" id="Stone Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>196</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <Activate skinType="19422">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf8" id="Stone Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>197</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <Activate skinType="19423">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bf9" id="Stone Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>198</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
      <Activate skinType="19424">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bfa" id="Stone Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>199</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <Activate skinType="19425">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bfb" id="Stone Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>200</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Assassin\nSprite Credits: PoloKai</Description>
      <Activate skinType="19426">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bfc" id="Stone Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>201</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Necromancer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19427">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bfd" id="Stone Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>202</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
      <Activate skinType="19428">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bfe" id="Stone Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>203</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
      <Activate skinType="19429">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4bff" id="Stone Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>204</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Trickster\nSprite Credits: PoloKai</Description>
      <Activate skinType="19430">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c00" id="Stone Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>205</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19431">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c01" id="Stone Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>206</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>First I was afraid, I was petrified... And then I realized I could still move. Huh, Craig's really bad at rituals.\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
      <Activate skinType="19432">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c02" id="Voodoo Magus Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>207</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Priests may help heal your body, but I can make you embody healing...\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19433">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c20" id="Undine Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>208</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Gifted a long time ago by King Alexander, her magic wand wields ancient mermaid powers!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
      <Activate skinType="19482">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c21" id="Lodestar Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>209</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A young hero of royal birth, said to have saved the realm.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="19483">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c22" id="Alice Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>210</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You can spot "Eat me!" and "Drink me!" on all poisons she throws.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="19484">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c23" id="Mad Hatter Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>211</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I knew who I was this morning, but I've changed a few times since then.\n\nSkin Class: Trickster\nSprite Credits: Lovens</Description>
      <Activate skinType="19485">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c24" id="Queen Of Hearts Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>212</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Off with their heads!\n\nSkin Class: Sorcerer\nSprite Credits: Lovens</Description>
      <Activate skinType="19486">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c25" id="Mad Dwarf Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>213</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You don't want to follow the dwarf king!? You must be mad!\n\nSkin Class: Paladin\nSprite Credits: PostMorten</Description>
      <Activate skinType="19487">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c27" id="Beachcake Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ladies also need a bit of fanservice.\n\nSkin Class: Rogue\nSprite Credits: Phops, Beige</Description>
      <Activate skinType="19494">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c2b" id="Athena Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>214</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Greek goddess of war and wisdom. She never fights without a purpose, but shines in battle if you make her fight!\n\nSkin Class: Warrior\nSprite Credits: Lovens</Description>
      <Activate skinType="19496">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4c2c" id="Valkyrie Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>215</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She fights the horde, singing and crying: Valhalla, I am coming!\n\nSkin Class: Paladin\nSprite Credits: Lovens</Description>
      <Activate skinType="19497">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4c2d" id="Nameless Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>216</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Times change, people change. One thing remains the same - revenge.\n\nSkin Class: Sorcerer\nSprite Credits: Bloodqwen</Description>
      <Activate skinType="19498">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x4c4a" id="Mini Golem Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>217</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Insanity in a can.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="19529">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c4c" id="Thunder God Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>God giveth you beatings!\n\nSkin Class: Sorcerer\nSprite Credits: Protux</Description>
      <Activate skinType="19531">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c56" id="Soubrette Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>219</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Can't cook, can't clean, can kill.\n\nSkin Class: Trickster\nSprite Credits: Dappertron</Description>
      <Activate skinType="19539">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c57" id="Drake Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>220</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Has anyone seen a drake? It must be somewhere near!\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
      <Activate skinType="19540">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c58" id="Pharaoh Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>221</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I spend my vacations in Tomb of the Ancients: once summer starts, I rush past scarabs!\n\nSkin Class: Ninja\nSprite Credits: Lovens</Description>
      <Activate skinType="19541">UnlockSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0xbaf" id="Lost Halls Key">
      <DisplayId>Lost Halls Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.\n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\n  Lead: Kiddforce\n  Design: Toastrz\n  Art: Poshun, Dappertron,\n  BLOODQWEN, Kingged, Beige,\n  PostMorten, Lovens\n  Special Thanks: Mrunibro, Sues and\n  everyone who worked on the original\n  idea.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Lost Halls Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x977" id="Void Key">
      <DisplayId>Void Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to The Void. For testing purposes only!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="LH Void Portal">Create</Activate>
      <BagType>8</BagType>
   </Object>
   <Object type="0x0245" id="Cult Key">
      <DisplayId>Cult Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens the way to the Cultist Hideout. For testing purposes only!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="LH Cult Portal">Create</Activate>
      <BagType>8</BagType>
   </Object>
   <Object type="0x025c" id="LH Lost Halls Debug Item">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>29</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>For all Lost Halls Testing needs! For testing purposes only!</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>0</BagType>
      <Soulbound/>
      <Activate id="LH Lost Halls Debug">Create</Activate>
   </Object>
   <Object type="0x0258" id="Carved Golem Remains" setType="0x0010" setName="Lost Golem Set">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Golem Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>120</MinDamage>
         <MaxDamage>130</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <BagType>8</BagType>
      <FameBonus>6</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0259" id="Brain of the Golem" setType="0x0010" setName="Lost Golem Set">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Brain of the Golem</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <Usable/>
      <SlotType>22</SlotType>
      <Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Decoy" description="6 seconds"/>
         <EffectInfo name="" description="Decoy does not move"/>
      </ExtraTooltipData>
      <Activate objectId="Golem Decoy">Pet</Activate>
      <ActivateOnEquip stat="20" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-2">IncrementStat</ActivateOnEquip>
      <MpCost>65</MpCost>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x025a" id="Golem Garments" setType="0x0010" setName="Lost Golem Set">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Golem Garments</DisplayId>
      <Description>Formed of the tissue surrounding a golem core.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>4</FameBonus>
      <feedPower>435</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x025b" id="Rusty Cuffs" setType="0x0010" setName="Lost Golem Set">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Rusty Cuffs</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb7</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Used to bind aggressive golems. Considering they are no longer attached, they do not appear to have been very effective.</Description>
      <ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>5</FameBonus>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0243" id="Marble Seal">
      <DisplayId>Marble Seal</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>39</Index>
      </Texture>
      <Usable/>
      <SlotType>12</SlotType>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>135</MpCost>
      <Description>A seal made from the Marble Colossus' head. The power of a pure and mighty paladin still remains within.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Summon a Marble Pillar for 4.5 seconds"/>
         <EffectInfo name="Pillar Effect" description="Armored within 3 sqrs"/>
         <EffectInfo name="Pillar Effect" description="Damaging within 3 sqrs"/>
      </ExtraTooltipData>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <Activate objectId="Marble Pillar">Pet</Activate>
      <Cooldown>5.5</Cooldown>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0244" id="Staff of Unholy Sacrifice">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Staff of Unholy Sacrifice</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>40</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A commanding staff used by vile cult leaders. It has a strange force inside it that prevents it from facing forward of the user.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Shoots backwards"/>
      </ExtraTooltipData>
      <RateOfFire>0.5</RateOfFire>
      <Projectile>
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>70</Size>
         <Speed>115</Speed>
         <MinDamage>130</MinDamage>
         <MaxDamage>155</MaxDamage>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>4</NumProjectiles>
      <ArcGap>345</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0247" id="Vial of Pure Darkness">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An oddly heavy vial found within the undergrounds of the Lost Halls. It is said to contain the embodiment of Evil itself.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <BagType>4</BagType>
      <feedPower>500</feedPower>
      <Soulbound/>
      <Activate id="LH Vial Effect">Create</Activate>
   </Object>
   <Object type="0x0248" id="Gravel">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A pile of eroded rock from the Lost Halls. A hint of magic remains within.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <feedPower>120</feedPower>
      <Activate effect="Stasis" duration="3" range="3.25" color="0xD3D3D3" target="enemy" center="player">GenericActivate</Activate>
      <DropTradable/>
   </Object>
   <Object type="0x024c" id="Bow of the Void">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa7</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Every shot that hits a target frees the soul of a forgotten hero. Every shot that misses is trapped for eternity.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Void Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>135</MinDamage>
         <MaxDamage>205</MaxDamage>
         <LifetimeMS>415</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.35</Amplitude>
         <Frequency>0.2</Frequency>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024d" id="Quiver of the Shadows">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa8</Index>
      </Texture>
      <DisplayId>Quiver of the Shadows</DisplayId>
      <SlotType>15</SlotType>
      <Description>A mysterious quiver formed of pure evil and dark matter. Its ethereal existence creates a small implosion of nearby atmosphere when drawn.</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>250</MaxDamage>
         <LifetimeMS>625</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
         <ParticleTrail lifetimeMS="150">0x380087</ParticleTrail>
      </Projectile>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <ArcGap>8</ArcGap>
      <NumProjectiles>5</NumProjectiles>
      <Activate>Shoot</Activate>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024e" id="Armor of Nil">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Armor of Nil</DisplayId>
      <Description>This armor does not deflect projectiles like most materials known to man. It absorbs and engulfs them, sending them to a new plane of reality.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa9</Index>
      </Texture>
      <SlotType>6</SlotType>
      <ActivateOnEquip stat="21" amount="21">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="-2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="-2">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x024f" id="Sourcestone">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Sourcestone</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xaa</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>Unknown.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0251" id="Omnipotence Ring">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Omnipotence Ring</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>An unfathomable amount of strength pulses through this ring. Only the most righteous mortals can touch this ring and live.</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="60">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="60">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0250" id="Skull of Corrupted Souls">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Skull of Corrupted Souls</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xad</Index>
      </Texture>
      <Usable/>
      <SlotType>19</SlotType>
      <Description>The cursed skull of a corrupted mind. Good intentions can go horribly wrong.</Description>
      <ActivateOnEquip stat="0" amount="66">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="6">IncrementStat</ActivateOnEquip>
      <Activate radius="2.25" totalDamage="100" healRange="4.2" heal="80" ignoreDef="40" wisMin="50" wisPerRad="10" color="4C4C4C" incrRad="0.8" wisDamageBase="42" condEffect="Curse" condDuration="4">VampireBlast</Activate>
      <MpCost>100</MpCost>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0252" id="Ritual Robe">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ritual Robe</DisplayId>
      <Description>A thin hood with a faded golden lace worn for sacrificial ceremonies. It has an aura of evil around it.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xae</Index>
      </Texture>
      <SlotType>14</SlotType>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0253" id="Bloodshed Ring">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Bloodshed Ring</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xaf</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A seemingly shattered ring that keeps itself together with an unknown magnetic force. It only stays together on the finger of a true killer.</Description>
      <ActivateOnEquip stat="0" amount="80">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0254" id="Sword of the Colossus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>A sword with an impossibly sharp edge. It has been designed with holy magic to slash like no other blade.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Colossus Slash</ObjectId>
         <Speed>100</Speed>
         <MinDamage>280</MinDamage>
         <MaxDamage>295</MaxDamage>
         <LifetimeMS>450</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>0.5</Frequency>
         <FaceDir/>
      </Projectile>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>bladeSwing</OldSound>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0255" id="Breastplate of New Life">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Breastplate of New Life</DisplayId>
      <Description>A fine sheet of marble charged with the same energy that powers the Marble Colossus. What it lacks in physical durability, it makes up for with a life-breathing aura.</Description>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>7</SlotType>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="160">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1100</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0256" id="Magical Lodestone">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Magical Lodestone</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>The source of power for the Marble Colossus found within his core. It is intended to give life to golems, but it can provide benefits to the living as well.</Description>
      <ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x0257" id="Cloak of Bloody Surprises">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Cloak of Bloody Surprises</DisplayId>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xb3</Index>
      </Texture>
      <Usable/>
      <SlotType>13</SlotType>
      <Description>Many Rogues have tried to use this to escape their asylum. All have failed.</Description>
      <MpCost>95</MpCost>
      <Activate effect="Invisible" duration="4.5">ConditionEffectSelf</Activate>
      <Activate effect="Slowed" duration="3">ConditionEffectSelf</Activate>
      <Activate effect="Damaging" duration="3.5">ConditionEffectSelf</Activate>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <Cooldown>6</Cooldown>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>1300</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e26" id="Mark of Septavius">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x47</Index>
      </Texture>
      <Description>A medallion infused with the essence of Septavius the Ghost God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Septavius the Ghost God in the Undead Lair"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e27" id="Mark of Malphas">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x48</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Archdemon Malphas.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Archdemon Malphas in the Abyss of Demons"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e28" id="Mark of Gulpord">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x49</Index>
      </Texture>
      <Description>A medallion infused with the essence of Gulpord the Slime God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Gulpord the Slime God in the Toxic Sewers"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e29" id="Mark of Dr Terrible">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4a</Index>
      </Texture>
      <Description>A medallion infused with the essence of Dr Terrible.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Dr Terrible in the Mad Lab"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2a" id="Mark of the Puppet Master">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4b</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Puppet Master.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Puppet Master in the Theatre"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2b" id="Mark of Skuld">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4c</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Ghost of Skuld.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Ghost of Skuld in the Haunted Cemetery"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2c" id="Mark of Ruthven">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4d</Index>
      </Texture>
      <Description>A medallion infused with the essence of Lord Ruthven.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Lord Ruthven in the Manor of the Immortals"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2d" id="Mark of Daichi">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4e</Index>
      </Texture>
      <Description>A medallion infused with the essence of Daichi the Fallen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Daichi the Fallen in the Mountain Temple"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2e" id="Mark of Esben">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x4f</Index>
      </Texture>
      <Description>A medallion infused with the essence of Esben the Unwilling.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Esben the Unwilling in the Ice Cave"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e2f" id="Mark of Limon">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x46</Index>
      </Texture>
      <Description>A medallion infused with the essence of Limon the Sprite Goddess.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Limon the Sprite Goddess in the Sprite World"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e30" id="Mark of Thessal">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x54</Index>
      </Texture>
      <Description>A medallion infused with the essence of Thessal the Mermaid Goddess.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Thessal the Mermaid Goddess in the Ocean Trench"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e31" id="Mark of Geb">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x55</Index>
      </Texture>
      <Description>A medallion infused with the essence of Geb the Ancient God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Geb in the Tomb of the Ancients"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e32" id="Mark of Oryx">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x57</Index>
      </Texture>
      <Description>A medallion infused with the essence of Oryx the Mad God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Oryx the Mad God in Oryx's Chamber"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e33" id="Mark of Janus">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x59</Index>
      </Texture>
      <Description>A medallion infused with the essence of Janus the Doorwarden.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Janus the Doorwarden in Oryx's Castle"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e34" id="Mark of the Wyvern">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x58</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Ivory Wyvern.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Ivory Wyvern in the Lair of Draconis"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e35" id="Mark of the Forgotten King">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x56</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Forgotten King.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Forgotten King in the Shatters"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e36" id="Mark of Shaitan">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5a</Index>
      </Texture>
      <Description>A medallion infused with the essence of Shaitan the Advisor.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Shaitan the Advisor in the Lair of Shaitan"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e37" id="Mark of Bilgewater">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x50</Index>
      </Texture>
      <Description>A medallion infused with the essence of Jon Bilgewater the Pirate King.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Jon Bilgewater the Pirate King in the Deadwater Docks"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e38" id="Mark of the Megamoth">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x51</Index>
      </Texture>
      <Description>A medallion infused with the essence of Megamoth.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Megamoth in the Woodland Labyrinth"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e39" id="Mark of the Killer Bee Queen">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x53</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Killer Bee Queen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Killer Bee Queen in the Nest"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3a" id="Mark of the Son of Arachna">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x52</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Son of Arachna.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Son of Arachna in the Crawling Depths"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3b" id="Mark of Stheno">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x45</Index>
      </Texture>
      <Description>A medallion infused with the essence of Stheno the Snake Queen.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Stheno the Snake Queen in the Snake Pit"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3c" id="Mark of Davy Jones">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5b</Index>
      </Texture>
      <Description>A medallion infused with the essence of Davy Jones.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating Davy Jones in Davy Jones' Locker"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3d" id="Mark of Parasitic Horrors">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
      <Description>A medallion infused with the essence of the Nightmare Colony.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Type" description="Quest item"/>
         <EffectInfo name="Drop location" description="Obtained by defeating the Nightmare Colony in the Parasite Chambers"/>
      </ExtraTooltipData>
      <Sound>spell/fire_nova</Sound>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e3e" id="Egg Omelette">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x32</Index>
      </Texture>
      <Description>Made with Eggs, Butter and secret Herbs.</Description>
      <Sound>spell/fire_nova</Sound>
      <BagType>8</BagType>
      <feedPower>500</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0xd8c" id="Quest Chest Item">
      <DisplayId>Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x10</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>An old looking chest from the Tinkerer's vault. It contains valuable items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Quest Chest" onlyInVault="1">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0xd8e" id="Epic Quest Chest Item">
      <DisplayId>Epic Quest Chest</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x12</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A rich looking chest from the Tinkerer's vault. It contains wonderful items.</Description>
      <Consumable/>
      <Soulbound/>
      <Activate id="Epic Quest Chest" onlyInVault="1">Create</Activate>
      <ExtraTooltipData>
         <EffectInfo name="Info" description="Only usable in the Vault. Use to spawn a destructible chest containing rewards."/>
      </ExtraTooltipData>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x174f" id="Test TP">
      <DisplayId>Godlands Teleporter</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Teleports the user near the mountains.</Description>
      <Soulbound/>
      <Activate id="Death Flower">TeleportToObject</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x10a2" id="Shatters TP">
      <DisplayId>Cursed Crown Teleporter</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>87</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Teleports the user to the Cursed Crown in the Shatters.</Description>
      <Soulbound/>
      <Activate id="shtrs The Cursed Crown">TeleportToObject</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x10fa" id="Test Close">
      <DisplayId>Realm Closer</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xf4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Kills 5 Heroes of Oryx.</Description>
      <Soulbound/>
      <Activate amount="5">KillRealmHeroes</Activate>
      <BagType>8</BagType>
      <InvUse/>
   </Object>
   <Object type="0x0249" id="Test Ring">
      <DisplayId>Creator's Ring</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>A ring worn by powerful creators in the goal to observe their brand new creation.</Description>
      <ActivateOnEquip stat="0" amount="99999">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="99999">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="5000">IncrementStat</ActivateOnEquip>
      <BagType>8</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>1500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x4c72" id="Heartless Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>222</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He yearns for the heart he never had.\n\nSkin Class: Necromancer\nSprite Credits: Kingged</Description>
      <Activate skinType="19545">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c73" id="Plague Doctor Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>223</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No one ever remains sick for long after a good stabbing.\n\nSkin Class: Assassin\nSprite Credits: Kingged</Description>
      <Activate skinType="19546">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c74" id="Jack-o-mancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>224</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This is RotMG! This is RotMG! RotMG! RotMG! RotMG! RotMG!\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="19547">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c75" id="Mini Malus Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>225</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Page 2 of Malus' Memoirs reads: "The day has almost arrived. Within a few weeks, we should have enough data to construct the ultimate cosmetic."\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="19548">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c76" id="Knight Lady Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>226</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She likes to paint her shield gray, pretending to be wielding the Shield of Ogmur. This crude, yet effective strategy allows her to scare even the most heavily armored foes!\n\nSkin Class: Knight\nSprite Credits: Poshun</Description>
      <Activate skinType="19549">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c77" id="Hollow Prince Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>227</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Twice the power, half the size!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
      <Activate skinType="19550">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c78" id="Kabuki Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>228</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>IYOOOooooo~!\n\nSkin Class: Ninja\nSprite Credits: Dappertron</Description>
      <Activate skinType="19551">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c79" id="Candle Maid Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>229</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Getting loot is hard... maybe I should try Master's vault instead.\n\nSkin Class: Sorcerer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19552">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7a" id="Cleaner Maid Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>230</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Clean up the dungeon for Master's safety! And for the loot of course.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <Activate skinType="19553">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7b" id="Chu-Ko-Nu Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>231</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Get a taste of Eastern technology, peasants!\n\nSkin Class: Archer\nSprite Credits: PoloKai</Description>
      <Activate skinType="19554">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7c" id="Dark Rider Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>232</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Death... comes for you. On an adorable little mount!\n\nSkin Class: Ninja\nSprite Credits: PoloKai</Description>
      <Activate skinType="19555">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7d" id="Monster Hunter Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>233</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Armed with a torch and a wooden shield, this Knight is ready to defeat even the scariest beast!\n\nSkin Class: Knight\nSprite Credits: WunderWafe</Description>
      <Activate skinType="19556">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7e" id="Pandora Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>234</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One who dares open the box to face all evils, and bear witness to the unspeakable.\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
      <Activate skinType="19557">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c7f" id="Living Armor Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>235</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hello? Anybody in there?\n\nSkin Class: Warrior\nSprite Credits: Beige</Description>
      <Activate skinType="19558">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c80" id="Underworld Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>236</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Came to the Realm for a bit of sun and fresh air.\n\nSkin Class: Archer\nSprite Credits: Beige</Description>
      <Activate skinType="19559">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c81" id="Apprentice Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>237</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Explosion!\n\nSkin Class: Wizard\nSprite Credits: Beige</Description>
      <Activate skinType="19560">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c82" id="Grand Enchantress Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>238</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Who dares question my power?!\n\nSkin Class: Mystic\nSprite Credits: Beige</Description>
      <Activate skinType="19561">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c83" id="Lady Violetta Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>239</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rise my servants, let's make this Realm mine!\n\nSkin Class: Necromancer\nSprite Credits: Beige</Description>
      <Activate skinType="19562">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c84" id="Bruno the Rogue Steward Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>240</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Monsieur, a little more champagne?\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="19563">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c85" id="Misery Ghost Bride Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>241</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her wedding was unfortunately a bit on the red side.\n\nSkin Class: Huntress\nSprite Credits: Beige</Description>
      <Activate skinType="19564">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c86" id="Vampire Groom Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>242</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>People always said he was a little cold, but that's just racist.\n\nSkin Class: Assassin\nSprite Credits: Beige</Description>
      <Activate skinType="19565">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c87" id="Haunted Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>243</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Good lord will you adventurers stop coming into my dungeon and making such racket?\n\nSkin Class: Knight\nSprite Credits: Beige</Description>
      <Activate skinType="19566">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c88" id="Turkey Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>244</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Gobble gobble!\n\nSkin Class: Rogue\nSprite Credits: Beige</Description>
      <Activate skinType="19567">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c89" id="Adorable Lil' Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>245</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Adorable, but just try and get too close to her and you'll have the entire guard raiding your vault.\n\nSkin Class: Warrior\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19568">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4c8a" id="Nerd Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>246</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Just for 3 easy payments of $12.99, you too can look like the smartest guy around - or you could just waste it all on Mystery Boxes.\n\nSkin Class: Paladin\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="19569">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca3" id="Schankmaid Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>247</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't worry, this beer is not poisoned!\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="19613">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca4" id="Catrina Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>248</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>From my rotting body, flowers shall grow, and I am in them, and that is eternity.\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
      <Activate skinType="19614">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca5" id="Lunar Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>249</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grab a Mooncake and gaze at the Moon, listen to a tale of love and sacrifice.\n\nSkin Class: Mystic\nSprite Credits: PoloKai</Description>
      <Activate skinType="19615">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca6" id="Sunrise Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>250</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say there once was Ten Suns, threatening all life on Earth. After a brave archer appeared, only one remained.\n\nSkin Class: Huntress\nSprite Credits: PoloKai</Description>
      <Activate skinType="19616">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca7" id="Heartless Dodger Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>251</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What was so important about that gold and loot?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="19617">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4ca8" id="Heart Thief Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>252</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Do you have the heart to face me?\n\nSkin Class: Necromancer\nSprite Credits: Lovens</Description>
      <Activate skinType="19618">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4cc8" id="Gladiator Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Are you not entertained?\n\nSkin Class: Warrior\nSprite Credits: ????</Description>
      <Activate skinType="19655">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x4cca" id="Haunted Robe Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>253</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After drinking the potion of invisibility, I noticed I forgot one important detail...\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="19657">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1794" id="Helm of the Jack-o'-naut">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x35</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>This unorthodox helm was created by carving out a pumpkin that is found only in the darkest pumpkin patches.
Donning this cursed piece of equipment is said to cause the wearer to fly into a fit of rage.</Description>
      <ActivateOnEquip stat="21" amount="8">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="4.5" range="4">ConditionEffectAura</Activate>
      <Activate effect="Armored" duration="4.5">ConditionEffectSelf</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>1250</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1795" id="Halloween Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Halloween Skin when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x1796" id="Halloween Mystery Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Halloween Pet Stone when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x179e" id="Ducky Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>254</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>True knights are prepared to fight anywhere, including beaches and waters. Quack!\n\nSkin Class: Knight\nSprite Credits: PoloKai</Description>
      <Activate skinType="6039">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x179f" id="Gardener Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>255</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grass, pesky weeds, gods.. The things that her blade cannot cut are next to none\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="6040">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a0" id="White Bag-chan Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>256</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone hates her because of her coat.\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <Activate skinType="6041">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a1" id="Monkey King Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>257</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Oryx you hairy God, what magic powers do you have to let you talk so big? Clear off, or I'll give you a taste of my cudgel!\n\nSkin Class: Paladin\nSprite Credits: Dappertron</Description>
      <Activate skinType="6042">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a2" id="Cleopatra Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>258</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Her ancient powerful ankh is a secret of life and youth.\n\nSkin Class: Priest\nSprite Credits: Lovens</Description>
      <Activate skinType="6043">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a3" id="Timelock Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>259</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Time is such an interesting concept, the only thing mortals cannot stop... or can they?\n\nSkin Class: Mystic\nSprite Credits: WunderWafe</Description>
      <Activate skinType="6044">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a4" id="Barefoot Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>260</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ever wondered what happened to that rogue who decided to leave their boots on the ground?\n\nSkin Class: Rogue\nSprite Credits: Lovens</Description>
      <Activate skinType="6045">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17d9" id="Spooky Roommate Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>261</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spellbombs! So many spellbombs!\n\nSkin Class: Wizard\nSprite Credits: Squzavvvv</Description>
      <Activate skinType="6104">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17e4" id="Eagle Eye Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>262</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>On the third day Eagle Eye noticed that his pet was missing.\n\nSkin Class: Huntress\nSprite Credits: Lovens</Description>
      <Activate skinType="6113">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17e5" id="Water Lily Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>263</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Follow the wind, and it will lead you to the river where Daughter of the Chief talks to the weeping willow.\n\nSkin Class: Archer\nSprite Credits: Lovens</Description>
      <Activate skinType="6114">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17e6" id="Arms Merchant Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>264</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not enough defense pots, stranger!\n\nSkin Class: Assassin\nSprite Credits: Dappertron</Description>
      <Activate skinType="6115">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x25fc" id="Candy of Extreme Vitality">
      <DisplayId>Candy of Extreme Vitality</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Vitality.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="26" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25fd" id="Candy of Extreme Wisdom">
      <DisplayId>Candy of Extreme Wisdom</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Wisdom.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="27" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25fe" id="Candy of Extreme Speed">
      <DisplayId>Candy of Extreme Speed</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Speed.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="22" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25ff" id="Candy of Extreme Defense">
      <DisplayId>Candy of Extreme Defense</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Defense.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="21" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2600" id="Candy of Extreme Dexterity">
      <DisplayId>Candy of Extreme Dexterity</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Dexterity.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="28" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2601" id="Candy of Extreme Attack">
      <DisplayId>Candy of Extreme Attack</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Attack.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="20" amount="200" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2602" id="Candy of Extreme Mana">
      <DisplayId>Candy of Extreme Mana</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Mana.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="3" amount="2000" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x2603" id="Candy of Extreme Life">
      <DisplayId>Candy of Extreme Life</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x3f</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's healthy!\nMaxes Life.\n\nCandies can only be used once you have 10 or more stars!</Description>
      <Sound>use_potion</Sound>
      <Activate stat="0" amount="2000" starrequirement="10">IncrementStat</Activate>
      <Consumable/>
      <Potion/>
      <BagType>8</BagType>
      <Soulbound/>
      <Track/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x7a1" id="pD Spell">
      <DisplayId>Recurring Terror Spell</DisplayId>
      <Description>Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>pD Spell Shot</ObjectId>
         <Speed>10</Speed>
         <MinDamage>200</MinDamage>
         <MaxDamage>300</MaxDamage>
         <LifetimeMS>2400</LifetimeMS>
         <Parametric/>
         <FaceDir/>
         <Magnitude>2.0</Magnitude>
         <Size>80</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>75</MpCost>
      <Activate numShots="8" color="E28A8A">BulletNova</Activate>
      <feedPower>1200</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7b8" id="pD Tome">
      <DisplayId>Tome of Pain</DisplayId>
      <Description>An ancient tome covered with fleshy appendages. It contains the secrets to magic often considered blasphemous by priests, used to inflict horrible pain on others.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Sound>spell/major_heal</Sound>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="21" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>95</MpCost>
      <Activate amount="120" damage="280" range="3.8" useWisMod="true" color="0xE28A8A">HealNova</Activate>
      <feedPower>1000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7b9" id="pD Scepter">
      <DisplayId>Scepter of Devastation</DisplayId>
      <Description>A loathsome scepter that converges the life energy of parasites into a soul-rotting bolt of destruction.</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="-20">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <MpCost>80</MpCost>
      <Activate arcDegrees="15" totalDamage="820" decrDamage="20" wisDamageBase="100" maxTargets="1" color="0xE28A8A" wisPerTarget="20">Lightning</Activate>
      <feedPower>900</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x7ba" id="pD Armor">
      <DisplayId>pD Armor</DisplayId>
      <Description>Armaw? xD</Description>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <SlotType>7</SlotType>
      <ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="0" amount="50">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="-5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>6</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x78c" id="Parasite Chambers Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Parasite Chambers Key</DisplayId>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Parasite Chambers. \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x78d" id="pdpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Parasite Chambers Permakey</DisplayId>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Parasite Chambers FOREVER, AND EVER, AND EVER... \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Parasite Chambers Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x207f" id="Christmas Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>265</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Rogue Skin!\n\nSkin Class: Rogue\nSprite Credits: Polokai</Description>
      <Activate skinType="8305">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2080" id="Christmas Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>266</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Archer Skin!\n\nSkin Class: Archer\nSprite Credits: Polokai</Description>
      <Activate skinType="8306">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2081" id="Christmas Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>267</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Wizard Skin!\n\nSkin Class: Wizard\nSprite Credits: Polokai</Description>
      <Activate skinType="8307">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2082" id="Christmas Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>268</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Priestess Skin!\n\nSkin Class: Priestess\nSprite Credits: Polokai</Description>
      <Activate skinType="8308">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2083" id="Christmas Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>269</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Warrior Skin!\n\nSkin Class: Warrior\nSprite Credits: Polokai</Description>
      <Activate skinType="8309">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2084" id="Christmas Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>270</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Knight Skin!\n\nSkin Class: Knight\nSprite Credits: Polokai</Description>
      <Activate skinType="8310">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2085" id="Christmas Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>271</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Paladin Skin!\n\nSkin Class: Paladin\nSprite Credits: Polokai</Description>
      <Activate skinType="8311">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2086" id="Christmas Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>272</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Assassin Skin!\n\nSkin Class: Assassin\nSprite Credits: Polokai</Description>
      <Activate skinType="8312">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2087" id="Christmas Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>273</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Necromancer Skin!\n\nSkin Class: Necromancer\nSprite Credits: Polokai</Description>
      <Activate skinType="8313">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2088" id="Christmas Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>274</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Hunter Skin!\n\nSkin Class: Hunter\nSprite Credits: Polokai</Description>
      <Activate skinType="8314">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2089" id="Christmas Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>275</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Mystic Skin!\n\nSkin Class: Mystic\nSprite Credits: Polokai</Description>
      <Activate skinType="8315">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x208a" id="Christmas Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>276</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Trickster Skin!\n\nSkin Class: Trickster\nSprite Credits: Polokai</Description>
      <Activate skinType="8316">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x208b" id="Christmas Sorceress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>277</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Sorceress Skin!\n\nSkin Class: Sorceress\nSprite Credits: Polokai</Description>
      <Activate skinType="8317">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x208c" id="Christmas Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>278</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Christmas Ninja Skin!\n\nSkin Class: Ninja\nSprite Credits: Polokai</Description>
      <Activate skinType="8318">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x209a" id="Scepter of Sainthood">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x50</Index>
      </Texture>
      <SlotType>23</SlotType>
      <Description>A holy shepherd's hook that creates sacred light to guide the innocent to salvation.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/magic_nova</Sound>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate totalDamage="300" decrDamage="40" wisDamageBase="80" maxTargets="5">Lightning</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208e" id="Snowbound Orb">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x51</Index>
      </Texture>
      <SlotType>21</SlotType>
      <Description>A skillfully decorated snowglobe that is actually a warlock's sinister tool of inquisition, imprisoning foes in a realm of infinite winter.\n\nSprite Credits: Dappertron</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate effect="Berserk" duration="2" useWisMod="true">ConditionEffectSelf</Activate>
      <Activate effect="Curse" duration="7" range="5" color="0x808080" target="enemy" center="mouse" visualEffect="8" useWisMod="true">GenericActivate</Activate>
      <Activate duration="6">StasisBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208f" id="Pathfinder's Helm">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <SlotType>16</SlotType>
      <Description>A finely sculpted helm worn by commanders of the northern realms, its enormous display of regal antlers make their authorative presense known in the chaos of war.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
      <Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
      <Cooldown>7</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2090" id="Coalbearing Quiver">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x53</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>A giant sock-like quiver woven from elventhread, concentrating evil energy into a lump of coal to create powerful arrows.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>XMAS Arrow</ObjectId>
         <Speed>150</Speed>
         <MinDamage>290</MinDamage>
         <MaxDamage>350</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>75</MpCost>
      <Activate>Shoot</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2091" id="Skull of Krampus">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x54</Index>
      </Texture>
      <SlotType>19</SlotType>
      <Description>A monstrous skull hewed with incantations of darkness to absorb life energy from the souls of the wicked.\n\nSprite Credits: Dappertron</Description>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>115</MpCost>
      <ActivateOnEquip stat="0" amount="70">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Activate radius="3.75" totalDamage="180" heal="110" ignoreDef="40" wisDamageBase="40">VampireBlast</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2092" id="Vigil Spell">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x55</Index>
      </Texture>
      <SlotType>11</SlotType>
      <Description>A seraphic wardspell that burns the unworthy with molten wax from the heavenly vigil.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/magic_nova</Sound>
      <Projectile>
         <ObjectId>XMAS Bolt</ObjectId>
         <Speed>160</Speed>
         <MinDamage>80</MinDamage>
         <MaxDamage>165</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>80</MpCost>
      <Activate>BulletNova</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2093" id="Greedsnatcher Trap">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <SlotType>20</SlotType>
      <Description>A seemingly harmless present that actually contains a magical hyperspace pocket stuffed to the brim with explosives and shrapnel.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="20" amount="3">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>105</MpCost>
      <Activate radius="6.5" totalDamage="350" condDuration="6">Trap</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2094" id="Resounding Shield">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x60</Index>
      </Texture>
      <SlotType>5</SlotType>
      <Description>An enormous, brazen shield taken from an ancient belfry, long believed to have been enchanted by centuries of ringing for angelic favor.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>XMAS Shield</ObjectId>
         <Speed>160</Speed>
         <MinDamage>300</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>200</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="21" amount="12">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="3">Stunned</ConditionEffect>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <NumProjectiles>5</NumProjectiles>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2095" id="Ornamental Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x62</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>A brilliantly shining prism of berylstone, cut to resemble a tree topper as a means of hiding eidolon agents in plain sight.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate duration="5.5">Decoy</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2096" id="Nativity Tome">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x63</Index>
      </Texture>
      <SlotType>4</SlotType>
      <Description>A most holy manuscript taken from an ancient celestial library, brimming with golden light that wrests the innocent from the clutches of death.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/major_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Healing" duration="6" range="5" useWisMod="true">ConditionEffectAura</Activate>
      <Activate range="5" amount="200" useWisMod="true">HealNova</Activate>
      <Activate effect="Speedy" duration="1.5" useWisMod="true">ConditionEffectSelf</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2097" id="Holly Poison">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>18</SlotType>
      <Description>The bitter poison of evergreen berries that has also absorbed a great deal of of energy from evil spirits.\n\nSprite Credits: Dappertron</Description>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>110</MpCost>
      <Activate radius="5" totalDamage="900" duration="7.5">PoisonGrenade</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x208d" id="Cloak of Winter">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>13</SlotType>
      <Description>A snug cloak crafted by a band of seclusive snowthieves to help pilfer riches and disappear into the heart of winter.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_nova</Sound>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>85</MpCost>
      <Activate effect="Invisible" duration="5.5">ConditionEffectSelf</Activate>
      <Cooldown>6.5</Cooldown>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2098" id="Advent Seal">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <SlotType>12</SlotType>
      <Description>A sacred seal of the bitter Frost Kingdoms, bearing a wreathlike design that invokes a symbol of strength and endurance in the midst of winter.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/light_heal</Sound>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>90</MpCost>
      <Activate stat="0" amount="75" duration="4" range="4.5" noStack="true" useWisMod="true">StatBoostAura</Activate>
      <Activate effect="Healing" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="5" useWisMod="true">GenericActivate</Activate>
      <Activate effect="Damaging" duration="4" range="4.5" color="0xff0080" target="player" center="player" visualEffect="0" useWisMod="true">GenericActivate</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0x2099" id="Ilex Star">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>25</SlotType>
      <Description>A razor-sharp arrangement of holly plants that has been enchanted to vanquish spirits of darkness.\n\nSprite Credits: Dappertron</Description>
      <Sound>spell/fire_spray</Sound>
      <ExtraTooltipData>
         <EffectInfo name="While Key Held" description=""/>
         <EffectInfo name="" description="Speedy on self"/>
         <EffectInfo name="" description="Drain 10 MP/sec"/>
         <EffectInfo name="When Key Released" description=""/>
      </ExtraTooltipData>
      <Projectile>
         <ObjectId>XMAS Star Doom</ObjectId>
         <Speed>150</Speed>
         <MinDamage>850</MinDamage>
         <MaxDamage>950</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
      </Projectile>
      <ActivateOnEquip stat="26" amount="2">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
      <Usable/>
      <BagType>4</BagType>
      <FameBonus>4</FameBonus>
      <MpCost>0</MpCost>
      <MpEndCost>100</MpEndCost>
      <MultiPhase/>
      <Activate>ShurikenAbility</Activate>
      <feedPower>380</feedPower>
   </Object>
   <Object type="0xe5d" id="Dasher's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Dasher the Flying Reindeer. During the holiday season Dasher's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Dasher">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe5e" id="Dancer's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Dancer the Flying Reindeer. During the holiday season Dancer's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Dancer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe5f" id="Prancer's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Prancer the Flying Reindeer. During the holiday season Prancer's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Prancer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe60" id="Vixen's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Vixen the Flying Reindeer. During the holiday season Vixen's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Vixen">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe61" id="Cupid's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Cupid the Flying Reindeer. During the holiday season Cupid's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="CupidReindeer">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe62" id="Comet's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Comet the Flying Reindeer. During the holiday season Comet's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Comet">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe63" id="Donner's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb6</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Donner the Flying Reindeer. During the holiday season Donner's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Donner">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0xe64" id="Rudolph's Reins">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb7</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Rudolph the Flying Reindeer. During the holiday season Rudolph's magic increases the user's stats.</Description>
      <Sound>spell/light_heal</Sound>
      <InvUse/>
      <Cooldown>900</Cooldown>
      <BagType>2</BagType>
      <Activate hideEffect="true" cooldown="900" objectId="Rudolph">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>500</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1e21" id="Santa's Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xb8</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Santa's magical bag that will double your inventory space!</Description>
      <Sound>spell/light_heal</Sound>
      <Consumable/>
      <Backpack/>
      <Soulbound/>
      <BagType>2</BagType>
      <OldSound>use_potion</OldSound>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x1aca" id="Icicle Launcher">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Magic in the bow pulls in water vapor and instantly freezes it, creating ammo out of thin air. Not recommended for desert use.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>XMAS Frozen Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>50</MinDamage>
         <MaxDamage>75</MaxDamage>
         <LifetimeMS>440</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>8</ArcGap>
      <OldSound>arrowShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acb" id="Frost Lich's Finger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc1</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>Carved from the bones of a frost lich and honed to a razor's edge.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_dagger</Sound>
      <Projectile>
         <ObjectId>XMAS Dark Blue Magic</ObjectId>
         <Speed>140</Speed>
         <MinDamage>95</MinDamage>
         <MaxDamage>175</MaxDamage>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>daggerSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acc" id="Frosty's Walking Stick">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc2</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>Imbued with the power of winter.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>XMAS White Flame</ObjectId>
         <Speed>180</Speed>
         <MinDamage>60</MinDamage>
         <MaxDamage>100</MaxDamage>
         <LifetimeMS>475</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acd" id="Winter's Breath Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc3</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>This wand is so cold it freezes the very air around it. Use with gloves, do not place on bare skin.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/wand_of_death</Sound>
      <Projectile>
         <ObjectId>XMAS Sparkling Bolt</ObjectId>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>95</MinDamage>
         <MaxDamage>140</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>magicShoot</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1ace" id="Saint Nicolas' Blade">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>Your enemies have been very, very, naughty.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/mithril_sword</Sound>
      <Projectile>
         <ObjectId>XMAS Sword</ObjectId>
         <Speed>100</Speed>
         <MinDamage>220</MinDamage>
         <MaxDamage>275</MaxDamage>
         <LifetimeMS>350</LifetimeMS>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <feedPower>450</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1acf" id="Yuki">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>To be a true warrior, you must take winter into your heart.</Description>
      <RateOfFire>1</RateOfFire>
      <Sound>weapon/long_sword</Sound>
      <Projectile>
         <ObjectId>XMAS Katana</ObjectId>
         <Speed>130</Speed>
         <LifetimeMS>365</LifetimeMS>
         <MinDamage>135</MinDamage>
         <MaxDamage>180</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>9</BagType>
      <FameBonus>7</FameBonus>
      <OldSound>bladeSwing</OldSound>
      <Soulbound/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x2706" id="Reindeer Mystery Bag">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x47</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Reindeer when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x2052" id="Reindeer Food">
      <Class>Equipment</Class>
      <Item/>
      <SlotType>10</SlotType>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
      <Description>Kindness, Speed, Momentum.</Description>
      <BagType>8</BagType>
      <feedPower>15000</feedPower>
      <PetFood/>
      <Soulbound/>
   </Object>
   <Object type="0x2048" id="Ice Castle 5">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>5</Doses>
      <SuccessorId>Ice Castle 4</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0x2049" id="Ice Castle 4">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>4</Doses>
      <SuccessorId>Ice Castle 3</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0x204a" id="Ice Castle 3">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>3</Doses>
      <SuccessorId>Ice Castle 2</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0x204b" id="Ice Castle 2">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <Doses>2</Doses>
      <SuccessorId>Ice Castle 1</SuccessorId>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0x204c" id="Ice Castle 1">
      <DisplayId>Ice Castle</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Use this to make an awesome Ice Castle!</Description>
      <Sound>monster/stone_walls_hit</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate objectId="Ice Pail">Pet</Activate>
      <OldSound>use_potion</OldSound>
      <Soulbound/>
      <feedPower>10</feedPower>
   </Object>
   <Object type="0x2042" id="Santa's Sleigh">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x36</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Needless to say, you'll sleigh the competition. Use this item to buff your Speed for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="22" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2043" id="Egg Nog">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x37</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>An Egg Nog a day keeps the Krampus away. Use this item to buff your Vitality for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="26" amount="20" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2044" id="Fruitcake">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x38</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Provides all the vitamins you need, fresh fruits are overrated anyway. Use this item to buff your Defense for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="21" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2045" id="Candy Cane">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x39</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Who would win? Oryxmas or one sugary boi? Use this item to buff your Attack for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="20" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2046" id="Figgy Pudding">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>A few minutes of gustatorial delight, then it's all regrets. Use this item to buff your Dexterity for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="28" amount="10" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2047" id="Mistletoe">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>You'll feel stronger, as long as you don't eat the red thingies. Use this item to buff your HP for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="0" amount="200" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x204e" id="Frost Cake">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>The only kind of frost that won't give you a brain freeze. Use this item to buff your Wisdom for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="27" amount="20" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x204f" id="Blue Ice Candy">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="" description="Warning:"/>
         <EffectInfo name="Buffs disappear when switching zone." description=""/>
      </ExtraTooltipData>
      <Description>Keep these in your pocket and you'll never be oom. Use this item to buff your Mana for 15 minutes.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <BagType>2</BagType>
      <Activate stat="3" amount="200" duration="900">StatBoostSelf</Activate>
      <feedPower>35</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x1ada" id="Santa Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>279</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This is why there can be multiple Santas.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="24593">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1adb" id="Helping Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>280</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Hands off these presents.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="24594">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1adc" id="Mystic of Christmas Past Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>281</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I remember what happened nearly 1900 years ago. I am the Ghost of Christmas Past.\n\nSkin Class: Mystic\nSprite Credits: Dappertron</Description>
      <Activate skinType="24595">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1ade" id="Wizard of Christmas Present Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>282</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No, I'm a LARGE absent-minded spirit!\n\nSkin Class: Wizard\nSprite Credits: Dappertron</Description>
      <Activate skinType="24596">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1adf" id="Necro of Christmas Yet-to-Come Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>283</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>These events can be changed... a life can be made right!\n\nSkin Class: Necromancer\nSprite Credits: Dappertron</Description>
      <Activate skinType="24597">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1aea" id="Snowland Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>284</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The Priestess will not only heal you, but also warm your heart!\n\nSkin Class: Priest\nSprite Credits: PoloKai</Description>
      <Activate skinType="24598">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1aeb" id="Frost Raider Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>285</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>We don't need to worry about feeding this loyal beast, no prey can escape from his grasp.\n\nSkin Class: Warrior\nSprite Credits: PoloKai</Description>
      <Activate skinType="24599">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1aec" id="Roguish Business Partner Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>286</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>My heart was painted black; I should have known my evil deeds would put me into shackles!\n\nSkin Class: Rogue\nSprite Credits: Dappertron</Description>
      <Activate skinType="24600">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x1aed" id="Snowball Kid Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>287</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Comes with an infinite stockpile of snowballs.\n\nSkin Class: Assassin\nSprite Credits: Lovens</Description>
      <Activate skinType="24601">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x2803" id="Gluhwein">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A special brew with more sugar than spices. And there are at least 11!</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="100">Heal</Activate>
      <Activate amount="100">Magic</Activate>
      <Activate effect="Drunk" duration="18">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2804" id="Grog">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can't get sick if you drink it preemptively.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Heal</Activate>
      <Activate effect="Drunk" duration="8">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2805" id="Cranberry Punch">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A light punch for the sensible connoisseurs from the North.</Description>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Potion/>
      <BagType>2</BagType>
      <Activate amount="200">Magic</Activate>
      <Activate effect="Drunk" duration="2">ConditionEffectSelf</Activate>
      <feedPower>10</feedPower>
      <DropTradable/>
   </Object>
   <Object type="0x2701" id="Santa Workshop Key">
      <DisplayId>Santa's Workshop Key</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to the Santa's Workshop. It's a solo dungeon, so the key can be used only in your vault! \n\nKeys can only be used once you have 10 or more stars!\n\nDungeon credits:\nLead: Silex\nDesign: Lovens </Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <feedPower>200</feedPower>
      <Activate id="SW Portal" onlyInVault="1">Create</Activate>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x3701" id="Father Time Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>18</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Father Time skin for the Priest class.</Description>
      <Activate skinType="852">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3702" id="Amazonian Huntress Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>9</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Amazonian skin for the Huntress class.</Description>
      <Activate skinType="843">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3703" id="Merlin Wizard Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Merlin skin for the Wizard class.</Description>
      <Activate skinType="836">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3704" id="Death Mage Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>8</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Death Mage skin for the Necromancer class.</Description>
      <Activate skinType="842">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3705" id="Warlock Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>12</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Warlock skin for the Sorcerer class.</Description>
      <Activate skinType="846">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3706" id="Seer Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>10</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Seer skin for the Mystic class.</Description>
      <Activate skinType="844">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3707" id="Juggernaut Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Juggernaut skin for the Warrior class.</Description>
      <Activate skinType="838">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3708" id="Knight of the Round Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Knight of the Round skin for the Knight class.</Description>
      <Activate skinType="839">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x3709" id="Cupid Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>21</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Cupid skin for the Archer class.</Description>
      <Activate skinType="855">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x370a" id="Decorated Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>6</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Decorated Paladin skin for the Paladin class.</Description>
      <Activate skinType="840">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x370b" id="Bandit Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Bandit skin for the Rogue class.</Description>
      <Activate skinType="834">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x370c" id="Stealth Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>7</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Stealth skin for the Assassin class.</Description>
      <Activate skinType="841">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x370d" id="Loki Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>11</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Loki skin for the Trickster class.</Description>
      <Activate skinType="845">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x370e" id="Shadow Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>13</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Use this item to unlock the Shadow skin for the Ninja class.</Description>
      <Activate skinType="847">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x603b" id="Champagne Lady Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>288</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Always keep an eye on your glass!\n\nSkin Class: Assassin\nSprite Credits: Xagomuleto, Hiperbole</Description>
      <Activate skinType="24634">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6066" id="Veteran of 2017">
      <DisplayId>Veteran of 2017</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x64</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Summon Sileeeeex and his magical friends to go on an epic adventure!\n\nSprite Credits: Lovens\nConcept Credits: Unitaz</Description>
      <Sound>use_potion</Sound>
      <ExtraTooltipData>
         <EffectInfo name="Cooldown" description="900 seconds"/>
      </ExtraTooltipData>
      <Activate hideEffect="false" cooldown="900" objectId="Silex Chain 1">Pet</Activate>
      <InvUse/>
      <BagType>5</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x603d" id="Halberdier Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>289</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The best infantry for countering cavalry and mounted paladin.\n\nSkin Class: Paladin\nSprite Credits: PoloKai</Description>
      <Activate skinType="24636">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6043" id="Lunar High Priestess Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>290</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She could really go for some moon cakes.\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="24638">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6044" id="Dionysus Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>291</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>TOGA! TOGA!\n\nSkin Class: Priest\nSprite Credits: WunderWafe</Description>
      <Activate skinType="24639">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6045" id="Lone Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>292</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Watch. Your. Vault.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="24640">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6046" id="Wise Swine Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>293</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Not even the Demon-catching Lord of the Ninth Heaven can take me on, let alone some skulls and cubes!\n\nSkin Class: Knight\nSprite Credits: Dappertron</Description>
      <Activate skinType="24641">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6047" id="Sand Monk Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>294</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I am manifested in an aspect of fury. From my neck hang the heads of seven demons.\n\nSkin Class: Warrior\nSprite Credits: Dappertron</Description>
      <Activate skinType="24642">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x605e" id="Gnome Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>295</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>An enchanted garden gnome pulled from Oryx's front lawn. He loves getting into the news.\n\nSkin Class: Trickster\nSprite Credits: Phops</Description>
      <Activate skinType="24669">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6084" id="Aphrodite Mystic Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>296</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Greek goddess of love and beauty, born from the sea foam a long time ago. She might look fragile, but don't underestimate her true power!\n\nSkin Class: Mystic\nSprite Credits: Lovens</Description>
      <Activate skinType="24693">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6085" id="Raccoon Rogue Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>297</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Does not come with an ancient instruction manual.\n\nSkin Class: Rogue\nSprite Credits: Poshun</Description>
      <Activate skinType="24694">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6086" id="Raven Archer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>298</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>People that complain about bird droppings haven't seen the worst yet.\n\nSkin Class: Archer\nSprite Credits: Poshun</Description>
      <Activate skinType="24695">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6087" id="Bunny Magician Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>299</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He is no one-trick pony.\n\nSkin Class: Wizard\nSprite Credits: Poshun</Description>
      <Activate skinType="24696">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6088" id="Panda Priest Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>300</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>White bags are a girl's best friend!\n\nSkin Class: Priest\nSprite Credits: Poshun</Description>
      <Activate skinType="24697">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6089" id="Penguin Warrior Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>301</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sparring partner of the penguin knight.\n\nSkin Class: Warrior\nSprite Credits: Poshun</Description>
      <Activate skinType="24698">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608a" id="Turtle Knight Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>302</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It was about time he got out of his shell.\n\nSkin Class: Knight\nSprite Credits: Poshun and Tijme</Description>
      <Activate skinType="24699">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608b" id="Mouse Paladin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>303</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>She can't cheese bosses because she can't use a 10 range weapon.\n\nSkin Class: Paladin\nSprite Credits: Poshun</Description>
      <Activate skinType="24700">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608c" id="Blue Frog Assassin Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>304</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>What he lacks in poison darts, he makes up for in poison vials.\n\nSkin Class: Assassin\nSprite Credits: Poshun</Description>
      <Activate skinType="24701">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608d" id="Anubis Necromancer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>305</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lord of mummification, judge of the dead, and Hades' Egyptian colleague.\n\nSkin Class: Necromancer\nSprite Credits: Poshun</Description>
      <Activate skinType="24702">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608e" id="Reptilian Hunter Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>306</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He doesn't hunt reptiles, he IS a reptile.\n\nSkin Class: Huntress\nSprite Credits: Poshun</Description>
      <Activate skinType="24703">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x608f" id="Mystical Owl Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>307</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Does not replace its body with metal parts out of pure hatred.\n\nSkin Class: Mystic\nSprite Credits: Poshun</Description>
      <Activate skinType="24704">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6090" id="Fox Trickster Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>308</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Can't let you do that, trickster.\n\nSkin Class: Trickster\nSprite Credits: Poshun</Description>
      <Activate skinType="24705">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6091" id="Piglet Sorcerer Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>309</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Small in size, but very wise.\n\nSkin Class: Sorcerer\nSprite Credits: Poshun</Description>
      <Activate skinType="24706">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6092" id="Feline Blade Ninja Skin">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>310</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The weapon he wields? A CATANA!\n\nSkin Class: Ninja\nSprite Credits: Poshun</Description>
      <Activate skinType="24707">UnlockSkin</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x0770" id="Heart of Gold Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6d</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>It's said that love lasts three years... this angel didn't get the memo.\n\nSprite Credits: Lovens</Description>
      <Usable/>
      <BagType>6</BagType>
      <MpCost>60</MpCost>
      <Activate objectId="heartDecoy">Pet</Activate>
      <Activate maxDistance="13">Teleport</Activate>
      <feedPower>500</feedPower>
      <FameBonus>7</FameBonus>
      <Soulbound/>
   </Object>
   <Object type="0x6404" id="Cupid's Garments">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x67</Index>
      </Texture>
      <SlotType>6</SlotType>
      <Description>Who said diapers couldn't be fashionable?\n\nSprite Credits: WunderWafe</Description>
      <ActivateOnEquip stat="21" amount="16">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="28" amount="4">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="22" amount="3">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6405" id="Ring of Unbound Love">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x68</Index>
      </Texture>
      <SlotType>9</SlotType>
      <Description>My heart couldn't be anymore full!\n\nSprite Credits: WunderWafe</Description>
      <ActivateOnEquip stat="0" amount="180">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <feedPower>325</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x6406" id="Heartstruck Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x65</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>Some people wear their heart on their sleeve, I chose to use mine as ammunition!\n\nSprite Credits: WunderWafe</Description>
      <RateOfFire>1.4</RateOfFire>
      <Sound>weapon/golden_bow</Sound>
      <Projectile>
         <ObjectId>Love Arrow</ObjectId>
         <Speed>120</Speed>
         <MinDamage>115</MinDamage>
         <MaxDamage>170</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Size>60</Size>
         <Wavy/>
      </Projectile>
      <ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
      <BagType>6</BagType>
      <FameBonus>5</FameBonus>
      <NumProjectiles>1</NumProjectiles>
      <OldSound>arrowShoot</OldSound>
      <feedPower>800</feedPower>
      <ArcGap>0</ArcGap>
      <Soulbound/>
   </Object>
   <Object type="0x6407" id="Quiver of Dazing Love">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x66</Index>
      </Texture>
      <SlotType>15</SlotType>
      <Description>It truly is dazzling when you put your heart into the work!\n\nSprite Credits: WunderWafe</Description>
      <Sound>spell/fire_spray</Sound>
      <Projectile>
         <ObjectId>Love Bolt</ObjectId>
         <Speed>150</Speed>
         <MinDamage>310</MinDamage>
         <MaxDamage>360</MaxDamage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <ParticleTrail/>
      </Projectile>
      <ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Usable/>
      <BagType>6</BagType>
      <FameBonus>7</FameBonus>
      <MpCost>100</MpCost>
      <Activate>Shoot</Activate>
      <Cooldown>6</Cooldown>
      <feedPower>800</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x2380" id="O">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x77</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter O.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2381" id="R">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x78</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter R.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2382" id="Y">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x79</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter Y.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x2383" id="X">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A golden trinket shaped into the letter X.\n\nThis item will disappear after this month.</Description>
      <ExtraTooltipData>
         <EffectInfo name="Quest" description="Monthly Dungeon Challenge"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Sound>use_potion</Sound>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x23B0" id="Legendary Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin from the list below when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x23B1" id="Epic Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin from the list below when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>
   <Object type="0x23B2" id="Rare Mystery Skin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x7b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Grants a random Skin from the list below when used!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <Track/>
   </Object>


