<GroundTypes>

<!-- Ground -->


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      <Texture>
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      <Animate dx=".5" dy=".5">Wave</Animate>
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      <Sink/>
      <BlendPriority>2</BlendPriority>
      <Speed>0.7</Speed>
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      <Corner>
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      <InnerCorner>
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      <Top>
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      <TopAnimate dx=".2" dy=".2">Wave</TopAnimate>
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   <Ground type="0xc5" id="Jungle Temple Floor">
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      <Sink/>
      <NoWalk/>
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   <Ground type="0xca" id="Tutorial Floor">
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      <Corner>
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   <Ground type="0xcb" id="Bridge">
      <Texture>
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      <Edge>
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      <Corner>
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<!-- battleOryxGround -->





<!-- cnidarianReefGround -->


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            <File>cnidarianReefObjects8x8</File>
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<!-- cursedLibraryGround -->


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      <Corner>
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      <InnerCorner>
         <Texture>
            <File>cursedLibraryObjects8x8</File>
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   <Ground type="0xab57" id="Library Carpet Blue">
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   <Ground type="0xab58" id="Library Slabs Very Light">
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      <Corner>
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   <Ground type="0xab59" id="Library Slabs Light">
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   <Ground type="0xab61" id="Library Slabs Dark SB">
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   <Ground type="0xab64" id="Library Slabs Dark STR">
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   </Ground>
   <Ground type="0xab65" id="Library Slabs Dark SBR">
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   <Ground type="0xab66" id="Library Slabs Dark SBL">
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<!-- epicHiveGround -->


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      <Sinking/>
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      <MaxDamage>60</MaxDamage>
      <DisplayId>Killer Honey</DisplayId>
   </Ground>
   <Ground type="0x1a9d" id="EH UnderPartialFloor Venom">
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   <Ground type="0x10fa" id="EH NoSpeedReduct Venom">
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   <Ground type="0x1aa8" id="EH BlendPriorityChange Venom">
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      <MaxDamage>60</MaxDamage>
      <DisplayId>Killer Honey</DisplayId>
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   <Ground type="0x10ce" id="EH Unwalkable Venom">
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      <NoWalk/>
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      <MaxDamage>100</MaxDamage>
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      <NoWalk/>
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   <Ground type="0x08fd" id="EH S Floor 2 Bottom">
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            <Index>0x40</Index>
         </Texture>
      </RandomTexture>
      <BlendPriority>2</BlendPriority>
   </Ground>