<!-- ForbiddenJungle -->


   <Object type="0x172e" id="Mixcoatl Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0dc3" id="Mixcoatl the Masked God">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>16</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>27</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.85</XpMult>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Mask Powerwave</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Mask Powershot</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fireball 2</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc4" id="Boss Totem">
      <Enemy/>
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>31</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Totem Fire Wall</ObjectId>
         <Damage>50</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dc5" id="Jungle Spear">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x01</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x04</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x06</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
   </Object>
   <Object type="0x0dc6" id="Jungle Brazier">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x07</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>100</Size>
      <Static/>
      <OccupySquare/>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x0dc7" id="Jungle Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x0dc8" id="Jungle Invisible Solid">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x38</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0dc9" id="Jungle Grass Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0dca" id="Jungle Flowers Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <OccupySquare/>
      <NoMiniMap/>
      <Static/>
   </Object>
   <Object type="0x0dcb" id="Jungle Plant Unbreakable">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dcc" id="Totem Spirit">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Flying/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.2</XpMult>
      <Z>0.26</Z>
      <Projectile id="0">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>25</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dcd" id="Jungle Totem">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>32</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Totem Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dce" id="Basilisk Baby">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
   </Object>
   <Object type="0x0dcf" id="Basilisk">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>33</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>370</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Basilisk Acid</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.05</Amplitude>
         <Frequency>5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>22</Damage>
         <Speed>38</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>30</Damage>
         <Speed>45</Speed>
         <Size>130</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Basilisk Beam</ObjectId>
         <Damage>36</Damage>
         <Speed>55</Speed>
         <Size>180</Size>
         <LifetimeMS>800</LifetimeMS>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0dd0" id="Mask Shaman">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Shaman Star</ObjectId>
         <Damage>10</Damage>
         <Speed>45</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Hallucinating</ConditionEffect>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0dd1" id="Mask Warrior">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Mask Blast</ObjectId>
         <Damage>10</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd2" id="Mask Hunter">
      <Enemy/>
      <Class>Character</Class>
      <Group>Jungle Men</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile id="0">
         <ObjectId>Hunter Spear</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd3" id="Jungle Fire">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x0a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0d</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0e</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x0f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x10</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>85</ShadowSize>
      <ShadowColor>0xFA9632</ShadowColor>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>80</Defense>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>20</Damage>
         <Speed>0</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fireball 2</ObjectId>
         <Damage>25</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dd4" id="Jungle Ground Flowers">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x67</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x68</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x69</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6a</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dd5" id="Jungle Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x63</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x64</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x65</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x66</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd6" id="Jungle Flower Bright">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6f</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd7" id="Jungle Plant">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x70</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x71</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x72</Index>
         </Texture>
      </RandomTexture>
      <Static/>
   </Object>
   <Object type="0x0dd8" id="Jungle Plant Solid">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6b</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6c</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x6d</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <MaxHitPoints>500</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dd9" id="Jungle Rock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x73</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x38</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x74</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x75</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>
   <Object type="0x0dda" id="Jungle Tree Big">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x12</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x13</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
   </Object>


<!-- ForestMaze -->


   <Object type="0x5e62" id="Mama Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>106</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>140</Size>
      <Flying/>
      <Z>0.2</Z>
      <God/>
      <Quest/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Moth Dust</ObjectId>
         <Damage>25</Damage>
         <Speed>5</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e61" id="Mini Megamoth">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Small Moth Bullet</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <ConditionEffect duration="0.8">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5e60" id="Armored Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5e63" id="Ultimate Squirrel">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>107</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>1.2</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Acorn</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1300</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4d" id="Forest Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>35</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>1.15</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Leaf Magic</ObjectId>
         <Speed>70</Speed>
         <Damage>8</Damage>
         <LifetimeMS>1200</LifetimeMS>
         <Amplitude>0.1</Amplitude>
         <Frequency>6</Frequency>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e4c" id="Forest Goblin">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x5e5f" id="Forrest Shady Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x129</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5e" id="Forrest Shady Corner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5d" id="Forrest Shady Corner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x13a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5c" id="Forrest Shady Corner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x139</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5b" id="Forrest Shady Corner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x138</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e5a" id="Forrest Shady OCorner DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x137</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e59" id="Forrest Shady OCorner DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x136</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e58" id="Forrest Shady OCorner UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x135</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e57" id="Forrest Shady OCorner UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x134</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e56" id="Forrest Shady Edge UP">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x133</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e55" id="Forrest Shady Edge DN">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x132</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e54" id="Forrest Shady Edge LF">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x131</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e53" id="Forrest Shady Edge RT">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x130</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e52" id="Forrest Shady Floor DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x126</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e51" id="Forrest Shady Floor DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x127</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e50" id="Forrest Shady Floor UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x128</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x5e4f" id="Forrest Shady Floor UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x12a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>


<!-- GhostShip -->


   <Object type="0x0e32" id="Davy Jones">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>26</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>27</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>29</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>30</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/skull_shrine_death</DeathSound>
      <Size>0</Size>
      <MaxHitPoints>20000</MaxHitPoints>
      <StasisImmune/>
      <Defense>35</Defense>
      <God/>
      <Quest/>
      <XpMult>1.75</XpMult>
      <KeepDamageRecord/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Ghost Boss Slash</ObjectId>
         <Speed>65</Speed>
         <Damage>130</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Boss Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>140</Damage>
         <Size>110</Size>
         <LifetimeMS>3600</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e2d" id="Captain Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0e50" id="Ghost Pirate Sr">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <NoMiniMap/>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>15</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e36" id="Ghost Lanturn On">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xac</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Lanturn Blast</ObjectId>
         <Speed>40</Speed>
         <Damage>85</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>140</Size>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <ShadowColor>0xfec937a</ShadowColor>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>5000</Defense>
   </Object>
   <Object type="0x0e35" id="Ghost Lanturn Off">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Group>GhostShip Lamps</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xad</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>spell/fire_nova</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <Defense>2</Defense>
   </Object>
   <Object type="0x0e41" id="Yellow Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xae</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e40" id="Red Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e3f" id="Green Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb6</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e3e" id="Purple Key">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb7</Index>
      </Texture>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
      <ShadowSize>80</ShadowSize>
      <DeathSound>weapon/obsidian_dagger</DeathSound>
   </Object>
   <Object type="0x0e2e" id="Yellow Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xae</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e30" id="Red Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xaf</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e33" id="Green Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb8</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e34" id="Purple Opener">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xb9</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0e4a" id="VDoor">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xba</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e49" id="HDoor">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbb</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e3a" id="Violent Spirit">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>36</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <XpMult>0</XpMult>
      <Enemy/>
      <Size>0</Size>
      <Z>0.3</Z>
      <Flying/>
      <Projectile>
         <ObjectId>Ghostly Arrow</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <Size>50</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e48" id="Lost Soul">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0xbc</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbc</Index>
               </Texture>
               <Texture>
                  <File>lofiObj3</File>
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               </Texture>
               <Texture>
                  <File>lofiObj3</File>
                  <Index>0xbe</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
      <XpMult>0</XpMult>
      <Size>90</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>30</Defense>
      <Z>0.33</Z>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>35</Speed>
         <Size>50</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e45" id="Ghost of Roger">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>120</Size>
      <MaxHitPoints>2300</MaxHitPoints>
      <Defense>50</Defense>
      <Z>0.15</Z>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Roger Blast</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Skull Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e47" id="Maggot Sack">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>200</MaxHitPoints>
   </Object>
   <Object type="0x0e46" id="Maggot">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>30</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>40</Size>
      <ShadowSize>85</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>2</Defense>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>30</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e44" id="School of Ghostfish">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>31</Index>
      </AnimatedTexture>
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>3</Defense>
      <Z>0.1</Z>
      <HitSound>monster/cubes_death</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Fish Shot</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1300</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e43" id="Zombie Pirate Sr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>35</Index>
         </AnimatedTexture>
      </AltTexture>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>17</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>66</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0e42" id="Zombie Pirate Jr">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>32</Index>
      </AnimatedTexture>
      5171081
      <XpMult>1.0</XpMult>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>11</Defense>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/undead_hobbits_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Projectile id="0">
         <ObjectId>Zombie Shot</ObjectId>
         <Speed>33</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x0e31" id="Lil' Ghost Pirate">
      <Class>Character</Class>
      <Group>GhostShip Group</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>33</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>33</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
      </AltTexture>
      <NoMiniMap/>
      <XpMult>0.005</XpMult>
      <Size>0</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <HitSound>monster/ghosts_death</HitSound>
      <DeathSound>monster/flaming_skulls_hit</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost Swipe</ObjectId>
         <Speed>66</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x0e2f" id="GhostShip Rat">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Ghost Ship Rat</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <XpMult>1.0</XpMult>
      <Size>100</Size>
      <MaxHitPoints>650</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile id="0">
         <ObjectId>Rat Tail</ObjectId>
         <Speed>45</Speed>
         <Damage>45</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1">Stunned</ConditionEffect>
      </Projectile>
   </Object>


<!-- HauntedCemetery -->


   <Object type="0x6010" id="Arena Dn Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600f" id="Arena Up Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600e" id="Arena Rt Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600d" id="Arena Lf Spawner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>64</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x600b" id="BattleMaster">
      <DisplayId>Ghost of Skuld</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiCharBig</File>
            <Index>0x0b</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x600a" id="Skuld Portal">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>67</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x6009" id="Skuld Apparition">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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         </AnimatedTexture>
      </AltTexture>
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         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
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         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>71</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="5">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>72</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>67</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="8">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>73</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="6">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>74</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>0</Size>
      <ShadowSize>80</ShadowSize>
      <StasisImmune/>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Ghost X</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <PassesCover/>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6008" id="Skuld Summoner">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x6007" id="Flying Flame Skull">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>75</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.3">XMLEffect</Effect>
      </AltTexture>
      <Size>110</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.4</Z>
      <Flying/>
      <DontFaceAttacks/>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.45</XpMult>
      <Defense>8</Defense>
      <Projectile id="0">
         <ObjectId>Skull Wave</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6006" id="Ghost of Skuld">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>66</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>66</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>73</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>76</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
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      </AltTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>125</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruby</ObjectId>
         <Damage>75</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1a" id="Arena Dead Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x90</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x91</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x92</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x93</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x5f1b" id="Arena Statue">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x94</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x95</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x5f12" id="Arena Ghost 2">
      <DisplayId>Haunting Spectre</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>74</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x30f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x310</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>125</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>5</Defense>
      <ShadowSize>70</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Ghost Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1e" id="Troll 1">
      <DisplayId>Forest Troll</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>110</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Troll 1 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x5f1f" id="Troll 3">
      <DisplayId>Troll Matriarch</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>84</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Troll 3 Attack 1</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>175</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Nature Wave</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>125</Size>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f20" id="Troll 2">
      <DisplayId>Troll Pathfinder</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>85</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Troll 2 Attack 1</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>130</Size>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f27" id="Arena Skeleton">
      <DisplayId>Reanimated Remains</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>75</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Skeleton Attack</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f28" id="Arena Possessed Girl">
      <DisplayId>Possessed Child</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>86</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Purple Magic Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>70</Speed>
         <LifetimeMS>600</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.1</Amplitude>
         <Frequency>10</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2b" id="Arena Grave Caretaker">
      <DisplayId>Grave Caretaker</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>87</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>18000</MaxHitPoints>
      <Defense>15</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Angry Ghost</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x5f2c" id="Arena Spider">
      <DisplayId>Grave Spider</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>76</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Spider Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2d" id="Arena Pumpkin King">
      <DisplayId>Pumpkin King</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>88</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Wave</ObjectId>
         <Damage>55</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f2e" id="Arena Vampire">
      <DisplayId>Vengeful Vampire</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>77</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Vampire Attack</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.8</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5f2f" id="Arena Blue Flame">
      <DisplayId>Forgotten Soul</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>78</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.4</Z>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f30" id="Arena Small Ghost Bride">
      <DisplayId>Ghost Bride</DisplayId>
      <Class>Character</Class>
      <Group>Hallowrena</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>81</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <Z>.25</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x5f31" id="Arena Mushroom">
      <DisplayId>Deadly Mushroom</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x311</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x312</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x313</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>175</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5f33" id="Arena Statue Left">
      <DisplayId>Fate</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x97</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>125</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>30</Defense>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>145</Size>
      </Projectile>
   </Object>


<!-- Heroes -->


   <Object type="0x668" id="Red Demon">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x41</Index>
      </Texture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Hero/>
      <Quest/>
      <God/>
      <Level>19</Level>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Mystic Shot</ObjectId>
         <Damage>110</Damage>
         <Speed>9</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <PassesCover/>
         <Parametric/>
      </Projectile>
   </Object>
   <Object type="0x669" id="Imp">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x11</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>10</Defense>
      <Flying/>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66a" id="Demon">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x12</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>55</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x66b" id="Demon Warrior">
      <Group>Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <Defense>14</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x675" id="Phoenix Lord">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2a</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Hero/>
      <Quest/>
      <Level>17</Level>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x676" id="Birdman Chief">
      <Group>Pyre</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x15</Index>
      </AnimatedTexture>
      <Size>105</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>11</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>40</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x677" id="Birdman">
      <Group>Pyre</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <Size>95</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>7</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>46</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c1" id="Phoenix Reborn">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x2a</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>4200</MaxHitPoints>
      <Defense>15</Defense>
      <Flying/>
      <Quest/>
      <Level>17</Level>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Spinner</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="2.5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c2" id="Phoenix Egg">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x54</Index>
      </Texture>
      <Size>130</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x67d" id="Cyclops God">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x42</Index>
      </Texture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>4500</MaxHitPoints>
      <Defense>8</Defense>
      <Hero/>
      <Quest/>
      <God/>
      <Level>16</Level>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>8</Damage>
         <Speed>20</Speed>
         <Size>90</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Beam</ObjectId>
         <Damage>15</Damage>
         <Speed>40</Speed>
         <Size>150</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Beam</ObjectId>
         <Damage>33</Damage>
         <Speed>60</Speed>
         <Size>210</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Beam</ObjectId>
         <Damage>56</Damage>
         <Speed>80</Speed>
         <Size>270</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Blade</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2100</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x67e" id="Cyclops">
      <Group>Cyclopes</Group>
      <Enemy/>
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      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>7</Defense>
      <Hero/>
      <Quest/>
      <Level>9</Level>
      <XpMult>1.5</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <Size>60</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x091d" id="Phylactery Bearer">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>0.3</XpMult>
      <Projectile id="0">
         <ObjectId>Sparkling Bolt</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>50</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x091e" id="Haunted Spirit">
      <Group>Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.3</XpMult>
      <Projectile id="0">
         <ObjectId>Eldritch Zap</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65f" id="Mummy">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x660" id="Mummy King">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x661" id="Mummy Pharaoh">
      <Group>Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6db" id="Kage Kami">
      <Enemy/>
      <Class>Character</Class>
      <Group>Heros</Group>
      <Level>18</Level>
      <RandomTexture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x3a</Index>
         </Texture>
         <Texture>
            <File>lofiObj2</File>
            <Index>0x4b</Index>
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         <Texture>
            <File>lofiObj2</File>
            <Index>0x4c</Index>
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      </RandomTexture>
      <Portrait>
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>17</Index>
         </AnimatedTexture>
      </Portrait>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>17</Index>
         </AnimatedTexture>
         <Effect particle="SwirlingMist" cooldown="0.1">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>63</Defense>
      <XpMult>1.4</XpMult>
      <Size>120</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>Specter Spinner</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="4">Sick</ConditionEffect>
         <ConditionEffect duration="1">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Specter Shot</ObjectId>
         <Damage>75</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>2600</LifetimeMS>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6da" id="Specter Mine">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x38</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x39</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>150</Defense>
      <XpMult>0.1</XpMult>
      <Size>100</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Specter Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0dc2" id="Great Coil Snake">
      <Class>Character</Class>
      <Enemy/>
      <Group>Heros</Group>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>15</Defense>
      <Quest/>
      <Level>8</Level>
      <XpMult>3.0</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot</ObjectId>
         <Damage>50</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>16000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Shot</ObjectId>
         <Damage>40</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc0" id="Great Temple Snake">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <Projectile id="0">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>20</Damage>
         <Speed>55</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Shot Yellow</ObjectId>
         <Damage>15</Damage>
         <Speed>45</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dc1" id="Great Snake Egg">
      <Class>Character</Class>
      <Enemy/>
      <Size>100</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x8a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x2f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x37</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiEnvironment3</File>
               <Index>0x36</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0925" id="Deathmage">
      <Group>Heros</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>11</Defense>
      <Quest/>
      <Level>7</Level>
      <XpMult>3.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>25</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x65a" id="Skeleton">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65b" id="Skeleton Swordsman">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>55</MaxHitPoints>
      <Defense>2</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>15</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65c" id="Skeleton Veteran">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>4</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>20</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65d" id="Skeleton Mage">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x65e" id="Skeleton King">
      <Group>Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>15</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>


<!-- High -->


   <Object type="0x646" id="Minotaur">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x48</Index>
      </Texture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighSand</Terrain>
      <God/>
      <SpawnProb>0.7</SpawnProb>
      <XpMult>1.7</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>52</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>28</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>430</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x647" id="Flayer">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>8</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x648" id="Flayer Veteran">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Defense>0</Defense>
      <Terrain>HighSand</Terrain>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x649" id="Flayer God">
      <Group>Flayers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <XpMult>2.0</XpMult>
      <Defense>12</Defense>
      <Terrain>HighSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0903" id="Flamer King">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>105</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.6</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>7</Defense>
      <XpMult>0.4</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Terrain>HighSand</Terrain>
   </Object>
   <Object type="0x0904" id="Flamer">
      <Group>Flamers</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>80</Speed>
         <Damage>29</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>12</Defense>
      <XpMult>0.05</XpMult>
      <Terrain>HighSand</Terrain>
   </Object>
   <Object type="0x63a" id="Undead Dwarf Warrior">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x63b" id="Undead Dwarf Axebearer">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHigh</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/undead_dwarves_hit</HitSound>
      <DeathSound>monster/undead_dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>260</MaxHitPoints>
      <Defense>7</Defense>
      <Terrain>HighPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>46</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x63c" id="Undead Dwarf Mage">
      <Group>Undead Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
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      </Projectile>
      <Projectile id="1">
         <ObjectId>Xmas Shockwave</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>140</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>


<!-- IceCave -->


   <Object type="0x762" id="ic CreepyTime">
      <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>35</Speed>
         <ArmorPiercing/>
         <Damage>30</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.5">Quiet</ConditionEffect>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x765" id="ic Whirlwind">
      <DisplayId>Icy Whirlwind</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>117</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>25</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>80</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x748e" id="ic boss spawner live">
      <DisplayId>A Strange Presence</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x764" id="ic boss manager">
      <DisplayId>A Voice From Beyond</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x761" id="ic boss purifier generator">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>200</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>10000</MaxHitPoints>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>20</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x760" id="ic boss purifier">
      <DisplayId>Cursed Grave</DisplayId>
      <Class>Character</Class>
      <Model>Monument 3</Model>
      <HealthBar>32</HealthBar>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x32</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <Enemy/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>125</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x763" id="ic shielded king">
      <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>122</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x75F" id="ic Esben the Unwilling">
      <DisplayId>Esben the Unwilling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>121</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <EventChestBoss/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
         <Effect particle="SwirlingMist" cooldown="0.5">XMLEffect</Effect>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>116</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>122</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Sound Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="7">Unstable</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>70</Damage>
         <Speed>60</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <ConditionEffect duration="3.5">Dazed</ConditionEffect>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e5b" id="Snow Bat Mama">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>4240</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1</XpMult>
      <Z>0.14</Z>
      <Flying/>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="0.5">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2.75">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Sonic Bat Spinner</ObjectId>
         <Damage>80</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.75">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e5a" id="Snow Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>119</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>77</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0e59" id="Mini Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <XpMult>0</XpMult>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2890</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0e58" id="Big Yeti">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>7000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>0</Defense>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xED454D</BloodColor>
      <Projectile id="0">
         <ObjectId>Ice Burst</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x768" id="ic Loot Balloon">
      <DisplayId>Test Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- IceTomb -->


   <Object type="0x7fd0" id="Ice Golem">
      <Group>Ice Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x7fd1" id="Ice Tomb Chest">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <Size>160</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7f51" id="Ice Tomb Event Chest Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7fcb" id="Ice Tomb Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>5.13</XpMult>
   </Object>
   <Object type="0x7fab" id="Ice Artifact 1">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fac" id="Ice Artifact 2">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fad" id="Ice Artifact 3">
      <DisplayId>Ice Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fae" id="Aqua Artifact 1">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7faf" id="Aqua Artifact 2">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb0" id="Aqua Artifact 3">
      <DisplayId>Aqua Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fb1" id="Shard Artifact 1">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb2" id="Shard Artifact 2">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fb3" id="Shard Artifact 3">
      <DisplayId>Shard Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7fa6" id="Ice Tomb Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7fa7" id="Activator">
      <DisplayId>Mysterious Ice Shard</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x30</Index>
      </Texture>
      <NoMiniMap/>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x31</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x32</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x33</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x34</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d3LofiObjEmbed16</File>
            <Index>0x35</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x7fa8" id="Ice Tomb Support Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x180</Index>
      </Texture>
   </Object>
   <Object type="0x7fa9" id="Ice Tomb Attacker Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x181</Index>
      </Texture>
   </Object>
   <Object type="0x7faa" id="Ice Tomb Defender Statue">
      <Group>Ice Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x182</Index>
      </Texture>
   </Object>
   <Object type="0x7fb4" id="Ice Tomb Support">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Polaris</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Frozen Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Jester Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>150</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb5" id="Ice Tomb Attacker">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Glacius</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>25</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>90000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ninja Star Ice</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Icey Magic Attack</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Frozen Wand Icicle</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7fb6" id="Ice Tomb Defender">
      <Group>Ice Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Frimar</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blue Bolt Shot</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Water Storm</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>snow flakes</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x7fb8" id="Ice Tomb Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ice Tomb</DisplayId>
      <DungeonName>Ice Tomb</DungeonName>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x09</Index>
      </Texture>
   </Object>


<!-- KTesting -->


   <Object type="0x8da" id="Admin Prism">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb0</Index>
      </Texture>
      <SlotType>22</SlotType>
      <Description>A prism used for unprecedented velocity by the Cult of Admin.</Description>
      <Usable/>
      <MpCost>0</MpCost>
      <ActivateOnEquip stat="22" amount="125">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip stat="27" amount="1000">IncrementStat</ActivateOnEquip>
      <Activate maxDistance="20">Teleport</Activate>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x108f" id="TG TP">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>54</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xcf2" id="TG">
      <DisplayId>Test Guill</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>160</Size>
      <XpMult>1.0</XpMult>
      <MaxHitPoints>100000</MaxHitPoints>
      <ShadowSize>50</ShadowSize>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>0</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>20</Speed>
         <Damage>0</Damage>
         <Size>0</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Darkness Bolt</ObjectId>
         <Speed>77.3333</Speed>
         <Damage>0</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Star Stunner</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>8</Damage>
         <Speed>10</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>20</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Speed>40</Speed>
         <Damage>1</Damage>
         <Size>40</Size>
         <LifetimeMS>20000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Color>0x00ff00</Color>
   </Object>
   <Object type="0x63d" id="Decaract">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Size>0</Size>
      <Hero/>
      <Quest/>
      <God/>
      <Level>20</Level>
   </Object>
   <Object type="0xc0c" id="0Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>0</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xc0d" id="20Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>20</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0xc0e" id="60Def">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Defense>60</Defense>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x0752" id="Stat Baloon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>54</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>4000</MaxHitPoints>
      <Z>0.3</Z>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x0d0e" id="Head">
      <DisplayId>Willem's Head</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>58</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>59</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>60</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>400000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>100</XpMult>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.3</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Speed>25</Speed>
         <Damage>200</Damage>
         <Size>80</Size>
         <LifetimeMS>10000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Spinner</ObjectId>
         <Speed>60</Speed>
         <Damage>0</Damage>
         <Size>80</Size>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="60">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x97a" id="Admin Blade">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97b" id="Admin Magic">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97c" id="Admin Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97d" id="Admin Stab">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf3</Index>
      </Texture>
   </Object>
   <Object type="0x97e" id="Admin Missile">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf4</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x97f" id="Admin Slash">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xf5</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x9d4" id="Admin Sword">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe0</Index>
      </Texture>
      <SlotType>1</SlotType>
      <Description>The sacred blade of the Cult of Admin. Not to be trifled with.</Description>
      <RateOfFire>1.5</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Blade</ObjectId>
         <Speed>120</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d6" id="Admin Wand">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe1</Index>
      </Texture>
      <SlotType>8</SlotType>
      <Description>Only advanced acolytes of the Cult of Admin may wield this weapon.</Description>
      <RateOfFire>1.5</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Magic</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MinDamage>3000</MinDamage>
         <MaxDamage>3000</MaxDamage>
         <MultiHit/>
      </Projectile>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d7" id="Admin Bow">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe2</Index>
      </Texture>
      <SlotType>3</SlotType>
      <Description>The Cult of Admin is always on the hunt for the unworthy.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>arrowShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Arrow</ObjectId>
         <Speed>160</Speed>
         <MinDamage>1000</MinDamage>
         <MaxDamage>1000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>5</NumProjectiles>
      <ArcGap>8</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d8" id="Admin Dagger">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe3</Index>
      </Texture>
      <SlotType>2</SlotType>
      <Description>A cursed dagger imbued with the infinite power of the Cult of Admin.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>daggerSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Stab</ObjectId>
         <Speed>150</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <NumProjectiles>3</NumProjectiles>
      <ArcGap>90</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9d3" id="Admin Staff">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe4</Index>
      </Texture>
      <SlotType>17</SlotType>
      <Description>A godly weapon belonging to the Cult of Admin.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>magicShoot</OldSound>
      <Projectile>
         <ObjectId>Admin Missile</ObjectId>
         <Speed>180</Speed>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <LifetimeMS>600</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <PassesCover/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>0</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>
   <Object type="0x9c2" id="Admin Katana">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xe5</Index>
      </Texture>
      <SlotType>24</SlotType>
      <Description>The finest katana, forged by the Cult of Admin. Its blade cuts anything.</Description>
      <RateOfFire>1.2</RateOfFire>
      <OldSound>bladeSwing</OldSound>
      <Projectile>
         <ObjectId>Admin Slash</ObjectId>
         <Speed>150</Speed>
         <LifetimeMS>500</LifetimeMS>
         <MinDamage>2000</MinDamage>
         <MaxDamage>2000</MaxDamage>
         <MultiHit/>
      </Projectile>
      <NumProjectiles>2</NumProjectiles>
      <ArcGap>2</ArcGap>
      <BagType>6</BagType>
      <feedPower>100000</feedPower>
      <Soulbound/>
   </Object>


<!-- LairOfDraconis -->


   <Object type="0x7500" id="NM Altar of Draconis">
      <DisplayId>Altar of Draconis</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xda</Index>
      </Texture>
      <Size>120</Size>
      <Z>1.2</Z>
      <ShadowSize>0</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdc</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xdb</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0xda</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
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   <Object type="0x7509" id="NM Blue Dragon Soul">
      <DisplayId>Azure Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
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      <AltTexture id="1">
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      <NoMiniMap/>
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      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750A" id="NM Red Dragon Soul">
      <DisplayId>Crimson Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
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         <Frame time="0.2">
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         <Frame time="0.2">
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      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
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         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x750B" id="NM Green Dragon Soul">
      <DisplayId>Veridian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
            <Texture>
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            </Texture>
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      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <NoMiniMap/>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x750C" id="NM Black Dragon Soul">
      <DisplayId>Obsidian Dragon Soul</DisplayId>
      <Group>Dragon Souls</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
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            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Z>.4</Z>
      <Flying/>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <NoMiniMap/>
   </Object>
   <Object type="0x7501" id="NM Blue Dragon God">
      <DisplayId>Nikao the Azure Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
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      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>46</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>35</Speed>
         <Damage>95</Damage>
         <Size>140</Size>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
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         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
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      <Projectile id="3">
         <ObjectId>Water Storm</ObjectId>
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         <Damage>80</Damage>
         <Size>125</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
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      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
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         <Damage>80</Damage>
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         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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   <Object type="0x7538" id="lod Blue Loot Balloon">
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      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
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      <Size>160</Size>
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   <Object type="0x7499" id="NM Blue Dragon God Hardmode">
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      <Class>Character</Class>
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         <File>chars16x16dEncounters2</File>
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      <DeathSound>monster/skeletons_death</DeathSound>
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      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>75</Defense>
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      <Level>20</Level>
      <God/>
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      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
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         <Damage>125</Damage>
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      <Projectile id="1">
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      <Projectile id="2">
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         <Damage>125</Damage>
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         <Damage>80</Damage>
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         <Boomerang/>
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      <Projectile id="4">
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      <Projectile id="5">
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         <Size>90</Size>
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      <Projectile id="6">
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   <Object type="0x7539" id="lod Blue HM Loot Balloon">
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      <Size>160</Size>
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      <Projectile id="0">
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      <Projectile id="1">
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      <Projectile id="2">
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         <Damage>55</Damage>
         <Size>75</Size>
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      <Projectile id="3">
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         <Damage>30</Damage>
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      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
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         <Damage>30</Damage>
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      <Enemy/>
      <Class>Character</Class>
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      <DeathSound>monster/skeletons_death</DeathSound>
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      <Level>20</Level>
      <God/>
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      <Projectile id="0">
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         <Damage>150</Damage>
         <Size>400</Size>
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      <Projectile id="1">
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      <Projectile id="2">
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      <Projectile id="3">
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      <Projectile id="4">
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         <ConditionEffect duration="5">Sick</ConditionEffect>
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      <Projectile id="5">
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         <ConditionEffect duration="8">Weak</ConditionEffect>
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      <Projectile id="6">
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         <Damage>45</Damage>
         <Size>100</Size>
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         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
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      <Projectile id="7">
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         <Damage>50</Damage>
         <Size>100</Size>
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   <Object type="0x754f" id="lod Red Loot Balloon">
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      <Class>Character</Class>
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      <DeathSound>monster/skeletons_death</DeathSound>
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      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <God/>
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      <StunImmune/>
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         <Damage>250</Damage>
         <Size>400</Size>
         <LifetimeMS>2500</LifetimeMS>
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      <Projectile id="1">
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         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="2">
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         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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      <Projectile id="3">
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         <Damage>75</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
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      <Projectile id="4">
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         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
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      <Projectile id="5">
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         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
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         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
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   <Object type="0x7552" id="lod Red HM Loot Balloon">
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      <Enemy/>
      <Texture>
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      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7544" id="NM Red Dragon Spawner">
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      <Texture>
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         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7549" id="NM Red Minion Spawner">
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      <Class>GameObject</Class>
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      <Size>140</Size>
      <Z>-0.20</Z>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ab</Index>
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   </Object>
   <Object type="0x7550" id="NM Red Fake Egg">
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      <Class>GameObject</Class>
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      <Size>140</Size>
      <Z>-0.20</Z>
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         <File>lofiObj3</File>
         <Index>0x3ab</Index>
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   </Object>
   <Object type="0x7534" id="NM Red Dragon Minion">
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      <Enemy/>
      <Class>Character</Class>
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         <File>chars8x8dEncounters</File>
         <Index>21</Index>
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      <Size>150</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <XpMult>.001</XpMult>
      <Defense>20</Defense>
      <Z>.4</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7547" id="NM Red Dragon Lava Bomb">
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      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x7548" id="NM Red Dragon Lava Trigger">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x7503" id="NM Green Dragon God">
      <DisplayId>Limoz the Veridian Dragon</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>5.0</XpMult>
      <Level>20</Level>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x755e" id="lod Green Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7541" id="NM Green Dragon God Hardmode">
      <DisplayId>Limoz the Plague Bearer</DisplayId>
      <Group>Dragon Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>49</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>50</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>225</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>1.0</XpMult>
      <Level>20</Level>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7553" id="lod Green HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7542" id="NM Green Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7545" id="NM Green Dragon Shield">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ac</Index>
      </Texture>
      <Size>200</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7546" id="NM Green Dragon Shield Counter">
      <DisplayId>Abundant Shield</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0x7530" id="NM Green Dragon Minion">
      <DisplayId>Veridian Hatchling</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>101</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>.001</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
         <Speed>100</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Green Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Green Spine</ObjectId>
         <Speed>55</Speed>
         <Damage>30</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7504" id="NM Black Dragon God">
      <DisplayId>Feargus the Obsidian Dragon</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>52</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>240</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>7.5</XpMult>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Black Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7560" id="lod Black Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x751a" id="NM Black Dragon God Hardmode">
      <DisplayId>Feargus the Demented</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>52</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>240</Size>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>7.5</XpMult>
      <God/>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Ray</ObjectId>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <Size>240</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Black Spin</ObjectId>
         <Speed>90</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Black Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>200</Damage>
         <Size>140</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Attack Blue Fireball</ObjectId>
         <Speed>75</Speed>
         <Damage>75</Damage>
         <Size>140</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Dragon Attack Red Spinning Fireball</ObjectId>
         <Speed>55</Speed>
         <Damage>120</Damage>
         <Size>110</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dragon Attack Green Spin Ball</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Black Missile</ObjectId>
         <Speed>25</Speed>
         <Damage>350</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7561" id="lod Black HM Loot Balloon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x751c" id="NM Black Dragon Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7551" id="NM Black Dragon Shadow">
      <DisplayId>Shade of Feargus</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>51</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>180</Damage>
         <Size>140</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7533" id="NM Black Dragon Minion">
      <DisplayId>Obsidian Soul Shard</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ad</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>102</Index>
         </AnimatedTexture>
      </AltTexture>
      <Size>150</Size>
      <MaxHitPoints>7000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7505" id="NM Blue Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a6</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>1250000</MaxHitPoints>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x7506" id="NM Red Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a7</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x7507" id="NM Green Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a8</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x7508" id="NM Black Dragon Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x751b" id="NM Black Dragon Hardmode Dead">
      <Group>Dead Dragons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a9</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
      <MaxHitPoints>1250000</MaxHitPoints>
   </Object>
   <Object type="0x753A" id="NM Green Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753B" id="NM Blue Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753C" id="NM Red Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x753D" id="NM Black Open Wall">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7523" id="drac wall blue">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x752f" id="drac wall green">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7532" id="drac wall red">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7535" id="drac wall black">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x752e" id="drac floor blue">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7521" id="drac floor green">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7522" id="drac floor red">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x7537" id="drac floor black">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x751d" id="lod Big Trees">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2d</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2e</Index>
         </Texture>
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2f</Index>
         </Texture>
      </RandomTexture>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x751e" id="lod Iron Wall">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x19f</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1a0</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
   </Object>
   <Object type="0x751f" id="lod Stalagmite">
      <Class>Stalagmite</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xc0</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x7520" id="lod Ice Cave Wall">
      <Class>CaveWall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d4</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d5</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x1d6</Index>
         </Texture>
      </RandomTexture>
      <ShadowSize>0</ShadowSize>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <Connects/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x754a" id="lod Ivory Wyvern">
      <DisplayId>Ivory Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>125000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>7.5</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x742e" id="lod Mirror Wyvern1">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x742f" id="lod Mirror Wyvern2">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7432" id="lod Mirror Wyvern3">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7434" id="lod Mirror Wyvern4">
      <DisplayId>Mirror Wyvern</DisplayId>
      <Class>Character</Class>
      <Group>Mirror Wyvern</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>118</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>175</Size>
      <Z>.5</Z>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Speed>65</Speed>
         <Damage>115</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x754c" id="lod Red Soul Flame">
      <DisplayId>Red Soul of Pyrr</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15C</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ArmorBreakImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15D</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15E</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15C</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Red Small Fireball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754b" id="lod Blue Soul Flame">
      <DisplayId>Blue Soul of Nikao</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x15F</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StunImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x160</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x161</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x15F</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7427" id="lod Green Soul Flame">
      <DisplayId>Green Soul of Limoz</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x165</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>2.5</XpMult>
      <ArmorBreakImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x166</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x167</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x165</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Green Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x742d" id="lod Black Soul Flame">
      <DisplayId>Black Soul of Feargus</DisplayId>
      <Class>Character</Class>
      <Group>Souls</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x162</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>40</ShadowSize>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.5</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x163</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x164</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x162</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Dragon Attack Black Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x754d" id="lod White Dragon Orb">
      <DisplayId>White Dragon Orb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Planet Orb</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xcd5" id="Ivory Wyvern Key">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3af</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens a portal to the Ivory Wyvern.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="Ivory Wyvern Portal">Create</Activate>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x7411" id="lod Ivory Loot">
      <DisplayId>The Dragon's Treasure Cache</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>


<!-- LairOfShaitan -->


   <Object type="0x741b" id="md1 Head of Shaitan">
      <DisplayId>Shaitan the Advisor</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>92</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>1.3</XpMult>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <EventChestBoss/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16b</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16c</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16e</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x16f</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x170</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Weakness Bullet</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>70</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
   </Object>
   <Object type="0x741c" id="md1 Right Hand of Shaitan">
      <DisplayId>Right Hand of Shaitan</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>90</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
      <StasisImmune/>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x158</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x159</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>125</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>100</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
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      <NoMiniMap/>
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<!-- Low -->


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            <File>chars16x16rEncounters</File>
            <Index>8</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <Level>4</Level>
      <SpawnProb>0.45</SpawnProb>
      <Terrain>LowPlains</Terrain>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>340</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red BigBullet</ObjectId>
         <Speed>70</Speed>
         <Damage>15</Damage>
         <Size>120</Size>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Gold Bullet</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <Size>150</Size>
         <MultiHit/>
         <PassesCover/>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>5</Defense>
      <XpMult>1.65</XpMult>
   </Object>
   <Object type="0x7F01" id="Lil Sumo">
      <Group>Sumo</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>55</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>10</Damage>
         <Size>50</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>4</Defense>
      <XpMult>2.0</XpMult>
   </Object>
   <Object type="0x605" id="Elf Archer">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Green Arrow</ObjectId>
         <Damage>9</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x606" id="Elf Swordsman">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>26</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>13</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x607" id="Elf Mage">
      <Group>Elves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>22</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x609" id="Elf Wizard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Quest/>
      <Level>3</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>5</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x612" id="Goblin Rogue">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x613" id="Goblin Warrior">
      <Group>Goblins</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>25</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>12</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x614" id="Goblin Mage">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>4</Level>
      <XpMult>1.4</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Terrain>LowForest</Terrain>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Damage>14</Damage>
         <Speed>35</Speed>
         <Size>90</Size>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Dark Blue Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>130</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6c8" id="Easily Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0</XpMult>
      <SpawnProb>0.7</SpawnProb>
   </Object>
   <Object type="0x6c9" id="Enraged Bunny">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/night_elves_hit</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>12</Damage>
         <Speed>70</Speed>
         <Size>90</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6d1" id="Forest Nymph">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>LowForest</Terrain>
      <XpMult>0.5</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>14</Damage>
         <Speed>55</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>10</Damage>
         <Speed>50</Speed>
         <Size>70</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
   </Object>


<!-- MTesting -->


   <Object type="0x750d" id="ft orb">
      <DisplayId>Fortune Teller Orb</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x140</Index>
      </Texture>
      <Size>40</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x140</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x141</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x142</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x143</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x144</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x145</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x146</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x750e" id="ft big orb">
      <DisplayId>Fortune Teller Crystal Ball</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x80</Index>
      </Texture>
      <Size>60</Size>
      <ShadowSize>1</ShadowSize>
      <Animation prob="1" period="1.8">
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x81</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x82</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x83</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x84</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x85</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x86</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>


<!-- MadLab -->


   <Object type="0x0975" id="Mad Scientist Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x0976" id="Dr Terrible">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>40</Index>
      </AnimatedTexture>
      <God/>
      <Quest/>
      <NoArticle/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>55000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.7</XpMult>
      <StasisImmune/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <Size>0</Size>
         <LifetimeMS>0</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0892" id="Monster Cage">
      <Class>GameObject</Class>
      <ShadowSize>0</ShadowSize>
      <Z>-0.40</Z>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x57</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x57</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x58</Index>
         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>
   <Object type="0x0997" id="Mad Gas Controller">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x0993" id="Red Gas Spawner UL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0994" id="Red Gas Spawner UR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0995" id="Red Gas Spawner LL">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0996" id="Red Gas Spawner LR">
      <Class>Character</Class>
      <Enemy/>
      <Model>GasEmitter</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x3e</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Red Gas</ObjectId>
         <Damage>150</Damage>
         <Speed>10</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0978" id="Green Potion">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a8</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Gas</ObjectId>
         <Damage>200</Damage>
         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x984" id="Turret Attack">
      <Enemy/>
      <Model>Tower</Model>
      <HealthBar>16</HealthBar>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1a9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>10</Defense>
      <StasisImmune/>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Science Fire Ball</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x188a" id="Tesla Coil">
      <Class>GameObject</Class>
      <Model>Tesla</Model>
      <HealthBar>10</HealthBar>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x32</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>100</Size>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x188b" id="Lab Table">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x16b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>140</Size>
      <Static/>
      <OccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0979" id="Mini Bot">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1e25" id="Dr Terrible Mini Bot">
      <Enemy/>
      <DisplayId>Mini Bot</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>38</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0980" id="Rampage Cyborg">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e24" id="Dr Terrible Rampage Cyborg">
      <Enemy/>
      <DisplayId>Rampage Cyborg</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
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      </AnimatedTexture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>150</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0981" id="Escaped Experiment">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1e23" id="Dr Terrible Escaped Experiment">
      <Enemy/>
      <DisplayId>Escaped Experiment</DisplayId>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>41</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_death</HitSound>
      <DeathSound>monster/medusa_hit</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Robot Attack</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0982" id="Enforcer Bot 3000">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>42</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>75</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>20</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0983" id="Crusher Abomination">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>43</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>40</Defense>
      <Projectile id="0">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Shockwave Blast</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <Size>150</Size>
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      </Projectile>
      <Projectile id="3">
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         <Damage>180</Damage>
         <Speed>100</Speed>
         <Size>175</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0990" id="West Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
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         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0991" id="East Automated Defense Turret">
      <Class>GameObject</Class>
      <Enemy/>
      <Model>Tower</Model>
      <Texture>
         <File>lofiObj3</File>
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      </Texture>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Green Star</ObjectId>
         <Speed>40</Speed>
         <Damage>0</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration=".5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0992" id="Mad Lab Open Wall">
      <DisplayId>Horrific Creation</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x1e19" id="Horrific Creation Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
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      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x5e1c" id="Horrific Creation">
      <Enemy/>
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <God/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>44</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
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      </AltTexture>
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      </AltTexture>
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      </AltTexture>
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         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
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         </AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="7">
         <AnimatedTexture>
            <File>chars8x8rPets1</File>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.8</XpMult>
      <StasisImmune/>
      <Projectile id="1">
         <ObjectId>H Creation Wave</ObjectId>
         <Speed>75</Speed>
         <Damage>150</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>160</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Ball</ObjectId>
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         <Damage>100</Damage>
         <LifetimeMS>20000</LifetimeMS>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
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         <Size>0</Size>
         <Speed>100</Speed>
         <Damage>0</Damage>
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         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>H Creation Energy</ObjectId>
         <Size>280</Size>
         <Speed>55</Speed>
         <Damage>200</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="5">
         <ObjectId>H Creation Shockwave</ObjectId>
         <Size>180</Size>
         <Speed>50</Speed>
         <Damage>85</Damage>
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         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>H Creation Blast</ObjectId>
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         <Damage>200</Damage>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x099a" id="F.E.R.A.L.">
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      <Class>Character</Class>
      <Group>Mad Lab</Group>
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      </AnimatedTexture>
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         </Texture>
      </AltTexture>
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      </AltTexture>
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      </AltTexture>
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         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
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            <Index>0x5c</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>1</Z>
      <Projectile id="1">
         <ObjectId>Goo Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Psychic Attack</ObjectId>
         <Speed>50</Speed>
         <Damage>1</Damage>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0891" id="FERAL Controller">
      <Class>GameObject</Class>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
   </Object>
   <Object type="0x1e20" id="FERAL Death">
      <Class>Character</Class>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1e15" id="Hexxer">
      <Class>Character</Class>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <StasisImmune/>
      <Effect color="0x00c631" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e16" id="DeHexxer">
      <Class>Character</Class>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Effect color="0x0079eb" rate="20" life=".45" lifeVariance=".1" speed="0" speedVariance=".5" size="5" rise="1" riseVariance=".1" rangeX="1.9" rangeY="1.9">CustomParticles</Effect>
   </Object>
   <Object type="0x1e22" id="Dr Terrible Bubble">
      <Class>GameObject</Class>
      <Enemy/>
      <Size>125</Size>
      <HitSound>monster/djinn_hit</HitSound>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x54</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
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         </Texture>
      </AltTexture>
      <StasisImmune/>
   </Object>


<!-- ManorOfTheImmortals -->


   <Object type="0x1720" id="Lord Ruthven">
      <Enemy/>
      <Class>Character</Class>
      <Group>Vampires</Group>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>34</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
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      <AltTexture id="2">
         <AnimatedTexture>
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         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.9</XpMult>
      <LeachHealth/>
      <EventChestBoss/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ruthven Shot</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1721" id="Vampire Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1722" id="Coffin Creature">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.4">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="3">
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               <File>lofiObjBig</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x25</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x24</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObjBig</File>
               <Index>0x23</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Coffin Bullet</ObjectId>
         <Damage>65</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1723" id="Bat Swarm 1">
      <DisplayId>Bat Swarm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1724" id="Vampire Bat Swarmer 1">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
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      <Defense>25</Defense>
      <XpMult>0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1725" id="Bat Swarm 2">
      <DisplayId>Bat Swarm</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <MaxHitPoints>125</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Flying/>
      <Size>0</Size>
   </Object>
   <Object type="0x1726" id="Vampire Bat Swarmer 2">
      <DisplayId>Vampire Bat Swarmer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3.6">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1727" id="Vampire Bat Swarmer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
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   </Object>
   <Object type="0x1728" id="Nosferatu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_death</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>0.75</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bone Swipe</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1729" id="Armor Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>ArmorGuard Attack</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>3400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172a" id="RockBomb">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>130</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Damage>55</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172b" id="Hellhound">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
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      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>65</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x172c" id="Lesser Bald Vampire">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>27</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x172d" id="Helmet Head">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4e</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4e</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj2</File>
               <Index>0x5a</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
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            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>lofiObj2</File>
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         </Frame>
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      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Projectile id="0">
         <ObjectId>HellHoundAttack</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1736" id="Vampire Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1737" id="Coffin">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x22</Index>
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      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Defense>25</Defense>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x1738" id="Lil Feratu">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/undead_dwarves_hit</DeathSound>
      <MaxHitPoints>480</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Vampire Magic</ObjectId>
         <Damage>65</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
   </Object>


<!-- Mid -->


   <Object type="0x620" id="Tawny Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>11</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x622" id="Demon Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>13</Damage>
         <Speed>60</Speed>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x623" id="Desert Werewolf">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>135</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x632" id="Fire Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0e</Index>
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      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
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      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
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         <Damage>35</Damage>
         <Speed>45</Speed>
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      <Projectile id="1">
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         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>220</Size>
      </Projectile>
   </Object>
   <Object type="0x633" id="Darkness Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>22</Damage>
         <Speed>120</Speed>
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      <Projectile id="1">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>34</Damage>
         <Speed>70</Speed>
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   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>4</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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   <Object type="0x6d3" id="Green Satellite">
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      <Enemy/>
      <Class>Character</Class>
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      <DeathSound>monster/cubes_death</DeathSound>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
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   </Object>
   <Object type="0x6d5" id="Gray Satellite 1">
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      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
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      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
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      </Projectile>
   </Object>
   <Object type="0x6d6" id="Gray Satellite 2">
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      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
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      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
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      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
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      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
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         <Speed>65</Speed>
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   </Object>
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      <Enemy/>
      <Class>Character</Class>
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         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
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   </Object>
   <Object type="0x6c5" id="Sand Phantom">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
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      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <MaxHitPoints>230</MaxHitPoints>
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      <XpMult>0.8</XpMult>
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      <Projectile id="0">
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      <Enemy/>
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      <AnimatedTexture>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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   </Object>
   <Object type="0x6c6" id="Nomadic Shaman">
      <Group>Nomads</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
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      <MaxHitPoints>140</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
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         <Damage>20</Damage>
         <Speed>55</Speed>
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         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
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         <Speed>60</Speed>
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         <Size>100</Size>
         <ConditionEffect duration="1.5">Blind</ConditionEffect>
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   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>2</Index>
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      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
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      <Terrain>MidSand</Terrain>
      <Quest/>
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         <Speed>65</Speed>
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      <Projectile id="1">
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   <Object type="0x624" id="Fire Sprite">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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         <Index>0x00</Index>
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      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
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      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
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         <Damage>17</Damage>
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      <Enemy/>
      <Class>Character</Class>
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      <HitSound>monster/sprites_hit</HitSound>
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      <Flying/>
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         <ObjectId>Ice Spinner</ObjectId>
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         <Speed>80</Speed>
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         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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      <Enemy/>
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      <HitSound>monster/sprites_hit</HitSound>
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   </Object>
   <Object type="0x629" id="Orc Warrior">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
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      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>19</Damage>
         <Speed>70</Speed>
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   </Object>
   <Object type="0x62a" id="Orc Mage">
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
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         <Boomerang/>
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      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <Size>110</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0946" id="Drake Baby">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0202" id="Red Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>2</StdDev>
         <Min>1</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0204" id="Black Bat">
      <Group>Bats</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcf</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Enemy/>
      <Size>50</Size>
      <Z>0.3</Z>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>3</StdDev>
         <Min>2</Min>
         <Max>20</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>


<!-- MiniDungeonHub -->


   <Object type="0x746A" id="md LightKey">
      <DisplayId>Key of Light</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x746B" id="md DarkKey">
      <DisplayId>Key of Darkness</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0x13</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>25</Speed>
         <ArmorPiercing/>
         <Damage>60</Damage>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x16</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x15</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x13</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x14</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>d1lofiObjBig</File>
               <Index>0x17</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2009" id="md dwGenerator">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x746D" id="md dwspawner">
      <Class>Character</Class>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
      <NoMiniMap/>
      <Size>250</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2008" id="md Janus the Doorwarden">
      <DisplayId>Janus the Doorwarden</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Z>0.4</Z>
      <Flying/>
      <AnimatedTexture>
         <File>d1chars16x16r</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>250</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>260000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <DazedImmune/>
      <StasisImmune/>
      <StunImmune/>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x1</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x2</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x3</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="6">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x4</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="7">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="8">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="9">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="10">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="11">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="12">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xA</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="13">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xB</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="14">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xC</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="15">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xD</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="16">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xE</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="17">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0xF</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="18">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x10</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="19">
         <Texture>
            <File>d1lofiObjBig</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>50</Damage>
         <LifetimeMS>1700</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Boomerang</ObjectId>
         <Speed>55</Speed>
         <ArmorPiercing/>
         <Damage>50</Damage>
         <LifetimeMS>3500</LifetimeMS>
         <Size>125</Size>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x746F" id="md placer1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2002" id="md placer3">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2003" id="md placer2">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2004" id="md placer4">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2005" id="Craig, Intern of the Mad God">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x2006" id="md placer5">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x2007" id="md Loot Balloon Doorwarden">
      <DisplayId>Janus Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>2</XpMult>
   </Object>


<!-- Mountains -->


   <Object type="0x651" id="White Demon">
      <Group>Greater Demons</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>2</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>4</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Demon Shot</ObjectId>
         <Damage>45</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>60</Size>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x652" id="Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x653" id="Sprite Child">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x9b</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <Flying/>
   </Object>
   <Object type="0x654" id="Medusa">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x655" id="Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x656" id="Beholder">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/beholder_hit</HitSound>
      <DeathSound>monster/beholder_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x657" id="Flying Brain">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/flying_brain_hit</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x658" id="Slime God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x659" id="Ghost God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0905" id="Rock Bot">
      <Group>Rocks</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Rock Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x24</Index>
      </Texture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>80</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>2.0</XpMult>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.3</SpawnProb>
      <God/>
   </Object>
   <Object type="0x0906" id="Paper Bot">
      <Group>Papers</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Wood Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x25</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x0907" id="Steel Bot">
      <Group>Steels</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Steel Construct</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x26</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>50</Damage>
         <Size>50</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>2000</MaxHitPoints>
      <Size>70</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Terrain>Mountains</Terrain>
   </Object>
   <Object type="0x091a" id="Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <Terrain>Mountains</Terrain>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>5</Max>
      </Spawn>
      <Flying/>
      <God/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0935" id="Mysterious Crystal">
      <Group>Crystals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>1000000</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.025</SpawnProb>
      <XpMult>0</XpMult>
      <PerRealmMax>1</PerRealmMax>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>90</Damage>
         <Speed>10</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0941" id="Crystal Prisoner">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>27000</MaxHitPoints>
      <Defense>25</Defense>
      <God/>
      <StasisImmune/>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>95</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Purple Star</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>90</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.0">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Star</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="8">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>47</Speed>
         <Damage>140</Damage>
         <Size>130</Size>
         <LifetimeMS>2400</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0942" id="Crystal Prisoner Clone">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>12</Defense>
      <Level>1</Level>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>85</Damage>
         <Size>65</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0943" id="Crystal Prisoner Steed">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>11</Defense>
      <Level>1</Level>
      <XpMult>0.25</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>67</Speed>
         <Damage>70</Damage>
         <Size>90</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6d8" id="Leviathan">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>33</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.55</SpawnProb>
      <God/>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>70</Damage>
         <Speed>67</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>90</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e9f" id="Arena Headless Horseman">
      <DisplayId>Headless Horseman</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>80</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>150</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.045</SpawnProb>
      <XpMult>0.7</XpMult>
      <Projectile id="0">
         <ObjectId>Orange Pumpkin Blast</ObjectId>
         <Damage>85</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Orange Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>170</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Horseman Blast</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>150</Size>
      </Projectile>
   </Object>
   <Object type="0x5f32" id="Arena Horseman Anchor">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>80</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x6e8" id="Lucky Ent God">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>68</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/ents_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <God/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x6f8" id="Lucky Djinn">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>69</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/djinn_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>40</Defense>
      <Terrain>Mountains</Terrain>
      <SpawnProb>0.8</SpawnProb>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- NPCs -->


   <Object type="0x01ff" id="Sheep">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e29" id="Halloween Bat">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>26</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Z>0.24</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object type="0x074c" id="Nexus Turkey">
      <DisplayId>Turkey</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x074d" id="Winter Bunny">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>82</Index>
      </AnimatedTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x18f9" id="Holloween Big Jacko">
      <Class>GameObject</Class>
      <Model>Jacko</Model>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x89</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x222a" id="Pumpkin1">
      <DisplayId>Creepy Talking Jack-O-Lantern</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0e78" id="Nexus Crier">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>83</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>84</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>
   <Object type="0x0c5a" id="Guill Hearticles">
      <Class>GameObject</Class>
      <Effect color="0x49290f" color2="0x753719" minRadius="0.2" maxRadius="2" rise="0.9" life="3.0" amount="40">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0cd7" id="Guill Cooldowns Pots">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0cd8" id="Guill Cooldowns Jump">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0cd9" id="Guill Cooldowns Oryx">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x0807" id="Guill">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars8x8rEmbed</File>
            <Index>18</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
      </Projectile>
      <Sound id="0">monster/oryx_death</Sound>
      <Size>140</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>
   <Object type="0xc1b" id="Guill Potion Gift">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x0c26" id="Craig Portal">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xea</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <AltTexture id="0">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xea</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="1">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe8</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe7</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xe6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x0c5e" id="Craig">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x74a2" id="GTest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <MaxHitPoints>999999</MaxHitPoints>
      <Defense>999</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x5f2a" id="OverHere">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <NoMiniMap/>
      <MaxHitPoints>250000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
   </Object>


<!-- NexusDestroyed -->


   <Object type="0x718a" id="destnex Observer 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718b" id="destnex Observer 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718c" id="destnex Observer 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718d" id="destnex Observer 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x718e" id="Oryx the Mad God Deux">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>60</Defense>
      <Group>Group4</Group>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.0</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
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      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
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         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
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         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
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         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
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         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
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         <ObjectId>Gray Spinner</ObjectId>
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         <Size>100</Size>
         <Damage>1</Damage>
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         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>67</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Group>Group1</Group>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Size>170</Size>
      <God/>
      <Quest/>
      <Flying/>
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         <ObjectId>Fire Boomerang</ObjectId>
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         <Speed>25</Speed>
         <Size>75</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Yellow Energy Shot</ObjectId>
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         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
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      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Dragon Attack Blue Bullet</ObjectId>
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         <Speed>90</Speed>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
      <Group>Group1</Group>
      <AnimatedTexture>
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         <Index>34</Index>
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         <AnimatedTexture>
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            <Index>35</Index>
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      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <LeachHealth/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Projectile id="0">
         <ObjectId>Dagger</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
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      <Projectile id="1">
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         <Speed>65</Speed>
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         <LifetimeMS>3400</LifetimeMS>
         <MultiHit/>
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      <Enemy/>
      <Quest/>
      <God/>
      <Class>Character</Class>
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         <File>chars16x16dEncounters2</File>
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      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
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         <LifetimeMS>1900</LifetimeMS>
         <PassesCover/>
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      <Projectile id="1">
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         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect effect="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Dragon Attack Green Arrow</ObjectId>
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         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
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         <ObjectId>Dragon Attack Green Bullet</ObjectId>
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         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
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         <Damage>100</Damage>
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         <LifetimeMS>2500</LifetimeMS>
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         <Damage>100</Damage>
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         <ObjectId>Dragon Attack Red Orb</ObjectId>
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         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
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      <Projectile id="7">
         <ObjectId>Green Missile</ObjectId>
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         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Green Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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         <ObjectId>Green Missile</ObjectId>
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         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
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         <LifetimeMS>1200</LifetimeMS>
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      <Class>Character</Class>
      <Flying/>
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      <AnimatedTexture>
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         <Index>0</Index>
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      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
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      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
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         <Size>60</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
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         <Damage>65</Damage>
         <Size>65</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="3">
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         <Speed>40</Speed>
         <Damage>150</Damage>
         <Size>150</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>60</Speed>
         <Damage>110</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
   </Object>
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      <Enemy/>
      <Class>Character</Class>
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         <Index>0x13</Index>
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      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/demons_death</DeathSound>
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      <XpMult>0.1</XpMult>
      <Projectile id="0">
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      </Projectile>
   </Object>
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      <DeathSound>monster/demons_death</DeathSound>
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      <DeathSound>monster/snake_queen_death</DeathSound>
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      <God/>
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      <Projectile id="1">
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      <Projectile id="0">
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      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
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      <Enemy/>
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      <Projectile id="0">
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         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x719e" id="Golden Oryx Effigy Deux">
      <Class>Character</Class>
      <Enemy/>
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      <Group>Group3</Group>
      <God/>
      <Quest/>
      <NoArticle/>
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      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>225</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
         <ObjectId>Golden Blast</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
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      <Projectile id="2">
         <ObjectId>Gold Fireball</ObjectId>
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         <Size>150</Size>
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   <Object type="0x723d" id="Treasure Oryx Defender Deux">
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      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
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      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="1">
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         <Damage>80</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>125</Size>
      </Projectile>
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      <AnimatedTexture>
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         <Index>44</Index>
      </AnimatedTexture>
      <Enemy/>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>200</Size>
      <StasisImmune/>
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         <ObjectId>Grey Spiral</ObjectId>
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         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1">Blind</ConditionEffect>
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      <Projectile id="2">
         <ObjectId>Black Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>150</Size>
      </Projectile>
      f
   </Object>
   <Object type="0x719f" id="destnex Paladin Grave">
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      <Texture>
         <File>lofiObjBig</File>
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      <Static/>
      <OccupySquare/>
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   <Object type="0x720a" id="destnex Warrior Grave">
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      <Static/>
      <OccupySquare/>
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   <Object type="0x720b" id="destnex Priest Grave">
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      <Static/>
      <OccupySquare/>
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   <Object type="0x720c" id="destnex Knight Grave">
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      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12e</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720d" id="destnex Necromancer Grave">
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      <Texture>
         <File>lofiObjBig</File>
         <Index>0x12f</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x720e" id="destnex Assassin Grave">
      <Class>GameObject</Class>
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         <Index>0x130</Index>
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      <Static/>
      <OccupySquare/>
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   <Object type="0x720f" id="destnex Sorcerer Grave">
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      <Static/>
      <OccupySquare/>
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   <Object type="0x721a" id="destnex Trickster Grave">
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      <Static/>
      <OccupySquare/>
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   <Object type="0x721b" id="destnex Wizard Grave">
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         <Index>0x133</Index>
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      <Static/>
      <OccupySquare/>
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         <Index>0x134</Index>
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      <Static/>
      <OccupySquare/>
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      <Static/>
      <OccupySquare/>
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      <OccupySquare/>
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      <Static/>
      <OccupySquare/>
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      <Static/>
      <OccupySquare/>
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   <Object type="0x722b" id="NM Green Dragon Shield Deux">
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      <Texture>
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         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
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   <Object type="0x722c" id="NM Green Dragon Shield Counter Deux">
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      <Enemy/>
      <Class>Character</Class>
      <Texture>
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      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>


<!-- Objects -->


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         <Index>0xff</Index>
      </Texture>
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      <Z>-0.2</Z>
      <NoMiniMap/>
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      <Size>80</Size>
      <IntergamePortal/>
      <NexusPortal/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3f</Index>
      </Texture>
   </Object>
   <Object type="0x7f33" id="Cowardice Portal Maker 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xbf</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x7f38" id="Cowardice Portal Maker 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xcf</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x071c" id="Random Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Random Realm</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0720" id="Vault Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Vault</DungeonName>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x075b" id="Arena Portal">
      <Class>ArenaPortal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe9</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0723" id="Gravestone 1">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6c</Index>
      </Texture>
   </Object>
   <Object type="0x0724" id="Gravestone 2">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6d</Index>
      </Texture>
   </Object>
   <Object type="0x0725" id="Gravestone 3">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6e</Index>
      </Texture>
   </Object>
   <Object type="0x0726" id="Gravestone 4">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x6f</Index>
      </Texture>
   </Object>
   <Object type="0x0727" id="Gravestone 5">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x13</Index>
      </Texture>
   </Object>
   <Object type="0x0728" id="Gravestone 6">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x14</Index>
      </Texture>
   </Object>
   <Object type="0x0729" id="Gravestone 7">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x15</Index>
      </Texture>
   </Object>
   <Object type="0x072a" id="Gravestone 8">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x072b" id="Gravestone 9">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x17</Index>
      </Texture>
   </Object>
   <Object type="0x0734" id="Gravestone 10">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x27</Index>
      </Texture>
   </Object>
   <Object type="0x0735" id="Gravestone 11">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3d</Index>
      </Texture>
   </Object>
   <Object type="0x01c7" id="White Fountain">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0x4165D5">Fountain</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x074f" id="Winter Fountain Frozen">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0ddb" id="Winter Fountain Snowy">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0xF0F0FF">FountainSnowy</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x01f0" id="Fountain Placer Center">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x060b" id="Fountain Placer Center Snowy">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x01ef" id="Halloween Fountain">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Effect color="0x91121c">Fountain</Effect>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x162</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x01ca" id="Merchant">
      <Class>Merchant</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x77</Index>
      </Texture>
   </Object>
   <Object type="0x074e" id="Winter now">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <Effect color="0xFFFFFF" rate="4" life="3" lifeVariance=".25" speed="0" speedVariance=".5" size="5" rise="-.6" riseVariance=".1" rangeX="5" rangeY="5">CustomParticles</Effect>
   </Object>
   <Object type="0x0755" id="Charachter Changer Maker LF">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x18</Index>
      </Texture>
   </Object>
   <Object type="0x0756" id="Charachter Changer Maker">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Object>
   <Object type="0x072f" id="Guild Hall Portal">
      <Class>GuildHallPortal</Class>
      <IntergamePortal/>
      <DungeonName>Guild Hall</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0736" id="Guild Hall Upgrade 1">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>10000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 2</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0737" id="Guild Hall Upgrade 2">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>100000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 3</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0738" id="Guild Hall Upgrade 3">
      <DisplayId>Guild Hall Upgrade</DisplayId>
      <Class>GuildMerchant</Class>
      <Price>250000</Price>
      <GuildItem>GuildHallUpgrade</GuildItem>
      <GuildItemParam>Guild Hall 4</GuildItemParam>
      <Description>This will make your Guild Hall larger and more attractive.  Note that this will take effect after the Guild Hall is empty for a few minutes.</Description>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x98</Index>
      </Texture>
      <OccupySquare/>
      <Static/>
   </Object>
   <Object type="0x0749" id="G Door Opener">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <Sound id="0">monster/traps_death</Sound>
   </Object>
   <Object type="0x073a" id="Cube">
      <Class>GameObject</Class>
      <Model>Cube</Model>
   </Object>
   <Object type="0x073b" id="Big Cube">
      <Class>GameObject</Class>
      <Model>Big Cube</Model>
   </Object>
   <Object type="0x073c" id="Ico">
      <Class>GameObject</Class>
      <Model>Ico</Model>
   </Object>
   <Object type="0x073d" id="Octa">
      <Class>GameObject</Class>
      <Model>Octa</Model>
   </Object>
   <Object type="0x073e" id="Pyramid">
      <Class>GameObject</Class>
      <Model>Pyramid</Model>
   </Object>
   <Object type="0x073f" id="Tetra">
      <Class>GameObject</Class>
      <Model>Tetra</Model>
   </Object>
   <Object type="0x0740" id="Dodec">
      <Class>GameObject</Class>
      <Model>Dodec</Model>
   </Object>
   <Object type="0x0750" id="Cloth Bazaar Portal">
      <Class>Portal</Class>
      <DungeonName>Cloth Bazaar</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x33f</Index>
      </Texture>
   </Object>
   <Object type="0x0751" id="Cloth Bazaar Portal Maker">
      <Class>Character</Class>
      <Size>0</Size>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0753" id="Pet Yard Portal">
      <Class>Portal</Class>
      <DungeonName>Pet Yard</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0d</Index>
      </Texture>
      <DisplayId>{objects.Pet_Yard_Portal}</DisplayId>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0754" id="Pet Upgrader">
      <Class>PetUpgrader</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xfb</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0511" id="Mystery Box">
      <Class>MysteryBoxGround</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x0f</Index>
      </Texture>
   </Object>
   <Object type="0x222b" id="Mystery Box Ground Object">
      <Class>MysteryBoxGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
   </Object>
   <Object type="0x222c" id="mb shopkeep1">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x153</Index>
      </Texture>
   </Object>
   <Object type="0x222d" id="mb shopkeep2">
      <DisplayId>Mystery Box Shop</DisplayId>
      <Class>Character</Class>
      <ShadowSize>50</ShadowSize>
      <Size>80</Size>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x154</Index>
      </Texture>
   </Object>
   <Object type="0x22f0" id="Fortune Ground Object">
      <Class>FortuneGround</Class>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x494</Index>
      </Texture>
   </Object>
   <Object type="0x22f1" id="ft shopkeep">
      <DisplayId>The Alchemist</DisplayId>
      <Class>FortuneTeller</Class>
      <ShadowSize>50</ShadowSize>
      <Size>100</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f5</Index>
      </Texture>
   </Object>
   <Object type="0x1757" id="ft Vases with rug">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x170</Index>
      </Texture>
   </Object>
   <Object type="0x1758" id="ft Vases">
      <Class>GameObject</Class>
      <ShowName/>
      <Size>100</Size>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x171</Index>
      </Texture>
   </Object>
   <Object type="0x175A" id="Daily Login Rewards">
      <Class>DailyLoginRewards</Class>
      <DisplayId>Login Seer</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4Fa</Index>
      </Texture>
   </Object>
   <Object type="0x175B" id="Daily Login Rewards Inv Object">
      <Class>DailyLoginRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4Fa</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x175C" id="Daily Login Portal">
      <Class>Portal</Class>
      <DungeonName>Daily Login Room</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x1754" id="Quest Rewards">
      <Class>QuestRewards</Class>
      <DisplayId>The Tinkerer</DisplayId>
      <ShadowSize>50</ShadowSize>
      <Size>120</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4F6</Index>
      </Texture>
   </Object>
   <Object type="0x1755" id="Quest Rewards Inv Object">
      <Class>QuestRewards</Class>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4F6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x1756" id="Daily Quest Portal">
      <DisplayId>Daily Quest Room</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Daily Quest Room</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4f7</Index>
      </Texture>
      <Animation prob="1" period=".8">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f7</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x4f8</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x744D" id="Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>5.13</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x744F" id="Event Chest Portal">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0xd8d" id="Quest Chest">
      <DisplayId>Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x11</Index>
      </Texture>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <XpMult>51.2821</XpMult>
   </Object>
   <Object type="0xd8f" id="Epic Quest Chest">
      <DisplayId>Quest Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x13</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>140</Size>
      <XpMult>153.8462</XpMult>
   </Object>
   <Object type="0x7412" id="Nexus Anchor">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>lofiInterfaceBig</File>
         <Index>6</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x7413" id="Nexus Chinese Dragon">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>120</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.8</Z>
      <Flying/>
   </Object>
   <Object type="0x7414" id="Nexus Paper Lantern">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x2a</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x2a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.2" period="35" periodJitter="10">
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
         <Frame time="1.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x28</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x29</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>80</Size>
      <ShadowSize>180</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x7415" id="Nexus Paper Lantern Small">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x22</Index>
      </Texture>
      <Animation prob="0.2" period="10" periodJitter="5">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x22</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.2" period="35" periodJitter="10">
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
         <Frame time="1.2">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x20</Index>
            </Texture>
         </Frame>
         <Frame time="0.3">
            <Texture>
               <File>d3LofiObjEmbed16</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>80</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xff8271</ShadowColor>
      <Z>0.4</Z>
      <Flying/>
   </Object>


<!-- OceanTrench -->


   <Object type="0x172f" id="Thessal Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x1700" id="Fishman Warrior">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>FishWarrior Spear</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>50</Speed>
         <Damage>80</Damage>
         <Size>130</Size>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Coral Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>45</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>52</Defense>
   </Object>
   <Object type="0x1701" id="Deep Sea Beast Spawner">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
      <Defense>50</Defense>
      <StasisImmune/>
   </Object>
   <Object type="0x1702" id="Coral Bomb Big">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>15</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>120</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>55</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1703" id="Coral Bomb Small">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>200</Defense>
      <Projectile id="0">
         <ObjectId>Coral Spike</ObjectId>
         <Speed>45</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
      <DisplayId>Thessal the Mermaid Goddess</DisplayId>
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>18</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16dEncounters2</File>
            <Index>19</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>960000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <God/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <XpMult>0.0</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x1705" id="Coral Gift">
      <Group>Ocean Trench</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>1200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>5</Defense>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
   </Object>
   <Object type="0x1706" id="Thessal the Mermaid Goddess">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>16</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>96000</MaxHitPoints>
      <XpMult>5.13</XpMult>
      <ShadowSize>0</ShadowSize>
      <God/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Quest/>
      <PerRealmMax>1</PerRealmMax>
      <Level>20</Level>
      <Size>140</Size>
      <Defense>60</Defense>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Thunder Swirl</ObjectId>
         <Speed>55</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Trident</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Super Trident</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>110</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Wall</ObjectId>
         <Speed>60</Speed>
         <Damage>120</Damage>
         <Size>160</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1554" id="Thessal Dropper">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb6</Index>
      </Texture>
      <MaxHitPoints>960000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x1707" id="Deep Sea Beast">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <XpMult>0.0</XpMult>
      <Size>60</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>30</Speed>
         <Damage>12</Damage>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>42</Speed>
         <Damage>21</Damage>
         <Size>88</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>55</Speed>
         <Damage>37</Damage>
         <Size>154</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Deep Sea Blast</ObjectId>
         <Speed>70</Speed>
         <Damage>64</Damage>
         <Size>270</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1708" id="Fishman">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Fishman Spear</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fishman Boomerang</ObjectId>
         <Speed>70</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.8">Confused</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x1709" id="Sea Horse">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_death</HitSound>
      <DeathSound>monster/night_elves_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.6</XpMult>
      <Flying/>
      <Z>0.26</Z>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Bubble</ObjectId>
         <Speed>35</Speed>
         <Damage>40</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x170a" id="Sea Mare">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <XpMult>2.0</XpMult>
      <Projectile id="0">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Sea Horse Spinner</ObjectId>
         <Speed>35</Speed>
         <Damage>100</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
      </Projectile>
      <Size>100</Size>
      <Defense>60</Defense>
   </Object>
   <Object type="0x170b" id="Ink Bubble">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>2000</MaxHitPoints>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ink Blot</ObjectId>
         <Speed>10</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Blind</ConditionEffect>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x170c" id="Giant Squid">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>17</Index>
      </AnimatedTexture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <MaxHitPoints>6000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Squid Sucker</ObjectId>
         <Speed>0</Speed>
         <Damage>85</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Squid Shot</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170d" id="Sea Slurp Home">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6d</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/stone_walls_hit</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <XpMult>1.5</XpMult>
      <Projectile id="0">
         <ObjectId>Oryx Insect Sting</ObjectId>
         <Speed>65</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Insect Sting Status</ObjectId>
         <Speed>50</Speed>
         <Damage>60</Damage>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>40</Defense>
   </Object>
   <Object type="0x170e" id="Grey Sea Slurp">
      <Group>Ocean Trench</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>19</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0.25</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Spit</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>80</Size>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Wave</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>20</Defense>
   </Object>
   <Object type="0x170f" id="OceanRock">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6e</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x6f</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x74</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1710" id="Seaweed">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x75</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x76</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1711" id="Coral">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7a</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <Static/>
   </Object>
   <Object type="0x1712" id="Ocean Wall2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7b</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x1713" id="Ocean Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x7d</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x7c</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0731" id="Ocean Vent">
      <Class>Character</Class>
      <DrawOnGround/>
      <Effect>Vent</Effect>
      <Color>0x339EEA</Color>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x26</Index>
      </Texture>
   </Object>


<!-- OryxCastle -->


   <Object type="0x0b01" id="Stone Guardian Support">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x0d70" id="Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x23</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x26</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0b70" id="Fortified Destructible Castle Wall">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xeb</Index>
      </Texture>
      <Top>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xec</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0b09" id="Destructible Castle Ice Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3a4</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x3a5</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0b0a" id="Fortified Destructible Castle Ice Wall">
      <Class>Wall</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xed</Index>
      </Texture>
      <Top>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0xee</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>24000</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0d71" id="Suit of Armor">
      <Class>Character</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x18</Index>
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            <File>d3Chars8x8rEmbed</File>
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         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Armor Sword Attack</ObjectId>
         <Speed>55</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Armor Creation</ObjectId>
         <Speed>20</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0d8b" id="Grey Pillar Snowy">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>


<!-- OryxChamber -->


   <Object type="0x1740" id="Oryx the Mad God 1">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>37</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <NoArticle/>
      <EventChestBoss/>
      <Size>100</Size>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>51.2821</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>160</Damage>
         <Size>120</Size>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Flame</ObjectId>
         <Speed>100</Speed>
         <Damage>280</Damage>
         <Size>250</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>90</Damage>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>100</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>60</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="9">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Blue Bubble</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <Size>90</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>White Ball</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Silver Shield</ObjectId>
         <Speed>30</Speed>
         <Damage>290</Damage>
         <Size>130</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>90</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>55</Speed>
         <Damage>400</Damage>
         <Size>200</Size>
         <LifetimeMS>2100</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>White Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>120</Damage>
         <Size>75</Size>
         <LifetimeMS>1900</LifetimeMS>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>White Ball</ObjectId>
         <Speed>10</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Parametric/>
         <Magnitude>1</Magnitude>
         <ConditionEffect duration="8">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>White Superblast</ObjectId>
         <Speed>55</Speed>
         <Size>240</Size>
         <Damage>210</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>85</Speed>
         <Size>120</Size>
         <Damage>180</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="18">
         <ObjectId>White Star Stunner</ObjectId>
         <Speed>40</Speed>
         <Size>100</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>White Ball Blast</ObjectId>
         <Speed>35</Speed>
         <Size>90</Size>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1741" id="Assassin of Oryx">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>23</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>24</Index>
         </AnimatedTexture>
      </AltTexture>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <Projectile id="0">
         <ObjectId>Assassin Swipe</ObjectId>
         <Speed>65</Speed>
         <Damage>110</Damage>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Assassin Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x1742" id="White Moon">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x78</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>80</Size>
      <ShadowSize>40</ShadowSize>
      <Z>0.27</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>80</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1743" id="White Planet">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x04</Index>
      </Texture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiCharBig</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Z>0.26</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Planet Blast</ObjectId>
         <Speed>43</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1744" id="Chase Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Ball</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Black Eye</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>50</Speed>
         <Damage>65</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <Size>60</Size>
         <ConditionEffect duration="4">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>White Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>65</Damage>
         <Size>120</Size>
         <LifetimeMS>340</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>80</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1745" id="Black Moon">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x5f</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Moon Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>50</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1746" id="Black Planet">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiCharBig</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Planet Shot</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Orb</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object type="0x1747" id="Anti-Spectator">
      <Group>Vagrant Repellent</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x1748" id="Ring Element">
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x48</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>20</Damage>
         <Size>100</Size>
         <LifetimeMS>480</LifetimeMS>
         <ConditionEffect duration="8">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>50</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1749" id="Minion of Oryx">
      <Group>Minions of Oryx</Group>
      <Class>Character</Class>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>12</Defense>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>38</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>25</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Speed>70</Speed>
         <Damage>55</Damage>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Size>100</Size>
      <XpMult>0.3</XpMult>
   </Object>
   <Object type="0x174a" id="Guardian Element 1">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174b" id="Guardian Element 2">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174c" id="Guardian Element 3">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174d" id="Guardian Element 4">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Speed>65</Speed>
         <Damage>60</Damage>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>52</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>940</LifetimeMS>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>0.5</Frequency>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x174e" id="Outer Guardian Element">
      <DisplayId>Guardian Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Enemy/>
      <StasisImmune/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x4a</Index>
      </Texture>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>60</Size>
         <Speed>80</Speed>
         <LifetimeMS>620</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>130</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x802f" id="O1 Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- OryxChickenChamber -->


   <Object type="0x0e19" id="TestChicken Small">
      <DisplayId>Oryx Chicken Minion</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>29</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <EventChestBoss/>
      <MaxHitPoints>1100</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <ShadowSize>80</ShadowSize>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>300</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>70</Damage>
         <Speed>55</Speed>
         <Size>80</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>70</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0e18" id="Test Egg">
      <DisplayId>Egg</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x27</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x28</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x29</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2a</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x2b</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>650000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>130</Size>
      <ShadowSize>100</ShadowSize>
   </Object>
   <Object type="0x0e17" id="TestChicken 2">
      <DisplayId>Giant Oryx Chicken</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>22</Index>
      </AnimatedTexture>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>55</Defense>
      <XpMult>0.35</XpMult>
      <Size>40</Size>
      <ShadowSize>80</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Rainbow Magic Star Super</ObjectId>
         <Damage>300</Damage>
         <Speed>20</Speed>
         <Size>200</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Rainbow Magic Star</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Rainbow Blaster</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Pink Dot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>140</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Feather</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Rainbow Baller</ObjectId>
         <Damage>150</Damage>
         <Speed>40</Speed>
         <Size>140</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- OryxWineCellar -->


   <Object type="0x0932" id="Oryx the Mad God 2">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x54</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar16x16</File>
            <Index>0x54</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>65000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>102.5642</XpMult>
      <Quest/>
      <God/>
      <Oryx/>
      <StasisImmune/>
      <Level>1</Level>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>135</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="10">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blade</ObjectId>
         <Damage>240</Damage>
         <Speed>100</Speed>
         <LifetimeMS>450</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Purple Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Blue Star</ObjectId>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Grey Star</ObjectId>
         <Damage>160</Damage>
         <Speed>45</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Red Star</ObjectId>
         <Damage>160</Damage>
         <Speed>55</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="20">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Gray Spinner</ObjectId>
         <Speed>90</Speed>
         <Size>100</Size>
         <Damage>1</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="60">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0944" id="Henchman of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>20</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de0" id="Abomination of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>21</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>140</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>60</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de1" id="Monstrosity of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>22</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0de2" id="Monstrosity Scarab">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0xa0</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de3" id="Aberrant of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>23</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x0de4" id="Aberrant Blaster">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj</File>
         <Index>0x97</Index>
      </Texture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0de5" id="Wine Barrel">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x78</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>3000</MaxHitPoints>
      <StasisImmune/>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0de6" id="WineSpill Puddle">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x7b</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de7" id="WineSpill DL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7c</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de8" id="WineSpill DR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7d</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0de9" id="WineSpill UR">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dea" id="WineSpill UL">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0deb" id="WineSpill L">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x80</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dec" id="WineSpill R">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x81</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0ded" id="WineSpill U">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x82</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0dee" id="WineSpill D">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x83</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0def" id="WineSpill C">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x84</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0df0" id="Purple Goo">
      <Enemy/>
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x89</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Sick</ConditionEffect>
         <ConditionEffect duration="3.4">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0df1" id="Bile of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>24</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>80</Defense>
      <XpMult>0.08</XpMult>
   </Object>
   <Object type="0x0df2" id="Vintner of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.1</XpMult>
      <Projectile id="0">
         <ObjectId>Wine Bomb</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="4">Drunk</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x8034" id="O2 Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- PermaFrostLord -->


   <Object type="0x1aa1" id="FR Test Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>FR Test</DisplayId>
      <DungeonName>FR Test</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x183c" id="FR Boss Shard">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x108</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1864" id="FR Boss Flake">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x109</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x18de" id="FR Boss Ball">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x118</Index>
      </Texture>
   </Object>
   <Object type="0x18e1" id="FR Boss Big">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x45</Index>
      </Texture>
      <Rotation>180</Rotation>
   </Object>
   <Object type="0x18f4" id="FR God Wave">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x119</Index>
      </Texture>
   </Object>
   <Object type="0x1fd6" id="FR God">
      <DisplayId>Snow Construct</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>85</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.795</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>FR God Wave</ObjectId>
         <Damage>110</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1a9d" id="FR God Soul">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <Animation prob="0.6" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.4" period="0.6">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x1fe1" id="FR God Soul Demo">
      <Class>GameObject</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <Animation prob="0.6" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Animation prob="0.4" period="0.6">
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0fe</Index>
            </Texture>
         </Frame>
         <Frame time="0.1">
            <Texture>
               <File>d3LofiObjEmbed</File>
               <Index>0x0ff</Index>
            </Texture>
         </Frame>
      </Animation>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.5</Z>
      <Flying/>
   </Object>
   <Object type="0x1fd7" id="FR God Death">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1add" id="FR God Nova">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1fde" id="FR Spawn">
      <DisplayId>Permafrost Lord</DisplayId>
      <Class>GameObject</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x46</Index>
      </Texture>
      <Size>140</Size>
   </Object>
   <Object type="0x1fee" id="FR Boss">
      <DisplayId>Permafrost Lord</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>35</Index>
      </AnimatedTexture>
      <DontFaceAttacks/>
      <DontFaceMovement/>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>10.2565</XpMult>
      <God/>
      <Quest/>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Size>0</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>35</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>FR Boss Shard</ObjectId>
         <Size>120</Size>
         <Damage>160</Damage>
         <Speed>105</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>20</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>1.8</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.0</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>FR Boss Flake</ObjectId>
         <Size>90</Size>
         <Damage>120</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Boomerang/>
         <MultiHit/>
         <Amplitude>2.2</Amplitude>
         <Frequency>1.0</Frequency>
         <PassesCover/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>FR Boss Big</ObjectId>
         <Size>200</Size>
         <Damage>250</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>FR Boss Ball</ObjectId>
         <Damage>130</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Permapets -->


   <Object type="0x1500" id="Black Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1501" id="Grey Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1502" id="Orange Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Orange Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1503" id="Tan Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tan Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1504" id="Yellow Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Yellow Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1505" id="Brown Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1506" id="Grey Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1507" id="Golden Pup Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Golden Pup</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1508" id="White Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>White Cat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1509" id="Blue Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150a" id="Grey Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Wolf</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150b" id="Brown Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Brown Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150c" id="Green Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150d" id="Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150e" id="Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x150f" id="Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sheepdog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1510" id="Panda Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Panda Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1511" id="Purple Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Snail</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1512" id="Black Wolf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Black Wolf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1513" id="Grey Fox Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grey Fox</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1514" id="Purple Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Frog</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1515" id="White Lion Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>White Lion Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1516" id="Green Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1517" id="Golden Sheepdog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x141</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Canine</PetFamily>
      <PetSkin>Golden Sheepdog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1518" id="Blue Parrot Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Parrot</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1519" id="Chick Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Chick</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151a" id="Pig Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Pig</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151b" id="Sea Slurp Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sea Slurp</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151c" id="Squirrel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Squirrel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151d" id="Bat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bat</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151e" id="Lil' Ghost Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Lil' Ghost</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x151f" id="Valentine Generator">
      <DisplayId>Valentine</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Give this to someone you care about!</Description>
      <BagType>2</BagType>
      <Activate objectId="Valentine" cooldown="1" hideEffect="false">PermaPet</Activate>
      <InvUse/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x161f" id="Valentine">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x1a</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1a</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiChar28x8</File>
               <Index>0x1b</Index>
            </Texture>
         </Frame>
      </Animation>
      <NoMiniMap/>
      <Z>0.15</Z>
      <Flying/>
      <Size>40</Size>
      <ShadowSize>70</ShadowSize>
   </Object>
   <Object type="0x1520" id="Leprechaun Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Leprechaun Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1521" id="Lil' Oryx Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Lil' Oryx Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1522" id="Toucan Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Exotic</PetFamily>
      <PetSkin>Toucan Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1523" id="Skunk Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Skunk Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1524" id="Mallard Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Mallard Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1525" id="Duck Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Duck</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1526" id="Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1527" id="Turtle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Turtle</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1528" id="Jelly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Jelly Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1529" id="Bee Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Bee Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152a" id="Raven Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>Raven Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152b" id="Grape Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grape Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152c" id="Grass Penguin Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Grass Penguin</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152d" id="Elf Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Humanoid</PetFamily>
      <PetSkin>Elf Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152e" id="Crab Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Crab</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x152f" id="Hamster Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Hamster</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1530" id="Dino Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dino</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1531" id="Elephant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Elephant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1532" id="Demon Frog Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Demon Frog Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1533" id="Gargoyle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Gargoyle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1534" id="Gummy Bear Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Gummy Bear Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1535" id="Dragonfly Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dragonfly</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1536" id="Lil' Cyclops Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Lil' Cyclops Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1537" id="Snowy Owl Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Snowy Owl Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1538" id="Turkey Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x144</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Farm</PetFamily>
      <PetSkin>Turkey Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1539" id="Baby Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14b</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Baby</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153a" id="Baby Dragon Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Reptile</PetFamily>
      <PetSkin>Baby Dragon Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153b" id="Karate Penguin Red Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Red Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153c" id="Karate Penguin Blue Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Blue Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153d" id="Karate Penguin Yellow Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Yellow Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153e" id="Karate Penguin Purple Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x148</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Penguin</PetFamily>
      <PetSkin>Karate Purple Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1540" id="Robobuddy Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14d</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Automaton</PetFamily>
      <PetSkin>Robobuddy Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1541" id="Snowman Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>? ? ? ?</PetFamily>
      <PetSkin>Snowman Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1542" id="Black Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Black Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1543" id="Blue Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Blue Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1544" id="Green Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Green Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1545" id="Red Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Red Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1546" id="Purple Ant Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Purple Ant</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1547" id="Beer Slurp Generator">
      <DisplayId>Beer Slurp</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x244</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>This special sea slurp is trained to seek out the elusive Beer God.</Description>
      <ExtraTooltipData>
         <EffectInfo name="" description="Helps locate Beer Gods in the Realm"/>
      </ExtraTooltipData>
      <InvUse/>
      <VaultItem/>
      <Soulbound/>
      <Activate objectId="Beer Slurp" cooldown="10">PermaPet</Activate>
      <OldSound>use_potion</OldSound>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x1647" id="Beer Slurp">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>51</Index>
         </AnimatedTexture>
      </AltTexture>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>50</ShadowSize>
   </Object>
   <Object type="0x1549" id="Peppermint Snail Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x149</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Aquatic</PetFamily>
      <PetSkin>Peppermint Snail Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154a" id="Relief Oriole Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Oriole</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154b" id="Relief Goldfinch Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Goldfinch</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154c" id="Relief Bluebird Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Bluebird</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154d" id="Relief Cardinal Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Cardinal</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154e" id="Werewolf Cub Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Spooky</PetFamily>
      <PetSkin>Werewolf Cub Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x154f" id="Tomb Snake Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x146</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Tomb Snake</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1550" id="Ninja Cat Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Feline</PetFamily>
      <PetSkin>Ninja Cat Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1551" id="Praying Mantis Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x147</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Insect</PetFamily>
      <PetSkin>Praying Mantis Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1552" id="Dreidel Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14c</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Dreidel</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1553" id="Reindeer Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x145</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Woodland</PetFamily>
      <PetSkin>Reindeer Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1555" id="Koala Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x143</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Koala</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1556" id="USA Eagle Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x142</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetFamily>Avian</PetFamily>
      <PetSkin>USA Eagle Skin</PetSkin>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1557" id="Spirit Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14a</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Spirit</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x1558" id="Sprite Star Egg">
      <feedPower>200</feedPower>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x140</Index>
      </Texture>
      <SlotType>26</SlotType>
      <Description>A pet egg. Use it in the Pet Yard located in your Vault!</Description>
      <PetId>Sprite Star</PetId>
      <Activate>CreatePet</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>3</BagType>
   </Object>
   <Object type="0x153f" id="Beach Ball Generator">
      <DisplayId>Beach Ball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x193</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Play with this ball on the beach! (Requires a buddy!)</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Beach Ball" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x163f" id="Beach Ball">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x00ee" id="Beach Ball Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x19b</Index>
      </Texture>
      <Size>80</Size>
   </Object>
   <Object type="0x16f4" id="Valentine Heart Generator">
      <DisplayId>Valentine Launcher</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Send a heart to your closest buddy!</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Valentine Heart" cooldown="1" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x16f5" id="Valentine Heart">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Size>0</Size>
   </Object>
   <Object type="0x16ee" id="Valentine Heart Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed16</File>
         <Index>0x1c</Index>
      </Texture>
      <Size>80</Size>
   </Object>
   <Object type="0x6a8" id="Pet Rock Item">
      <DisplayId>Pet Rock</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x7a</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Cooldown" description="20 seconds"/>
      </ExtraTooltipData>
      <Description>The Pets of Tomorrow in your very own pocket! Available to those who survived the great Pet Bug of March 2017.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" cooldown="20" objectId="Pet Rock">Pet</Activate>
      <InvUse/>
      <BagType>8</BagType>
      <Soulbound/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x6a7" id="Pet Rock">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7b</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7c</Index>
         </Texture>
         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x7d</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <MinSize>80</MinSize>
      <MaxSize>100</MaxSize>
   </Object>
   <Object type="0x221" id="Heart Item">
      <DisplayId>Hearticles</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Show your valentine spirit by presenting your big heart!</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Hearticles">Pet</Activate>
      <Consumable/>
      <BagType>8</BagType>
      <Soulbound/>
   </Object>
   <Object type="0x222" id="Hearticles">
      <Class>GameObject</Class>
      <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="3" rise="1.8" life="4.5" amount="60">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0xbcd" id="Snowflake Generator">
      <DisplayId>Delightful Snowflake</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
      <InvUse/>
      <BagType>2</BagType>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x10c3" id="Snowflake Item">
      <DisplayId>Delightful Snowflake</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfc</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>There is nothing like delicate crystals of sixfold symmetry to represent the beauty of winter.</Description>
      <Sound>use_potion</Sound>
      <Activate hideEffect="true" objectId="Snowflake">Pet</Activate>
      <Consumable/>
      <BagType>2</BagType>
      <Soulbound/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x10c4" id="Snowflake">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Effect color="0xD0FFFF" color2="0xF0FFFF" minRadius="4.5" maxRadius="5.5" life="1.0" size="140">Snowflake</Effect>
   </Object>
   <Object type="0xddd" id="Snowball Generator">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Snowball fight!</Description>
      <BagType>8</BagType>
      <InvUse/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0xdde" id="Snowball Throw">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Effect minRadius="0.1" maxRadius="0.6" color="0xFFFFFF" size="80" life="0.30" amount="10">ExplosionComplex</Effect>
   </Object>
   <Object type="0xddf" id="Snowball Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <Size>60</Size>
   </Object>
   <Object type="0xbca" id="Snowball Impact">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Effect minRadius="0.2" maxRadius="1.2" color="0xFFFFFF" size="100" life="0.30" amount="40">ExplosionComplex</Effect>
   </Object>
   <Object type="0xbea" id="Snowball x 1">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>20</feedPower>
      <Quantity>1</Quantity>
   </Object>
   <Object type="0xbeb" id="Snowball x 2">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>40</feedPower>
      <SuccessorId>Snowball x 1</SuccessorId>
      <Quantity>2</Quantity>
   </Object>
   <Object type="0xbec" id="Snowball x 3">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>60</feedPower>
      <SuccessorId>Snowball x 2</SuccessorId>
      <Quantity>3</Quantity>
   </Object>
   <Object type="0xbed" id="Snowball x 4">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>80</feedPower>
      <SuccessorId>Snowball x 3</SuccessorId>
      <Quantity>4</Quantity>
   </Object>
   <Object type="0xbee" id="Snowball x 5">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>100</feedPower>
      <SuccessorId>Snowball x 4</SuccessorId>
      <Quantity>5</Quantity>
   </Object>
   <Object type="0xbef" id="Snowball x 6">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>120</feedPower>
      <SuccessorId>Snowball x 5</SuccessorId>
      <Quantity>6</Quantity>
   </Object>
   <Object type="0xbf0" id="Snowball x 7">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>140</feedPower>
      <SuccessorId>Snowball x 6</SuccessorId>
      <Quantity>7</Quantity>
   </Object>
   <Object type="0xbf1" id="Snowball x 8">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>160</feedPower>
      <SuccessorId>Snowball x 7</SuccessorId>
      <Quantity>8</Quantity>
   </Object>
   <Object type="0xbf2" id="Snowball x 9">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>180</feedPower>
      <SuccessorId>Snowball x 8</SuccessorId>
      <Quantity>9</Quantity>
   </Object>
   <Object type="0xbf3" id="Snowball x 10">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>200</feedPower>
      <SuccessorId>Snowball x 9</SuccessorId>
      <Quantity>10</Quantity>
   </Object>
   <Object type="0xbf4" id="Snowball x 11">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>220</feedPower>
      <SuccessorId>Snowball x 10</SuccessorId>
      <Quantity>11</Quantity>
   </Object>
   <Object type="0xbf5" id="Snowball x 12">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>240</feedPower>
      <SuccessorId>Snowball x 11</SuccessorId>
      <Quantity>12</Quantity>
   </Object>
   <Object type="0xbf6" id="Snowball x 13">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>260</feedPower>
      <SuccessorId>Snowball x 12</SuccessorId>
      <Quantity>13</Quantity>
   </Object>
   <Object type="0xbf7" id="Snowball x 14">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>280</feedPower>
      <SuccessorId>Snowball x 13</SuccessorId>
      <Quantity>14</Quantity>
   </Object>
   <Object type="0xbf8" id="Snowball x 15">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>300</feedPower>
      <SuccessorId>Snowball x 14</SuccessorId>
      <Quantity>15</Quantity>
   </Object>
   <Object type="0xbf9" id="Snowball x 16">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>320</feedPower>
      <SuccessorId>Snowball x 15</SuccessorId>
      <Quantity>16</Quantity>
   </Object>
   <Object type="0xbfa" id="Snowball x 17">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>340</feedPower>
      <SuccessorId>Snowball x 16</SuccessorId>
      <Quantity>17</Quantity>
   </Object>
   <Object type="0xbfb" id="Snowball x 18">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>360</feedPower>
      <SuccessorId>Snowball x 17</SuccessorId>
      <Quantity>18</Quantity>
   </Object>
   <Object type="0xbfc" id="Snowball x 19">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>380</feedPower>
      <SuccessorId>Snowball x 18</SuccessorId>
      <Quantity>19</Quantity>
   </Object>
   <Object type="0xbfd" id="Snowball x 20">
      <DisplayId>Snowball</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0xfd</Index>
      </Texture>
      <SlotType>10</SlotType>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
      </ExtraTooltipData>
      <Description>Snowball fiiiiiiiiiiiiiiiiiiiight!\nMake sure a buddy is nearby!</Description>
      <BagType>2</BagType>
      <Consumable/>
      <Activate objectId="Snowball Throw" cooldown="0.2" hideEffect="true">PermaPet</Activate>
      <Soulbound/>
      <feedPower>400</feedPower>
      <SuccessorId>Snowball x 19</SuccessorId>
      <Quantity>20</Quantity>
   </Object>
   <Object type="0xbfe" id="heartDecoyHeart">
      <Class>GameObject</Class>
      <Effect color="0xCC0000" color2="0xFF0066" minRadius="0.2" maxRadius="2" rise="1.8" life="1" amount="40">Heart</Effect>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Pets -->