<!-- mountainTempleGround -->


   <Ground type="0x6fb9" id="Urushi Landmark A">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x57</Index>
      </Texture>
   </Ground>
   <Ground type="0x6fb8" id="Japanese Landmark A">
      <Texture>
         <File>lofiObj3</File>
         <Index>0x356</Index>
      </Texture>
   </Ground>
   <Ground type="0xab30" id="Jyari dark with Edge">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x2b</Index>
      </Texture>
      <Edge>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7a</Index>
         </Texture>
      </Edge>
      <InnerCorner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
      </InnerCorner>
      <Corner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
      </Corner>
      <RandomOffset/>
      <BlendPriority>9</BlendPriority>
   </Ground>
   <Ground type="0xab2f" id="Jyari light with Edge">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <Edge>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7a</Index>
         </Texture>
      </Edge>
      <InnerCorner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
      </InnerCorner>
      <Corner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x7b</Index>
         </Texture>
      </Corner>
      <RandomOffset/>
      <BlendPriority>10</BlendPriority>
   </Ground>
   <Ground type="0xab17" id="Japanese Pond 2 Dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x5a</Index>
      </Texture>
      <BlendPriority>3</BlendPriority>
      <Sink/>
   </Ground>
   <Ground type="0xab16" id="Japanese Pond 2">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x59</Index>
      </Texture>
      <BlendPriority>5</BlendPriority>
      <Sink/>
   </Ground>
   <Ground type="0xab15" id="Japanese Rock Blue">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x58</Index>
      </Texture>
   </Ground>
   <Ground type="0xab14" id="Japanese Urushi Floor Dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x57</Index>
      </Texture>
   </Ground>
   <Ground type="0xab0c" id="Japanese Pond Dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x48</Index>
      </Texture>
      <BlendPriority>3</BlendPriority>
      <Sink/>
   </Ground>
   <Ground type="0xab0b" id="Japanese Pond">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x47</Index>
      </Texture>
      <BlendPriority>5</BlendPriority>
      <Sink/>
   </Ground>
   <Ground type="0xab0a" id="Japanese Pebbles Black">
      <SameTypeEdgeMode/>
      <RandomOffset/>
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x44</Index>
      </Texture>
      <Edge>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x45</Index>
         </Texture>
      </Edge>
      <InnerCorner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x46</Index>
         </Texture>
      </InnerCorner>
      <Corner>
         <Texture>
            <File>mountainTempleObjects8x8</File>
            <Index>0x46</Index>
         </Texture>
      </Corner>
   </Ground>
   <Ground type="0xab09" id="Japanese Pebbles Black No Edge">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x44</Index>
      </Texture>
   </Ground>
   <Ground type="0xab08" id="Japanese Urushi Floor">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x43</Index>
      </Texture>
      <BlendPriority>3</BlendPriority>
   </Ground>
   <Ground type="0xab07" id="Japanese Urushi Floor Light">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x42</Index>
      </Texture>
      <BlendPriority>5</BlendPriority>
   </Ground>
   <Ground type="0xab06" id="Japanese Rock Dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x41</Index>
      </Texture>
   </Ground>
   <Ground type="0xab05" id="Japanese Rock">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x40</Index>
      </Texture>
   </Ground>
   <Ground type="0xaac8" id="Zen Sand Beige Corner BL dirty">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
   </Ground>
   <Ground type="0xaac9" id="Zen Sand Beige Corner BL clean">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
   </Ground>
   <Ground type="0xaaca" id="Zen Sand Beige Corner BR clean">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
   </Ground>
   <Ground type="0xaacb" id="Zen Sand Beige Corner TR clean">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0b</Index>
      </Texture>
   </Ground>
   <Ground type="0xaacc" id="Zen Sand Beige Corner BR dirty">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0c</Index>
      </Texture>
   </Ground>
   <Ground type="0xaacd" id="Zen Sand Beige Horizontal Top dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
   </Ground>
   <Ground type="0xaace" id="Zen Sand Beige Horizontal Bot dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0e</Index>
      </Texture>
   </Ground>
   <Ground type="0xaacf" id="Zen Sand Beige no line">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad0" id="Zen Sand Beige Corner TL clean">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad1" id="Zen Sand Beige Corner TL dirty">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x11</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad2" id="Zen Sand Beige Corner TR dirty">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x12</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad3" id="Zen Sand Beige vertical left dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x13</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad4" id="Zen Sand Beige vertical right dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x14</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad5" id="Zen Sand Beige horizontal top dark V2">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x17</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad6" id="Zen Sand Beige TL circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x18</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad7" id="Zen Sand Beige TM circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad8" id="Zen Sand Beige TR circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
   </Ground>
   <Ground type="0xaadf" id="Zen Sand Beige ML circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1b</Index>
      </Texture>
   </Ground>
   <Ground type="0xaad9" id="Zen Sand Beige inner circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1c</Index>
      </Texture>
   </Ground>
   <Ground type="0xaada" id="Zen Sand Beige MR circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1d</Index>
      </Texture>
   </Ground>
   <Ground type="0xaadb" id="Zen Sand Beige BL circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1e</Index>
      </Texture>
   </Ground>
   <Ground type="0xaadc" id="Zen Sand Beige BM circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x1f</Index>
      </Texture>
   </Ground>
   <Ground type="0xaadd" id="Zen Sand Beige BR circle">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x20</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae2" id="Engawa V TdL">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x2f</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae3" id="Engawa V BdL">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x30</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae4" id="Engawa TL">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x31</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae5" id="Engawa TR">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x32</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae6" id="Engawa LdL">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x33</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae7" id="Engawa RdL">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x34</Index>
      </Texture>
   </Ground>
   <Ground type="0xaae8" id="Jyari dark">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x2b</Index>
      </Texture>
      <RandomOffset/>
      <BlendPriority>9</BlendPriority>
   </Ground>
   <Ground type="0xaae9" id="Jyari light">
      <Texture>
         <File>mountainTempleObjects8x8</File>
         <Index>0x2c</Index>
      </Texture>
      <RandomOffset/>
      <BlendPriority>10</BlendPriority>
   </Ground>


<!-- oryxHordeGround -->


   <Ground type="0x202c" id="Ohorde Poison">
      <DisplayId>Oryx Poison</DisplayId>
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x1a</Index>
      </Texture>
      <MinDamage>45</MinDamage>
      <MaxDamage>45</MaxDamage>
      <Animate dx=".33" dy=".33">Flow</Animate>
      <Sink/>
      <Speed>.666</Speed>
   </Ground>
   <Ground type="0x280d" id="XMAS Dragon Tile Cream">
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x2e</Index>
      </Texture>
   </Ground>
   <Ground type="0x280e" id="XMAS Dragon Tile Cream 2">
      <Texture>
         <File>oryxHordeObjects8x8</File>
         <Index>0x3e</Index>
      </Texture>
   </Ground>