   <Object id="Black Cat" type="0x7f05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Cat Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Cat" type="0x7f06">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Orange Cat" type="0x7f07">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Orange Cat Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Tan Cat" type="0x7f08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tan Cat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Yellow Cat" type="0x7f09">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Yellow Cat Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="White Cat" type="0x7f0a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>White Cat Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Brown Pup" type="0x7f0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Pup Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Pup" type="0x7f0c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Pup Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Golden Pup" type="0x7f0d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Golden Pup Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Wolf" type="0x7f0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Wolf Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Brown Fox" type="0x7f0f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Brown Fox Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sheepdog" type="0x7f10">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sheepdog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grey Fox" type="0x7f11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grey Fox Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Parrot" type="0x7f12">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Parrot Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Oriole" type="0x7f13">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Oriole Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Goldfinch" type="0x7f14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Goldfinch Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Bluebird" type="0x7f15">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bluebird Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Cardinal" type="0x7f16">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Cardinal Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Elephant" type="0x7f17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Elephant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Koala" type="0x7f18">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Koala Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Monkey" type="0x7f19">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Monkey Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Chick" type="0x7f1a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chick Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Pig" type="0x7f1b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Pig Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Duck" type="0x7f1c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Duck Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Squirrel" type="0x7f89">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Squirrel Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Hamster" type="0x7f1d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Hamster Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Raccoon" type="0x7f1e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Raccoon Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dino" type="0x7f1f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dino Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Tomb Snake" type="0x7f20">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Tomb Snake Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Chameleon" type="0x7f21">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Chameleon Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dragonfly" type="0x7f8a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dragonfly Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Black Ant" type="0x7f23">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Black Ant Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Ant" type="0x7f24">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Ant Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Ant" type="0x7f25">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Red Ant" type="0x7f26">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Red Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Ant" type="0x7f27">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Ant Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Penguin" type="0x7f28">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Penguin" type="0x7f29">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Penguin Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grape Penguin" type="0x7f2a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grape Penguin Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Grass Penguin" type="0x7f2b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Grass Penguin Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Blue Snail" type="0x7f2c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Green Frog" type="0x7f2d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Green Frog Skin</DefaultSkin>
      <FirstAbility>Attack Far</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Snail" type="0x7f2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Snail Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Purple Frog" type="0x7f2f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Purple Frog Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sea Slurp" type="0x7f30">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sea Slurp Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Turtle" type="0x7f31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Turtle Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Crab" type="0x7f32">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Crab Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Bat" type="0x7f34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Bat Skin</DefaultSkin>
      <FirstAbility>Attack Close</FirstAbility>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Lil' Ghost" type="0x7f35">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Lil' Ghost Skin</DefaultSkin>
      <FirstAbility>Rising Fury</FirstAbility>
      <Z>0.15</Z>
      <Flying/>
      <Size>60</Size>
   </Object>
   <Object id="Spirit" type="0x7f36">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Spirit Skin</DefaultSkin>
      <FirstAbility>Attack Mid</FirstAbility>
      <ShadowSize>35</ShadowSize>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Baby" type="0x7f37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Baby Skin</DefaultSkin>
      <FirstAbility>Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Dreidel" type="0x7f39">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Dreidel Skin</DefaultSkin>
      <FirstAbility>Decoy</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Sprite Star" type="0x7f3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Sprite Star Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
      </WhileMoving>
      <Size>60</Size>
   </Object>
   <Object id="Blue Thing" type="0x7f3b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Blue Thing Skin</DefaultSkin>
      <FirstAbility>Magic Heal</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Robobuddy" type="0x7f3c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Robobuddy Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Helmbot" type="0x7f3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Helmbot Skin</DefaultSkin>
      <FirstAbility>Electric</FirstAbility>
      <Size>60</Size>
   </Object>
   <Object id="Lion" type="0x7f3e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="White Lion" type="0x7f3f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Ninja Cat" type="0x7f40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Ninja Cat Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Golden Sheepdog" type="0x7f41">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Golden Sheepdog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Black Wolf" type="0x7f42">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Black Wolf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gold Bulldog" type="0x7f43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gold Bulldog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Eagle" type="0x7f44">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Raven" type="0x7f45">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Raven Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="USA Eagle" type="0x7f46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>USA Eagle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Pigeon" type="0x7f47">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pigeon Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Panda" type="0x7f48">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Panda Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Toucan" type="0x7f49">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Toucan Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Orangutan" type="0x7f4a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Orangutan Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Mallard" type="0x7f4b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mallard Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Turkey" type="0x7f4c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Turkey Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Skunk" type="0x7f4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skunk Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Snowy Owl" type="0x7f4e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowy Owl Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Reindeer" type="0x7f4f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Reindeer Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Baby Dragon" type="0x7f50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Dragon Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Bee" type="0x7f52">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bee Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Praying Mantis" type="0x7f53">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Praying Mantis Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Red" type="0x7f54">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Red Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Blue" type="0x7f55">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Blue Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Yellow" type="0x7f56">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Yellow Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Karate Purple" type="0x7f57">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Karate Purple Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Demon Frog" type="0x7f58">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Demon Frog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Peppermint Snail" type="0x7f59">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Peppermint Snail Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gargoyle" type="0x7f5a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gargoyle Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Lil' Cyclops" type="0x7f5b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Cyclops Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Werewolf Cub" type="0x7f5c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Werewolf Cub Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Monster Eye" type="0x7f5d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Monster Eye Skin</DefaultSkin>
      <Z>0.26</Z>
      <Flying/>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Skull" type="0x7f5e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.22</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Leprechaun" type="0x7f5f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Leprechaun Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Elf" type="0x7f60">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Elf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Mermaid" type="0x7f61">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mermaid Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jelly" type="0x7f62">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jelly Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gummy Bear" type="0x7f63">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gummy Bear Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Snowman" type="0x7f64">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Snowman Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jalapeno" type="0x7f65">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Jalapeno Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Redbot" type="0x7f66">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Redbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Funkatron" type="0x7f67">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Funkatron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tiger" type="0x7f68">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tiger Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Pink Lion" type="0x7f69">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pink Lion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Midnight Wolf" type="0x7f6a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Midnight Wolf Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Golden Hyena" type="0x7f6b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Hyena Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Phoenix" type="0x7f6c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Phoenix Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Griffin" type="0x7f6d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Griffin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="War Elephant" type="0x7f6e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>War Elephant Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="King Gorilla" type="0x7f6f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Exotic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King Gorilla Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Enraged Yack" type="0x7f70">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Enraged Yack Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Night Mare" type="0x7f71">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Night Mare Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Silver Doe" type="0x7f72">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Silver Doe Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Solar Owl" type="0x7f73">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Solar Owl Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tandem Cobra" type="0x7f74">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tandem Cobra Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Poison Drake" type="0x7f75">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Poison Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Beetleman" type="0x7f76">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Beetleman Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Ultrawasp" type="0x7f77">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Ultrawasp Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.2</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>65</ShadowSize>
   </Object>
   <Object id="Battle Penguin" type="0x7f78">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Tank Penguin" type="0x7f79">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Tank Penguin Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
   </Object>
   <Object id="Golden Crab" type="0x7f7a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Golden Crab Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Great Shark" type="0x7f7b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Shark Skin</DefaultSkin>
      <ShadowSize>70</ShadowSize>
      <Size>80</Size>
      <Z>0.1</Z>
   </Object>
   <Object id="Blue Landfish" type="0x7f7c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Blue Landfish Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Glowing Skull" type="0x7f7d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Glowing Skull Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
         <ShadowSize>80</ShadowSize>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object id="Monkey Head" type="0x7f7e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Monkey Head Skin</DefaultSkin>
      <Z>0.3</Z>
      <Flying/>
      <Size>80</Size>
   </Object>
   <Object id="Reaper" type="0x7f7f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Reaper Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Jaco" type="0x6109">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Jaco Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Giant Vampire Bat" type="0x7ffb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15a</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Vampire Bat Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <Size>80</Size>
   </Object>
   <Object type="0x7f8b" id="Pumpkin Head">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pumpkin Head Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>60</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object id="Battle God" type="0x7f80">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Battle God Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Centaur" type="0x7f81">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Centaur Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Forest Fairy" type="0x7f82">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Forest Fairy Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.3</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Marid" type="0x6100">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Marid Skin</DefaultSkin>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
      <ShadowSize>60</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Lil' Oryx" type="0x7f83">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lil' Oryx Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object id="Shroom" type="0x7f84">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Shroom Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Great Jelly" type="0x7f85">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Great Jelly Skin</DefaultSkin>
      <Size>80</Size>
      <ShadowSize>90</ShadowSize>
   </Object>
   <Object id="Sir Bagston" type="0x6103">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object id="Goldy" type="0x6106">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Goldy Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Spiderbot" type="0x7f86">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Spiderbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Cylindron" type="0x7f87">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cylindron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object id="Gutsbot" type="0x7f88">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xe0</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Gutsbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x8000" id="Black Cat Skin">
      <PetSkin/>
      <DisplayId>Black Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8001" id="Grey Cat Skin">
      <PetSkin/>
      <DisplayId>Grey Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8002" id="Orange Cat Skin">
      <PetSkin/>
      <DisplayId>Orange Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8003" id="Tan Cat Skin">
      <PetSkin/>
      <DisplayId>Tan Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8004" id="Yellow Cat Skin">
      <PetSkin/>
      <DisplayId>Yellow Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>92</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8005" id="White Cat Skin">
      <PetSkin/>
      <DisplayId>White Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>91</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8006" id="Brown Pup Skin">
      <PetSkin/>
      <DisplayId>Brown Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8007" id="Grey Pup Skin">
      <PetSkin/>
      <DisplayId>Grey Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8008" id="Golden Pup Skin">
      <PetSkin/>
      <DisplayId>Golden Pup</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>94</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8009" id="Grey Wolf Skin">
      <PetSkin/>
      <DisplayId>Grey Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800a" id="Brown Fox Skin">
      <PetSkin/>
      <DisplayId>Brown Fox</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800b" id="Sheepdog Skin">
      <PetSkin/>
      <DisplayId>Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800c" id="Grey Fox Skin">
      <PetSkin/>
      <DisplayId>Grey Fox</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>95</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800d" id="Blue Parrot Skin">
      <PetSkin/>
      <DisplayId>Blue Parrot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0c</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x800e" id="Oriole Skin">
      <PetSkin/>
      <DisplayId>Oriole</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>59</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x800f" id="Goldfinch Skin">
      <PetSkin/>
      <DisplayId>Goldfinch</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>60</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8010" id="Bluebird Skin">
      <PetSkin/>
      <DisplayId>Bluebird</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>61</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8011" id="Cardinal Skin">
      <PetSkin/>
      <DisplayId>Cardinal</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8012" id="Elephant Skin">
      <PetSkin/>
      <DisplayId>Elephant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8013" id="Koala Skin">
      <PetSkin/>
      <DisplayId>Koala</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>70</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8014" id="Monkey Skin">
      <PetSkin/>
      <DisplayId>Monkey</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>74</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8015" id="Chick Skin">
      <PetSkin/>
      <DisplayId>Chick</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8016" id="Pig Skin">
      <PetSkin/>
      <DisplayId>Pig</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8017" id="Duck Skin">
      <PetSkin/>
      <DisplayId>Duck</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8018" id="Squirrel Skin">
      <PetSkin/>
      <DisplayId>Squirrel</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>18</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8019" id="Hamster Skin">
      <PetSkin/>
      <DisplayId>Hamster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801a" id="Raccoon Skin">
      <PetSkin/>
      <DisplayId>Raccoon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>75</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801b" id="Dino Skin">
      <PetSkin/>
      <DisplayId>Dino</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x801c" id="Tomb Snake Skin">
      <PetSkin/>
      <DisplayId>Tomb Snake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>64</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801d" id="Chameleon Skin">
      <PetSkin/>
      <DisplayId>Chameleon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>76</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801e" id="Dragonfly Skin">
      <PetSkin/>
      <DisplayId>Dragonfly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x801f" id="Black Ant Skin">
      <PetSkin/>
      <DisplayId>Black Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>53</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8020" id="Blue Ant Skin">
      <PetSkin/>
      <DisplayId>Blue Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8021" id="Green Ant Skin">
      <PetSkin/>
      <DisplayId>Green Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>55</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8022" id="Red Ant Skin">
      <PetSkin/>
      <DisplayId>Red Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8023" id="Purple Ant Skin">
      <PetSkin/>
      <DisplayId>Purple Ant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8024" id="Penguin Skin">
      <PetSkin/>
      <DisplayId>Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8025" id="Green Penguin Skin">
      <PetSkin/>
      <DisplayId>Green Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>96</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8026" id="Grape Penguin Skin">
      <PetSkin/>
      <DisplayId>Grape Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8027" id="Grass Penguin Skin">
      <PetSkin/>
      <DisplayId>Grass Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8028" id="Blue Snail Skin">
      <PetSkin/>
      <DisplayId>Blue Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8029" id="Green Frog Skin">
      <PetSkin/>
      <DisplayId>Green Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x802a" id="Purple Snail Skin">
      <PetSkin/>
      <DisplayId>Purple Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>97</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802b" id="Purple Frog Skin">
      <PetSkin/>
      <DisplayId>Purple Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>98</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802c" id="Sea Slurp Skin">
      <PetSkin/>
      <DisplayId>Sea Slurp</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802d" id="Turtle Skin">
      <PetSkin/>
      <DisplayId>Turtle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x802e" id="Crab Skin">
      <PetSkin/>
      <DisplayId>Crab</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>32</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8030" id="Bat Skin">
      <PetSkin/>
      <DisplayId>Bat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>103</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8031" id="Lil' Ghost Skin">
      <PetSkin/>
      <DisplayId>Lil' Ghost</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>16</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8032" id="Spirit Skin">
      <PetSkin/>
      <DisplayId>Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8033" id="Baby Skin">
      <PetSkin/>
      <DisplayId>Baby</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>45</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x8035" id="Dreidel Skin">
      <PetSkin/>
      <DisplayId>Dreidel</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>67</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8036" id="Sprite Star Skin">
      <PetSkin/>
      <DisplayId>Sprite Star</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8037" id="Blue Thing Skin">
      <PetSkin/>
      <DisplayId>Blue Thing</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>77</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8038" id="Robobuddy Skin">
      <PetSkin/>
      <DisplayId>Robobuddy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8039" id="Helmbot Skin">
      <PetSkin/>
      <DisplayId>Helmbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>78</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803a" id="Lion Skin">
      <PetSkin/>
      <DisplayId>Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803b" id="White Lion Skin">
      <PetSkin/>
      <DisplayId>White Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803c" id="Ninja Cat Skin">
      <PetSkin/>
      <DisplayId>Ninja Cat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>65</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803d" id="Golden Sheepdog Skin">
      <PetSkin/>
      <DisplayId>G. Sheepdog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>99</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803e" id="Black Wolf Skin">
      <PetSkin/>
      <DisplayId>Black Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>100</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x803f" id="Gold Bulldog Skin">
      <PetSkin/>
      <DisplayId>Gold Bulldog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8040" id="Eagle Skin">
      <PetSkin/>
      <DisplayId>Eagle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8041" id="Raven Skin">
      <PetSkin/>
      <DisplayId>Raven</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8042" id="USA Eagle Skin">
      <PetSkin/>
      <DisplayId>USA Eagle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8043" id="Pigeon Skin">
      <PetSkin/>
      <DisplayId>Pigeon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>80</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8044" id="Panda Skin">
      <PetSkin/>
      <DisplayId>Panda</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8045" id="Toucan Skin">
      <PetSkin/>
      <DisplayId>Toucan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8046" id="Orangutan Skin">
      <PetSkin/>
      <DisplayId>Orangutan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>81</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8047" id="Mallard Skin">
      <PetSkin/>
      <DisplayId>Mallard</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8048" id="Turkey Skin">
      <PetSkin/>
      <DisplayId>Turkey</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8049" id="Skunk Skin">
      <PetSkin/>
      <DisplayId>Skunk</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804a" id="Snowy Owl Skin">
      <PetSkin/>
      <DisplayId>Snowy Owl</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804b" id="Reindeer Skin">
      <PetSkin/>
      <DisplayId>Reindeer</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>68</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804c" id="Baby Dragon Skin">
      <PetSkin/>
      <DisplayId>Baby Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object type="0x804e" id="Bee Skin">
      <PetSkin/>
      <DisplayId>Bee</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x804f" id="Praying Mantis Skin">
      <PetSkin/>
      <DisplayId>Mantis</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>66</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8050" id="Karate Red Skin">
      <PetSkin/>
      <DisplayId>Karate R.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8051" id="Karate Blue Skin">
      <PetSkin/>
      <DisplayId>Karate B.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8052" id="Karate Yellow Skin">
      <PetSkin/>
      <DisplayId>Karate Y.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8053" id="Karate Purple Skin">
      <PetSkin/>
      <DisplayId>Karate P.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8054" id="Demon Frog Skin">
      <PetSkin/>
      <DisplayId>Demon Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8055" id="Peppermint Snail Skin">
      <PetSkin/>
      <DisplayId>Candy Snail</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8056" id="Gargoyle Skin">
      <PetSkin/>
      <DisplayId>Gargoyle</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8057" id="Lil' Cyclops Skin">
      <PetSkin/>
      <DisplayId>Lil' Cyclops</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8058" id="Werewolf Cub Skin">
      <PetSkin/>
      <DisplayId>Werewolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8059" id="Monster Eye Skin">
      <PetSkin/>
      <DisplayId>Monster Eye</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>82</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805a" id="Skull Skin">
      <PetSkin/>
      <DisplayId>Skull</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>83</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805b" id="Leprechaun Skin">
      <PetSkin/>
      <DisplayId>Leprechaun</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805c" id="Elf Skin">
      <PetSkin/>
      <DisplayId>Elf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805d" id="Mermaid Skin">
      <PetSkin/>
      <DisplayId>Mermaid</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>84</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805e" id="Jelly Skin">
      <PetSkin/>
      <DisplayId>Jelly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x805f" id="Gummy Bear Skin">
      <PetSkin/>
      <DisplayId>Gummy Bear</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8060" id="Snowman Skin">
      <PetSkin/>
      <DisplayId>Snowman</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8061" id="Jalapeno Skin">
      <PetSkin/>
      <DisplayId>Jalapeno</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>85</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8062" id="Redbot Skin">
      <PetSkin/>
      <DisplayId>Redbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8063" id="Funkatron Skin">
      <PetSkin/>
      <DisplayId>Funkatron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>87</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8064" id="Tiger Skin">
      <PetSkin/>
      <DisplayId>Great Tiger</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8065" id="Pink Lion Skin">
      <PetSkin/>
      <DisplayId>Pink Lion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8066" id="Midnight Wolf Skin">
      <PetSkin/>
      <DisplayId>Shadow Wolf</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8067" id="Golden Hyena Skin">
      <PetSkin/>
      <DisplayId>Golden Hyena</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8068" id="Phoenix Skin">
      <PetSkin/>
      <DisplayId>Phoenix</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8069" id="Griffin Skin">
      <PetSkin/>
      <DisplayId>Griffin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806a" id="War Elephant Skin">
      <PetSkin/>
      <DisplayId>War Elephant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>06</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806b" id="King Gorilla Skin">
      <PetSkin/>
      <DisplayId>King Gorilla</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806c" id="Enraged Yack Skin">
      <PetSkin/>
      <DisplayId>Enraged Yak</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806d" id="Night Mare Skin">
      <PetSkin/>
      <DisplayId>Night Mare</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>09</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806e" id="Silver Doe Skin">
      <PetSkin/>
      <DisplayId>Silver Doe</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>10</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x806f" id="Solar Owl Skin">
      <PetSkin/>
      <DisplayId>Solar Owl</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>11</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8070" id="Tandem Cobra Skin">
      <PetSkin/>
      <DisplayId>Tandem Cobra</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8071" id="Poison Drake Skin">
      <PetSkin/>
      <DisplayId>Poison Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8072" id="Beetleman Skin">
      <PetSkin/>
      <DisplayId>Beetleman</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8073" id="Ultrawasp Skin">
      <PetSkin/>
      <DisplayId>Ultrawasp</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>15</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8074" id="Battle Penguin Skin">
      <PetSkin/>
      <DisplayId>Battle P.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8075" id="Tank Penguin Skin">
      <PetSkin/>
      <DisplayId>Tank Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8076" id="Golden Crab Skin">
      <PetSkin/>
      <DisplayId>Golden Crab</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8077" id="Great Shark Skin">
      <PetSkin/>
      <DisplayId>Great Shark</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>19</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8078" id="Blue Landfish Skin">
      <PetSkin/>
      <DisplayId>Blue Landfish</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>20</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8079" id="Glowing Skull Skin">
      <PetSkin/>
      <DisplayId>Glowing Skull</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>21</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807a" id="Monkey Head Skin">
      <PetSkin/>
      <DisplayId>Monkey Head</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>22</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807b" id="Reaper Skin">
      <PetSkin/>
      <DisplayId>Reaper</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>23</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807c" id="Battle God Skin">
      <PetSkin/>
      <DisplayId>Battle God</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>24</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807d" id="Centaur Skin">
      <PetSkin/>
      <DisplayId>Centaur</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>25</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807e" id="Forest Fairy Skin">
      <PetSkin/>
      <DisplayId>Forest Fairy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>26</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8084" id="Lil' Oryx Skin">
      <PetSkin/>
      <DisplayId>Lil' Oryx</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x807f" id="Shroom Skin">
      <PetSkin/>
      <DisplayId>Shroom</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>27</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8080" id="Great Jelly Skin">
      <PetSkin/>
      <DisplayId>Great Jelly</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>28</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8081" id="Spiderbot Skin">
      <PetSkin/>
      <DisplayId>Spiderbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>29</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8082" id="Cylindron Skin">
      <PetSkin/>
      <DisplayId>Cylindron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>30</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8083" id="Gutsbot Skin">
      <PetSkin/>
      <DisplayId>Gutsbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x89a2" id="Marid Skin">
      <PetSkin/>
      <DisplayId>Marid</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0xcfb" id="Marid Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>32</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Marid of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24832">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Marid Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x6104" id="Bagston Skin">
      <PetSkin/>
      <DisplayId>Sir Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>107</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6105" id="Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Sprite Credits: MillSup\n\nTransform your pet into Sir Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24835">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Bagston Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x6107" id="Goldy Skin">
      <PetSkin/>
      <DisplayId>Goldy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>108</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6108" id="Goldy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x59d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Goldy of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24838">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Goldy Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x610a" id="Jaco Skin">
      <PetSkin/>
      <DisplayId>Jaco</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x610b" id="Jaco Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>33</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Jaco of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24841">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Jaco Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x7ffc" id="Giant Vampire Bat Skin">
      <PetSkin/>
      <DisplayId>Giant Vampire Bat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>34</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f8c" id="Pumpkin Head Skin">
      <PetSkin/>
      <DisplayId>Pumpkin Head</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>109</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9c" id="Christmas Tree">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Christmas Tree Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9d" id="Christmas Tree Skin">
      <PetSkin/>
      <DisplayId>Christmas Tree</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>110</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7f9e" id="Red Nose">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Nose Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7f9f" id="Red Nose Skin">
      <PetSkin/>
      <DisplayId>Red Nosed</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>111</Index>
      </AnimatedTexture>
   </Object>
   <Object id="Red Bagston" type="0x7fbf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc0" id="Red Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>116</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc1" id="Red Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a2</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32703">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Red Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Helper Bagston" type="0x7fc2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc3" id="Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>115</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc4" id="Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a3</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Helper Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32706">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Helper Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Red Helper Bagston" type="0x7fc5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Red Helper Bagston Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fc6" id="Red Helper Bagston Skin">
      <PetSkin/>
      <DisplayId>Red Helper Bagston</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>113</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fc7" id="Red Helper Bagston Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5a4</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Helper Bagston of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32709">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Red Helper Bagston Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Muddy Tidechaser" type="0x7fc9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Muddy Tidechaser Skin</DefaultSkin>
      <ShadowSize>40</ShadowSize>
      <Size>80</Size>
   </Object>
   <Object type="0x7fcd" id="Muddy Tidechaser Skin">
      <PetSkin/>
      <DisplayId>Muddy Tidechaser</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>117</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x7fcf" id="Muddy Tidechaser Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x0b</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Muddy Tidechaser of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32713">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Muddy Tidechaser Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x8090" id="Disabled Pet Skin">
      <PetSkin/>
      <DisplayId>Disabled Pet</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <Group>Hexable</Group>
   </Object>
   <Object id="CloseRangeAttack" type="0x8300">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>7</MinDamage>
         <MaxDamage>200</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>400</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="MidRangeAttack" type="0x8301">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>5</MinDamage>
         <MaxDamage>150</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>650</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="FarRangeAttack" type="0x8302">
      <PetProjectile/>
      <Projectile>
         <ObjectId>Pet Bullet 3</ObjectId>
         <MinDamage>3</MinDamage>
         <MaxDamage>100</MaxDamage>
         <Speed>100</Speed>
         <LifetimeMS>900</LifetimeMS>
         <Size>80</Size>
      </Projectile>
   </Object>
   <Object id="Heal" type="0x164">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetHeal"/>
      <Parameters>
         <MaxHeal min="10" max="90" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="MagicHeal" type="0x170">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetMagicHeal"/>
      <Parameters>
         <MaxHeal min="1" max="45" curve="exp_incr"/>
         <Cooldown min="10" max="1" curve="dim_returns"/>
      </Parameters>
   </Object>
   <Object id="AttackClose" type="0x17f">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="CloseRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="4.5"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackMid" type="0x180">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="MidRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="6.75"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="AttackFar" type="0x181">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetShoot"/>
      <Parameters>
         <ProjectileId value="FarRangeAttack"/>
         <DamageCurve value="exp_incr"/>
         <ThreatRange value="9"/>
         <Delay min="5" max=".2" curve="exp_decr"/>
         <AimType value="Targeted"/>
      </Parameters>
   </Object>
   <Object id="ElectricZap" type="0x182">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetZap"/>
      <Parameters>
         <Color value="0xffffff"/>
         <Damage min="5" max="300" curve="exp_incr"/>
         <DamageRange min="5" max="50" curve="linear"/>
         <Delay min="1" max="0" curve="dim_returns"/>
         <ThreatRange min="0.35" max="2" curve="linear"/>
         <Effect>
            <Type value="Paralyzed"/>
            <Probability min="0" max=".2" curve="linear"/>
            <Duration min=".4" max="4" curve="dim_returns"/>
         </Effect>
      </Parameters>
   </Object>
   <Object id="PetSavage" type="0x183">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetSavage"/>
      <Parameters>
         <Tiles min="2.5" max="8" curve="dim_returns"/>
         <Frequency min="8" max=".8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="PetDecoy" type="0x184">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetDecoy"/>
      <Parameters>
         <Radius min="3" max="12" curve="dim_returns"/>
         <Duration min="3" max="8" curve="exp_incr"/>
         <Cooldown min="10" max="3" curve="exp_decr"/>
      </Parameters>
   </Object>
   <Object id="PetRisingFury" type="0x185">
      <PetBehavior/>
      <Class>PetBehavior</Class>
      <BaseBehavior id="PetRisingFury"/>
      <Parameters>
         <MaxChargeTime min="5" max="2" curve="linear"/>
         <MaxDamage min="100" max="1500" curve="exp_incr"/>
         <Cooldown min="3.6" max="0.2" curve="exp_decr"/>
         <Radius min="3" max="8" curve="exp_incr"/>
      </Parameters>
   </Object>
   <Object id="Attack Close" type="0x192">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any close-range enemies and deals heavy damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Mid" type="0x194">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any mid-range enemies and deals medium damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Attack Far" type="0x195">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Shoot Attack</Group>
      <Description>Shoots at any nearby far-range enemies and deals light damage.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Electric" type="0x196">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>AOE Attack</Group>
      <Description>Zaps any enemy foolish enough to touch your pet. This attack has a chance of paralyzing your foes.\n\nLevel this ability up to increase its power, range, chance of paralyzing, and duration of paralyze effect.</Description>
   </Object>
   <Object id="Heal" type="0x197">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Heal</Group>
      <Description>Heals you periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Magic Heal" type="0x198">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Magic Heal</Group>
      <Description>Restores your Magic Points periodically.\n\nLevel this ability up to increase its power and frequency.</Description>
   </Object>
   <Object id="Savage" type="0x199">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Savage</Group>
      <Description>Your pet will run towards nearby enemies.\n\nLevel this ability up to increase its frequency and range.</Description>
   </Object>
   <Object id="Decoy" type="0x19a">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>Decoy</Group>
      <Description>Distracts enemies for a short while.\n\nLevel this ability up to increase its range, duration and shorten its cooldown time.</Description>
   </Object>
   <Object id="Rising Fury" type="0x19b">
      <PetAbility/>
      <Class>PetAbility</Class>
      <Group>RisingFury</Group>
      <Description>Standing still will charge this attack. Begin moving to release a blast of fury that hurts nearby enemies.\n\nLevel this ability up to increase its damage and range + decrease its charge time and cooldown.</Description>
   </Object>
   <Object type="0x1997" id="Turtle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>24</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Turtle of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32561">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Turtle Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x1998" id="Peppermint Snail Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Peppermint Snail of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32601">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Peppermint Snail Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x1999" id="Golden Crab Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>18</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Golden Crab of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32634">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Golden Crab Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x199a" id="Robobuddy Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Robobuddy of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32572">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Robobuddy Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x199b" id="Redbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>86</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Redbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32614">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Redbot Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x199c" id="Gutsbot Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>31</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gutsbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32648">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Gutsbot Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x199d" id="Cardinal Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>62</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Cardinal of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32534">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Cardinal Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x199e" id="USA Eagle Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>71</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into USA Eagle of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32582">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>USA Eagle Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x199f" id="Griffin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>05</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Griffin of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32621">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Griffin Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19a0" id="Sheepdog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Sheepdog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32528">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Sheepdog Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19a1" id="Gold Bulldog Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>79</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gold Bulldog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32579">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Gold Bulldog Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19a2" id="Golden Hyena Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>03</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Golden Hyena of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32619">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Golden Hyena Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19a3" id="Elephant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>35</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Elephant of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32535">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Elephant Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19a4" id="Panda Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Panda of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32584">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Panda Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19a5" id="King Gorilla Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>07</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into King Gorilla of the Exotic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32623">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>King Gorilla Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19a6" id="Duck Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Duck of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32540">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Duck Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19a7" id="Mallard Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>21</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Mallard of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32587">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Mallard Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19a8" id="Enraged Yack Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>08</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Enraged Yak of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32624">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Enraged Yak Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19a9" id="Tan Cat Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>90</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tan Cat of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32520">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Tan Cat Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19aa" id="White Lion Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>88</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into White Lion of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32575">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>White Lion Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19ab" id="Tiger Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>00</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tiger of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32616">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Tiger Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19ac" id="Leprechaun Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Leprechaun of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32607">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Leprechaun Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19ad" id="Red Ant Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Red Ant of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32550">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Red Ant Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19ae" id="Bee Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>26</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Bee of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32594">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Bee Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19af" id="Beetleman Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>14</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Beetleman of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32630">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Beetleman Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19b0" id="Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32552">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Penguin Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19b1" id="Karate Purple Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Karate Purple of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32599">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Karate Purple Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19b2" id="Tank Penguin Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>17</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Tank Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32633">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Tank Penguin Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19b3" id="Dino Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Dino of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32543">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Dino Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object id="Frilled Lizard" type="0x19b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Frilled Lizard Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19b5" id="Frilled Lizard Skin">
      <PetSkin/>
      <DisplayId>Frilled Lizard</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19b6" id="Frilled Lizard Pet Stone">
      <DisplayId>Frilled Lizard Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>106</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Frilled Lizard of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6580">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19b7" id="Poison Drake Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>13</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Poison Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32629">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Poison Drake Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x19b8" id="Spirit Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>101</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Spirit of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32566">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Spirit Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19b9" id="Werewolf Cub Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>63</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Werewolf Cub of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32604">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Werewolf Cub Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19ba" id="Hamster Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>33</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Hamster of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32541">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Hamster Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19bb" id="Snowy Owl Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Snowy Owl of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32590">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Snowy Owl Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x19bc" id="Sprite Star Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>102</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Sprite Star of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32570">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Sprite Star Pet Skin</DisplayId>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x19bd" id="Gummy Bear Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Gummy Bear of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="32611">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Gummy Bear Pet Skin</DisplayId>
      <feedPower>600</feedPower>
   </Object>
   <Object id="Fire Rooster" type="0x19be">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Fire Rooster Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19bf" id="Fire Rooster Skin">
      <PetSkin/>
      <DisplayId>Fire Rooster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c0" id="Fire Rooster Pet Stone">
      <DisplayId>Fire Rooster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>118</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Celebrate the 2017 Lunar New Year of the Rooster!\n\nSprite Credits: Beige\n\nTransform your pet into Fire Rooster of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6590">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Rooster of Good Fortune" type="0x19c1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Rooster of Good Fortune Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c2" id="Rooster of Good Fortune Skin">
      <PetSkin/>
      <DisplayId>Rooster of Good Fortune</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c3" id="Rooster of Good Fortune Pet Stone">
      <DisplayId>Rooster of Good Fortune Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>119</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lucky you! You've been blessed by luck for the entire year of 2017!\n\nSprite Credits: Beige\n\nTransform your pet into Rooster of Good Fortune of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6593">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Chinese Dragon" type="0x19c4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19c5" id="Mini Chinese Dragon Skin">
      <PetSkin/>
      <DisplayId>Red Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c6" id="Mini Chinese Dragon Pet Stone">
      <DisplayId>Mini Chinese Dragon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>120</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nTransform your pet into Mini Chinese Dragon of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6596">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Gingerbread Man" type="0x19c7">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Gingerbread Man Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19c8" id="Gingerbread Man Skin">
      <PetSkin/>
      <DisplayId>Gingerbread Man</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19c9" id="Gingerbread Man Pet Stone">
      <DisplayId>Gingerbread Man Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>121</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't eat me! Don't eat me!\n\nSprite Credits: Nmin\n\nTransform your pet into Gingerbread Man of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6599">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Polaris" type="0x19ca">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Polaris Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19cb" id="Mini Polaris Skin">
      <PetSkin/>
      <DisplayId>Mini Polaris</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cc" id="Mini Polaris Pet Stone">
      <DisplayId>Mini Polaris Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>122</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Little Polaris didn't want to become a boss like Papa Polaris.\n\nSprite Credits: Poshun\n\nTransform your pet into Mini Polaris of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6602">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Paper Lantern" type="0x19cd">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Mini Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19ce" id="Mini Paper Lantern Skin">
      <PetSkin/>
      <DisplayId>Mini Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>35</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19cf" id="Mini Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x26</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Small Lantern of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6605">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Mini Paper Lantern Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Paper Lantern" type="0x19d0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Paper Lantern Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d1" id="Paper Lantern Skin">
      <PetSkin/>
      <DisplayId>Paper Lantern</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d2" id="Paper Lantern Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>36</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Light it up and get ready for the festivities!\n\nSprite Credits: Beige\n\nTransform your pet into Paper Lantern of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6608">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Paper Lantern Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Chinese Dragon" type="0x19d3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Chinese Dragon Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x19d4" id="Chinese Dragon Skin">
      <PetSkin/>
      <DisplayId>Chinese Dragon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d5" id="Chinese Dragon Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>37</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Smaller than his Western counterpart, but no less dangerous!\n\nSprite Credits: Beige\n\nTransform your pet into Chinese Dragon of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6611">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Chinese Dragon Pet Skin</DisplayId>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Desert Cobra" type="0x19d6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Desert Cobra Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x19d7" id="Desert Cobra Skin">
      <PetSkin/>
      <DisplayId>Desert Cobra</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x19d8" id="Desert Cobra Pet Stone">
      <DisplayId>Desert Cobra Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>123</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Transform your pet into Desert Cobra of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6614">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="White Bounsheep" type="0x2aa0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>White Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa1" id="White Bounsheep Skin">
      <PetSkin/>
      <DisplayId>White Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa2" id="White Bounsheep Pet Stone">
      <DisplayId>White Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>124</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nTransform your pet into White Bounsheep of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10912">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Grey Bounsheep" type="0x2aa3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Grey Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa4" id="Grey Bounsheep Skin">
      <PetSkin/>
      <DisplayId>Grey Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa5" id="Grey Bounsheep Pet Stone">
      <DisplayId>Grey Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>125</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nTransform your pet into Grey Bounsheep of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10915">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Brown Bounsheep" type="0x2aa6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Brown Bounsheep Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aa7" id="Brown Bounsheep Skin">
      <PetSkin/>
      <DisplayId>Brown Bounsheep</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aa8" id="Brown Bounsheep Pet Stone">
      <DisplayId>Brown Bounsheep Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>126</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Boing Boing!\n\nSprite Credits: Beige\n\nTransform your pet into Brown Bounsheep of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10918">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Bes' Artifact" type="0x2aa9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Bes' Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aaa" id="Bes' Artifact Skin">
      <PetSkin/>
      <DisplayId>Bes' Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aab" id="Bes' Artifact Pet Stone">
      <DisplayId>Bes' Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>127</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Awe at its wondrous defense!\n\nSprite Credits: Poshun\n\nTransform your pet into Bes' Artifact of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10921">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Geb's Artifact" type="0x2aac">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Geb's Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2aad" id="Geb's Artifact Skin">
      <PetSkin/>
      <DisplayId>Geb's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2aae" id="Geb's Artifact Pet Stone">
      <DisplayId>Geb's Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>128</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall destroy your foes from their soul to their flesh!\n\nSprite Credits: Poshun\n\nTransform your pet into Geb's Artifact of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10924">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Nut's Artifact" type="0x2aaf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Nut's Artifact Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x2ab0" id="Nut's Artifact Skin">
      <PetSkin/>
      <DisplayId>Nut's Artifact</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x2ab1" id="Nut's Artifact Pet Stone">
      <DisplayId>Nut's Artifact Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>129</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>It shall make your foes' lethargic lives end much more swiftly!\n\nSprite Credits: Poshun\n\nTransform your pet into Nut's Artifact of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="10927">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Sphinx" type="0x4af0">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Sphinx Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ac4" id="Mini Sphinx Skin">
      <PetSkin/>
      <DisplayId>Mini Sphinx</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>130</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac5" id="Mini Sphinx Pet Stone">
      <DisplayId>Mini Sphinx Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>130</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You hide like cowards... But you can&#8217;t deny its cuteness!\n\nSprite Credits: Fishfishd\n\nTransform your pet into Mini Sphinx of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19184">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Crystal Steed" type="0x4af1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Crystal Steed Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ac6" id="Mini Crystal Steed Skin">
      <PetSkin/>
      <DisplayId>Mini Crystal Steed</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>131</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac7" id="Mini Crystal Steed Pet Stone">
      <DisplayId>Mini Crystal Steed Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>131</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Call all your friends to help you pet this little steed!\n\nSprite Credits: Poshun\n\nTransform your pet into Mini Crystal Steed of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19185">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Carnivorous Plant" type="0x4af2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Carnivorous Plant Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ac8" id="Carnivorous Plant Skin">
      <PetSkin/>
      <DisplayId>Carnivorous Plant</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>132</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4ac9" id="Carnivorous Plant Pet Stone">
      <DisplayId>Carnivorous Plant Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>132</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This little plant loves to chew on insects!\n\nSprite Credits: Kingged\n\nTransform your pet into Carnivorous Plant of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19186">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Knight Companion" type="0x4af3">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Knight Companion Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4aca" id="Knight Companion Skin">
      <PetSkin/>
      <DisplayId>Knight Companion</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>133</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acb" id="Knight Companion Pet Stone">
      <DisplayId>Knight Companion Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>133</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>i'm a ppe btw lel xd\n\nTransform your pet into Knight Companion of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19187">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mr Cactus Jr." type="0x4af4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mr Cactus Jr. Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4acc" id="Mr Cactus Jr. Skin">
      <PetSkin/>
      <DisplayId>Mr Cactus Jr.</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>134</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acd" id="Mr Cactus Jr. Pet Stone">
      <DisplayId>Mr Cactus Jr. Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>134</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Bueno pa' gozar, Mulata.\n\nSprite Credits: Beige\n\nTransform your pet into Mr Cactus Jr. of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19188">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mr Cactus" type="0x4af5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Mr Cactus Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4ace" id="Mr Cactus Skin">
      <PetSkin/>
      <DisplayId>Mr Cactus</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>38</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4acf" id="Mr Cactus Pet Stone">
      <DisplayId>Mr Cactus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>38</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>¡Oye Como Va, Mi ritmo!\n\nSprite Credits: Beige\n\nTransform your pet into Mr Cactus of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19189">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Limon" type="0x4bb6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Limon Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4bb7" id="Mini Limon Skin">
      <PetSkin/>
      <DisplayId>Mini Limon</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>135</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4bb8" id="Mini Limon Pet Stone">
      <DisplayId>Mini Limon Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>135</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The smallest and fastest Limon alive!\n\nSprite Credits: Beige\n\nTransform your pet into Mini Limon of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19382">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x08ae" id="Killer Bee Queen">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Killer Bee Queen Skin</DefaultSkin>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.24</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0x08af" id="Killer Bee Queen Skin">
      <PetSkin/>
      <DisplayId>Killer Bee Queen</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x08b0" id="Killer Bee Queen Pet Stone">
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <ScaleValue>10</ScaleValue>
      <SlotType>10</SlotType>
      <Description>Transform your pet into the Killer Bee Queen of the Insect family, once the ruler of a mighty insect kingdom. \n \nThis is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="2222">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <DisplayId>Killer Bee Queen Pet Skin</DisplayId>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Stone Oryx" type="0x4c05">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Stone Oryx Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c06" id="Mini Stone Oryx Skin">
      <PetSkin/>
      <DisplayId>Mini Stone Oryx</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>136</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c07" id="Mini Stone Oryx Pet Stone">
      <DisplayId>Mini Stone Oryx Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>136</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your very own angry Oryx Statue!\n\nSprite Credits: PoloKai\n\nTransform your pet into Mini Stone Oryx of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19461">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Gigacorn" type="0x4c08">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Gigacorn Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c09" id="Mini Gigacorn Skin">
      <PetSkin/>
      <DisplayId>Mini Gigacorn</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>137</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c0a" id="Mini Gigacorn Pet Stone">
      <DisplayId>Mini Gigacorn Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>137</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Friendship is magic, especially when your friend is a tiny unicorn!\n\nSprite Credits: Septr, Lovens\n\nTransform your pet into Mini Gigacorn of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19464">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Creampuff" type="0x4c0b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Creampuff Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c0c" id="Mini Creampuff Skin">
      <PetSkin/>
      <DisplayId>Mini Creampuff</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>138</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c0d" id="Mini Creampuff Pet Stone">
      <DisplayId>Mini Creampuff Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>138</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Warning: too much sweetness!\n\nSprite Credits: Septr, Lovens\n\nTransform your pet into Mini Creampuff of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19467">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Desire Troll" type="0x4c0e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Desire Troll Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c0f" id="Mini Desire Troll Skin">
      <PetSkin/>
      <DisplayId>Mini Desire Troll</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>139</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c10" id="Mini Desire Troll Pet Stone">
      <DisplayId>Mini Desire Troll Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>139</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Grants you one wish, but be careful with what you wish for!\n\nSprite Credits: Septr, Lovens\n\nTransform your pet into Mini Desire Troll of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19470">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Rototo" type="0x4c11">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Rototo Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c12" id="Mini Rototo Skin">
      <PetSkin/>
      <DisplayId>Mini Rototo</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>140</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c13" id="Mini Rototo Pet Stone">
      <DisplayId>Mini Rototo Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>140</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your friendly fluffy neighbor.\n\nSprite Credits: Septr, Lovens\n\nTransform your pet into Mini Rototo of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19473">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Flying Stheno" type="0x4c14">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Flying Stheno Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c15" id="Mini Flying Stheno Skin">
      <PetSkin/>
      <DisplayId>Mini Flying Stheno</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>141</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c16" id="Mini Pet Stheno Pet Stone">
      <DisplayId>Mini Flying Stheno Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>141</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Because snakes weren't terrifying enough without the ability to fly.\n\nSprite Credits: Poshun\n\nTransform your pet into Mini Flying Stheno of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19476">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Surfing Bro" type="0x4c17">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Surfing Bro Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c18" id="Surfing Bro Skin">
      <PetSkin/>
      <DisplayId>Surfing Bro</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>39</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c19" id="Surfing Bro Pet Stone">
      <DisplayId>Surfing Bro Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>39</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Whoa, dude! Check out this MAD wave! Cowabunga!\n\nSprite Credits: Poshun\n\nTransform your pet into Surfing Bro of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19479">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>5000</feedPower>
   </Object>
   <Object id="Mini Ghost King" type="0x4c2e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ghost King Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c2f" id="Mini Ghost King Skin">
      <PetSkin/>
      <DisplayId>Mini Ghost King</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>142</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c30" id="Mini Ghost King Pet Stone">
      <DisplayId>Mini Ghost King Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>142</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Aye, let's be miserable together!\n\nSprite Credits: Bloodqwen, Poshun\n\nTransform your pet into Mini Ghost King of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19502">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Robo Brain" type="0x4c31">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Robo Brain Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c32" id="Robo Brain Skin">
      <PetSkin/>
      <DisplayId>Robo Brain</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>143</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c33" id="Robo Brain Pet Stone">
      <DisplayId>Robo Brain Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>143</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>I do not think. I'm doing my job. I'm your brain. I'm your pet.\n\nSprite Credits: Bloodqwen\n\nTransform your pet into Robo Brain of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19505">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Orange Drake" type="0x4c34">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Orange Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c35" id="Baby Orange Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Orange Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>144</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c36" id="Baby Orange Drake Pet Stone">
      <DisplayId>Baby Orange Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>144</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Orange is the best color for true Drake Masters.\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Orange Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19508">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Yellow Drake" type="0x4c37">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Yellow Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c38" id="Baby Yellow Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Yellow Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>145</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c39" id="Baby Yellow Drake Pet Stone">
      <DisplayId>Baby Yellow Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>145</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Yellow Drakes hold the power of the sun, so strong that it can hurt.\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Yellow Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19511">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby White Drake" type="0x4c3a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby White Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c3b" id="Baby White Drake Skin">
      <PetSkin/>
      <DisplayId>Baby White Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>146</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c3c" id="Baby White Drake Pet Stone">
      <DisplayId>Baby White Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>146</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This majestic creature is ready to assist you in battle like in good old times.\n\nSprite Credits: Lovens\n\nTransform your pet into Baby White Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19514">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Green Drake" type="0x4c3d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Green Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c3e" id="Baby Green Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Green Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>147</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c3f" id="Baby Green Drake Pet Stone">
      <DisplayId>Baby Green Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>147</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Once forgotten and lost in the ancient forests, Green Drakes returned to help players again.\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Green Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19517">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Leviathan" type="0x4c40">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Leviathan Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c41" id="Baby Leviathan Skin">
      <PetSkin/>
      <DisplayId>Baby Leviathan</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>148</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c42" id="Baby Leviathan Pet Stone">
      <DisplayId>Baby Leviathan Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>148</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This cute manatee is ready to shoot your enemies with 10 billion guns!\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Leviathan of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19520">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Blue Drake" type="0x4c43">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Blue Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c44" id="Baby Blue Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Blue Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>149</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c45" id="Baby Blue Drake Pet Stone">
      <DisplayId>Baby Blue Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>149</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His ancestors were the first pets who were able to paralyze enemies.\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Blue Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19523">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Baby Purple Drake" type="0x4c46">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Baby Purple Drake Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c47" id="Baby Purple Drake Skin">
      <PetSkin/>
      <DisplayId>Baby Purple Drake</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>150</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c48" id="Baby Purple Drake Pet Stone">
      <DisplayId>Baby Purple Drake Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>150</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone knows that Purple Drakes are better than purple bags!\n\nSprite Credits: Lovens\n\nTransform your pet into Baby Purple Drake of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19526">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Pet HP Pot" type="0x4c4d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pet HP Pot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c4e" id="Pet HP Pot Skin">
      <PetSkin/>
      <DisplayId>HP Pot Pet</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>151</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c4f" id="HP Pot Pet Stone">
      <DisplayId>HP Pot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>151</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>HP Please!\n\nSprite Credits: Spunjah, Lovens\n\nTransform your pet into HP Pot Pet of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19533">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Pet MP Pot" type="0x4c50">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pet MP Pot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c51" id="Pet MP Pot Skin">
      <PetSkin/>
      <DisplayId>MP Pot Pet</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>152</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c52" id="MP Pot Pet Stone">
      <DisplayId>MP Pot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>152</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>MP Please!\n\nSprite Credits: Spunjah, Lovens\n\nTransform your pet into MP Pot Pet of the ???? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19536">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Crowned Penguin" type="0x4c8b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Crowned Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c8c" id="Crowned Penguin Skin">
      <PetSkin/>
      <DisplayId>Crowned Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>153</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c8d" id="Crowned Penguin Pet Stone">
      <DisplayId>Crowned Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>153</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>By far the most evil thing you will ever encounter.\n\nSprite Credits: Kingged\n\nTransform your pet into Crowned Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19595">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Void Entity" type="0x4c8e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Void Entity Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c8f" id="Mini Void Entity Skin">
      <PetSkin/>
      <DisplayId>Mini Void Entity</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>154</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c90" id="Mini Void Entity Pet Stone">
      <DisplayId>Mini Void Entity Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>154</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Minions, minions! Get back to your corners! Middle, middle! Damage the boss!\n\nSprite Credits: Poshun\n\nTransform your pet into Mini Void Entity of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19598">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Hoverbot" type="0x4c91">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Hoverbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c92" id="Hoverbot Skin">
      <PetSkin/>
      <DisplayId>Hoverbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>155</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c93" id="Hoverbot Pet Stone">
      <DisplayId>Hoverbot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>155</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This little bot loves to slide around!\n\nSprite Credits: PoloKai\n\nTransform your pet into Hoverbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19601">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Zombie Dog" type="0x4c94">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Zombie Dog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c95" id="Zombie Dog Skin">
      <PetSkin/>
      <DisplayId>Zombie Dog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>156</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c96" id="Zombie Dog Pet Stone">
      <DisplayId>Zombie Dog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>156</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>He seems a bit ruff around the edges, but don't worry his bark is worse than his bite!\n\nSprite Credits: WunderWafe\n\nTransform your pet into Zombie Dog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19604">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Green Whale" type="0x4c97">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Green Whale Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c98" id="Green Whale Skin">
      <PetSkin/>
      <DisplayId>Green Whale</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>40</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c99" id="Green Whale Pet Stone">
      <DisplayId>Green Whale Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>40</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This whale be the biggest catch yet!\n\nSprite Credits: Poshun\n\nTransform your pet into Green Whale of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19607">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Pumpking's Head" type="0x4c9a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Pumpking's Head Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4c9b" id="Pumpking's Head Skin">
      <PetSkin/>
      <DisplayId>Pumpking's Head</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>41</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4c9c" id="Pumpking's Head Pet Stone">
      <DisplayId>Pumpking's Head Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>41</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Everyone hail to the Mad God's song!\n\nSprite Credits: Poshun\n\nTransform your pet into Pumpking's Head of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19610">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Manticore" type="0x4ca9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Feline</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Manticore Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4caa" id="Manticore Skin">
      <PetSkin/>
      <DisplayId>Manticore</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>42</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cab" id="Manticore Pet Stone">
      <DisplayId>Manticore Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>42</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>His mane may be fluffy, but his tail stings like hell!\n\nSprite Credits: Phops\n\nTransform your pet into Manticore of the Feline family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19625">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Flying Pig" type="0x4cac">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Flying Pig Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cad" id="Flying Pig Skin">
      <PetSkin/>
      <DisplayId>Flying Pig</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>43</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cae" id="Flying Pig Pet Stone">
      <DisplayId>Flying Pig Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>43</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>When pigs fly! When pigs fly! Pigs already fly, what now?\n\nSprite Credits: Phops\n\nTransform your pet into Flying Pig of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19628">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Double Viper" type="0x4caf">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Double Viper Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb0" id="Double Viper Skin">
      <PetSkin/>
      <DisplayId>Double Viper</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>44</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb1" id="Double Viper Pet Stone">
      <DisplayId>Double Viper Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>44</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Two heads, twice as dangerous!\n\nSprite Credits: Phops\n\nTransform your pet into Double Viper of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19631">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Black Hellhound" type="0x4cb2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Black Hellhound Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb3" id="Black Hellhound Skin">
      <PetSkin/>
      <DisplayId>Black Hellhound</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>45</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb4" id="Black Hellhound Pet Stone">
      <DisplayId>Black Hellhound Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>45</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Legends say that staring into a hellhound's eyes three times or more will ensure a swift death.\n\nSprite Credits: Beige\n\nTransform your pet into Black Hellhound of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19634">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Deerigator" type="0x4cb5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Deerigator Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb6" id="Deerigator Skin">
      <PetSkin/>
      <DisplayId>Deerigator</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>46</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cb7" id="Deerigator Pet Stone">
      <DisplayId>Deerigator Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>46</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Okay, who let Craig in the Chimera Laboratory again? What even is that thing?\n\nSprite Credits: Phops\n\nTransform your pet into Deerigator of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19637">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Moon Bunny" type="0x4cb8">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Moon Bunny Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cb9" id="Moon Bunny Skin">
      <PetSkin/>
      <DisplayId>Moon Bunny</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>157</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cba" id="Moon Bunny Pet Stone">
      <DisplayId>Moon Bunny Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>157</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Don't hurt the bunny, or you'll be in for a pounding!\n\nTransform your pet into Moon Bunny of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19640">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Hungry Pumpkin" type="0x4cbb">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Hungry Pumpkin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cbc" id="Hungry Pumpkin Skin">
      <PetSkin/>
      <DisplayId>Hungry Pumpkin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>158</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cbd" id="Hungry Pumpkin Pet Stone">
      <DisplayId>Hungry Pumpkin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>158</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ah, fresh meat for my pumpkin!\n\nSprite Credits: Lovens\n\nTransform your pet into Hungry Pumpkin of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19643">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Evil Ghost" type="0x4cbe">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Evil Ghost Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cbf" id="Evil Ghost Skin">
      <PetSkin/>
      <DisplayId>Evil Ghost</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>159</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc0" id="Evil Ghost Pet Stone">
      <DisplayId>Evil Ghost Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>159</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Lil' Ghost's big brother.\n\nSprite Credits: Lovens\n\nTransform your pet into Evil Ghost of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19646">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Spooky Boi" type="0x4cc1">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Spooky Boi Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cc2" id="Spooky Boi Skin">
      <PetSkin/>
      <DisplayId>Spooky Boi</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>160</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc3" id="Spooky Boi Pet Stone">
      <DisplayId>Spooky Boi Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>160</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Are you lost? Boo!\n\nSprite Credits: Gpc\n\nTransform your pet into Spooky Boi of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19649">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Walking Grave" type="0x4cc4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Walking Grave Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x4cc5" id="Walking Grave Skin">
      <PetSkin/>
      <DisplayId>Walking Grave</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>161</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x4cc6" id="Walking Grave Pet Stone">
      <DisplayId>Walking Grave Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>161</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Your daily reminder about the most exciting moments of this game!\n\nSprite Credits: Raikovm\n\nTransform your pet into Walking Grave of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="19652">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Autumn Hedgehog" type="0x17a5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Autumn Hedgehog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17a6" id="Autumn Hedgehog Skin">
      <PetSkin/>
      <DisplayId>Autumn Hedgehog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>162</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17a7" id="Autumn Hedgehog Pet Stone">
      <DisplayId>Autumn Hedgehog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>162</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Rolling around, to the godland ground! Got levels to reach, gotta follow my fame train!\n\nSprite Credits: Poshun\n\nTransform your pet into Autumn Hedgehog of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6053">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17a8" id="Mini Ghost Ship">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Ghost Ship Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
   </Object>
   <Object type="0x17a9" id="Mini Ghost Ship Skin">
      <PetSkin/>
      <DisplayId>Mini Ghost Ship</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>163</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b0" id="Mini Ghost Ship Pet Stone">
      <DisplayId>Mini Ghost Ship Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>163</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Ghost Ship has entered your vault ...... in model size.\n\nSprite Credits: PoloKai\n\nTransform your pet into Mini Ghost Ship of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6056">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17b1" id="Mini Model Ship">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Model Ship Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
   </Object>
   <Object type="0x17b2" id="Mini Model Ship Skin">
      <PetSkin/>
      <DisplayId>Mini Model Ship</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>164</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b3" id="Mini Model Ship Pet Stone">
      <DisplayId>Mini Model Ship Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>164</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>The latest product from the Nexus Model Shop, it'll look great in your vault!\n\nSprite Credits: PoloKai\n\nTransform your pet into Mini Model Ship of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6065">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Healbot" type="0x17b4">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Healbot Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17b5" id="Healbot Skin">
      <PetSkin/>
      <DisplayId>Healbot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>165</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b6" id="Healbot Pet Stone">
      <DisplayId>Healbot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>165</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This humanoid mech, modeled after a priest, was once quite a popular product, back when healing fountains in the Nexus didn't exist.\n\nSprite Credits: Poshun\n\nTransform your pet into Healbot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6068">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17b7" id="Sugar Skull">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Sugar Skull Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17b8" id="Sugar Skull Skin">
      <PetSkin/>
      <DisplayId>Sugar Skull</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>166</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17b9" id="Sugar Skull Pet Stone">
      <DisplayId>Sugar Skull Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>166</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Sweet and deadly.\n\nSprite Credits: Lovens\n\nTransform your pet into Sugar Skull of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6071">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17c0" id="Senor Skeleton">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Senor Skeleton Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>80</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17c1" id="Senor Skeleton Skin">
      <PetSkin/>
      <DisplayId>Señor Skeleton</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>167</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c2" id="Senor Skeleton Pet Stone">
      <DisplayId>Señor Skeleton Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>167</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>No estaba muerto, andaba de parranda.\n\nSprite Credits: Lovens\n\nTransform your pet into Señor Skeleton of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6080">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x17c3" id="Flying Eyeball">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Flying Eyeball Skin</DefaultSkin>
      <ShadowSize>80</ShadowSize>
      <Size>60</Size>
      <Flying/>
      <Z>0.56</Z>
      <WhileMoving>
         <Flying/>
         <Z>0.62</Z>
      </WhileMoving>
   </Object>
   <Object type="0x17c4" id="Flying Eyeball Skin">
      <PetSkin/>
      <DisplayId>Flying Eyeball</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>168</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c5" id="Flying Eyeball Pet Stone">
      <DisplayId>Flying Eyeball Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>168</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Cousin to the Flying Brain, he's got an eye on you!\n\nSprite Credits: WunderWafe\n\nTransform your pet into Flying Eyeball of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6083">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Cauldron" type="0x17c6">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Cauldron Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x17c7" id="Mini Cauldron Skin">
      <PetSkin/>
      <DisplayId>Mini Cauldron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>169</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17c8" id="Mini Cauldron Pet Stone">
      <DisplayId>Mini Cauldron Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>169</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nTransform your pet into Mini Cauldron of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6086">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Doom's Steed" type="0x17c9">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Doom's Steed Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d0" id="Doom's Steed Skin">
      <PetSkin/>
      <DisplayId>Doom's Steed</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>47</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d1" id="Doom's Steed Pet Stone">
      <DisplayId>Doom's Steed Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>47</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Nothing can beat this dead horse!\n\nSprite Credits: Dappertron\n\nTransform your pet into Doom's Steed of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6089">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Lichwyrm" type="0x17d2">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lichwyrm Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d3" id="Lichwyrm Skin">
      <PetSkin/>
      <DisplayId>Lichwyrm</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>48</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d4" id="Lichwyrm Pet Stone">
      <DisplayId>Lichwyrm Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>48</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never laugh at live dragons, especially if they're not.\n\nSprite Credits: Dappertron\n\nTransform your pet into Lichwyrm of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6098">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Cauldron" type="0x17d5">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Cauldron Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x17d6" id="Cauldron Skin">
      <PetSkin/>
      <DisplayId>Cauldron</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>49</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x17d7" id="Cauldron Pet Stone">
      <DisplayId>Cauldron Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>49</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>After decades of being used for misdeeds, crafting harmful potions and dangerous spells, the witches brought the cauldron to life.\n\nSprite Credits: UIPY\n\nTransform your pet into Cauldron of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="6101">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="King of the Toys" type="0x601a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>King of the Toys Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x601b" id="King of the Toys Skin">
      <PetSkin/>
      <DisplayId>King of the Toys</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>50</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x601c" id="King of the Toys Pet Stone">
      <DisplayId>King of the Toys Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>50</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>"A hero is never truly happy until it is loved by a pet."\n\nSprite Credits: Squzavvvv\n\nTransform your pet into King of the Toys of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24602">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Festive Slurp" type="0x601d">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Festive Slurp Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x601e" id="Festive Slurp Skin">
      <PetSkin/>
      <DisplayId>Festive Slurp</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>170</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x601f" id="Festive Slurp Pet Stone">
      <DisplayId>Festive Slurp Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>170</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>How did this sea slurp manage to wear a hat, anyway?\n\nSprite Credits: Poshun\n\nTransform your pet into Festive Slurp of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24605">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Holiday Penguin" type="0x6021">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Penguin</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Holiday Penguin Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6022" id="Holiday Penguin Skin">
      <PetSkin/>
      <DisplayId>Holiday Penguin</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>171</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6023" id="Holiday Penguin Pet Stone">
      <DisplayId>Holiday Penguin Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>171</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>By far the cutest thing you will ever encounter.\n\nSprite Credits: Lovens\n\nTransform your pet into Holiday Penguin of the Penguin family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24609">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Young Elk" type="0x6024">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Young Elk Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6025" id="Young Elk Skin">
      <PetSkin/>
      <DisplayId>Young Elk</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>51</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6026" id="Young Elk Pet Stone">
      <DisplayId>Young Elk Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>51</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A young elk in its prime!\n\nSprite Credits: WunderWafe\n\nTransform your pet into Young Elk of the Woodland family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24612">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Krampus" type="0x6027">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Krampus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x6028" id="Krampus Skin">
      <PetSkin/>
      <DisplayId>Krampus</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>52</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6029" id="Krampus Pet Stone">
      <DisplayId>Krampus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>52</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>You have been very, very naughty indeed...\n\nSprite Credits: WunderWafe\n\nTransform your pet into Krampus of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24615">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Egg Monster" type="0x6048">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Egg Monster Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6049" id="Egg Monster Skin">
      <PetSkin/>
      <DisplayId>Egg Monster</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>53</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x604a" id="Egg Monster Pet Stone">
      <DisplayId>Egg Monster Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>53</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Whoooa?! A M-m-monster?!\n\nSprite Credits: Ruandrs\n\nTransform your pet into Egg Monster of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24648">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Peacock" type="0x604b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Peacock Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x604c" id="Peacock Skin">
      <PetSkin/>
      <DisplayId>Peacock</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>54</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x604d" id="Peacock Pet Stone">
      <DisplayId>Peacock Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>54</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Strut your stuff and shake your tail feathers!\n\nSprite Credits: Dappertron\n\nTransform your pet into Peacock of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24651">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Tricycle Bot" type="0x604e">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Automaton</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Tricycle Bot Skin</DefaultSkin>
      <Size>90</Size>
   </Object>
   <Object type="0x604f" id="Tricycle Bot Skin">
      <PetSkin/>
      <DisplayId>Tricycle Bot</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>172</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6050" id="Tricycle Bot Pet Stone">
      <DisplayId>Tricycle Bot Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>172</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Looks like this Mini Bot found a way to improve its mobility!\n\nSprite Credits: PoloKai\n\nTransform your pet into Tricycle Bot of the Automaton family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24654">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Candy Gnome" type="0x6051">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Humanoid</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Candy Gnome Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6052" id="Mini Candy Gnome Skin">
      <PetSkin/>
      <DisplayId>Mini Candy Gnome</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>173</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6053" id="Mini Candy Gnome Pet Stone">
      <DisplayId>Mini Candy Gnome Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>173</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>This incredibly fast gnome really loves candy!\n\nSprite Credits: Ruandrs\n\nTransform your pet into Mini Candy Gnome of the Humanoid family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24657">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Lil' Mummy" type="0x6054">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Spooky</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lil' Mummy Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6055" id="Lil' Mummy Skin">
      <PetSkin/>
      <DisplayId>Lil' Mummy</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>174</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6056" id="Lil' Mummy Pet Stone">
      <DisplayId>Lil' Mummy Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>174</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>A small sample of a scary mummy!\n\nSprite Credits: Ruandrs\n\nTransform your pet into Lil' Mummy of the Spooky family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24660">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Parasaurolophus" type="0x6057">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Parasaurolophus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x6058" id="Parasaurolophus Skin">
      <PetSkin/>
      <DisplayId>Parasaurolophus</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>55</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6059" id="Parasaurolophus Pet Stone">
      <DisplayId>Parasaurolophus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>55</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nTransform your pet into Parasaurolophus of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24663">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Lambeosaurus" type="0x605a">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Reptile</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Lambeosaurus Skin</DefaultSkin>
      <Size>70</Size>
   </Object>
   <Object type="0x605b" id="Lambeosaurus Skin">
      <PetSkin/>
      <DisplayId>Lambeosaurus</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>56</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x605c" id="Lambeosaurus Pet Stone">
      <DisplayId>Lambeosaurus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>56</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>65 MYA. Never forget.\n\nSprite Credits: Phops\n\nTransform your pet into Lambeosaurus of the Reptile family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24666">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Guiding Spirit" type="0x6071">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Guiding Spirit Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6072" id="Guiding Spirit Skin">
      <PetSkin/>
      <DisplayId>Guiding Spirit</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>176</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6073" id="Guiding Spirit Pet Stone">
      <DisplayId>Guiding Spirit Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>176</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Anything for my queen.\n\nSprite Credits: Smoothos\n\nTransform your pet into Guiding Spirit of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24689">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Red Heart" type="0x6093">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Red Heart Skin</DefaultSkin>
      <Size>40</Size>
   </Object>
   <Object type="0x6094" id="Red Heart Skin">
      <PetSkin/>
      <DisplayId>Red Heart</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>177</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6095" id="Red Heart Pet Stone">
      <DisplayId>Red Heart Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>177</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nTransform your pet into Red Heart of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24723">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Pink Heart" type="0x6096">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>? ? ? ?</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Pink Heart Skin</DefaultSkin>
      <Size>40</Size>
   </Object>
   <Object type="0x6097" id="Pink Heart Skin">
      <PetSkin/>
      <DisplayId>Pink Heart</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>178</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6098" id="Pink Heart Pet Stone">
      <DisplayId>Pink Heart Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>178</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Love is the only force capable of transforming an enemy into a friend.\n\nSprite Credits: Lovens\n\nTransform your pet into Pink Heart of the ? ? ? ? family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24726">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Mini Pegasus" type="0x6099">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Farm</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Mini Pegasus Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x609a" id="Mini Pegasus Skin">
      <PetSkin/>
      <DisplayId>Mini Pegasus</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>179</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x609b" id="Mini Pegasus Pet Stone">
      <DisplayId>Mini Pegasus Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>179</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Trustful winged friend of many Greek gods. Even though he looks young, he can help you a lot!\n\nSprite Credits: Lovens\n\nTransform your pet into Mini Pegasus of the Farm family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24729">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Prince Frog" type="0x609c">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Prince Frog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x609d" id="Prince Frog Skin">
      <PetSkin/>
      <DisplayId>Prince Frog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>180</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x609e" id="Prince Frog Pet Stone">
      <DisplayId>Prince Frog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>180</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Never stop searching for your true love, even if you need to kiss a thousand frogs to find it!\n\nSprite Credits: Lovens\n\nTransform your pet into Prince Frog of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24732">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Goldfish" type="0x6205">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Aquatic</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Goldfish Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6206" id="Goldfish Skin">
      <PetSkin/>
      <DisplayId>Goldfish</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>181</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6207" id="Goldfish Pet Stone">
      <DisplayId>Goldfish Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>181</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Goes without a tank, but can make you super tanky if you feed it properly!\n\nSprite Credits: Lovens\n\nTransform your pet into Goldfish of the Aquatic family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="25093">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Lovebird" type="0x609f">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Avian</Family>
      <Rarity>Rare</Rarity>
      <DefaultSkin>Lovebird Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x6200" id="Lovebird Skin">
      <PetSkin/>
      <DisplayId>Lovebird</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>182</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x6201" id="Lovebird Pet Stone">
      <DisplayId>Lovebird Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>182</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Treat this pet with special love and care, it can't stand a betrayal.\n\nSprite Credits: Lovens\n\nTransform your pet into Lovebird of the Avian family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="24735">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Rat" type="0x6202">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Woodland</Family>
      <Rarity>Common</Rarity>
      <DefaultSkin>Rat Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6203" id="Rat Skin">
      <PetSkin/>
      <DisplayId>Rat</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>183</Index>
      </AnimatedTexture>
   </Object>
   <Object id="Giant Monarch" type="0x6208">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Insect</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Giant Monarch Skin</DefaultSkin>
      <Size>60</Size>
   </Object>
   <Object type="0x6209" id="Giant Monarch Skin">
      <PetSkin/>
      <DisplayId>Giant Monarch</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>57</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x620a" id="Giant Monarch Pet Stone">
      <DisplayId>Giant Monarch Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>57</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>One flap of these wings can create a hurricane on the other side of the world.\n\nSprite Credits: Phops\n\nTransform your pet into Giant Monarch of the Insect family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="25096">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>
   <Object id="Zodiac Dog" type="0x620b">
      <Pet/>
      <Class>Pet</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x32</Index>
      </Texture>
      <Family>Canine</Family>
      <Rarity>Divine</Rarity>
      <DefaultSkin>Zodiac Dog Skin</DefaultSkin>
      <Size>80</Size>
   </Object>
   <Object type="0x620c" id="Zodiac Dog Skin">
      <PetSkin/>
      <DisplayId>Zodiac Dog</DisplayId>
      <Class>PetSkin</Class>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>58</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x620d" id="Zodiac Dog Pet Stone">
      <DisplayId>Zodiac Dog Pet Skin</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <AnimatedTexture>
         <File>petsDivine</File>
         <Index>58</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>There has never been a gooder boy in a thousand dynasties.\n\nSprite Credits: Dappertron\n\nTransform your pet into Zodiac Dog of the Canine family. This is irreversible and the item is consumed upon use. The rarity and abilities of your pet will be retained. If you fuse your pet to reach a new rarity level it is not guaranteed that your pet will retain the current skin.</Description>
      <Activate skinId="25099">PetSkin</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
      <feedPower>2000</feedPower>
   </Object>


<!-- PirateCave -->


   <Object type="0x0927" id="Dreadstump the Pirate King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/pirate_king_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>3</Defense>
      <Quest/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.8</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>17</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Ball</ObjectId>
         <Damage>25</Damage>
         <Speed>130</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x683" id="Pirate Lieutenant">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>65</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>8</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x684" id="Pirate Commander">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x05</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>75</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>10</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x685" id="Pirate Captain">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x06</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>85</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>12</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x686" id="Pirate Admiral">
      <Group>Cave Pirate Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x07</Index>
      </Texture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>95</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>14</Damage>
         <Speed>180</Speed>
         <LifetimeMS>500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x687" id="Cave Pirate Brawler">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x02</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x688" id="Cave Pirate Sailor">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x03</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>15</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x689" id="Cave Pirate Veteran">
      <Group>Cave Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x04</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>20</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x68a" id="Cave Pirate Moll">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x08</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68b" id="Cave Pirate Parrot">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x09</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68c" id="Cave Pirate Macaw">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0a</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68d" id="Cave Pirate Monkey">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0b</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68e" id="Cave Pirate Hunchback">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0c</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x68f" id="Cave Pirate Cabin Boy">
      <Group>Cave Pirate Pets</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x0d</Index>
      </Texture>
      <HitSound>monster/cave_pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>


<!-- Players -->


   <Object type="0x0300" id="Rogue">
      <Class>Player</Class>
      <Description>The rogue relies on his speed to deal damage at medium range while avoiding attacks.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xa56, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x0307" id="Archer">
      <Class>Player</Class>
      <Description>The archer has a long-range attack and can acquire very powerful weapons.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 15, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xa61, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x030e" id="Wizard">
      <Class>Player</Class>
      <Description>The wizard deals damage from a long distance and blasts enemies with powerful spells.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 11, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xa2e, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockCost>0</UnlockCost>
   </Object>
   <Object type="0x0310" id="Priest">
      <Class>Player</Class>
      <Description>The priest attacks at long range and can heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 4, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xa31, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="55">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>50</UnlockCost>
   </Object>
   <Object type="0x031d" id="Warrior">
      <Class>Player</Class>
      <Description>The warrior wears strong armor and uses his magic helmet to inspire his allies in battle.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 16, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a66, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="5" type="0x0300">Rogue</UnlockLevel>
      <UnlockCost>199</UnlockCost>
   </Object>
   <Object type="0x031e" id="Knight">
      <Class>Player</Class>
      <Description>The knight fights at close range, wears very heavy armor, and uses his shield to stun enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 5, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0x0a08, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">15</Attack>
      <Defense max="40">0</Defense>
      <Speed max="50">7</Speed>
      <Dexterity max="50">10</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x031f" id="Paladin">
      <Class>Player</Class>
      <Description>The paladin can deal damage at close range, wear armor and heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa00, 0xa52, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="770">200</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="50">12</Attack>
      <Defense max="30">0</Defense>
      <Speed max="55">12</Speed>
      <Dexterity max="45">10</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="75">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x031e">Knight</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0320" id="Assassin">
      <Class>Player</Class>
      <Description>The assassin fights from medium range and uses poison to damage his enemies over time.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 18, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xaa3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="60">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">15</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="60">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="0" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0321" id="Necromancer">
      <Class>Player</Class>
      <Description>The necromancer drains life from his enemies to heal himself and his allies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 19, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xaaa, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">10</Speed>
      <Dexterity max="60">15</Dexterity>
      <HpRegen max="30">10</HpRegen>
      <MpRegen max="75">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x030e">Wizard</UnlockLevel>
      <UnlockLevel level="20" type="0x0310">Priest</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0322" id="Huntress">
      <Class>Player</Class>
      <Description>The huntress uses arrows and traps to defeat her enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>3, 20, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa1a, 0xab1, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="700">130</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="75">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="50">12</Speed>
      <Dexterity max="50">12</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="50">10</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x0307">Archer</UnlockLevel>
      <UnlockCost>499</UnlockCost>
   </Object>
   <Object type="0x0323" id="Mystic">
      <Class>Player</Class>
      <Description>The mystic fights with a staff and uses her crystal orb to bind enemies to a distant plane. </Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>17, 21, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa97, 0xae4, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="60">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="55">10</Dexterity>
      <HpRegen max="40">15</HpRegen>
      <MpRegen max="75">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0322">Huntress</UnlockLevel>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0324" id="Trickster">
      <Class>Player</Class>
      <Description>The trickster fights with a dagger while using her magical prism to distract enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>2, 22, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa14, 0xae3, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="65">10</Attack>
      <Defense max="25">0</Defense>
      <Speed max="75">12</Speed>
      <Dexterity max="75">15</Dexterity>
      <HpRegen max="40">12</HpRegen>
      <MpRegen max="60">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="0" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockLevel level="20" type="0x031f">Paladin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0325" id="Sorcerer">
      <Class>Player</Class>
      <Description>The sorcerer uses his scepter to fire blasts of chain lightning at his enemies.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>8, 23, 14, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xa04, 0xae5, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="670">100</MaxHitPoints>
      <MaxMagicPoints max="385">100</MaxMagicPoints>
      <Attack max="70">12</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">12</Speed>
      <Dexterity max="60">12</Dexterity>
      <HpRegen max="75">10</HpRegen>
      <MpRegen max="60">15</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="5" max="15">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="1" max="2">Speed</LevelIncrease>
      <LevelIncrease min="0" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="1" max="2">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0321">Necromancer</UnlockLevel>
      <UnlockLevel level="20" type="0x0320">Assassin</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>
   <Object type="0x0326" id="Ninja">
      <Class>Player</Class>
      <Description>The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.</Description>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <Player/>
      <BloodProb>1.0</BloodProb>
      <SlotTypes>24, 25, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0xc44, 0xc53, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1</Equipment>
      <MaxHitPoints max="720">150</MaxHitPoints>
      <MaxMagicPoints max="252">100</MaxMagicPoints>
      <Attack max="70">15</Attack>
      <Defense max="25">0</Defense>
      <Speed max="60">10</Speed>
      <Dexterity max="70">12</Dexterity>
      <HpRegen max="40">10</HpRegen>
      <MpRegen max="70">12</MpRegen>
      <LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
      <LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
      <LevelIncrease min="1" max="2">Attack</LevelIncrease>
      <LevelIncrease min="0" max="0">Defense</LevelIncrease>
      <LevelIncrease min="0" max="2">Speed</LevelIncrease>
      <LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
      <LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
      <LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
      <UnlockLevel level="20" type="0x0300">Rogue</UnlockLevel>
      <UnlockLevel level="20" type="0x031d">Warrior</UnlockLevel>
      <UnlockCost>999</UnlockCost>
   </Object>


<!-- PlayersZombies -->


   <Object type="0x5e6a" id="Zombie Archer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>50</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Coral Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6b" id="Zombie Warrior">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>51</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6c" id="Zombie Wizard">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>52</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e6d" id="Zombie Rogue">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>53</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Rainbow Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6e" id="Zombie Priest">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>54</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>50</Size>
      </Projectile>
   </Object>
   <Object type="0x5e6f" id="Zombie Knight">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>55</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Stone Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7a" id="Zombie Paladin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>56</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7b" id="Zombie Necromancer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>57</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7c" id="Zombie Huntress">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>58</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7d" id="Zombie Mystic">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>59</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Crystal Serpent Missile</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
      </Projectile>
   </Object>
   <Object type="0x5e7e" id="Zombie Trickster">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e7f" id="Zombie Sorcerer">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>61</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8a" id="Zombie Assassin">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>62</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x5e8b" id="Zombie Ninja">
      <Class>Character</Class>
      <Group>Zombies</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>63</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.105</XpMult>
      <Projectile id="0">
         <ObjectId>Jewel Slash</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>


<!-- Portals -->


   <Object type="0x0703" id="Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0704" id="Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x070c" id="Glowing Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Sprite World</DisplayId>
      <DungeonName>Sprite World</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x070d" id="Glowing Portal of Cowardice">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x070e" id="Glowing Realm Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0717" id="Pirate Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Pirate Cave</DisplayId>
      <DungeonName>Pirate Cave</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x5f34" id="Forest Maze Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forest Maze</DisplayId>
      <DungeonName>Forest Maze</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3dd</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0718" id="Snake Pit Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Snake Pit</DisplayId>
      <DungeonName>Snake Pit</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8c</Index>
      </Texture>
      <Animation prob="0.6" period="1.6">
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8d</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiEnvironment2</File>
               <Index>0x8e</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0719" id="Spider Den Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Spider Den</DisplayId>
      <DungeonName>Spider Den</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x8f</Index>
      </Texture>
   </Object>
   <Object type="0x071a" id="Undead Lair Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Undead Lair</DisplayId>
      <DungeonName>Undead Lair</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x97</Index>
      </Texture>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x98</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x99</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9a</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9b</Index>
               </Texture>
               <Texture>
                  <File>lofiEnvironment2</File>
                  <Index>0x9c</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x071b" id="Abyss of Demons Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Abyss of Demons</DisplayId>
      <DungeonName>Abyss of Demons</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9d</Index>
      </Texture>
   </Object>
   <Object type="0x0890" id="Mad Lab Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Mad Lab</DisplayId>
      <DungeonName>Mad Lab</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1ab</Index>
      </Texture>
      <Animation prob="1" period="1">
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ac</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ae</Index>
            </Texture>
         </Frame>
         <Frame time="0.25">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x1ad</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0d89" id="Oryx's Castle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Oryx's Frozen Castle</DisplayId>
      <DungeonName>Oryx's Castle</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x0d7b" id="Oryx's Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x634" id="Oryx Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Oryx's Chamber</DisplayId>
      <DungeonName>Oryx's Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0xbb7" id="Oryx Chicken Chamber Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Chicken Chamber</DisplayId>
      <DungeonName>Chicken Chamber</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x242" id="Wine Cellar Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Wine Cellar</DisplayId>
      <DungeonName>Wine Cellar</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x0721" id="Locked Wine Cellar Portal">
      <Class>Portal</Class>
      <LockedPortal/>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xba</Index>
      </Texture>
   </Object>
   <Object type="0x075e" id="Battle Nexus Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Battle for the Nexus</DisplayId>
      <DungeonName>Battle for the Nexus</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x410</Index>
      </Texture>
   </Object>
   <Object type="0x072d" id="Dreamscape Labyrinth Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Dreamscape Labyrinth</DisplayId>
      <DungeonName>Dreamscape Labyrinth</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
   </Object>
   <Object type="0x072c" id="Tomb of the Ancients Portal">
      <DisplayId>Tomb of the Ancients</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x076a" id="Tomb of the Ancients Portal (Heroic)">
      <DisplayId>Tomb of the Ancients (Heroic)</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Tomb of the Ancients (Heroic)</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9e</Index>
      </Texture>
   </Object>
   <Object type="0x2291" id="Belladonna's Garden Portal">
      <DisplayId>Belladonna's Garden</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Belladonna's Garden</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BA</Index>
      </Texture>
   </Object>
   <Object type="0x2295" id="Lair of Shaitan Portal">
      <DisplayId>Shaitan's Portal</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Lair of Shaitan</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4BB</Index>
      </Texture>
   </Object>
   <Object type="0x2001" id="Court of Oryx Portal">
      <DisplayId>Court of Oryx</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Court of Oryx</DungeonName>
      <Texture>
         <File>d1lofiObjBig</File>
         <Index>0xC</Index>
      </Texture>
   </Object>
   <Object type="0x0730" id="Ocean Trench Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Ocean Trench</DisplayId>
      <DungeonName>Ocean Trench</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x9f</Index>
      </Texture>
   </Object>
   <Object type="0x0733" id="Forbidden Jungle Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Forbidden Jungle</DisplayId>
      <DungeonName>Forbidden Jungle</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0xa8</Index>
      </Texture>
   </Object>
   <Object type="0x0739" id="Manor of the Immortals Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Manor of the Immortals</DisplayId>
      <DungeonName>Manor of the Immortals</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x4c</Index>
      </Texture>
   </Object>
   <Object type="0x0741" id="Davy Jones' Locker Portal">
      <Class>Portal</Class>
      <DisplayId>Davy Jones' Locker</DisplayId>
      <IntergamePortal/>
      <DungeonName>Davy Jones' Locker</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x151</Index>
      </Texture>
      <Animation prob="1" period="2">
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x151</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x157</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x158</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x159</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x15a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x0742" id="Beachzone Portal">
      <DisplayId>Beachzone</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Beachzone</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x192</Index>
      </Texture>
   </Object>
   <Object type="0x5e2e" id="Treasure Cave Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Cave of a Thousand Treasures</DisplayId>
      <DungeonName>Cave of A Thousand Treasures</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x20f</Index>
      </Texture>
   </Object>
   <Object type="0x074a" id="Candyland Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Candyland Hunting Grounds</DisplayId>
      <DungeonName>Candyland Hunting Grounds</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x2a5</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x074b" id="Haunted Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Haunted Cemetery</DisplayId>
      <DungeonName>Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f25" id="Haunted Cemetery Gates Portal">
      <Class>Portal</Class>
      <Size>120</Size>
      <IntergamePortal/>
      <DisplayId>Gates</DisplayId>
      <DungeonName>Haunted Cemetery Gates</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="0.6" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f26" id="Haunted Cemetery Graves Portal">
      <Class>Portal</Class>
      <Size>130</Size>
      <IntergamePortal/>
      <DisplayId>Graves</DisplayId>
      <DungeonName>Haunted Cemetery Graves</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="0.8" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x5f29" id="Haunted Cemetery Final Rest Portal">
      <Class>Portal</Class>
      <Size>140</Size>
      <IntergamePortal/>
      <DisplayId>Final Battle</DisplayId>
      <DungeonName>Haunted Cemetery Final Battle</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x30a</Index>
      </Texture>
      <Animation prob="1" period="2">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30d</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30c</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30b</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x30a</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x135" id="Halloween Cemetery Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Halloween Haunted Cemetery</DisplayId>
      <DungeonName>Halloween Haunted Cemetery</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x318</Index>
      </Texture>
      <Animation prob="0.4" period="1.8">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.6">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x31a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x319</Index>
            </Texture>
         </Frame>
         <Frame time="0.4">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x318</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2353" id="Puppet Theatre Portal">
      <DisplayId>Puppet Master's Theatre</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Theatre</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4FE</Index>
      </Texture>
   </Object>
   <Object type="0x0727e" id="The Shatters">
      <DisplayId>The Shatters</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Shatters</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x44e</Index>
      </Texture>
   </Object>
   <Object type="0x7466" id="Puppet Encore Portal">
      <DisplayId>Puppet Master's Encore</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Puppet Master's Encore</DungeonName>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x1a</Index>
      </Texture>
   </Object>
   <Object type="0x748b" id="Ice Cave Portal">
      <DisplayId>Ice Cave</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Ice Cave</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x748d" id="Inner Sanctum Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Inner Sanctum</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54F</Index>
      </Texture>
   </Object>
   <Object type="0x753E" id="Lair of Draconis Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Lair of Draconis</DisplayId>
      <DungeonName>Lair of Draconis</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ae</Index>
      </Texture>
   </Object>
   <Object type="0x754e" id="Ivory Wyvern Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>The Ivory Wyvern</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ae</Index>
      </Texture>
   </Object>
   <Object type="0x075c" id="Woodland Labyrinth">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Woodland Labyrinth</DisplayId>
      <DungeonName>Woodland Labyrinth</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e5</Index>
      </Texture>
   </Object>
   <Object type="0x075d" id="Deadwater Docks">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Deadwater Docks</DisplayId>
      <DungeonName>Deadwater Docks</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x708b" id="Bilgewater's Grotto Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Bilgewater's Grotto</DisplayId>
      <DungeonName>Bilgewater's Grotto</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3ea</Index>
      </Texture>
   </Object>
   <Object type="0x072e" id="The Crawling Depths">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Crawling Depths</DisplayId>
      <DungeonName>The Crawling Depths</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x3e8</Index>
      </Texture>
   </Object>
   <Object type="0x23e" id="Toxic Sewers Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Toxic Sewers</DisplayId>
      <DungeonName>Toxic Sewers</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56c</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x11d" id="The Hive Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Hive</DisplayId>
      <DungeonName>The Hive</DungeonName>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58a</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- Projectiles -->


   <Object type="0x6402" id="Love Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x6403" id="Love Arrow">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x209b" id="XMAS Arrow">
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      <AngleCorrection>1</AngleCorrection>
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      <Texture>
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      <Texture>
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   <Object type="0xb8cf" id="Patty Rainbow Bolt">
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         <Texture>
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   <Object type="0xb108" id="Golem Super Magic">
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   <Object type="0x10f4" id="EH Red Arrow Shot">
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      <Texture>
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   <Object type="0x10f5" id="EH Blue Arrow Shot">
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      <Texture>
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      <Texture>
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   <Object type="0x1ab4" id="EH Queen Yellow Stinger Small">
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      <Texture>
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   <Object type="0x797" id="pD Spell Shot">
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      <Texture>
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   <Object type="0x1b04" id="XMAS Sword">
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      <Texture>
         <File>oryxHordeObjects8x8</File>
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      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
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      <Texture>
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      <Rotation>0</Rotation>
      <AngleCorrection>1</AngleCorrection>
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      <Texture>
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      <Texture>
         <File>oryxHordeObjects8x8</File>
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      <AngleCorrection>1</AngleCorrection>
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      <Texture>
         <File>oryxHordeObjects8x8</File>
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   <Object type="0x280b" id="XMAS Lightning Bolt">
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      <Texture>
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      <Texture>
         <File>oryxHordeObjects8x8</File>
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      <AngleCorrection>1</AngleCorrection>
   </Object>


<!-- PuppetMaster -->


   <Object type="0x7443" id="Puppet Theatre Boss Spawn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0x7433" id="The Puppet Master">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>120</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>70000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>85</Damage>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4500</LifetimeMS>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Big Zombie Blast</ObjectId>
         <Speed>80</Speed>
         <Damage>105</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <Damage>80</Damage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x743e" id="Puppet Wizard 2">
      <DisplayId>Wizard Puppet</DisplayId>
      <Class>Character</Class>
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      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>85</Damage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7454" id="Trickster Decoys">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>113</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.0</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>0</Damage>
         <Speed>55</Speed>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7459" id="Ninja Puppet">
      <DisplayId>Ninja Puppet</DisplayId>
      <Class>Character</Class>
      <Group>DPS</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.4</XpMult>
      <Level>20</Level>
      <Projectile id="0">
         <ObjectId>Ninja Star Silver</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7441" id="Puppet Loot Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7447" id="Puppet Treasure Chest">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x804d" id="Puppet Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- PuppetMasterEncore -->


   <Object type="0x7461" id="Puppet Master v2">
      <DisplayId>The Puppet Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x01</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>0x03</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>8.39</XpMult>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a1" id="HomingFire">
      <DisplayId>Cursed Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Rainbow Baller</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>130</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a3" id="Encore Huntress Statue">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7464" id="Encore Huntress">
      <DisplayId>Huntress Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x04</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7465" id="Huntress Trap">
      <DisplayId>Encore Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x74a4" id="Encore Trickster Statue">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x746e" id="Encore Trickster">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x748a" id="Puppet Clone">
      <DisplayId>Puppet Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>13500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x74a5" id="Confuse Puppet Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7474" id="Confuse Puppet">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x74a6" id="Bleed Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7489" id="Bleed Puppet">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb0b3" id="Encore Portal Dropper">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xbf</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- STesting -->


   <Object type="0x50a" id="atst Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x161</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x161</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x741a" id="atst Low Range Obj">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rHero1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Star</ObjectId>
         <Speed>25</Speed>
         <Damage>1</Damage>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7fef" id="Pumpkin Master">
      <DisplayId>The Pumpkin Master</DisplayId>
      <Class>Character</Class>
      <Group>Master</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>d3Chars16x16rEmbed</File>
            <Index>13</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>140</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>110000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>8.39</XpMult>
      <Level>20</Level>
      <Quest/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>85</Speed>
         <Damage>70</Damage>
         <Size>100</Size>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>60</Speed>
         <Damage>80</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Puppet Green Wheel</ObjectId>
         <Speed>35</Speed>
         <Damage>55</Damage>
         <LifetimeMS>7000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Jester Bolt</ObjectId>
         <Speed>50</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff0" id="PumpkinHomingFire">
      <DisplayId>Cursed Blast</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <Texture>
         <File>lofiProjs</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/default_hit</HitSound>
      <DeathSound>monster/default_death</DeathSound>
      <Size>130</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Rainbow Baller</ObjectId>
         <Speed>100</Speed>
         <Damage>90</Damage>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <Size>130</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff1" id="Pumpkin Huntress Statue">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff2" id="Pumpkin Huntress">
      <DisplayId>Huntress Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Purple Arrow</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Dark Arrow</ObjectId>
         <Damage>150</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7ff3" id="Pumpkin Huntress Trap">
      <DisplayId>Encore Trap</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x18</Index>
      </Texture>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Size>60</Size>
      <ShadowSize>90</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="1">
         <ObjectId>Purple Magic</ObjectId>
         <Size>90</Size>
         <Damage>55</Damage>
         <Speed>65</Speed>
         <LifetimeMS>650</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7ff4" id="Pumpkin Trickster Statue">
      <DisplayId>Trickster Puppet</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff5" id="Pumpkin Trickster">
      <DisplayId>Trickster Pumpkin</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Dagger Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ghost Sr Slash</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff6" id="Pumpkin Puppet Clone">
      <DisplayId>Pumpkin Clone</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>13500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Spirit Bolt</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>70</Size>
      </Projectile>
   </Object>
   <Object type="0x7ff7" id="Confuse Pumpkin Statue">
      <DisplayId>Puppet of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>60000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ff8" id="Pumpkin Confuse Puppet">
      <DisplayId>Pumpkin of Chaos</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>25</ShadowSize>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Purple Wheel</ObjectId>
         <Speed>60</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <Amplitude>0.6</Amplitude>
         <Frequency>1</Frequency>
         <MultiHit/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Pink Swipe</ObjectId>
         <Speed>60</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x7ff9" id="Bleed Pumpkin Puppet Statue">
      <DisplayId>Puppet of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statues</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>45000</MaxHitPoints>
      <XpMult>0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x7ffa" id="Bleed Pumpkin Puppet">
      <DisplayId>Pumpkin of Pain</DisplayId>
      <Class>Character</Class>
      <Group>Statue</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>75</Size>
      <ShadowSize>90</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>2</XpMult>
      <Level>20</Level>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Puppet Red Wheel</ObjectId>
         <Speed>55</Speed>
         <Damage>150</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Bleeding</ConditionEffect>
         <Size>90</Size>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- Shatters -->


   <Object type="0x717a" id="shtrs Wooden Gate">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x453</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717b" id="shtrs Shattered Walls">
      <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x454</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x455</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x456</Index>
         </Texture>
      </RandomTexture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x457</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x717e" id="shtrs Abandoned Switch 1">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724a" id="shtrs Abandoned Switch 2">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724b" id="shtrs Abandoned Switch 3">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724c" id="shtrs Abandoned Switch 4">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724d" id="shtrs Abandoned Switch 5">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x724e" id="shtrs Abandoned Switch 6">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x727c" id="shtrs Abandoned Switch 7">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x727d" id="shtrs Abandoned Switch 8">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x736e" id="shtrs Abandoned Switch 10">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x736f" id="shtrs Abandoned Switch 9">
      <Class>GameObject</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>70</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x717d" id="shtrs Unborken Column">
      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x140</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x140</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>200</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x726b" id="shtrs Bridge Titanum">
      <DisplayId>Titanum</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Destruction Star</ObjectId>
         <Speed>180</Speed>
         <Damage>125</Damage>
         <LifetimeMS>800</LifetimeMS>
         <Size>400</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Rockbomb Spike</ObjectId>
         <Speed>180</Speed>
         <Damage>75</Damage>
         <LifetimeMS>556</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x736c" id="shtrs Mage Closer 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x736d" id="shtrs Mage Bridge Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x717c" id="shtrs Final Fight Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x722e" id="shtrs KillWall 1">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x722f" id="shtrs KillWall 2">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x731d" id="shtrs KillWall 3">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725a" id="shtrs KillWall 4">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x734b" id="shtrs KillWall 7">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x727a" id="shtrs MagiGenerators">
      <DisplayId>Magi-Generator</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x151</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>55</Defense>
      <StunImmune/>
      <ParalyzeImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <XpMult>0.2</XpMult>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x152</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Archmage Shield</ObjectId>
         <Speed>25</Speed>
         <Damage>0</Damage>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ball Of Hurt</ObjectId>
         <Damage>250</Damage>
         <Speed>35</Speed>
         <Size>200</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x727b" id="shtrs KillWall 6">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725b" id="shtrs Bridge Closer">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725c" id="shtrs Player Check">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x726f" id="shtrs Spawn Bridge">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x728e" id="shtrs Bridge Review Board">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x725f" id="shtrs Goo Spawner">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x730c" id="shtrs Player Check Archmage">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x734c" id="shtrs Monster Cluster">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x726a" id="shtrs Blobomb">
      <DisplayId>Blobomb</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>108</Index>
      </AnimatedTexture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Directed Explosion</ObjectId>
         <Speed>100</Speed>
         <Damage>100</Damage>
         <LifetimeMS>600</LifetimeMS>
         <Size>200</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x725d" id="shtrs Bridge Obelisk A">
      <DisplayId>Titanum of Hate</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x725e" id="shtrs Bridge Obelisk B">
      <DisplayId>Titanum of Despair</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726c" id="shtrs Bridge Obelisk C">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>65</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726d" id="shtrs Bridge Obelisk D">
      <DisplayId>Titanum of Lies</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x726e" id="shtrs Bridge Obelisk E">
      <DisplayId>Titanum of Cruelty</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728f" id="shtrs Bridge Obelisk F">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>65</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>250</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x710a" id="shtrs Titanum">
      <DisplayId>Titanum</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>73</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>60</Defense>
      <XpMult>3.077</XpMult>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x715a" id="shtrs Paladin Obelisk">
      <DisplayId>Paladin Obelisk</DisplayId>
      <Class>Character</Class>
      <Group>Spawners</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x141</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>30000</MaxHitPoints>
      <Defense>65</Defense>
      <XpMult>3.077</XpMult>
      <God/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x710d" id="shtrs Ice Mage">
      <DisplayId>Forgotten Ice Mage</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>91</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.7693</XpMult>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Speed>40</Speed>
         <Damage>130</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <ConditionEffect duration="2">Darkness</ConditionEffect>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x711a" id="shtrs Ice Adept">
      <DisplayId>Ice Adept</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>92</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1.0257</XpMult>
      <God/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>45</Speed>
         <Damage>150</Damage>
         <LifetimeMS>4445</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="2">Darkness</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Speed>120</Speed>
         <Damage>50</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x711e" id="shtrs Glassier Archmage">
      <DisplayId>Glacier Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>1.2821</XpMult>
      <God/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>94</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large White Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ice Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Darkness</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>110</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3.5">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ArmorPiercing/>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x710b" id="shtrs Fire Mage">
      <DisplayId>Fire Mage</DisplayId>
      <Class>Character</Class>
      <Group>Fire Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>95</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>9000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.5129</XpMult>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>120</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>85</Damage>
         <Speed>40</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x711b" id="shtrs Fire Adept">
      <DisplayId>Fire Adept</DisplayId>
      <Class>Character</Class>
      <Group>Fire Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>96</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.7693</XpMult>
      <God/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>20</Speed>
         <Damage>50</Damage>
         <LifetimeMS>8000</LifetimeMS>
         <Amplitude>0.5</Amplitude>
         <Frequency>2</Frequency>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>25</Damage>
         <Speed>30</Speed>
         <LifetimeMS>9000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x711c" id="shtrs Archmage of Flame">
      <DisplayId>Archmage of Flame</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>97</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>1.0257</XpMult>
      <God/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>110</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x710e" id="shtrs Stone Mage">
      <DisplayId>Stone Mage</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>98</Index>
      </AnimatedTexture>
      <Size>140</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Stone Slash</ObjectId>
         <Speed>50</Speed>
         <Damage>90</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Missile</ObjectId>
         <Speed>50</Speed>
         <Damage>110</Damage>
         <LifetimeMS>5000</LifetimeMS>
         <Amplitude>1</Amplitude>
         <Frequency>3</Frequency>
      </Projectile>
   </Object>
   <Object type="0x711d" id="shtrs Stone Knight">
      <DisplayId>Stone Knight</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>99</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="1">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>5</Damage>
         <Speed>100</Speed>
         <LifetimeMS>300</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
         <ParticleTrail/>
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   </Object>
   <Object type="0x713c" id="shtrs Stone Paladin">
      <DisplayId>Stone Paladin</DisplayId>
      <Class>Character</Class>
      <Group>Stone Paladin</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>100</Index>
      </AnimatedTexture>
      <Size>140</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>65</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>75</Damage>
         <Speed>30</Speed>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x727f" id="shtrs Spike">
      <DisplayId>Spike</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x45d</Index>
      </Texture>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>0.0</XpMult>
      <ShadowSize>0</ShadowSize>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>100</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728a" id="shtrs Ice Shield">
      <DisplayId>Ice Sphere</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>54</Index>
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      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Icey Magic Attack</ObjectId>
         <Speed>25</Speed>
         <Damage>55</Damage>
         <LifetimeMS>800</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>75</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728b" id="shtrs Ice Portal">
      <DisplayId>Ice Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x149</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Ice Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x728c" id="shtrs Fire Portal">
      <DisplayId>Fire Portal</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x14a</Index>
      </Texture>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <Damage>150</Damage>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x729b" id="shtrs S Archmage of Flame">
      <DisplayId>Archmage of Flame</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>97</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>1.0257</XpMult>
      <God/>
      <ParalyzeImmune/>
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         <ObjectId>Fire Missile</ObjectId>
         <Damage>110</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bolt</ObjectId>
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         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
         <ArmorPiercing/>
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   </Object>
   <Object type="0x729c" id="shtrs S Glassier Archmage">
      <DisplayId>Glassier Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Archmages</Group>
      <Enemy/>
      <StunImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>93</Index>
      </AnimatedTexture>
      <Size>125</Size>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>45</Defense>
      <XpMult>1.2821</XpMult>
      <God/>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars8x8rEncounters</File>
            <Index>94</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large White Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Ice Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>110</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3.5">Unstable</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ArmorPiercing/>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x717f" id="shtrs Eyeguy">
      <DisplayId>Eyes of the King</DisplayId>
      <Class>Character</Class>
      <Group>Finders</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>60</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Red Bullet</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>7000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <ConditionEffect duration="3">Hexed</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714b" id="shtrs Bridge Sentinel">
      <DisplayId>The Forgotten Sentinel</DisplayId>
      <Class>Character</Class>
      <Group>Stones</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>109</Index>
      </AnimatedTexture>
      <Size>150</Size>
      <MaxHitPoints>90000</MaxHitPoints>
      <Defense>70</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <God/>
      <XpMult>20.5129</XpMult>
      <AltTexture id="1">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14e</Index>
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      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiObjBig</File>
            <Index>0x14f</Index>
         </Texture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Large White Bullet</ObjectId>
         <Damage>250</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>5000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Small White Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Small White Shuriken</ObjectId>
         <Damage>75</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Archmage Shield</ObjectId>
         <Damage>120</Damage>
         <Speed>30</Speed>
         <LifetimeMS>670</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0x715d" id="shtrs Twilight Archmage">
      <DisplayId>Twilight Archmage</DisplayId>
      <Class>Character</Class>
      <Group>Stone Monster</Group>
      <Enemy/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x150</Index>
      </Texture>
      <Size>150</Size>
      <MaxHitPoints>91000</MaxHitPoints>
      <Defense>70</Defense>
      <XpMult>20.5129</XpMult>
      <ShadowSize>40</ShadowSize>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <God/>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>110</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>chars16x16rEncounters</File>
            <Index>111</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="0">
         <ObjectId>Large Blue Shuriken</ObjectId>
         <Damage>100</Damage>
         <Speed>120</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Directed Explosion</ObjectId>
         <Damage>75</Damage>
         <Speed>25</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Archmage Shield</ObjectId>
         <Damage>120</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Armor Pierce Bullet</ObjectId>
         <Damage>100</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Paralyze Bullet</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Confuse Shuriken</ObjectId>
         <Damage>50</Damage>
         <Speed>35</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
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      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x737c" id="shtrs Loot Balloon King">
      <DisplayId>King Chest</DisplayId>
      <Class>Character</Class>
      <Group>Ice Mages</Group>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>35</Defense>
      <Size>160</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7380" id="shtrs Pause Watcher">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xa4</Index>
      </Texture>
      <Size>0</Size>
   </Object>


<!-- Shore -->


   <Object type="0x600" id="Pirate">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x601" id="Piratess">
      <Group>Pirates</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>6</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x602" id="Snake">
      <Group>Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>4</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x603" id="Poison Scorpion">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>7</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x604" id="Scorpion Queen">
      <Group>Scorpions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>1</Level>
      <XpMult>2</XpMult>
      <SpawnProb>0.75</SpawnProb>
   </Object>
   <Object type="0x0953" id="Bandit Leader">
      <Group>Bandits</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>280</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>ShoreSand</Terrain>
      <Quest/>
      <Level>2</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0954" id="Bandit Enemy">
      <Group>Bandits</Group>
      <DisplayId>Bandit</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>ShoreSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blade</ObjectId>
         <Damage>8</Damage>
         <Speed>60</Speed>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60e" id="Red Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Salmon Missile</ObjectId>
         <Damage>9</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x60f" id="Purple Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>12</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x610" id="Green Gelatinous Cube">
      <Group>Cubes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xbe</Index>
      </Texture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>70</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>ShorePlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>1</StdDev>
         <Min>2</Min>
         <Max>7</Max>
      </Spawn>
      <Cube/>
      <XpMult>0.6</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>


<!-- Skins -->


   <Object type="0x0342" id="Bandit">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>0</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0343" id="Robin Hood">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>1</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0344" id="Merlin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>2</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0345" id="Traditional">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>3</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0346" id="Juggernaut">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>4</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0347" id="Knight of the Round">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>5</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0348" id="Decorated Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>6</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0349" id="Stealth">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>7</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034a" id="Death Mage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>8</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034b" id="Amazonian">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>9</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034c" id="Seer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>10</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034d" id="Loki">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>11</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034e" id="Warlock">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>12</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x034f" id="Shadow">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>13</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0350" id="Elder Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>14</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x0351" id="Robed Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>15</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x0352" id="Santa">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>16</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x0353" id="Little Helper">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>17</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x0354" id="Father Time">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>18</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0355" id="Down Under">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>19</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0356" id="Founding Father">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>20</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0357" id="Cupid">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>21</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x0387" id="Slime Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>30</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x0388" id="Slime Archer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>35</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x0389" id="Slime Priest">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>31</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x0390" id="Agent">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>36</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0391" id="Brigand">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>44</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0392" id="Gentleman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>41</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x0384" id="Scarlett">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>48</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0373" id="Shoveguy">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>37</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0386" id="Iceman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>50</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0358" id="Slime Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>22</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x0393" id="Bashing Bride">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>51</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x0394" id="Eligible Bachelor">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>52</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Only appears during Valentines!</UnlockSpecial>
   </Object>
   <Object type="0x0374" id="Nun">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>38</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0382" id="Witch Doctor">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>46</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0383" id="Sorceress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>47</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0385" id="Artemis">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>53</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x0368" id="Slime Wizard">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>32</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x0395" id="Deadly Vixen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>49</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>5</UnlockLevel>
   </Object>
   <Object type="0x2297" id="Stanley the Spring Bunny">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>54</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Only appears during Easter!</UnlockSpecial>
   </Object>
   <Object type="0x2311" id="Nexus no Miko">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>68</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2313" id="Drow Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>70</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2307" id="B.B. Wolf">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>58</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x2308" id="Lil Red">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>59</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
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   <Object type="0x0375" id="Holy Avenger">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>39</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2309" id="King Knifeula">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>60</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x0378" id="Ranger">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>42</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2304" id="Platinum Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>55</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2305" id="Platinum Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>56</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2306" id="Platinum Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>57</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x2334" id="Witch">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>71</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>0</UnlockLevel>
   </Object>
   <Object type="0x2335" id="Slime Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>23</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2336" id="Slime Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>24</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2342" id="Slime Mystic">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>25</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2343" id="Slime Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>26</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2344" id="Slime Necromancer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>27</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2345" id="Slime Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>28</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2346" id="Slime Paladin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>29</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2347" id="Slime Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>33</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x2348" id="Slime Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>34</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Seriously slimy quest reward.</UnlockSpecial>
   </Object>
   <Object type="0x744a" id="Puppet Master">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>72</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Drops in The Puppet Master's Theatre.</UnlockSpecial>
   </Object>
   <Object type="0x744b" id="Jester">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>73</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Drops in The Puppet Master's Theatre. Sprite Credits: Thq32df and ViciousTwo </UnlockSpecial>
   </Object>
   <Object type="0x745D" id="Ghost Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>75</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x745E" id="Skeleton Warrior">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>74</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x745F" id="Infected Assassin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>76</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x7467" id="Huntsman">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>77</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0307</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7468" id="Demon Spawn">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>78</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: WunderWafe</UnlockSpecial>
   </Object>
   <Object type="0x7469" id="Dark Elf Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>79</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7478" id="Hunchback">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>80</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7479" id="Vampiress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>81</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x747A" id="Frankenstein's Monster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>82</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7470" id="Jack the Ripper">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>83</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7471" id="Death">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>84</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x7472" id="Tiny Avatar">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>85</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7473" id="Zombie Nurse">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>86</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x2310" id="Ascended Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>67</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <UnlockLevel>10</UnlockLevel>
   </Object>
   <Object type="0x7475" id="Mischievous Imp">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>88</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7476" id="Vampire Hunter">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>89</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0320</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Thqdfthqdf</UnlockSpecial>
   </Object>
   <Object type="0x7477" id="Poltergeist">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>90</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween! Sprite Credits: Beige</UnlockSpecial>
   </Object>
   <Object type="0x7490" id="Baby Djinja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>102</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7491" id="Mini Rosen">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>103</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7498" id="Mini Thessal">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>94</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x09d9" id="Slurp Knight">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>107</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Drops in the Toxic Sewers.</UnlockSpecial>
   </Object>
   <Object type="0x0401" id="Oryx Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745A" id="Geb Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745B" id="Phylactery Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x745C" id="Swoll Paladin Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x21a6" id="Skuld Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0402" id="Twilight Archmage Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7fce" id="Dragon Tamer Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x08fd" id="Lost Golem Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>14</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x08fb" id="Swarming Huntress Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c04" id="Hollow King Set Skin">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Set Skin</UnlockSpecial>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7492" id="Mini Geb">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>98</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0310</PlayerClassType>
      <UnlockSpecial>Drops in the Tomb of the Ancients.</UnlockSpecial>
   </Object>
   <Object type="0x7493" id="Mini Skuld">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>99</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7494" id="Mini Archmage">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>100</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7495" id="Mini Swoll">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>97</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7496" id="Mini Phylactery">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>96</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7497" id="Mini Oryx">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>95</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031e</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7fbd" id="Dragon Tamer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>116</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4bcf" id="Mini Queen Bee Huntress">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>182</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x4c49" id="Mini Lost Golem Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>217</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0403" id="Olive Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>06</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0404" id="Ivory Gladiator">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>07</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0405" id="Rosen Blade">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>08</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x0406" id="Djinja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>09</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x2add" id="Beefcake Rogue">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0300</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x7ffe" id="Vampire Lord">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>108</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0321</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x7f8e" id="Headless Rider">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>109</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Halloween!</UnlockSpecial>
   </Object>
   <Object type="0x7f90" id="Pilgrim Father">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>110</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x7f91" id="Pilgrim Mother">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>111</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <UnlockLevel>15</UnlockLevel>
   </Object>
   <Object type="0x7f92" id="Wizard Supreme">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>112</Index>
      </AnimatedTexture>
      <PlayerClassType>0x030e</PlayerClassType>
      <UnlockLevel>20</UnlockLevel>
   </Object>
   <Object type="0x7fa3" id="Rudolph the Berzerk">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>113</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031d</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x7fa4" id="Miss Santa">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>114</Index>
      </AnimatedTexture>
      <PlayerClassType>0x031f</PlayerClassType>
      <UnlockSpecial>Only appears during Christmas!</UnlockSpecial>
   </Object>
   <Object type="0x7fa5" id="Snow Queen">
      <Skin/>
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      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>306</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0322</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6080" id="Mystical Owl">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>307</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0323</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6081" id="Fox Trickster">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>308</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0324</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6082" id="Piglet Sorcerer">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>309</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0325</PlayerClassType>
      <NoSkinSelect/>
   </Object>
   <Object type="0x6083" id="Feline Blade Ninja">
      <Skin/>
      <Class>Skin</Class>
      <AnimatedTexture>
         <File>playerskins</File>
         <Index>310</Index>
      </AnimatedTexture>
      <PlayerClassType>0x0326</PlayerClassType>
      <NoSkinSelect/>
   </Object>


<!-- SnakePit -->


   <Object type="0x1731" id="Stheno Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0e28" id="Snakepit Guard Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <StasisImmune/>
   </Object>
   <Object type="0x0e27" id="Snakepit Button">
      <Class>Character</Class>
      <NoMiniMap/>
      <DrawOnGround/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x08</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiObj3</File>
            <Index>0x09</Index>
         </Texture>
      </AltTexture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0e26" id="Snakepit Guard">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16dEncounters2</File>
         <Index>39</Index>
      </AnimatedTexture>
      <HitSound>monster/greater_pit_snakes_death</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <XpMult>1.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>50</Defense>
      <Projectile id="0">
         <ObjectId>Snake Spit</ObjectId>
         <Speed>45</Speed>
         <Damage>65</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Snake Spinner</ObjectId>
         <Speed>45</Speed>
         <Damage>55</Damage>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Snake Ball Spinner</ObjectId>
         <Speed>30</Speed>
         <Damage>100</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>150</Size>
         <ConditionEffect duration="4">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0e25" id="Snakepit Dart Thrower">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x0a</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Projectile>
         <ObjectId>Snakepit Dart</ObjectId>
         <Speed>50</Speed>
         <Damage>40</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0917" id="Stheno the Snake Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x33</Index>
      </Texture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>7500</MaxHitPoints>
      <Defense>19</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>2</XpMult>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Speed>70</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>White Bullet</ObjectId>
         <Speed>62</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="1.4">Blind</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0918" id="Stheno Pet">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>7</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>75</Damage>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0919" id="Stheno Swarm">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/snakes_hit</HitSound>
      <DeathSound>monster/snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <Level>1</Level>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Aqua Missile</ObjectId>
         <Speed>60</Speed>
         <Damage>40</Damage>
         <Size>70</Size>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0223" id="Pit Snake">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc5</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0224" id="Pit Viper">
      <Group>Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc4</Index>
      </Texture>
      <HitSound>monster/pit_snakes_hit</HitSound>
      <DeathSound>monster/pit_snakes_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>20</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0225" id="Fire Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xed</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0226" id="Brown Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xee</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0227" id="Yellow Python">
      <Group>Pythons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xef</Index>
      </Texture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <Projectile>
         <ObjectId>Green Bolt</ObjectId>
         <Speed>80</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0228" id="Greater Pit Snake">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0229" id="Greater Pit Viper">
      <Group>Greater Pit Snakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x8</File>
         <Index>0x58</Index>
      </Texture>
      <HitSound>monster/greater_pit_snakes_hit</HitSound>
      <DeathSound>monster/greater_pit_snakes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>60</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpiderDen -->


   <Object type="0x1732" id="Arachna Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0936" id="Arachna the Spider Queen">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/spider_queen_hit</HitSound>
      <DeathSound>monster/spider_queen_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2700</MaxHitPoints>
      <Defense>4</Defense>
      <Enemy/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <XpMult>1.4</XpMult>
      <EventChestBoss/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Speed>56</Speed>
         <Damage>40</Damage>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>75</Damage>
         <Size>185</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0937" id="Arachna Web Spoke 1">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0938" id="Arachna Web Spoke 2">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0939" id="Arachna Web Spoke 3">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093a" id="Arachna Web Spoke 4">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093b" id="Arachna Web Spoke 5">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093c" id="Arachna Web Spoke 6">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093d" id="Arachna Web Spoke 7">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093e" id="Arachna Web Spoke 8">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x093f" id="Arachna Web Spoke 9">
      <DisplayId>Arachna Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x49</Index>
      </Texture>
      <Size>250</Size>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Web Thread</ObjectId>
         <Damage>0</Damage>
         <Size>170</Size>
         <Speed>70</Speed>
         <LifetimeMS>880</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x21b" id="Spider Egg Sac">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xe9</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>1</MaxHitPoints>
   </Object>
   <Object type="0x021c" id="Green Den Spider Hatchling">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xca</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <XpMult>0.2</XpMult>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021d" id="Black Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc8</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>50</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021e" id="Red Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x11</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>35</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x021f" id="Black Spotted Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x10</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0220" id="Brown Den Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x13</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Enemy/>
      <Projectile>
         <ObjectId>Purple Magic</ObjectId>
         <Speed>80</Speed>
         <Damage>20</Damage>
         <LifetimeMS>1250</LifetimeMS>
      </Projectile>
   </Object>


<!-- SpriteWorld -->


   <Object type="0x0d00" id="Native Fire Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d01" id="Native Ice Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d02" id="Native Magic Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d03" id="Native Nature Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d04" id="Native Darkness Sprite">
      <Group>Native Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x31</Index>
      </Texture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>16</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d05" id="Native Sprite God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <ConditionEffect duration="10">Quiet</ConditionEffect>
         <MultiHit/>
         <ParticleTrail/>
      </Projectile>
   </Object>
   <Object type="0x0d06" id="Limon the Sprite God">
      <DisplayId>Limon the Sprite Goddess</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x36</Index>
      </Texture>
      <HitSound>monster/sprite_god_hit</HitSound>
      <DeathSound>monster/sprite_god_death</DeathSound>
      <MaxHitPoints>9000</MaxHitPoints>
      <Size>100</Size>
      <Defense>16</Defense>
      <Flying/>
      <God/>
      <StasisImmune/>
      <Quest/>
      <Level>1</Level>
      <Enemy/>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <Size>110</Size>
         <LifetimeMS>2300</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object id="Limon GroundShot" type="0x0bb0">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object id="Limon SafeGround" type="0x0bb1">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0d07" id="Limon Element 1">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d08" id="Limon Element 2">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d09" id="Limon Element 3">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x0d0a" id="Limon Element 4">
      <DisplayId>Limon Element</DisplayId>
      <Group>AttackType</Group>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>1000</Defense>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>50</Damage>
         <Size>90</Size>
         <Speed>90</Speed>
         <LifetimeMS>1940</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>


<!-- StaticObjects -->


   <Object type="0x0100" id="Tree A">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x49</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0101" id="Tree B">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4a</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0102" id="Tree Leafless">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4b</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0103" id="Tree Dead">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0104" id="Tree Jungle">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/trees_hit</HitSound>
      <DeathSound>monster/tress_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <MinSize>130</MinSize>
      <MaxSize>160</MaxSize>
      <SizeStep>5</SizeStep>
      <Static/>
      <XpMult>0.0</XpMult>
      <OccupySquare/>
   </Object>
   <Object type="0x0105" id="Bush">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4e</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0106" id="Shrub">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x4f</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0107" id="Rock Grey">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x59</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0108" id="Rock Brown">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x5a</Index>
      </Texture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x0109" id="Small Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6c</Index>
      </Texture>
      <ShadowSize>75</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010a" id="Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x50</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010b" id="Black Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x51</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x010c" id="Jungle Tree Stump">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x52</Index>
      </Texture>
      <ShadowSize>50</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0110" id="Large Mushroom">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6d</Index>
      </Texture>
      <Static/>
   </Object>
   <Object type="0x0111" id="White Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0112" id="Pink Flowers">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x6f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0113" id="Large Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7e</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0114" id="Small Lilypads">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7f</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x0120" id="Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0121" id="Grey Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x02</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x04</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x01</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0122" id="Destructible Grey Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x03</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x06</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0130" id="Wooden Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb0</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0131" id="Wooden Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xb2</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0xc8</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0xb1</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0140" id="Dirt Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x00</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x01</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0150" id="Red Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x30</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0151" id="Red Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x32</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x34</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x31</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0152" id="Destructible Red Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x33</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x36</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
      <BlocksSight/>
   </Object>
   <Object type="0x0153" id="Partial Red Floor">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x10</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x0160" id="Blue Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x20</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x24</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0161" id="Blue Torch Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x22</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiEnvironment</File>
            <Index>0x24</Index>
         </Texture>
      </Top>
      <Animation prob="0.4" period="0.4">
         <Frame time="0.05">
            <Texture>
               <File>lofiEnvironment</File>
               <Index>0x21</Index>
            </Texture>
         </Frame>
      </Animation>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
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         <Texture>
            <File>d3LofiObjEmbed</File>
            <Index>0x3c</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x0056" id="DS Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x565</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x010d" id="DS Pillar">
      <Class>GameObject</Class>
      <Model>Pillar</Model>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x569</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x010e" id="DS Floor Grate NS">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56a</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x010f" id="DS Floor Grate EW">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x56b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x0115" id="DS Wall 2">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x577</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0116" id="DS Wall Gate Right">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x578</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0117" id="DS Wall Gate Middle">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x579</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0118" id="DS Wall Gate Left">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57a</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x566</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x0119" id="DS Floor Grate Cross">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x57b</Index>
      </Texture>
      <DrawOnGround/>
      <Static/>
      <ProtectFromGroundDamage/>
      <ProtectFromSink/>
   </Object>
   <Object type="0x011a" id="DS Dirt Pile">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x572</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x573</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x574</Index>
         </Texture>
      </RandomTexture>
      <Size>85</Size>
      <Static/>
   </Object>
   <Object type="0x123" id="TH Wall">
      <Class>Wall</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x588</Index>
      </Texture>
      <Top>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x589</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
   </Object>
   <Object type="0x2230" id="lod Golden Statue">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C4</Index>
      </Texture>
      <Size>140</Size>
   </Object>
   <Object type="0x2231" id="lod Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x4C5</Index>
      </Texture>
   </Object>
   <Object type="0x2232" id="lod Large Golden Loot">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0x2234" id="lod Abnormal Treasure Pile">
      <Class>GameObject</Class>
      <ShowName/>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0x173</Index>
      </Texture>
   </Object>
   <Object type="0x0732" id="Spider Web">
      <Class>SpiderWeb</Class>
      <Model>Web</Model>
      <RandomTexture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa4</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa5</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa6</Index>
         </Texture>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0xa7</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- TTesting -->


   <Object type="0x099b" id="Jeebs">
      <Class>Character</Class>
      <Group>Mad Lab</Group>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>7632526</Id>
         <Right/>
      </RemoteTexture>
      <HitSound>monster/slimes_death</HitSound>
      <DeathSound>monster/flying_brain_death</DeathSound>
      <Size>200</Size>
      <ShadowSize>50</ShadowSize>
      <Defense>10</Defense>
   </Object>