<!-- parasiteDenGround -->


   <Ground type="0x123" id="pD Colony Slot">
      <RandomTexture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x50</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x51</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0x52</Index>
         </Texture>
      </RandomTexture>
   </Ground>
   <Ground type="0x124" id="pD Creepasite">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xd0</Index>
      </Texture>
      <RandomOffset/>
      <BlendPriority>-5</BlendPriority>
   </Ground>
   <Ground type="0x125" id="pD Creepasite 2">
      <RandomTexture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xd1</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xd2</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xd3</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xd4</Index>
         </Texture>
      </RandomTexture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x126" id="pD Creepasite Light">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <RandomOffset/>
      <BlendPriority>-7</BlendPriority>
   </Ground>
   <Ground type="0x133" id="pD Creepasite Light Top">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0x61</Index>
      </Texture>
      <RandomOffset/>
      <BlendPriority>10</BlendPriority>
   </Ground>
   <Ground type="0x128" id="pD Barrel Slot">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xc6</Index>
      </Texture>
      <BlendPriority>5</BlendPriority>
      <Color>0x97652A</Color>
   </Ground>
   <Ground type="0x129" id="pD Cobble">
      <RandomTexture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xe0</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xe1</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xf2</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xf3</Index>
         </Texture>
      </RandomTexture>
   </Ground>
   <Ground type="0x130" id="pD Cobble Pebble">
      <RandomTexture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xe2</Index>
         </Texture>
         <Texture>
            <File>parasiteDenObjects8x8</File>
            <Index>0xe3</Index>
         </Texture>
      </RandomTexture>
   </Ground>
   <Ground type="0x131" id="pD Wall Blend">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xff</Index>
      </Texture>
      <BlendPriority>99</BlendPriority>
      <NoWalk/>
   </Ground>
   <Ground type="0x132" id="pD Boss Floor">
      <Texture>
         <File>parasiteDenObjects8x8</File>
         <Index>0xc7</Index>
      </Texture>
   </Ground>


<!-- santaWorkshopGround -->


   <Ground type="0x3cdc" id="SW Dark Wood Floor Bottom">
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x03</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
   </Ground>
   <Ground type="0x3ce0" id="SW Light Wood Floor Bottom">
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x04</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
   </Ground>
   <Ground type="0x3d24" id="SW Light Wood Red">
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
   </Ground>
   <Ground type="0x3d25" id="SW Light Wood Green">
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
   </Ground>
   <Ground type="0x3cd9" id="SW Light Wood Golden">
      <Texture>
         <File>santaWorkshopObjects8x8</File>
         <Index>0x05</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
   </Ground>


<!-- secludedThicketGround -->


   <Ground type="0x519" id="SpiderDirt Unwalkable">
      <Texture>
         <File>lofiEnvironment</File>
         <Index>0x1c</Index>
      </Texture>
      <Edge>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x23</Index>
         </Texture>
      </Edge>
      <Corner>
         <Texture>
            <File>lofiEnvironment2</File>
            <Index>0x25</Index>
         </Texture>
      </Corner>
      <RandomOffset/>
      <NoWalk/>
      <BlendPriority>4</BlendPriority>
   </Ground>
   <Ground type="0x51a" id="Spider Dirt Hole Unwalkable">
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x02</Index>
      </Texture>
      <NoWalk/>
      <BlendPriority>4</BlendPriority>
   </Ground>
   <Ground type="0x51b" id="Jungle Temple Floor TL">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x51c" id="Jungle Temple Floor TR">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x51d" id="Jungle Temple Floor BR">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x51e" id="Jungle Temple Floor BL">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0a</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x51f" id="ST Evil Water">
      <Texture>
         <File>lofiEnvironment2</File>
         <Index>0x09</Index>
      </Texture>
      <DisplayId>Evil Rainwater</DisplayId>
      <MinDamage>55</MinDamage>
      <MaxDamage>55</MaxDamage>
      <Animate dx=".33" dy=".33">Flow</Animate>
      <BlendPriority>5</BlendPriority>
      <Sink/>
      <Speed>.67</Speed>
   </Ground>
   <Ground type="0x520" id="Jungle Temple Floor Gold 1">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x05</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x521" id="Jungle Temple Floor Gold 2">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x06</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x522" id="Jungle Temple Floor Gold 3">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x07</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x523" id="Jungle Temple Floor Gold Blue">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x08</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x524" id="Jungle Temple Floor Gold Green">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x09</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x525" id="Jungle Temple Floor Red 1">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0b</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x526" id="Jungle Temple Floor Red 2">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0c</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x527" id="Jungle Temple Floor Red 3">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0d</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x528" id="Jungle Temple Floor Red Blue">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0e</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x529" id="Jungle Temple Floor Red Green">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x0f</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>
   <Ground type="0x52a" id="Jungle Temple Floor Red Red">
      <Texture>
         <File>secludedThicketObjects8x8</File>
         <Index>0x10</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
   </Ground>


<!-- stPatricksGround -->


   <Ground type="0x1670" id="Patty Grass 1">
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x23</Index>
      </Texture>
      <BlendPriority>6</BlendPriority>
      <RandomOffset/>
   </Ground>
   <Ground type="0x1671" id="Patty Grass 2">
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x22</Index>
      </Texture>
      <BlendPriority>9</BlendPriority>
      <RandomOffset/>
   </Ground>
   <Ground type="0x1672" id="Patty Grass 3">
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x21</Index>
      </Texture>
      <BlendPriority>2</BlendPriority>
      <RandomOffset/>
   </Ground>
   <Ground type="0x1673" id="Patty Rainbow Road 1">
      <Texture>
         <File>stPatricksObjects8x8</File>
         <Index>0x19</Index>
      </Texture>
      <Speed>1.2</Speed>
      <BlendPriority>6</BlendPriority>
   </Ground>
   <Ground type="0x1674" id="Patty Rainbow Road 2">
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