<!-- TestingObjects -->


   <Object type="0x1aa8" id="frpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>FR Test Permakey</DisplayId>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x0fe</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to FR Test FOREVER, AND EVER, AND EVER... \n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="FR Test Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x1fe3" id="frs">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>FR God Spawner</DisplayId>
      <AnimatedTexture>
         <File>d3Chars16x16rEmbed</File>
         <Index>34</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spawn a Snow Construct.\n\nBe a responsible tester and don't use this in the Nexus!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="FR God">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x2050" id="icpk">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Ice Cave Permakey</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>It's cold in here FOREVER, AND EVER, AND EVER...\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Ice Cave Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x2051" id="icpk2">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Inner Sanctum Permakey</DisplayId>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x54E</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bad puns FOREVER, AND EVER, AND EVER...\n\nKeys can only be used once you have 10 or more stars!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="Inner Sanctum Portal">CreatePortal</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0x1958" id="tgs">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Test Guill Spawner</DisplayId>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>17</Index>
      </AnimatedTexture>
      <SlotType>10</SlotType>
      <Description>Spawns Test Guill!</Description>
      <Sound>use_key</Sound>
      <Soulbound/>
      <Activate id="TG">Create</Activate>
      <feedPower>200</feedPower>
      <BagType>8</BagType>
      <Track/>
      <InvUse/>
   </Object>
   <Object type="0xbb2" id="Prod Enemy Item">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb5</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Can spawn certain enemies. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <InvUse/>
      <Soulbound/>
      <BagType>5</BagType>
      <Activate id="Prod Enemy Spawner">Create</Activate>
   </Object>
   <Object type="0xbb3" id="Prod Enemy Spawner">
      <DisplayId>Enemy Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
   </Object>
   <Object type="0x638" id="Potion Gift">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x713" id="Consumables Gift 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xeb</Index>
      </Texture>
   </Object>
   <Object type="0x714" id="Consumables Gift 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xc7</Index>
      </Texture>
   </Object>
   <Object type="0x735d" id="Consumables Gift 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x172</Index>
      </Texture>
   </Object>
   <Object type="0xb03" id="Egg Gift 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x10f</Index>
      </Texture>
   </Object>
   <Object type="0xb04" id="Egg Gift 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x11f</Index>
      </Texture>
   </Object>
   <Object type="0xb06" id="Egg Gift 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x12f</Index>
      </Texture>
   </Object>
   <Object type="0xb07" id="Egg Gift 4">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj2</File>
         <Index>0xff</Index>
      </Texture>
   </Object>
   <Object type="0x64e" id="Key Spawner">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>50000</MaxHitPoints>
   </Object>
   <Object type="0x66c" id="Key Dropper 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x21</Index>
      </Texture>
   </Object>
   <Object type="0x674" id="Key Dropper 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x20</Index>
      </Texture>
   </Object>
   <Object type="0x6c3" id="Key Dropper 3">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
   </Object>
   <Object type="0x6d9" id="Key Dropper 4">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>d3LofiObjEmbed</File>
         <Index>0x5f</Index>
      </Texture>
   </Object>
   <Object type="0x1714" id="Mark Dropper 1">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x45</Index>
      </Texture>
   </Object>
   <Object type="0x1759" id="Mark Dropper 2">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x1fb" id="Testing Gift Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Enemy/>
      <MaxHitPoints>50000</MaxHitPoints>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x22</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x23</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x24</Index>
         </Texture>
      </AltTexture>
   </Object>
   <Object type="0x956" id="Testing Pet Stasis">
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Projectile id="1">
         <ObjectId>Invisible</ObjectId>
         <Speed>0</Speed>
         <Damage>0</Damage>
         <Size>60</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="20" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x50d" id="GH1 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 1 Portal</DisplayId>
      <DungeonName>Guild Hall</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x608" id="GH1 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 1 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="GH1 Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x611" id="GH2 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 2 Portal</DisplayId>
      <DungeonName>Guild Hall 2</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x61b" id="GH2 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 2 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 2. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="GH2 Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x621" id="GH3 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 3 Portal</DisplayId>
      <DungeonName>Guild Hall 3</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x630" id="GH3 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 3 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 3. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="GH3 Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x627" id="GH4 Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Hall 4 Portal</DisplayId>
      <DungeonName>Guild Hall 4</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
   </Object>
   <Object type="0x628" id="GH4 Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Guild Hall 4 Key</DisplayId>
      <Texture>
         <File>lofiObj</File>
         <Index>0x22</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to Guild Hall 4. For testing purposes.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="GH4 Portal">Create</Activate>
      <feedPower>260</feedPower>
      <Track/>
   </Object>
   <Object type="0x023b" id="Test Chicken">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Sound id="0">monster/chicken_hit</Sound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x023c" id="Test Chicken Minions">
      <Group>Test Chickens</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>300</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Cyan Magic</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Speed>80</Speed>
         <Damage>1</Damage>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>60</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0940" id="XP Gift">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0962" id="XP Gift A">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>400</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0963" id="XP Gift B">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>800</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>70</XpMult>
   </Object>
   <Object type="0x0964" id="XP Gift C">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>50</XpMult>
   </Object>
   <Object type="0x0965" id="XP Gift D">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>90</XpMult>
   </Object>
   <Object type="0x0966" id="XP Gift E">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>120</XpMult>
   </Object>
   <Object type="0x0967" id="XP Gift F">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>200</XpMult>
   </Object>
   <Object type="0x0968" id="XP Gift G">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>600</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>300</XpMult>
   </Object>
   <Object type="0x0969" id="XP Gift H">
      <Group>Evaluators</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcd</Index>
      </Texture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <MaxHitPoints>200</MaxHitPoints>
      <Size>180</Size>
      <Defense>0</Defense>
      <XpMult>10000</XpMult>
   </Object>
   <Object type="0x217" id="Lvl20 Chicken Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x219" id="Fame Chicken Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Size>90</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x203" id="Testing Gift Ring">
      <Group>Testing Gifts</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xa2</Index>
      </Texture>
   </Object>
   <Object type="0x513" id="Testing Gift Ring New">
      <Group>Testing Gifts</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xab</Index>
      </Texture>
   </Object>
   <Object type="0x20a" id="Testing Gift Robe">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x1d</Index>
      </Texture>
   </Object>
   <Object type="0x20b" id="Testing Gift Leather">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x0d</Index>
      </Texture>
   </Object>
   <Object type="0x20c" id="Testing Gift Armor">
      <Group>Testing Gifts Armor</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x2d</Index>
      </Texture>
   </Object>
   <Object type="0x210" id="Testing Gift Staff">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x7d</Index>
      </Texture>
   </Object>
   <Object type="0x238" id="Testing Gift Staff Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15b" id="Testing Gift Staff Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x211" id="Testing Gift Bow">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x5d</Index>
      </Texture>
   </Object>
   <Object type="0x239" id="Testing Gift Bow Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x50</Index>
      </Texture>
   </Object>
   <Object type="0x15c" id="Testing Gift Bow Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42b</Index>
      </Texture>
   </Object>
   <Object type="0x212" id="Testing Gift Dagger">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x6d</Index>
      </Texture>
   </Object>
   <Object type="0x23a" id="Testing Gift Dagger Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15d" id="Testing Gift Dagger Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x213" id="Testing Gift Sword">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x3d</Index>
      </Texture>
   </Object>
   <Object type="0x23f" id="Testing Gift Sword Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x15e" id="Testing Gift Sword Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0x214" id="Testing Gift Wand">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x4d</Index>
      </Texture>
   </Object>
   <Object type="0x240" id="Testing Gift Wand Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5</File>
         <Index>0x40</Index>
      </Texture>
   </Object>
   <Object type="0x15f" id="Testing Gift Wand Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42a</Index>
      </Texture>
   </Object>
   <Object type="0x215" id="Testing Gift Katana">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj5new</File>
         <Index>0x8d</Index>
      </Texture>
   </Object>
   <Object type="0x241" id="Testing Gift Katana Tier">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x21c</Index>
      </Texture>
   </Object>
   <Object type="0xbb5" id="Testing Gift Katana Vani">
      <Group>Testing Gifts Weapon</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x42d</Index>
      </Texture>
   </Object>
   <Object type="0x22a" id="Testing Gift Rogue">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22b" id="Testing Gift Archer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22c" id="Testing Gift Wizard">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22d" id="Testing Gift Priest">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22e" id="Testing Gift Warrior">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>player/warrior_hit</HitSound>
      <DeathSound>player/warrior_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x22f" id="Testing Gift Knight">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>player/knight_hit</HitSound>
      <DeathSound>player/knight_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x230" id="Testing Gift Paladin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>player/paladin_hit</HitSound>
      <DeathSound>player/paladin_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x231" id="Testing Gift Assassin">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x232" id="Testing Gift Necromancer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x233" id="Testing Gift Huntress">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>player/archer_hit</HitSound>
      <DeathSound>player/archer_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x234" id="Testing Gift Mystic">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>player/wizard_hit</HitSound>
      <DeathSound>player/wizard_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x235" id="Testing Gift Trickster">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x236" id="Testing Gift Sorcerer">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>player/priest_hit</HitSound>
      <DeathSound>player/priest_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x237" id="Testing Gift Ninja">
      <Group>Testing Gifts Class</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <AnimatedTexture>
         <File>players</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>player/rogue_hit</HitSound>
      <DeathSound>player/rogue_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
   </Object>
   <Object type="0x699" id="Testing Gift Cloak">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x26</Index>
      </Texture>
   </Object>
   <Object type="0x69a" id="Testing Gift Quiver">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x69b" id="Testing Gift Spell">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x46</Index>
      </Texture>
   </Object>
   <Object type="0x69c" id="Testing Gift Tome">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x56</Index>
      </Texture>
   </Object>
   <Object type="0x69d" id="Testing Gift Helm">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x66</Index>
      </Texture>
   </Object>
   <Object type="0x69e" id="Testing Gift Shield">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x76</Index>
      </Texture>
   </Object>
   <Object type="0x69f" id="Testing Gift Seal">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xa6</Index>
      </Texture>
   </Object>
   <Object type="0x6a0" id="Testing Gift Poison">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x86</Index>
      </Texture>
   </Object>
   <Object type="0x6a1" id="Testing Gift Skull">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x6a2" id="Testing Gift Trap">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x16</Index>
      </Texture>
   </Object>
   <Object type="0x6a3" id="Testing Gift Orb">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0x96</Index>
      </Texture>
   </Object>
   <Object type="0x6a4" id="Testing Gift Prism">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xb6</Index>
      </Texture>
   </Object>
   <Object type="0x6a5" id="Testing Gift Scepter">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj6</File>
         <Index>0xc6</Index>
      </Texture>
   </Object>
   <Object type="0x6a6" id="Testing Gift Shuriken">
      <Group>Testing Gifts Ability</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>80</Size>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x231</Index>
      </Texture>
   </Object>
   <Object type="0x154" id="Testing Gift ST Oryx">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>00</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x155" id="Testing Gift ST Geb">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>01</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x156" id="Testing Gift ST Phylactery">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>02</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x157" id="Testing Gift ST Swoll">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>03</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x158" id="Testing Gift ST Skuld">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>04</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x159" id="Testing Gift ST Twilight">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>05</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x15a" id="Testing Gift ST Dragon">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x512" id="Testing Gift ST Bee">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>12</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x514" id="Testing Gift ST Golem">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>14</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x8fc" id="Testing Gift ST Hollow">
      <Group>Testing Gifts ST</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>40</Size>
      <AnimatedTexture>
         <File>playerskins16</File>
         <Index>16</Index>
      </AnimatedTexture>
   </Object>


<!-- Textiles -->


   <Object type="0x1200" id="Large Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1300" id="Small Purple Pinstripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Purple_Pinstripe_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1201" id="Large Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x4000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1301" id="Small Brown Lined Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Lined_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x4000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1202" id="Large Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1302" id="Small Blue Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1203" id="Large Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x5000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1303" id="Small Black Striped Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Black_Striped_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x5000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1204" id="Large Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1304" id="Small Rainbow Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Rainbow_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1205" id="Large Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0x9000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1305" id="Small Starry Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0x9000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1206" id="Large Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000000</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1306" id="Small Brown Stitch Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Brown_Stitch_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000000</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1207" id="Large Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000001</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1307" id="Small Tan Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Tan_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000001</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1208" id="Large Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000002</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1308" id="Small Green Weave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Weave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000002</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1209" id="Large Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1309" id="Small Blue Wave Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Wave_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa000003</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x120a" id="Large Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x130a" id="Small Yellow Wire Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Wire_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x120b" id="Large Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x130b" id="Small Futuristic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Futuristic_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x120c" id="Large Stony Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Stony_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x130c" id="Small Stony Cloth">
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      <DisplayId>{textiles.Small_Stony_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x120d" id="Large Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x130d" id="Small Heart Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heart_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x120e" id="Large Skull Cloth">
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      <DisplayId>{textiles.Large_Skull_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x130e" id="Small Skull Cloth">
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      <DisplayId>{textiles.Small_Skull_Cloth}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x120f" id="Large Red Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x130f" id="Small Red Diamond Cloth">
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      <DisplayId>{textiles.Small_Red_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1210" id="Large Jester Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1310" id="Small Jester Cloth">
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      <DisplayId>{textiles.Small_Jester_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1211" id="Large Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crossbox_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1311" id="Small Crossbox Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Crossbox_Cloth}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1212" id="Large White Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_White_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1312" id="Small White Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_White_Diamond_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1213" id="Large Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1313" id="Small Grey Scaly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Grey_Scaly_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1214" id="Large Red Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1314" id="Small Red Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1215" id="Large Smiley Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Smiley_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1315" id="Small Smiley Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Smiley_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1216" id="Large Bold Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bold_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1316" id="Small Bold Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bold_Diamond_Cloth}</DisplayId>
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      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1217" id="Large Blue Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1317" id="Small Blue Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Lace_Cloth}</DisplayId>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1218" id="Large Loud Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Loud_Spotted_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Tex1>0x9000003</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1318" id="Small Loud Spotted Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Loud_Spotted_Cloth}</DisplayId>
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      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1219" id="Large Red Weft Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Weft_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Tex1>0x9000004</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1319" id="Small Red Weft Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Weft_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Tex2>0x9000004</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x121a" id="Large Pink Sparkly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Pink_Sparkly_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Tex1>0x9000005</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x131a" id="Small Pink Sparkly Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Pink_Sparkly_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Tex2>0x9000005</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x121b" id="Large Red Lace Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Lace_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <DisplayId>{textiles.Small_Red_Lace_Cloth}</DisplayId>
      <Item/>
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      <Consumable/>
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      <DisplayId>{textiles.Large_Pink_Maze_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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      <DisplayId>{textiles.Small_Pink_Maze_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x121d" id="Large Yellow Dot Cloth">
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      <DisplayId>{textiles.Large_Yellow_Dot_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x131d" id="Small Yellow Dot Cloth">
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      <DisplayId>{textiles.Large_Cloud_Cloth}</DisplayId>
      <Item/>
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      <DisplayId>{textiles.Large_Glowthread_Cloth}</DisplayId>
      <Item/>
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      <Item/>
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      <Description>A large bolt of cloth.</Description>
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   <Object type="0x1320" id="Small Sweater Cloth">
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      <Description>A small bolt of cloth.</Description>
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      <DisplayId>{textiles.Large_Bee_Stripe_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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   <Object type="0x1321" id="Small Bee Stripe Cloth">
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1222" id="Large Western Stripe Cloth">
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      <DisplayId>{textiles.Large_Western_Stripe_Cloth}</DisplayId>
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      <Description>A large bolt of cloth.</Description>
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      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Western_Stripe_Cloth}</DisplayId>
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   <Object type="0x1223" id="Large Blue Point Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Point_Cloth}</DisplayId>
      <Item/>
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   <Object type="0x1323" id="Small Blue Point Cloth">
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   <Object type="0x1224" id="Large Robber Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Robber_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Consumable/>
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   <Object type="0x1324" id="Small Robber Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Robber_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
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      <Consumable/>
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   <Object type="0x1225" id="Large Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1325" id="Small Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Chainmail_Cloth}</DisplayId>
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      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1226" id="Large Dark Blue Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Blue_Stripe_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Consumable/>
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   <Object type="0x1326" id="Small Dark Blue Stripe Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Blue_Stripe_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x1227" id="Large Vine Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Vine_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1327" id="Small Vine Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Vine_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1228" id="Large Party Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Party_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1328" id="Small Party Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Party_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1229" id="Large Viva Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Viva_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1329" id="Small Viva Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Viva_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x122a" id="Large Nautical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Nautical_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x132a" id="Small Nautical Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Nautical_Cloth}</DisplayId>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x122b" id="Large Cactus Zag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Cactus_Zag_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x132b" id="Small Cactus Zag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Cactus_Zag_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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   <Object type="0x122c" id="Large Big-Stripe Blue Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Big-Stripe_Blue_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
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      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Big-Stripe_Blue_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x122d" id="Large Big-Stripe Red Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Big-Stripe_Red_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x132d" id="Small Big-Stripe Red Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Big-Stripe_Red_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x122e" id="Large Starry Night Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Starry_Night_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x132e" id="Small Starry Night Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Starry_Night_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x122f" id="Large Lemon-Lime Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Lemon-Lime_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x132f" id="Small Lemon-Lime Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Lemon-Lime_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1230" id="Large Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1330" id="Small Floral Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1231" id="Large Pink Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Pink_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1331" id="Small Pink Dot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Pink_Dot_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1232" id="Large Dark Eyes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Eyes_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1332" id="Small Dark Eyes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Eyes_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1233" id="Large Wind Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Wind_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1333" id="Small Wind Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Wind_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1234" id="Large Shamrock Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Shamrock_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1334" id="Small Shamrock Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Shamrock_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1235" id="Large Bright Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Bright_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1335" id="Small Bright Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Bright_Stripes_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1236" id="Large USA Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_USA_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1336" id="Small USA Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_USA_Flag_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1237" id="Large Flannel Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Flannel_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1337" id="Small Flannel Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Flannel_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1238" id="Large Cow Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Cow_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1338" id="Small Cow Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Cow_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1239" id="Large Lush Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Lush_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1339" id="Small Lush Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Lush_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x123a" id="Large Dark Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Dark_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x133a" id="Small Dark Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Dark_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x123b" id="Large Teal Crystal Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Teal_Crystal_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x133b" id="Small Teal Crystal Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Teal_Crystal_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x123c" id="Large Blue Fireworks Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Fireworks_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x133c" id="Small Blue Fireworks Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Fireworks_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x123d" id="Large Crisscross Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Crisscross_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
         <File>lofiObj3</File>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
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      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Crisscross_Cloth}</DisplayId>
      <Item/>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x123e" id="Large Diamond Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Diamond_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x133e" id="Small Diamond Cloth">
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      <DisplayId>{textiles.Small_Diamond_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
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   <Object type="0x123f" id="Large Egyptian Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Egyptian_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   </Object>
   <Object type="0x133f" id="Small Egyptian Cloth">
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      <DisplayId>{textiles.Small_Egyptian_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
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      <Consumable/>
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      <DisplayId>{textiles.Large_Purple_Bones_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1340" id="Small Purple Bones Cloth">
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      <DisplayId>{textiles.Small_Purple_Bones_Cloth}</DisplayId>
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      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
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      <DisplayId>{textiles.Large_Plaid_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1341" id="Small Plaid Cloth">
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      <DisplayId>{textiles.Small_Plaid_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1242" id="Large Red USA Star Cloth">
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      <DisplayId>{textiles.Large_Red_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1342" id="Small Red USA Star Cloth">
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1243" id="Large Blue USA Star Cloth">
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      <DisplayId>{textiles.Large_Blue_USA_Star_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x1343" id="Small Blue USA Star Cloth">
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      <Consumable/>
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   <Object type="0x1244" id="Large USA Star Cloth">
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      <Consumable/>
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   <Object type="0x1344" id="Small USA Star Cloth">
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1245" id="Large Purple Stripes Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Purple_Stripes_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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   <Object type="0x1345" id="Small Purple Stripes Cloth">
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      <DisplayId>{textiles.Small_Purple_Stripes_Cloth}</DisplayId>
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      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1246" id="Large Bright Floral Cloth">
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      <DisplayId>{textiles.Large_Bright_Floral_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1346" id="Small Bright Floral Cloth">
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      <DisplayId>{textiles.Small_Bright_Floral_Cloth}</DisplayId>
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      <Sound>use_potion</Sound>
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   <Object type="0x1247" id="Large Clanranald Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Clanranald_Cloth}</DisplayId>
      <Item/>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1347" id="Small Clanranald Cloth">
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      <DisplayId>{textiles.Small_Clanranald_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1248" id="Large American Flag Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_American_Flag_Cloth}</DisplayId>
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      <Description>A large bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
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   <Object type="0x1348" id="Small American Flag Cloth">
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      <DisplayId>{textiles.Small_American_Flag_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
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      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1249" id="Large Relief Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Relief_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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   <Object type="0x1349" id="Small Relief Cloth">
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      <DisplayId>{textiles.Small_Relief_Cloth}</DisplayId>
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      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x124a" id="Large Intense Clovers Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Intense_Clovers_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x134a" id="Small Intense Clovers Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Intense_Clovers_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x124b" id="Large Celtic Knot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Celtic_Knot_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x134b" id="Small Celtic Knot Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Celtic_Knot_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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      <DisplayId>{textiles.Large_Flame_Cloth}</DisplayId>
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      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x134c" id="Small Flame Cloth">
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      <DisplayId>{textiles.Small_Flame_Cloth}</DisplayId>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x124d" id="Large Heavy Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Heavy_Chainmail_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x134d" id="Small Heavy Chainmail Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Heavy_Chainmail_Cloth}</DisplayId>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x124e" id="Large Leopard Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Leopard_Print_Cloth}</DisplayId>
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      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x134e" id="Small Leopard Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Leopard_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x124f" id="Large Zebra Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Zebra_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x134f" id="Small Zebra Print Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Zebra_Print_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1250" id="Large Colored Egg Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Colored_Egg_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      </Texture>
      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1350" id="Small Colored Egg Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Colored_Egg_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1251" id="Large Spring Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spring_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1351" id="Small Spring Cloth">
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      <DisplayId>{textiles.Small_Spring_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1252" id="Large Hibiscus Beach Wrap Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1352" id="Small Hibiscus Beach Wrap Cloth">
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      <DisplayId>{textiles.Small_Hibiscus_Beach_Wrap_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1253" id="Large Blue Camo Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1353" id="Small Blue Camo Cloth">
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      <DisplayId>{textiles.Small_Blue_Camo_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1254" id="Large Sunburst Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Sunburst_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1354" id="Small Sunburst Cloth">
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      <DisplayId>{textiles.Small_Sunburst_Cloth}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1255" id="Large Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1355" id="Small Ivory Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Ivory_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1256" id="Large Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Green_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1356" id="Small Green Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Green_Dragon_Scale_Cloth}</DisplayId>
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      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1257" id="Large Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1357" id="Small Midnight Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Midnight_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1258" id="Large Blue Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Tex1>0x500000a</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1358" id="Small Blue Dragon Scale Cloth">
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      <DisplayId>{textiles.Small_Blue_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x1259" id="Large Red Dragon Scale Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Dragon_Scale_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x1359" id="Small Red Dragon Scale Cloth">
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      <DisplayId>{textiles.Small_Red_Dragon_Scale_Cloth}</DisplayId>
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      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x125a" id="Large Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Jester_Argyle_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x135a" id="Small Jester Argyle Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Jester_Argyle_Cloth}</DisplayId>
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      <Texture>
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      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x125b" id="Large Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
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         <File>lofiObj3</File>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x135b" id="Small Alchemist Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Alchemist_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x125c" id="Large Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Spooky_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x135c" id="Small Spooky Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Spooky_Cloth}</DisplayId>
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      <Texture>
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      <Tex2>0x900000e</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x125d" id="Large Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x135d" id="Small Mosaic Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Mosaic_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
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   <Object type="0x125e" id="Large Blue Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Blue_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
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      <BagType>8</BagType>
   </Object>
   <Object type="0x135e" id="Small Blue Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Blue_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
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      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x125f" id="Large Yellow Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Yellow_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
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      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003c</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x135f" id="Small Yellow Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Yellow_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003c</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1260" id="Large Red Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Large_Red_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1b</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1c</Index>
      </Mask>
      <Tex1>0xa00003d</Tex1>
      <SlotType>10</SlotType>
      <Description>A large bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x1360" id="Small Red Bee Cloth">
      <Class>Dye</Class>
      <DisplayId>{textiles.Small_Red_Bee_Cloth}</DisplayId>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x1d</Index>
      </Texture>
      <Mask>
         <File>lofiObj3</File>
         <Index>0x1e</Index>
      </Mask>
      <Tex2>0xa00003d</Tex2>
      <SlotType>10</SlotType>
      <Description>A small bolt of cloth.</Description>
      <Activate>Dye</Activate>
      <Sound>use_potion</Sound>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>


<!-- TheHive -->


   <Object type="0x124" id="TH honey Heal">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x125" id="TH Mini Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1.5</XpMult>
   </Object>
   <Object type="0x126" id="TH Small Bees">
      <DisplayId>Small Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>138</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x127" id="TH Fat Bees">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x128" id="TH Red Fat Bees">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x129" id="TH Queen Bee">
      <DisplayId>Queen Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>4300</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <Flying/>
      <Z>0.24</Z>
      <Quest/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>TH Stinger Large</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>TH Honey Daze</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Dazed</ConditionEffect>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x12a" id="TH Maggot Egg1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x590</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x12b" id="TH Maggot Egg2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x58F</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12c" id="TH Maggot Egg3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x591</Index>
      </Texture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>120</MaxHitPoints>
      <Defense>5</Defense>
   </Object>
   <Object type="0x12d" id="TH Maggots">
      <DisplayId>Larva</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>140</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Damage>30</Damage>
         <Speed>30</Speed>
         <Size>40</Size>
         <LifetimeMS>600</LifetimeMS>
         <ConditionEffect duration="0.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x12e" id="TH Queen Bee Summoner">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x133" id="TH Chunk1">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x592</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0b" id="TH Chunk2">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x593</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0c" id="TH Chunk3">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x594</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0d" id="TH Chunk4">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x595</Index>
      </Texture>
      <MaxHitPoints>120</MaxHitPoints>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d44" id="TH Fat Bees 2">
      <DisplayId>Fat Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>137</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>TH Stinger Small</ObjectId>
         <Damage>55</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d45" id="TH Red Fat Bees 2">
      <DisplayId>Fat Angry Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>139</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Red Star</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>900</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
      </Projectile>
   </Object>


<!-- Token -->


   <Object type="0x23A6" id="Platinum Dungeon Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A7" id="Platinum Dungeon Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A8" id="Platinum Dungeon Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A9" id="Platinum Dungeon Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AA" id="Platinum Dungeon Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AB" id="Platinum Dungeon Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AC" id="Platinum Dungeon Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AD" id="Platinum Dungeon Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AE" id="Platinum Dungeon Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23AF" id="Platinum Dungeon Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x76</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x239B" id="Ruby Dungeon Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x239C" id="Ruby Dungeon Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x239D" id="Ruby Dungeon Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x239E" id="Ruby Dungeon Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x239F" id="Ruby Dungeon Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A0" id="Ruby Dungeon Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A1" id="Ruby Dungeon Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A2" id="Ruby Dungeon Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A3" id="Ruby Dungeon Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x23A4" id="Ruby Dungeon Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x75</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2390" id="Obsidian Dungeon Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2391" id="Obsidian Dungeon Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2392" id="Obsidian Dungeon Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2393" id="Obsidian Dungeon Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2394" id="Obsidian Dungeon Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2395" id="Obsidian Dungeon Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2396" id="Obsidian Dungeon Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2397" id="Obsidian Dungeon Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2398" id="Obsidian Dungeon Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2399" id="Obsidian Dungeon Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x74</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2385" id="Gold Dungeon Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2386" id="Gold Dungeon Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2387" id="Gold Dungeon Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2388" id="Gold Dungeon Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x2389" id="Gold Dungeon Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x238A" id="Gold Dungeon Shard x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x238B" id="Gold Dungeon Shard x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x238C" id="Gold Dungeon Shard x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x238D" id="Gold Dungeon Shard x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x238E" id="Gold Dungeon Shard x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x73</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring a stack of shards to the Tinkerer to complete the "Dungeon of the Week" quest.\n\nThis item will disappear after this month.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Quest" description="Dungeon of the Week"/>
         <EffectInfo name="Month" description="February 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641E" id="Heart x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641F" id="Heart x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6420" id="Heart x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6421" id="Heart x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6422" id="Heart x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6423" id="Heart x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6424" id="Heart x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6425" id="Heart x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6426" id="Heart x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6427" id="Heart x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x6c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Collect Hearts and exchange them for Love Letters at the Tinkerer... or share them with others!</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6409" id="Love Letter x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640A" id="Love Letter x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640B" id="Love Letter x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640C" id="Love Letter x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640D" id="Love Letter x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640E" id="Love Letter x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x640F" id="Love Letter x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6410" id="Love Letter x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6411" id="Love Letter x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6412" id="Love Letter x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6413" id="Love Letter x 11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6414" id="Love Letter x 12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6415" id="Love Letter x 13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6416" id="Love Letter x 14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6417" id="Love Letter x 15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6418" id="Love Letter x 16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6419" id="Love Letter x 17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641A" id="Love Letter x 18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641B" id="Love Letter x 19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x641C" id="Love Letter x 20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x69</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Valentine's Day 2018"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
   </Object>
   <Object type="0x6CF7" id="Primal Ice x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>25</feedPower>
   </Object>
   <Object type="0x6CF8" id="Primal Ice x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x6CF9" id="Primal Ice x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>75</feedPower>
   </Object>
   <Object type="0x6CFA" id="Primal Ice x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x6CFB" id="Primal Ice x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>125</feedPower>
   </Object>
   <Object type="0x6CFC" id="Primal Ice x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x6CFD" id="Primal Ice x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>175</feedPower>
   </Object>
   <Object type="0x6CFE" id="Primal Ice x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x6CFF" id="Primal Ice x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>225</feedPower>
   </Object>
   <Object type="0x6D00" id="Primal Ice x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x6D01" id="Primal Ice x 11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>275</feedPower>
   </Object>
   <Object type="0x6D02" id="Primal Ice x 12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x6D03" id="Primal Ice x 13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>325</feedPower>
   </Object>
   <Object type="0x6D04" id="Primal Ice x 14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x6D05" id="Primal Ice x 15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>375</feedPower>
   </Object>
   <Object type="0x6D06" id="Primal Ice x 16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x6D07" id="Primal Ice x 17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>425</feedPower>
   </Object>
   <Object type="0x6D08" id="Primal Ice x 18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x6D09" id="Primal Ice x 19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>475</feedPower>
   </Object>
   <Object type="0x6D0A" id="Primal Ice x 20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Pulsing with energy, this ice rock seems to be worth a lot! Collect 20 and exchange them for a Primal Ice Weapon.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="20"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x6CF1" id="Ice Shard x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A mysterious Ice Shard! 5 Ice Shards can be forged into 1 Primal Ice by the Tinkerer.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>20</feedPower>
   </Object>
   <Object type="0x6CF2" id="Ice Shard x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A mysterious Ice Shard! 5 Ice Shards can be forged into 1 Primal Ice by the Tinkerer.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>40</feedPower>
   </Object>
   <Object type="0x6CF3" id="Ice Shard x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A mysterious Ice Shard! 5 Ice Shards can be forged into 1 Primal Ice by the Tinkerer.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>60</feedPower>
   </Object>
   <Object type="0x6CF4" id="Ice Shard x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A mysterious Ice Shard! 5 Ice Shards can be forged into 1 Primal Ice by the Tinkerer.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>80</feedPower>
   </Object>
   <Object type="0x6CF5" id="Ice Shard x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5e</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A mysterious Ice Shard! 5 Ice Shards can be forged into 1 Primal Ice by the Tinkerer.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="5"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x6CE6" id="Bell x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>75</feedPower>
   </Object>
   <Object type="0x6CE7" id="Bell x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x6CE8" id="Bell x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>225</feedPower>
   </Object>
   <Object type="0x6CE9" id="Bell x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x6CEA" id="Bell x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>375</feedPower>
   </Object>
   <Object type="0x6CEB" id="Bell x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x6CEC" id="Bell x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>525</feedPower>
   </Object>
   <Object type="0x6CED" id="Bell x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x6CEE" id="Bell x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>675</feedPower>
   </Object>
   <Object type="0x6CEF" id="Bell x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5d</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Bell! Collect 10 to obtain a Reindeer Summoning Stone.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="10"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Reindeer Mystery Bag">Exchange</Activate>
      <BagType>7</BagType>
      <Track/>
      <Consumable/>
      <feedPower>750</feedPower>
   </Object>
   <Object type="0x6ccc" id="Ornament x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>32</feedPower>
   </Object>
   <Object type="0x6ccd" id="Ornament x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>64</feedPower>
   </Object>
   <Object type="0x6CCE" id="Ornament x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>96</feedPower>
   </Object>
   <Object type="0x6CCF" id="Ornament x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>128</feedPower>
   </Object>
   <Object type="0x6CD0" id="Ornament x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>160</feedPower>
   </Object>
   <Object type="0x6CD1" id="Ornament x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>192</feedPower>
   </Object>
   <Object type="0x6CD2" id="Ornament x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>224</feedPower>
   </Object>
   <Object type="0x6CD3" id="Ornament x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>256</feedPower>
   </Object>
   <Object type="0x6CD4" id="Ornament x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>288</feedPower>
   </Object>
   <Object type="0x6CD5" id="Ornament x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>320</feedPower>
   </Object>
   <Object type="0x6CD6" id="Ornament x 11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>352</feedPower>
   </Object>
   <Object type="0x6CD7" id="Ornament x 12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>384</feedPower>
   </Object>
   <Object type="0x6CD8" id="Ornament x 13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>416</feedPower>
   </Object>
   <Object type="0x6CD9" id="Ornament x 14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>448</feedPower>
   </Object>
   <Object type="0x6CDA" id="Ornament x 15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>480</feedPower>
   </Object>
   <Object type="0x6CDB" id="Ornament x 16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>512</feedPower>
   </Object>
   <Object type="0x6CDC" id="Ornament x 17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>544</feedPower>
   </Object>
   <Object type="0x6CDD" id="Ornament x 18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>576</feedPower>
   </Object>
   <Object type="0x6CDE" id="Ornament x 19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>608</feedPower>
   </Object>
   <Object type="0x6CDF" id="Ornament x 20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>640</feedPower>
   </Object>
   <Object type="0x6CE0" id="Ornament x 21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>672</feedPower>
   </Object>
   <Object type="0x6CE1" id="Ornament x 22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>704</feedPower>
   </Object>
   <Object type="0x6CE2" id="Ornament x 23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>736</feedPower>
   </Object>
   <Object type="0x6CE3" id="Ornament x 24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>768</feedPower>
   </Object>
   <Object type="0x6CE4" id="Ornament x 25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x5c</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Magic Christmas Ornament! Collect 25 to obtain the Helping Huntress Skin.</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="25"/>
         <EffectInfo name="Event" description="Christmas 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Helping Huntress Skin">Exchange</Activate>
      <Track/>
      <Consumable/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x25fb" id="Magic Pumpkin">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x34</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin! Use it to obtain a Pumpkin Seed.</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="1"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <Activate id="Pumpkin Seed x 1">Exchange</Activate>
      <BagType>7</BagType>
      <Treasure/>
      <Track/>
      <Consumable/>
   </Object>
   <Object type="0x2595" id="Pumpkin Seed x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x2596" id="Pumpkin Seed x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x2597" id="Pumpkin Seed x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x2598" id="Pumpkin Seed x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x2599" id="Pumpkin Seed x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x259a" id="Pumpkin Seed x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1200</feedPower>
   </Object>
   <Object type="0x259b" id="Pumpkin Seed x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1400</feedPower>
   </Object>
   <Object type="0x259c" id="Pumpkin Seed x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1600</feedPower>
   </Object>
   <Object type="0x259d" id="Pumpkin Seed x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1800</feedPower>
   </Object>
   <Object type="0x259e" id="Pumpkin Seed x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x259f" id="Pumpkin Seed x 11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2200</feedPower>
   </Object>
   <Object type="0x25a0" id="Pumpkin Seed x 12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2400</feedPower>
   </Object>
   <Object type="0x25a1" id="Pumpkin Seed x 13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2600</feedPower>
   </Object>
   <Object type="0x25a2" id="Pumpkin Seed x 14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2800</feedPower>
   </Object>
   <Object type="0x25a3" id="Pumpkin Seed x 15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>3000</feedPower>
   </Object>
   <Object type="0x25a4" id="Pumpkin Seed x 16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>3200</feedPower>
   </Object>
   <Object type="0x25a5" id="Pumpkin Seed x 17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>3400</feedPower>
   </Object>
   <Object type="0x25a6" id="Pumpkin Seed x 18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>3600</feedPower>
   </Object>
   <Object type="0x25a7" id="Pumpkin Seed x 19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>3800</feedPower>
   </Object>
   <Object type="0x25a8" id="Pumpkin Seed x 20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>4000</feedPower>
   </Object>
   <Object type="0x25a9" id="Pumpkin Seed x 21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>4200</feedPower>
   </Object>
   <Object type="0x25aa" id="Pumpkin Seed x 22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>4400</feedPower>
   </Object>
   <Object type="0x25ab" id="Pumpkin Seed x 23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>4600</feedPower>
   </Object>
   <Object type="0x25ac" id="Pumpkin Seed x 24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>4800</feedPower>
   </Object>
   <Object type="0x25ad" id="Pumpkin Seed x 25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>5000</feedPower>
   </Object>
   <Object type="0x25ae" id="Pumpkin Seed x 26">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>26</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>5200</feedPower>
   </Object>
   <Object type="0x25af" id="Pumpkin Seed x 27">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>27</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>5400</feedPower>
   </Object>
   <Object type="0x25b0" id="Pumpkin Seed x 28">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>28</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>5600</feedPower>
   </Object>
   <Object type="0x25b1" id="Pumpkin Seed x 29">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>29</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>5800</feedPower>
   </Object>
   <Object type="0x25b2" id="Pumpkin Seed x 30">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>30</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>6000</feedPower>
   </Object>
   <Object type="0x25b3" id="Pumpkin Seed x 31">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>31</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>6200</feedPower>
   </Object>
   <Object type="0x25b4" id="Pumpkin Seed x 32">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>32</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>6400</feedPower>
   </Object>
   <Object type="0x25b5" id="Pumpkin Seed x 33">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>33</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>6600</feedPower>
   </Object>
   <Object type="0x25b6" id="Pumpkin Seed x 34">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>34</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>6800</feedPower>
   </Object>
   <Object type="0x25b7" id="Pumpkin Seed x 35">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>35</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>7000</feedPower>
   </Object>
   <Object type="0x25b8" id="Pumpkin Seed x 36">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>36</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>7200</feedPower>
   </Object>
   <Object type="0x25b9" id="Pumpkin Seed x 37">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>37</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>7400</feedPower>
   </Object>
   <Object type="0x25ba" id="Pumpkin Seed x 38">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>38</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>7600</feedPower>
   </Object>
   <Object type="0x25bb" id="Pumpkin Seed x 39">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>39</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>7800</feedPower>
   </Object>
   <Object type="0x25bc" id="Pumpkin Seed x 40">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>40</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>8000</feedPower>
   </Object>
   <Object type="0x25bd" id="Pumpkin Seed x 41">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>41</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>8200</feedPower>
   </Object>
   <Object type="0x25be" id="Pumpkin Seed x 42">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>42</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>8400</feedPower>
   </Object>
   <Object type="0x25bf" id="Pumpkin Seed x 43">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>43</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>8600</feedPower>
   </Object>
   <Object type="0x25c0" id="Pumpkin Seed x 44">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>44</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>8800</feedPower>
   </Object>
   <Object type="0x25c1" id="Pumpkin Seed x 45">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>45</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>9000</feedPower>
   </Object>
   <Object type="0x25c2" id="Pumpkin Seed x 46">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>46</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>9200</feedPower>
   </Object>
   <Object type="0x25c3" id="Pumpkin Seed x 47">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>47</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>9400</feedPower>
   </Object>
   <Object type="0x25c4" id="Pumpkin Seed x 48">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>48</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>9600</feedPower>
   </Object>
   <Object type="0x25c5" id="Pumpkin Seed x 49">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! You can drag and drop tokens onto each other and exchange a stack for a Helm of the Jack-o'-naut!</Description>
      <Quantity>49</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>9800</feedPower>
   </Object>
   <Object type="0x25c6" id="Pumpkin Seed x 50">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x72</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A Pumpkin Seed! Its magic is gone, however you can still feed it to your pet.</Description>
      <Quantity>50</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>10000</feedPower>
      <Track/>
   </Object>
   <Object type="0x25c8" id="Bone Token x 1">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x5c0</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>1</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>50</feedPower>
   </Object>
   <Object type="0x25c9" id="Bone Token x 2">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>2</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>100</feedPower>
   </Object>
   <Object type="0x25ca" id="Bone Token x 3">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>3</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>150</feedPower>
   </Object>
   <Object type="0x25cb" id="Bone Token x 4">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>4</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>200</feedPower>
   </Object>
   <Object type="0x25cc" id="Bone Token x 5">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>5</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>250</feedPower>
   </Object>
   <Object type="0x25cd" id="Bone Token x 6">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>6</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>300</feedPower>
   </Object>
   <Object type="0x25ce" id="Bone Token x 7">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>7</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>350</feedPower>
   </Object>
   <Object type="0x25cf" id="Bone Token x 8">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>8</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>400</feedPower>
   </Object>
   <Object type="0x25d0" id="Bone Token x 9">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>9</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>450</feedPower>
   </Object>
   <Object type="0x25d1" id="Bone Token x 10">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>10</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>500</feedPower>
   </Object>
   <Object type="0x25d2" id="Bone Token x 11">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>11</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>550</feedPower>
   </Object>
   <Object type="0x25d3" id="Bone Token x 12">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>12</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>600</feedPower>
   </Object>
   <Object type="0x25d4" id="Bone Token x 13">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>13</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>650</feedPower>
   </Object>
   <Object type="0x25d5" id="Bone Token x 14">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>14</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>700</feedPower>
   </Object>
   <Object type="0x25d6" id="Bone Token x 15">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>15</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>750</feedPower>
   </Object>
   <Object type="0x25d7" id="Bone Token x 16">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>16</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>800</feedPower>
   </Object>
   <Object type="0x25d8" id="Bone Token x 17">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>17</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>850</feedPower>
   </Object>
   <Object type="0x25d9" id="Bone Token x 18">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>18</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>900</feedPower>
   </Object>
   <Object type="0x25da" id="Bone Token x 19">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>19</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>950</feedPower>
   </Object>
   <Object type="0x25db" id="Bone Token x 20">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>20</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1000</feedPower>
   </Object>
   <Object type="0x25dc" id="Bone Token x 21">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>21</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1050</feedPower>
   </Object>
   <Object type="0x25dd" id="Bone Token x 22">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>22</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1100</feedPower>
   </Object>
   <Object type="0x25de" id="Bone Token x 23">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>23</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1150</feedPower>
   </Object>
   <Object type="0x25df" id="Bone Token x 24">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>24</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1200</feedPower>
   </Object>
   <Object type="0x25e0" id="Bone Token x 25">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>25</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1250</feedPower>
   </Object>
   <Object type="0x25e1" id="Bone Token x 26">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>26</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1300</feedPower>
   </Object>
   <Object type="0x25e2" id="Bone Token x 27">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>27</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1350</feedPower>
   </Object>
   <Object type="0x25e3" id="Bone Token x 28">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>28</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1400</feedPower>
   </Object>
   <Object type="0x25e4" id="Bone Token x 29">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>29</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1450</feedPower>
   </Object>
   <Object type="0x25e5" id="Bone Token x 30">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>30</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1500</feedPower>
   </Object>
   <Object type="0x25e6" id="Bone Token x 31">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>31</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1550</feedPower>
   </Object>
   <Object type="0x25e7" id="Bone Token x 32">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>32</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1600</feedPower>
   </Object>
   <Object type="0x25e8" id="Bone Token x 33">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>33</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1650</feedPower>
   </Object>
   <Object type="0x25e9" id="Bone Token x 34">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>34</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1700</feedPower>
   </Object>
   <Object type="0x25ea" id="Bone Token x 35">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>35</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1750</feedPower>
   </Object>
   <Object type="0x25eb" id="Bone Token x 36">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>36</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1800</feedPower>
   </Object>
   <Object type="0x25ec" id="Bone Token x 37">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>37</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1850</feedPower>
   </Object>
   <Object type="0x25ed" id="Bone Token x 38">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>38</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1900</feedPower>
   </Object>
   <Object type="0x25ee" id="Bone Token x 39">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>39</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>1950</feedPower>
   </Object>
   <Object type="0x25ef" id="Bone Token x 40">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>40</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2000</feedPower>
   </Object>
   <Object type="0x25f0" id="Bone Token x 41">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>41</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2050</feedPower>
   </Object>
   <Object type="0x25f1" id="Bone Token x 42">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>42</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2100</feedPower>
   </Object>
   <Object type="0x25f2" id="Bone Token x 43">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>43</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2150</feedPower>
   </Object>
   <Object type="0x25f3" id="Bone Token x 44">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>44</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2200</feedPower>
   </Object>
   <Object type="0x25f4" id="Bone Token x 45">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>45</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2250</feedPower>
   </Object>
   <Object type="0x25f5" id="Bone Token x 46">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>46</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2300</feedPower>
   </Object>
   <Object type="0x25f6" id="Bone Token x 47">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>47</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2350</feedPower>
   </Object>
   <Object type="0x25f7" id="Bone Token x 48">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>48</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2400</feedPower>
   </Object>
   <Object type="0x25f8" id="Bone Token x 49">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! You can drag and drop tokens onto each other and exchange a stack for an exclusive Wizard Skin!</Description>
      <Quantity>49</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2450</feedPower>
   </Object>
   <Object type="0x25f9" id="Bone Token x 50">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>d2LofiObjEmbed</File>
         <Index>0x33</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A bone token! Its magic is gone, however you can still feed it to your pet.</Description>
      <Quantity>50</Quantity>
      <ExtraTooltipData>
         <EffectInfo name="Stack limit" description="50"/>
         <EffectInfo name="Event" description="Halloween 2017"/>
      </ExtraTooltipData>
      <Soulbound/>
      <BagType>7</BagType>
      <Treasure/>
      <feedPower>2500</feedPower>
      <Track/>
   </Object>


<!-- TombOfTheAncients -->


   <Object type="0x0d40" id="Tomb Portal of Cowardice">
      <DisplayId>Portal of Cowardice</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <SpawnPoint/>
   </Object>
   <Object type="0x0d10" id="Red Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>60</Speed>
         <LifetimeMS>400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d11" id="Red Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d12" id="Yellow Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>0</Damage>
         <Speed>50</Speed>
         <LifetimeMS>500</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="1">Blind</ConditionEffect>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d13" id="Yellow Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Wavy/>
         <ConditionEffect duration="4">Blind</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d14" id="Blue Swarm Minions">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>40</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>0</Damage>
         <Speed>40</Speed>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d15" id="Blue Swarm Masters">
      <Group>Tomb Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Wavy/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d16" id="Jackal Warrior">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1400</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d17" id="Jackal Veteran">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1800</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d18" id="Jackal Assassin">
      <Group>Tomb Jackals</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <Wavy/>
      </Projectile>
   </Object>
   <Object type="0x0d19" id="Jackal Lord">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>13</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>6000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>2.0</XpMult>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d1a" id="Bloated Mummy">
      <Group>Tomb Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.4</XpMult>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3500</LifetimeMS>
         <Size>140</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1b" id="Scarab">
      <Group>Scarabs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Claw</ObjectId>
         <Damage>20</Damage>
         <Speed>70</Speed>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
         <Size>40</Size>
      </Projectile>
   </Object>
   <Object type="0x0d1c" id="Sphinx Artifact 1">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1d" id="Sphinx Artifact 2">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1e" id="Sphinx Artifact 3">
      <DisplayId>Sphinx Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>90</Damage>
         <Speed>100</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>130</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d1f" id="Nile Artifact 1">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d20" id="Nile Artifact 2">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d21" id="Nile Artifact 3">
      <DisplayId>Nile Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>190</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d22" id="Pyramid Artifact 1">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d23" id="Pyramid Artifact 2">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d24" id="Pyramid Artifact 3">
      <DisplayId>Pyramid Artifact</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x8dEncounters</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Beam</ObjectId>
         <Damage>50</Damage>
         <Speed>200</Speed>
         <Size>140</Size>
         <LifetimeMS>200</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d25" id="Tomb Boss Anchor">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d3d" id="Tomb Support Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3a</Index>
      </Texture>
   </Object>
   <Object type="0x0d3e" id="Tomb Attacker Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3b</Index>
      </Texture>
   </Object>
   <Object type="0x0d3f" id="Tomb Defender Statue">
      <Group>Tomb Boss Statues</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes Statue</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x3c</Index>
      </Texture>
   </Object>
   <Object type="0x0d26" id="Tomb Support">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Nut</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Size>140</Size>
      <Defense>15</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>180</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>20</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>40</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5">Blind</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <Size>100</Size>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>200</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Ice Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d27" id="Tomb Attacker">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Geb</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>90000</MaxHitPoints>
      <Size>140</Size>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>280</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Boomerang</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <LifetimeMS>3600</LifetimeMS>
         <ConditionEffect duration="5">Slowed</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <Size>100</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Fireball</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <Parametric/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d28" id="Tomb Defender">
      <Group>Tomb Bosses</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Bes</DisplayId>
      <Quest/>
      <Level>1</Level>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <God/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Darkness Bolt</ObjectId>
         <Damage>240</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>180</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Boomerang</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
         <Boomerang/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>160</Damage>
         <Speed>70</Speed>
         <LifetimeMS>540</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="10">Weak</ConditionEffect>
         <MultiHit/>
         <Size>200</Size>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>60</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="1.2">Stunned</ConditionEffect>
         <Size>200</Size>
      </Projectile>
   </Object>
   <Object type="0x0d29" id="Active Sarcophagus">
      <Group>Support Beam</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sarcophagus</DisplayId>
      <Quest/>
      <Level>20</Level>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0e</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>15000</MaxHitPoints>
      <Size>140</Size>
      <Defense>100</Defense>
      <StasisImmune/>
      <XpMult>1.4</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Silver Shield</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>200</Size>
         <ConditionEffect duration="3">Stunned</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d2a" id="Beam Priest">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshipping Priest</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>8000</MaxHitPoints>
      <Size>100</Size>
      <Defense>20</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Purple Boomerang</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="5">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2b" id="Beam Priestess">
      <Group>Beam Priests</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Worshipping Priestess</DisplayId>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>7000</MaxHitPoints>
      <Size>100</Size>
      <Defense>15</Defense>
      <XpMult>1.0</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Blue Boomerang</ObjectId>
         <Damage>0</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d2c" id="Inactive Sarcophagus">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Treasure Sarcophagus</DisplayId>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x0f</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Size>180</Size>
      <Defense>100</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2d" id="Canopic Jar 1">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2e" id="Canopic Jar 2">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d2f" id="Canopic Jar 3">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d30" id="Canopic Jar 4">
      <Group>Tomb Treasure</Group>
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Canopic Jar</DisplayId>
      <Texture>
         <File>lofiObj4</File>
         <Index>0xb3</Index>
      </Texture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>1</MaxHitPoints>
      <Size>100</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <God/>
   </Object>
   <Object type="0x0d31" id="Tomb Fire Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x40</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x41</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <LifetimeMS>500</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d32" id="Tomb Thunder Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x42</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x43</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>40</Speed>
         <Damage>50</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d33" id="Tomb Frost Turret">
      <Group>Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x44</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x45</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>80</Speed>
         <Damage>70</Damage>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d34" id="Center Tomb Fire Turret">
      <DisplayId>Tomb Fire Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x46</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x47</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Hellfire</ObjectId>
         <Speed>80</Speed>
         <Damage>40</Damage>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d35" id="Center Tomb Thunder Turret">
      <DisplayId>Tomb Thunder Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x48</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x49</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Thunderbolt</ObjectId>
         <Speed>200</Speed>
         <Damage>40</Damage>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d36" id="Center Tomb Frost Turret">
      <DisplayId>Tomb Frost Turret</DisplayId>
      <Group>Center Tomb Turrets</Group>
      <Class>GameObject</Class>
      <Model>Obelisk</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0x4a</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiEnvironment3</File>
            <Index>0x4b</Index>
         </Texture>
      </AltTexture>
      <Projectile>
         <ObjectId>Ice Spinner</ObjectId>
         <Speed>40</Speed>
         <Damage>60</Damage>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
         <Size>60</Size>
      </Projectile>
   </Object>
   <Object type="0x0d37" id="Tomb Bomb Trap Switch">
      <DisplayId>Switch</DisplayId>
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x90</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x91</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <StasisImmune/>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d38" id="Tomb Bomb Trap">
      <Group>Tomb Traps</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x92</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d39" id="Deactivated Tomb Bomb Trap">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x93</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d0f" id="Deactivated Tomb Bomb Trap Switch">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar28x8</File>
         <Index>0x91</Index>
      </Texture>
      <Size>100</Size>
      <DrawOnGround/>
      <NoMiniMap/>
   </Object>
   <Object type="0x0d3a" id="Eagle Sentry">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>4000</MaxHitPoints>
      <Size>120</Size>
      <Defense>35</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Stick</ObjectId>
         <Damage>70</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Stick</ObjectId>
         <Damage>90</Damage>
         <Speed>90</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Brown Claw</ObjectId>
         <Damage>70</Damage>
         <Speed>100</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3b" id="Jackal Priest">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>2500</MaxHitPoints>
      <Size>120</Size>
      <Defense>5</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
   </Object>
   <Object type="0x0d3c" id="Lion Archer">
      <Group>Tomb Gang</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/elves_hit</HitSound>
      <DeathSound>monster/elves_death</DeathSound>
      <MaxHitPoints>3200</MaxHitPoints>
      <Size>120</Size>
      <Defense>20</Defense>
      <XpMult>1.2</XpMult>
      <God/>
      <Projectile id="0">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>70</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Indigo Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Spring Green Arrow</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="4">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>140</Size>
         <MultiHit/>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>


<!-- ToxicSewers -->


   <Object type="0x714c" id="DS Bat">
      <DisplayId>Sewer Bat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>123</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714d" id="DS Rat">
      <DisplayId>Sewer Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>124</Index>
      </AnimatedTexture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Gray Spinner</ObjectId>
         <Damage>95</Damage>
         <Speed>70</Speed>
         <Size>75</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714e" id="DS Natural Slime God">
      <DisplayId>Natural Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>12</Defense>
      <God/>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>0</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x714f" id="DS Goblin Peon">
      <DisplayId>Goblin Peon</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>125</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>900</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>75</Speed>
         <LifetimeMS>470</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7150" id="DS Goblin Warlock">
      <DisplayId>Goblin Warlock</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Amplitude>0.75</Amplitude>
         <Frequency>1.5</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Star</ObjectId>
         <Damage>15</Damage>
         <Speed>80</Speed>
         <LifetimeMS>850</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7163" id="DS Goblin Sorcerer">
      <DisplayId>Goblin Sorcerer</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>141</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1200</MaxHitPoints>
      <Defense>8</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>Green Missile</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7151" id="DS Goblin Brute">
      <DisplayId>Goblin Brute</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>127</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1750</MaxHitPoints>
      <Defense>12</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>90</Damage>
         <Speed>120</Speed>
         <LifetimeMS>250</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7152" id="DS Goblin Knight">
      <DisplayId>Goblin Knight</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>128</Index>
      </AnimatedTexture>
      <HitSound>monster/goblins_hit</HitSound>
      <DeathSound>monster/goblins_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>2450</MaxHitPoints>
      <Defense>18</Defense>
      <XpMult>0.642</XpMult>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>110</Speed>
         <LifetimeMS>370</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x7168" id="DS Alligator">
      <DisplayId>Sewer Alligator</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1700</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Z Blast</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>450</LifetimeMS>
         <Size>80</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7153" id="DS Brown Slime">
      <DisplayId>Sewer Brown Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>129</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2750</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
      </Projectile>
   </Object>
   <Object type="0x7154" id="DS Yellow Slime">
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>130</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.8</XpMult>
      <Projectile id="0">
         <ObjectId>Yellow Magic</ObjectId>
         <Damage>30</Damage>
         <Speed>70</Speed>
         <LifetimeMS>250</LifetimeMS>
         <Size>75</Size>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x7155" id="DS Gulpord the Slime God">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>25</Defense>
      <Quest/>
      <God/>
      <StasisImmune/>
      <NoArticle/>
      <Level>1</Level>
      <XpMult>2.5642</XpMult>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>70</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Green Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7156" id="DS Boss Minion">
      <DisplayId>Gulpord Slime</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>131</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1500</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x17f" id="DS Gulpord the Slime God M">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>70</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>25</Defense>
      <StasisImmune/>
      <NoArticle/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>80</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7165" id="DS Gulpord the Slime God S">
      <DisplayId>Gulpord the Slime God</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>126</Index>
      </AnimatedTexture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>55</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1700</LifetimeMS>
         <Size>60</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Star</ObjectId>
         <Damage>25</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7157" id="DS Sick">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x7158" id="DS Master Rat">
      <DisplayId>Master Rat</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>142</Index>
      </AnimatedTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <ShadowSize>0</ShadowSize>
      <Level>20</Level>
      <XpMult>0.0</XpMult>
      <Size>140</Size>
      <Defense>60</Defense>
      <Projectile id="0">
         <ObjectId>Wereblast</ObjectId>
         <Speed>55</Speed>
         <Damage>50</Damage>
         <Size>110</Size>
         <LifetimeMS>1600</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="5">Darkness</ConditionEffect>
         <ConditionEffect duration="5">Blind</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7159" id="DS Orange Turtle">
      <DisplayId>Orange Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>135</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715b" id="DS Red Turtle">
      <DisplayId>Red Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>133</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715c" id="DS Purple Turtle">
      <DisplayId>Purple Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>134</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715e" id="DS Blue Turtle">
      <DisplayId>Blue Turtle</DisplayId>
      <Class>Character</Class>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>136</Index>
      </AnimatedTexture>
      <HitSound>monster/djinn_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <MaxHitPoints>4200</MaxHitPoints>
      <XpMult>0.0</XpMult>
      <Size>90</Size>
      <Defense>10</Defense>
   </Object>
   <Object type="0x715f" id="DS Golden Rat">
      <DisplayId>Golden Rat</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>chars8x8rEncounters</File>
         <Index>132</Index>
      </AnimatedTexture>
      <MaxHitPoints>5500</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>1.0</XpMult>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/flayers_hit</DeathSound>
   </Object>
   <Object type="0x7160" id="DS Gulpord Summoner">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x7169" id="DS Sewer Dummy">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x570</Index>
      </Texture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Enemy/>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x7167" id="DS Brown Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Brown Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57c</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57d</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57e</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x57f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x580</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7166" id="DS Yellow Slime Trail">
      <Enemy/>
      <Class>Character</Class>
      <DisplayId>Sewer Yellow Slime</DisplayId>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x581</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x582</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x583</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x584</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x585</Index>
         </Texture>
      </RandomTexture>
      <Size>90</Size>
      <ShadowSize>0</ShadowSize>
      <DrawUnder/>
      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>55</Damage>
         <Speed>0</Speed>
         <Size>85</Size>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7164" id="DS Fly">
      <Enemy/>
      <DisplayId>Sewer Fly</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x575</Index>
      </Texture>
      <Animation prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x575</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>lofiObj3</File>
               <Index>0x576</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>100</MaxHitPoints>
      <XpMult>0</XpMult>
      <Z>0.27</Z>
      <Flying/>
      <Size>80</Size>
      <ShadowSize>30</ShadowSize>
      <NoMiniMap/>
   </Object>


<!-- TutorialMonsters -->


   <Object type="0xae2" id="Tut Orange Cat">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae6" id="Tut Sheepdog">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae7" id="Tut Green Frog">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xae8" id="Tut Dragonfly">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>39</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
      <WhileMoving>
         <Z>0.25</Z>
         <Flying/>
      </WhileMoving>
   </Object>
   <Object type="0xaf4" id="Tut Duck">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>22</Index>
      </AnimatedTexture>
      <Size>60</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf5" id="Tut Baby Dragon">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>46</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf7" id="Tut Panda">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <NoMiniMap/>
   </Object>
   <Object type="0xaf8" id="Tut Toucan">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rPets1</File>
         <Index>19</Index>
      </AnimatedTexture>
      <Size>80</Size>
      <WhileMoving>
         <Z>0.35</Z>
         <Flying/>
      </WhileMoving>
      <NoMiniMap/>
   </Object>
   <Object type="0x6af" id="Evil Chicken">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b0" id="Evil Chicken Minion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b1" id="Evil Chicken God">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>60</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
   </Object>
   <Object type="0x6b2" id="Evil Hen">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/chicken_hit</HitSound>
      <DeathSound>monster/chicken_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>5</MaxHitPoints>
      <Defense>0</Defense>
   </Object>
   <Object type="0x6b3" id="Kitchen Guard">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>2</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x6b4" id="Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>10</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>5</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0926" id="Bonegrind the Butcher">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>14</Index>
      </AnimatedTexture>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/pirates_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Quest/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>6</Damage>
         <Size>100</Size>
         <Speed>75</Speed>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>


<!-- TutorialObjects -->


   <Object type="0x0802" id="South Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0803" id="North Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0804" id="East Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0805" id="West Tutorial Gun">
      <Class>GameObject</Class>
      <Model>Tower</Model>
      <Enemy/>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0xc8</Index>
      </Texture>
      <Projectile>
         <ObjectId>Green Blob</ObjectId>
         <Speed>40</Speed>
         <Damage>5</Damage>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0806" id="Tutorial Loot Bag">
      <Class>Container</Class>
      <Container/>
      <Loot/>
      <Texture>
         <File>lofiObj</File>
         <Index>0x08</Index>
      </Texture>
      <Size>75</Size>
      <SlotTypes>0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
      <Equipment>0x0a4f, -1, -1, -1, -1, -1, -1, -1</Equipment>
   </Object>
   <Object type="0x0808" id="Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x14</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x0809" id="UpLeft Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x15</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080a" id="UpRight Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x16</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x080b" id="Grey Up Arrow">
      <Class>GameObject</Class>
      <Texture>
         <File>lofiObj2</File>
         <Index>0x17</Index>
      </Texture>
      <DrawOnGround/>
   </Object>
   <Object type="0x071d" id="Portal to Nexus">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Nexus</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x071e" id="Kitchen Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Kitchen</DungeonName>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x7c</Index>
      </Texture>
      <Size>120</Size>
   </Object>
   <Object type="0x0745" id="Nexus Explanation Obj">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x0746" id="Nexus Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Nexus Explanation</DisplayId>
      <DungeonName>Nexus Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x36</Index>
      </Texture>
   </Object>
   <Object type="0x0747" id="Vault Explanation Portal">
      <Class>Portal</Class>
      <DisplayId>Vault Explanation</DisplayId>
      <DungeonName>Vault Explanation</DungeonName>
      <IntergamePortal/>
      <Texture>
         <File>lofiEnvironment3</File>
         <Index>0xf8</Index>
      </Texture>
   </Object>
   <Object type="0x0748" id="Guild Explanation Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Guild Explanation</DisplayId>
      <DungeonName>Guild Explanation</DungeonName>
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x54</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>


<!-- UndeadLair -->


   <Object type="0x1730" id="Septavius Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <MaxHitPoints>10</MaxHitPoints>
      <Size>0</Size>
   </Object>
   <Object type="0x0d90" id="Septavius the Ghost God">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar216x16</File>
         <Index>0x30</Index>
      </Texture>
      <HitSound>monster/ghost_god_hit</HitSound>
      <DeathSound>monster/ghost_god_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <Quest/>
      <God/>
      <StasisImmune/>
      <Level>1</Level>
      <XpMult>0.7</XpMult>
      <NoArticle/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>80</Speed>
         <Damage>75</Damage>
         <Size>25</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Brown Magic</ObjectId>
         <Speed>90</Speed>
         <Damage>40</Damage>
         <Size>40</Size>
         <LifetimeMS>2600</LifetimeMS>
         <MultiHit/>
         <Boomerang/>
         <Amplitude>2</Amplitude>
         <Frequency>2.5</Frequency>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Yellow Star</ObjectId>
         <Speed>57</Speed>
         <Damage>65</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>White Bullet</ObjectId>
         <Speed>40</Speed>
         <Damage>160</Damage>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>White Bullet</ObjectId>
         <Speed>70</Speed>
         <Damage>60</Damage>
         <Size>60</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x0d91" id="Lair Skeleton">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x60</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>350</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d92" id="Lair Skeleton Swordsman">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>2</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d93" id="Lair Skeleton Veteran">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x62</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>450</MaxHitPoints>
      <Defense>4</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d94" id="Lair Skeleton Mage">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x63</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d95" id="Lair Skeleton King">
      <Group>Lair Skeletons</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x64</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/skeletons_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d96" id="Lair Mummy">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6a</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>40</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d97" id="Lair Mummy King">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6b</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d98" id="Lair Mummy Pharaoh">
      <Group>Lair Mummies</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6c</Index>
      </Texture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d99" id="Lair Construct Giant">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4c</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>White Bolt</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9a" id="Lair Construct Titan">
      <Group>Lair Constructs</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar16x16</File>
         <Index>0x4d</Index>
      </Texture>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Blue Star</ObjectId>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x0d9b" id="Lair Big Black Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9c" id="Lair Medium Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9d" id="Lair Little Black Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb0</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>50</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Black Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9e" id="Lair Big Brown Slime">
      <Group>Lair Slimes</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0d9f" id="Lair Little Brown Slime">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb1</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <Size>75</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da0" id="Lair Brown Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xce</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da1" id="Lair Ghost Bat">
      <Group>Lair Bats</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x79</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Magic</ObjectId>
         <Damage>50</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da2" id="Lair Burst Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x61</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da3" id="Lair Blast Trap">
      <Group>Lair Traps</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x51</Index>
      </Texture>
      <HitSound>monster/traps_hit</HitSound>
      <DeathSound>monster/traps_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <DrawOnGround/>
      <NoMiniMap/>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da4" id="Lair Reaper">
      <Group>Lair Reapers</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>800</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Fire Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da5" id="Lair Vampire">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Green Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da6" id="Lair Vampire King">
      <Group>Lair Vampires</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x6f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Projectile id="0">
         <ObjectId>Grey Star</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da7" id="Lair Grey Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x76</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da8" id="Lair Blue Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x77</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>115</Size>
      <MaxHitPoints>300</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0da9" id="Lair White Spectre">
      <Group>Lair Spectres</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x78</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>0</Defense>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Pink Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daa" id="Lair Ghost Archer">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7a</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Arrow</ObjectId>
         <Damage>60</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>110</Size>
      </Projectile>
   </Object>
   <Object type="0x0dab" id="Lair Ghost Warrior">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dac" id="Lair Ghost Mage">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dad" id="Lair Ghost Rogue">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0dae" id="Lair Ghost Paladin">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7e</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0daf" id="Lair Ghost Knight">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7f</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>15</Defense>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>50</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db0" id="Ghost Warrior of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7b</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>35</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db1" id="Ghost Mage of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7c</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blue Bolt</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x0db2" id="Ghost Rogue of Septavius">
      <Group>Lair Ghosts</Group>
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0x7d</Index>
      </Texture>
      <HitSound>monster/ghosts_hit</HitSound>
      <DeathSound>monster/ghosts_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>600</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>30</Damage>
         <Speed>120</Speed>
         <LifetimeMS>400</LifetimeMS>
      </Projectile>
   </Object>


<!-- WillemTesting -->


   <Object type="0x5e30" id="Retro Fairy">
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>9188006</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="1.2">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9063644</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9155528</Id>
            </RemoteTexture>
         </Frame>
         <Frame time="0.4">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>9188006</Id>
            </RemoteTexture>
         </Frame>
      </Animation>
      <Flying/>
      <Size>140</Size>
      <ShadowSize>60</ShadowSize>
      <Z>0.35</Z>
      <MaxHitPoints>10000</MaxHitPoints>
      <XpMult>1</XpMult>
      <Defense>25</Defense>
   </Object>
   <Object type="0x5e28" id="Def Test">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>100</Defense>
      <Flying/>
      <Z>0.3</Z>
   </Object>
   <Object type="0x5e27" id="Crystal Guardian">
      <Group>Gods</Group>
      <Enemy/>
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>8989233</Id>
      </RemoteTexture>
      <AltTexture id="1">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8965905</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="2">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8990256</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="3">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>8986239</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <AltTexture id="4">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="5">
         <RemoteTexture>
            <Instance>testing</Instance>
            <Id>9000147</Id>
            <Right/>
         </RemoteTexture>
      </AltTexture>
      <HitSound>monster/medusa_hit</HitSound>
      <DeathSound>monster/medusa_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>30</Defense>
      <Flying/>
      <Z>0.3</Z>
      <Projectile id="0">
         <ObjectId>Crystal Shard</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
      </Projectile>
   </Object>
   <Object type="0x5e1a" id="Pirate Buddy">
      <Class>Character</Class>
      <RandomTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>1</Index>
         </AnimatedTexture>
         <AnimatedTexture>
            <File>chars8x8rBeach</File>
            <Index>2</Index>
         </AnimatedTexture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x06</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x05</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x07</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x02</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x03</Index>
         </Texture>
         <Texture>
            <File>lofiChar28x8</File>
            <Index>0x04</Index>
         </Texture>
         <AnimatedTexture>
            <File>chars16x16dEncounters</File>
            <Index>4</Index>
         </AnimatedTexture>
      </RandomTexture>
      <Size>110</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x5e19" id="SampleGenerator">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect>CustomParticles</Effect>
   </Object>
   <Object type="0x5e20" id="MadLabGreenBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x00FF00" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance=".5" size="3" rise="2" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x5e21" id="MadLabBlueBubbles">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x0000FF" rate="70" life=".3" lifeVariance=".1" speed="0" speedVariance="1" size="3" rise="3" riseVariance=".1" rangeX="3.5" rangeY="1.5">CustomParticles</Effect>
   </Object>
   <Object type="0x0e16" id="LavaBomb">
      <Class>Character</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4798003</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798003</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4805001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4798004</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4806001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4807001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4808001</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4762010</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
         <Speed>55</Speed>
         <Damage>160</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>100</Size>
   </Object>
   <Object type="0x0e15" id="TemporaryLavaLonger">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e14" id="FireMakerUp">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e13" id="FireMakerDn">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e12" id="FireMakerLf">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e11" id="FireMakerRt">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e10" id="TestFire">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4759176</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774177</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4774178</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4776161</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804019</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4804021</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4758169</Id>
               <Right/>
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         <Frame time="0.1">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4759176</Id>
               <Right/>
            </RemoteTexture>
         </Frame>
         <Frame time="2">
            <Texture>
               <File>invisible</File>
               <Index>0</Index>
            </Texture>
         </Frame>
      </Animation>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>1</XpMult>
      <Size>140</Size>
      <ShadowSize>0</ShadowSize>
      <Flying/>
   </Object>
   <Object type="0x0e09" id="Guild Pet">
      <Group>Sheep</Group>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rBeach</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x0e0a" id="TemporaryLava">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>0</Size>
   </Object>
   <Object type="0x0e0b" id="Sparkle">
      <Class>GameObject</Class>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4630001</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0">
            <RandomTexture>
               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4630001</Id>
                  <Right/>
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               <RemoteTexture>
                  <Instance>testing</Instance>
                  <Id>4631001</Id>
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               <RemoteTexture>
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               <RemoteTexture>
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               <RemoteTexture>
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               <RemoteTexture>
                  <Instance>testing</Instance>
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               <RemoteTexture>
                  <Instance>testing</Instance>
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               <RemoteTexture>
                  <Instance>testing</Instance>
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               <RemoteTexture>
                  <Instance>testing</Instance>
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                  <Right/>
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      </Animation>
      <NoMiniMap/>
      <Size>80</Size>
      <ShadowSize>0</ShadowSize>
      <Z>0.2</Z>
      <Flying/>
   </Object>
   <Object type="0x0e0f" id="Eyeball">
      <Class>Character</Class>
      <Enemy/>
      <RemoteTexture>
         <Instance>testing</Instance>
         <Id>4627022</Id>
         <Right/>
      </RemoteTexture>
      <Animation prob="1" period="0">
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627020</Id>
               <Right/>
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         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4631015</Id>
               <Right/>
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         </Frame>
         <Frame time="0.2">
            <RemoteTexture>
               <Instance>testing</Instance>
               <Id>4627021</Id>
               <Right/>
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         <Frame time="0.2">
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               <Instance>testing</Instance>
               <Id>4623020</Id>
               <Right/>
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         <Frame time="0.2">
            <RemoteTexture>
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               <Right/>
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.4">
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      <MaxHitPoints>500</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>1</XpMult>
      <Size>100</Size>
      <ShadowSize>30</ShadowSize>
      <Projectile id="0">
         <ObjectId>White Bullet</ObjectId>
         <Speed>15</Speed>
         <Damage>4</Damage>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <Wavy/>
      </Projectile>
   </Object>


<!-- autumnNexusObjects -->


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      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0x5</Index>
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      <DotTexture>
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         <File>autumnNexusObjects8x8</File>
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      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.3</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
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   <Object type="0x4001" id="AN Shrm">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>autumnNexusObjects8x8</File>
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         <Texture>
            <File>autumnNexusObjects8x8</File>
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         <Texture>
            <File>autumnNexusObjects8x8</File>
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      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
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      <Class>ConnectedWall</Class>
      <Texture>
         <File>autumnNexusObjects8x8</File>
         <Index>0xf</Index>
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      <DotTexture>
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         <File>autumnNexusObjects8x8</File>
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      <LineTexture>
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      <TTexture>
         <File>autumnNexusObjects8x8</File>
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      <CrossTexture>
         <File>autumnNexusObjects8x8</File>
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      <Height>0.1</Height>
      <Static/>
      <Connects/>
      <NoWallTextureRepeat/>
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   <Object type="0x4003" id="AN WdBch rt">
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      <Texture>
         <File>autumnNexusObjects8x8</File>
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      <Static/>
      <Connects/>
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      <Texture>
         <File>autumnNexusObjects8x8</File>
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      <Texture>
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      <Texture>
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      <Static/>
      <FullOccupy/>
      <OccupySquare/>
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      <BlocksSight/>
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      <Static/>
      <FullOccupy/>
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      <EnemyOccupySquare/>
      <BlocksSight/>
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      <Static/>
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      <Static/>
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   <Object type="0x4012" id="AN Tb">
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      <Model>Table</Model>
      <Texture>
         <File>autumnNexusObjects8x8</File>
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      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
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   <Object type="0x4013" id="AN Tb Ed UL">
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      <Model>Table Edge</Model>
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      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
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   <Object type="0x4014" id="AN Tb Ed UR">
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      <Model>Table Edge</Model>
      <Texture>
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      <Static/>
      <FullOccupy/>
      <OccupySquare/>
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      <Color>0x071010</Color>
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      <Model>Table Edge</Model>
      <Texture>
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      <Rotation>180</Rotation>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <ShadowSize>0</ShadowSize>
      <Color>0x071010</Color>
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   <Object type="0x4016" id="AN Tb Ed LL">
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      <Model>Table Edge</Model>
      <Texture>
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      <FullOccupy/>
      <OccupySquare/>
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      <Color>0x071010</Color>
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      <DrawOnGround/>
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         </Texture>
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xc</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>60</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <Quest/>
      <Level>13</Level>
      <DisplayId>Easter Egg</DisplayId>
   </Object>
   <Object type="0x89e" id="BB Biff Summoner">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x18</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x19</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x1a</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <PerRealmMax>1</PerRealmMax>
      <ShadowSize>0</ShadowSize>
      <DisplayId>Mysterious Egg</DisplayId>
   </Object>
   <Object type="0x89f" id="BB Biff the Buffed Bunny">
      <DisplayId>Biff the Buffed Bunny</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>buffedBunnyChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <Size>120</Size>
      <Quest/>
      <Level>20</Level>
      <MaxHitPoints>208000</MaxHitPoints>
      <Defense>0</Defense>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>BB Egg Cannon 1</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>BB Bunny Blaster</ObjectId>
         <Damage>130</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x8a0" id="BB Bunny Girl W">
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>4</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>5</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>6</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>7</Index>
         </Texture>
      </AltTexture>
      <Size>80</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0x8a1" id="BB Bunny Girl B">
      <Class>Character</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x8</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0x9</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xa</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>buffedBunnyObjects16x16</File>
            <Index>0xb</Index>
         </Texture>
      </AltTexture>
      <Size>80</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0x8a2" id="BB Egg Basket Big">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects16x16</File>
         <Index>0x17</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a3" id="BB Egg Basket Small 1">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0xe</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a4" id="BB Egg Basket Small 2">
      <Class>GameObject</Class>
      <Texture>
         <File>buffedBunnyObjects8x8</File>
         <Index>0xf</Index>
      </Texture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a5" id="BB Colored Eggs inGrass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x5</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x6</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x7</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x8</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x9</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xa</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x8a6" id="BB Egg Grass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xb</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xc</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0xd</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x8a7" id="BB Colored Eggs noGrass">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x19</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1a</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1b</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1c</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1d</Index>
         </Texture>
         <Texture>
            <File>buffedBunnyObjects8x8</File>
            <Index>0x1e</Index>
         </Texture>
      </RandomTexture>
      <MinSize>60</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>10</SizeStep>
      <ShadowSize>80</ShadowSize>
      <Static/>
      <OccupySquare/>
   </Object>


<!-- epicHiveObjects -->


   <Object type="0x10A3" id="The Epic Hive Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>The Nest</DisplayId>
      <DungeonName>The Nest</DungeonName>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x0D</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x08b2" id="EH Ability Bee 1">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x08e8" id="EH Ability Bee 2">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x08e9" id="EH Ability Bee 3">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>14</Index>
      </AnimatedTexture>
      <Flying/>
      <Size>80</Size>
      <Z>0.2</Z>
      <NoMiniMap/>
   </Object>
   <Object type="0x108d" id="EH honey Heal">
      <Class>Character</Class>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x00</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x08b8" id="EH Cowardice Portal">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac5" id="EH Large Yellow Bee Object">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10aa" id="EH Large Red Bee Object">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10ab" id="EH Large Blue Bee Object">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac7" id="EH Large Bee Anchor">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1a9e" id="EH Large Yellow Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Yellow Soldier Bee</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>17500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>120</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>120</Speed>
         <Size>100</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1aa6" id="EH Large Red Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Red Soldier Bee</DisplayId>
      <StasisImmune/>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>17500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <Size>100</Size>
         <LifetimeMS>600</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
         <ConditionEffect duration=".8">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="4">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1aa7" id="EH Large Blue Bee">
      <Group>Leader Bee</Group>
      <Class>Character</Class>
      <DisplayId>Blue Soldier Bee</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>17500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>85</Speed>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>40</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.2">Weak</ConditionEffect>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>950</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x108e" id="EH Mini Hive">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Mini Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1</XpMult>
      <StasisImmune/>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Shot</ObjectId>
         <Size>100</Size>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Size>100</Size>
         <Speed>60</Speed>
         <Damage>70</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Size>100</Size>
         <Speed>50</Speed>
         <Damage>120</Damage>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x1aa9" id="EH Fake Hive">
      <Class>Character</Class>
      <NoMiniMap/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>5</Index>
      </AnimatedTexture>
      <Size>85</Size>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x1090" id="EH Small Bees">
      <DisplayId>Small Worker Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>11</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>125</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0.8</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>40</Damage>
         <Speed>0</Speed>
         <Size>80</Size>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x1091" id="EH Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>0.7</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1092" id="EH Red Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Red Killer Bee</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>0.7</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1a9f" id="EH Blue Fat Bees">
      <Group>Busy Bees</Group>
      <DisplayId>Blue Killer Bee</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>0.7</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1093" id="EH King Bee">
      <DisplayId>Killer Bee Queen</DisplayId>
      <Enemy/>
      <EventChestBoss/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>300000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>28.205128205128205128205128205128</XpMult>
      <Size>120</Size>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
      <Z>0.24</Z>
      <Quest/>
      <Projectile id="0">
         <ObjectId>EH Queen Red Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>120</Size>
         <LifetimeMS>1118</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Queen Red Stinger Large</ObjectId>
         <Damage>130</Damage>
         <Speed>75</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
         <Damage>140</Damage>
         <Speed>55</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Queen Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>85</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Queen Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>80</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>0</Damage>
         <Speed>140</Speed>
         <Size>80</Size>
         <LifetimeMS>700</LifetimeMS>
         <ConditionEffect duration="7">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>0</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="8">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="10">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>70</Damage>
         <Speed>25</Speed>
         <Size>100</Size>
         <LifetimeMS>4250</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="11">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <ConditionEffect duration="6">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="12">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1590</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="13">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="4">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="14">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>240</Damage>
         <Size>140</Size>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="15">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>120</Damage>
         <Size>140</Size>
         <Speed>40</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="16">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>150</Damage>
         <Size>140</Size>
         <Speed>80</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="17">
         <ObjectId>EH Queen Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="19">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="20">
         <ObjectId>EH Queen Red Stinger Large</ObjectId>
         <Damage>130</Damage>
         <Speed>35</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="21">
         <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1094" id="EH Maggot Egg1">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2d</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x1095" id="EH Maggot Egg2">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x1096" id="EH Maggot Egg3">
      <Class>Character</Class>
      <Group>EH Eggs</Group>
      <Enemy/>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
      <Sound id="0">monster/eggs_death</Sound>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0x10b6" id="EH Queen Blue Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <DisplayId>Killer Bee Nest</DisplayId>
      <NoMiniMap/>
      <StasisImmune/>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.53847</XpMult>
      <Size>80</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10b7" id="EH Queen Red Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <XpMult>1.53847</XpMult>
      <Size>80</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10b8" id="EH Queen Yellow Hive">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <NoMiniMap/>
      <StasisImmune/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>400000</MaxHitPoints>
      <XpMult>1.53847</XpMult>
      <Size>100</Size>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>45</Speed>
         <Size>90</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10ba" id="EH QBH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>1</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10bb" id="EH QRH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>1</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10bc" id="EH QYH Corpse">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>1</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>45</Damage>
         <Speed>25</Speed>
         <Size>80</Size>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x08ab" id="EH QH Fake Corpse">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <XpMult>1</XpMult>
      <NoMiniMap/>
      <StasisImmune/>
      <Size>100</Size>
   </Object>
   <Object type="0x10bd" id="EH QLB Yellow">
      <Class>Character</Class>
      <DisplayId>Adolescent Yellow Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1700</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10be" id="EH QLB Red">
      <Class>Character</Class>
      <DisplayId>Adolescent Red Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10bf" id="EH QLB Blue">
      <Class>Character</Class>
      <DisplayId>Adolescent Blue Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>60</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab1" id="EH Blue Maggots">
      <DisplayId>Blue Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab2" id="EH Red Maggots">
      <DisplayId>Red Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>35</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1ab3" id="EH Yellow Maggots">
      <DisplayId>Yellow Larva</DisplayId>
      <Group>EH Larves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>200</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>1</XpMult>
      <Projectile id="0">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>30</Damage>
         <Speed>50</Speed>
         <Size>40</Size>
         <LifetimeMS>300</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x1abd" id="EH Yellow Leader Healer">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ad3" id="EH Red Leader Healer">
      <Class>Character</Class>
      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ad4" id="EH Blue Leader Healer">
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      <NoMiniMap/>
      <MaxHitPoints>100000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac4" id="EH Queen Yellow Bees">
      <DisplayId>Enraged Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <StasisImmune/>
   </Object>
   <Object type="0x10b9" id="EH Queen Blue Bees">
      <DisplayId>Enraged Blue Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>2500</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="2.4">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1098" id="EH King Bee Summoner">
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      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac1" id="EH Small Bee Spawner">
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      <NoMiniMap/>
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10b5" id="EH Egg Spawner">
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      <NoMiniMap/>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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   </Object>
   <Object type="0x1ac2" id="EH Bee Spawner">
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      <NoMiniMap/>
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac3" id="EH Leader Spawner">
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      <NoMiniMap/>
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10a8" id="EH Hive Despawner">
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      <NoMiniMap/>
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x1ac6" id="EH Waiting Floor">
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      <NoMiniMap/>
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10c0" id="EH Destructible Wall">
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         <File>epicHiveObjects8x8</File>
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      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
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      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Enemy/>
      <XpMult>0.0</XpMult>
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   <Object type="0x10d3" id="EH Fake Destructible Wall">
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      <Texture>
         <File>epicHiveObjects8x8</File>
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         <Texture>
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      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
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      <Static/>
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      <OccupySquare/>
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      <Enemy/>
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   <Object type="0x10c5" id="EH FloorChanger">
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      <Size>0</Size>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
   </Object>
   <Object type="0x10c1" id="EH WallPicker">
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      <NoMiniMap/>
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      <Size>0</Size>
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         <File>invisible</File>
         <Index>0</Index>
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   <Object type="0x109b" id="EH Wall">
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         <Texture>
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      <HitSound>monster/stone_walls_hit</HitSound>
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   <Object type="0x10ae" id="EH Alt Wall 1">
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   <Object type="0x10af" id="EH Alt Wall 2">
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         <Texture>
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   <Object type="0x10b0" id="EH Cracked Art Wall">
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         <Texture>
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         <Frame time="0.2">
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   <Object type="0x10c9" id="EH Boss Wall">
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   <Object type="0x10d0" id="EH Alt Boss Wall 1">
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   <Object type="0x10c7" id="EH Medium Boss Wall 3">
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   <Object type="0x10b1" id="EH Chunk 1">
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   <Object type="0x1ad1" id="EH Appearing Fake Partial Floor">
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   <Object type="0x08d6" id="EH Small S Wall Top">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08e1" id="EH Small S Wall Top Inverted">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x58</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08d7" id="EH Small S Wall Bottom">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x52</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x57</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08e2" id="EH Small S Wall Bottom Inverted">
      <Class>Wall</Class>
      <Texture>
         <File>epicHiveObjects8x8</File>
         <Index>0x56</Index>
      </Texture>
      <Top>
         <Texture>
            <File>epicHiveObjects8x8</File>
            <Index>0x57</Index>
         </Texture>
      </Top>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x08f2" id="EH SLBY">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Yellow Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>125</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>50</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x08f3" id="EH SLBR">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Red Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".8">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Confused</ConditionEffect>
         <ConditionEffect duration="5">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x08f4" id="EH SLBB">
      <Group>SLB</Group>
      <Class>Character</Class>
      <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>40000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x10d7" id="EH Computer">
      <DisplayId>Computer</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x08e6" id="EH Beekeeper Anchor">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x08e7" id="EH Beekeeper Flame">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>999</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x08f0" id="EH Beekeeper Flame Short">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <HitSound>monster/dark_elves_hit</HitSound>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>The Beekeeper</DisplayId>
      <Size>80</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>999</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>90</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x08ef" id="EH Secret Flame Spawner">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <HitSound>monster/dark_elves_hit</HitSound>
      <StasisImmune/>
      <Enemy/>
      <NoMiniMap/>
   </Object>
   <Object type="0x08ed" id="EH Secret Bullet Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <HitSound>monster/dark_elves_hit</HitSound>
      <StasisImmune/>
      <Enemy/>
      <Projectile id="0">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>LavaBombBlast</ObjectId>
         <Damage>120</Damage>
         <Speed>40</Speed>
         <Size>120</Size>
         <LifetimeMS>3875</LifetimeMS>
         <Boomerang/>
         <ConditionEffect duration=".6">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x08f1" id="EH Beekeeper Summoner">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Enemy/>
      <Size>0</Size>
      <MaxHitPoints>100000</MaxHitPoints>
      <StasisImmune/>
   </Object>
   <Object type="0x08b3" id="EH Beekeeper">
      <Class>Character</Class>
      <DisplayId>The Beekeeper</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>9</Index>
      </AnimatedTexture>
      <MaxHitPoints>125000</MaxHitPoints>
      <Enemy/>
      <Quest/>
      <Size>120</Size>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <XpMult>5.128205128205129</XpMult>
      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <Amplitude>1.5</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2750</LifetimeMS>
         <MultiHit/>
         <Wavy/>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Fire Bullet</ObjectId>
         <Damage>140</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <Amplitude>1</Amplitude>
         <Frequency>0.25</Frequency>
         <ParticleTrail color="ffa500"/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Demon Fire Blast</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x08ad" id="EH Beekeeper Portal Checker">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x08ea" id="EH Secret Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Yellow Killer Bee</DisplayId>
      <Enemy/>
      <StunImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>0.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x08eb" id="EH Secret Red Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Red Killer Bee</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>0.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x08ec" id="EH Secret Blue Fat Bees">
      <Group>Secret Bees</Group>
      <DisplayId>Blue Killer Bee</DisplayId>
      <Enemy/>
      <XpMult>0.75</XpMult>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10da" id="EH Event Hive Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <Enemy/>
      <Encounter/>
      <PerRealmMax>1</PerRealmMax>
   </Object>
   <Object type="0x08ac" id="EH Event Taunt Controller">
      <Class>Character</Class>
      <DeathSound>silence</DeathSound>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>1</MaxHitPoints>
      <NoMiniMap/>
      <Size>60</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x10f6" id="EH Event Grenade Summoner">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <DisplayId>Killer Bee Nest</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x10d8" id="EH Event Hive">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Killer Bee Nest</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Color>0xC40068</Color>
      <Size>220</Size>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>5.128205128205129</XpMult>
      <StasisImmune/>
      <DontFaceAttacks/>
      <God/>
      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>35</Speed>
         <Size>100</Size>
         <LifetimeMS>2800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>25</Speed>
         <Size>100</Size>
         <LifetimeMS>3200</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>55</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="2">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e0" id="EH Fake Event Hive">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>80000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
   </Object>
   <Object type="0x10f1" id="EH Portal Spawner">
      <Class>Character</Class>
      <Texture>
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      <ShadowSize>0</ShadowSize>
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   <Object type="0x10f7" id="EH Red Loot">
      <Class>Character</Class>
      <Texture>
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      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
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      <ShadowSize>0</ShadowSize>
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   <Object type="0x10f8" id="EH Blue Loot">
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      <Texture>
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      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
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   <Object type="0x10f9" id="EH Yellow Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
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      <ParalyzeImmune/>
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   <Object type="0x10fc" id="EH Yellow Minor Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
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      <ParalyzeImmune/>
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   <Object type="0x10fd" id="EH Red Minor Loot">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
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      <ShadowSize>0</ShadowSize>
      <Enemy/>
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      <ParalyzeImmune/>
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   <Object type="0x10fe" id="EH Blue Minor Loot">
      <Class>Character</Class>
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         <Index>0</Index>
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      <MaxHitPoints>75000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Enemy/>
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      <ParalyzeImmune/>
   </Object>
   <Object type="0x10f0" id="EH Event Hive Corpse">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
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      <DisplayId>Destroyed Killer Bee Nest</DisplayId>
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      <Size>80</Size>
      <NoMiniMap/>
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      <Projectile id="0">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".4">Paralyzed</ConditionEffect>
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      <Projectile id="4">
         <ObjectId>EH Red Ball</ObjectId>
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         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
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      <Projectile id="5">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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   <Object type="0x10e8" id="EH Guardian Transitioner">
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   <Object type="0x10eb" id="EH Guardian Transitioner2">
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      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
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   <Object type="0x10e7" id="EH Guardian Controller">
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      <Texture>
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         <Index>0</Index>
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      <NoMiniMap/>
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   <Object type="0x10ea" id="EH Blue Guardian Corpse">
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      <NoMiniMap/>
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   <Object type="0x10e9" id="EH Blue Guardian Anchor">
      <Class>Character</Class>
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         <Index>0</Index>
      </Texture>
      <MaxHitPoints>100000</MaxHitPoints>
      <NoMiniMap/>
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      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
   </Object>
   <Object type="0x10d9" id="EH Hive Bomb">
      <Class>Character</Class>
      <Enemy/>
      <DisplayId>Nest Colony</DisplayId>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Size>100</Size>
      <Sound id="0">monster/wooden_walls_death</Sound>
      <HitSound>monster/wooden_walls_hit</HitSound>
      <DeathSound>monster/wooden_walls_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>40</Defense>
      <XpMult>1.0</XpMult>
      <StasisImmune/>
      <DontFaceAttacks/>
      <Projectile id="0">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <ConditionEffect duration=".6">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>45</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>80</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Confused</ConditionEffect>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10df" id="EH Ev Bomb Boom">
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      <DisplayId>Nest Colony</DisplayId>
      <Texture>
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         <Index>0</Index>
      </Texture>
      <HitSound>monster/wooden_walls_death</HitSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <StasisImmune/>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>EH Hive Spiral Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>40</Speed>
         <Size>80</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Hive Shot</ObjectId>
         <Damage>100</Damage>
         <Speed>30</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ArmorPiercing/>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Hive Range Shot</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <Size>80</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10ff" id="EH Yellow Boss Anchor">
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      <ShadowSize>0</ShadowSize>
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   </Object>
   <Object type="0x10e4" id="EH Yellow Guardian Bee">
      <Class>Character</Class>
      <DisplayId>Yellow Beehemoth</DisplayId>
      <Enemy/>
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      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>5.128205128205129</XpMult>
      <Flying/>
      <God/>
      <KeepDamageRecord/>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="2">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Yellow Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>70</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>EH Yellow Ball</ObjectId>
         <Damage>60</Damage>
         <Speed>100</Speed>
         <Size>100</Size>
         <LifetimeMS>400</LifetimeMS>
         <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
         <ConditionEffect duration="1">Dazed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e5" id="EH Red Guardian Bee">
      <Class>Character</Class>
      <DisplayId>Red Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
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      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>5.128205128205129</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <God/>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Large</ObjectId>
         <Damage>100</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Red Glaive</ObjectId>
         <Damage>90</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="1.4">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Red Ball</ObjectId>
         <Damage>75</Damage>
         <Speed>40</Speed>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
         <ConditionEffect duration=".6">Confused</ConditionEffect>
         <ConditionEffect duration="1">Armor Broken</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e6" id="EH Blue Guardian Bee">
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      <DisplayId>Blue Beehemoth</DisplayId>
      <Enemy/>
      <StasisImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>epicHiveChars16x16</File>
         <Index>12</Index>
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      <Size>120</Size>
      <HitSound>monster/snake_queen_hit</HitSound>
      <DeathSound>monster/snake_queen_death</DeathSound>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>5.128205128205129</XpMult>
      <Flying/>
      <Z>0.24</Z>
      <God/>
      <KeepDamageRecord/>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Large</ObjectId>
         <Damage>120</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration="2">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>80</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>EH Blue Glaive</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>3500</LifetimeMS>
         <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration=".6">Weak</ConditionEffect>
         <MultiHit/>
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      <Projectile id="4">
         <ObjectId>EH Blue Ball</ObjectId>
         <Damage>60</Damage>
         <Speed>50</Speed>
         <Size>100</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
         <ConditionEffect duration=".6">Weak</ConditionEffect>
         <MultiHit/>
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   </Object>
   <Object type="0x10de" id="EH Ev Fat Bees">
      <DisplayId>Yellow Nest Colony Guardian</DisplayId>
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      <StunImmune/>
      <Class>Character</Class>
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         <Index>8</Index>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <ShadowSize>80</ShadowSize>
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      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <XpMult>.75</XpMult>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10dc" id="EH Ev Red Fat Bees">
      <DisplayId>Red Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>9</Index>
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      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
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      <ShadowSize>80</ShadowSize>
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      <Defense>25</Defense>
      <Flying/>
      <XpMult>.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
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         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10dd" id="EH Ev Blue Fat Bees">
      <DisplayId>Blue Nest Colony Guardian</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
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      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <Z>0.24</Z>
      <XpMult>.75</XpMult>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e1" id="EH Ev Chase Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Yellow Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>8</Index>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
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      <Defense>25</Defense>
      <Flying/>
      <XpMult>.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Yellow Stinger Small</ObjectId>
         <Damage>130</Damage>
         <Speed>60</Speed>
         <Size>100</Size>
         <LifetimeMS>1750</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e2" id="EH Ev Chase Red Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Red Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/pythons_hit</HitSound>
      <DeathSound>monster/pythons_death</DeathSound>
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      <ShadowSize>80</ShadowSize>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>25</Defense>
      <Flying/>
      <XpMult>.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Red Stinger Small</ObjectId>
         <Damage>80</Damage>
         <Speed>70</Speed>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x10e3" id="EH Ev Chase Blue Fat Bees">
      <Group>Ev Busy Bees</Group>
      <DisplayId>Blue Nest Colony Guardian</DisplayId>
      <Enemy/>
      <ParalyzeImmune/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>epicHiveChars8x8</File>
         <Index>10</Index>
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      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
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      <Defense>25</Defense>
      <Flying/>
      <XpMult>.75</XpMult>
      <Z>0.24</Z>
      <Projectile id="0">
         <ObjectId>EH Blue Stinger Small</ObjectId>
         <Damage>100</Damage>
         <Speed>75</Speed>
         <Size>100</Size>
         <LifetimeMS>1300</LifetimeMS>
         <ConditionEffect duration="2">Weak</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>


<!-- hanaminexusObject -->


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         <Texture>
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      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x9c</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0xb0f0" id="Cultist Malus Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x9d</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb0f1" id="Cultist Argus Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x9e</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb0f2" id="Cultist Basaran Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x9f</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb0f3" id="Cultist Gaius Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa0</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb0f4" id="Cultist Dirge Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa1</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb0f5" id="Molek Shockwave">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa2</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb0f6" id="Balaam Green Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa3</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0xb0f7" id="Balaam Blue Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa4</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0xb0f8" id="Balaam Red Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa5</Index>
      </Texture>
      <Rotation>-120</Rotation>
   </Object>
   <Object type="0xb0f9" id="Void Laser">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects16x16</File>
         <Index>0x13</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb0fa" id="Void Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xa6</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb02d" id="Cultist Phaedra Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xbc</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb02e" id="Cultist Valus Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xbd</Index>
      </Texture>
      <Rotation>-180</Rotation>
   </Object>
   <Object type="0xb102" id="Spectral Slash Blue">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xbf</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb103" id="Spectral Slash Green">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc0</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb104" id="Spectral Slash Red">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xc1</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb138" id="Evil Spirit Shot">
      <Class>Projectile</Class>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0xcc</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0xb024" id="Lost Halls Portal">
      <DisplayId>Lost Halls</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Lost Halls</DungeonName>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>29</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb013" id="LH Void Portal">
      <DisplayId>The Void</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <Sound id="0">use_key</Sound>
      <DungeonName>The Void</DungeonName>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>30</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <Effect color="0x270068">Vortex</Effect>
   </Object>
   <Object type="0xb062" id="LH Cult Portal Locked">
      <DisplayId>???</DisplayId>
      <Class>Portal</Class>
      <DrawOnGround/>
      <LockedPortal/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb063" id="LH Cult Portal">
      <DisplayId>Cultist Hideout</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DrawOnGround/>
      <DungeonName>Cultist Hideout</DungeonName>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb0b4" id="LH Test Portal">
      <DisplayId>Lost Halls (Test)</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>LH Test</DungeonName>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>29</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb03e" id="LH Boss Portal">
      <DisplayId>Lost Halls (Boss)</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>LH Boss Test</DungeonName>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>29</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb000" id="LH Crusade Soldier">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Group>Lost Crusaders</Group>
      <DisplayId>Crusade Soldier</DisplayId>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>115</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Crusade Soldier Bolt</ObjectId>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>100</Size>
         <ArmorPiercing/>
      </Projectile>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0xb001" id="LH Crusade Shipwright">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <Group>Lost Crusaders</Group>
      <DisplayId>Crusade Shipwright</DisplayId>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>115</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>11000</MaxHitPoints>
      <Defense>25</Defense>
      <Projectile id="0">
         <ObjectId>Crusade Shipwright Bolt</ObjectId>
         <Damage>140</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
   </Object>
   <Object type="0xb002" id="LH Crusade Explorer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <Group>Lost Crusaders</Group>
      <DisplayId>Crusade Explorer</DisplayId>
      <HitSound>monster/pirate_king_hit</HitSound>
      <DeathSound>monster/trees_death</DeathSound>
      <Size>115</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Crusade Explorer Torch</ObjectId>
         <Damage>100</Damage>
         <Speed>105</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ConditionEffect duration="4">Sick</ConditionEffect>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
      <StunImmune/>
   </Object>
   <Object type="0xb003" id="LH Commander of the Crusade">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <Group>Lost Crusaders</Group>
      <DisplayId>Commander of the Crusade</DisplayId>
      <HitSound>monster/pirates_hit</HitSound>
      <DeathSound>monster/cave_pirates_death</DeathSound>
      <Size>115</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Crusade Commander Bolt</ObjectId>
         <Damage>230</Damage>
         <Speed>30</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Crusade Commander Bolt</ObjectId>
         <Damage>230</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Crusade Commander Bolt</ObjectId>
         <Damage>230</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1071</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Crusade Commander Bolt</ObjectId>
         <Damage>230</Damage>
         <Speed>90</Speed>
         <LifetimeMS>833</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <ParalyzeImmune/>
      <StasisImmune/>
   </Object>
   <Object type="0xb004" id="LH Oryx Swordsman">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <Group>Oryx Infantry</Group>
      <DisplayId>Oryx Swordsman</DisplayId>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>125</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Oryx Swordsman Slash</ObjectId>
         <Damage>125</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Swordsman Slash</ObjectId>
         <Damage>125</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <Size>100</Size>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
      <StunImmune/>
   </Object>
   <Object type="0xb005" id="LH Oryx Armorbearer">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>5</Index>
      </AnimatedTexture>
      <Group>Oryx Infantry</Group>
      <DisplayId>Oryx Armorbearer</DisplayId>
      <HitSound>monster/flaming_skulls_hit</HitSound>
      <DeathSound>monster/flaming_skulls_death</DeathSound>
      <Size>125</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>14000</MaxHitPoints>
      <Defense>30</Defense>
      <Projectile id="0">
         <ObjectId>Oryx Armorbearer Wave</ObjectId>
         <Damage>70</Damage>
         <Speed>50</Speed>
         <LifetimeMS>700</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
      <StasisImmune/>
      <StunImmune/>
   </Object>
   <Object type="0xb006" id="LH Oryx Admiral">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>6</Index>
      </AnimatedTexture>
      <Group>Oryx Infantry</Group>
      <DisplayId>Oryx Admiral</DisplayId>
      <HitSound>monster/abyss_demons_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>125</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <StasisImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Oryx Admiral Spike</ObjectId>
         <Damage>105</Damage>
         <Speed>70</Speed>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Admiral Dagger</ObjectId>
         <Damage>125</Damage>
         <Speed>70</Speed>
         <LifetimeMS>700</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb007" id="LH Champion of Oryx">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>7</Index>
      </AnimatedTexture>
      <Group>Oryx Infantry</Group>
      <DisplayId>Champion of Oryx</DisplayId>
      <HitSound>monster/minion_of_oryx_hit</HitSound>
      <DeathSound>monster/minion_of_oryx_death</DeathSound>
      <Size>125</Size>
      <XpMult>0.73</XpMult>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>30</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Oryx Champion Slash</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb008" id="LH Grotto Bat">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Group>Grotto Beasts</Group>
      <DisplayId>Grotto Bat</DisplayId>
      <Size>105</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <LeachHealth/>
      <XpMult>0.852</XpMult>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>80</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="0.5">Paralyzed</ConditionEffect>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb009" id="LH Grotto Rat">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <Group>Grotto Beasts</Group>
      <DisplayId>Grotto Rat</DisplayId>
      <Size>105</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>10</Defense>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <StasisImmune/>
      <ParalyzeImmune/>
      <XpMult>0.852</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>75</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb00a" id="LH Grotto Slime">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>10</Index>
      </AnimatedTexture>
      <Group>Grotto Beasts</Group>
      <DisplayId>Grotto Slime</DisplayId>
      <Size>105</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>0.852</XpMult>
      <HitSound>monster/blobs_death</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Grotto Slime Wave</ObjectId>
         <Damage>100</Damage>
         <Size>90</Size>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <ConditionEffect duration="3">Sick</ConditionEffect>
         <Amplitude>0.1</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
   </Object>
   <Object type="0xb00b" id="LH Golem of Anger">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>11</Index>
      </AnimatedTexture>
      <Group>Lost Golems</Group>
      <DisplayId>Golem of Anger</DisplayId>
      <Size>120</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>1.465</XpMult>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <ParalyzeImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Golem Anger Flame</ObjectId>
         <Damage>95</Damage>
         <Size>80</Size>
         <Speed>70</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
         <MultiHit/>
         <Amplitude>0.3</Amplitude>
         <Frequency>1</Frequency>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Golem Anger Fireball</ObjectId>
         <Damage>150</Damage>
         <Size>80</Size>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb00c" id="LH Golem of Fear">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>12</Index>
      </AnimatedTexture>
      <Group>Lost Golems</Group>
      <DisplayId>Golem of Fear</DisplayId>
      <Size>120</Size>
      <MaxHitPoints>13000</MaxHitPoints>
      <Defense>50</Defense>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <ParalyzeImmune/>
      <StunImmune/>
      <XpMult>1.465</XpMult>
      <Projectile id="0">
         <ObjectId>Golem Fear Bolt</ObjectId>
         <Damage>80</Damage>
         <Size>80</Size>
         <Speed>100</Speed>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Golem Fear Magic</ObjectId>
         <Damage>75</Damage>
         <Size>120</Size>
         <Speed>70</Speed>
         <LifetimeMS>1250</LifetimeMS>
         <ConditionEffect duration="1">Petrify</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb00d" id="LH Golem of Sorrow">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Group>Lost Golems</Group>
      <DisplayId>Golem of Sorrow</DisplayId>
      <Size>120</Size>
      <XpMult>1.465</XpMult>
      <MaxHitPoints>11000</MaxHitPoints>
      <Defense>50</Defense>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <StasisImmune/>
      <ParalyzeImmune/>
      <StunImmune/>
      <Projectile id="0">
         <ObjectId>Golem Sorrow Missile</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Amplitude>1.5</Amplitude>
         <Frequency>1</Frequency>
         <ConditionEffect duration="1">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Golem Sorrow Spike</ObjectId>
         <Damage>90</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb00e" id="LH Tormented Golem">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Group>Lost Golems</Group>
      <DisplayId>Tormented Golem</DisplayId>
      <Size>120</Size>
      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>1000</Defense>
      <XpMult>1.465</XpMult>
      <HitSound>monster/dwarf_god_hit</HitSound>
      <DeathSound>monster/dwarf_god_death</DeathSound>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Golem Tormented Wave</ObjectId>
         <Size>150</Size>
         <Damage>180</Damage>
         <Speed>40</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="2">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb00f" id="LH Spectral Sentry">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>1</Index>
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      <DisplayId>Spectral Sentry</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>30</Defense>
      <ParalyzeImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Spectral Spinner Blue</ObjectId>
         <Damage>150</Damage>
         <Size>100</Size>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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      <Projectile id="1">
         <ObjectId>Spectral Spinner Green</ObjectId>
         <Damage>125</Damage>
         <Size>100</Size>
         <Speed>85</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Spectral Spinner Red</ObjectId>
         <Damage>150</Damage>
         <Size>100</Size>
         <Speed>50</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="4">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb015" id="LH Monster Spawner">
      <DisplayId>Monster Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0xb096" id="LH Spawner Deleter">
      <DisplayId>Spawner Deleter</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>20</Defense>
   </Object>
   <Object type="0xb098" id="LH Debug Drops">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1</XpMult>
   </Object>
   <Object type="0xb02c" id="LH Debug Drops2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>1</XpMult>
   </Object>
   <Object type="0xb05c" id="LH Marble Colossus F">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects16x16</File>
         <Index>0x09</Index>
      </Texture>
      <DisplayId>Marble Colossus</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>500000</MaxHitPoints>
      <Defense>55</Defense>
      <God/>
      <XpMult>0</XpMult>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
   </Object>
   <Object type="0xb011" id="LH Marble Colossus">
      <Class>Character</Class>
      <Enemy/>
      <EventChestBoss/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>4</Index>
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      <Portrait>
         <AnimatedTexture>
            <File>lostHallsChars16x16</File>
            <Index>4</Index>
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      <AltTexture id="1">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x09</Index>
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      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0a</Index>
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      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0b</Index>
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      <AltTexture id="4">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0c</Index>
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      </AltTexture>
      <DisplayId>Marble Colossus</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>700000</MaxHitPoints>
      <Defense>50</Defense>
      <Quest/>
      <God/>
      <XpMult>153.85</XpMult>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <StunImmune/>
      <StasisImmune/>
      <DazedImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Colossal Dark Boomerang</ObjectId>
         <Damage>200</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="5">Stunned</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Colossal Slash</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <ArmorPiercing/>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Colossal Light Boomerang</ObjectId>
         <Damage>150</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="2.5">Slowed</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Colossal Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>7000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Colossal Blast</ObjectId>
         <Damage>115</Damage>
         <Speed>75</Speed>
         <LifetimeMS>3250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.75">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Colossal Spear</ObjectId>
         <Damage>250</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2200</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Colossal Star</ObjectId>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2.5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Colossal Wheel</ObjectId>
         <Damage>170</Damage>
         <Speed>70</Speed>
         <LifetimeMS>2857</LifetimeMS>
      </Projectile>
      <Projectile id="8">
         <ObjectId>Colossal Wheel</ObjectId>
         <Damage>180</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2857</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>Colossal Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <Size>50</Size>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Colossal Rock</ObjectId>
         <Damage>80</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <Size>50</Size>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Colossal Ball</ObjectId>
         <Damage>130</Damage>
         <Speed>20</Speed>
         <LifetimeMS>8000</LifetimeMS>
         <ConditionEffect duration="1.25">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Colossal Spear</ObjectId>
         <Damage>170</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2300</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="13">
         <ObjectId>Colossal Spear</ObjectId>
         <Damage>170</Damage>
         <Speed>90</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="14">
         <ObjectId>Colossal Spinner</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <Amplitude>0.25</Amplitude>
         <Frequency>10</Frequency>
         <ConditionEffect duration="3.5">Paralyzed</ConditionEffect>
         <ConditionEffect duration="5">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="15">
         <ObjectId>Colossal Spear</ObjectId>
         <Speed>25</Speed>
         <Damage>125</Damage>
         <Size>80</Size>
         <LifetimeMS>10000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="1.5">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="16">
         <ObjectId>Void Bullet</ObjectId>
         <Damage>200</Damage>
         <Speed>25</Speed>
         <Size>100</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="5">Darkness</ConditionEffect>
         <MultiHit/>
      </Projectile>
      <Projectile id="17">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>200</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="18">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>200</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb012" id="LH Marble Colossus Anchor">
      <DisplayId>Marble Colossus</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb139" id="LH Realm Portal">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb0c5" id="LH Marble Colossus Laser A">
      <DisplayId>Marble Colossus</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>500000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Colossal Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>7000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb0c6" id="LH Marble Colossus Laser B">
      <DisplayId>Marble Colossus</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>500000</MaxHitPoints>
      <Defense>20</Defense>
      <Projectile id="0">
         <ObjectId>Colossal Bullet</ObjectId>
         <Damage>300</Damage>
         <Speed>30</Speed>
         <Size>100</Size>
         <LifetimeMS>7000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb033" id="LH Colossus Pillar 1">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>6</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Purple Spiral</ObjectId>
         <Size>100</Size>
         <Damage>75</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Purple Spiral</ObjectId>
         <Size>100</Size>
         <Damage>125</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <StasisImmune/>
   </Object>
   <Object type="0xb03b" id="LH Colossus Pillar 2">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
      <Size>140</Size>
      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>8</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>White Spiral</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>White Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7">Weak</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb03c" id="LH Colossus Pillar 3">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
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      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Green Spiral</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Green Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7">Slowed</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb03d" id="LH Colossus Pillar 4">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
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      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>10</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Orange Spiral</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Orange Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7">Dazed</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb03f" id="LH Colossus Pillar 5">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
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      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
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         <File>lostHallsChars16x16</File>
         <Index>9</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
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         <ObjectId>Blue Spiral</ObjectId>
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         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Blue Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb040" id="LH Colossus Pillar 6">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
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      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>11</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
      <Projectile id="0">
         <ObjectId>Black Spiral</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Blind</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Black Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7">Blind</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb046" id="LH Colossus Pillar 7">
      <DisplayId>Marble Colossus Pillar</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Group>Colossus Pillar</Group>
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      <ShadowSize>80</ShadowSize>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
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         <File>lostHallsChars16x16</File>
         <Index>12</Index>
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      <MaxHitPoints>25000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>0</XpMult>
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         <ObjectId>Red Spiral</ObjectId>
         <Size>100</Size>
         <Damage>100</Damage>
         <Speed>50</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="3">Bleeding</ConditionEffect>
         <MultiHit/>
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      <Projectile id="1">
         <ObjectId>Red Spiral</ObjectId>
         <Size>100</Size>
         <Damage>150</Damage>
         <Speed>60</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="7">Bleeding</ConditionEffect>
         <MultiHit/>
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      <StasisImmune/>
   </Object>
   <Object type="0xb034" id="LH Colossus Pillar Summoner">
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      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>10</Defense>
   </Object>
   <Object type="0xb035" id="LH Colossus Rock 1">
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      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
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      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb036" id="LH Colossus Rock 2">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb037" id="LH Colossus Rock 3">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb038" id="LH Colossus Rock 4">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb039" id="LH Colossus Rock 5">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb03a" id="LH Colossus Rock 6">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb041" id="LH Colossus Rock 7">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb042" id="LH Colossus Rock 8">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb043" id="LH Colossus Rock 9">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb044" id="LH Colossus Rock 10">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Colossal Spike</ObjectId>
         <Damage>110</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb045" id="LH Colossus Rock 11">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb052" id="LH Colossus Rock 12">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb04e" id="LH Colossus Rock 13">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb04f" id="LH Colossus Rock 14">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb050" id="LH Colossus Rock 15">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb051" id="LH Colossus Rock 16">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb01a" id="LH Colossus Rock 17">
      <DisplayId>Marble Colossus Rock</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>31</Index>
      </Texture>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>10</Defense>
      <Z>0.2</Z>
      <Flying/>
      <Projectile id="0">
         <ObjectId>Blue Spiral</ObjectId>
         <Damage>90</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="7" target="1">Stasis</ConditionEffect>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb054" id="LH Wall Spawner">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>40</Defense>
   </Object>
   <Object type="0xb136" id="LH Colossus Player Check">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>40</Defense>
   </Object>
   <Object type="0xb137" id="LH Wall Spawner E">
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>40</Defense>
   </Object>
   <Object type="0xb0b5" id="LH Pot 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0b6" id="LH Pot 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0b7" id="LH Pot 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0b8" id="LH Pot 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0b9" id="LH Pot 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0ba" id="LH Pot 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0bb" id="LH Pot 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb115" id="LH Pot 3T">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb132" id="LH Pot 4T">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb133" id="LH Pot 5T">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb134" id="LH Pot 6T">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb135" id="LH Pot 7T">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <DisplayId>Treasure Pot</DisplayId>
      <Size>120</Size>
      <HitSound>monster/stone_walls_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0</XpMult>
   </Object>
   <Object type="0xb0bc" id="LH Evil Spirit 1">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0bd" id="LH Evil Spirit 2">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Sound id="0">char_select</Sound>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0be" id="LH Evil Spirit 3">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Sound id="0">char_select</Sound>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0bf" id="LH Evil Spirit 4">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Sound id="0">char_select</Sound>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0c0" id="LH Evil Spirit 5">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Sound id="0">char_select</Sound>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0c1" id="LH Evil Spirit 6">
      <Class>Character</Class>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>24</Index>
      </AnimatedTexture>
      <DisplayId>Evil Spirit</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>5</Defense>
      <Sound id="0">char_select</Sound>
      <Projectile id="0">
         <ObjectId>Evil Spirit Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.5">Petrify</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb010" id="LH Agonized Titan">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>3</Index>
      </AnimatedTexture>
      <DisplayId>Agonized Titan</DisplayId>
      <Size>140</Size>
      <MaxHitPoints>200000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>51.29</XpMult>
      <ShadowSize>100</ShadowSize>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <StunImmune/>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Colossal Bullet</ObjectId>
         <Size>100</Size>
         <Damage>300</Damage>
         <Speed>80</Speed>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cultist Malus Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cultist Gaius Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Cultist Dirge Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Cultist Argus Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Cultist Basaran Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Cultist Phaedra Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="3">Sick</ConditionEffect>
      </Projectile>
      <Projectile id="7">
         <ObjectId>Cultist Valus Shot</ObjectId>
         <Size>100</Size>
         <Damage>0</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1750</LifetimeMS>
         <ConditionEffect duration="3">Darkness</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb055" id="LH Red Cultist">
      <Class>Character</Class>
      <Group>Cult Cultists</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>16</Index>
      </AnimatedTexture>
      <DisplayId>Follower of Malus</DisplayId>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1.026</XpMult>
      <Size>120</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>100</Size>
         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1850</LifetimeMS>
         <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>100</Size>
         <Damage>80</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>100</Size>
         <Damage>80</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1450</LifetimeMS>
         <ConditionEffect duration="3.5">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb056" id="LH Blue Cultist">
      <Class>Character</Class>
      <Group>Cult Cultists</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>18</Index>
      </AnimatedTexture>
      <DisplayId>Follower of Basaran</DisplayId>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1.026</XpMult>
      <Size>120</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Cultist Ice Shot</ObjectId>
         <Size>120</Size>
         <Damage>125</Damage>
         <Speed>120</Speed>
         <LifetimeMS>750</LifetimeMS>
         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb057" id="LH Yellow Cultist">
      <Class>Character</Class>
      <Group>Cult Cultists</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>20</Index>
      </AnimatedTexture>
      <DisplayId>Follower of Gaius</DisplayId>
      <MaxHitPoints>15000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>1.026</XpMult>
      <Size>120</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Cultist Lightning Shot</ObjectId>
         <Size>100</Size>
         <Damage>95</Damage>
         <Speed>150</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
         <Boomerang/>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb058" id="LH White Cultist">
      <Class>Character</Class>
      <Group>Cult Cultists</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>19</Index>
      </AnimatedTexture>
      <DisplayId>Follower of Dirge</DisplayId>
      <MaxHitPoints>12500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.026</XpMult>
      <Size>120</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <StasisImmune/>
      <ParalyzeImmune/>
      <LeachHealth/>
      <Projectile id="0">
         <ObjectId>Cultist Light Shot</ObjectId>
         <Size>80</Size>
         <Damage>140</Damage>
         <Speed>100</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <ConditionEffect duration="3">Quiet</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb059" id="LH Black Cultist">
      <Class>Character</Class>
      <Group>Cult Cultists</Group>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>17</Index>
      </AnimatedTexture>
      <DisplayId>Follower of Argus</DisplayId>
      <MaxHitPoints>20000</MaxHitPoints>
      <Defense>30</Defense>
      <XpMult>1.283</XpMult>
      <Size>120</Size>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Dark Shot</ObjectId>
         <Size>80</Size>
         <Damage>180</Damage>
         <Speed>30</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <StasisImmune/>
   </Object>
   <Object type="0xb05a" id="LH Fire Demon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>21</Index>
      </AnimatedTexture>
      <DisplayId>Fire Demon</DisplayId>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0</XpMult>
      <Size>110</Size>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Malus Shot</ObjectId>
         <Size>80</Size>
         <Damage>80</Damage>
         <Speed>90</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>85</Size>
         <Damage>100</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb05b" id="LH Ice Demon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>22</Index>
      </AnimatedTexture>
      <DisplayId>Ice Demon</DisplayId>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0</XpMult>
      <Size>110</Size>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Basaran Shot</ObjectId>
         <Size>80</Size>
         <Damage>75</Damage>
         <Speed>60</Speed>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb060" id="LH Lightning Demon">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars8x8</File>
         <Index>23</Index>
      </AnimatedTexture>
      <DisplayId>Lightning Demon</DisplayId>
      <MaxHitPoints>8000</MaxHitPoints>
      <Defense>15</Defense>
      <XpMult>0</XpMult>
      <Size>110</Size>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Gaius Shot</ObjectId>
         <Size>80</Size>
         <Damage>85</Damage>
         <Speed>100</Speed>
         <LifetimeMS>800</LifetimeMS>
         <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb061" id="LH Cult Spawner">
      <DisplayId>Cult Spawner</DisplayId>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb09e" id="LH Cult Controller">
      <DisplayId>Cult Controller</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb0b0" id="LH Cultists Spawner">
      <DisplayId>Cultists Spawner</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <DrawOnGround/>
      <Texture>
         <File>lostHallsObjects8x8</File>
         <Index>0x62</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0xb09f" id="LH Malus">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0e</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DisplayId>Malus</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>0</XpMult>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Malus Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>80</Speed>
         <LifetimeMS>7500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <LeachHealth/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb0a1" id="LH Argus">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>14</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
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      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0f</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DisplayId>Argus</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>10.26</XpMult>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Argus Shot</ObjectId>
         <Damage>200</Damage>
         <Speed>120</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Unstable</ConditionEffect>
      </Projectile>
      <LeachHealth/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb0a3" id="LH Gaius">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
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      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DisplayId>Gaius</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>10.26</XpMult>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Gaius Shot</ObjectId>
         <Damage>125</Damage>
         <Speed>120</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ArmorPiercing/>
         <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      </Projectile>
      <LeachHealth/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb0a5" id="LH Basaran">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>15</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x10</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DisplayId>Basaran</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>10.26</XpMult>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Basaran Shot</ObjectId>
         <Damage>185</Damage>
         <Speed>100</Speed>
         <LifetimeMS>6000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Slowed</ConditionEffect>
      </Projectile>
      <LeachHealth/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb0a7" id="LH Dirge">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>17</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x0d</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>lostHallsObjects16x16</File>
            <Index>0x12</Index>
         </Texture>
      </AltTexture>
      <Size>100</Size>
      <DisplayId>Dirge</DisplayId>
      <MaxHitPoints>80000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>10.26</XpMult>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Projectile id="0">
         <ObjectId>Cultist Dirge Shot</ObjectId>
         <Damage>170</Damage>
         <Speed>80</Speed>
         <LifetimeMS>7500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="5">Quiet</ConditionEffect>
      </Projectile>
      <LeachHealth/>
      <StasisImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0xb0a9" id="LH Molek">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>23</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <DisplayId>Molek</DisplayId>
      <MaxHitPoints>150000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>10.26</XpMult>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Molek Shockwave</ObjectId>
         <Damage>300</Damage>
         <Speed>100</Speed>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Cultist Fire Shot</ObjectId>
         <Size>100</Size>
         <Damage>175</Damage>
         <Speed>130</Speed>
         <LifetimeMS>2450</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Cultist Malus Shot</ObjectId>
         <Size>100</Size>
         <Damage>200</Damage>
         <Speed>70</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb0aa" id="LH Molek Flame">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>summerNexusObjects16x16</File>
         <Index>0x4f</Index>
      </Texture>
      <Animation prob="1.0" period="0.8">
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x50</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x51</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x52</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>summerNexusObjects16x16</File>
               <Index>0x4f</Index>
            </Texture>
         </Frame>
      </Animation>
      <DisplayId>Molek</DisplayId>
      <Size>100</Size>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>35</Defense>
      <StasisImmune/>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>65</Damage>
         <Size>80</Size>
         <Speed>0</Speed>
         <LifetimeMS>100</LifetimeMS>
         <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0xb0ab" id="LH Balaam">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>24</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <DisplayId>Balaam</DisplayId>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>35</Defense>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Balaam Green Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.75">Darkness</ConditionEffect>
         <Boomerang/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Balaam Blue Shot</ObjectId>
         <Damage>170</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Balaam Red Shot</ObjectId>
         <Damage>450</Damage>
         <Size>160</Size>
         <Speed>30</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0xb0ac" id="LH Balaam 1">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>25</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <DisplayId>Balaam</DisplayId>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>3.42</XpMult>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Balaam Green Shot</ObjectId>
         <Damage>120</Damage>
         <Speed>100</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="1.75">Darkness</ConditionEffect>
         <Boomerang/>
      </Projectile>
   </Object>
   <Object type="0xb0ad" id="LH Balaam 2">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>26</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <DisplayId>Balaam</DisplayId>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>3.42</XpMult>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Balaam Blue Shot</ObjectId>
         <Damage>170</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0xb0ae" id="LH Balaam 3">
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>lostHallsChars16x16</File>
         <Index>27</Index>
      </AnimatedTexture>
      <Size>120</Size>
      <DisplayId>Balaam</DisplayId>
      <MaxHitPoints>50000</MaxHitPoints>
      <Defense>35</Defense>
      <XpMult>3.42</XpMult>
      <HitSound>monster/archdemon_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
      <StasisImmune/>
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   <Object type="0xaaff" id="Japanese Wall Inside 1">
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      <Texture>
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      <EnemyOccupySquare/>
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         <ConditionEffect duration="2">Darkness</ConditionEffect>
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      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x6fc8" id="B helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x6fc7" id="Temple Encounter">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Encounter/>
      <PerRealmMax>1</PerRealmMax>
      <Hero/>
   </Object>
   <Object type="0x6fb7" id="Corrupted Sprite">
      <Enemy/>
      <DisplayId>Corrupted Sprite</DisplayId>
      <Class>Character</Class>
      <Group>Daichi</Group>
      <AnimatedTexture>
         <File>mountainTempleChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>35</Defense>
      <StasisImmune/>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Branch Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>
   <Object type="0x6fb6" id="Corrupted Spirit">
      <Enemy/>
      <DisplayId>Corrupted Spirit</DisplayId>
      <Class>Character</Class>
      <Group>Daichi</Group>
      <AnimatedTexture>
         <File>mountainTempleChars8x8</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>50</ShadowSize>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>35</Defense>
      <StasisImmune/>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Branch Bolt</ObjectId>
         <Damage>60</Damage>
         <Speed>85</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
         <ArmorPiercing/>
      </Projectile>
   </Object>


<!-- oryxHordeObjects -->


   <Object type="0x6428" id="Heart Chest">
      <DisplayId>Heart Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <KeepDamageRecord/>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x3c</Index>
      </Texture>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <ShadowSize>0</ShadowSize>
      <XpMult>5.13</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x2810" id="Oryx Mystery Gift">
      <Class>Equipment</Class>
      <Item/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x83</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>Open this gift!</Description>
      <Activate>MysteryDyes</Activate>
      <Consumable/>
      <Soulbound/>
      <BagType>8</BagType>
   </Object>
   <Object type="0x203a" id="Oryx Horde Shiny Orb">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x27</Index>
      </Texture>
   </Object>
   <Object type="0x280f" id="XMAS Dragon Totem">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x1d</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
   </Object>
   <Object type="0x2705" id="Grinch Portal">
      <DisplayId>Grinch Portal</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>60</Size>
      <XpMult>0</XpMult>
      <StasisImmune/>
      <Animation sync="true" prob="1" period="1">
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects8x8</File>
               <Index>0x90</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects8x8</File>
               <Index>0x91</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects8x8</File>
               <Index>0x92</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects8x8</File>
               <Index>0x93</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>oryxHordeObjects8x8</File>
               <Index>0x94</Index>
            </Texture>
         </Frame>
      </Animation>
   </Object>
   <Object type="0x2704" id="Fake Event Chest">
      <DisplayId>Event Chest</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiObj3</File>
         <Index>0x466</Index>
      </Texture>
      <MaxHitPoints>60000</MaxHitPoints>
      <Defense>0</Defense>
      <Size>160</Size>
      <XpMult>0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x2703" id="Grinch">
      <DisplayId>Grinch</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>28</Index>
         </AnimatedTexture>
      </AltTexture>
      <Projectile id="1">
         <ObjectId>Xmas Shockwave</ObjectId>
         <Speed>90</Speed>
         <Damage>1</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Horde Shiny Orb</ObjectId>
         <Speed>60</Speed>
         <Damage>1</Damage>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Elemental missiles</ObjectId>
         <Speed>120</Speed>
         <Damage>1</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>5000</MaxHitPoints>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x2702" id="Santa Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>Santa Workshop</DisplayId>
      <DungeonName>Santa Workshop</DungeonName>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2700" id="Oryx Gift">
      <DisplayId>Oryx Gift</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <RandomTexture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x80</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x81</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x82</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x83</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x84</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x85</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x86</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x87</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x88</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x89</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x8a</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x8b</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x70</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x71</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x72</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x73</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x74</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x75</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x76</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x77</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x78</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x79</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x7a</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
      </RandomTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>0.1</XpMult>
   </Object>
   <Object type="0x206f" id="Xmas Ent Tree">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4c</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4d</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4e</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4f</Index>
         </Texture>
      </RandomTexture>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>40</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x2070" id="Xmas Ent House">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x48</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x49</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4a</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x4b</Index>
         </Texture>
      </RandomTexture>
      <MinSize>80</MinSize>
      <MaxSize>100</MaxSize>
      <SizeStep>5</SizeStep>
      <ShadowSize>40</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x204d" id="Ice Pail">
      <Class>Character</Class>
      <RandomTexture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x30</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x31</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x32</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x33</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x34</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects8x8</File>
            <Index>0x35</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x16</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x17</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x18</Index>
         </Texture>
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x19</Index>
         </Texture>
      </RandomTexture>
      <NoMiniMap/>
      <ShadowSize>0</ShadowSize>
      <MinSize>80</MinSize>
      <MaxSize>120</MaxSize>
   </Object>
   <Object type="0x203d" id="Oryx Horde Small Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2a</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x203c" id="Oryx Horde Big X Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x29</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x203b" id="Oryx Horde Big Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x28</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2039" id="Oryx Horde Smaall Circle">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x26</Index>
      </Texture>
   </Object>
   <Object type="0x2038" id="Oryx Horde Thick Cross">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x25</Index>
      </Texture>
   </Object>
   <Object type="0x2037" id="Oryx Horde Small Dark Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x24</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2036" id="Oryx Horde Medium Burst">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x23</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2035" id="Oryx Horde Plain White">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x22</Index>
      </Texture>
   </Object>
   <Object type="0x2034" id="Oryx Horde Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
   </Object>
   <Object type="0x2033" id="Oryx small X Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
   </Object>
   <Object type="0x2030" id="Oryx Darkness Trap Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1b</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2031" id="Oryx Daze Trap Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2032" id="Oryx Confuse Trap Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x202b" id="Oryx Spirit proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2025" id="Oryx Statue Slow Proj">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2017" id="Hook Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
   </Object>
   <Object type="0x2016" id="Link Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
   </Object>
   <Object type="0x2f02" id="Big Grey Mossy Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x2000" id="Black Mossy Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1fff" id="Grey Mossy Projectile">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x05</Index>
      </Texture>
   </Object>
   <Object type="0x1ffb" id="Small Mossy Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x1ffa" id="Big Mossy Blast">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x03</Index>
      </Texture>
   </Object>
   <Object type="0x1ff9" id="Small Mossy line">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x02</Index>
      </Texture>
   </Object>
   <Object type="0x1ff8" id="Small Mossy V">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x01</Index>
      </Texture>
   </Object>
   <Object type="0x1ff7" id="Small Mossy zigzag">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
   </Object>
   <Object type="0x1ff6" id="Big Mossy Stone Bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x08</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1ff5" id="Big Stone bolt">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x07</Index>
      </Texture>
      <AngleCorrection>1</AngleCorrection>
   </Object>
   <Object type="0x1ff4" id="Dark Mossy Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x06</Index>
      </Texture>
   </Object>
   <Object type="0x1ff3" id="Round Axe">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x05</Index>
      </Texture>
   </Object>
   <Object type="0x1fe9" id="Light Mossy Boomerang">
      <Class>Projectile</Class>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x04</Index>
      </Texture>
   </Object>
   <Object type="0x1fe7" id="War Bullet">
      <Class>Projectile</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>18</Index>
      </AnimatedTexture>
   </Object>
   <Object type="0x1fe8" id="Sword Bullet">
      <Class>Projectile</Class>
      <Texture>
         <File>d2LofiObjBigEmbed</File>
         <Index>0x00</Index>
      </Texture>
   </Object>
   <Object type="0x1fe5" id="oHorde Key">
      <Class>Equipment</Class>
      <Item/>
      <DisplayId>Oryx Horde key</DisplayId>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcb</Index>
      </Texture>
      <SlotType>10</SlotType>
      <Description>A key which opens an entrance to The Oryx Horde event.</Description>
      <Sound>use_key</Sound>
      <Consumable/>
      <Soulbound/>
      <Activate id="oHorde Portal">Create</Activate>
      <Track/>
   </Object>
   <Object type="0x1fe4" id="oHorde Portal">
      <Class>Portal</Class>
      <IntergamePortal/>
      <DisplayId>OryxHorde</DisplayId>
      <DungeonName>Oryx Horde</DungeonName>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0xcc</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x2029" id="Megamad Oryx Statue helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x202a" id="Spirit of Oryx Helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x1fdd" id="Brute helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x1fdf" id="StoneRight helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x1fe0" id="StoneLeft helper">
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/greater_demons_hit</HitSound>
      <DeathSound>monster/greater_demons_death</DeathSound>
      <Size>1</Size>
      <MaxHitPoints>75000</MaxHitPoints>
      <Defense>12</Defense>
      <Flying/>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x1fdc" id="Megamad Oryx Guardian Sword">
      <DisplayId>Stone Guardian Sword</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/ents_hit</HitSound>
      <DeathSound>monster/traps_hit</DeathSound>
      <MaxHitPoints>50000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>45</Speed>
         <Damage>250</Damage>
         <Size>120</Size>
         <LifetimeMS>3000</LifetimeMS>
         <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Lightning Bolt</ObjectId>
         <Speed>45</Speed>
         <Damage>200</Damage>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="0.75">Slowed</ConditionEffect>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>45</Speed>
         <Damage>200</Damage>
         <Size>40</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
         <ConditionEffect duration="0.75">Slowed</ConditionEffect>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>45</Speed>
         <Damage>200</Damage>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
         <ConditionEffect duration="0.75">Slowed</ConditionEffect>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>45</Speed>
         <Damage>200</Damage>
         <Size>120</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
         <ConditionEffect duration="0.75">Slowed</ConditionEffect>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Lightning Spiral</ObjectId>
         <Speed>45</Speed>
         <Damage>200</Damage>
         <Size>200</Size>
         <LifetimeMS>3500</LifetimeMS>
         <MultiHit/>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
         <ConditionEffect duration="0.75">Slowed</ConditionEffect>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
         <LifetimeMS>0</LifetimeMS>
         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
      </Projectile>
      <Size>200</Size>
      <Defense>60</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1fdb" id="Megamad Oryx Stone Guardian Right">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>3</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>4</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>5</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>6</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>250000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Purple Blast</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Purple</ObjectId>
         <Speed>70</Speed>
         <Damage>120</Damage>
         <Size>140</Size>
         <LifetimeMS>1800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>140</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x1fda" id="Megamad Oryx Stone Guardian Left">
      <DisplayId>Stone Guardian</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Quest/>
      <Level>20</Level>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>7</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>8</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>9</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>10</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="4">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>11</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>250000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Red Blast</ObjectId>
         <Speed>80</Speed>
         <Damage>150</Damage>
         <Size>100</Size>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Super Blast Red</ObjectId>
         <Speed>80</Speed>
         <Damage>180</Damage>
         <Size>140</Size>
         <LifetimeMS>1800</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small White Blast</ObjectId>
         <Speed>60</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Size>140</Size>
      <Defense>100</Defense>
      <XpMult>0.135</XpMult>
   </Object>
   <Object type="0x1fd9" id="Megamad Oryx Guardian TaskMaster">
      <Group>Oryx Minions</Group>
      <Class>Character</Class>
      <StasisImmune/>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <HitSound>monster/skeletons_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Size>0</Size>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
   </Object>
   <Object type="0x1fd8" id="Megamad Stone Guardian Support">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>d3Chars8x8rEmbed</File>
         <Index>13</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x1fd5" id="Megamad Activator">
      <Class>Character</Class>
      <DisplayId>Oryx Statue</DisplayId>
      <Enemy/>
      <Portrait>
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>13</Index>
         </AnimatedTexture>
      </Portrait>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x15</Index>
      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <PerRealmMax>1</PerRealmMax>
      <NoMiniMap/>
      <Quest/>
      <God/>
      <Level>20</Level>
   </Object>
   <Object type="0x1fd3" id="Megamad Oryx Brute">
      <DisplayId>Megamad Brute of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>1</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>oryxHordeChars16x16</File>
            <Index>0</Index>
         </AnimatedTexture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>250000</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Dark Mossy Boomerang</ObjectId>
         <Speed>54</Speed>
         <Damage>93</Damage>
         <Size>200</Size>
         <LifetimeMS>600</LifetimeMS>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Small Mossy line</ObjectId>
         <Speed>78</Speed>
         <Damage>93</Damage>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Small Mossy V</ObjectId>
         <Speed>62</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Small Mossy line</ObjectId>
         <Speed>78</Speed>
         <Damage>93</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <Projectile id="4">
         <ObjectId>Big Mossy Stone Bolt</ObjectId>
         <Speed>40</Speed>
         <Damage>255</Damage>
         <Size>200</Size>
         <LifetimeMS>2750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Small Mossy V</ObjectId>
         <Speed>72</Speed>
         <Damage>93</Damage>
         <Size>100</Size>
         <LifetimeMS>2500</LifetimeMS>
         <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      </Projectile>
      <Size>140</Size>
      <Defense>50</Defense>
      <XpMult>1.6</XpMult>
   </Object>
   <Object type="0x1fd4" id="Megamad Oryx Eye Warrior">
      <DisplayId>Megamad Warrior of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>34500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Small Mossy zigzag</ObjectId>
         <Speed>40</Speed>
         <Damage>90</Damage>
         <Size>100</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Small Mossy V</ObjectId>
         <Speed>70</Speed>
         <Damage>68</Damage>
         <Size>80</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <Size>140</Size>
      <Defense>34</Defense>
      <XpMult>0</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x1fe6" id="Ring Bullet">
      <DisplayId>Alpha Arcane Fighter</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>34500</MaxHitPoints>
      <Projectile id="0">
         <ObjectId>Small Mossy zigzag</ObjectId>
         <Speed>50</Speed>
         <Damage>125</Damage>
         <Size>200</Size>
         <LifetimeMS>300</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Size>140</Size>
      <Defense>34</Defense>
      <XpMult>0</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x1fe2" id="Craig the Mad Intern">
      <DisplayId>Craig the Intern</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <NoMiniMap/>
      <Class>Character</Class>
      <StasisImmune/>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/ogres_hit</HitSound>
      <DeathSound>monster/ogres_death</DeathSound>
      <MaxHitPoints>161000</MaxHitPoints>
      <Size>100</Size>
      <Defense>50</Defense>
      <XpMult>1.6</XpMult>
   </Object>
   <Object type="0x1fea" id="Spirit of Oryx">
      <DisplayId>Spirit of Oryx</DisplayId>
      <Group>Oryx Minions</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>12</Index>
      </AnimatedTexture>
      <HitSound>monster/oryx_hit</HitSound>
      <DeathSound>monster/oryx_death</DeathSound>
      <MaxHitPoints>300000</MaxHitPoints>
      <Size>200</Size>
      <Defense>75</Defense>
      <XpMult>1.6</XpMult>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <Projectile id="0">
         <ObjectId>Oryx Spirit proj</ObjectId>
         <Speed>100</Speed>
         <Damage>50</Damage>
         <Size>100</Size>
         <LifetimeMS>500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Oryx Spirit proj</ObjectId>
         <Speed>50</Speed>
         <Damage>64</Damage>
         <Size>115</Size>
         <LifetimeMS>750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>Oryx Spirit proj</ObjectId>
         <Speed>25</Speed>
         <Damage>100</Damage>
         <Size>130</Size>
         <LifetimeMS>750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="3">
         <ObjectId>Oryx Horde Big Burst</ObjectId>
         <Speed>140</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="5">
         <ObjectId>Dragon Eye Laser</ObjectId>
         <Speed>25</Speed>
         <Damage>0</Damage>
         <Size>200</Size>
         <LifetimeMS>750</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="6">
         <ObjectId>Eye Laser</ObjectId>
         <Speed>120</Speed>
         <Damage>100</Damage>
         <Size>100</Size>
         <LifetimeMS>800</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="7">
         <ObjectId>BR Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>20</Damage>
         <Size>40</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="8">
         <ObjectId>BR Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>20</Damage>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="9">
         <ObjectId>BR Bullet</ObjectId>
         <Speed>25</Speed>
         <Damage>20</Damage>
         <Size>120</Size>
         <LifetimeMS>2000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="10">
         <ObjectId>Oryx Confuse Trap Proj</ObjectId>
         <Speed>25</Speed>
         <Damage>65</Damage>
         <Size>100</Size>
         <LifetimeMS>4250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
      <Projectile id="11">
         <ObjectId>Oryx Daze Trap Proj</ObjectId>
         <Speed>40</Speed>
         <Damage>55</Damage>
         <Size>100</Size>
         <LifetimeMS>2250</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
      <Projectile id="12">
         <ObjectId>Oryx Darkness Trap Proj</ObjectId>
         <Speed>60</Speed>
         <Damage>45</Damage>
         <Size>100</Size>
         <LifetimeMS>1590</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Darkness</ConditionEffect>
      </Projectile>
      <Projectile id="15">
         <ObjectId>Oryx Horde Big X Proj</ObjectId>
         <Speed>75</Speed>
         <Damage>95</Damage>
         <Size>100</Size>
         <LifetimeMS>1500</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="16">
         <ObjectId>Oryx small X Proj</ObjectId>
         <Speed>50</Speed>
         <Damage>75</Damage>
         <Size>130</Size>
         <LifetimeMS>750</LifetimeMS>
         <Frequency>0.5</Frequency>
         <Amplitude>5</Amplitude>
         <MultiHit/>
      </Projectile>
   </Object>
   <Object type="0x1feb" id="Possessed Oryx Statue">
      <Class>Character</Class>
      <DisplayId>Possessed Oryx Statue</DisplayId>
      <Enemy/>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>13</Index>
      </AnimatedTexture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <MaxHitPoints>250000</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <AltTexture id="1">
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x10</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x11</Index>
         </Texture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>oryxHordeObjects16x16</File>
            <Index>0x12</Index>
         </Texture>
      </AltTexture>
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         <Texture>
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         <Texture>
            <File>oryxHordeObjects16x16</File>
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      <Projectile id="0">
         <ObjectId>Oryx Statue Slow Proj</ObjectId>
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         <Damage>65</Damage>
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         <LifetimeMS>1590</LifetimeMS>
         <MultiHit/>
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      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Mossy Projectile</ObjectId>
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         <Damage>1</Damage>
         <Size>50</Size>
         <LifetimeMS>1000</LifetimeMS>
         <ConditionEffect duration="3.5">Stunned</ConditionEffect>
         <ConditionEffect duration="3.5">Quiet</ConditionEffect>
         <MultiHit/>
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      <DisplayId>Death Ring Anchor</DisplayId>
      <Enemy/>
      <Texture>
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      </Texture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
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      <ShadowSize>100</ShadowSize>
      <NoMiniMap/>
   </Object>
   <Object type="0x1fed" id="Oryx Marker BR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
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   <Object type="0x1fef" id="Oryx Marker BL">
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   <Object type="0x1ff0" id="Oryx Marker TL">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
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      <MaxHitPoints>1000</MaxHitPoints>
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      <NoMiniMap/>
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   </Object>
   <Object type="0x1ff1" id="Oryx Marker TR">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
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      <NoMiniMap/>
      <StasisImmune/>
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   <Object type="0x1ff2" id="Oryx Marker Center">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
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   <Object type="0x1ffc" id="Oryx Leader">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiObjBig</File>
         <Index>0xb0</Index>
      </Texture>
      <MaxHitPoints>1000</MaxHitPoints>
      <XpMult>0</XpMult>
      <Size>0</Size>
      <NoMiniMap/>
      <StasisImmune/>
   </Object>
   <Object type="0x1ffd" id="Oryx Darkness Trap">
      <Enemy/>
      <NoMiniMap/>
      <DisplayId>Dark Trap</DisplayId>
      <Class>Character</Class>
      <Group>OryxMine</Group>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Oryx Darkness Trap Proj</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <LifetimeMS>160</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Darkness</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x202e" id="Oryx Daze Trap">
      <Enemy/>
      <NoMiniMap/>
      <DisplayId>Daze Trap</DisplayId>
      <Class>Character</Class>
      <Group>OryxMine</Group>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>100000</MaxHitPoints>
      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Oryx Daze Trap Proj</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <LifetimeMS>160</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Dazed</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x202d" id="Oryx Confuse Trap">
      <Enemy/>
      <NoMiniMap/>
      <DisplayId>Dark Trap</DisplayId>
      <Class>Character</Class>
      <Group>OryxMine</Group>
      <AnimatedTexture>
         <File>oryxHordeChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
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      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
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      <Projectile id="0">
         <ObjectId>Oryx Confuse Trap Proj</ObjectId>
         <Damage>30</Damage>
         <Speed>80</Speed>
         <LifetimeMS>160</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="3">Armor Broken</ConditionEffect>
         <ConditionEffect duration="3">Confused</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x6faf" id="Thunder Helper">
      <Enemy/>
      <NoMiniMap/>
      <DisplayId>Thunder</DisplayId>
      <Class>Character</Class>
      <Group>Daichi</Group>
      <Texture>
         <File>oryxHordeObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <Defense>35</Defense>
      <StasisImmune/>
      <ParalyzeImmune/>
      <Flying/>
      <XpMult>0.0</XpMult>
      <Animation sync="true" prob="1" period="0.4">
         <Frame time="0.2">
            <Texture>
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         <Frame time="0.2">
            <Texture>
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   </Object>
   <Object type="0x6fae" id="meteor explosion">
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      <NoMiniMap/>
      <DisplayId>Thunderstrike</DisplayId>
      <Class>Character</Class>
      <Group>Daichi</Group>
      <AnimatedTexture>
         <File>mountainTempleChars16x16</File>
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      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
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      <ShadowSize>0</ShadowSize>
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      <StasisImmune/>
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      <Flying/>
      <XpMult>0.0</XpMult>
      <Projectile id="0">
         <ObjectId>Thunderbolt</ObjectId>
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         <Speed>120</Speed>
         <LifetimeMS>240</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="1.2">Paralyzed</ConditionEffect>
      </Projectile>
      <Projectile id="1">
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         <Frequency>0.45</Frequency>
         <Amplitude>0.5</Amplitude>
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   </Object>
   <Object type="0x1ffe" id="EarthSmash">
      <DisplayId>Earth Smash</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>oryxHordeObjects8x8</File>
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      </Texture>
      <Projectile id="0">
         <ObjectId>LavaBombBlast</ObjectId>
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         <Damage>160</Damage>
         <Size>200</Size>
         <LifetimeMS>1200</LifetimeMS>
         <MultiHit/>
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      <MaxHitPoints>10</MaxHitPoints>
      <XpMult>0.3</XpMult>
      <Size>100</Size>
   </Object>
   <Object type="0x2015" id="OryxTemporaryLava">
      <Class>Character</Class>
      <Texture>
         <File>invisible</File>
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      <Size>0</Size>
   </Object>
   <Object type="0x2010" id="OryxFireMakerUp">
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      <Enemy/>
      <Texture>
         <File>invisible</File>
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      <MaxHitPoints>10</MaxHitPoints>
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      <Flying/>
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   <Object type="0x2011" id="OryxFireMakerDn">
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      <Enemy/>
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   <Object type="0x2012" id="OryxFireMakerLf">
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   <Object type="0x2013" id="OryxFireMakerRt">
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      <Enemy/>
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      <Enemy/>
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      <Animation prob="1" period="0">
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         <Frame time="0.1">
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      <HitSound>monster/dark_elves_hit</HitSound>
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   <Object type="0x2020" id="Hook Link A">
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      <HitSound>monster/dark_elves_hit</HitSound>
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      <HitSound>monster/dark_elves_hit</HitSound>
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      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
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      <HitSound>monster/dark_elves_hit</HitSound>
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      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
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      <Defense>35</Defense>
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      <ParalyzeImmune/>
      <Flying/>
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      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>0</Speed>
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         <ConditionEffect duration="1.5">Slowed</ConditionEffect>
         <MultiHit/>
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   </Object>
   <Object type="0x2026" id="Hook Tester">
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      <DisplayId>Hook Tester</DisplayId>
      <Enemy/>
      <AnimatedTexture>
         <File>oryxHordeChars16x16</File>
         <Index>16</Index>
      </AnimatedTexture>
      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/eggs_hit</HitSound>
      <DeathSound>monster/eggs_death</DeathSound>
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      <Defense>0</Defense>
      <XpMult>0.0</XpMult>
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      <ShadowSize>100</ShadowSize>
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   <Object type="0x2028" id="Megamad Oryx Statue">
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      <Enemy/>
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      <StasisImmune/>
      <StunImmune/>
      <ParalyzeImmune/>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
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            <File>oryxHordeObjects16x16</File>
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         <Size>80</Size>
         <MultiHit/>
         <Speed>40.00000000</Speed>
         <LifetimeMS>3125</LifetimeMS>
      </Projectile>
   </Object>


<!-- parasiteDenObjects -->


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      <Texture>
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         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>130</Size>
         <Amplitude>1.8</Amplitude>
         <Frequency>0.492</Frequency>
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         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
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         <Damage>140</Damage>
         <Speed>55</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>130</Size>
         <Amplitude>2.9</Amplitude>
         <Frequency>0.492</Frequency>
         <MultiHit/>
         <FaceDir/>
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      <Projectile id="2">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>160</Damage>
         <Speed>46</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
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      <StunImmune/>
   </Object>
   <Object type="0x7c8" id="pD Tongue Scout">
      <DisplayId>Furious Lasher</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>4.1026</XpMult>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x794" id="pD Maw">
      <DisplayId>Horror Maw</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/abyss_brutes_hit</HitSound>
      <DeathSound>monster/abyss_demons_death</DeathSound>
      <Size>115</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>4000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>4.1026</XpMult>
      <Projectile id="0">
         <ObjectId>pD Maw Shot</ObjectId>
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         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>130</Size>
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         <MultiHit/>
         <FaceDir/>
         <PassesCover/>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot</ObjectId>
         <Damage>140</Damage>
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         <LifetimeMS>1400</LifetimeMS>
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         <MultiHit/>
         <FaceDir/>
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      <Projectile id="2">
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         <Damage>160</Damage>
         <Speed>46</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>120</Size>
         <PassesCover/>
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      <StunImmune/>
   </Object>
   <Object type="0x795" id="pD Tongue">
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      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>2</Index>
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      <HitSound>monster/demons_hit</HitSound>
      <DeathSound>monster/abyss_brutes_death</DeathSound>
      <Size>110</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3500</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>4.1026</XpMult>
      <Projectile id="0">
         <ObjectId>pD Tongue Shot</ObjectId>
         <Damage>140</Damage>
         <Speed>65</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x785" id="pD EBM">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>0</Size>
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   <Object type="0x7b4" id="EBM">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>8</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x7b5" id="pD Explo">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
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      <Size>0</Size>
      <Effect maxRadius="3.7" color="0xFF9000" size="100">ExplosionComplex</Effect>
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   <Object type="0x786" id="pD Barrel">
      <DisplayId>Explosive Barrel</DisplayId>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>8</Index>
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      <Color>0xFF9000</Color>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>120</Size>
   </Object>
   <Object type="0x796" id="pD Barrel Explosion">
      <DisplayId>Explosive Barrel</DisplayId>
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <Sound id="0">spell/fire_nova</Sound>
      <Effect minRadius="0.5" maxRadius="3.7" color="0xFF9000" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
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   <Object type="0x7c4" id="pD Scout Squad">
      <Class>GameObject</Class>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <Size>0</Size>
   </Object>
   <Object type="0x7c2" id="pD Scout Colony">
      <DisplayId>Scout Colony</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0</Index>
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      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>1</Index>
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      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>2</Index>
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      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
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      <BloodColor>0xB50000</BloodColor>
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      <Defense>50</Defense>
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      <StasisImmune/>
   </Object>
   <Object type="0x7c0" id="pD Blob Scout">
      <DisplayId>Parasitic Blob Scout</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>27</Index>
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      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>110</Size>
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      <Defense>10</Defense>
      <XpMult>0.4616</XpMult>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>56</Speed>
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         <Size>80</Size>
         <ConditionEffect duration="4.0">Sick</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x789" id="pD Blob">
      <DisplayId>Parasitic Blob</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>28</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>1600</MaxHitPoints>
      <Defense>10</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
         <Damage>80</Damage>
         <Speed>56</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="4.0">Sick</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x7c1" id="pD Blob Guardian">
      <DisplayId>Parasitic Blob Guardian</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>29</Index>
      </AnimatedTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>105</Size>
      <MaxHitPoints>2000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>0.5129</XpMult>
      <Projectile id="0">
         <ObjectId>pD Blob Shot</ObjectId>
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         <Speed>56</Speed>
         <LifetimeMS>2400</LifetimeMS>
         <Size>80</Size>
         <ConditionEffect duration="4.0">Sick</ConditionEffect>
         <MultiHit/>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x7bb" id="pD Colony Goop">
      <Class>GameObject</Class>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x61</Index>
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      <Size>0</Size>
   </Object>
   <Object type="0x7c3" id="pD Colony Life">
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      <Texture>
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      <Size>0</Size>
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   <Object type="0x7bc" id="pD Colony Death">
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      <Texture>
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      <Size>0</Size>
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   <Object type="0x790" id="pD Blob Colony">
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      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0</Index>
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      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
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      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>2</Index>
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      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
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      <BloodColor>0xB50000</BloodColor>
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      <Defense>2000</Defense>
      <XpMult>10.2565</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7a2" id="pD Creepasite Maker">
      <Class>GameObject</Class>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x61</Index>
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      <Size>0</Size>
   </Object>
   <Object type="0x787" id="pD Pterasite">
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      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xa0</Index>
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      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
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         <Texture>
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         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xa3</Index>
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      <DeathSound>monster/flayers_death</DeathSound>
      <Size>120</Size>
      <ShadowSize>80</ShadowSize>
      <Z>0.4</Z>
      <Flying/>
      <MaxHitPoints>2000</MaxHitPoints>
      <XpMult>1.5385</XpMult>
      <Projectile id="0">
         <ObjectId>pD Pterasite Shot</ObjectId>
         <Damage>50</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="3.0">Bleeding</ConditionEffect>
      </Projectile>
   </Object>
   <Object type="0x7a3" id="pD Pterasite Bomb">
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      <Class>GameObject</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xa4</Index>
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      <Size>120</Size>
      <MaxHitPoints>200000</MaxHitPoints>
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      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
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         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x78b" id="pD Pterasite Bomb Proj">
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      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xa5</Index>
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      <Size>120</Size>
   </Object>
   <Object type="0x7a4" id="pD Pterasite Colony">
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      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0x10</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x11</Index>
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      </AltTexture>
      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x12</Index>
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      </AltTexture>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>2000</Defense>
      <XpMult>10.2565</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x7be" id="pD Swarm Colony">
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      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x21</Index>
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      <AltTexture id="2">
         <Texture>
            <File>parasiteDenObjects16x16</File>
            <Index>0x21</Index>
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      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0xB50000</BloodColor>
      <Size>120</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>12000</MaxHitPoints>
      <Defense>2000</Defense>
      <XpMult>10.2565</XpMult>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Speed>10</Speed>
         <Damage>0</Damage>
         <LifetimeMS>0</LifetimeMS>
         <Parametric/>
         <Size>0</Size>
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      <Projectile id="3">
         <ObjectId>pD Swarm Shot</ObjectId>
         <Speed>10</Speed>
         <Damage>120</Damage>
         <LifetimeMS>2500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>3.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Swarm Shot</ObjectId>
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         <Damage>120</Damage>
         <LifetimeMS>5500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>5.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
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      <Projectile id="4">
         <ObjectId>pD Swarm Shot</ObjectId>
         <Speed>10</Speed>
         <Damage>120</Damage>
         <LifetimeMS>7500</LifetimeMS>
         <FaceDir/>
         <Parametric/>
         <Magnitude>6.0</Magnitude>
         <Size>110</Size>
         <MultiHit/>
         <PassesCover/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Damage>60</Damage>
         <Speed>92</Speed>
         <LifetimeMS>1600</LifetimeMS>
         <Size>80</Size>
         <PassesCover/>
      </Projectile>
      <StunImmune/>
      <StasisImmune/>
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   <Object type="0x788" id="pD Painling">
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      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars8x8</File>
         <Index>2</Index>
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      <AltTexture id="1">
         <Texture>
            <File>parasiteDenObjects8x8</File>
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      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
      <MaxHitPoints>3000</MaxHitPoints>
      <Defense>20</Defense>
      <XpMult>1.5385</XpMult>
      <Projectile id="0">
         <ObjectId>Poison Fireball</ObjectId>
         <Damage>90</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>100</Size>
         <MultiHit/>
         <ConditionEffect duration="6">Slowed</ConditionEffect>
         <PassesCover/>
      </Projectile>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x78a" id="pD Painling Explosion">
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      <Texture>
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         <Index>0x21</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>75</ShadowSize>
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   <Object type="0x801" id="pD Boss Target">
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      <Texture>
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      <Size>0</Size>
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   <Object type="0x800" id="pD Boss">
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      <Class>Character</Class>
      <Enemy/>
      <AnimatedTexture>
         <File>parasiteDenChars16x16</File>
         <Index>4</Index>
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      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/archdemon_death</DeathSound>
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      <BloodColor>0xB50000</BloodColor>
      <DontFaceAttacks/>
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      <Defense>5000</Defense>
      <XpMult>205.1283</XpMult>
      <Quest/>
      <EventChestBoss/>
      <Projectile id="0">
         <ObjectId>pD Wall Shot</ObjectId>
         <Damage>150</Damage>
         <Speed>50</Speed>
         <LifetimeMS>2700</LifetimeMS>
         <Size>120</Size>
         <MultiHit/>
         <ConditionEffect duration="4.0">Weak</ConditionEffect>
      </Projectile>
      <Projectile id="1">
         <ObjectId>pD Maw Shot 2</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
         <LifetimeMS>2285</LifetimeMS>
         <Size>80</Size>
         <MultiHit/>
      </Projectile>
      <Projectile id="2">
         <ObjectId>pD Maw Shot 3</ObjectId>
         <Damage>70</Damage>
         <Speed>75</Speed>
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         <Amplitude>0.40</Amplitude>
         <Frequency>2</Frequency>
         <MultiHit/>
         <FaceDir/>
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      <Projectile id="3">
         <ObjectId>pD Boss Shot</ObjectId>
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         <Damage>170</Damage>
         <Speed>30</Speed>
         <LifetimeMS>5000</LifetimeMS>
         <MultiHit/>
      </Projectile>
      <Projectile id="4">
         <ObjectId>pD Boss Shot</ObjectId>
         <Size>100</Size>
         <Damage>170</Damage>
         <Speed>40</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <MultiHit/>
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      <Projectile id="5">
         <ObjectId>pD Quiet Wave</ObjectId>
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         <Damage>80</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
         <MultiHit/>
         <ConditionEffect duration="4.0">Quiet</ConditionEffect>
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      <StunImmune/>
      <StasisImmune/>
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      <Class>Character</Class>
      <Enemy/>
      <Texture>
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      <Size>140</Size>
      <HitSound>monster/flayers_hit</HitSound>
      <DeathSound>monster/flayers_death</DeathSound>
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   <Object type="0x7b6" id="pD Boss Support">
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      <Enemy/>
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      <AltTexture id="1">
         <Texture>
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      <DrawOnGround/>
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   <Object type="0x81f" id="pD Candelabra">
      <Class>GameObject</Class>
      <Texture>
         <File>parasiteDenObjects16x16</File>
         <Index>0x13</Index>
      </Texture>
      <Color>0x4D4D4D</Color>
      <ShadowSize>50</ShadowSize>
      <Static/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <Animation prob="1.0" period="0.0">
         <Frame time="0.2">
            <RandomTexture>
               <Texture>
                  <File>parasiteDenObjects16x16</File>
                  <Index>0x13</Index>
               </Texture>
               <Texture>
                  <File>parasiteDenObjects16x16</File>
                  <Index>0x14</Index>
               </Texture>
               <Texture>
                  <File>parasiteDenObjects16x16</File>
                  <Index>0x15</Index>
               </Texture>
               <Texture>
                  <File>parasiteDenObjects16x16</File>
                  <Index>0x16</Index>
               </Texture>
            </RandomTexture>
         </Frame>
      </Animation>
   </Object>


<!-- santaWorkshopObjects -->


   <Object type="0x3cb7" id="SW Decorated Col L">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x00</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cb8" id="SW Decorated Col R">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x01</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cb9" id="SW Brick Col L">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x02</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x02</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x0a</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x06</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cba" id="SW Brick Col R">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x03</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x03</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x0b</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x07</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cbb" id="SW Fence Col L">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x04</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x04</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x08</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cbc" id="SW Fence Col R">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x05</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x05</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects16x16</File>
               <Index>0x09</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3d2b" id="SW Fire Flicker">
      <Class>GameObject</Class>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>160</Size>
      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFFDB9</ShadowColor>
   </Object>
   <Object type="0x3cc7" id="SW Window SouthL01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x20</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cc8" id="SW Window SouthL02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x21</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cc9" id="SW Window SouthL03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x22</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cca" id="SW Window SouthR01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x23</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ccb" id="SW Window SouthR02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x24</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ccc" id="SW Window SouthR03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x25</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cde" id="SW Window WestL01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x30</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3cdf" id="SW Window WestL02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x31</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce0" id="SW Window WestL03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x32</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce1" id="SW Window WestR01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x33</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce2" id="SW Window WestR02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x34</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce3" id="SW Window WestR03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x35</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce4" id="SW Window EastL01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x40</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce5" id="SW Window EastL02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x41</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce6" id="SW Window EastL03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x42</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce7" id="SW Window EastR01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x43</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce8" id="SW Window EastR02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x44</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3ce9" id="SW Window EastR03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
         <Index>0x45</Index>
      </Texture>
      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x3d53" id="SW Dark Wood FP1">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x80</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0x80</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xa0</Index>
            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xc0</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d54" id="SW Dark Wood FP2">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x81</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0x81</Index>
            </Texture>
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
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            </Texture>
         </Frame>
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xc1</Index>
            </Texture>
         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d55" id="SW Dark Wood FP3">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x82</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
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         <Frame time="0.2">
            <Texture>
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xc2</Index>
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         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d56" id="SW Dark Wood FP4">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x83</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
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            <Texture>
               <File>santaWorkshopObjects8x8</File>
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xc3</Index>
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         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d57" id="SW Dark Wood FP5">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x84</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
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         <Frame time="0.2">
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
               <Index>0xc4</Index>
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         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d58" id="SW Dark Wood FP6">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x85</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
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         <Frame time="0.2">
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         <Frame time="0.2">
            <Texture>
               <File>santaWorkshopObjects8x8</File>
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         </Frame>
      </Animation>
      <Static/>
   </Object>
   <Object type="0x3d59" id="SW Dark Wood FP7">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x91</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
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            <Texture>
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         <Frame time="0.2">
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         <Frame time="0.2">
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   <Object type="0x3d5a" id="SW Dark Wood FP8">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x92</Index>
      </Texture>
      <Animation sync="true" prob="1" period=".8">
         <Frame time="0.2">
            <Texture>
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         <Frame time="0.2">
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         <Frame time="0.2">
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      </Animation>
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   <Object type="0x3d5b" id="SW Dark Wood FP9">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
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         <Frame time="0.2">
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   <Object type="0x3d5c" id="SW Dark Wood FP10">
      <Class>GameObject</Class>
      <DrawOnGround/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
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         <Frame time="0.2">
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   <Object type="0x3cf0" id="SW Window OutSouthL01">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
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      <Static/>
      <OccupySquare/>
      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
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   <Object type="0x3cf1" id="SW Window OutSouthL02">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
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      <FullOccupy/>
      <EnemyOccupySquare/>
      <ShadowSize>0</ShadowSize>
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   <Object type="0x3cf2" id="SW Window OutSouthL03">
      <Class>GameObject</Class>
      <Model>Candy Col Whole</Model>
      <Texture>
         <File>santaWorkshopObjects16x16</File>
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      <NoMiniMap/>
   </Object>
   <Object type="0x3d35" id="SW Tree Helper 3">
      <DisplayId>Ginger</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
      <NoMiniMap/>
      <Size>90</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x3d23" id="SW Door GuardTutorial">
      <DisplayId>Blue Nutcracker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <Size>100</Size>
      <StasisImmune/>
      <NoMiniMap/>
   </Object>
   <Object type="0x3d0d" id="SW Door Guard1">
      <DisplayId>Red Nutcracker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x3d14" id="SW Door Guard2">
      <DisplayId>Green Nutcracker</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <NoMiniMap/>
      <Size>100</Size>
      <StasisImmune/>
   </Object>
   <Object type="0x3d2a" id="Strange Voice">
      <DisplayId>Craig The Intern</DisplayId>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x0b</Index>
      </Texture>
      <Size>100</Size>
      <Projectile id="0">
         <ObjectId>Invisible</ObjectId>
         <Damage>0</Damage>
         <Speed>120</Speed>
         <Size>50</Size>
         <LifetimeMS>5000</LifetimeMS>
         <ConditionEffect duration="6000" target="1">Stasis</ConditionEffect>
      </Projectile>
      <StasisImmune/>
      <NoMiniMap/>
   </Object>


<!-- stPatricksObject -->


   <Object type="0x1648" id="Rainbow Road">
      <DisplayId>Rainbow Portal</DisplayId>
      <Class>Portal</Class>
      <IntergamePortal/>
      <DungeonName>Rainbow Road</DungeonName>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x00</Index>
      </Texture>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x164c" id="St. Patricks Event">
      <DisplayId>Leprechaun</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars8x8</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <PerRealmMax>1</PerRealmMax>
      <Size>20</Size>
      <ShadowSize>60</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>2.5</XpMult>
      <Quest/>
      <Level>20</Level>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x164d" id="St. Patricks Event Chest">
      <DisplayId>Pot of Gold</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.8</XpMult>
      <StasisImmune/>
   </Object>
   <Object type="0x164e" id="Patty Coin1">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>5</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>6</Index>
         </Texture>
      </RandomTexture>
      <DrawOnGround/>
      <Static/>
   </Object>
   <Object type="0x164f" id="Patty Clover1">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>1</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>2</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>3</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x4</Index>
         </Texture>
      </RandomTexture>
      <Static/>
      <OccupySquare/>
   </Object>
   <Object type="0x1650" id="Patty Rainbow 1">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>stPatricksObjects16x16</File>
         <Index>0</Index>
      </Texture>
      <Static/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x1651" id="Patty Rainbow 2">
      <Class>GameObject</Class>
      <Model>Gate Entry</Model>
      <Texture>
         <File>stPatricksObjects16x16</File>
         <Index>0</Index>
      </Texture>
      <Static/>
      <Rotation>90</Rotation>
      <ShadowSize>0</ShadowSize>
      <Z>2</Z>
   </Object>
   <Object type="0x1652" id="Patty Plant">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x0e</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x0f</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x10</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x1653" id="Patty Rocks">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x24</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x25</Index>
         </Texture>
         <Texture>
            <File>stPatricksObjects8x8</File>
            <Index>0x26</Index>
         </Texture>
      </RandomTexture>
      <Size>80</Size>
      <ShadowSize>80</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x1654" id="St. Patricks Event Dead">
      <Class>Character</Class>
      <Enemy/>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x1655" id="Patty Coin Drop">
      <Class>Character</Class>
      <StasisImmune/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <XpMult>0.0</XpMult>
      <Size>0</Size>
      <MaxHitPoints>10</MaxHitPoints>
   </Object>
   <Object type="0x5b00" id="MotMG St Patricks Event Anchor">
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <PerRealmMax>1</PerRealmMax>
      <MaxHitPoints>5000</MaxHitPoints>
   </Object>
   <Object type="0x5b0b" id="MotMG St Patricks Event Protect Checker">
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>5000</MaxHitPoints>
   </Object>
   <Object type="0x5b01" id="MotMG St Patricks Taunt Controller">
      <DisplayId>Oryx the Mad God</DisplayId>
      <Class>Character</Class>
      <NoMiniMap/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
   </Object>
   <Object type="0x5b02" id="MotMG St Patricks Event">
      <DisplayId>Leprechaun Statue</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars8x8</File>
         <Index>1</Index>
      </AnimatedTexture>
      <AltTexture id="1">
         <AnimatedTexture>
            <File>stPatricksChars8x8</File>
            <Index>2</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="2">
         <AnimatedTexture>
            <File>stPatricksChars8x8</File>
            <Index>3</Index>
         </AnimatedTexture>
      </AltTexture>
      <AltTexture id="3">
         <Texture>
            <File>invisible</File>
            <Index>0</Index>
         </Texture>
      </AltTexture>
      <HitSound>monster/rocks_hit</HitSound>
      <DeathSound>monster/rocks_death</DeathSound>
      <PerRealmMax>1</PerRealmMax>
      <Size>200</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>150000</MaxHitPoints>
      <Defense>50</Defense>
      <XpMult>0</XpMult>
      <Quest/>
      <Level>20</Level>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x5b03" id="MotMG St Patricks Event 2">
      <DisplayId>Leprechaun</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars8x8</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>80</Size>
      <ShadowSize>20</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
      <Defense>25</Defense>
      <XpMult>2.5</XpMult>
      <Quest/>
      <Hero/>
      <Level>20</Level>
      <ParalyzeImmune/>
   </Object>
   <Object type="0x5b04" id="MotMG St Patricks Event Piece 1">
      <Group>Patty Statue Pieces</Group>
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
      <NoMiniMap/>
      <StasisImmune/>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b05" id="MotMG St Patricks Event Piece 2">
      <Group>Patty Statue Pieces</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x31</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b06" id="MotMG St Patricks Event Piece 3">
      <Group>Patty Statue Pieces</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x32</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b07" id="MotMG St Patricks Event Piece 4">
      <Group>Patty Statue Pieces</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x33</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b08" id="MotMG St Patricks Event Piece 5">
      <Group>Patty Statue Pieces</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
      <Size>100</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b09" id="MotMG St Patricks Event Fake Piece">
      <Group>Patty Statue Pieces</Group>
      <Enemy/>
      <Class>Character</Class>
      <NoMiniMap/>
      <StasisImmune/>
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x35</Index>
      </Texture>
      <Size>0</Size>
      <ShadowSize>0</ShadowSize>
      <MaxHitPoints>10000</MaxHitPoints>
   </Object>
   <Object type="0x5b0a" id="MotMG St Patricks Event Chest">
      <DisplayId>Pot of Gold</DisplayId>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>stPatricksChars16x16</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/stone_walls_death</DeathSound>
      <Size>100</Size>
      <ShadowSize>100</ShadowSize>
      <MaxHitPoints>120000</MaxHitPoints>
      <Defense>5</Defense>
      <XpMult>0.8</XpMult>
      <StasisImmune/>
   </Object>


<!-- summerNexusObject -->


   <Object type="0x3B00" id="SN Bh Sh">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>summerNexusObjects8x8</File>
            <Index>0x00</Index>
         </Texture>
         <Texture>
            <File>summerNexusObjects8x8</File>
            <Index>0x01</Index>
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      </RandomTexture>
      <Size>40</Size>
      <ShadowSize>40</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x3B01" id="SN FC">
      <Class>GameObject</Class>
      <RandomTexture>
         <Texture>
            <File>summerNexusObjects8x8</File>
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         <Texture>
            <File>summerNexusObjects8x8</File>
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         <Texture>
            <File>summerNexusObjects8x8</File>
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         </Texture>
      </RandomTexture>
      <Size>60</Size>
      <ShadowSize>60</ShadowSize>
      <Static/>
   </Object>
   <Object type="0x3B02" id="SN Wen Fe">
      <Class>ConnectedWall</Class>
      <Texture>
         <File>summerNexusObjects8x8</File>
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      </Texture>
      <DotTexture>
         <File>summerNexusObjects8x8</File>
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         <File>summerNexusObjects8x8</File>
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      <LTexture>
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      <LineTexture>
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         <File>summerNexusObjects8x8</File>
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      <CrossTexture>
         <File>summerNexusObjects8x8</File>
         <Index>0x16b</Index>
      </CrossTexture>
      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.5</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
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   <Object type="0x3B03" id="SN W Fe">
      <Class>ConnectedWall</Class>
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      <DotTexture>
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      <BaseIndent>0.4</BaseIndent>
      <TopIndent>0.4</TopIndent>
      <Height>0.5</Height>
      <Static/>
      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
      <Connects/>
      <NoWallTextureRepeat/>
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   <Object type="0x3B04" id="SN L">
      <Class>GameObject</Class>
      <Texture>
         <File>summerNexusObjects8x8</File>
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      </Texture>
      <Animation sync="true" prob="1" period="1.2">
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            <Texture>
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            </Texture>
         </Frame>
         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
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         <Frame time="0.2">
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      <ShadowSize>100</ShadowSize>
      <ShadowColor>0xFFFDCB</ShadowColor>
      <Static/>
      <Z>0.5</Z>
      <Flying/>
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      <FullOccupy/>
      <OccupySquare/>
      <EnemyOccupySquare/>
      <BlocksSight/>
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      <RandomTexture>
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      <Static/>
      <MinSize>120</MinSize>
      <MaxSize>140</MaxSize>
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      <ShadowSize>110</ShadowSize>
      <OccupySquare/>
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      <RandomTexture>
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      <MaxSize>140</MaxSize>
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      <OccupySquare/>
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      <ShadowSize>100</ShadowSize>
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